various changed to chatchannel and using language / language skills derived from takp code.

This commit is contained in:
regneq 2019-07-14 20:03:30 -07:00
parent 6bdc9b6ba5
commit 460468224e
15 changed files with 116 additions and 88 deletions

View File

@ -523,4 +523,25 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
enum ChatChannelNames : uint16
{
ChatChannel_Guild = 0,
ChatChannel_Group = 2,
ChatChannel_Shout = 3,
ChatChannel_Auction = 4,
ChatChannel_OOC = 5,
ChatChannel_Broadcast = 6,
ChatChannel_Tell = 7,
ChatChannel_Say = 8,
ChatChannel_Petition = 10,
ChatChannel_GMSAY = 11,
ChatChannel_TellEcho = 14,
ChatChannel_Raid = 15,
ChatChannel_UNKNOWN_Guild = 17,
ChatChannel_UNKNOWN_GMSAY = 18,
ChatChannel_UCSRelay = 20,
ChatChannel_Emotes = 22
};
#endif /*COMMON_EQ_CONSTANTS_H*/

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@ -352,7 +352,8 @@ struct ServerChannelMessage_Struct {
bool noreply;
uint16 chan_num;
uint32 guilddbid;
uint16 language;
uint8 language;
uint8 lang_skill;
uint8 queued; // 0 = not queued, 1 = queued, 2 = queue full, 3 = offline
char message[0];
};
@ -865,6 +866,8 @@ struct ServerRaidGroupAction_Struct { //add / remove depends on opcode.
struct ServerRaidMessage_Struct {
uint32 rid;
uint32 gid;
uint8 language;
uint8 lang_skill;
char from[64];
char message[0];
};

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@ -409,12 +409,12 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
if (pack->size < sizeof(ServerChannelMessage_Struct))
break;
ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*)pack->pBuffer;
if (scm->chan_num == 20)
if (scm->chan_num == ChatChannel_UCSRelay)
{
UCSLink.SendMessage(scm->from, scm->message);
break;
}
if (scm->chan_num == 7 || scm->chan_num == 14) {
if (scm->chan_num == ChatChannel_Tell || scm->chan_num == ChatChannel_TellEcho) {
if (scm->deliverto[0] == '*') {
if (console) {
@ -486,7 +486,8 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
cle->Server()->SendPacket(pack);
}
else {
if (scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) {
if (scm->chan_num == ChatChannel_OOC || scm->chan_num == ChatChannel_Broadcast
|| scm->chan_num == ChatChannel_GMSAY) {
if (console) {
console->SendChannelMessage(scm, [&scm]() {
auto pack = new ServerPacket(ServerOP_ChannelMessage,

