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69 Commits

Author SHA1 Message Date
Chris Miles 158396937a [Release] 22.3.0 (#2842)
* [Release] 22.3.0

* Update version.h

* Redirect stderr

* Update should-release to filter non-master

* Update should-release
2023-02-06 20:12:04 -06:00
Aeadoin fb1467284c [Bots] Add Additional HeroicStr modifiers. (#2837) 2023-02-06 21:07:38 -05:00
Aeadoin 14addd4869 [Feature] Add IsOfClientBotMerc() virtual method. (#2843) 2023-02-06 21:03:48 -05:00
Chris Miles 0a114fae9a [Doors] Have NPCs trigger double doors (#2821) 2023-02-06 17:47:03 -06:00
Chris Miles 2b224d42ad [Rules] Fix rule updates that affected bot booting checks (#2841) 2023-02-06 17:31:50 -06:00
Natedog2012 155ec9ac0d [Quest API] Add rule AlternateAugmentationSealer for using a different bagtype (#2831)
* [Quest API] Add rule AlternateAugmentationSealer for using a different bagtype as an alternate augmentation sealer. Use EVENT_COMBINE with UseAugmentContainer

* Default it to be off or bagtype 53 (BagTypeAugmentationSealer)
2023-02-06 17:30:16 -06:00
Chris Miles 25b4b97c41 [DB Updates] Add Windows MySQL path auto detection for users where the path is not found (#2836) 2023-02-06 17:25:34 -06:00
Joel 839f31b24d [Rule] Added rule to bypass level based haste caps (#2835) 2023-02-06 17:25:17 -06:00
Chris Miles 20728c31c4 [Crash] Fix crash in bot command botdyearmor (#2832)
* [Crash] Fix crash in bot command botdyearmor

* Update bot_command.cpp
2023-02-06 17:24:49 -06:00
Chris Miles c6eb12ac16 [Crash] Fix IsUnderwaterOnly crash where npc data references can be stale (#2830)
* [Crash] Fix IsUnderwaterOnly crash where npc data references can be stale

* m_ prefix
2023-02-06 17:24:38 -06:00
Chris Miles 34d21d4056 [Crash] Fix command crash with #npcedit weapon when second weapon not passed ni (#2829) 2023-02-06 17:24:24 -06:00
Chris Miles d369b47ef4 [Tasks] Implement alternate currency rewards (#2827)
* Reward currency on task completion

* Handle reward window

* Tweaks
2023-02-06 17:24:13 -06:00
Chris Miles 404f7cada8 [Pathing] Improvements to handling tight corridors pathing, clipping detection and recovery (#2826) 2023-02-06 17:24:03 -06:00
Chris Miles 823e73336d [Command] #list now searches without case sensitivity (#2825) 2023-02-06 17:23:50 -06:00
Chris Miles 0da6391be3 [Doors] Remove door dev tools spam on client controlled doors (#2824)
* [Doors] Remove door dev tools spam on client controlled doors

* Update client_packet.cpp

* Update client_packet.cpp

* Update ruletypes.h
2023-02-06 17:23:40 -06:00
Chris Miles 0348cb6b8e [Fix] Fix NPC ghosting at safe coordinates (#2823)
* [Fix] Fix NPC ghosting at safe coordinates

* Tweak order

* Handle another case
2023-02-06 17:23:29 -06:00
Vayle b385a4385f [Rules] Add rule to ignore name filter on chat channel creation. (#2820)
* [Rules] Add rule to ignore name filter on chat channel creation.

* Conditional reorder
2023-02-06 17:22:12 -06:00
Chris Miles 6a9228ed6e [Lua] Resolve stoi Exception (#2736)
* [Lua] Resolve stoi Exception

* Change fallback for wp, not really needed for safety

* Change to Strings::ToInt
2023-02-06 17:22:01 -06:00
Vayle 8031bf0bcb [Quest API] Add EVENT_TASKACCEPTED to Player scope (#2822)
* Add EVENT_TASKACCEPTED to player scope

* Formatting
2023-02-05 22:53:37 -05:00
Alex King c1584da9cc [Quest API] Default ScaleNPC to always scale. (#2818)
* [Quest API] Default ScaleNPC to always scale.

# Notes
- ScaleNPC will now always override stats, with the option to override special abilities.

* Update npc_scale_manager.h
2023-02-05 22:52:52 -05:00
Alex King ee6f6f683c [Commands] Remove extraneous else from #weather (#2819)
# Notes
- Condition falls back to sending message and can't turn weather off.
2023-02-01 06:05:32 -05:00
Akkadius 60707a14db [Hotfix] Post revert build fix for https://github.com/EQEmu/Server/commit/54050924d81d1f83268fe01f9c2b36fe10626601 2023-01-31 20:37:13 -06:00
Akkadius 54050924d8 Revert "[Quest API] Cleanup string copies and push_backs. (#2807)"
This reverts commit bcc2e022dc.
2023-01-31 20:30:34 -06:00
Aeadoin f727c9f75a [Bug Fix] Fix does_augment_fit_slot method. (#2817)
* [Bug Fix] DoesAugmentFit finds if an Aug Slot is free, changed overload method to check if Aug fits slot.

* Tweak/add lua
2023-01-31 21:11:12 -05:00
Alex King f410c89815 [Quest API] Add Override Parameters to ScaleNPC() in Perl/Lua. (#2816)
# Perl
- Add `$npc->ScaleNPC(level, always_scale_stats)`.
- Add `$npc->ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`.

# Lua
- Add `npc:ScaleNPC(level, always_scale_stats)`.
- Add `npc:ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`.

# Notes
- Allows operators to not have to set stats to 0 in order for scaling to kick in when scripting.
- Special ability override is separate in case you don't want to override some inherent special abilities the NPC has from a script or otherwise.
2023-01-31 21:11:05 -05:00
Natedog2012 2e575652f6 [Bug fix]#reload static should now properly fill the entity_lists for… (#2815)
* [Bug fix]#reload static should now properly fill the entity_lists for objects / doors / groundspawns
The individual #reload commands WILL still have issues when trying to use #list afterwards!

* Point ReloadDoors, ReloadGroundSpawns, ReloadObjects all to reload static to avoid entity_list data missing
2023-01-31 16:32:25 -06:00
Natedog2012 8e831dce36 [Bug fix]#reload aa will now refresh the AA table properly for every client when changes are made (#2814) 2023-01-30 20:24:02 -06:00
Alex King 040c092795 [Quest API] Add Augment Slot support to does_augment_fit (#2813)
* [Quest API] Add Augment Slot support to does_augment_fit

# Notes
- Allows you to check if the supplied augment ID fits in the specified augment slot of the item instance provided.

* Update item_instance.cpp
2023-01-30 21:18:16 -05:00
Alex King a25952910a [Quest API] Add EVENT_ITEM_CLICK_CLIENT and EVENT_ITEM_CLICK_CAST_CLIENT to Perl/Lua. (#2810)
* [Quest API] Add EVENT_ITEM_CLICK_CLIENT and EVENT_ITEM_CLICK_CAST_CLIENT to Perl/Lua.

# Perl
- Add `EVENT_ITEM_CLICK_CLIENT`.
- Add `EVENT_ITEM_CLICK_CAST_CLIENT`.
- Both events export `$item_id`, `$item_name`, `$slot_id`, and `$spell_id`.

# Lua
- Add `event_item_click_client`.
- Add `event_item_click_cast_client`.
- Both events export `e.item_id`, `e.item_name`, `e.slot_id`, `e.spell_id`, and `e.item`.

# Notes
- Allows operators to handle item clicks in player scripts instead of item-specific scripts.

* Update lua_parser_events.cpp

* Remove optional bool.
2023-01-30 05:01:12 -06:00
Natedog2012 66896a3121 [Quest API] Add GetItemCooldown to return the time remaining on items… (#2811)
* [Quest API] Add GetItemCooldown to return the time remaining on items in seconds

* Change GetItemCooldown to uint32 for timers up to 130 years
2023-01-30 00:04:06 -06:00
Paul Coene 4d2418af9d [Bug Fix] BuffLevelRestrictions were restricting group buffs if mob targeted (#2809) 2023-01-29 18:52:03 -05:00
Chris Miles 265b32f46f [Readme] Update build badges with Drone 2023-01-29 17:06:48 -06:00
Alex King 1cde55c535 [Quest API] Add LDoN Methods to Perl/Lua (#2799)
# Perl
- Add `$npc->GetLDoNLockedSkill()`.
- Add `$npc->GetLDoNTrapType()`.
- Add `$npc->GetLDoNTrapSpellID()`.
- Add `$npc->IsLDoNLocked()`.
- Add `$npc->IsLDoNTrapped()`.
- Add `$npc->IsLDoNTrapDetected()`.
- Add `$npc->SetLDoNLocked(is_locked)`.
- Add `$npc->SetLDoNLockedSkill(skill_value)`.
- Add `$npc->SetLDoNTrapped(is_trapped)`.
- Add `$npc->SetLDoNTrapDetected(is_detected)`.
- Add `$npc->SetLDoNTrapSpellID(spell_id)`.
- Add `$npc->SetLDoNTrapType(trap_type)`.

# Lua
- Add `npc:GetLDoNLockedSkill()`.
- Add `npc:GetLDoNTrapType()`.
- Add `npc:GetLDoNTrapSpellID()`.
- Add `npc:IsLDoNLocked()`.
- Add `npc:IsLDoNTrapped()`.
- Add `npc:IsLDoNTrapDetected()`.
- Add `npc:SetLDoNLocked(is_locked)`.
- Add `npc:SetLDoNLockedSkill(skill_value)`.
- Add `npc:SetLDoNTrapped(is_trapped)`.
- Add `npc:SetLDoNTrapDetected(is_detected)`.
- Add `npc:SetLDoNTrapSpellID(spell_id)`.
- Add `npc:SetLDoNTrapType(trap_type)`.

# Notes
- Adds these methods to allow LDoN traps to be set by a script.
2023-01-29 14:29:31 -06:00
Michael 369b5c2921 [Bug] Fixing % based mob see invis (#2802)
This was preventing anything other than 0 or 1 to be passed, but per the current design, the see_invis can be anything from 0 to MAX 25499, which can give you level 254 invis. See design notes in Mob::GetSeeInvisibleLevelFromNPCStat.
2023-01-29 14:26:55 -06:00
Alex King bcc2e022dc [Quest API] Cleanup string copies and push_backs. (#2807)
# Notes
- Several places use `push_back` instead of `emplace_back`.
- Several places use `std::string` instead of `const std::string&`.
2023-01-29 15:14:49 -05:00
Alex King 0fef46a6c1 [Feature] Add Min/Max Status to Merchants (#2806)
# Notes
- Allows operators to set a minimum and maximum status that an item will show for players.
- Allows operators to have items on a merchant that only a GM can see.
- Some servers may use status for different things, so having a minimum and a maximum will allow for more functionality.
- Default of `min_status` is `0` (Player) and default of `max_status` is `255` (Max).
2023-01-29 15:03:41 -05:00
Alex King b867d40774 [Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. (#2804)
* [Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua.

# Perl
- Add `EVENT_DAMAGE_GIVEN`.
- Add `EVENT_DAMAGE_TAKEN`.
- Both events export `$entity_id`, `$damage`, `$spell_id`, `$skill_id`, `$is_damage_shield`, `$is_avoidable`, `$buff_slot`, `$is_buff_tic`, `$special_attack`.

# Lua
- Add `event_damage_given`.
- Add `event_damage_taken`.
- Both events export `e.entity_id`, `e.damage`, `e.spell_id`, `e.skill_id`, `e.is_damage_shield`, `e.is_avoidable`, `e.buff_slot`, `e.is_buff_tic`, `e.special_attack`, and `e.other`.

# Notes
- These events allow operators to have events fire based on damage given or taken, as well as keep better track of a Bot, Client, or NPC's damage per second or otherwise.
- Special Attack is only useful for NPCs, but allows you to see if the attack is Rampage, AERampage, or Chaotic Stab.

* Cleanup.
2023-01-29 14:35:17 -05:00
Aeadoin a489290eba [Bots] Add GetAugmentIDsBySlotID & AddItem with table ref Methods. (#2805)
* [Bots] Add GetAugmentIDsBySlotID & AddItem with table ref Methods.

* Return invalid slots to owner.
2023-01-29 12:49:44 -05:00
Alex King 549d731849 [Bug Fix] Resolve issue with max buff count being 25 in ROF2. (#2800)
# Notes
- This allows ROF2 to properly utilize their max buff count.
- May cause issues with older clients.
2023-01-28 17:40:11 -06:00
Natedog2012 68a34565f9 [Bugfix] Add SetItemCooldown to tell client exact timer of item when clicked and export to perl and lua (#2795)
Items that are on cooldown but client doesn't show.. clicking item will fix the timer in client
2023-01-27 17:31:14 -06:00
Aeadoin c05f951f81 [Bots] Add Override methods for GetMax Buffs/Songs/Total slots (#2801) 2023-01-27 18:00:50 -05:00
Akkadius dc64561b3c [Release] 22.2.0 2023-01-27 01:13:38 -06:00
Akkadius cb2aee2713 [Release] 22.2.0 2023-01-27 01:12:30 -06:00
Chris Miles 0730b6b588 [Crash] Fix crash issue with log formatting during character creation (#2798) 2023-01-26 20:40:58 -06:00
Aeadoin 826550acac [Bots] Add EVENT_UNEQUIP_ITEM_BOT & EVENT_EQUIP_ITEM_BOT (#2796)
* Initial Commit, need to test.

* Add unequip events.

* const auto
2023-01-26 19:49:20 -05:00
Alex King b71b3f5be0 [Bots] ^create and ^viewcombos popup messages fix. (#2797)
# Notes
- These messages were showing weirdly and inconsistently, cleaned them up to show at max 4 per line.
- `^viewcombos` now shows class name and ID in the popup title.
- `^create help` now shows proper class names and IDs instead of `{}`.
2023-01-26 18:44:21 -05:00
Natedog2012 1fe79f430c [Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing.

* Add ResetItemCooldown and port it over to perl

* This flag needs to be set for updating shared item cooldowns

* Properly set item recast for all item types, on corpses, on looting

* SummonItem properly sets recast timers of summoned items

* Rename variable to avoid confusion and change manifest to be more specific

* Sanity check item_d

* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset

* change magic numbers

* more magic numbers

* More constants yay

* Remove unneeded export DeleteItemRecastTimer

* Remove duplicate message, this is handled by the client in this part of the code

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-01-25 20:09:08 -06:00
Alex King e5dabe0afc [Git] Add CMake Files to .gitignore (#2792)
* [Git] Add CMake Files to GitIgnore

* Update .drone.yml
2023-01-24 18:37:14 -06:00
Alex King 5720ffbcb6 [Release] 22.1.2 (#2791) 2023-01-24 17:18:42 -06:00
Alex King 2b0c778ad1 [Bug Fix] Fix nullptr spell in BCSpells::Load() (#2790)
* [Bug Fix] Fix nullptr spell in BCSpells::Load()

# Notes
- Fix possible `nullptr` where we didn't check if spell was valid before using it.

* Cleanup.
2023-01-24 17:57:12 -05:00
Alex King bf39a0540c [Cleanup] Cleanup #door Command. (#2783)
* [Cleanup] Cleanup #door Command.

# Notes
- Resolves an issue with `.1` versus `0.1`.
- Resolves an issue with updating a pre-existing door.
- Adds `heading` to the update/insert.

* Update doors.cpp
2023-01-24 16:37:21 -06:00
Chris Miles 08c8393988 [CI/CD] Build / Release Pipeline Changes (#2788)
* Test

* Test

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Kill excessive warnings

* Split

* Remove 7z from build scripts

* Linux

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Test

* Update .drone.yml

* Naming

* Test upload

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Yolo

* Yolo

* Update .drone.yml

* Update .drone.yml

* Copy

* Yolo

* Release without bots

* Update .drone.yml

* Update .drone.yml

* Test pipeline

* Remove debug

* Update .drone.yml

* Filter pipeline stage

* Update .drone.yml

* Test

* Bots release 22.0.5 (Test)

* Release bot test #2

* Check if release

* Update .drone.yml

* Update .drone.yml

* exit 78

* Update .drone.yml

* Update .drone.yml

* Add version checks

* Update .drone.yml

* Update .drone.yml

* Test

* Update build-release.bat

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update build-release.bat

* Update build-release.bat

* Test pipeline

* Update CHANGELOG.md

* Bump

* Update build-release.bat

* Update build-release.bat

* Shuffle

* Take #45354

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* F

* Update windows-build.ps1

* Consolidate

* Run it

* Pop cache back in

* Update linux-build.sh

* Another release test

* Update linux-build.sh

* Update linux-build.sh

* Update CMakeLists.txt

* Trim windows assets

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* [22.1.0] Release

* Crash reporting

* Add version tag injection in the build pipeline

* Update windows-build.ps1

* Test

* Test

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Kill excessive warnings

* Split

* Remove 7z from build scripts

* Linux

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Test

* Update .drone.yml

* Naming

* Test upload

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Yolo

* Yolo

* Update .drone.yml

* Update .drone.yml

* Copy

* Yolo

* Release without bots

* Update .drone.yml

* Update .drone.yml

* Test pipeline

* Remove debug

* Update .drone.yml

* Filter pipeline stage

* Update .drone.yml

* Test

* Bots release 22.0.5 (Test)

* Release bot test #2

* Check if release

* Update .drone.yml

* Update .drone.yml

* exit 78

* Update .drone.yml

* Update .drone.yml

* Add version checks

* Update .drone.yml

* Update .drone.yml

* Test

* Update build-release.bat

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update build-release.bat

* Update build-release.bat

* Test pipeline

* Update CHANGELOG.md

* Bump

* Update build-release.bat

* Update build-release.bat

* Shuffle

* Take #45354

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* F

* Update windows-build.ps1

* Consolidate

* Run it

* Pop cache back in

* Update linux-build.sh

* Another release test

* Update linux-build.sh

* Update linux-build.sh

* Update CMakeLists.txt

* Trim windows assets

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* Update windows-build.ps1

* [22.1.0] Release

* Crash reporting

* Add version tag injection in the build pipeline

* Update windows-build.ps1

* Full crash report on windows.

* Update endpoint

* [22.1.1] Release

* [skip ci] update .drone.yml

* Filter

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update .drone.yml

* Update CHANGELOG.md

Co-authored-by: KimLS <KimLS@peqtgc.com>
2023-01-24 16:37:04 -06:00
Alex King 8c12f7b431 [Bug Fix] Remove duplicate logic in GetActSpellHealing reducing HOT criticals (#2786)
# Notes
- Removes duplicate critical chance roll in `Mob::GetActSpellHealing`.
- Not sure if this was Live-like or an oversight, but it seems to drastically reduce the possibility of a HOT getting a critical.
- A 1% chance becomes a 0.01% chance being we have to roll twice.
2023-01-24 12:39:46 -06:00
Chris Miles 037be84f38 [Crash] Fix rarer world crash issue where scheduler database was not available (#2789) 2023-01-24 12:38:26 -06:00
Aeadoin 4d355afe9d [Bug Fix] Fix scenario where dereferenced object could be null. (#2784) 2023-01-23 18:40:23 -05:00
Aeadoin 93eddf603b [Bug Fix] Fix botgrouplist to display unique entries. (#2785) 2023-01-23 18:39:55 -05:00
Aeadoin 293f79268d [Bots] Fix Slow Query in QueryNameAvailablity (#2781) 2023-01-22 18:26:57 -05:00
Chris Miles 7e35d5aa79 [AA] Fix AA tables dump (#2769) 2023-01-22 12:57:08 -05:00
Alex King f7e4fba584 [Bug Fix] Fix bots equipping augments. (#2772)
# Notes
- Bots didn't check if the item was an augment before equipping, this stops them from equipping them.
2023-01-22 12:57:00 -05:00
Alex King 01a0f906e1 [Bots] Add Bot Command Reloading (#2773)
# Notes
- Adds `bot_command_init` to `#reload commands` so that operators can reload bot commands if they enable/disable bots while the server is running.
2023-01-22 12:56:55 -05:00
Alex King 0a11eaa092 [Bug Fix] Fix #findaa and GetAAName(). (#2774)
# Notes
- These were not properly checking every possible AA ID.
2023-01-22 12:56:49 -05:00
Alex King d0edb93d62 [Commands] Remove #guildapprove, #guildcreate, and #guildlist Commands (#2775)
# Notes
- Removes `#guildapprove`, `#guildcreate`, and `#guildlist`.
- Removes associated functions, classes, etc. that were only used in these commands.
- These commands are unused and/or covered by the general `#guild` command.
- Approvals don't really seem to be a thing anymore and the variable itself doesn't exist in stock PEQ database anyway.
2023-01-22 12:56:42 -05:00
Alex King 35c3778baf [Commands] Remove #undyeme Command. (#2776)
# Notes
- Removes redundant `#undyeme` command.
- Adds `GetGM()` check to `#undye` so players can't undye other players.
2023-01-22 12:56:36 -05:00
Alex King abb41840f8 [Commands] Cleanup #appearanceeffects Command. (#2777)
# Notes
- Cleanup messages and logic.
2023-01-22 12:56:26 -05:00
Aeadoin cd63047e60 [Bug Fix] Fix Bot Group Loading (#2780)
* [Bots] Fix Bot Groups

* unsigned.
2023-01-22 12:06:13 -05:00
Paul Coene 4fe5522212 [Bug Fix] #scribespells triggered error on mysql keyword rank (#2779) 2023-01-21 18:02:27 -05:00
Akkadius 0ccb18d017 [Hotfix] Remove appveyor fetch bots 2023-01-20 20:56:19 -06:00
Aeadoin e010e41a83 [Bots] Add Virtual Override for Bot::Attack (#2771) 2023-01-20 17:13:40 -05:00
Aeadoin 886f80117c [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)

