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Modify eye of zomm support to be more efficient.
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8f5bd52e24
commit
194c61a467
@ -32,6 +32,7 @@
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#define SPELL_HARM_TOUCH2 2821
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#define SPELL_IMP_HARM_TOUCH 2774
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#define SPELL_NPC_HARM_TOUCH 929
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#define SPELL_EYE_OF_ZOMM 323
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#define EFFECT_COUNT 12
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@ -109,6 +109,8 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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glm::vec2(8, 8), glm::vec2(-8, 8), glm::vec2(8, -8), glm::vec2(-8, -8)
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};
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NPC* swarm_pet_npc;
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while (summon_count > 0) {
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int pet_duration = pet.duration;
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if (duration_override > 0)
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@ -122,7 +124,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* swarm_pet_npc = new NPC(
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swarm_pet_npc = new NPC(
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(npc_dup != nullptr) ? npc_dup : npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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@ -162,6 +164,10 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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summon_count--;
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}
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if (IsClient() && spell_id == SPELL_EYE_OF_ZOMM) {
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CastToClient()->SetControlledMobId(swarm_pet_npc->GetID());
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}
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//the target of these swarm pets will take offense to being cast on...
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if (targ != nullptr)
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targ->AddToHateList(this, 1, 0);
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@ -265,6 +265,7 @@ Client::Client(EQStreamInterface* ieqs)
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PendingTranslocate = false;
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PendingSacrifice = false;
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controlling_boat_id = 0;
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controlled_mob_id = 0;
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if (!RuleB(Character, PerCharacterQglobalMaxLevel) && !RuleB(Character, PerCharacterBucketMaxLevel)) {
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SetClientMaxLevel(0);
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@ -796,6 +796,7 @@ public:
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void SummonHorse(uint16 spell_id);
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void SetHorseId(uint16 horseid_in);
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inline void SetControlledMobId(uint16 mob_id_in) { controlled_mob_id = mob_id_in; }
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uint16 GetHorseId() const { return horseId; }
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bool CanMedOnHorse();
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@ -1431,6 +1432,7 @@ private:
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bool berserk;
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bool dead;
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uint16 controlling_boat_id;
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uint16 controlled_mob_id;
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uint16 TrackingID;
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uint16 CustomerID;
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uint16 TraderID;
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@ -4390,12 +4390,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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// so that other clients see it. I could add a check here for eye of zomm
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// race, to limit this code, but this should handle any client controlled
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// mob that gets updates from OP_ClientUpdate
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Mob *cmob = entity_list.GetMob(ppu->spawn_id);
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if (cmob != nullptr) {
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// Make sure it's their eye..
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char eye_name[64];
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snprintf(eye_name, sizeof(eye_name),"Eye of %s",GetCleanName());
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if (!strcmp(eye_name, cmob->GetCleanName())) {
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if (ppu->spawn_id == controlled_mob_id) {
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Mob *cmob = entity_list.GetMob(ppu->spawn_id);
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if (cmob != nullptr) {
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cmob->SetPosition(ppu->x_pos, ppu->y_pos, ppu->z_pos);
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cmob->SetHeading(EQ12toFloat(ppu->heading));
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mMovementManager->SendCommandToClients(cmob, 0.0, 0.0, 0.0,
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@ -4039,6 +4039,15 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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SetLevel(GetOrigLevel());
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break;
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}
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case SE_EyeOfZomm:
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{
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if (IsClient())
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{
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CastToClient()->SetControlledMobId(0);
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}
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}
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}
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}
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