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Added new data bucket and quest functionality.
Added multiple new instance related quest functions. 1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id) - Allows you to pull the instance ID of a client by character ID. 2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id) - Allows you to assign an instance to a client by character ID. 3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id) - Allows you to remove a client from an instance by character ID. Added spell buckets, similar to spell globals. - Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule. Added max level by data bucket. - Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
This commit is contained in:
parent
f4dee67d7c
commit
8ae9c99f3d
@ -38,6 +38,7 @@
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RULE_CATEGORY(Character)
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RULE_INT(Character, MaxLevel, 65)
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RULE_BOOL(Character, PerCharacterQglobalMaxLevel, false) // This will check for qglobal 'CharMaxLevel' character qglobal (Type 5), if player tries to level beyond that point, it will not go beyond that level
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RULE_BOOL(Character, PerCharacterBucketMaxLevel, false) // This will check for data bucket 'CharMaxLevel', if player tries to level beyond that point, it will not go beyond that level
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RULE_INT(Character, MaxExpLevel, 0) //Sets the Max Level attainable via Experience
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RULE_INT(Character, DeathExpLossLevel, 10) // Any level greater than this will lose exp on death
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RULE_INT(Character, DeathExpLossMaxLevel, 255) // Any level greater than this will no longer lose exp on death
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@ -342,7 +343,8 @@ RULE_INT(Spells, TranslocateTimeLimit, 0) // If not zero, time in seconds to acc
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RULE_INT(Spells, SacrificeMinLevel, 46) //first level Sacrifice will work on
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RULE_INT(Spells, SacrificeMaxLevel, 69) //last level Sacrifice will work on
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RULE_INT(Spells, SacrificeItemID, 9963) //Item ID of the item Sacrifice will return (defaults to an EE)
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RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from the quest globals before allowing that spell to scribe with scribespells
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RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from their quest globals before allowing the spell to scribe with scribespells/traindiscs
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RULE_BOOL(Spells, EnableSpellBuckets, false) // If Enabled, spells check the spell_buckets table and compare character data from their data buckets before allowing the spell to scribe with scribespells/traindiscs
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RULE_INT(Spells, MaxBuffSlotsNPC, 60) // default to Tit's limit
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RULE_INT(Spells, MaxSongSlotsNPC, 0) // NPCs don't have songs ...
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RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ...
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@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9130
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#define CURRENT_BINARY_DATABASE_VERSION 9131
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9021
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#else
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@ -384,6 +384,7 @@
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9128|2018_08_13_inventory_version_update.sql|SHOW TABLES LIKE 'inventory_version'|not_empty|
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9129|2018_08_13_inventory_update.sql|SHOW TABLES LIKE 'inventory_versions'|empty|
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9130|2018_11_25_name_filter_update.sql|SHOW COLUMNS FROM `name_filter` LIKE 'id'|empty|
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9131|2018_12_13_spell_buckets.sql|SHOW TABLES LIKE 'spell_buckets'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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10
utils/sql/git/required/2018_12_13_spell_buckets.sql
Normal file
10
utils/sql/git/required/2018_12_13_spell_buckets.sql
Normal file
@ -0,0 +1,10 @@
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CREATE TABLE `spell_buckets` (
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`spellid` bigint(11) unsigned NOT NULL,
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`key` varchar(100) DEFAULT NULL,
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`value` text,
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PRIMARY KEY (`spellid`),
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KEY `key_index` (`key`) USING BTREE
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:EnableSpellBuckets', 'false', 'Enables spell buckets');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Character:PerCharacterBucketMaxLevel', 'false', 'Enables data bucket-based max level.');
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@ -85,6 +85,7 @@ reports
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respawn_times
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sharedbank
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spell_globals
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spell_buckets
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timers
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trader
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trader_audit
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@ -773,8 +773,10 @@ public:
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void UnscribeSpellAll(bool update_client = true);
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void UntrainDisc(int slot, bool update_client = true);
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void UntrainDiscAll(bool update_client = true);
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bool SpellGlobalCheck(uint16 Spell_ID, uint32 Char_ID);
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bool SpellGlobalCheck(uint16 spell_id, uint32 char_id);
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bool SpellBucketCheck(uint16 spell_id, uint32 char_id);
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uint32 GetCharMaxLevelFromQGlobal();
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uint32 GetCharMaxLevelFromBucket();
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inline bool IsSitting() const {return (playeraction == 1);}
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inline bool IsBecomeNPC() const { return npcflag; }
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28
zone/exp.cpp
28
zone/exp.cpp
@ -695,6 +695,18 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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}
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}
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}
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if(RuleB(Character, PerCharacterBucketMaxLevel)){
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uint32 MaxLevel = GetCharMaxLevelFromBucket();
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if(MaxLevel){
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if(GetLevel() >= MaxLevel){
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uint32 expneeded = GetEXPForLevel(MaxLevel);
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if(set_exp > expneeded) {
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set_exp = expneeded;
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}
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}
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}
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}
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if ((GetLevel() != check_level) && !(check_level >= maxlevel)) {