* Remove #ifdef Bots to go along with KK fix

* Remove method in logging

* remove method from logging

* Fixes

* Rename
2023-01-20 15:52:45 -05:00
123 changed files with 4030 additions and 22157 deletions
+80 -9
View File
@@ -1,7 +1,8 @@
---
kind: pipeline
type: docker
name: EQEmulator Server Linux CI
name: Build Linux
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
@@ -10,18 +11,88 @@ concurrency:
volumes:
- name: cache
host:
path: /var/lib/cache
path: /var/lib/cache-release
steps:
- name: server-build
# Source build script https://github.com/Akkadius/akk-stack/blob/master/containers/eqemu-server/Dockerfile#L20
- name: Build Linux X64
image: akkadius/eqemu-server:v11
environment:
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
commands:
- sudo chown eqemu:eqemu /drone/src/ * -R
- sudo chown eqemu:eqemu /home/eqemu/.ccache/ * -R
- git submodule init && git submodule update && mkdir -p build && cd build && cmake -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="-O0 -g -DNDEBUG" -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
- curl https://raw.githubusercontent.com/Akkadius/eqemu-install-v2/master/eqemu_config.json --output eqemu_config.json
- ./bin/tests
- ./utils/scripts/build/linux-build.sh
volumes:
- name: cache
path: /home/eqemu/.ccache/
---
kind: pipeline
type: exec
name: Build Windows
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
limit: 1
platform:
os: windows
arch: amd64
steps:
- name: Build Windows X64
environment:
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
commands:
- .\utils\scripts\build\windows-build.ps1
---
kind: pipeline
type: docker
name: Publish Artifacts to Github
steps:
- name: Upload Artifacts
image: akkadius/eqemu-build-releaser:v3
environment:
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
GH_RELEASE_GITHUB_API_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
commands:
- ./utils/scripts/build/should-release/should-release
- rclone config create remote ftp env_auth true > /dev/null
- |
rclone copy remote: --include "eqemu-server*.zip" .
- gh-release --assets=eqemu-server-linux-x64.zip,eqemu-server-windows-x64.zip -y
- |
rclone delete remote: --include "eqemu-server*.zip"
trigger:
branch:
- master
event:
- push
depends_on:
- Build Windows
- Build Linux
+9 -1
View File
@@ -62,4 +62,12 @@ compile_flags.txt
.cache/
# vscode generated settings
.vscode/
.vscode/
# Build pipeline
!utils/scripts/build/
!utils/scripts/build/should-release/should-release
!utils/scripts/build/should-release/should-release.exe
# CMake Files
cmake-build-relwithdebinfo/*
+747
View File
@@ -0,0 +1,747 @@
## [22.3.0] - 02/06/2023
### Bots
* Add GetAugmentIDsBySlotID & AddItem with table ref Methods. ([#2805](https://github.com/EQEmu/Server/pull/2805)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-29
### Commands
* #list now searches without case sensitivity ([#2825](https://github.com/EQEmu/Server/pull/2825)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
* Remove extraneous else from #weather ([#2819](https://github.com/EQEmu/Server/pull/2819)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-01
### Crash
* Fix IsUnderwaterOnly crash where npc data references can be stale ([#2830](https://github.com/EQEmu/Server/pull/2830)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
* Fix command crash with #npcedit weapon when second weapon not passed ni ([#2829](https://github.com/EQEmu/Server/pull/2829)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
* Fix crash in bot command botdyearmor ([#2832](https://github.com/EQEmu/Server/pull/2832)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
### DB Updates
* Add Windows MySQL path auto detection for users where the path is not found ([#2836](https://github.com/EQEmu/Server/pull/2836)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
### Doors
* Have NPCs trigger double doors ([#2821](https://github.com/EQEmu/Server/pull/2821)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
* Remove door dev tools spam on client controlled doors ([#2824](https://github.com/EQEmu/Server/pull/2824)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
### Feature
* Add Min/Max Status to Merchants ([#2806](https://github.com/EQEmu/Server/pull/2806)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-29
### Fixes
* #reload aa will now refresh the AA table properly for every client when changes are made ([#2814](https://github.com/EQEmu/Server/pull/2814)) ([Natedog2012](https://github.com/Natedog2012)) 2023-01-31
* #reload static should now properly fill the entity_lists for… ([#2815](https://github.com/EQEmu/Server/pull/2815)) ([Natedog2012](https://github.com/Natedog2012)) 2023-01-31
* BuffLevelRestrictions were restricting group buffs if mob targeted ([#2809](https://github.com/EQEmu/Server/pull/2809)) ([noudess](https://github.com/noudess)) 2023-01-29
* Fix does_augment_fit_slot method. ([#2817](https://github.com/EQEmu/Server/pull/2817)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-01
* Fix NPC ghosting at safe coordinates ([#2823](https://github.com/EQEmu/Server/pull/2823)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
* Fixing % based mob see invis ([#2802](https://github.com/EQEmu/Server/pull/2802)) ([fryguy503](https://github.com/fryguy503)) 2023-01-29
* Resolve issue with max buff count being 25 in ROF2. ([#2800](https://github.com/EQEmu/Server/pull/2800)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-28
### Hotfix
* Post revert build fix for https://github.com/EQEmu/Server/commit/54050924d81d1f83268fe01f9c2b36fe10626601 ([Akkadius](https://github.com/Akkadius)) 2023-02-01
### Lua
* Resolve stoi Exception ([#2736](https://github.com/EQEmu/Server/pull/2736)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
### Pathing
* Improvements to handling tight corridors pathing, clipping detection and recovery ([#2826](https://github.com/EQEmu/Server/pull/2826)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
### Quest API
* Add Augment Slot support to does_augment_fit ([#2813](https://github.com/EQEmu/Server/pull/2813)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-31
* Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. ([#2804](https://github.com/EQEmu/Server/pull/2804)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-29
* Add EVENT_ITEM_CLICK_CLIENT and EVENT_ITEM_CLICK_CAST_CLIENT to Perl/Lua. ([#2810](https://github.com/EQEmu/Server/pull/2810)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-30
* Add EVENT_TASKACCEPTED to Player scope ([#2822](https://github.com/EQEmu/Server/pull/2822)) ([Valorith](https://github.com/Valorith)) 2023-02-06
* Add GetItemCooldown to return the time remaining on items… ([#2811](https://github.com/EQEmu/Server/pull/2811)) ([Natedog2012](https://github.com/Natedog2012)) 2023-01-30
* Add LDoN Methods to Perl/Lua ([#2799](https://github.com/EQEmu/Server/pull/2799)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-29
* Add Override Parameters to ScaleNPC() in Perl/Lua. ([#2816](https://github.com/EQEmu/Server/pull/2816)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-01
* Add rule AlternateAugmentationSealer for using a different bagtype ([#2831](https://github.com/EQEmu/Server/pull/2831)) ([Natedog2012](https://github.com/Natedog2012)) 2023-02-06
* Default ScaleNPC to always scale. ([#2818](https://github.com/EQEmu/Server/pull/2818)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-06
### Readme
* Update build badges with Drone ([Akkadius](https://github.com/Akkadius)) 2023-01-29
### Rules
* Add rule to ignore name filter on chat channel creation. ([#2820](https://github.com/EQEmu/Server/pull/2820)) ([Valorith](https://github.com/Valorith)) 2023-02-06
* Added rule to bypass level based haste caps ([#2835](https://github.com/EQEmu/Server/pull/2835)) ([jcr4990](https://github.com/jcr4990)) 2023-02-06
* Fix rule updates that affected bot booting checks ([#2841](https://github.com/EQEmu/Server/pull/2841)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
### Tasks
* Implement alternate currency rewards ([#2827](https://github.com/EQEmu/Server/pull/2827)) ([Akkadius](https://github.com/Akkadius)) 2023-02-06
## [22.2.0] - 01/27/2023
### Bots
* Add EVENT_UNEQUIP_ITEM_BOT & EVENT_EQUIP_ITEM_BOT ([#2796](https://github.com/EQEmu/Server/pull/2796)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-27
* ^create and ^viewcombos popup messages fix. ([#2797](https://github.com/EQEmu/Server/pull/2797)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-26
### Code Cleanup
* Cleanup #door Command. ([#2783](https://github.com/EQEmu/Server/pull/2783)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-24
### Crash
* Fix crash issue with log formatting during character creation ([#2798](https://github.com/EQEmu/Server/pull/2798)) ([Akkadius](https://github.com/Akkadius)) 2023-01-27
### Feature
* ResetItemCooldown added to lua/perl and fix item re-cast times to show properly ([#2793](https://github.com/EQEmu/Server/pull/2793)) ([Natedog2012](https://github.com/Natedog2012)) 2023-01-26
### Git
* Add CMake Files to .gitignore ([#2792](https://github.com/EQEmu/Server/pull/2792)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-25
## [22.1.2] - 01/24/2023
### CI/CD
* Build / Release Pipeline Changes ([#2788](https://github.com/EQEmu/Server/pull/2788)) ([Akkadius](https://github.com/Akkadius)) 2023-01-24
### Code Cleanup
* Cleanup #door Command. ([#2783](https://github.com/EQEmu/Server/pull/2783)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-24
### Crash
* Fix rarer world crash issue where scheduler database was not available ([#2789](https://github.com/EQEmu/Server/pull/2789)) ([Akkadius](https://github.com/Akkadius)) 2023-01-24
### Fixes
* Fix nullptr spell in BCSpells::Load() ([#2790](https://github.com/EQEmu/Server/pull/2790)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-24
* Remove duplicate logic in GetActSpellHealing reducing HOT criticals ([#2786](https://github.com/EQEmu/Server/pull/2786)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-24
## [22.1.1] - 01/23/2023
### Fixes
* Fix botgrouplist to display unique entries. ([#2785](https://github.com/EQEmu/Server/pull/2785)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-23
* Fix scenario where dereferenced object could be null. ([#2784](https://github.com/EQEmu/Server/pull/2784)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-23
## [22.1.0] - 01/22/2023
This is a first release using the new build system. Changelog entry representative of last year. Subsequent releases will consist of incremental changes since the last release.
### AA
* Fix AA tables dump ([#2769](https://github.com/EQEmu/Server/pull/2769)) ([Akkadius](https://github.com/Akkadius)) 2023-01-22
### Appveyor
* Remove bots preprocessor ([Akkadius](https://github.com/Akkadius)) 2023-01-20
### Bot/Merc
* Cleanup methods, and virtual overrides. ([#2734](https://github.com/EQEmu/Server/pull/2734)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-15
### Bots
* Add Bot Command Reloading ([#2773](https://github.com/EQEmu/Server/pull/2773)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-22
* Add Bot-specific Spell Settings. ([#2553](https://github.com/EQEmu/Server/pull/2553)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Add Buff support for Bards under AI_IdleCastChecks ([#2590](https://github.com/EQEmu/Server/pull/2590)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-28
* Add Data Bucket support to Bot Spell Entries. ([#2505](https://github.com/EQEmu/Server/pull/2505)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-06
* Add EVENT_TRADE Support to Bots. ([#2560](https://github.com/EQEmu/Server/pull/2560)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-25
* Add Event_Trade Support for ^inventorygive Command ([#2628](https://github.com/EQEmu/Server/pull/2628)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-11
* Add Expansion Bitmask Quest APIs. ([#2523](https://github.com/EQEmu/Server/pull/2523)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-16
* Add GetBotOwnerByBotID Method ([#2715](https://github.com/EQEmu/Server/pull/2715)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-11
* Add Melee Support for Casting, Cleanup Bot Casting Logic ([#2571](https://github.com/EQEmu/Server/pull/2571)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-25
* Add Quest API Methods ([#2631](https://github.com/EQEmu/Server/pull/2631)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-12
* Add Quest API Support for Limits. ([#2522](https://github.com/EQEmu/Server/pull/2522)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-17
* Add Rule Allowing Bots to Equip Any Race Items ([#2578](https://github.com/EQEmu/Server/pull/2578)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-26
* Add Support for AA bonuses that were missing. ([#2764](https://github.com/EQEmu/Server/pull/2764)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-20
* Add Support for Bots to receive Auras, and other AoE Buffs. ([#2586](https://github.com/EQEmu/Server/pull/2586)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-27
* Add Virtual Override for Bot::Attack ([#2771](https://github.com/EQEmu/Server/pull/2771)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-20
* Add give/remove saylinks to ^itemuse. ([#2503](https://github.com/EQEmu/Server/pull/2503)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-30
* Add support for Bot scripting. ([#2515](https://github.com/EQEmu/Server/pull/2515)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-17
* Apply Spells:IgnoreSpellDmgLvlRestriction to bots ([#2024](https://github.com/EQEmu/Server/pull/2024)) ([catapultam-habeo](https://github.com/catapultam-habeo)) 2022-03-07
* Bot::PerformTradeWithClient Cleanup. ([#2084](https://github.com/EQEmu/Server/pull/2084)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-01
* Cleanup Bot Spell Functions, reduce reliance on NPC Functions/Attributes ([#2495](https://github.com/EQEmu/Server/pull/2495)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-29
* Cleanup Fast Rest Regen ([#2626](https://github.com/EQEmu/Server/pull/2626)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-07
* Cleanup Say Event Parse. ([#2557](https://github.com/EQEmu/Server/pull/2557)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-20
* Cleanup Spell Settings Commands ([#2607](https://github.com/EQEmu/Server/pull/2607)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-04
* Cleanup ^inventoryremove, ^inventorylist, and ^list Commands and bot groups. ([#2273](https://github.com/EQEmu/Server/pull/2273)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-03
* Cleanup and remove preprocessors. ([#2757](https://github.com/EQEmu/Server/pull/2757)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-20
* Cleanup various Bot Spell Focus methods ([#2649](https://github.com/EQEmu/Server/pull/2649)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-16
* Convert Load, Save, SaveNew, and Delete to Repositories. ([#2614](https://github.com/EQEmu/Server/pull/2614)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-04
* Expanded Bot Spell Settings List. ([#2606](https://github.com/EQEmu/Server/pull/2606)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-03
* Fix Bot Spell Type "In Combat Buffs" ([#2711](https://github.com/EQEmu/Server/pull/2711)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-08
* Fix Gender not saving as GetBaseGender on BotSave ([#2639](https://github.com/EQEmu/Server/pull/2639)) ([nytmyr](https://github.com/nytmyr)) 2022-12-13
* Fix Slow Query in QueryNameAvailablity ([#2781](https://github.com/EQEmu/Server/pull/2781)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-22
* Fix ^dyearmor command math. ([#2081](https://github.com/EQEmu/Server/pull/2081)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-04-30
* Fix bot spawn when bot id = char_id ([#1984](https://github.com/EQEmu/Server/pull/1984)) ([neckkola](https://github.com/neckkola)) 2022-03-07
* Hotfix for possible crash. ([#2539](https://github.com/EQEmu/Server/pull/2539)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Melee Bot Support for Spell Settings Commands ([#2599](https://github.com/EQEmu/Server/pull/2599)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-01
* Move Bot Spell Loading process to constructor from calcbotstats() ([#2583](https://github.com/EQEmu/Server/pull/2583)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-27
* Optimize inventory loading. ([#2588](https://github.com/EQEmu/Server/pull/2588)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-28
* Post pre-processor fixes ([#2770](https://github.com/EQEmu/Server/pull/2770)) ([Akkadius](https://github.com/Akkadius)) 2023-01-20
* Resolve incorrect values on Bot Creation ([#2644](https://github.com/EQEmu/Server/pull/2644)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-14
* Restrict Bot Groups from spawning while Feigned. ([#2761](https://github.com/EQEmu/Server/pull/2761)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-19
* Save Bot Toggle Archer Setting between Loads. ([#2612](https://github.com/EQEmu/Server/pull/2612)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-04
* Update Bot Heal & Damage methods to more closely match Clients + Bugfixes ([#2045](https://github.com/EQEmu/Server/pull/2045)) ([catapultam-habeo](https://github.com/catapultam-habeo)) 2022-03-11
* Update Bot Logic to ignore ST_TargetsTarget when buffing ([#2584](https://github.com/EQEmu/Server/pull/2584)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-27
### C++20
* Arithmetic on different enums is deprecated ([#2752](https://github.com/EQEmu/Server/pull/2752)) ([mackal](https://github.com/mackal)) 2023-01-17
* Enable C++20 + Fixes + FMT 9.1 ([#2664](https://github.com/EQEmu/Server/pull/2664)) ([Akkadius](https://github.com/Akkadius)) 2022-12-21
### Code
* Removed vscode setting ([#2753](https://github.com/EQEmu/Server/pull/2753)) ([xackery](https://github.com/xackery)) 2023-01-17
### Code Cleanup
* Add Validation to varchar number item fields. ([#2241](https://github.com/EQEmu/Server/pull/2241)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-04
* Cleanup #kick message. ([#2164](https://github.com/EQEmu/Server/pull/2164)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-10
* Cleanup Haste references and Lua API calls for unsigned to signed. ([#2240](https://github.com/EQEmu/Server/pull/2240)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-04
* Cleanup code smells and compiler warnings in common/shareddb ([#2270](https://github.com/EQEmu/Server/pull/2270)) ([Quintinon](https://github.com/Quintinon)) 2022-07-03
* Cleanup magic numbers ([#2662](https://github.com/EQEmu/Server/pull/2662)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-20
* Cleanup spell and max level bucket logic. ([#2181](https://github.com/EQEmu/Server/pull/2181)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-28
* Extra Space in NPC::AISpellsList(). ([#2555](https://github.com/EQEmu/Server/pull/2555)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-20
* Fix unintended copies in zone/zonedb.cpp by changing auto to auto& ([#2271](https://github.com/EQEmu/Server/pull/2271)) ([Quintinon](https://github.com/Quintinon)) 2022-07-03
* Make use of std::abs where possible. ([#2739](https://github.com/EQEmu/Server/pull/2739)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-15
* Merge Client::Attack and Bot::Attack into Mob::Attack ([#2756](https://github.com/EQEmu/Server/pull/2756)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-20
* Move Client::Undye() to client.cpp from #path Command. ([#2188](https://github.com/EQEmu/Server/pull/2188)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-21
* Possible issues with variable/parameter name equality. ([#2161](https://github.com/EQEmu/Server/pull/2161)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-10
* Quest API push methods using invalid types. ([#2172](https://github.com/EQEmu/Server/pull/2172)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-16
* Remove Unused EQEMU_DEPOP_INVALIDATES_CACHE ([#2292](https://github.com/EQEmu/Server/pull/2292)) ([Akkadius](https://github.com/Akkadius)) 2022-07-14
* Remove this-> in code where its implied ([#2088](https://github.com/EQEmu/Server/pull/2088)) ([Akkadius](https://github.com/Akkadius)) 2022-05-01
* Remove unused basic_functions.h ([#2729](https://github.com/EQEmu/Server/pull/2729)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-13
* Remove unused maxskill.h. ([#2728](https://github.com/EQEmu/Server/pull/2728)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-13
* Remove unused methods. ([#2171](https://github.com/EQEmu/Server/pull/2171)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-15
* Remove unusued Max Item ID Constant ([#2528](https://github.com/EQEmu/Server/pull/2528)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-08
* Remove use of bzero since it is deprecated for memset ([#2295](https://github.com/EQEmu/Server/pull/2295)) ([Akkadius](https://github.com/Akkadius)) 2022-07-14
* Resharper Warnings ([#2235](https://github.com/EQEmu/Server/pull/2235)) ([Quintinon](https://github.com/Quintinon)) 2022-06-01
* Resolve some warnings in loginserver/world_server.cpp ([#2347](https://github.com/EQEmu/Server/pull/2347)) ([mackal](https://github.com/mackal)) 2022-07-31
* Rework Lua QuestReward to not use try/catch blocks ([#2417](https://github.com/EQEmu/Server/pull/2417)) ([mackal](https://github.com/mackal)) 2022-09-03
* Send eqstr message in AddAAPoints ([#2507](https://github.com/EQEmu/Server/pull/2507)) ([hgtw](https://github.com/hgtw)) 2022-10-29
* Update to EQEmu #2253 to clean up message strings ([#2279](https://github.com/EQEmu/Server/pull/2279)) ([fryguy503](https://github.com/fryguy503)) 2022-07-03
* Zone Data Loading Refactor ([#2388](https://github.com/EQEmu/Server/pull/2388)) ([Akkadius](https://github.com/Akkadius)) 2022-09-01
### Commands
* #bind Typo. ([#2196](https://github.com/EQEmu/Server/pull/2196)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
* #ginfo Cleanup. ([#1955](https://github.com/EQEmu/Server/pull/1955)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-03
* #reload Command Overhaul. ([#2162](https://github.com/EQEmu/Server/pull/2162)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-10
* #reload level_mods could cause Non-Booted zones to crash. ([#2670](https://github.com/EQEmu/Server/pull/2670)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-24
* Add #bugs Command. ([#2559](https://github.com/EQEmu/Server/pull/2559)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Add #feature Command. ([#2142](https://github.com/EQEmu/Server/pull/2142)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Add #findcharacter Command. ([#2692](https://github.com/EQEmu/Server/pull/2692)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-03
* Add #findrecipe and #viewrecipe Commands. ([#2401](https://github.com/EQEmu/Server/pull/2401)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-31
* Add #setanon Command ([#2690](https://github.com/EQEmu/Server/pull/2690)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-03
* Add #suspendmulti Command. ([#2619](https://github.com/EQEmu/Server/pull/2619)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-11
* Add BestZ and Region Data to #loc ([#2245](https://github.com/EQEmu/Server/pull/2245)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-05
* Add additional #peqzone functionality. ([#2085](https://github.com/EQEmu/Server/pull/2085)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-01
* Add max_hp back to #modifynpcstat command. ([#2638](https://github.com/EQEmu/Server/pull/2638)) ([nytmyr](https://github.com/nytmyr)) 2022-12-13
* Adding movespeed to #showstats output ([#2596](https://github.com/EQEmu/Server/pull/2596)) ([fryguy503](https://github.com/fryguy503)) 2022-11-30
* Bug fix for #logs command. ([#2008](https://github.com/EQEmu/Server/pull/2008)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-17
* Cleanup #ai Command. ([#1980](https://github.com/EQEmu/Server/pull/1980)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-11
* Cleanup #appearanceeffects Command. ([#2777](https://github.com/EQEmu/Server/pull/2777)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-22
* Cleanup #attack Command. ([#2103](https://github.com/EQEmu/Server/pull/2103)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-04
* Cleanup #ban, #ipban, #flag, #kick, #setlsinfo, and #setpass Commands. ([#2104](https://github.com/EQEmu/Server/pull/2104)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-08
* Cleanup #chat Command. ([#2581](https://github.com/EQEmu/Server/pull/2581)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Cleanup #corpsefix Command. ([#2197](https://github.com/EQEmu/Server/pull/2197)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Cleanup #cvs Command. ([#2153](https://github.com/EQEmu/Server/pull/2153)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-08
* Cleanup #date Command. ([#2228](https://github.com/EQEmu/Server/pull/2228)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-01
* Cleanup #dbspawn2 Command. ([#2493](https://github.com/EQEmu/Server/pull/2493)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-30