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@ -823,7 +823,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
{
if(strcmp(targetname, "discard") != 0)
{
if(chan_num == 3 || chan_num == 4 || chan_num == 5 || chan_num == 7)
if(chan_num == ChatChannel_Shout || chan_num == ChatChannel_Auction || chan_num == ChatChannel_OOC || chan_num == ChatChannel_Tell)
{
if(GlobalChatLimiterTimer)
{
@ -869,7 +869,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
auto pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct) + strlen(message) + 1);
Server_Speech_Struct* sem = (Server_Speech_Struct*) pack->pBuffer;
if(chan_num == 0)
if(chan_num == ChatChannel_Guild)
sem->guilddbid = GuildID();
else
sem->guilddbid = 0;
@ -892,30 +892,38 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if(!mod_client_message(message, chan_num)) { return; }
// Garble the message based on drunkness
if (m_pp.intoxication > 0) {
if (m_pp.intoxication > 0 && !(RuleB(Chat, ServerWideOOC) && chan_num == ChatChannel_OOC) && !GetGM()) {
GarbleMessage(message, (int)(m_pp.intoxication / 3));
language = 0; // No need for language when drunk
lang_skill = 100;
}
// some channels don't use languages
if (chan_num == ChatChannel_OOC || chan_num == ChatChannel_GMSAY || chan_num == ChatChannel_Broadcast || chan_num == ChatChannel_Petition)
{
language = 0;
lang_skill = 100;
}
// Censor the message
if (EQEmu::ProfanityManager::IsCensorshipActive() && (chan_num != 8))
if (EQEmu::ProfanityManager::IsCensorshipActive() && (chan_num != ChatChannel_Say))
EQEmu::ProfanityManager::RedactMessage(message);
switch(chan_num)
{
case 0: { /* Guild Chat */
case ChatChannel_Guild: { /* Guild Chat */
if (!IsInAGuild())
Message_StringID(MT_DefaultText, GUILD_NOT_MEMBER2); //You are not a member of any guild.
else if (!guild_mgr.CheckPermission(GuildID(), GuildRank(), GUILD_SPEAK))
Message(0, "Error: You dont have permission to speak to the guild.");
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, GuildID(), language, message))
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, GuildID(), language, lang_skill, message))
Message(0, "Error: World server disconnected");
break;
}
case 2: { /* Group Chat */
case ChatChannel_Group: { /* Group Chat */
Raid* raid = entity_list.GetRaidByClient(this);
if(raid) {
raid->RaidGroupSay((const char*) message, this);
raid->RaidGroupSay((const char*) message, this, language, lang_skill);
break;
}
@ -925,14 +933,14 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
break;
}
case 15: { /* Raid Say */
case ChatChannel_Raid: { /* Raid Say */
Raid* raid = entity_list.GetRaidByClient(this);
if(raid){
raid->RaidSay((const char*) message, this);
raid->RaidSay((const char*) message, this, language, lang_skill);
}
break;
}
case 3: { /* Shout */
case ChatChannel_Shout: { /* Shout */
Mob *sender = this;
if (GetPet() && GetTarget() == GetPet() && GetPet()->FindType(SE_VoiceGraft))
sender = GetPet();
@ -940,13 +948,13 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
break;
}
case 4: { /* Auction */
case ChatChannel_Auction: { /* Auction */
if(RuleB(Chat, ServerWideAuction))
{
if(!global_channel_timer.Check())
{
if(strlen(targetname) == 0)
ChannelMessageReceived(5, language, lang_skill, message, "discard"); //Fast typer or spammer??
ChannelMessageReceived(chan_num, language, lang_skill, message, "discard"); //Fast typer or spammer??
else
return;
}
@ -966,7 +974,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
}
if (!worldserver.SendChannelMessage(this, 0, 4, 0, language, message))
if (!worldserver.SendChannelMessage(this, 0, chan_num, 0, language, lang_skill, message))
Message(0, "Error: World server disconnected");
}
else if(!RuleB(Chat, ServerWideAuction)) {
@ -975,17 +983,17 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if (GetPet() && GetTarget() == GetPet() && GetPet()->FindType(SE_VoiceGraft))
sender = GetPet();
entity_list.ChannelMessage(sender, chan_num, language, message);
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
}
break;
}
case 5: { /* OOC */
case ChatChannel_OOC: { /* OOC */
if(RuleB(Chat, ServerWideOOC))
{
if(!global_channel_timer.Check())
{
if(strlen(targetname) == 0)
ChannelMessageReceived(5, language, lang_skill, message, "discard"); //Fast typer or spammer??
ChannelMessageReceived(chan_num, language, lang_skill, message, "discard"); //Fast typer or spammer??
else
return;
}
@ -1010,7 +1018,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
}
if (!worldserver.SendChannelMessage(this, 0, 5, 0, language, message))
if (!worldserver.SendChannelMessage(this, 0, chan_num, 0, language, lang_skill, message))
{
Message(0, "Error: World server disconnected");
}
@ -1022,19 +1030,19 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if (GetPet() && GetTarget() == GetPet() && GetPet()->FindType(SE_VoiceGraft))
sender = GetPet();
entity_list.ChannelMessage(sender, chan_num, language, message);
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
}
break;
}
case 6: /* Broadcast */
case 11: { /* GM Say */
case ChatChannel_Broadcast: /* Broadcast */
case ChatChannel_GMSAY: { /* GM Say */
if (!(admin >= 80))
Message(0, "Error: Only GMs can use this channel");
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, 0, language, message))
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, 0, language, lang_skill, message))
Message(0, "Error: World server disconnected");
break;
}
case 7: { /* Tell */
case ChatChannel_Tell: { /* Tell */
if(!global_channel_timer.Check())
{
if(strlen(targetname) == 0)
@ -1078,11 +1086,11 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
target_name[x] = '\0';
}
if(!worldserver.SendChannelMessage(this, target_name, chan_num, 0, language, message))
if(!worldserver.SendChannelMessage(this, target_name, chan_num, 0, language, lang_skill, message))
Message(0, "Error: World server disconnected");
break;
}
case 8: { /* Say */
case ChatChannel_Say: { /* Say */
if(message[0] == COMMAND_CHAR) {
if(command_dispatch(this, message) == -2) {
if(parse->PlayerHasQuestSub(EVENT_COMMAND)) {
@ -1158,14 +1166,14 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
break;
}
case 20:
case ChatChannel_UCSRelay:
{
// UCS Relay for Underfoot and later.
if(!worldserver.SendChannelMessage(this, 0, chan_num, 0, language, message))
if(!worldserver.SendChannelMessage(this, 0, chan_num, 0, language, lang_skill, message))
Message(0, "Error: World server disconnected");
break;
}
case 22:
case ChatChannel_Emotes:
{
// Emotes for Underfoot and later.
// crash protection -- cheater
@ -1189,11 +1197,6 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
}
// if no language skill is specified, call the function with a skill of 100.
void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...) {
ChannelMessageSend(from, to, chan_num, language, 100, message);
}
void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...) {
if ((chan_num==11 && !(this->GetGM())) || (chan_num==10 && this->Admin()<80)) // dont need to send /pr & /petition to everybody
return;
@ -1218,7 +1221,7 @@ void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num
}
if (to != 0)
strcpy((char *) cm->targetname, to);
else if (chan_num == 7)
else if (chan_num == ChatChannel_Tell)
strcpy(cm->targetname, m_pp.name);
else
cm->targetname[0] = 0;
@ -1227,7 +1230,7 @@ void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num
if (language < MAX_PP_LANGUAGE) {
ListenerSkill = m_pp.languages[language];
if (ListenerSkill == 0) {
if (ListenerSkill < 24) {
cm->language = (MAX_PP_LANGUAGE - 1); // in an unknown tongue
}
else {
@ -1253,7 +1256,7 @@ void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num
bool weAreNotSender = strcmp(this->GetCleanName(), cm->sender);
if (senderCanTrainSelf || weAreNotSender) {
if ((chan_num == 2) && (ListenerSkill < 100)) { // group message in unmastered language, check for skill up
if ((chan_num == ChatChannel_Group) && (ListenerSkill < 100)) { // group message in unmastered language, check for skill up
if (m_pp.languages[language] <= lang_skill)
CheckLanguageSkillIncrease(language, lang_skill);
}