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char val1[20]={0};
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@ -1133,6 +1145,22 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
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return false;
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}
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uint32 Client::GetCharMaxLevelFromBucket() {
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uint32 char_id = this->CharacterID();
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std::string query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-CharMaxLevel'", char_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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Log(Logs::General, Logs::Error, "Data bucket for CharMaxLevel for char ID %i failed.", char_id);
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return false;
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}
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if (results.RowCount() > 0) {
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auto row = results.begin();
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return atoi(row[0]);
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}
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return false;
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}
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uint32 Client::GetRequiredAAExperience() {
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#ifdef LUA_EQEMU
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uint32 lua_ret = 0;
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@ -976,37 +976,44 @@ void QuestManager::permagender(int gender_id) {
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uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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QuestManagerCurrentQuestVars();
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uint16 book_slot, count;
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uint16 curspell;
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uint16 spell_id;
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uint32 Char_ID = initiator->CharacterID();
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uint32 char_id = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellBucketRule = RuleB(Spells, EnableSpellBuckets);
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bool SpellGlobalCheckResult = 0;
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bool SpellBucketCheckResult = 0;
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for(curspell = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; curspell++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
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for(spell_id = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; spell_id < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; spell_id++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
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{
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if
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(
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spells[curspell].classes[WARRIOR] != 0 && //check if spell exists
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spells[curspell].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
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spells[curspell].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
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spells[curspell].skill != 52 &&
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spells[curspell].effectid[EFFECT_COUNT - 1] != 10
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spells[spell_id].classes[WARRIOR] != 0 && //check if spell exists
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spells[spell_id].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
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spells[spell_id].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
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spells[spell_id].skill != 52 &&
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spells[spell_id].effectid[EFFECT_COUNT - 1] != 10
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)
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{
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if (book_slot == -1) //no more book slots
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break;
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if(!IsDiscipline(curspell) && !initiator->HasSpellScribed(curspell)) { //isn't a discipline & we don't already have it scribed
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if(!IsDiscipline(spell_id) && !initiator->HasSpellScribed(spell_id)) { //isn't a discipline & we don't already have it scribed
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if (SpellGlobalRule) {
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// Bool to see if the character has the required QGlobal to scribe it if one exists in the Spell_Globals table
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SpellGlobalCheckResult = initiator->SpellGlobalCheck(curspell, Char_ID);
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SpellGlobalCheckResult = initiator->SpellGlobalCheck(spell_id, char_id);
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if (SpellGlobalCheckResult) {
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initiator->ScribeSpell(curspell, book_slot);
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initiator->ScribeSpell(spell_id, book_slot);
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count++;
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}
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}
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else {
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initiator->ScribeSpell(curspell, book_slot);
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} else if (SpellBucketRule) {
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SpellBucketCheckResult = initiator->SpellBucketCheck(spell_id, char_id);
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if (SpellBucketCheckResult) {
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initiator->ScribeSpell(spell_id, book_slot);
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count++;
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}
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} else {
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initiator->ScribeSpell(spell_id, book_slot);
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count++;
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}
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}
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@ -1018,46 +1025,59 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
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QuestManagerCurrentQuestVars();
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uint16 count;
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uint16 curspell;
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uint16 spell_id;
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uint32 Char_ID = initiator->CharacterID();
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uint32 char_id = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellBucketRule = RuleB(Spells, EnableSpellBuckets);
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bool SpellGlobalCheckResult = 0;
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bool SpellBucketCheckResult = 0;
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for(curspell = 0, count = 0; curspell < SPDAT_RECORDS; curspell++)
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for(spell_id = 0, count = 0; spell_id < SPDAT_RECORDS; spell_id++)
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{
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if
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(
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spells[curspell].classes[WARRIOR] != 0 && //check if spell exists
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spells[curspell].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