* Cleanup #delacct Command. ([#2567](https://github.com/EQEmu/Server/pull/2567)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Cleanup #depop Command. ([#2536](https://github.com/EQEmu/Server/pull/2536)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Cleanup #depopzone Command. ([#2537](https://github.com/EQEmu/Server/pull/2537)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Cleanup #devtools Command. ([#2538](https://github.com/EQEmu/Server/pull/2538)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Cleanup #doanim Command. ([#2540](https://github.com/EQEmu/Server/pull/2540)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Cleanup #emote Command. ([#2535](https://github.com/EQEmu/Server/pull/2535)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Cleanup #emotesearch and #emoteview Command. ([#2494](https://github.com/EQEmu/Server/pull/2494)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-30
* Cleanup #emptyinventory Command. ([#2219](https://github.com/EQEmu/Server/pull/2219)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-29
* Cleanup #findaliases and #help Commands. ([#2204](https://github.com/EQEmu/Server/pull/2204)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Cleanup #findclass and #findrace Commands. ([#2211](https://github.com/EQEmu/Server/pull/2211)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Cleanup #flagedit Command. ([#1968](https://github.com/EQEmu/Server/pull/1968)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #freeze and #unfreeze Commands. ([#2102](https://github.com/EQEmu/Server/pull/2102)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-04
* Cleanup #gassign Command. ([#2101](https://github.com/EQEmu/Server/pull/2101)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #gearup Command. ([#2589](https://github.com/EQEmu/Server/pull/2589)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Cleanup #getvariable Command. ([#2100](https://github.com/EQEmu/Server/pull/2100)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-04
* Cleanup #guild Command ([#2693](https://github.com/EQEmu/Server/pull/2693)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-04
* Cleanup #hatelist Command. ([#1976](https://github.com/EQEmu/Server/pull/1976)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #heromodel Command. ([#2566](https://github.com/EQEmu/Server/pull/2566)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Cleanup #kill Command. ([#2195](https://github.com/EQEmu/Server/pull/2195)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
* Cleanup #level Command. ([#2203](https://github.com/EQEmu/Server/pull/2203)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Cleanup #logs Command. ([#1969](https://github.com/EQEmu/Server/pull/1969)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #makepet Command. ([#2105](https://github.com/EQEmu/Server/pull/2105)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #modifynpcstat Command. ([#2499](https://github.com/EQEmu/Server/pull/2499)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-30
* Cleanup #motd Command. ([#2190](https://github.com/EQEmu/Server/pull/2190)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
* Cleanup #name Command. ([#1977](https://github.com/EQEmu/Server/pull/1977)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #netstats Command. ([#1970](https://github.com/EQEmu/Server/pull/1970)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #npcedit Command. ([#2582](https://github.com/EQEmu/Server/pull/2582)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Cleanup #npcedit, #lastname, #title, and #titlesuffix Commands. ([#2215](https://github.com/EQEmu/Server/pull/2215)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-28
* Cleanup #npceditmass command. ([#1957](https://github.com/EQEmu/Server/pull/1957)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-03
* Cleanup #npcemote Command. ([#2106](https://github.com/EQEmu/Server/pull/2106)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #npcloot Command. ([#1974](https://github.com/EQEmu/Server/pull/1974)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-11
* Cleanup #npcsay and #npcshout Commands. ([#2107](https://github.com/EQEmu/Server/pull/2107)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #npcspecialattk Command. ([#2108](https://github.com/EQEmu/Server/pull/2108)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #npctype_cache Command. ([#2109](https://github.com/EQEmu/Server/pull/2109)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #npctypespawn Command. ([#2110](https://github.com/EQEmu/Server/pull/2110)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #nudge Command. ([#2220](https://github.com/EQEmu/Server/pull/2220)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-29
* Cleanup #oocmute Command. ([#2191](https://github.com/EQEmu/Server/pull/2191)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Cleanup #opcode Command. ([#2547](https://github.com/EQEmu/Server/pull/2547)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-16
* Cleanup #profanity Command. ([#2113](https://github.com/EQEmu/Server/pull/2113)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #push Command. ([#2114](https://github.com/EQEmu/Server/pull/2114)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #qglobal Command. ([#2115](https://github.com/EQEmu/Server/pull/2115)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #randomizefeatures Command. ([#2118](https://github.com/EQEmu/Server/pull/2118)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #refreshgroup Command. ([#2119](https://github.com/EQEmu/Server/pull/2119)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadaa Command. ([#2120](https://github.com/EQEmu/Server/pull/2120)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadallrules Command. ([#2121](https://github.com/EQEmu/Server/pull/2121)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadlevelmods Command. ([#2122](https://github.com/EQEmu/Server/pull/2122)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadmerchants Command. ([#2123](https://github.com/EQEmu/Server/pull/2123)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadperlexportsettings Command. ([#2124](https://github.com/EQEmu/Server/pull/2124)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadrulesworld Command. ([#2128](https://github.com/EQEmu/Server/pull/2128)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadstatic Command. ([#2130](https://github.com/EQEmu/Server/pull/2130)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadtitles Command. ([#2125](https://github.com/EQEmu/Server/pull/2125)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadtraps Command. ([#2126](https://github.com/EQEmu/Server/pull/2126)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadworld and #repop Command. ([#2127](https://github.com/EQEmu/Server/pull/2127)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #reloadzps Command. ([#2129](https://github.com/EQEmu/Server/pull/2129)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #resetaa Command. ([#2132](https://github.com/EQEmu/Server/pull/2132)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #resetaa_timer Command. ([#2131](https://github.com/EQEmu/Server/pull/2131)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #resetdisc_timer Command. ([#2133](https://github.com/EQEmu/Server/pull/2133)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #revoke Command. ([#2134](https://github.com/EQEmu/Server/pull/2134)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #roambox Command. ([#2135](https://github.com/EQEmu/Server/pull/2135)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #rules Command. ([#2593](https://github.com/EQEmu/Server/pull/2593)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-10
* Cleanup #save Command. ([#2136](https://github.com/EQEmu/Server/pull/2136)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #scale Command. ([#2591](https://github.com/EQEmu/Server/pull/2591)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-05
* Cleanup #scribespell and #scribespells Commands. ([#2534](https://github.com/EQEmu/Server/pull/2534)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Cleanup #sensetrap Command. ([#2137](https://github.com/EQEmu/Server/pull/2137)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #serverinfo Command. ([#2568](https://github.com/EQEmu/Server/pull/2568)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Cleanup #serverrules Command. ([#2139](https://github.com/EQEmu/Server/pull/2139)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #setlanguage Command. ([#2464](https://github.com/EQEmu/Server/pull/2464)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-13
* Cleanup #setskillall Command. ([#1992](https://github.com/EQEmu/Server/pull/1992)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-15
* Cleanup #shownpcgloballoot and #showzonegloballoot Command. ([#2141](https://github.com/EQEmu/Server/pull/2141)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #showskills Command. ([#1994](https://github.com/EQEmu/Server/pull/1994)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-15
* Cleanup #spawneditmass Command. ([#2229](https://github.com/EQEmu/Server/pull/2229)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-04
* Cleanup #spawnfix Command. ([#2143](https://github.com/EQEmu/Server/pull/2143)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #spawnstatus Command. ([#2144](https://github.com/EQEmu/Server/pull/2144)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #summon Command. ([#2145](https://github.com/EQEmu/Server/pull/2145)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-06
* Cleanup #summonburiedplayercorpse Command. ([#2146](https://github.com/EQEmu/Server/pull/2146)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #suspend Command. ([#2564](https://github.com/EQEmu/Server/pull/2564)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Cleanup #task Command. ([#2071](https://github.com/EQEmu/Server/pull/2071)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-04-14
* Cleanup #time and #timezone Command. ([#2147](https://github.com/EQEmu/Server/pull/2147)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #timers Command. ([#2562](https://github.com/EQEmu/Server/pull/2562)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Cleanup #trapinfo Command. ([#2148](https://github.com/EQEmu/Server/pull/2148)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #ucs Command. ([#2149](https://github.com/EQEmu/Server/pull/2149)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Cleanup #undye and #undyeme Commands. ([#1966](https://github.com/EQEmu/Server/pull/1966)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #unscribespell Command. ([#1998](https://github.com/EQEmu/Server/pull/1998)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-16
* Cleanup #untraindisc Command. ([#1996](https://github.com/EQEmu/Server/pull/1996)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-16
* Cleanup #version Command. ([#1967](https://github.com/EQEmu/Server/pull/1967)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Cleanup #worldwide command. ([#2021](https://github.com/EQEmu/Server/pull/2021)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-01
* Cleanup #xtargets Command. ([#2545](https://github.com/EQEmu/Server/pull/2545)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-17
* Cleanup #zone and #zoneinstance Commands. ([#2202](https://github.com/EQEmu/Server/pull/2202)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Command Status Reload and Helper Method ([#2377](https://github.com/EQEmu/Server/pull/2377)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-20
* Consolidate #lock and #unlock Commands into #serverlock. ([#2193](https://github.com/EQEmu/Server/pull/2193)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
* Fix #copycharacter command crash ([#2446](https://github.com/EQEmu/Server/pull/2446)) ([Akkadius](https://github.com/Akkadius)) 2022-09-25
* Fix #killallnpcs from crashing ([#2037](https://github.com/EQEmu/Server/pull/2037)) ([Akkadius](https://github.com/Akkadius)) 2022-03-07
* Fix Flymode Command Help Prompt ([#2669](https://github.com/EQEmu/Server/pull/2669)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-23
* Fix typos in #ban and #ipban Commands. ([#2209](https://github.com/EQEmu/Server/pull/2209)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-26
* Make #damage require a target ([#2426](https://github.com/EQEmu/Server/pull/2426)) ([hgtw](https://github.com/hgtw)) 2022-09-05
* Nested Command Aliases ([#2636](https://github.com/EQEmu/Server/pull/2636)) ([Akkadius](https://github.com/Akkadius)) 2022-12-15
* Remove #guildapprove, #guildcreate, and #guildlist Commands ([#2775](https://github.com/EQEmu/Server/pull/2775)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-22
* Remove #iteminfo Command. ([#2565](https://github.com/EQEmu/Server/pull/2565)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Remove #profiledump and #profilereset Commands. ([#2546](https://github.com/EQEmu/Server/pull/2546)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-16
* Remove #undyeme Command. ([#2776](https://github.com/EQEmu/Server/pull/2776)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-22
* Remove unused #bestz and #pf Commands. ([#2112](https://github.com/EQEmu/Server/pull/2112)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Remove unused/broken #deletegraveyard and #setgraveyard Commands. ([#2198](https://github.com/EQEmu/Server/pull/2198)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
### Diawind
* Plus sign markdown fix ([#2727](https://github.com/EQEmu/Server/pull/2727)) ([Akkadius](https://github.com/Akkadius)) 2023-01-12
### Feature
* AA Cap Limit ([#2423](https://github.com/EQEmu/Server/pull/2423)) ([fryguy503](https://github.com/fryguy503)) 2022-10-13
* Add "Keeps Sold Items" Flag to NPCs ([#2671](https://github.com/EQEmu/Server/pull/2671)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-25
* Add Experience Gain Toggle. ([#2676](https://github.com/EQEmu/Server/pull/2676)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-30
* Add Guild Chat to Console. ([#2387](https://github.com/EQEmu/Server/pull/2387)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-22
* Add Hate Override for Heals ([#2485](https://github.com/EQEmu/Server/pull/2485)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-14
* Add Rule to Disable Group EXP Modifier. ([#2741](https://github.com/EQEmu/Server/pull/2741)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-15
* Add Support for "Show Mine Only" Filters ([#2484](https://github.com/EQEmu/Server/pull/2484)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-13
* Add Type 49545 to Spell Resistrictions ([#2436](https://github.com/EQEmu/Server/pull/2436)) ([Aeadoin](https://github.com/Aeadoin)) 2022-09-20
* Add humanoid and non-wielded restrictions to pick pocket ([#2276](https://github.com/EQEmu/Server/pull/2276)) ([noudess](https://github.com/noudess)) 2022-07-03
* Add player /inspect quest event ([#2508](https://github.com/EQEmu/Server/pull/2508)) ([hgtw](https://github.com/hgtw)) 2022-10-29
* Add special ability to block /open ([#2506](https://github.com/EQEmu/Server/pull/2506)) ([hgtw](https://github.com/hgtw)) 2022-10-29
* Allow Focus Effects to be Filtered out. ([#2447](https://github.com/EQEmu/Server/pull/2447)) ([Aeadoin](https://github.com/Aeadoin)) 2022-09-25
* Allow pets to zone with permanent (buffdurationformula 50) buffs to maintain them through zone transitions ([#2035](https://github.com/EQEmu/Server/pull/2035)) ([catapultam-habeo](https://github.com/catapultam-habeo)) 2022-03-07
* Bind Wound and Forage while mounted. ([#2257](https://github.com/EQEmu/Server/pull/2257)) ([fryguy503](https://github.com/fryguy503)) 2022-07-03
* Change #scribespells to be aware of spellgroups & ranks ([#2501](https://github.com/EQEmu/Server/pull/2501)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-06
* Change GetSkillDmgAmt to int32 ([#2364](https://github.com/EQEmu/Server/pull/2364)) ([Aeadoin](https://github.com/Aeadoin)) 2022-08-10
* Change Lifetap Emotes to be filterable. ([#2454](https://github.com/EQEmu/Server/pull/2454)) ([Aeadoin](https://github.com/Aeadoin)) 2022-09-29
* Change Mana Costs to use Signed Int ([#2384](https://github.com/EQEmu/Server/pull/2384)) ([Aeadoin](https://github.com/Aeadoin)) 2022-08-21
* Change mana_used to int32 ([#2321](https://github.com/EQEmu/Server/pull/2321)) ([Aeadoin](https://github.com/Aeadoin)) 2022-07-30
* Client Checksum Verification (Resubmit old 1678) ([#1922](https://github.com/EQEmu/Server/pull/1922)) ([noudess](https://github.com/noudess)) 2022-03-07
* EQ2-style implied targeting for spells. ([#2032](https://github.com/EQEmu/Server/pull/2032)) ([catapultam-habeo](https://github.com/catapultam-habeo)) 2022-03-07
* Faction Association ([#2408](https://github.com/EQEmu/Server/pull/2408)) ([mackal](https://github.com/mackal)) 2022-09-03
* GM State Change Persistance ([#2328](https://github.com/EQEmu/Server/pull/2328)) ([fryguy503](https://github.com/fryguy503)) 2022-07-31
* Implement Heroic Strikethrough to NPCs ([#2395](https://github.com/EQEmu/Server/pull/2395)) ([Aeadoin](https://github.com/Aeadoin)) 2022-08-31
* Implement OP_CashReward ([#2307](https://github.com/EQEmu/Server/pull/2307)) ([mackal](https://github.com/mackal)) 2022-07-15
* Instance Version Specific Experience Modifiers ([#2376](https://github.com/EQEmu/Server/pull/2376)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-20
* NPCs with bows and arrows do ranged attacks ([#2322](https://github.com/EQEmu/Server/pull/2322)) ([mackal](https://github.com/mackal)) 2022-07-30
* Soft Delete Bots on Character Soft Delete ([#2467](https://github.com/EQEmu/Server/pull/2467)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-13
* Spell Ranks will now work with AllowSpellMemorizeFromItem Rule ([#2475](https://github.com/EQEmu/Server/pull/2475)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-13
* Update HateMod used by SPA 114 to Int32. ([#2428](https://github.com/EQEmu/Server/pull/2428)) ([Aeadoin](https://github.com/Aeadoin)) 2022-09-08
### Fixes
* #npcstats command displaying incorrect faction ([#2710](https://github.com/EQEmu/Server/pull/2710)) ([noudess](https://github.com/noudess)) 2023-01-08
* #peqzone no longer bypass Handle_OP_ZoneChange ([#2063](https://github.com/EQEmu/Server/pull/2063)) ([Natedog2012](https://github.com/Natedog2012)) 2022-03-19
* #scribespells triggered error on mysql keyword rank ([#2779](https://github.com/EQEmu/Server/pull/2779)) ([noudess](https://github.com/noudess)) 2023-01-21
* #tune command various fixes ([#2046](https://github.com/EQEmu/Server/pull/2046)) ([KayenEQ](https://github.com/KayenEQ)) 2022-03-11
* Add Complete Heal Spell back to IsCompleteHealSpell Method ([#2722](https://github.com/EQEmu/Server/pull/2722)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-11
* Add SE_MakeDrunk to avoid error message. ([#2601](https://github.com/EQEmu/Server/pull/2601)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-01
* Add omitted function call in UCS ([#2768](https://github.com/EQEmu/Server/pull/2768)) ([Valorith](https://github.com/Valorith)) 2023-01-20
* Add required distance to CoTH before aggro wipe ([#2253](https://github.com/EQEmu/Server/pull/2253)) ([fryguy503](https://github.com/fryguy503)) 2022-07-03
* Adjustment for nullptr crash ([#2232](https://github.com/EQEmu/Server/pull/2232)) ([Akkadius](https://github.com/Akkadius)) 2022-06-01
* Alleviate some lag with crosszone/worldwide spell casting. ([#2016](https://github.com/EQEmu/Server/pull/2016)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-21
* Allow High Level Spells to be Unmemorized. ([#2641](https://github.com/EQEmu/Server/pull/2641)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-14
* Allow Songs to be scribed from scrolls ([#2460](https://github.com/EQEmu/Server/pull/2460)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-12
* AltCurrencySelectItemReply_Struct was not handled correctly. ([#2702](https://github.com/EQEmu/Server/pull/2702)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-04
* Any use of TempName left old clean_name. ([#1946](https://github.com/EQEmu/Server/pull/1946)) ([noudess](https://github.com/noudess)) 2022-01-26
* Avoid erase in discord queue range loop ([#2411](https://github.com/EQEmu/Server/pull/2411)) ([hgtw](https://github.com/hgtw)) 2022-09-03
* Bandolier didn't recognize source weapon on cursor ([#2026](https://github.com/EQEmu/Server/pull/2026)) ([noudess](https://github.com/noudess)) 2022-03-07
* Bard Invisible causing display issues. ([#2067](https://github.com/EQEmu/Server/pull/2067)) ([KayenEQ](https://github.com/KayenEQ)) 2022-04-01
* Bard update fixes 1 ([#1982](https://github.com/EQEmu/Server/pull/1982)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-09
* Bazaar Search MYSQL Error ([#2252](https://github.com/EQEmu/Server/pull/2252)) ([fryguy503](https://github.com/fryguy503)) 2022-06-08
* Blocked spells max spell id increased ([#2207](https://github.com/EQEmu/Server/pull/2207)) ([Isaaru](https://github.com/Isaaru)) 2022-05-25
* Boats should never get FixZ'd ([#2246](https://github.com/EQEmu/Server/pull/2246)) ([noudess](https://github.com/noudess)) 2022-07-02
* Clamp Item Ldon Sell Back Rates. ([#2592](https://github.com/EQEmu/Server/pull/2592)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-30
* Clear title/suffix bug fix. ([#2068](https://github.com/EQEmu/Server/pull/2068)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-04-02
* Correct (probably) unintended bitwise AND instead of logical AND ([#2239](https://github.com/EQEmu/Server/pull/2239)) ([Quintinon](https://github.com/Quintinon)) 2022-06-02
* Correct type signed/unsigned int when reading item from database in shareddb ([#2269](https://github.com/EQEmu/Server/pull/2269)) ([Quintinon](https://github.com/Quintinon)) 2022-06-15
* Data Bucket Permanent Duration String ([#2624](https://github.com/EQEmu/Server/pull/2624)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-06
* Delete NpcType Struct returned by Bot::CreateDefaultNPCTypeStructForBot() when unused ([#2267](https://github.com/EQEmu/Server/pull/2267)) ([Quintinon](https://github.com/Quintinon)) 2022-06-18
* Do not allow /open to be used on traps or auras, causes crash ([#1951](https://github.com/EQEmu/Server/pull/1951)) ([KayenEQ](https://github.com/KayenEQ)) 2022-01-30
* Doors::GetSize() Perl Croak Typo. ([#2027](https://github.com/EQEmu/Server/pull/2027)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-04
* EVENT_ENTER_AREA/EVENT_LEAVE_AREA. ([#2698](https://github.com/EQEmu/Server/pull/2698)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-02
* Edge case AA reset timer issue fixes ([#1995](https://github.com/EQEmu/Server/pull/1995)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-14
* Fix #door Save ([#2699](https://github.com/EQEmu/Server/pull/2699)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-02
* Fix #findaa and GetAAName(). ([#2774](https://github.com/EQEmu/Server/pull/2774)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-22
* Fix #zone 0. ([#2691](https://github.com/EQEmu/Server/pull/2691)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Fix Aug Clicks where item has no click effect. ([#2725](https://github.com/EQEmu/Server/pull/2725)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-12
* Fix Bot "Failed to Load" Messages. ([#2719](https://github.com/EQEmu/Server/pull/2719)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-11
* Fix Bot Group Loading ([#2780](https://github.com/EQEmu/Server/pull/2780)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-22
* Fix Bot ^spellsettingsadd command ([#2603](https://github.com/EQEmu/Server/pull/2603)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-01
* Fix Duplicate Silent Saylink Messages ([#2386](https://github.com/EQEmu/Server/pull/2386)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-22
* Fix EntityList::GetBotListByCharacterID() ([#2569](https://github.com/EQEmu/Server/pull/2569)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Fix Flag Updating with SetGMStatus() in Lua. ([#2554](https://github.com/EQEmu/Server/pull/2554)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-20
* Fix Group XP not working. ([#2748](https://github.com/EQEmu/Server/pull/2748)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-17
* Fix HP Regen Per Second. ([#2206](https://github.com/EQEmu/Server/pull/2206)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-25
* Fix IDFile Crash with spaces or invalid data. ([#2597](https://github.com/EQEmu/Server/pull/2597)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-01
* Fix IP Exemptions. ([#2189](https://github.com/EQEmu/Server/pull/2189)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-28
* Fix Instance Repository ([#2598](https://github.com/EQEmu/Server/pull/2598)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-01
* Fix Legacy Combat Lua Script ([#2226](https://github.com/EQEmu/Server/pull/2226)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-31