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@ -338,7 +338,6 @@ public:
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname=nullptr);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void Message(uint32 type, const char* message, ...);
void FilteredMessage(Mob *sender, uint32 type, eqFilterType filter, const char* message, ...);

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@ -4181,7 +4181,12 @@ void Client::Handle_OP_ChannelMessage(const EQApplicationPacket *app)
return;
}
ChannelMessageReceived(cm->chan_num, cm->language, cm->skill_in_language, cm->message, cm->targetname);
uint8 skill_in_language = 100;
if (cm->language < MAX_PP_LANGUAGE)
{
skill_in_language = m_pp.languages[cm->language];
}
ChannelMessageReceived(cm->chan_num, cm->language, skill_in_language, cm->message, cm->targetname);
return;
}

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@ -887,7 +887,7 @@ void command_chat(Client *c, const Seperator *sep)
if (sep->arg[2][0] == 0)
c->Message(0, "Usage: #chat [channum] [message]");
else
if (!worldserver.SendChannelMessage(0, 0, (uint8) atoi(sep->arg[1]), 0, 0, sep->argplus[2]))
if (!worldserver.SendChannelMessage(0, 0, (uint8) atoi(sep->arg[1]), 0, 0, 100, sep->argplus[2]))
c->Message(0, "Error: World server disconnected");
}