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spells[curspell].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
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spells[curspell].skill != 52 &&
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( !RuleB(Spells, UseCHAScribeHack) || spells[curspell].effectid[EFFECT_COUNT - 1] != 10 )
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spells[spell_id].classes[WARRIOR] != 0 && //check if spell exists
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spells[spell_id].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
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spells[spell_id].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
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spells[spell_id].skill != 52 &&
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( !RuleB(Spells, UseCHAScribeHack) || spells[spell_id].effectid[EFFECT_COUNT - 1] != 10 )
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)
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{
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if(IsDiscipline(curspell)){
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if(IsDiscipline(spell_id)){
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//we may want to come up with a function like Client::GetNextAvailableSpellBookSlot() to help speed this up a little
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for(uint32 r = 0; r < MAX_PP_DISCIPLINES; r++) {
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if(initiator->GetPP().disciplines.values[r] == curspell) {
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if(initiator->GetPP().disciplines.values[r] == spell_id) {
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initiator->Message(13, "You already know this discipline.");
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break; //continue the 1st loop
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}
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else if(initiator->GetPP().disciplines.values[r] == 0) {
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if (SpellGlobalRule) {
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// Bool to see if the character has the required QGlobal to train it if one exists in the Spell_Globals table
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SpellGlobalCheckResult = initiator->SpellGlobalCheck(curspell, Char_ID);
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SpellGlobalCheckResult = initiator->SpellGlobalCheck(spell_id, char_id);
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if (SpellGlobalCheckResult) {
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initiator->GetPP().disciplines.values[r] = curspell;
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database.SaveCharacterDisc(Char_ID, r, curspell);
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initiator->GetPP().disciplines.values[r] = spell_id;
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database.SaveCharacterDisc(char_id, r, spell_id);
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initiator->SendDisciplineUpdate();
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initiator->Message(0, "You have learned a new discipline!");
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count++; //success counter
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}
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break; //continue the 1st loop
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} else if (SpellBucketRule) {
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// Bool to see if the character has the required bucket to train it if one exists in the spell_buckets table
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SpellBucketCheckResult = initiator->SpellBucketCheck(spell_id, char_id);
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if (SpellBucketCheckResult) {
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initiator->GetPP().disciplines.values[r] = spell_id;
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database.SaveCharacterDisc(char_id, r, spell_id);
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initiator->SendDisciplineUpdate();
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initiator->Message(0, "You have learned a new discipline!");
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count++;
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}
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break;
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}
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else {
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initiator->GetPP().disciplines.values[r] = curspell;
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database.SaveCharacterDisc(Char_ID, r, curspell);
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initiator->GetPP().disciplines.values[r] = spell_id;
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database.SaveCharacterDisc(char_id, r, spell_id);
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initiator->SendDisciplineUpdate();
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initiator->Message(0, "You have learned a new discipline!");
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count++; //success counter
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@ -2661,6 +2681,10 @@ uint16 QuestManager::GetInstanceID(const char *zone, int16 version)
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return 0;
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}
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uint16 QuestManager::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id) {
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return database.GetInstanceID(zone, char_id, version);
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}
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void QuestManager::AssignToInstance(uint16 instance_id)
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{
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QuestManagerCurrentQuestVars();
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@ -2670,6 +2694,10 @@ void QuestManager::AssignToInstance(uint16 instance_id)
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}
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}
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void QuestManager::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id) {
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database.AddClientToInstance(instance_id, char_id);
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}
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void QuestManager::AssignGroupToInstance(uint16 instance_id)
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{
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QuestManagerCurrentQuestVars();
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@ -2710,6 +2738,10 @@ void QuestManager::RemoveFromInstance(uint16 instance_id)
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}
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}
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void QuestManager::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id) {
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database.RemoveClientFromInstance(instance_id, char_id);
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}
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void QuestManager::RemoveAllFromInstance(uint16 instance_id)
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{
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QuestManagerCurrentQuestVars();
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@ -234,10 +234,13 @@ public:
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uint32 GetInstanceTimerByID(uint16 instance_id = 0);
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void DestroyInstance(uint16 instance_id);
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uint16 GetInstanceID(const char *zone, int16 version);
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uint16 GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id);
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void AssignToInstance(uint16 instance_id);