* Fix MovePC in #zone and #zoneinstance Commands. ([#2236](https://github.com/EQEmu/Server/pull/2236)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-01
* Fix NPC Reference in EVENT_SPAWN ([#2712](https://github.com/EQEmu/Server/pull/2712)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-08
* Fix ST_TargetsTarget Spells with Restrictions ([#2746](https://github.com/EQEmu/Server/pull/2746)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-15
* Fix Silent Saylinks Sending Message to Others. ([#2389](https://github.com/EQEmu/Server/pull/2389)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-22
* Fix Spell Bucket and Spell Global Logic Checks. ([#2285](https://github.com/EQEmu/Server/pull/2285)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-05
* Fix Spellinfo Command to work with SpellIDs above int16 ([#2437](https://github.com/EQEmu/Server/pull/2437)) ([Aeadoin](https://github.com/Aeadoin)) 2022-09-20
* Fix Strings::Money Missing Conditions. ([#2383](https://github.com/EQEmu/Server/pull/2383)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-21
* Fix Swarm Pet Flurry/Rampages Messages ([#2444](https://github.com/EQEmu/Server/pull/2444)) ([Aeadoin](https://github.com/Aeadoin)) 2022-09-25
* Fix bot compile locking client on server enter. ([#2210](https://github.com/EQEmu/Server/pull/2210)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-26
* Fix bot guild removal. ([#2194](https://github.com/EQEmu/Server/pull/2194)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
* Fix botgrouplist to display unique entries. ([#2785](https://github.com/EQEmu/Server/pull/2785)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-23
* Fix bots equipping augments. ([#2772](https://github.com/EQEmu/Server/pull/2772)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-22
* Fix case-sensitivity in #suspend Command. ([#2613](https://github.com/EQEmu/Server/pull/2613)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-05
* Fix duplicate and missing messages due to innate in spells ([#2170](https://github.com/EQEmu/Server/pull/2170)) ([noudess](https://github.com/noudess)) 2022-05-20
* Fix empty spawned merchants ([#2275](https://github.com/EQEmu/Server/pull/2275)) ([hgtw](https://github.com/hgtw)) 2022-06-28
* Fix for Bot command casting ([#1990](https://github.com/EQEmu/Server/pull/1990)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-12
* Fix for PR1954 target restriction with npcpc_only_flag from groupbuffs ([#1986](https://github.com/EQEmu/Server/pull/1986)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-10
* Fix for being able to skill up on corspe. ([#2058](https://github.com/EQEmu/Server/pull/2058)) ([noudess](https://github.com/noudess)) 2022-03-19
* Fix for castspell command ([#2010](https://github.com/EQEmu/Server/pull/2010)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-18
* Fix issue where #advnpcspawn addspawn does not add spawn sometimes. ([#2247](https://github.com/EQEmu/Server/pull/2247)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-07
* Fix issue where you can set your title to titles you don't have. ([#1917](https://github.com/EQEmu/Server/pull/1917)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-01-30
* Fix issue with Bot::LoadAndSpawnAllZonedBots. ([#2733](https://github.com/EQEmu/Server/pull/2733)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-15
* Fix issue with mobs summoning PCs into ceilings ([#1921](https://github.com/EQEmu/Server/pull/1921)) ([noudess](https://github.com/noudess)) 2022-01-30
* Fix loading world shared task state ([#2398](https://github.com/EQEmu/Server/pull/2398)) ([hgtw](https://github.com/hgtw)) 2022-08-28
* Fix luamod GetExperienceForKill return value ([Cole-SoD](https://github.com/Cole-SoD)) 2023-01-12
* Fix memory leak in ucs ([#2409](https://github.com/EQEmu/Server/pull/2409)) ([hgtw](https://github.com/hgtw)) 2022-09-03
* Fix miscellaneous memory leaks related to EQApplicationPacket and it's pBuffer ([#2262](https://github.com/EQEmu/Server/pull/2262)) ([Quintinon](https://github.com/Quintinon)) 2022-07-03
* Fix null pointer crash on zones that have not booted a zone yet with #reload commands or anything that calls GetZoneDescription ([#2231](https://github.com/EQEmu/Server/pull/2231)) ([Akkadius](https://github.com/Akkadius)) 2022-06-01
* Fix possible crash in ProcessSpecialAbilities. ([#2630](https://github.com/EQEmu/Server/pull/2630)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-11
* Fix possible crash with zone name methods. ([#2055](https://github.com/EQEmu/Server/pull/2055)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-13
* Fix possible issue where variables have the same name. ([#2156](https://github.com/EQEmu/Server/pull/2156)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-08
* Fix quest::updatespawntimer() Perl croak. ([#1947](https://github.com/EQEmu/Server/pull/1947)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-01-26
* Fix recipient sound (vtell) on non-player races ([#2066](https://github.com/EQEmu/Server/pull/2066)) ([noudess](https://github.com/noudess)) 2022-04-02
* Fix scenario where dereferenced object could be null. ([#2784](https://github.com/EQEmu/Server/pull/2784)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-23
* Fix stack leaks in Lua events #2254 ([hgtw](https://github.com/hgtw)) 2022-06-09
* Fix trading with bots when in an illusion. ([#2645](https://github.com/EQEmu/Server/pull/2645)) ([nytmyr](https://github.com/nytmyr)) 2022-12-15
* Fix two invalid data accesses in zone/client.cpp ([#2238](https://github.com/EQEmu/Server/pull/2238)) ([Quintinon](https://github.com/Quintinon)) 2022-06-07
* Fixed Spell Logic for Bot Nukes ([#2481](https://github.com/EQEmu/Server/pull/2481)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-13
* Fixed message on promote/demote permissions check. ([#2700](https://github.com/EQEmu/Server/pull/2700)) ([Valorith](https://github.com/Valorith)) 2023-01-02
* Fixed several instances of incorrect comparision - & executes after == ([#2025](https://github.com/EQEmu/Server/pull/2025)) ([noudess](https://github.com/noudess)) 2022-03-07
* Force NPCs to respect special ability 24 and 50 when set on player pets ([#2059](https://github.com/EQEmu/Server/pull/2059)) ([Natedog2012](https://github.com/Natedog2012)) 2022-03-16
* Free return value of ZoneDatabase::LoadTraderItemWithCharges() ([#2264](https://github.com/EQEmu/Server/pull/2264)) ([Quintinon](https://github.com/Quintinon)) 2022-06-18
* Hacker_Str was causing sql errors - Non Escaped ([#2251](https://github.com/EQEmu/Server/pull/2251)) ([fryguy503](https://github.com/fryguy503)) 2022-06-08
* Handle memory leaks from return value of Client::GetTraderItems() ([#2266](https://github.com/EQEmu/Server/pull/2266)) ([Quintinon](https://github.com/Quintinon)) 2022-07-03
* Handle_OP_AugmentItem could cause Zone crash ([#2750](https://github.com/EQEmu/Server/pull/2750)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-17
* HasPet() Zone Crashes ([#2744](https://github.com/EQEmu/Server/pull/2744)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-15
* Illusions will now properly display armor to other clients when they zone in. ([#1958](https://github.com/EQEmu/Server/pull/1958)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-04
* Instrument Mods should not affect spells that change model size. ([#2072](https://github.com/EQEmu/Server/pull/2072)) ([KayenEQ](https://github.com/KayenEQ)) 2022-04-13
* Invisible will display as dropped now on air pets when they attack. ([#2042](https://github.com/EQEmu/Server/pull/2042)) ([KayenEQ](https://github.com/KayenEQ)) 2022-03-07
* IsDamage test for lifetap was not complete. ([#2213](https://github.com/EQEmu/Server/pull/2213)) ([noudess](https://github.com/noudess)) 2022-05-27
* Limit merchant temp item list to zone and instance ([#2346](https://github.com/EQEmu/Server/pull/2346)) ([mackal](https://github.com/mackal)) 2022-07-31
* Lua GetBlockNextSpell() no return. ([#2151](https://github.com/EQEmu/Server/pull/2151)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Make Perl TakeMoneyFromPP int64 ([#2158](https://github.com/EQEmu/Server/pull/2158)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-08
* Missing break ([#2031](https://github.com/EQEmu/Server/pull/2031)) ([KayenEQ](https://github.com/KayenEQ)) 2022-03-04
* Move EVENT_SPAWN for adding NPCs back to original spot, also add NPCs… ([#2749](https://github.com/EQEmu/Server/pull/2749)) ([Natedog2012](https://github.com/Natedog2012)) 2023-01-17
* NPC Constructor was passing hp_regen_per_second out of order to Mob(). ([#2681](https://github.com/EQEmu/Server/pull/2681)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-29
* NPC::CountItem and Corpse::CountItem 0 Charge Item Fix. ([#1959](https://github.com/EQEmu/Server/pull/1959)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-04
* NPC::GetNPCStat has no default return. ([#2150](https://github.com/EQEmu/Server/pull/2150)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* NPCs were getting weapon proc added twice ([#2277](https://github.com/EQEmu/Server/pull/2277)) ([noudess](https://github.com/noudess)) 2022-07-07
* Objects::GetTiltX() and Objects::GetTiltY() Perl Croak Typos. ([#2028](https://github.com/EQEmu/Server/pull/2028)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-04
* PR 1982 ([#1985](https://github.com/EQEmu/Server/pull/1985)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-10
* PR 2032 would lock client on casting fail as written ([#2038](https://github.com/EQEmu/Server/pull/2038)) ([KayenEQ](https://github.com/KayenEQ)) 2022-03-07
* Remove StringUtilTest::EscapeStringMemoryTest ([#2310](https://github.com/EQEmu/Server/pull/2310)) ([mackal](https://github.com/mackal)) 2022-07-15
* Remove Unnecessary Attack Log ([#2643](https://github.com/EQEmu/Server/pull/2643)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-14
* Remove unnecessary log messages. ([#2642](https://github.com/EQEmu/Server/pull/2642)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-14
* Removed Lua Event Argument Dispatch. ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-01
* Resolve Warning due to Virtual Mob Method GetInv() ([#2650](https://github.com/EQEmu/Server/pull/2650)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-19
* Resolve XP Calculation Bug introduced w/ recent Rule addition ([#2703](https://github.com/EQEmu/Server/pull/2703)) ([Valorith](https://github.com/Valorith)) 2023-01-07
* Resolve logic error in Raid::QueueClients ([#2404](https://github.com/EQEmu/Server/pull/2404)) ([mackal](https://github.com/mackal)) 2022-09-01
* Resolve subroutine redefinition due to bot methods. ([#2117](https://github.com/EQEmu/Server/pull/2117)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Restore missing messages for lifetap and dmg spells. ([#2057](https://github.com/EQEmu/Server/pull/2057)) ([noudess](https://github.com/noudess)) 2022-04-14
* Shared Memory Faction Association Typo ([#2419](https://github.com/EQEmu/Server/pull/2419)) ([mackal](https://github.com/mackal)) 2022-09-03
* Spell Buckets/Globals SQL Escape. ([#2019](https://github.com/EQEmu/Server/pull/2019)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-26
* Spell Buckets/Globals did not allow string-based values. ([#2043](https://github.com/EQEmu/Server/pull/2043)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-09
* Stop skill ups on Charmed NPCs. ([#2249](https://github.com/EQEmu/Server/pull/2249)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-10
* Summon Companion causing pets to warps away. ([#1972](https://github.com/EQEmu/Server/pull/1972)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-08
* Touch Of Vinitras was ignoring pet DT rule ([#2469](https://github.com/EQEmu/Server/pull/2469)) ([Aeadoin](https://github.com/Aeadoin)) 2022-10-03
* Tradeskill Autocombine MinSkill ([#2260](https://github.com/EQEmu/Server/pull/2260)) ([fryguy503](https://github.com/fryguy503)) 2022-06-10
* Tradeskill Item 0 Error ([#2256](https://github.com/EQEmu/Server/pull/2256)) ([fryguy503](https://github.com/fryguy503)) 2022-06-10
* Zone Flags Regression ([#2760](https://github.com/EQEmu/Server/pull/2760)) ([Akkadius](https://github.com/Akkadius)) 2023-01-19
* checking casting_spell_slot before its defined is bad ([#2013](https://github.com/EQEmu/Server/pull/2013)) ([KayenEQ](https://github.com/KayenEQ)) 2022-02-20
* manifest for db version 9176 had incorrect field name ([#2062](https://github.com/EQEmu/Server/pull/2062)) ([noudess](https://github.com/noudess)) 2022-03-19
* quest::MovePCInstance() Arguments Fix. ([#2020](https://github.com/EQEmu/Server/pull/2020)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-27
### Hotfix
* Add Bazaar portal discs to SQL ([Akkadius](https://github.com/Akkadius)) 2022-09-05
* Add discord_webhooks to server tables ([Akkadius](https://github.com/Akkadius)) 2022-07-03
* Blocks are nested too deeply. ([#2689](https://github.com/EQEmu/Server/pull/2689)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Cleanup #questerrors Command. ([#2116](https://github.com/EQEmu/Server/pull/2116)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-07
* Compiling fails on FMT 9.1 with Bots ([#2665](https://github.com/EQEmu/Server/pull/2665)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-21
* Correct database call to point to the content_db connection ([Akkadius](https://github.com/Akkadius)) 2022-06-12
* Corrected misnamed Database Query file for Experience Toggle ([#2683](https://github.com/EQEmu/Server/pull/2683)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-31
* Faction associations file naming / lock consistency ([Akkadius](https://github.com/Akkadius)) 2022-09-05
* Fix DB version merge ([Akkadius](https://github.com/Akkadius)) 2022-05-08
* Fix door click crash issue if destination zone doesn't exist ([Akkadius](https://github.com/Akkadius)) 2023-01-20
* Fix issue with Bot Loading with 0 Health causing buffs to be lost. ([#2552](https://github.com/EQEmu/Server/pull/2552)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-18
* Fix lua mod load path ([Akkadius](https://github.com/Akkadius)) 2022-09-29
* Fix merge issue ([Akkadius](https://github.com/Akkadius)) 2022-07-14
* Fix path load ordering for CLI commands ([Akkadius](https://github.com/Akkadius)) 2022-10-16
* Fix potential race for crash dumps (Linux) ([Akkadius](https://github.com/Akkadius)) 2022-07-31
* Fix regression caused by #2129 ([Akkadius](https://github.com/Akkadius)) 2022-05-09
* Flipped positive / negative values for legacy_combat.lua ([Akkadius](https://github.com/Akkadius)) 2022-06-09
* Force collation on conversion script ([Akkadius](https://github.com/Akkadius)) 2022-09-28
* Instances Repository Fix ([#2576](https://github.com/EQEmu/Server/pull/2576)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-26
* Login Server failing to compile on Windows. ([#2758](https://github.com/EQEmu/Server/pull/2758)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-19
* Lua Parser Needs Lua_ItemInst ([#2696](https://github.com/EQEmu/Server/pull/2696)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Make sure we have a proper split size before assuming we can split it ([Akkadius](https://github.com/Akkadius)) 2023-01-20
* Move discord_webhooks to state tables because we don't want webhooks being exported ([Akkadius](https://github.com/Akkadius)) 2022-07-03
* Possible windows compile fix ([Akkadius](https://github.com/Akkadius)) 2022-07-07
* Possible windows compile fix take 2 ([Akkadius](https://github.com/Akkadius)) 2022-07-07
* Remove appveyor fetch bots ([Akkadius](https://github.com/Akkadius)) 2023-01-21
* Remove expansion field from account for those who have it ([#2357](https://github.com/EQEmu/Server/pull/2357)) ([Akkadius](https://github.com/Akkadius)) 2022-08-01
* Resolve Zone Crashing when grouped with Bots. ([#2747](https://github.com/EQEmu/Server/pull/2747)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-16
* Resolve issue with Bot Casting after zoning. ([#2617](https://github.com/EQEmu/Server/pull/2617)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-04
* Return weather_type_map ([Akkadius](https://github.com/Akkadius)) 2022-10-14
* SQL Update ([Akkadius](https://github.com/Akkadius)) 2022-07-31
* Shared Memory Protection Fixes ([Akkadius](https://github.com/Akkadius)) 2022-07-27
* Windows compile fix take 3 (final) ([Akkadius](https://github.com/Akkadius)) 2022-07-07
* fix manifest ([Akkadius](https://github.com/Akkadius)) 2022-07-16
### Logging
* Add stack trace in code paths that shouldn't occur ([#2453](https://github.com/EQEmu/Server/pull/2453)) ([Akkadius](https://github.com/Akkadius)) 2022-09-28
* Cleanup AI Logging Events ([#2615](https://github.com/EQEmu/Server/pull/2615)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-04
* Fix log messages to final damage values ([#2056](https://github.com/EQEmu/Server/pull/2056)) ([noudess](https://github.com/noudess)) 2022-03-14
* Fix zoning log typo ([#2478](https://github.com/EQEmu/Server/pull/2478)) ([Akkadius](https://github.com/Akkadius)) 2022-10-11
* Force crash logs to always be on regardless of setting ([#2762](https://github.com/EQEmu/Server/pull/2762)) ([Akkadius](https://github.com/Akkadius)) 2023-01-20
* Improvements to GM Say Logging ([#2765](https://github.com/EQEmu/Server/pull/2765)) ([Akkadius](https://github.com/Akkadius)) 2023-01-20
* Logging Improvements ([#2755](https://github.com/EQEmu/Server/pull/2755)) ([Akkadius](https://github.com/Akkadius)) 2023-01-18
* More AI Logging Cleanup ([#2616](https://github.com/EQEmu/Server/pull/2616)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-10
* Netcode Logging Unify ([#2443](https://github.com/EQEmu/Server/pull/2443)) ([Akkadius](https://github.com/Akkadius)) 2022-09-28
* Remove function prefixes ([#2766](https://github.com/EQEmu/Server/pull/2766)) ([Akkadius](https://github.com/Akkadius)) 2023-01-20
* Remove loginserver unhandled error ([#2458](https://github.com/EQEmu/Server/pull/2458)) ([Akkadius](https://github.com/Akkadius)) 2022-09-29
* Reset stream so we don't bold the whole line ([Akkadius](https://github.com/Akkadius)) 2023-01-18
* Table Injection - Member Variable Cleanup ([#2281](https://github.com/EQEmu/Server/pull/2281)) ([Akkadius](https://github.com/Akkadius)) 2022-07-07
* Update BUILD_LOGGING=false Blank Aliases ([#2083](https://github.com/EQEmu/Server/pull/2083)) ([Akkadius](https://github.com/Akkadius)) 2022-05-01
### Luamod
* Add CalcSpellEffectValue_formula to luamods ([#2721](https://github.com/EQEmu/Server/pull/2721)) ([Natedog2012](https://github.com/Natedog2012)) 2023-01-11
### Mercs
* Add Mercenary Support ([#2745](https://github.com/EQEmu/Server/pull/2745)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-17
### Optimization
* Handle channel name filter checks in memory ([#2767](https://github.com/EQEmu/Server/pull/2767)) ([Valorith](https://github.com/Valorith)) 2023-01-20
### QS
* Database class name change ([#2743](https://github.com/EQEmu/Server/pull/2743)) ([Akkadius](https://github.com/Akkadius)) 2023-01-15
### Quest API
* Add AddAISpellEffect(spell_effect_id, base_value, limit_value, max_value) and RemoveAISpellEffect(spell_effect_id) to Lua. ([#1981](https://github.com/EQEmu/Server/pull/1981)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-09
* Add AddItem() to Perl/Lua. ([#2054](https://github.com/EQEmu/Server/pull/2054)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-13
* Add AddPlatinum(), GetCarriedPlatinum() and TakePlatinum() to Perl/Lua. ([#2079](https://github.com/EQEmu/Server/pull/2079)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-04-30
* Add Area Damage Methods to Perl/Lua. ([#2549](https://github.com/EQEmu/Server/pull/2549)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-17
* Add Augment Slot Type/Visible to GetItemStat ([#2686](https://github.com/EQEmu/Server/pull/2686)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Add Bot Methods to Lua. ([#2731](https://github.com/EQEmu/Server/pull/2731)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-14
* Add Bot::Camp() to Perl/Lua. ([#2718](https://github.com/EQEmu/Server/pull/2718)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-11
* Add BuffCount() Overloads to Perl/Lua. ([#2679](https://github.com/EQEmu/Server/pull/2679)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-29
* Add CampAllBots() to Perl/Lua. ([#2732](https://github.com/EQEmu/Server/pull/2732)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-14
* Add Charges/Augment/Attuned Support to Varlink. ([#2685](https://github.com/EQEmu/Server/pull/2685)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Add CheckNameFilter to Perl/Lua. ([#2175](https://github.com/EQEmu/Server/pull/2175)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-20
* Add Client Augment Events to Perl/Lua. ([#2735](https://github.com/EQEmu/Server/pull/2735)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-15
* Add Client Spell Methods to Perl/Lua. ([#2550](https://github.com/EQEmu/Server/pull/2550)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Add CloneAppearance() to Perl/Lua. ([#2531](https://github.com/EQEmu/Server/pull/2531)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add CopyHateList() to Perl/Lua. ([#2623](https://github.com/EQEmu/Server/pull/2623)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-06
* Add Corpse::AddItem overloads for Lua ([#2509](https://github.com/EQEmu/Server/pull/2509)) ([hgtw](https://github.com/hgtw)) 2022-10-29
* Add Despawn Events to Perl/Lua. ([#2707](https://github.com/EQEmu/Server/pull/2707)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-07
* Add DoAnim Overloads to Perl/Lua. ([#2627](https://github.com/EQEmu/Server/pull/2627)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-10
* Add DoAugmentSlotsMatch() to Perl/Lua. ([#2687](https://github.com/EQEmu/Server/pull/2687)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Add DoesAugmentFit() to Perl/Lua. ([#2688](https://github.com/EQEmu/Server/pull/2688)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-01
* Add Door Methods to Perl/Lua. ([#2724](https://github.com/EQEmu/Server/pull/2724)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-12
* Add EVENT_AA_BUY and EVENT_AA_GAIN to Perl/Lua. ([#2504](https://github.com/EQEmu/Server/pull/2504)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-05
* Add EVENT_BOT_CREATE to Perl/Lua ([#2713](https://github.com/EQEmu/Server/pull/2713)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-09
* Add EVENT_CAST_ON exports to EVENT_CAST and EVENT_CAST_BEGIN. ([#2051](https://github.com/EQEmu/Server/pull/2051)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-12
* Add EVENT_EQUIP_ITEM_CLIENT and EVENT_UNEQUIP_ITEM_CLIENT to Perl/Lua. ([#2015](https://github.com/EQEmu/Server/pull/2015)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-23
* Add EVENT_GM_COMMAND to Perl/Lua. ([#2634](https://github.com/EQEmu/Server/pull/2634)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-11
* Add EVENT_LEVEL_DOWN to Perl/Lua. ([#2620](https://github.com/EQEmu/Server/pull/2620)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-11
* Add EVENT_PAYLOAD to Perl/Lua. ([#2611](https://github.com/EQEmu/Server/pull/2611)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-04
* Add EVENT_SKILL_UP & EVENT_LANGUAGE_SKILL_UP to Perl/Lua ([#2076](https://github.com/EQEmu/Server/pull/2076)) ([nytmyr](https://github.com/nytmyr)) 2022-04-25
* Add Entity Variable Methods to Perl/Lua. ([#2609](https://github.com/EQEmu/Server/pull/2609)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-04
* Add Fling Overloads to Perl/Lua. ([#2622](https://github.com/EQEmu/Server/pull/2622)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-06
* Add GetAugmentIDsBySlotID() to Perl/Lua. ([#2673](https://github.com/EQEmu/Server/pull/2673)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-25
* Add GetAverageLevel() to Perl/Lua. ([#2524](https://github.com/EQEmu/Server/pull/2524)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add GetBotItem() and GetBotItemIDBySlot() to Perl/Lua. ([#2350](https://github.com/EQEmu/Server/pull/2350)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-31
* Add GetBotListByCharacterID() to Perl/Lua. ([#2069](https://github.com/EQEmu/Server/pull/2069)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-04-02
* Add GetBotListByClientName() Class Overload to Perl/Lua. ([#2577](https://github.com/EQEmu/Server/pull/2577)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-26
* Add GetBotListByClientName(client_name) to Perl/Lua. ([#2064](https://github.com/EQEmu/Server/pull/2064)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-23
* Add GetEnvironmentalDamageName() to Perl/Lua. ([#1964](https://github.com/EQEmu/Server/pull/1964)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-10
* Add GetGMStatus() to Perl/Lua. ([#2448](https://github.com/EQEmu/Server/pull/2448)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-09-28
* Add GetGuildPublicNote() to Perl/Lua. ([#2608](https://github.com/EQEmu/Server/pull/2608)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-04