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@ -1235,33 +1235,19 @@ void EntityList::ChannelMessage(Mob *from, uint8 chan_num, uint8 language,
while(it != client_list.end()) {
Client *client = it->second;
eqFilterType filter = FilterNone;
if (chan_num == 3) //shout
if (chan_num == ChatChannel_Shout) //shout
filter = FilterShouts;
else if (chan_num == 4) //auction
else if (chan_num == ChatChannel_Auction) //auction
filter = FilterAuctions;
//
// Only say is limited in range
if (chan_num != 8 || Distance(client->GetPosition(), from->GetPosition()) < 200)
if (chan_num != ChatChannel_Say || Distance(client->GetPosition(), from->GetPosition()) < 200)
if (filter == FilterNone || client->GetFilter(filter) != FilterHide)
client->ChannelMessageSend(from->GetName(), 0, chan_num, language, lang_skill, buffer);
++it;
}
}
void EntityList::ChannelMessageSend(Mob *to, uint8 chan_num, uint8 language, const char *message, ...)
{
if (!to->IsClient())
return;
va_list argptr;
char buffer[4096];
va_start(argptr, message);
vsnprintf(buffer, 4096, message, argptr);
va_end(argptr);
to->CastToClient()->ChannelMessageSend(0, 0, chan_num, language, buffer);
}
void EntityList::SendZoneSpawns(Client *client)
{
EQApplicationPacket *app;
@ -1995,22 +1981,22 @@ Client *EntityList::GetClientByAccID(uint32 accid)
}
void EntityList::ChannelMessageFromWorld(const char *from, const char *to,
uint8 chan_num, uint32 guild_id, uint8 language, const char *message)
uint8 chan_num, uint32 guild_id, uint8 language, uint8 lang_skill, const char *message)
{
for (auto it = client_list.begin(); it != client_list.end(); ++it) {
Client *client = it->second;
if (chan_num == 0) {
if (chan_num == ChatChannel_Guild) {
if (!client->IsInGuild(guild_id))
continue;
if (!guild_mgr.CheckPermission(guild_id, client->GuildRank(), GUILD_HEAR))
continue;
if (client->GetFilter(FilterGuildChat) == FilterHide)
continue;
} else if (chan_num == 5) {
} else if (chan_num == ChatChannel_OOC) {
if (client->GetFilter(FilterOOC) == FilterHide)
continue;
}
client->ChannelMessageSend(from, to, chan_num, language, message);
client->ChannelMessageSend(from, to, chan_num, language, lang_skill, message);
}
}
@ -3880,7 +3866,7 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
g = it->second->GetGroup();
if (g) {
if (g->GetID() == gid)
it->second->ChannelMessageSend(from, it->second->GetName(), 2, 0, message);
it->second->ChannelMessageSend(from, it->second->GetName(), ChatChannel_Group, 0, 100, message);
}
}
++it;

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@ -323,10 +323,9 @@ public:
void FilteredMessage_StringID(Mob *sender, bool skipsender, uint32 type, eqFilterType filter, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
void MessageClose_StringID(Mob *sender, bool skipsender, float dist, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
void FilteredMessageClose_StringID(Mob *sender, bool skipsender, float dist, uint32 type, eqFilterType filter, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
void ChannelMessageFromWorld(const char* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, const char* message);
void ChannelMessageFromWorld(const char* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, uint8 lang_skill, const char* message);
void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, const char* message, ...);
void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void ChannelMessageSend(Mob* to, uint8 chan_num, uint8 language, const char* message, ...);
void SendZoneSpawns(Client*);
void SendZonePVPUpdates(Client *);
void SendZoneSpawnsBulk(Client* client);

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@ -910,7 +910,7 @@ void Group::GroupMessage(Mob* sender, uint8 language, uint8 lang_skill, const ch
continue;
if (members[i]->IsClient() && members[i]->CastToClient()->GetFilter(FilterGroupChat)!=0)
members[i]->CastToClient()->ChannelMessageSend(sender->GetName(),members[i]->GetName(),2,language,lang_skill,message);
members[i]->CastToClient()->ChannelMessageSend(sender->GetName(),members[i]->GetName(),ChatChannel_Group,language,lang_skill,message);
}
auto pack =
@ -2493,4 +2493,4 @@ void Group::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_r
}
}
}
}
}

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@ -514,7 +514,7 @@ int main(int argc, char** argv) {
}
else {
if (worldwasconnected && is_zone_loaded) {
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
entity_list.ChannelMessageFromWorld(0, 0, ChatChannel_Broadcast, 0, 0, 100, "WARNING: World server connection lost");
worldwasconnected = false;
}
}

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@ -446,7 +446,7 @@ uint32 Raid::GetGroup(Client *c)
return 0xFFFFFFFF;
}
void Raid::RaidSay(const char *msg, Client *c)
void Raid::RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
{
if(!c)
return;
@ -455,6 +455,8 @@ void Raid::RaidSay(const char *msg, Client *c)
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = 0xFFFFFFFF;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, c->GetName(), 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
@ -463,7 +465,7 @@ void Raid::RaidSay(const char *msg, Client *c)
safe_delete(pack);
}
void Raid::RaidGroupSay(const char *msg, Client *c)
void Raid::RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
{
if(!c)
return;
@ -477,6 +479,8 @@ void Raid::RaidGroupSay(const char *msg, Client *c)
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = groupToUse;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, c->GetName(), 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
@ -1821,4 +1825,4 @@ void Raid::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_re
}
}
}
}
}