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void AssignToInstanceByCharID(uint16 instance_id, uint32 char_id);
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void AssignGroupToInstance(uint16 instance_id);
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void AssignRaidToInstance(uint16 instance_id);
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void RemoveFromInstance(uint16 instance_id);
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void RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id);
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//void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
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//void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
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void RemoveAllFromInstance(uint16 instance_id);
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@ -5154,14 +5154,11 @@ int Client::FindSpellBookSlotBySpellID(uint16 spellid) {
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return -1; //default
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}
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bool Client::SpellGlobalCheck(uint16 spell_ID, uint32 char_ID) {
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std::string spell_Global_Name;
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int spell_Global_Value;
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int global_Value;
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std::string query = StringFormat("SELECT qglobal, value FROM spell_globals "
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"WHERE spellid = %i", spell_ID);
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bool Client::SpellGlobalCheck(uint16 spell_id, uint32 char_id) {
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std::string spell_global_name;
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int spell_global_value;
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int global_value;
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std::string query = StringFormat("SELECT qglobal, value FROM spell_globals WHERE spellid = %i", spell_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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return false; // Query failed, so prevent spell from scribing just in case
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@ -5171,37 +5168,79 @@ bool Client::SpellGlobalCheck(uint16 spell_ID, uint32 char_ID) {
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return true; // Spell ID isn't listed in the spells_global table, so it is not restricted from scribing
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auto row = results.begin();
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spell_Global_Name = row[0];
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spell_Global_Value = atoi(row[1]);
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spell_global_name = row[0];
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spell_global_value = atoi(row[1]);
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if (spell_Global_Name.empty())
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if (spell_global_name.empty())
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return true; // If the entry in the spell_globals table has nothing set for the qglobal name
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query = StringFormat("SELECT value FROM quest_globals "
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"WHERE charid = %i AND name = '%s'",
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char_ID, spell_Global_Name.c_str());
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char_id, spell_global_name.c_str());
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results = database.QueryDatabase(query);
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if (!results.Success()) {
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Log(Logs::General, Logs::Error, "Spell ID %i query of spell_globals with Name: '%s' Value: '%i' failed", spell_ID, spell_Global_Name.c_str(), spell_Global_Value);
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Log(Logs::General, Logs::Error, "Spell ID %i query of spell_globals with Name: '%s' Value: '%i' failed", spell_id, spell_global_name.c_str(), spell_global_value);
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return false;
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}
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if (results.RowCount() != 1) {
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Log(Logs::General, Logs::Error, "Char ID: %i does not have the Qglobal Name: '%s' for Spell ID %i", char_ID, spell_Global_Name.c_str(), spell_ID);
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Log(Logs::General, Logs::Error, "Char ID: %i does not have the Qglobal Name: '%s' for Spell ID %i", char_id, spell_global_name.c_str(), spell_id);
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return false;
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}
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row = results.begin();
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global_value = atoi(row[0]);
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if (global_value == spell_global_value)
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return true; // If the values match from both tables, allow the spell to be scribed
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else if (global_value > spell_global_value)
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return true; // Check if the qglobal value is greater than the require spellglobal value
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||||
|
||||
// If no matching result found in qglobals, don't scribe this spell
|
||||
Log(Logs::General, Logs::Error, "Char ID: %i Spell_globals Name: '%s' Value: '%i' did not match QGlobal Value: '%i' for Spell ID %i", char_id, spell_global_name.c_str(), spell_global_value, global_value, spell_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Client::SpellBucketCheck(uint16 spell_id, uint32 char_id) {
|
||||
std::string spell_bucket_name;
|
||||
int spell_bucket_value;
|
||||
int bucket_value;
|
||||
std::string query = StringFormat("SELECT key, value FROM spell_buckets WHERE spellid = %i", spell_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return true;
|
||||
|
||||
auto row = results.begin();
|
||||
spell_bucket_name = row[0];
|
||||
spell_bucket_value = atoi(row[1]);
|
||||
if (spell_bucket_name.empty())
|
||||
return true;
|
||||
|
||||
query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-%s'", char_id, spell_bucket_name.c_str());
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i failed.", spell_bucket_name.c_str(), spell_id, char_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1) {
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s does not exist for spell ID %i for char ID %i.", spell_bucket_name.c_str(), spell_id, char_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
row = results.begin();
|
||||
|
||||
global_Value = atoi(row[0]);
|
||||
bucket_value = atoi(row[0]);
|
||||
|
||||
if (global_Value == spell_Global_Value)
|
||||
if (bucket_value == spell_bucket_value)
|
||||
return true; // If the values match from both tables, allow the spell to be scribed
|
||||
else if (global_Value > spell_Global_Value)
|
||||
return true; // Check if the qglobal value is greater than the require spellglobal value
|
||||
else if (bucket_value > spell_bucket_value)
|
||||
return true; // Check if the data bucket value is greater than the required spell bucket value
|
||||
|
||||
// If no matching result found in qglobals, don't scribe this spell
|
||||
Log(Logs::General, Logs::Error, "Char ID: %i Spell_globals Name: '%s' Value: '%i' did not match QGlobal Value: '%i' for Spell ID %i", char_ID, spell_Global_Name.c_str(), spell_Global_Value, global_Value, spell_ID);
|
||||
// If no matching result found in spell buckets, don't scribe this spell
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i did not match value %i.", spell_bucket_name.c_str(), spell_id, char_id, spell_bucket_value);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user