* Add GetHealAmount() and GetSpellDamage() to Perl/Lua. ([#2165](https://github.com/EQEmu/Server/pull/2165)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-11
* Add GetLeader() and GetLeaderName() to Perl/Lua. ([#2701](https://github.com/EQEmu/Server/pull/2701)) ([Valorith](https://github.com/Valorith)) 2023-01-04
* Add GetLowestLevel() to Perl. ([#2517](https://github.com/EQEmu/Server/pull/2517)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-05
* Add GetRandomBot() to Perl/Lua ([#2543](https://github.com/EQEmu/Server/pull/2543)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-16
* Add GetRandomClient(), GetRandomMob() and GetRandomNPC() overloads to Perl/Lua. ([#2541](https://github.com/EQEmu/Server/pull/2541)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add GetRandomMob() and GetRandomNPC() to Perl/Lua. ([#2006](https://github.com/EQEmu/Server/pull/2006)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-17
* Add GetSkillDmgAmt() to Perl. ([#2365](https://github.com/EQEmu/Server/pull/2365)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-10
* Add GetUltimateOwner() to Perl/Lua. ([#2516](https://github.com/EQEmu/Server/pull/2516)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-05
* Add Goto Player Teleport Methods. ([#2379](https://github.com/EQEmu/Server/pull/2379)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-20
* Add Group/Raid Overloads to Perl/Lua. ([#2587](https://github.com/EQEmu/Server/pull/2587)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Add Group/Raid overloads to Perl/Lua. ([#2526](https://github.com/EQEmu/Server/pull/2526)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add HasBotSpellEntry() to Perl/Lua. ([#2563](https://github.com/EQEmu/Server/pull/2563)) ([Aeadoin](https://github.com/Aeadoin)) 2022-11-25
* Add Hotzone Methods to Perl/Lua. ([#2558](https://github.com/EQEmu/Server/pull/2558)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Add Instance ID/Version exports to EVENT_ZONE. ([#2502](https://github.com/EQEmu/Server/pull/2502)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-05
* Add Instance Methods to Perl/Lua. ([#2573](https://github.com/EQEmu/Server/pull/2573)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-26
* Add IsAttackAllowed() to Perl/Lua. ([#2672](https://github.com/EQEmu/Server/pull/2672)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-25
* Add IsRaining() and IsSnowing() to Perl/Lua. ([#2477](https://github.com/EQEmu/Server/pull/2477)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-14
* Add IsRareSpawn() to Perl/Lua. ([#2338](https://github.com/EQEmu/Server/pull/2338)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-30
* Add Lua handlers for zone controller events ([#2514](https://github.com/EQEmu/Server/pull/2514)) ([hgtw](https://github.com/hgtw)) 2022-11-05
* Add Marquee methods to Perl/Lua. ([#2544](https://github.com/EQEmu/Server/pull/2544)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-16
* Add MaxSkills() to Perl/Lua. ([#2621](https://github.com/EQEmu/Server/pull/2621)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-06
* Add Merchant Events to Perl/Lua. ([#2452](https://github.com/EQEmu/Server/pull/2452)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-09-28
* Add Mob Hate Methods to Perl/Lua. ([#2548](https://github.com/EQEmu/Server/pull/2548)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-16
* Add Overloads to MoveZone Methods in Perl/Lua. ([#2551](https://github.com/EQEmu/Server/pull/2551)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-22
* Add Owner methods to Perl/Lua. ([#2542](https://github.com/EQEmu/Server/pull/2542)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add Popup methods to Perl/Lua. ([#2533](https://github.com/EQEmu/Server/pull/2533)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add Proximity Range Methods to Perl/Lua. ([#2572](https://github.com/EQEmu/Server/pull/2572)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-26
* Add RandomizeFeature() overloads to Perl/Lua. ([#2532](https://github.com/EQEmu/Server/pull/2532)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add Recipe Methods ([#2393](https://github.com/EQEmu/Server/pull/2393)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-23
* Add ResetAlternateAdvancementRank() to Perl/Lua. ([#2510](https://github.com/EQEmu/Server/pull/2510)) ([hgtw](https://github.com/hgtw)) 2022-10-29
* Add ResetDecayTimer() to Perl/Lua. ([#2520](https://github.com/EQEmu/Server/pull/2520)) ([hgtw](https://github.com/hgtw)) 2022-11-06
* Add SendGMCommand() to Perl/Lua. ([#2527](https://github.com/EQEmu/Server/pull/2527)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add SendPath() to Perl/Lua. ([#2740](https://github.com/EQEmu/Server/pull/2740)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-15
* Add SignalAllBotsByOwnerName() to Perl/Lua. ([#2730](https://github.com/EQEmu/Server/pull/2730)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-13
* Add SplitMoney() with Client splitter to Perl. ([#2525](https://github.com/EQEmu/Server/pull/2525)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-14
* Add TaskSelector to Perl/Lua. ([#2177](https://github.com/EQEmu/Server/pull/2177)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-15
* Add Time String to Seconds Method to Perl/Lua. ([#2580](https://github.com/EQEmu/Server/pull/2580)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Add TrackNPC to Perl/Lua. ([#2272](https://github.com/EQEmu/Server/pull/2272)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-29
* Add WearChange Overloads to Perl/Lua. ([#2600](https://github.com/EQEmu/Server/pull/2600)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-01
* Add Zone Flag Methods to Perl/Lua. ([#2574](https://github.com/EQEmu/Server/pull/2574)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-26
* Add apis to end shared tasks ([#2521](https://github.com/EQEmu/Server/pull/2521)) ([hgtw](https://github.com/hgtw)) 2022-11-06
* Add caster_id and caster_level export to EVENT_CAST_ON in Perl/Lua. ([#2049](https://github.com/EQEmu/Server/pull/2049)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-11
* Add commify to Perl/Lua. ([#2099](https://github.com/EQEmu/Server/pull/2099)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-03
* Add inventory->CountItemEquippedByID(item_id) and inventory->HasItemEquippedByID(item_id) to Perl/Lua. ([#1963](https://github.com/EQEmu/Server/pull/1963)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-02-06
* Add missing methods/package.adds to Perl API. ([#2287](https://github.com/EQEmu/Server/pull/2287)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-05
* Add multiple inventory method short hands to client. ([#2078](https://github.com/EQEmu/Server/pull/2078)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-04-30
* Add option to Ignore Mods to CalcEXP ([#2704](https://github.com/EQEmu/Server/pull/2704)) ([Aeadoin](https://github.com/Aeadoin)) 2023-01-06
* Adjustment to depop_all function. ([#2595](https://github.com/EQEmu/Server/pull/2595)) ([fryguy503](https://github.com/fryguy503)) 2022-11-30
* Allow CreateInstance to be used without a Client initiator. ([#2399](https://github.com/EQEmu/Server/pull/2399)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-28
* Allow EVENT_ZONE to be parsed as non-zero to prevent zoning. ([#2052](https://github.com/EQEmu/Server/pull/2052)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-12
* Allow scripts to prevent door click ([#2327](https://github.com/EQEmu/Server/pull/2327)) ([hgtw](https://github.com/hgtw)) 2022-07-27
* Cleanup Proximity Events ([#2697](https://github.com/EQEmu/Server/pull/2697)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-02
* Cleanup Signal Methods in Perl/Lua. ([#2604](https://github.com/EQEmu/Server/pull/2604)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-04
* Expand Bot quest API functionality. ([#2096](https://github.com/EQEmu/Server/pull/2096)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-04
* Expand SaveGuardSpot ([#2258](https://github.com/EQEmu/Server/pull/2258)) ([fryguy503](https://github.com/fryguy503)) 2022-06-10
* Export corpse in EVENT_DEATH_COMPLETE ([#2519](https://github.com/EQEmu/Server/pull/2519)) ([hgtw](https://github.com/hgtw)) 2022-11-06
* Export killed XYZH to EVENT_DEATH_ZONE in Perl. ([#2050](https://github.com/EQEmu/Server/pull/2050)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-03-12
* Fix Lua Door/Object Create Methods. ([#2633](https://github.com/EQEmu/Server/pull/2633)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-12-11
* Fix Perl EVENT_HP double parsing in Spire. ([#2585](https://github.com/EQEmu/Server/pull/2585)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-11-27
* Fix lua task selector count when over max ([#2353](https://github.com/EQEmu/Server/pull/2353)) ([hgtw](https://github.com/hgtw)) 2022-07-31
* Fix missing arg in perl set_proximity ([#2291](https://github.com/EQEmu/Server/pull/2291)) ([hgtw](https://github.com/hgtw)) 2022-07-09
* Fix parameters in some Perl worldwide methods. ([#2224](https://github.com/EQEmu/Server/pull/2224)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-31
* Let HasQuestSub check encounters ([#2435](https://github.com/EQEmu/Server/pull/2435)) ([hgtw](https://github.com/hgtw)) 2022-09-20
* Perl Doors Fix. ([#2288](https://github.com/EQEmu/Server/pull/2288)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-05
* Perl Money Fixes. ([#2098](https://github.com/EQEmu/Server/pull/2098)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-04
* Send delivered task items in trade events ([#2518](https://github.com/EQEmu/Server/pull/2518)) ([hgtw](https://github.com/hgtw)) 2022-11-06
* Use Floating Point for CameraEffect Intensity ([#2337](https://github.com/EQEmu/Server/pull/2337)) ([hgtw](https://github.com/hgtw)) 2022-07-31
* Use binding library for perl apis ([#2216](https://github.com/EQEmu/Server/pull/2216)) ([hgtw](https://github.com/hgtw)) 2022-07-04
### Rules
* Add Backstab Rules ([#2666](https://github.com/EQEmu/Server/pull/2666)) ([Valorith](https://github.com/Valorith)) 2022-12-21
* Add Frontal Stun Immunity Rules. ([#2217](https://github.com/EQEmu/Server/pull/2217)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-07
* Add Keep Level on Death ([#2319](https://github.com/EQEmu/Server/pull/2319)) ([trentdm](https://github.com/trentdm)) 2022-07-30
* Add LDoN Loot Count Modifier Rule ([#2694](https://github.com/EQEmu/Server/pull/2694)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-01-03
* Add ManaOnDeath and EndurOnDeath ([#2661](https://github.com/EQEmu/Server/pull/2661)) ([fryguy503](https://github.com/fryguy503)) 2022-12-20
* Add Rule to Disable NPC Last Names. ([#2227](https://github.com/EQEmu/Server/pull/2227)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-04
* Add Rule to Enable Tells with #hideme ([#2358](https://github.com/EQEmu/Server/pull/2358)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-08-04
* Add Rule to allow Assassinate on non-Humanoid body types. ([#2331](https://github.com/EQEmu/Server/pull/2331)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-29
* Add Rule to allow Headshots on non-Humanoid body types. ([#2329](https://github.com/EQEmu/Server/pull/2329)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-07-29
* Add Rules to disable various item functionalities and cleanup data types. ([#2225](https://github.com/EQEmu/Server/pull/2225)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-06-01
* Add Spells:BuffsFadeOnDeath. ([#2200](https://github.com/EQEmu/Server/pull/2200)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Add Spells:IllusionsAlwaysPersist. ([#2199](https://github.com/EQEmu/Server/pull/2199)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-27
* Add Toggle for Warrior Shielding ([#2496](https://github.com/EQEmu/Server/pull/2496)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-10-22
* Add adjustment for zone forage. ([#2330](https://github.com/EQEmu/Server/pull/2330)) ([fryguy503](https://github.com/fryguy503)) 2022-07-30
* Add rule for NPC Level Based Buff Restrictions. ([#2708](https://github.com/EQEmu/Server/pull/2708)) ([noudess](https://github.com/noudess)) 2023-01-15
* Add rule to allow players to permanently save chat channels to database, up to a limit. ([#2706](https://github.com/EQEmu/Server/pull/2706)) ([Valorith](https://github.com/Valorith)) 2023-01-19
* Change TradeskillUp Rules to be Floats ([#2674](https://github.com/EQEmu/Server/pull/2674)) ([Aeadoin](https://github.com/Aeadoin)) 2022-12-25
* Cleanup all unused rules. ([#2184](https://github.com/EQEmu/Server/pull/2184)) ([Kinglykrab](https://github.com/Kinglykrab)) 2022-05-23
* Rule Gate Pet Zoning ([#2625](https://github.com/EQEmu/Server/pull/2625)) ([fryguy503](https://github.com/fryguy503)) 2022-12-07
* Rule to allow cap on % XP gain per kill ([#2667](https://github.com/EQEmu/Server/pull/2667)) ([Valorith](https://github.com/Valorith)) 2022-12-25
* Update logic checks everywhere for FVNoDropFlag. ([#2179](https://github.com/EQEmu/Server/pull/2179)) ([Quintinon](https://github.com/Quintinon)) 2022-07-30
### SQL
* Bugs Table Migration (#2602) ([#2559](https://github.com/EQEmu/Server/pull/2559)) ([joligario](https://github.com/joligario)) 2022-12-01
* Update 2023_01_15_merc_data.sql ([#2763](https://github.com/EQEmu/Server/pull/2763)) ([joligario](https://github.com/joligario)) 2023-01-20
### UCS
* Auto Client Reconnection ([#2154](https://github.com/EQEmu/Server/pull/2154)) ([Akkadius](https://github.com/Akkadius)) 2022-05-08
### Websocket
* Fix cpp20/gcc11 compile failure ([#2737](https://github.com/EQEmu/Server/pull/2737)) ([Akkadius](https://github.com/Akkadius)) 2023-01-15
### Zone Flags
* Use database connection, not content connection ([#2759](https://github.com/EQEmu/Server/pull/2759)) ([Akkadius](https://github.com/Akkadius)) 2023-01-19
+1
View File
@@ -23,6 +23,7 @@ IF(MSVC)
ADD_DEFINITIONS(-D_HAS_AUTO_PTR_ETC) # for Luabind on C++17
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
ELSE(MSVC)
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC)
+3 -3
View File
@@ -1,7 +1,7 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows x86) |Appveyor (Windows x64) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/v3utuu0dttm2cqd0?svg=true)](https://ci.appveyor.com/project/KimLS/server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp) |
| Drone (Linux x64) | Drone (Windows x64) |
|:---:|:---:|
|[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |
***
-21
View File
@@ -1,21 +0,0 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb C:\projects\eqemu\build\libs\zlibng\RelWithDebInfo\*.dll
appveyor PushArtifact build_x64-bots.zip
-21
View File
@@ -1,21 +0,0 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-no-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb C:\projects\eqemu\build\libs\zlibng\RelWithDebInfo\*.dll
appveyor PushArtifact build_x64-no-bots.zip
+115 -5
View File
@@ -3,13 +3,96 @@
#include "crash.h"
#include "strings.h"
#include "process/process.h"
#include "http/httplib.h"
#include "http/uri.h"
#include "json/json.h"
#include "version.h"
#include "eqemu_config.h"
#include "serverinfo.h"
#include "rulesys.h"
#include "platform.h"
#include <cstdio>
#include <vector>
#if WINDOWS
#define popen _popen
#endif
void SendCrashReport(const std::string &crash_report)
{
// can configure multiple endpoints if need be
std::vector<std::string> endpoints = {
"http://spire.akkadius.com/api/v1/analytics/server-crash-report",
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
auto config = EQEmuConfig::get();
for (auto &e: endpoints) {
uri u(e);
std::string base_url = fmt::format("{}://{}", u.get_scheme(), u.get_host());
if (u.get_port()) {
base_url += fmt::format(":{}", u.get_port());
}
// client
httplib::Client r(base_url);
r.set_connection_timeout(1, 0);
r.set_read_timeout(1, 0);
r.set_write_timeout(1, 0);
httplib::Headers headers = {
{"Content-Type", "application/json"}
};
// os info
auto os = EQ::GetOS();
auto cpus = EQ::GetCPUs();
auto process_id = EQ::GetPID();
auto rss = EQ::GetRSS() / 1048576.0;
auto uptime = static_cast<uint32>(EQ::GetUptime());
// payload
Json::Value p;
p["platform_name"] = GetPlatformName();
p["crash_report"] = crash_report;
p["server_version"] = CURRENT_VERSION;
p["compile_date"] = COMPILE_DATE;
p["compile_time"] = COMPILE_TIME;
p["server_name"] = config->LongName;
p["server_short_name"] = config->ShortName;
p["uptime"] = uptime;
p["os_machine"] = os.machine;
p["os_release"] = os.release;
p["os_version"] = os.version;
p["os_sysname"] = os.sysname;
p["process_id"] = process_id;
p["rss_memory"] = rss;
p["cpus"] = cpus.size();
p["origination_info"] = "";
if (!LogSys.origination_info.zone_short_name.empty()) {
p["origination_info"] = fmt::format(
"{} ({}) instance_id [{}]",
LogSys.origination_info.zone_short_name,
LogSys.origination_info.zone_long_name,
LogSys.origination_info.instance_id
);
}
std::stringstream payload;
payload << p;
if (auto res = r.Post(e, payload.str(), "application/json")) {
if (res->status == 200) {
LogInfo("Sent crash report");
}
else {
LogError("Failed to send crash report to [{}]", e);
}
}
}
}
#if defined(_WINDOWS) && defined(CRASH_LOGGING)
#include "StackWalker.h"
@@ -21,22 +104,30 @@ public:
EQEmuStackWalker(DWORD dwProcessId, HANDLE hProcess) : StackWalker(dwProcessId, hProcess) { }
virtual void OnOutput(LPCSTR szText) {
char buffer[4096];
for(int i = 0; i < 4096; ++i) {
if(szText[i] == 0) {
for (int i = 0; i < 4096; ++i) {
if (szText[i] == 0) {
buffer[i] = '\0';
break;
}
if(szText[i] == '\n' || szText[i] == '\r') {
if (szText[i] == '\n' || szText[i] == '\r') {
buffer[i] = ' ';
} else {
}
else {
buffer[i] = szText[i];
}
}
std::string line = buffer;
_lines.push_back(line);
Log(Logs::General, Logs::Crash, buffer);
StackWalker::OnOutput(szText);
}
const std::vector<std::string>& const GetLines() { return _lines; }
private:
std::vector<std::string> _lines;
};
LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
@@ -110,7 +201,20 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
if(EXCEPTION_STACK_OVERFLOW != ExceptionInfo->ExceptionRecord->ExceptionCode)
{
EQEmuStackWalker sw; sw.ShowCallstack(GetCurrentThread(), ExceptionInfo->ContextRecord);
EQEmuStackWalker sw;
sw.ShowCallstack(GetCurrentThread(), ExceptionInfo->ContextRecord);
if (RuleB(Analytics, CrashReporting)) {
std::string crash_report;
auto& lines = sw.GetLines();
for (auto& line : lines) {
crash_report += line;
crash_report += "\n";
}
SendCrashReport(crash_report);
}
}
return EXCEPTION_EXECUTE_HANDLER;
@@ -181,12 +285,18 @@ void print_trace()
}
std::ifstream input(temp_output_file);
std::string crash_report;
for (std::string line; getline(input, line);) {
LogCrash("{}", line);
crash_report += fmt::format("{}\n", line);
}
std::remove(temp_output_file.c_str());
if (RuleB(Analytics, CrashReporting)) {
SendCrashReport(crash_report);
}
exit(1);
}
+3 -2
View File
@@ -476,10 +476,11 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertCorpseDeblob();
RuleManager::Instance()->LoadRules(this, "default", false);
auto *r = RuleManager::Instance();
r->LoadRules(this, "default", false);
if (!RuleB(Bots, Enabled) && DoesTableExist("bot_data")) {
LogInfo("Bot tables found but rule not enabled, enabling");
RuleManager::Instance()->SetRule("Bots:Enabled", "true", this, true, true);
r->SetRule("Bots:Enabled", "true", this, true, true);
}
/* Run EQEmu Server script (Checks for database updates) */
+5
View File
@@ -79,6 +79,8 @@
#define ANIM_DEATH 0x73
#define ANIM_LOOT 0x69
constexpr int16 RECAST_TYPE_UNLINKED_ITEM = -1;
typedef enum {
eaStanding = 0,
eaSitting, //1
@@ -1026,4 +1028,7 @@ enum ZoningMessage : int8
ZoneNoExperience = -7
};
#define ALT_CURRENCY_ID_RADIANT 4
#define ALT_CURRENCY_ID_EBON 5
#endif /*COMMON_EQ_CONSTANTS_H*/
+13 -11
View File
@@ -29,7 +29,7 @@
#include "textures.h"
static const uint32 BUFF_COUNT = 25;
static const uint32 BUFF_COUNT = 42;
static const uint32 PET_BUFF_COUNT = 30;
static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
@@ -3632,17 +3632,19 @@ struct LevelAppearance_Struct { //Sends a little graphic on level up
};
struct MerchantList {
uint32 id;
uint32 slot;
uint32 item;
int16 faction_required;
int8 level_required;
uint16 alt_currency_cost;
uint32 classes_required;
uint8 probability;
uint32 id;
uint32 slot;
uint32 item;
int16 faction_required;
int8 level_required;
uint8 min_status;
uint8 max_status;
uint16 alt_currency_cost;
uint32 classes_required;
uint8 probability;
std::string bucket_name;
std::string bucket_value;
uint8 bucket_comparison;
uint8 bucket_comparison;
};
struct TempMerchantList {
@@ -4545,7 +4547,7 @@ struct ItemVerifyReply_Struct {
struct ItemRecastDelay_Struct {
/*000*/ uint32 recast_delay; // in seconds
/*004*/ uint32 recast_type;
/*008*/ uint32 unknown008;
/*008*/ bool ignore_casting_requirement; //Ignores recast times allows items to be reset?
/*012*/
};
+17 -5
View File
@@ -358,15 +358,27 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return false;
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) {
if (
(
!GetItem(slot) &&
m_item->AugSlotVisible[slot]
) &&
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
) {
return true;
}
return false;
return false;
}
// Retrieve item inside container
+2 -2
View File
@@ -101,8 +101,8 @@ namespace EQ
//
bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
int8 AvailableAugmentSlot(int32 augment_type) const;
bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
@@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseMerchantlistRepository {
public:
struct Merchantlist {
@@ -24,6 +25,8 @@ public:
int32_t item;
int16_t faction_required;
uint8_t level_required;
uint8_t min_status;
uint8_t max_status;
uint16_t alt_currency_cost;
int32_t classes_required;
int32_t probability;
@@ -49,6 +52,8 @@ public:
"item",
"faction_required",
"level_required",
"min_status",
"max_status",
"alt_currency_cost",
"classes_required",
"probability",
@@ -70,6 +75,8 @@ public:
"item",
"faction_required",
"level_required",
"min_status",
"max_status",
"alt_currency_cost",
"classes_required",
"probability",
@@ -125,6 +132,8 @@ public:
e.item = 0;
e.faction_required = -100;
e.level_required = 0;
e.min_status = 0;
e.max_status = 255;
e.alt_currency_cost = 0;
e.classes_required = 65535;
e.probability = 100;
@@ -160,8 +169,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
merchantlist_id
)
);
@@ -175,16 +185,18 @@ public:
e.item = static_cast<int32_t>(atoi(row[2]));
e.faction_required = static_cast<int16_t>(atoi(row[3]));
e.level_required = static_cast<uint8_t>(strtoul(row[4], nullptr, 10));
e.alt_currency_cost = static_cast<uint16_t>(strtoul(row[5], nullptr, 10));
e.classes_required = static_cast<int32_t>(atoi(row[6]));
e.probability = static_cast<int32_t>(atoi(row[7]));
e.bucket_name = row[8] ? row[8] : "";
e.bucket_value = row[9] ? row[9] : "";
e.bucket_comparison = static_cast<uint8_t>(strtoul(row[10], nullptr, 10));
e.min_expansion = static_cast<int8_t>(atoi(row[11]));
e.max_expansion = static_cast<int8_t>(atoi(row[12]));
e.content_flags = row[13] ? row[13] : "";
e.content_flags_disabled = row[14] ? row[14] : "";
e.min_status = static_cast<uint8_t>(strtoul(row[5], nullptr, 10));
e.max_status = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
e.alt_currency_cost = static_cast<uint16_t>(strtoul(row[7], nullptr, 10));
e.classes_required = static_cast<int32_t>(atoi(row[8]));
e.probability = static_cast<int32_t>(atoi(row[9]));
e.bucket_name = row[10] ? row[10] : "";
e.bucket_value = row[11] ? row[11] : "";
e.bucket_comparison = static_cast<uint8_t>(strtoul(row[12], nullptr, 10));
e.min_expansion = static_cast<int8_t>(atoi(row[13]));
e.max_expansion = static_cast<int8_t>(atoi(row[14]));
e.content_flags = row[15] ? row[15] : "";
e.content_flags_disabled = row[16] ? row[16] : "";
return e;
}
@@ -223,16 +235,18 @@ public:
v.push_back(columns[2] + " = " + std::to_string(e.item));
v.push_back(columns[3] + " = " + std::to_string(e.faction_required));
v.push_back(columns[4] + " = " + std::to_string(e.level_required));
v.push_back(columns[5] + " = " + std::to_string(e.alt_currency_cost));
v.push_back(columns[6] + " = " + std::to_string(e.classes_required));
v.push_back(columns[7] + " = " + std::to_string(e.probability));
v.push_back(columns[8] + " = '" + Strings::Escape(e.bucket_name) + "'");
v.push_back(columns[9] + " = '" + Strings::Escape(e.bucket_value) + "'");
v.push_back(columns[10] + " = " + std::to_string(e.bucket_comparison));
v.push_back(columns[11] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[12] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[13] + " = '" + Strings::Escape(e.content_flags) + "'");
v.push_back(columns[14] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
v.push_back(columns[5] + " = " + std::to_string(e.min_status));
v.push_back(columns[6] + " = " + std::to_string(e.max_status));
v.push_back(columns[7] + " = " + std::to_string(e.alt_currency_cost));
v.push_back(columns[8] + " = " + std::to_string(e.classes_required));
v.push_back(columns[9] + " = " + std::to_string(e.probability));
v.push_back(columns[10] + " = '" + Strings::Escape(e.bucket_name) + "'");
v.push_back(columns[11] + " = '" + Strings::Escape(e.bucket_value) + "'");