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@ -177,8 +177,8 @@ public:
void SendHPManaEndPacketsFrom(Mob *mob);
void SendManaPacketFrom(Mob *mob);
void SendEndurancePacketFrom(Mob *mob);
void RaidSay(const char *msg, Client *c);
void RaidGroupSay(const char *msg, Client *c);
void RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
void RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
//Packet Functions
void SendRaidCreate(Client *to);

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@ -200,29 +200,35 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
break;
ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*)pack->pBuffer;
if (scm->deliverto[0] == 0) {
entity_list.ChannelMessageFromWorld(scm->from, scm->to, scm->chan_num, scm->guilddbid, scm->language, scm->message);
entity_list.ChannelMessageFromWorld(scm->from, scm->to, scm->chan_num, scm->guilddbid, scm->language, scm->lang_skill, scm->message);
}
else {
Client* client = entity_list.GetClientByName(scm->deliverto);
if (client) {
if (client->Connected()) {
if (client && client->Connected()) {
if (scm->chan_num == ChatChannel_TellEcho) {
if (scm->queued == 1) // tell was queued
client->Tell_StringID(QUEUED_TELL, scm->to, scm->message);
else if (scm->queued == 2) // tell queue was full
client->Tell_StringID(QUEUE_TELL_FULL, scm->to, scm->message);
else if (scm->queued == 3) // person was offline
client->Message_StringID(MT_TellEcho, TOLD_NOT_ONLINE, scm->to);
else // normal stuff
client->ChannelMessageSend(scm->from, scm->to, scm->chan_num, scm->language, scm->message);
if (!scm->noreply && scm->chan_num != 2) { //dont echo on group chat
// if it's a tell, echo back so it shows up
scm->noreply = true;
scm->chan_num = 14;
else // normal tell echo "You told Soanso, 'something'"
// tell echo doesn't use language, so it looks normal to you even if nobody can understand your tells
client->ChannelMessageSend(scm->from, scm->to, scm->chan_num, 0, 100, scm->message);
}
else if (scm->chan_num == ChatChannel_Tell) {
client->ChannelMessageSend(scm->from, scm->to, scm->chan_num, scm->language, scm->lang_skill, scm->message);
if (scm->queued == 0) { // this is not a queued tell
// if it's a tell, echo back to acknowledge it and make it show on the sender's client
scm->chan_num = ChatChannel_TellEcho;
memset(scm->deliverto, 0, sizeof(scm->deliverto));
strcpy(scm->deliverto, scm->from);
SendPacket(pack);
}
}
else {
client->ChannelMessageSend(scm->from, scm->to, scm->chan_num, scm->language, scm->lang_skill, scm->message);
}
}
}
break;
@ -1352,7 +1358,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (r->members[x].GroupNumber == rmsg->gid) {
if (r->members[x].member->GetFilter(FilterGroupChat) != 0)
{
r->members[x].member->ChannelMessageSend(rmsg->from, r->members[x].member->GetName(), 2, 0, rmsg->message);
r->members[x].member->ChannelMessageSend(rmsg->from, r->members[x].member->GetName(), ChatChannel_Group, rmsg->language, rmsg->lang_skill, rmsg->message);
}
}
}
@ -1377,7 +1383,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
{
if (r->members[x].member->GetFilter(FilterGroupChat) != 0)
{
r->members[x].member->ChannelMessageSend(rmsg->from, r->members[x].member->GetName(), 15, 0, rmsg->message);
r->members[x].member->ChannelMessageSend(rmsg->from, r->members[x].member->GetName(), ChatChannel_Raid, rmsg->language, rmsg->lang_skill, rmsg->message);
}
}
}
@ -1950,7 +1956,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
}
bool WorldServer::SendChannelMessage(Client* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, const char* message, ...) {
bool WorldServer::SendChannelMessage(Client* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, uint8 lang_skill, const char* message, ...) {
if (!worldserver.Connected())
return false;
va_list argptr;
@ -1984,6 +1990,7 @@ bool WorldServer::SendChannelMessage(Client* from, const char* to, uint8 chan_nu
scm->chan_num = chan_num;
scm->guilddbid = guilddbid;
scm->language = language;
scm->lang_skill = lang_skill;
scm->queued = 0;
strcpy(scm->message, buffer);

View File

@ -38,7 +38,7 @@ public:
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
bool SendChannelMessage(Client* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, const char* message, ...);
bool SendChannelMessage(Client* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, uint8 lang_skill, const char* message, ...);
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, uint32 type, const char* message, ...);
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
bool SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32 MacroNumber, uint32 GroupOrRaidID = 0);