v.push_back(columns[12] + " = " + std::to_string(e.bucket_comparison));
v.push_back(columns[13] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[14] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[15] + " = '" + Strings::Escape(e.content_flags) + "'");
v.push_back(columns[16] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -259,6 +273,8 @@ public:
v.push_back(std::to_string(e.item));
v.push_back(std::to_string(e.faction_required));
v.push_back(std::to_string(e.level_required));
v.push_back(std::to_string(e.min_status));
v.push_back(std::to_string(e.max_status));
v.push_back(std::to_string(e.alt_currency_cost));
v.push_back(std::to_string(e.classes_required));
v.push_back(std::to_string(e.probability));
@@ -303,6 +319,8 @@ public:
v.push_back(std::to_string(e.item));
v.push_back(std::to_string(e.faction_required));
v.push_back(std::to_string(e.level_required));
v.push_back(std::to_string(e.min_status));
v.push_back(std::to_string(e.max_status));
v.push_back(std::to_string(e.alt_currency_cost));
v.push_back(std::to_string(e.classes_required));
v.push_back(std::to_string(e.probability));
@@ -351,16 +369,18 @@ public:
e.item = static_cast<int32_t>(atoi(row[2]));
e.faction_required = static_cast<int16_t>(atoi(row[3]));
e.level_required = static_cast<uint8_t>(strtoul(row[4], nullptr, 10));
e.alt_currency_cost = static_cast<uint16_t>(strtoul(row[5], nullptr, 10));
e.classes_required = static_cast<int32_t>(atoi(row[6]));
e.probability = static_cast<int32_t>(atoi(row[7]));
e.bucket_name = row[8] ? row[8] : "";
e.bucket_value = row[9] ? row[9] : "";
e.bucket_comparison = static_cast<uint8_t>(strtoul(row[10], nullptr, 10));
e.min_expansion = static_cast<int8_t>(atoi(row[11]));
e.max_expansion = static_cast<int8_t>(atoi(row[12]));
e.content_flags = row[13] ? row[13] : "";
e.content_flags_disabled = row[14] ? row[14] : "";
e.min_status = static_cast<uint8_t>(strtoul(row[5], nullptr, 10));
e.max_status = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
e.alt_currency_cost = static_cast<uint16_t>(strtoul(row[7], nullptr, 10));
e.classes_required = static_cast<int32_t>(atoi(row[8]));
e.probability = static_cast<int32_t>(atoi(row[9]));
e.bucket_name = row[10] ? row[10] : "";
e.bucket_value = row[11] ? row[11] : "";
e.bucket_comparison = static_cast<uint8_t>(strtoul(row[12], nullptr, 10));
e.min_expansion = static_cast<int8_t>(atoi(row[13]));
e.max_expansion = static_cast<int8_t>(atoi(row[14]));
e.content_flags = row[15] ? row[15] : "";
e.content_flags_disabled = row[16] ? row[16] : "";
all_entries.push_back(e);
}
@@ -390,16 +410,18 @@ public:
e.item = static_cast<int32_t>(atoi(row[2]));
e.faction_required = static_cast<int16_t>(atoi(row[3]));
e.level_required = static_cast<uint8_t>(strtoul(row[4], nullptr, 10));
e.alt_currency_cost = static_cast<uint16_t>(strtoul(row[5], nullptr, 10));
e.classes_required = static_cast<int32_t>(atoi(row[6]));
e.probability = static_cast<int32_t>(atoi(row[7]));
e.bucket_name = row[8] ? row[8] : "";
e.bucket_value = row[9] ? row[9] : "";
e.bucket_comparison = static_cast<uint8_t>(strtoul(row[10], nullptr, 10));
e.min_expansion = static_cast<int8_t>(atoi(row[11]));
e.max_expansion = static_cast<int8_t>(atoi(row[12]));
e.content_flags = row[13] ? row[13] : "";
e.content_flags_disabled = row[14] ? row[14] : "";
e.min_status = static_cast<uint8_t>(strtoul(row[5], nullptr, 10));
e.max_status = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
e.alt_currency_cost = static_cast<uint16_t>(strtoul(row[7], nullptr, 10));
e.classes_required = static_cast<int32_t>(atoi(row[8]));
e.probability = static_cast<int32_t>(atoi(row[9]));
e.bucket_name = row[10] ? row[10] : "";
e.bucket_value = row[11] ? row[11] : "";
e.bucket_comparison = static_cast<uint8_t>(strtoul(row[12], nullptr, 10));
e.min_expansion = static_cast<int8_t>(atoi(row[13]));
e.max_expansion = static_cast<int8_t>(atoi(row[14]));
e.content_flags = row[15] ? row[15] : "";
e.content_flags_disabled = row[16] ? row[16] : "";
all_entries.push_back(e);
}
+10 -1
View File
@@ -385,7 +385,16 @@ void RuleManager::_SaveRule(Database *db, RuleType type, uint16 index) {
e.rule_value = rule_value;
e.notes = rule_notes;
RuleValuesRepository::UpdateOne(*db, e);
db->QueryDatabase(
fmt::format(
"UPDATE rule_values SET rule_value = '{}', notes = '{}' WHERE ruleset_id = {} AND rule_name = '{}'",
rule_value,
Strings::Escape(rule_notes),
e.ruleset_id,
e.rule_name
)
);
return;
}
+9
View File
@@ -200,6 +200,7 @@ RULE_INT(Character, ExperiencePercentCapPerKill, -1, "Caps the percentage of exp
RULE_BOOL(Character, EnableGroupEXPModifier, true, "Enable or disable the group experience modifier based on number of players in group, default is true")
RULE_REAL(Character, GroupMemberEXPModifier, 0.2, "Sets the group experience modifier per members between 2 and 5, default is 0.2")
RULE_REAL(Character, FullGroupEXPModifier, 2.16, "Sets the group experience modifier for a full group, default is 2.16")
RULE_BOOL(Character, IgnoreLevelBasedHasteCaps, false, "Ignores hard coded level based haste caps.")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -317,6 +318,7 @@ RULE_BOOL(Map, FixPathingZOnSendTo, false, "Try to repair Z coordinates in the S
RULE_BOOL(Map, FixZWhenPathing, true, "Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)")
RULE_REAL(Map, DistanceCanTravelBeforeAdjustment, 10.0, "Distance a mob can path before FixZ is called, depends on FixZWhenPathing")
RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)")
RULE_BOOL(Map, MobPathingVisualDebug, false, "Displays nodes in pathing points in realtime to help with visual debugging")
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply")
RULE_INT(Map, FindBestZHeightAdjust, 1, "Adds this to the current Z before seeking the best Z position")
RULE_CATEGORY_END()
@@ -583,6 +585,7 @@ RULE_INT(Range, SongMessages, 75, "The packet range in which song messages are s
RULE_INT(Range, ClientPositionUpdates, 300, "Distance in which the own changed position is communicated to other clients")
RULE_INT(Range, CriticalDamage, 80, "The packet range in which critical hit messages are sent")
RULE_INT(Range, MobCloseScanDistance, 600, "Close scan distance")
RULE_INT(Range, MaxDistanceToClickDoors, 100, "Max distance that a client can click a door from (Client says 'You can't reach that' at roughly 25-50 for most doors)")
RULE_CATEGORY_END()
RULE_CATEGORY(Bots)
@@ -623,6 +626,7 @@ RULE_BOOL(Chat, EnableVoiceMacros, true, "Enable voice macros")
RULE_BOOL(Chat, EnableMailKeyIPVerification, true, "Setting whether the authenticity of the client should be verified via its IP address when accessing the InGame mailbox")
RULE_BOOL(Chat, EnableAntiSpam, true, "Enable anti-spam system for chat")
RULE_BOOL(Chat, SuppressCommandErrors, false, "Do not suppress command errors by default")
RULE_BOOL(Chat, ChannelsIgnoreNameFilter, false, "Ignore name filtering when creating new chat channels")
RULE_INT(Chat, MaxPermanentPlayerChannels, 0, "Maximum number of permanent chat channels a player can make. Default 0.")
RULE_INT(Chat, MinStatusToBypassAntiSpam, 100, "Minimum status to bypass the anti-spam system")
RULE_INT(Chat, MinimumMessagesPerInterval, 4, "Minimum number of chat messages allowed per interval. The karma value is added to this value")
@@ -744,6 +748,7 @@ RULE_BOOL(Inventory, DeleteTransformationMold, true, "False if you want mold to
RULE_BOOL(Inventory, AllowAnyWeaponTransformation, false, "Weapons can use any weapon transformation")
RULE_BOOL(Inventory, TransformSummonedBags, false, "Transforms summoned bags into disenchanted ones instead of deleting")
RULE_BOOL(Inventory, AllowMultipleOfSameAugment, false, "Allows multiple of the same augment to be placed in an item via #augmentitem or MQ2, set to true to allow")
RULE_INT(Inventory, AlternateAugmentationSealer, 53, "Allows RoF+ clients to augment items from a special container type")
RULE_CATEGORY_END()
RULE_CATEGORY(Client)
@@ -766,6 +771,10 @@ RULE_INT(Faction, DubiouslyFactionMinimum, -500, "Minimum faction for dubiously"
RULE_INT(Faction, ThreateninglyFactionMinimum, -750, "Minimum faction for threateningly")
RULE_CATEGORY_END()
RULE_CATEGORY(Analytics)
RULE_BOOL(Analytics, CrashReporting, true, "Automatic crash reporting analytics for EQEmu Server developers")
RULE_CATEGORY_END()
RULE_CATEGORY(Logging)
RULE_BOOL(Logging, PrintFileFunctionAndLine, false, "Ex: [World Server] [net.cpp::main:309] Loading variables...")
RULE_BOOL(Logging, WorldGMSayLogging, true, "Relay worldserver logging to zone processes via GM say output")
+4
View File
@@ -143,6 +143,10 @@ bool ServerEventScheduler::ValidateDatabaseConnection()
// this helps inform decisions to tell all zones to reload their events
bool ServerEventScheduler::CheckIfEventsChanged()
{
if (!m_database) {
return false;
}
auto events = ServerScheduledEventsRepository::GetWhere(*m_database, "deleted_at is null");
// first check if the size changed, if it did this is the easiest step
+6 -2
View File
@@ -721,10 +721,14 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
inst->SetCharges(charges);
if (item->RecastDelay) {
if (timestamps.count(item->RecastType))
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->RecastType)) {
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
else
} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
inst->SetRecastTimestamp(timestamps.at(item->ID));
}
else {
inst->SetRecastTimestamp(0);
}
}
if (item->IsClassCommon()) {
+20
View File
@@ -763,3 +763,23 @@ std::string Strings::Random(size_t length)
std::generate_n(str.begin(), length, randchar);
return str;
}
// a wrapper for stoi which will return a fallback if the string
// fails to cast to a number
int Strings::ToInt(const std::string &s, int fallback)
{
return Strings::IsNumber(s) ? std::stoi(s) : fallback;
}
std::string Strings::RemoveNumbers(std::string s)
{
int current = 0;
for (int i = 0; i < s.length(); i++) {
if (!isdigit(s[i])) {
s[current] = s[i];
current++;
}
}
return s.substr(0, current);
}
+2
View File
@@ -86,7 +86,9 @@ class Strings {
public:
static bool Contains(std::vector<std::string> container, std::string element);
static bool Contains(const std::string& subject, const std::string& search);
static int ToInt(const std::string &s, int fallback = 0);
static bool IsNumber(const std::string &s);
static std::string RemoveNumbers(std::string s);
static bool IsFloat(const std::string &s);
static const std::string ToLower(std::string s);
static const std::string ToUpper(std::string s);
+15 -15
View File
@@ -18,14 +18,22 @@
*
*/
#ifndef _EQEMU_VERSION_H
#define _EQEMU_VERSION_H
#ifndef EQEMU_VERSION_H
#define EQEMU_VERSION_H
#define LOGIN_VERSION "0.8.0"
#define EQEMU_PROTOCOL_VERSION "0.3.10"
#define CURRENT_VERSION "2.0"
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.3.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
#ifndef WIN32
#define LAST_MODIFIED __TIME__
#else
#define LAST_MODIFIED __TIMESTAMP__
#endif
/**
* Every time a Database SQL is added to Github increment CURRENT_BINARY_DATABASE_VERSION
@@ -34,16 +42,8 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9217
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9036
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
#ifndef WIN32
#define LAST_MODIFIED __TIME__
#else
#define LAST_MODIFIED __TIMESTAMP__
#endif
#define CURRENT_BINARY_DATABASE_VERSION 9219
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9037
#endif
+8
View File
@@ -0,0 +1,8 @@
{
"name": "eqemu-server",
"version": "22.3.0",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
}
}
+1 -1
View File
@@ -78,7 +78,7 @@ ChatChannel *ChatChannelList::CreateChannel(
{
uint8 max_perm_player_channels = RuleI(Chat, MaxPermanentPlayerChannels);
if (!database.CheckChannelNameFilter(name)) {
if (!RuleB(Chat, ChannelsIgnoreNameFilter) && !database.CheckChannelNameFilter(name)) {
if (!(owner == SYSTEM_OWNER)) {
return nullptr;
}
+4 -2
View File
@@ -224,8 +224,10 @@ bool UCSDatabase::GetVariable(const char *varname, char *varvalue, uint16 varval
bool UCSDatabase::LoadChatChannels()
{
LoadFilteredNamesFromDB();
{
if (!RuleB(Chat, ChannelsIgnoreNameFilter)) {
LoadFilteredNamesFromDB();
}
LoadReservedNamesFromDB();
LogInfo("Loading chat channels from the database");
+31
View File
@@ -0,0 +1,31 @@
#!/bin/bash
set -x
sudo chown eqemu:eqemu /drone/src/ * -R
sudo chown eqemu:eqemu /home/eqemu/.ccache/ * -R
git submodule init && git submodule update
perl utils/scripts/build/tag-version.pl
mkdir -p build && cd build && cmake -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="-Os" -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
curl https://raw.githubusercontent.com/Akkadius/eqemu-install-v2/master/eqemu_config.json --output eqemu_config.json
./bin/tests
# shellcheck disable=SC2164
cd /drone/src/
chmod +x ./utils/scripts/build/should-release/should-release
./utils/scripts/build/should-release/should-release || exit
rm ./build/bin/*.a
zip -j eqemu-server-linux-x64.zip ./build/bin/*
# shellcheck disable=SC2010
ls -lsh | grep zip
sudo apt-get update && sudo apt-get install -y rclone
rclone config create remote ftp env_auth true > /dev/null
rclone copy eqemu-server-linux-x64.zip remote: 2>&1
rclone ls remote: 2>&1
+24
View File
@@ -0,0 +1,24 @@
#############################################
# debian
#############################################
FROM debian:11-slim
#############################################
# basics
#############################################
RUN apt-get update && apt-get install -y \
rclone \
git \
make \
jq \
wget \
curl
#############################################
# node
#############################################
RUN curl -sL https://deb.nodesource.com/setup_14.x | bash && \
apt-get update && apt-get install -y nodejs && rm -rf /var/lib/apt/lists/*
RUN npm install -g gh-release
+16
View File
@@ -0,0 +1,16 @@
module should-release
go 1.18
require (
github.com/google/go-github/v41 v41.0.0
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be
)
require (
github.com/golang/protobuf v1.3.2 // indirect
github.com/google/go-querystring v1.1.0 // indirect
golang.org/x/crypto v0.0.0-20210817164053-32db794688a5 // indirect
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110 // indirect
google.golang.org/appengine v1.6.7 // indirect
)
+29
View File
@@ -0,0 +1,29 @@
github.com/golang/protobuf v1.3.1/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.2 h1:6nsPYzhq5kReh6QImI3k5qWzO4PEbvbIW2cwSfR/6xs=
github.com/golang/protobuf v1.3.2/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/google/go-cmp v0.5.2/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.6 h1:BKbKCqvP6I+rmFHt06ZmyQtvB8xAkWdhFyr0ZUNZcxQ=
github.com/google/go-cmp v0.5.6/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-github/v41 v41.0.0 h1:HseJrM2JFf2vfiZJ8anY2hqBjdfY1Vlj/K27ueww4gg=
github.com/google/go-github/v41 v41.0.0/go.mod h1:XgmCA5H323A9rtgExdTcnDkcqp6S30AVACCBDOonIxg=
github.com/google/go-querystring v1.1.0 h1:AnCroh3fv4ZBgVIf1Iwtovgjaw/GiKJo8M8yD/fhyJ8=
github.com/google/go-querystring v1.1.0/go.mod h1:Kcdr2DB4koayq7X8pmAG4sNG59So17icRSOU623lUBU=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210817164053-32db794688a5 h1:HWj/xjIHfjYU5nVXpTM0s39J9CbLn7Cc5a7IC5rwsMQ=
golang.org/x/crypto v0.0.0-20210817164053-32db794688a5/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110 h1:qWPm9rbaAMKs8Bq/9LRpbMqxWRVUAQwMI9fVrssnTfw=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be h1:vEDujvNQGv4jgYKudGeI/+DAX4Jffq6hpD55MmoEvKs=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/appengine v1.6.7 h1:FZR1q0exgwxzPzp/aF+VccGrSfxfPpkBqjIIEq3ru6c=
google.golang.org/appengine v1.6.7/go.mod h1:8WjMMxjGQR8xUklV/ARdw2HLXBOI7O7uCIDZVag1xfc=
+101
View File
@@ -0,0 +1,101 @@
package main
import (
"context"
"encoding/json"
"errors"
"fmt"
"github.com/google/go-github/v41/github"
"golang.org/x/oauth2"
"log"
"net/http"
"os"
"os/exec"
"path/filepath"
"strings"
)
type PackageJson struct {
Name string `json:"name"`
Version string `json:"version"`
Repository struct {
Type string `json:"type"`
URL string `json:"url"`
} `json:"repository"`
}
func main() {
// get latest release from github
client := github.NewClient(nil)
if len(os.Getenv("GITHUB_TOKEN")) > 0 {
ts := oauth2.StaticTokenSource(
&oauth2.Token{AccessToken: os.Getenv("GITHUB_TOKEN")},
)
tc := &http.Client{
Transport: &oauth2.Transport{
Source: ts,
},
}
client = github.NewClient(tc)
}
release, _, err := client.Repositories.GetLatestRelease(context.Background(), "EQEmu", "Server")
if err != nil {
log.Println(err)
os.Exit(1)
}
version := strings.ReplaceAll(*release.TagName, "v", "")
// get current version from package.json
currentLevel := filepath.Join("./package.json")
packageJsonFile := currentLevel
if _, err := os.Stat(currentLevel); errors.Is(err, os.ErrNotExist) {
packageJsonFile = ""
// this is only really needed when developing this binary
walkUpToRoot := filepath.Join("../../../../package.json")
if _, err := os.Stat(walkUpToRoot); err == nil {
// path/to/whatever exists
packageJsonFile = walkUpToRoot
}
}
out, err := exec.Command("git", "rev-parse", "--abbrev-ref", "HEAD").Output()
if err != nil {
log.Fatal(err)
}
currentBranch := strings.TrimSpace(string(out))
if currentBranch != "master" {
fmt.Printf("Not on master, no need to release\n")
fmt.Printf("Exiting code 78 to halt pipeline steps gracefully\n")
os.Exit(78)
}
if len(os.Getenv("RCLONE_FTP_PASS")) == 0 {
fmt.Printf("Missing RCLONE_FTP_PASS no need to deploy\n")
fmt.Printf("Exiting code 78 to halt pipeline steps gracefully\n")
os.Exit(78)
}
if len(os.Getenv("GH_RELEASE_GITHUB_API_TOKEN")) == 0 {
fmt.Printf("Missing GH_RELEASE_GITHUB_API_TOKEN no need to deploy\n")
fmt.Printf("Exiting code 78 to halt pipeline steps gracefully\n")
os.Exit(78)
}
if len(packageJsonFile) == 0 {
fmt.Printf("Could not find package.json\n")
os.Exit(1)
}
packageJson, err := os.ReadFile(packageJsonFile)
var p PackageJson
_ = json.Unmarshal(packageJson, &p)
// version compare
if p.Version == version {
fmt.Printf("Version [%v] already exists. No need to release\n", version)
fmt.Printf("Exiting code 78 to halt pipeline steps gracefully\n")
os.Exit(78)
}
}
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+61
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@@ -0,0 +1,61 @@
#!/usr/bin/perl
use strict;
use warnings FATAL => 'all';
open my $fh, '<', './package.json' or die "Can't open file $!";
my $package_json = do {
local $/;
<$fh>
};
my $version = "";
sub trim($)
{
my $string = shift;
$string =~ s/^\s+//;
$string =~ s/\s+$//;
return $string;
}
# manually parse because we can't guarantee json module is available
# it's jank but it's quick and dirty
# this is only used in the build pipeline
foreach my $line (split("\n", $package_json)) {
if ($line =~ /version/i) {
$version = $line;
$version =~ s/version//g;
$version =~ s/://g;
$version =~ s/"//g;
$version =~ s/,//g;
$version = trim($version);
}
}
print "Version is [" . $version . "]\n";
# server version file
my $version_file_name = "./common/version.h";
open my $vfh, '<', $version_file_name or die "Can't open file $!";
my $version_file = do {
local $/;
<$vfh>
};
# write new version
my $new_version_file = "";
foreach my $line (split("\n", $version_file)) {
if ($line =~ /CURRENT_VERSION/i) {
my @s = split("\"", $line);
if ($#s == 2) {
$line =~ s/$s[1]/$version/g;
}
}
$new_version_file .= $line . "\n";
}
open(my $wfh, '>', $version_file_name) or die "Could not open file '$version_file_name' $!";
print $wfh $new_version_file;
close $wfh;
print $new_version_file;
+49
View File
@@ -0,0 +1,49 @@
try
{
$cwd = Get-Location
Set-Location -Path "$cwd"
git submodule init
git submodule update
if (![System.IO.Directory]::Exists("$cwd\win-build-x64"))
{
Write-Information -MessageData "Creating build x64 folder" -InformationAction Continue
New-Item -Path "$cwd\win-build-x64" -ItemType Directory
}
perl .\utils\scripts\build\tag-version.pl
Write-Information -MessageData "Creating build x64" -InformationAction Continue
Set-Location -Path "$cwd\win-build-x64"
cmake -Wno-dev -G "Visual Studio 17 2022" -A x64 -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_ZLIB=ON "$cwd"
cmake --build . --config RelWithDebInfo --clean-first
Set-Location -Path "$cwd"
.\utils\scripts\build\should-release\should-release.exe; if ($LASTEXITCODE -ne 0) { exit }
# trim some fat
del $cwd\win-build-x64\bin\RelWithDebInfo\export_client_files.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\import_client_files.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\shared_memory.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\queryserv.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\eqlaunch.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\cppunit.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\tests.pdb
del $cwd\win-build-x64\bin\RelWithDebInfo\tests.exe
7z a eqemu-server-windows-x64.zip $cwd\win-build-x64\bin\RelWithDebInfo\*.exe $cwd\win-build-x64\bin\RelWithDebInfo\*.dll $cwd\win-build-x64\bin\RelWithDebInfo\*.pdb $cwd\win-build-x64\libs\zlibng\RelWithDebInfo\*.dll $cwd\win-build-x64\libs\zlibng\RelWithDebInfo\*.pdb
dir *.zip
rclone config create remote ftp env_auth true
rclone copy eqemu-server-windows-x64.zip remote: 2>&1
rclone ls remote: 2>&1
}
catch
{
Write-Host ("Caught signal to end")
Write-Host $_
}
+19 -3
View File
@@ -963,9 +963,6 @@ sub fetch_utility_scripts
sub setup_bots
{
if ($OS eq "Windows") {
fetch_latest_windows_appveyor_bots();
}
if ($OS eq "Linux") {
build_linux_source("bots");
}
@@ -1202,6 +1199,25 @@ sub get_mysql_path
}
}
}
if ($path eq "") {
my @files;
my $start_dir = trim(`echo %programfiles%`);
find(
sub {
if ($#files > 0) {
return;
}
push @files, $File::Find::name unless $File::Find::name!~/mysql.exe/i;
},
$start_dir
);
for my $file (@files) {
if ($file=~/mysql.exe/i) {
$path = $file;
last;
}
}
}
}
if ($OS eq "Linux") {
$path = `which mysql`;
+2
View File
@@ -471,6 +471,8 @@
9215|2023_01_08_zone_max_level.sql|SHOW COLUMNS FROM `zone` LIKE 'max_level'|empty|
9216|2023_01_15_merc_data.sql|SHOW TABLES LIKE 'mercs'|empty|
9217|2023_01_15_chatchannel_reserved_names.sql|SHOW TABLES LIKE 'chatchannel_reserved_names'|empty|
9218|2023_01_24_item_recast.sql|show columns from character_item_recast like '%recast_type%'|contains|smallint
9219|2023_01_29_merchant_status_requirements.sql|SHOW COLUMNS FROM merchantlist LIKE 'min_status'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
@@ -35,6 +35,7 @@
9034|2022_12_02_bot_spell_settings.sql|SHOW COLUMNS FROM `bot_data` LIKE 'enforce_spell_settings'|empty|
9035|2022_12_04_bot_archery.sql|SHOW COLUMNS FROM `bot_data` LIKE 'archery_setting'|empty|
9036|2023_01_19_drop_bot_views.sql|SHOW TABLES LIKE 'vw_groups'|not_empty|
9037|2023_01_22_add_name_index.sql||show index from bot_data WHERE key_name = 'name`|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
@@ -0,0 +1 @@
create index `name` on bot_data(`name`);
@@ -0,0 +1,2 @@
ALTER TABLE `character_item_recast`
CHANGE COLUMN `recast_type` `recast_type` INT(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `id`;
@@ -0,0 +1,3 @@
ALTER TABLE `merchantlist`
ADD COLUMN `min_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 AFTER `level_required`,
ADD COLUMN `max_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 255 AFTER `min_status`;
File diff suppressed because one or more lines are too long
+5 -4
View File
@@ -1,5 +1,6 @@
#include "../../common/version.h"
#include "../../common/json/json.h"
#include "../../common/rulesys.h"
void WorldserverCLI::DatabaseVersion(int argc, char **argv, argh::parser &cmd, std::string &description)
{
@@ -9,13 +10,13 @@ void WorldserverCLI::DatabaseVersion(int argc, char **argv, argh::parser &cmd, s
return;
}
Json::Value database_version;
Json::Value v;
database_version["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
database_version["bots_database_version"] = CURRENT_BINARY_BOTS_DATABASE_VERSION;
v["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
v["bots_database_version"] = RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0;
std::stringstream payload;
payload << database_version;
payload << v;
std::cout << payload.str() << std::endl;
}
+33 -6
View File
@@ -1778,12 +1778,39 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.binds[0].heading = pp.heading;
}
LogInfo("Current location [{}] [{}] [{}] [{}] [{}] [{}]",
ZoneName(pp.zone_id), pp.zone_id, pp.x, pp.y, pp.z, pp.heading);
LogInfo("Bind location [{}] [{}] [{}] [{}] [{}]",
ZoneName(pp.binds[0].zone_id), pp.binds[0].zone_id, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z);
LogInfo("Home location [{}] [{}] [{}] [{}] [{}]",
ZoneName(pp.binds[4].zone_id), pp.binds[4].zone_id, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z);
if (GetZone(pp.zone_id)) {
LogInfo(
"Current location [{}] [{}] [{:.2f}] [{:.2f}] [{:.2f}] [{:.2f}]",
ZoneName(pp.zone_id),
pp.zone_id,
pp.x,
pp.y,
pp.z,
pp.heading
);
}
if (GetZone(pp.binds[0].zone_id)) {
LogInfo(
"Bind location [{}] [{}] [{:.2f}] [{:.2f}] [{:.2f}]",
ZoneName(pp.binds[0].zone_id),
pp.binds[0].zone_id,
pp.binds[0].x,
pp.binds[0].y,
pp.binds[0].z
);
}
if (GetZone(pp.binds[4].zone_id)) {
LogInfo(
"Home location [{}] [{}] [{:.2f}] [{:.2f}] [{:.2f}]",
ZoneName(pp.binds[4].zone_id),
pp.binds[4].zone_id,
pp.binds[4].x,
pp.binds[4].y,
pp.binds[4].z
);
}
/* Starting Items inventory */
content_db.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
+5 -5
View File
@@ -290,16 +290,16 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
}
}
if (!ignore_db) {
LogInfo("Checking Database Conversions");
database.CheckDatabaseConversions();
}
// logging system init
auto logging = LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings();
if (!ignore_db) {
LogInfo("Checking Database Conversions");
database.CheckDatabaseConversions();
}
if (RuleB(Logging, WorldGMSayLogging)) {
logging->SetGMSayHandler(&WorldBoot::GMSayHookCallBackProcessWorld);
}
+168 -64
View File
@@ -871,16 +871,16 @@ int Mob::ACSum(bool skip_caps)
int ac = 0; // this should be base AC whenever shrouds come around
ac += itembonuses.AC; // items + food + tribute
int shield_ac = 0;
if (HasShieldEquiped() && IsClient()) {
auto client = CastToClient();
auto inst = client->GetInv().GetItem(EQ::invslot::slotSecondary);
if (HasShieldEquiped() && (IsClient() || IsBot())) {
auto inst = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary);
if (inst) {
if (inst->GetItemRecommendedLevel(true) <= GetLevel())
if (inst->GetItemRecommendedLevel(true) <= GetLevel()) {
shield_ac = inst->GetItemArmorClass(true);
else
shield_ac = client->CalcRecommendedLevelBonus(GetLevel(), inst->GetItemRecommendedLevel(true), inst->GetItemArmorClass(true));
} else {
shield_ac = CalcRecommendedLevelBonus(GetLevel(), inst->GetItemRecommendedLevel(true), inst->GetItemArmorClass(true));
}
}
shield_ac += client->GetHeroicSTR() / 10;
shield_ac += GetHeroicSTR() / 10;
}
// EQ math
ac = (ac * 4) / 3;
@@ -1275,7 +1275,7 @@ int64 Mob::GetWeaponDamage(Mob *against, const EQ::ItemInstance *weapon_item, in
return std::max((int64)0, dmg);
}
int64 Client::DoDamageCaps(int64 base_damage)
int64 Mob::DoDamageCaps(int64 base_damage)
{
// this is based on a client function that caps melee base_damage
auto level = GetLevel();
@@ -1404,8 +1404,8 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
// check to see if we hit..
if (!FromRiposte && other->AvoidDamage(this, hit)) {
int strike_through = itembonuses.StrikeThrough + spellbonuses.StrikeThrough + aabonuses.StrikeThrough;
if (strike_through && zone->random.Roll(strike_through)) {
if (int strike_through = itembonuses.StrikeThrough + spellbonuses.StrikeThrough + aabonuses.StrikeThrough;
strike_through && zone->random.Roll(strike_through)) {
MessageString(Chat::StrikeThrough,
STRIKETHROUGH_STRING); // You strike through your opponents defenses!
hit.damage_done = 1; // set to one, we will check this to continue
@@ -1460,71 +1460,77 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
//stop the attack calculations
// IsFromSpell added to allow spell effects to use Attack. (Mainly for the Rampage AA right now.)
//SYNC WITH: tune.cpp, mob.h TuneClientAttack
bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts)
bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts)
{
if (!other) {
SetTarget(nullptr);
LogError("A null Mob object was passed to Client::Attack() for evaluation!");
LogError("A null Mob object was passed for evaluation!");
return false;
}
if (!GetTarget())
if (!GetTarget()) {
SetTarget(other);
}
LogCombat("Attacking [{}] with hand [{}] [{}]", other ? other->GetName() : "(nullptr)", Hand, bRiposte ? "(this is a riposte)" : "");
LogCombatDetail("Attacking [{}] with hand [{}] [{}]", other ? other->GetName() : "nullptr", Hand, bRiposte ? "this is a riposte" : "");
//SetAttackTimer();
if (
(IsCasting() && GetClass() != BARD && !IsFromSpell)
|| other == nullptr
|| ((IsClient() && CastToClient()->dead) || (other->IsClient() && other->CastToClient()->dead))
|| (GetHP() < 0)
|| (!IsAttackAllowed(other))
|| (IsBot() && GetAppearance() == eaDead)
) {
LogCombat("Attack cancelled, invalid circumstances");
return false; // Only bards can attack while casting
}
if (DivineAura() && !GetGM()) {//cant attack while invulnerable unless your a gm
if (DivineAura() && !CastToClient()->GetGM()) { //cant attack while invulnerable unless your a gm
LogCombat("Attack cancelled, Divine Aura is in effect");
MessageString(Chat::DefaultText, DIVINE_AURA_NO_ATK); //You can't attack while invulnerable
MessageString(Chat::DefaultText, DIVINE_AURA_NO_ATK);
return false;
}
if (GetFeigned())
if (GetFeigned()) {
return false; // Rogean: How can you attack while feigned? Moved up from Aggro Code.
}
EQ::ItemInstance* weapon = nullptr;
if (Hand == EQ::invslot::slotSecondary) { // Kaiyodo - Pick weapon from the attacking hand
weapon = GetInv().GetItem(EQ::invslot::slotSecondary);
const EQ::ItemInstance* weapon = nullptr;
if (IsBot()) {
FaceTarget(GetTarget());
}
if (Hand == EQ::invslot::slotSecondary) {
weapon = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotPrimary);
OffHandAtk(true);
}
else {
weapon = GetInv().GetItem(EQ::invslot::slotPrimary);
weapon = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotPrimary) : CastToBot()->GetBotItem(EQ::invslot::slotPrimary);
OffHandAtk(false);
}
if (weapon != nullptr) {
if (!weapon->IsWeapon()) {
LogCombat("Attack cancelled, Item [{}] ([{}]) is not a weapon", weapon->GetItem()->Name, weapon->GetID());
return(false);
}
LogCombat("Attacking with weapon: [{}] ([{}])", weapon->GetItem()->Name, weapon->GetID());
LogCombatDetail("Attacking with weapon: [{}] ([{}])", weapon->GetItem()->Name, weapon->GetID());
}
else {
LogCombat("Attacking without a weapon");
LogCombatDetail("Attacking without a weapon");
}
DamageHitInfo my_hit;
// calculate attack_skill and skillinuse depending on hand and weapon
// also send Packet to near clients
my_hit.skill = AttackAnimation(Hand, weapon);
LogCombat("Attacking with [{}] in slot [{}] using skill [{}]", weapon ? weapon->GetItem()->Name : "Fist", Hand, my_hit.skill);
LogCombatDetail("Attacking with [{}] in slot [{}] using skill [{}]", weapon ? weapon->GetItem()->Name : "Fist", Hand, my_hit.skill);
// Now figure out damage
my_hit.damage_done = 1;
my_hit.min_damage = 0;
uint8 mylevel = GetLevel() ? GetLevel() : 1;
int64 hate = 0;
if (weapon)
hate = (weapon->GetItem()->Damage + weapon->GetItem()->ElemDmgAmt);
@@ -1546,8 +1552,10 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
hate = hate * (100 + shield_inc) / 100;
}
CheckIncreaseSkill(my_hit.skill, other, -15);
CheckIncreaseSkill(EQ::skills::SkillOffense, other, -15);
if (IsClient()) {
CastToClient()->CheckIncreaseSkill(my_hit.skill, other, -15);
CastToClient()->CheckIncreaseSkill(EQ::skills::SkillOffense, other, -15);
}
// ***************************************************************
// *** Calculate the damage bonus, if applicable, for this hit ***
@@ -1575,19 +1583,20 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == EQ::invslot::slotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc) {
if (Hand == EQ::invslot::slotSecondary &&
(
aabonuses.SecondaryDmgInc ||
itembonuses.SecondaryDmgInc ||
spellbonuses.SecondaryDmgInc
)
) {
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQ::ItemData*) nullptr, true);
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQ::ItemData*) nullptr, true);
my_hit.min_damage = ucDamageBonus;
hate += ucDamageBonus;
}
my_hit.min_damage = ucDamageBonus;
hate += ucDamageBonus;
}
// damage = mod_client_damage(damage, skillinuse, Hand, weapon, other);
LogCombat("Damage calculated: base [{}] min damage [{}] skill [{}]", my_hit.base_damage, my_hit.min_damage, my_hit.skill);
LogCombatDetail("Damage calculated base [{}] min damage [{}] skill [{}]", my_hit.base_damage, my_hit.min_damage, my_hit.skill);
int hit_chance_bonus = 0;
my_hit.offense = offense(my_hit.skill); // we need this a few times
@@ -1604,6 +1613,8 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
my_hit.tohit = GetTotalToHit(my_hit.skill, hit_chance_bonus);
DoAttack(other, my_hit, opts, bRiposte);
LogCombatDetail("Final damage after all reductions [{}]", my_hit.damage_done);
}
else {
my_hit.damage_done = DMG_INVULNERABLE;
@@ -1615,22 +1626,23 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
other->AddToHateList(this, hate);
//Guard Assist Code
if (RuleB(Character, PVPEnableGuardFactionAssist)) {
if (IsClient() && other->IsClient() || (HasOwner() && GetOwner()->IsClient() && other->IsClient() )) {
auto& mob_list = entity_list.GetCloseMobList(other);
for (auto& e : mob_list) {
auto mob = e.second;
if (!mob) {
continue;
}
if (RuleB(Character, PVPEnableGuardFactionAssist) &&
(
(IsClient() && other->IsClient()) ||
(HasOwner() && GetOwner()->IsClient() && other->IsClient())
)
) {
for (auto const& [id, mob] : entity_list.GetCloseMobList(other)) {
if (!mob) {
continue;
}
if (mob->IsNPC() && mob->CastToNPC()->IsGuard()) {
float distance = Distance(other->CastToClient()->m_Position, mob->GetPosition());
if ((mob->CheckLosFN(other) || mob->CheckLosFN(this)) && distance <= 70) {
auto petorowner = GetOwnerOrSelf();
if (other->GetReverseFactionCon(mob) <= petorowner->GetReverseFactionCon(mob)) {
mob->AddToHateList(this);
}
if (mob->IsNPC() && mob->CastToNPC()->IsGuard()) {
float distance = Distance(other->CastToClient()->m_Position, mob->GetPosition());
if ((mob->CheckLosFN(other) || mob->CheckLosFN(this)) && distance <= 70) {
auto petorowner = GetOwnerOrSelf();
if (other->GetReverseFactionCon(mob) <= petorowner->GetReverseFactionCon(mob)) {
mob->AddToHateList(this);
}
}
}
@@ -1642,7 +1654,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
///////////////////////////////////////////////////////////
other->Damage(this, my_hit.damage_done, SPELL_UNKNOWN, my_hit.skill, true, -1, false, m_specialattacks);
if (IsDead()) {
if (CastToClient()->IsDead() || (IsBot() && GetAppearance() == eaDead)) {
return false;
}
@@ -2758,7 +2770,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (killer_mob->IsBot()) {
if (killer_mob && killer_mob->IsBot()) {
parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -3808,6 +3820,98 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
//final damage has been determined.
SetHP(int64(GetHP() - damage));
const auto has_bot_given_event = parse->BotHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_bot_taken_event = parse->BotHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_npc_given_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
) ||
(
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
)
);
const auto has_npc_taken_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
) ||
(
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
)
);
const auto has_player_given_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_player_taken_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_given_event = (
has_bot_given_event ||
has_npc_given_event ||
has_player_given_event
);
const auto has_taken_event = (
has_bot_taken_event ||
has_npc_taken_event ||
has_player_taken_event
);
std::vector<std::any> args;
if (has_taken_event) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
if (IsBot() && has_bot_taken_event) {
parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
} else if (IsClient() && has_player_taken_event) {
args.push_back(attacker ? attacker : nullptr);
parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
} else if (IsNPC() && has_npc_taken_event) {
parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
}
}
if (has_given_event && attacker) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
if (attacker->IsBot() && has_bot_given_event) {
parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
} else if (attacker->IsClient() && has_player_given_event) {
args.push_back(this);
parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
} else if (attacker->IsNPC() && has_npc_given_event) {
parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);
}
}
if (HasDied()) {
bool IsSaved = false;
@@ -5689,16 +5793,16 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
TryCriticalHit(defender, hit, opts);
hit.damage_done += hit.min_damage;
if (IsClient()) {
if (IsClient() || IsBot()) {
int extra = 0;
switch (hit.skill) {
case EQ::skills::SkillThrowing:
case EQ::skills::SkillArchery:
extra = CastToClient()->GetHeroicDEX() / 10;
break;
default:
extra = CastToClient()->GetHeroicSTR() / 10;
break;
case EQ::skills::SkillThrowing:
case EQ::skills::SkillArchery:
extra = GetHeroicDEX() / 10;
break;
default:
extra = GetHeroicSTR() / 10;
break;
}
hit.damage_done += extra;
}
+2 -2
View File
@@ -36,12 +36,12 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) { return false; }
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
virtual Raid* GetRaid() { return 0; }
virtual Group* GetGroup() { return 0; }
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) override { return false; }
bool IsBeacon() const { return true; }
bool Process();
+1 -1
View File
@@ -128,7 +128,7 @@ void Client::CalcBonuses()
consume_food_timer.SetTimer(timer);
}
int Client::CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat)
int Mob::CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat)
{
if( (reclevel > 0) && (level < reclevel) )
{
+20 -165
View File
@@ -4859,6 +4859,10 @@ void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client*
continue;
}
if (trade_instance->GetItem()->ItemType == EQ::item::ItemTypeAugmentation) {
continue;
}
//if (stage_loop == stageStackable) {
// // TODO: implement
// continue;
@@ -5070,6 +5074,13 @@ void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client*
BotRemoveEquipItem(return_iterator.from_bot_slot);
const auto export_string = fmt::format(
"{} {}",
return_iterator.return_item_instance->IsStackable() ? return_iterator.return_item_instance->GetCharges() : 1,
return_iterator.from_bot_slot
);
parse->EventBot(EVENT_UNEQUIP_ITEM_BOT, this, nullptr, export_string , return_iterator.return_item_instance->GetID());
if (return_instance) {
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemInst);
@@ -5118,6 +5129,15 @@ void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client*
m_inv.PutItem(trade_iterator.to_bot_slot, *trade_iterator.trade_item_instance);
BotAddEquipItem(trade_iterator.to_bot_slot, (trade_iterator.trade_item_instance ? trade_iterator.trade_item_instance->GetID() : 0));
const auto export_string = fmt::format(
"{} {}",
trade_iterator.trade_item_instance->IsStackable() ? trade_iterator.trade_item_instance->GetCharges() : 1,
trade_iterator.to_bot_slot
);
parse->EventBot(EVENT_EQUIP_ITEM_BOT, this, nullptr, export_string , trade_iterator.trade_item_instance->GetID());
trade_iterator.trade_item_instance = nullptr; // actual deletion occurs in client delete below
client->DeleteItemInInventory(trade_iterator.from_client_slot, 0, (trade_iterator.from_client_slot == EQ::invslot::slotCursor));
@@ -5316,171 +5336,6 @@ void Bot::Damage(Mob *from, int64 damage, uint16 spell_id, EQ::skills::SkillType
}
}
bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts) {
if (!other) {
SetTarget(nullptr);
LogErrorDetail("A null Mob object was passed to Bot::Attack for evaluation!");
return false;
}
if ((GetHP() <= 0) || (GetAppearance() == eaDead)) {
SetTarget(nullptr);
LogCombatDetail("Attempted to attack [{}] while unconscious or, otherwise, appearing dead", other->GetCleanName());
return false;
}
//if(!GetTarget() || GetTarget() != other) // NPC::Attack() doesn't do this
// SetTarget(other);
// apparently, we always want our target to be 'other'..why not just set it?
SetTarget(other);
// takes more to compare a call result, load for a call, load a compare to address and compare, and finally
// push a value to an address than to just load for a call and push a value to an address.
LogCombat("Attacking [{}] with hand [{}] [{}]", other->GetCleanName(), Hand, (FromRiposte ? "(this is a riposte)" : ""));
if ((IsCasting() && (GetClass() != BARD) && !IsFromSpell) || (!IsAttackAllowed(other))) {
if(GetOwnerID())
entity_list.MessageClose(this, 1, 200, 10, "%s says, '%s is not a legal target master.'", GetCleanName(), GetTarget()->GetCleanName());
if(other) {
RemoveFromHateList(other);
LogCombat("I am not allowed to attack [{}]", other->GetCleanName());
}
return false;
}
if(DivineAura()) {//cant attack while invulnerable
LogCombat("Attack canceled, Divine Aura is in effect");
return false;
}
FaceTarget(GetTarget());
EQ::ItemInstance* weapon = nullptr;
if (Hand == EQ::invslot::slotPrimary) {
weapon = GetBotItem(EQ::invslot::slotPrimary);
OffHandAtk(false);
}
if (Hand == EQ::invslot::slotSecondary) {
weapon = GetBotItem(EQ::invslot::slotSecondary);
OffHandAtk(true);
}
if(weapon != nullptr) {
if (!weapon->IsWeapon()) {
LogCombat("Attack canceled, Item [{}] ([{}]) is not a weapon", weapon->GetItem()->Name, weapon->GetID());
return false;
}
LogCombat("Attacking with weapon: [{}] ([{}])", weapon->GetItem()->Name, weapon->GetID());
}
else
LogCombat("Attacking without a weapon");
// calculate attack_skill and skillinuse depending on hand and weapon
// also send Packet to near clients
DamageHitInfo my_hit;
my_hit.skill = AttackAnimation(Hand, weapon);
LogCombat("Attacking with [{}] in slot [{}] using skill [{}]", weapon?weapon->GetItem()->Name:"Fist", Hand, my_hit.skill);
// Now figure out damage
my_hit.damage_done = 1;
my_hit.min_damage = 0;
uint8 mylevel = GetLevel() ? GetLevel() : 1;
int64 hate = 0;
if (weapon)
hate = (weapon->GetItem()->Damage + weapon->GetItem()->ElemDmgAmt);
my_hit.base_damage = GetWeaponDamage(other, weapon, &hate);
if (hate == 0 && my_hit.base_damage > 1)
hate = my_hit.base_damage;
//if weapon damage > 0 then we know we can hit the target with this weapon
//otherwise we cannot and we set the damage to -5 later on
if (my_hit.base_damage > 0) {
my_hit.min_damage = 0;
// ***************************************************************
// *** Calculate the damage bonus, if applicable, for this hit ***
// ***************************************************************
#ifndef EQEMU_NO_WEAPON_DAMAGE_BONUS
// If you include the preprocessor directive "#define EQEMU_NO_WEAPON_DAMAGE_BONUS", that indicates that you do not
// want damage bonuses added to weapon damage at all. This feature was requested by ChaosSlayer on the EQEmu Forums.
//
// This is not recommended for normal usage, as the damage bonus represents a non-trivial component of the DPS output
// of weapons wielded by higher-level melee characters (especially for two-handed weapons).
int ucDamageBonus = 0;
if (Hand == EQ::invslot::slotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQ::ItemData*) nullptr);
my_hit.min_damage = ucDamageBonus;
hate += ucDamageBonus;
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == EQ::invslot::slotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc) {
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQ::ItemData*) nullptr);
my_hit.min_damage = ucDamageBonus;
hate += ucDamageBonus;
}
}
LogCombat("Damage calculated: base [{}] min damage [{}] skill [{}]", my_hit.base_damage, my_hit.min_damage, my_hit.skill);
int hit_chance_bonus = 0;
my_hit.offense = offense(my_hit.skill);
my_hit.hand = Hand;
if (opts) {
my_hit.base_damage *= opts->damage_percent;
my_hit.base_damage += opts->damage_flat;
hate *= opts->hate_percent;
hate += opts->hate_flat;
hit_chance_bonus += opts->hit_chance;
}
my_hit.tohit = GetTotalToHit(my_hit.skill, hit_chance_bonus);
DoAttack(other, my_hit, opts, FromRiposte);
LogCombat("Final damage after all reductions: [{}]", my_hit.damage_done);
} else {
my_hit.damage_done = DMG_INVULNERABLE;
}
// Hate Generation is on a per swing basis, regardless of a hit, miss, or block, its always the same.
// If we are this far, this means we are atleast making a swing.
other->AddToHateList(this, hate);
///////////////////////////////////////////////////////////
////// Send Attack Damage
///////////////////////////////////////////////////////////
other->Damage(this, my_hit.damage_done, SPELL_UNKNOWN, my_hit.skill);
if (GetHP() < 0)
return false;
MeleeLifeTap(my_hit.damage_done);
if (my_hit.damage_done > 0)
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
CommonBreakInvisibleFromCombat();
if (spellbonuses.NegateIfCombat)
BuffFadeByEffect(SE_NegateIfCombat);
if(GetTarget())
TriggerDefensiveProcs(other, Hand, true, my_hit.damage_done);
if (my_hit.damage_done > 0)
return true;
else
return false;
}
//proc chance includes proc bonus
float Bot::GetProcChances(float ProcBonus, uint16 hand) {
int mydex = GetDEX();
+9 -2
View File
@@ -147,8 +147,6 @@ public:
void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1,
bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) override;
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) override;
bool HasRaid() override { return (GetRaid() ? true : false); }
bool HasGroup() override { return (GetGroup() ? true : false); }
Raid* GetRaid() override { return entity_list.GetRaidByMob(this); }
@@ -374,6 +372,14 @@ public:
uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
inline int64 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr, bool from_buff_tic = false) override
{ return Mob::GetFocusEffect(type, spell_id, caster, from_buff_tic); }
inline bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) override
{ return Mob::Attack(other, Hand, FromRiposte, IsStrikethrough, IsFromSpell, opts); }
[[nodiscard]] int GetMaxBuffSlots() const override { return EQ::spells::LONG_BUFFS; }
[[nodiscard]] int GetMaxSongSlots() const override { return EQ::spells::SHORT_BUFFS; }
[[nodiscard]] int GetMaxDiscSlots() const override { return EQ::spells::DISC_BUFFS; }
[[nodiscard]] int GetMaxTotalSlots() const override { return EQ::spells::TOTAL_BUFFS; }
bool GetBotOwnerDataBuckets();
bool GetBotDataBuckets();
@@ -466,6 +472,7 @@ public:
bool IsBotArcher() { return m_bot_archery_setting; }
bool IsBotCharmer() { return _botCharmer; }
bool IsBot() const override { return true; }
bool IsOfClientBotMerc() const override { return true; }
bool GetRangerAutoWeaponSelect() { return _rangerAutoWeaponSelect; }
BotRoleType GetBotRole() { return _botRole; }
EQ::constants::StanceType GetBotStance() { return _botStance; }
+168 -74
View File
@@ -122,10 +122,20 @@ public:
}
for (int spell_id = 2; spell_id < SPDAT_RECORDS; ++spell_id) {
if (spells[spell_id].player_1[0] == '\0')
if (!IsValidSpell(spell_id)) {
continue;
if (spells[spell_id].target_type != ST_Target && spells[spell_id].cast_restriction != 0) // watch
}
if (spells[spell_id].player_1[0] == '\0') {
continue;
}
if (
spells[spell_id].target_type != ST_Target &&
spells[spell_id].cast_restriction != 0
) {
continue;
}
auto target_type = BCEnum::TT_None;
switch (spells[spell_id].target_type) {
@@ -5364,40 +5374,54 @@ void bot_subcommand_bot_clone(Client *c, const Seperator *sep)
void bot_command_view_combos(Client *c, const Seperator *sep)
{
const std::string class_substrs[17] = { "",
"%u (WAR)", "%u (CLR)", "%u (PAL)", "%u (RNG)",
"%u (SHD)", "%u (DRU)", "%u (MNK)", "%u (BRD)",
"%u (ROG)", "%u (SHM)", "%u (NEC)", "%u (WIZ)",
"%u (MAG)", "%u (ENC)", "%u (BST)", "%u (BER)"
const std::string class_substrs[17] = {
"",
"WAR", "CLR", "PAL", "RNG",
"SHD", "DRU", "MNK", "BRD",
"ROG", "SHM", "NEC", "WIZ",
"MAG", "ENC", "BST", "BER"
};
const std::string race_substrs[17] = { "",
"%u (HUM)", "%u (BAR)", "%u (ERU)", "%u (ELF)",
"%u (HIE)", "%u (DEF)", "%u (HEF)", "%u (DWF)",
"%u (TRL)", "%u (OGR)", "%u (HFL)", "%u (GNM)",
"%u (IKS)", "%u (VAH)", "%u (FRG)", "%u (DRK)"
const std::string race_substrs[17] = {
"",
"HUM", "BAR", "ERU", "ELF",
"HIE", "DEF", "HEF", "DWF",
"TRL", "OGR", "HFL", "GNM",
"IKS", "VAH", "FRG", "DRK"
};
const uint16 race_values[17] = { 0,
HUMAN, BARBARIAN, ERUDITE, WOOD_ELF,
HIGH_ELF, DARK_ELF, HALF_ELF, DWARF,
TROLL, OGRE, HALFLING, GNOME,
IKSAR, VAHSHIR, FROGLOK, DRAKKIN
const uint16 race_values[17] = {
RACE_DOUG_0,
RACE_HUMAN_1, RACE_BARBARIAN_2, RACE_ERUDITE_3, RACE_WOOD_ELF_4,
RACE_HIGH_ELF_5, RACE_DARK_ELF_6, RACE_HALF_ELF_7, RACE_DWARF_8,
RACE_TROLL_9, RACE_OGRE_10, RACE_HALFLING_11, RACE_GNOME_12,
RACE_IKSAR_128, RACE_VAH_SHIR_130, RACE_FROGLOK_330, RACE_DRAKKIN_522
};
if (helper_command_alias_fail(c, "bot_command_view_combos", sep->arg[0], "viewcombos"))
if (helper_command_alias_fail(c, "bot_command_view_combos", sep->arg[0], "viewcombos")) {
return;
}
if (helper_is_help_or_usage(sep->arg[1])) {
std::string window_title = "Bot Races";
std::string window_text;
std::string message_separator = " ";
c->Message(Chat::White, "Usage: %s [bot_race]", sep->arg[0]);
window_text.append("<c \"#FFFFFF\">Races:<c \"#FFFF\">");
c->Message(Chat::White, fmt::format("Usage: {} [Race]", sep->arg[0]).c_str());
window_text.append("<c \"#FFFF\">");
for (int race_id = 0; race_id <= 15; ++race_id) {
window_text.append(message_separator);
window_text.append(StringFormat(race_substrs[race_id + 1].c_str(), race_values[race_id + 1]));
window_text.append(
fmt::format(
"{} ({})",
race_substrs[race_id + 1],
race_values[race_id + 1]
)
);
message_separator = ", ";
}
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
c->SendPopupToClient("Bot Races", window_text.c_str());
return;
}
@@ -5405,53 +5429,92 @@ void bot_command_view_combos(Client *c, const Seperator *sep)
c->Message(Chat::White, "Invalid Race!");
return;
}
uint16 bot_race = atoi(sep->arg[1]);
auto classes_bitmask = database.botdb.GetRaceClassBitmask(bot_race);
auto race_name = GetRaceIDName(bot_race);
std::string window_title = "Bot Classes";
const uint16 bot_race = static_cast<uint16>(std::stoul(sep->arg[1]));
const std::string race_name = GetRaceIDName(bot_race);
if (!Mob::IsPlayerRace(bot_race)) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is not a race bots can use.",
race_name,
bot_race
).c_str()
);
return;
}
const auto classes_bitmask = database.botdb.GetRaceClassBitmask(bot_race);
std::string window_text;
std::string message_separator = " ";
c->Message(Chat::White, "%s can be these classes.", race_name);
window_text.append("<c \"#FFFFFF\">Classes:<c \"#FFFF\">");
window_text.append("<c \"#FFFF\">");
const int object_max = 4;
auto object_count = 0;
for (int class_id = 0; class_id <= 15; ++class_id) {
if (classes_bitmask & GetPlayerClassBit(class_id)) {
window_text.append(message_separator);
window_text.append(StringFormat(class_substrs[class_id].c_str(), class_id));
if (object_count >= object_max) {
window_text.append(DialogueWindow::Break());
object_count = 0;
}
window_text.append(
fmt::format(
"{} ({})",
class_substrs[class_id],
class_id
)
);
++object_count;
message_separator = ", ";
}
}
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
c->SendPopupToClient(
fmt::format(
"Bot Classes for {} ({})",
race_name,
bot_race
).c_str(),
window_text.c_str()
);
}
void bot_subcommand_bot_create(Client *c, const Seperator *sep)
{
const std::string class_substrs[17] = {
"",
"{} (WAR)", "{} (CLR)", "{} (PAL)", "{} (RNG)",
"{} (SHD)", "{} (DRU)", "{} (MNK)", "{} (BRD)",
"{} (ROG)", "{} (SHM)", "{} (NEC)", "{} (WIZ)",
"{} (MAG)", "{} (ENC)", "{} (BST)", "{} (BER)"
"WAR", "CLR", "PAL", "RNG",
"SHD", "DRU", "MNK", "BRD",
"ROG", "SHM", "NEC", "WIZ",
"MAG", "ENC", "BST", "BER"
};
const std::string race_substrs[17] = {
"",
"{} (HUM)", "{} (BAR)", "{} (ERU)", "{} (ELF)",
"{} (HIE)", "{} (DEF)", "{} (HEF)", "{} (DWF)",
"{} (TRL)", "{} (OGR)", "{} (HFL)", "{} (GNM)",
"{} (IKS)", "{} (VAH)", "{} (FRG)", "{} (DRK)"
"HUM", "BAR", "ERU", "ELF",
"HIE", "DEF", "HEF", "DWF",
"TRL", "OGR", "HFL", "GNM",
"IKS", "VAH", "FRG", "DRK"
};
const uint16 race_values[17] = {
0,
HUMAN, BARBARIAN, ERUDITE, WOOD_ELF,
HIGH_ELF, DARK_ELF, HALF_ELF, DWARF,
TROLL, OGRE, HALFLING, GNOME,
IKSAR, VAHSHIR, FROGLOK, DRAKKIN
RACE_DOUG_0,
RACE_HUMAN_1, RACE_BARBARIAN_2, RACE_ERUDITE_3, RACE_WOOD_ELF_4,
RACE_HIGH_ELF_5, RACE_DARK_ELF_6, RACE_HALF_ELF_7, RACE_DWARF_8,
RACE_TROLL_9, RACE_OGRE_10, RACE_HALFLING_11, RACE_GNOME_12,
RACE_IKSAR_128, RACE_VAH_SHIR_130, RACE_FROGLOK_330, RACE_DRAKKIN_522
};
const std::string gender_substrs[2] = {
"{} (M)", "{} (F)",
"Male", "Female",
};
if (helper_command_alias_fail(c, "bot_subcommand_bot_create", sep->arg[0], "botcreate")) {
@@ -5462,7 +5525,7 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
c->Message(
Chat::White,
fmt::format(
"Usage: {} [bot_name] [bot_class] [bot_race] [bot_gender]",
"Usage: {} [Name] [Class] [Race] [Gender]",
sep->arg[0]
).c_str()
);
@@ -5470,22 +5533,27 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
std::string window_text;
std::string message_separator;
int object_count = 0;
const int object_max = 5;
const int object_max = 4;
window_text.append("<c \"#FFFFFF\">Classes:<c \"#FFFF\">");
window_text.append(
fmt::format(
"Classes{}<c \"#FFFF\">",
DialogueWindow::Break()
)
);
message_separator = " ";
object_count = 1;
object_count = 0;
for (int i = 0; i <= 15; ++i) {
window_text.append(message_separator);
if (object_count >= object_max) {
window_text.append("<br>");
window_text.append(DialogueWindow::Break());
object_count = 0;
}
window_text.append(
fmt::format("{} {}",
fmt::format("{} ({})",
class_substrs[i + 1],
(i + 1)
)
@@ -5495,22 +5563,27 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
message_separator = ", ";
}
window_text.append("<br><br>");
window_text.append(DialogueWindow::Break(2));
window_text.append("<c \"#FFFFFF\">Races:<c \"#FFFF\">");
window_text.append(
fmt::format(
"<c \"#FFFFFF\">Races{}<c \"#FFFF\">",
DialogueWindow::Break()
)
);
message_separator = " ";
object_count = 1;
object_count = 0;
for (int i = 0; i <= 15; ++i) {
window_text.append(message_separator);
if (object_count >= object_max) {
window_text.append("<br>");
window_text.append(DialogueWindow::Break());
object_count = 0;
}
window_text.append(
fmt::format("{}, {}",
fmt::format("{} ({})",
race_substrs[i + 1],
race_values[i + 1]
)
@@ -5520,16 +5593,21 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
message_separator = ", ";
}
window_text.append("<br><br>");
window_text.append(DialogueWindow::Break(2));
window_text.append("<c \"#FFFFFF\">Genders:<c \"#FFFF\">");
window_text.append(
fmt::format(
"<c \"#FFFFFF\">Genders{}<c \"#FFFF\">",
DialogueWindow::Break()
)
);
message_separator = " ";
for (int i = 0; i <= 1; ++i) {
window_text.append(message_separator);
window_text.append(
fmt::format("{}, {}",
fmt::format("{} ({})",
gender_substrs[i],
i
)
@@ -5538,13 +5616,12 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
message_separator = ", ";
}
c->SendPopupToClient("Bot Create Options", window_text.c_str());
c->SendPopupToClient("Bot Creation Options", window_text.c_str());
return;
}
auto arguments = sep->argnum;
const auto arguments = sep->argnum;
if (!arguments || sep->IsNumber(1)) {
c->Message(Chat::White, "You must name your bot!");
return;
@@ -5571,15 +5648,18 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
return;
}
auto bot_gender = 0;
auto bot_gender = MALE;
if (sep->IsNumber(4)) {
bot_gender = static_cast<uint8>(std::stoul(sep->arg[4]));
if (bot_gender == NEUTER) {
bot_gender = MALE;
}
} else {
if (!strcasecmp(sep->arg[4], "m") || !strcasecmp(sep->arg[4], "male")) {
bot_gender = 0;
bot_gender = MALE;
} else if (!strcasecmp(sep->arg[4], "f") || !strcasecmp(sep->arg[4], "female")) {
bot_gender = 1;
bot_gender = FEMALE;
}
}
@@ -5674,7 +5754,7 @@ void bot_subcommand_bot_dye_armor(Client *c, const Seperator *sep)
return;
}
if (helper_is_help_or_usage(sep->arg[1])) {
if (helper_is_help_or_usage(sep->arg[1]) || !sep->arg[1] || (sep->arg[1] && !Strings::IsNumber(sep->arg[1]))) {
c->Message(
Chat::White,
fmt::format(
@@ -7192,7 +7272,13 @@ void bot_subcommand_botgroup_add_member(Client *c, const Seperator *sep)
std::list<Bot*> sbl;
MyBots::PopulateSBL_ByNamedBot(c, sbl, sep->arg[1]);
if (sbl.empty()) {
c->Message(Chat::White, "You must name a new member as a bot that you own to use this command.");
c->Message(
Chat::White,
fmt::format(
"Usage: (<target_leader>) {} [member_name]",
sep->arg[0]
).c_str()
);
return;
}
@@ -7720,7 +7806,7 @@ void bot_subcommand_botgroup_list(Client *c, const Seperator *sep)
return;
}
std::list<std::pair<std::string, std::string>> botgroups_list;
std::list<std::pair<std::string, uint32>> botgroups_list;
if (!database.botdb.LoadBotGroupsListByOwnerID(c->CharacterID(), botgroups_list)) {
c->Message(Chat::White, "Failed to load bot-group.");
return;
@@ -7733,17 +7819,17 @@ void bot_subcommand_botgroup_list(Client *c, const Seperator *sep)
uint32 botgroup_count = 0;
for (auto botgroups_iter : botgroups_list) {
for (const auto& [group_name, group_leader_id] : botgroups_list) {
c->Message(
Chat::White,
fmt::format(
"Bot-group {} | Name: {} | Leader: {}{} | {}",
(botgroup_count + 1),
botgroups_iter.first,
botgroups_iter.second,
database.botdb.IsBotGroupAutoSpawn(botgroups_iter.first) ? " (Auto Spawn)" : "",
group_name,
database.botdb.GetBotNameByID(group_leader_id),
database.botdb.IsBotGroupAutoSpawn(group_name) ? " (Auto Spawn)" : "",
Saylink::Silent(
fmt::format("^botgroupload {}", botgroups_iter.first),
fmt::format("^botgroupload {}", group_name),
"Load"
)
).c_str()
@@ -9391,6 +9477,14 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
slot_id
)
);
const auto export_string = fmt::format(
"{} {}",
inst->IsStackable() ? inst->GetCharges() : 1,
slot_id
);
parse->EventBot(EVENT_UNEQUIP_ITEM_BOT, my_bot, nullptr, export_string, inst->GetID());
}
}
+45 -10
View File
@@ -173,13 +173,23 @@ bool BotDatabase::QueryNameAvailablity(const std::string& bot_name, bool& availa
query = fmt::format(
"SELECT b.bot_id FROM bot_data b "
"INNER JOIN character_data c ON b.`name` = c.`name` "
"WHERE b.`name` LIKE '{0}' OR c.`name` LIKE '{0}' "
"WHERE b.`name` LIKE '{}' "
"LIMIT 1",
bot_name
);
auto results = database.QueryDatabase(query);
if (!results.RowCount()) {
query = fmt::format(
"SELECT c.id FROM character_data c "
"WHERE c.`name` LIKE '{}' "
"LIMIT 1",
bot_name
);
results = database.QueryDatabase(query);
}
if (!results.Success()) {
return false;
}
@@ -2348,7 +2358,7 @@ bool BotDatabase::LoadLeaderIDByBotGroupID(const uint32 group_id, uint32& leader
bool BotDatabase::LoadBotGroupNameByBotGroupID(const uint32 group_id, std::string& botgroup_name)
{
if (!group_id) {
false;
return false;
}
query = fmt::format(
@@ -2536,18 +2546,18 @@ bool BotDatabase::RemoveMemberFromBotGroup(const uint32 member_id)
return true;
}
bool BotDatabase::LoadBotGroupIDForLoadBotGroup(const uint32 owner_id, const std::string& group_name, uint32& botgroup_id)
bool BotDatabase::LoadBotGroupIDForLoadBotGroup(const uint32 owner_id, std::string_view group_name, uint32& botgroup_id)
{
if (!owner_id || group_name.empty()) {
return false;
}
query = fmt::format(
"SELECT groups_index, group_name FROM "
"SELECT bg.groups_index, group_name FROM "
"bot_groups bg INNER JOIN bot_group_members bgm "
"ON bg.groups_index = bgm.groups_index "
"WHERE bgm.bot_id IN "
"(SELECT bot_id FROM bot_data WHERE WHERE owner_id = {})",
"(SELECT bot_id FROM bot_data WHERE owner_id = {})",
owner_id
);
@@ -2606,7 +2616,7 @@ bool BotDatabase::LoadBotGroup(const std::string& group_name, std::map<uint32, s
return true;
}
bool BotDatabase::LoadBotGroupsListByOwnerID(const uint32 owner_id, std::list<std::pair<std::string, std::string>>& botgroups_list)
bool BotDatabase::LoadBotGroupsListByOwnerID(const uint32 owner_id, std::list<std::pair<std::string, uint32>>& botgroups_list)
{
if (!owner_id) {
return false;
@@ -2614,11 +2624,11 @@ bool BotDatabase::LoadBotGroupsListByOwnerID(const uint32 owner_id, std::list<st
query = fmt::format(
"SELECT group_name, group_leader_name FROM "
"SELECT DISTINCT(group_name), group_leader_id FROM "
"bot_groups bg INNER JOIN bot_group_members bgm "
"ON bg.groups_index = bgm.groups_index "
"WHERE bgm.bot_id IN "
"(SELECT bot_id FROM bot_data WHERE WHERE owner_id = {})",
"(SELECT bot_id FROM bot_data WHERE owner_id = {})",
owner_id
);
@@ -2632,7 +2642,7 @@ bool BotDatabase::LoadBotGroupsListByOwnerID(const uint32 owner_id, std::list<st
}
for (auto row : results) {
botgroups_list.push_back(std::pair<std::string, std::string>(row[0], row[1]));
botgroups_list.push_back(std::pair<std::string, uint32>(row[0], atoul(row[1])));
}
return true;
@@ -3113,6 +3123,30 @@ bool BotDatabase::SaveBotArcherSetting(const uint32 bot_id, const bool bot_arche
return true;
}
std::string BotDatabase::GetBotNameByID(const uint32 bot_id)
{
if (!bot_id) {
return nullptr;
}
query = fmt::format(
"SELECT `name` FROM `bot_data` WHERE `bot_id` = {}",
bot_id
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return nullptr;
}
if (results.RowCount() == 1) {
auto row = results.begin();
return row[0];
}
return nullptr;
}
/* fail::Bot functions */
const char* BotDatabase::fail::LoadBotsList() { return "Failed to bots list"; }
const char* BotDatabase::fail::LoadOwnerID() { return "Failed to load owner ID"; }
@@ -3178,3 +3212,4 @@ const char* BotDatabase::fail::DeleteHealRotation() { return "Failed to delete h
const char* BotDatabase::fail::DeleteAllHealRotations() { return "Failed to delete all heal rotations"; }
/* fail::Bot miscellaneous functions */
const char* BotDatabase::fail::GetBotNameByID() { return "Failed to get bot name by bot ID"; }
+4 -2
View File
@@ -164,10 +164,10 @@ public:
bool AddMemberToBotGroup(const uint32 leader_id, const uint32 member_id);
bool RemoveMemberFromBotGroup(const uint32 member_id);
bool LoadBotGroupIDForLoadBotGroup(const uint32 owner_id, const std::string& botgroup_name, uint32& botgroup_id);
bool LoadBotGroupIDForLoadBotGroup(const uint32 owner_id, std::string_view botgroup_name, uint32& botgroup_id);
bool LoadBotGroup(const std::string& botgroup_name, std::map<uint32, std::list<uint32>>& member_list);
bool LoadBotGroupsListByOwnerID(const uint32 owner_id, std::list<std::pair<std::string, std::string>>& botgroups_list);
bool LoadBotGroupsListByOwnerID(const uint32 owner_id, std::list<std::pair<std::string, uint32>>& botgroups_list);
/* Bot group functions */
@@ -190,6 +190,7 @@ public:
/* Bot miscellaneous functions */
uint8 GetSpellCastingChance(uint8 spell_type_index, uint8 class_index, uint8 stance_index, uint8 conditional_index);
std::string GetBotNameByID(const uint32 bot_id);
uint16 GetRaceClassBitmask(uint16 bot_race);
@@ -280,6 +281,7 @@ public:
static const char* DeleteAllHealRotations();
/* fail::Bot miscellaneous functions */
static const char* GetBotNameByID();
};
private:
+139 -4
View File
@@ -10446,8 +10446,8 @@ int Client::CountItem(uint32 item_id)
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
const size_t size = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < size; ++slot_index) {
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = GetInv().GetItem(slot_id);
if (item && item->GetID() == item_id) {
@@ -10459,6 +10459,133 @@ int Client::CountItem(uint32 item_id)
return quantity;
}
void Client::ResetItemCooldown(uint32 item_id)
{
EQ::ItemInstance *item = nullptr;
const EQ::ItemData* item_d = database.GetItem(item_id);
if (!item_d) {
return;
}
int recast_type = item_d->RecastType;
bool found_item = false;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = GetInv().GetItem(slot_id);
if (item) {
item_d = item->GetItem();
if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
item->SetRecastTimestamp(0);
DeleteItemRecastTimer(item_d->ID);
SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
found_item = true;
}
}
}
}
if (!found_item) {
DeleteItemRecastTimer(item_id); //We didn't find the item but we still want to remove the timer
}
}
void Client::SetItemCooldown(uint32 item_id, bool use_saved_timer, uint32 in_seconds)
{
EQ::ItemInstance *item = nullptr;
const EQ::ItemData* item_d = database.GetItem(item_id);
if (!item_d) {
return;
}
int recast_type = item_d->RecastType;
auto timestamps = database.GetItemRecastTimestamps(CharacterID());
uint32 total_time = 0;
uint32 current_time = static_cast<uint32>(std::time(nullptr));
uint32 final_time = 0;
const auto timer_type = item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? item_d->RecastType : item_id;
const int timer_id = recast_type != RECAST_TYPE_UNLINKED_ITEM ? (pTimerItemStart + recast_type) : (pTimerNegativeItemReuse * item_id);
if (use_saved_timer) {
if (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM) {
total_time = timestamps.count(item_d->RecastType) ? timestamps.at(item_d->RecastType) : 0;
} else {
total_time = timestamps.count(item_id) ? timestamps.at(item_id) : 0;
}
} else {
total_time = current_time + in_seconds;
}
if (total_time > current_time) {
final_time = total_time - current_time;
}
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
item = GetInv().GetItem(slot_id);
if (item) {
item_d = item->GetItem();
if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
item->SetRecastTimestamp(total_time);
SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
}
}
}
}
//Start timers and update in database only when timer is changed
if (!use_saved_timer) {
GetPTimers().Clear(&database, timer_id);
GetPTimers().Start((timer_id), in_seconds);
database.UpdateItemRecast(
CharacterID(),
timer_type,
GetPTimers().Get(timer_id)->GetReadyTimestamp()
);
}
SendItemRecastTimer(recast_type, final_time, true);
}
uint32 Client::GetItemCooldown(uint32 item_id)
{
const EQ::ItemData* item_d = database.GetItem(item_id);
if (!item_d) {
return 0;
}
int recast_type = item_d->RecastType;
auto timestamps = database.GetItemRecastTimestamps(CharacterID());
const auto timer_type = recast_type != RECAST_TYPE_UNLINKED_ITEM ? recast_type : item_id;
uint32 total_time = 0;
uint32 current_time = static_cast<uint32>(std::time(nullptr));
uint32 final_time = 0;
total_time = timestamps.count(timer_type) ? timestamps.at(timer_type) : 0;
if (total_time > current_time) {
final_time = total_time - current_time;
}
return final_time;
}
void Client::RemoveItem(uint32 item_id, uint32 quantity)
{
EQ::ItemInstance *item = nullptr;
@@ -10472,8 +10599,8 @@ void Client::RemoveItem(uint32 item_id, uint32 quantity)
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
};
int16 removed_count = 0;
const size_t size = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < size; ++slot_index) {
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
if (removed_count == quantity) {
break;
@@ -11833,3 +11960,11 @@ void Client::SendPath(Mob* target)
SendPathPacket(points);
}
void Client::UseAugmentContainer(int container_slot) {
auto in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = container_slot;
in_augment->augment_slot = -1;
Object::HandleAugmentation(this, in_augment, nullptr);
safe_delete_array(in_augment);
}
+8 -5
View File
@@ -254,8 +254,6 @@ public:
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
virtual Raid* GetRaid() { return entity_list.GetRaidByClient(this); }
@@ -264,7 +262,6 @@ public:
virtual void SetAttackTimer();
int GetQuiverHaste(int delay);
void DoAttackRounds(Mob *target, int hand, bool IsFromSpell = false);
int64 DoDamageCaps(int64 base_damage);
void AI_Init();
void AI_Start(uint32 iMoveDelay = 0);
@@ -281,6 +278,7 @@ public:
bool KeyRingCheck(uint32 item_id);
void KeyRingList();
virtual bool IsClient() const { return true; }
bool IsOfClientBotMerc() const override { return true; }
void CompleteConnect();
bool TryStacking(EQ::ItemInstance* item, uint8 type = ItemPacketTrade, bool try_worn = true, bool try_cursor = true);
void SendTraderPacket(Client* trader, uint32 Unknown72 = 51);
@@ -955,6 +953,7 @@ public:
void MemorizeSpell(uint32 slot, uint32 spellid, uint32 scribing, uint32 reduction = 0);
// Item methods
void UseAugmentContainer(int container_slot);
void EVENT_ITEM_ScriptStopReturn();
uint32 NukeItem(uint32 itemnum, uint8 where_to_check =
(invWhereWorn | invWherePersonal | invWhereBank | invWhereSharedBank | invWhereTrading | invWhereCursor));
@@ -969,6 +968,9 @@ public:
void SendCursorBuffer();
void DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
int CountItem(uint32 item_id);
void ResetItemCooldown(uint32 item_id);
void SetItemCooldown(uint32 item_id, bool use_saved_timer = false, uint32 in_seconds = 1);
uint32 GetItemCooldown(uint32 item_id);
void RemoveItem(uint32 item_id, uint32 quantity = 1);
bool SwapItem(MoveItem_Struct* move_in);
void SwapItemResync(MoveItem_Struct* move_slots);
@@ -1519,8 +1521,9 @@ public:
void SendReloadCommandMessages();
void SendItemRecastTimer(int32 recast_type, uint32 recast_delay = 0);
void SendItemRecastTimer(int32 recast_type, uint32 recast_delay = 0, bool in_ignore_casting_requirement = false);
void SetItemRecastTimer(int32 spell_id, uint32 inventory_slot);
void DeleteItemRecastTimer(uint32 item_id);
bool HasItemRecastTimer(int32 spell_id, uint32 inventory_slot);
inline bool AggroMeterAvailable() const { return ((m_ClientVersionBit & EQ::versions::maskRoF2AndLater)) && RuleB(Character, EnableAggroMeter); } // RoF untested
@@ -1680,7 +1683,6 @@ protected:
void CalcItemBonuses(StatBonuses* newbon);
void AddItemBonuses(const EQ::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0, bool ammo_slot_item = false);
void AdditiveWornBonuses(const EQ::ItemInstance *inst, StatBonuses* newbon, bool isAug = false);
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
void CalcEdibleBonuses(StatBonuses* newbon);
void ProcessItemCaps();
void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
@@ -2082,6 +2084,7 @@ private:
bool m_bot_precombat;
bool CanTradeFVNoDropItem();
void SendMobPositions();
};
#endif
+3 -3
View File
@@ -1031,14 +1031,14 @@ int Client::CalcHaste()
h += spellbonuses.hastetype2 > 10 ? 10 : spellbonuses.hastetype2;
}
// 26+ no cap, 1-25 10
if (level > 25) { // 26+
if (level > 25 || RuleB(Character, IgnoreLevelBasedHasteCaps)) { // 26+
h += itembonuses.haste;
}
else { // 1-25
h += itembonuses.haste > 10 ? 10 : itembonuses.haste;
}
// 60+ 100, 51-59 85, 1-50 level+25
if (level > 59) { // 60+
if (level > 59 || RuleB(Character, IgnoreLevelBasedHasteCaps)) { // 60+
cap = RuleI(Character, HasteCap);
}
else if (level > 50) { // 51-59
@@ -1052,7 +1052,7 @@ int Client::CalcHaste()
h = cap;
}
// 51+ 25 (despite there being higher spells...), 1-50 10
if (level > 50) { // 51+
if (level > 50 || RuleB(Character, IgnoreLevelBasedHasteCaps)) { // 51+
cap = RuleI(Character, Hastev3Cap);
if (spellbonuses.hastetype3 > cap) {
h += cap;
+146 -20
View File
@@ -778,6 +778,12 @@ void Client::CompleteConnect()
parse->EventPlayer(EVENT_ENTER_ZONE, this, "", 0);
// the way that the client deals with positions during the initial spawn struct
// is subtly different from how it deals with getting a position update
// if a mob is slightly in the wall or slightly clipping a floor they will be
// sent to a succor point
SendMobPositions();
SetLastPositionBeforeBulkUpdate(GetPosition());
/* This sub event is for if a player logs in for the first time since entering world. */
@@ -4168,8 +4174,26 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
{
if (GetLevel() >= item->Click.Level2)
{
EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
auto* p_inst = (EQ::ItemInstance*) inst;
int i = 0;
if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
i = parse->EventItem(
EVENT_ITEM_CLICK_CAST,
this,
p_inst,
nullptr,
"",
castspell->inventoryslot
);
}
if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
std::vector<std::any> args;
args.emplace_back(p_inst);
i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(castspell->inventoryslot), 0, &args);
}
if (i == 0) {
CastSpell(item->Click.Effect, castspell->target_id, slot, item->CastTime, 0, 0, castspell->inventoryslot);
}
@@ -4187,8 +4211,26 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
}
else
{
EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
auto* p_inst = (EQ::ItemInstance*) inst;
int i = 0;
if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
i = parse->EventItem(
EVENT_ITEM_CLICK_CAST,
this,
p_inst,
nullptr,
"",
castspell->inventoryslot
);
}
if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
std::vector<std::any> args;
args.emplace_back(p_inst);
i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(castspell->inventoryslot), 0, &args);
}
if (i == 0) {
CastSpell(item->Click.Effect, castspell->target_id, slot, item->CastTime, 0, 0, castspell->inventoryslot);
@@ -4343,27 +4385,46 @@ void Client::Handle_OP_ClickDoor(const EQApplicationPacket *app)
return;
}
// set door selected
if (IsDevToolsEnabled()) {
float distance = DistanceNoZ(GetPosition(), currentdoor->GetPosition());
LogDoors(
"Door [{}] client handle, client distance from door [{:.2f}]",
currentdoor->GetDoorID(),
distance
);
bool within_distance = distance < RuleI(Range, MaxDistanceToClickDoors);
// distance gate this because some doors are client controlled and the client
// will spam door click even across the zone to force a door back into desired state
if (IsDevToolsEnabled() && within_distance) {
SetDoorToolEntityId(currentdoor->GetEntityID());
DoorManipulation::CommandHeader(this);
Message(
Chat::White,
fmt::format(
"Door ({}) [{}]",
currentdoor->GetEntityID(),
currentdoor->GetDoorID(),
Saylink::Silent("#door edit")
).c_str()
);
}
std::string export_string = fmt::format("{}", cd->doorid);
std::vector<std::any> args;
args.push_back(currentdoor);
if (parse->EventPlayer(EVENT_CLICK_DOOR, this, export_string, 0, &args) == 0)
{
// don't spam scripts with client controlled doors if not within distance
if (within_distance) {
std::string export_string = fmt::format("{}", cd->doorid);
std::vector<std::any> args;
args.push_back(currentdoor);
if (parse->EventPlayer(EVENT_CLICK_DOOR, this, export_string, 0, &args) == 0) {
currentdoor->HandleClick(this, 0);
}
}
else {
// we let this pass because client controlled doors require this to force the linked doors
// back into state
currentdoor->HandleClick(this, 0);
}
}
void Client::Handle_OP_ClickObject(const EQApplicationPacket *app)
@@ -8836,9 +8897,18 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
if (m_inv.SupportsClickCasting(slot_id) || ((item->ItemType == EQ::item::ItemTypePotion || item->PotionBelt) && m_inv.SupportsPotionBeltCasting(slot_id))) // sanity check
{
EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
auto* p_inst = (EQ::ItemInstance*) inst;
if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK)) {
parse->EventItem(EVENT_ITEM_CLICK, this, p_inst, nullptr, "", slot_id);
}
if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CLIENT)) {
std::vector<std::any> args;
args.emplace_back(p_inst);
parse->EventPlayer(EVENT_ITEM_CLICK_CLIENT, this, std::to_string(slot_id), 0, &args);
}
parse->EventItem(EVENT_ITEM_CLICK, this, p_inst, nullptr, "", slot_id);
inst = m_inv[slot_id];
if (!inst)
{
@@ -8927,16 +8997,38 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
{
if (item->RecastDelay > 0)
{
if (!GetPTimers().Expired(&database, (pTimerItemStart + item->RecastType), false)) {
SendItemRecastTimer(item->RecastType); //Problem: When you loot corpse, recast display is not present. This causes it to display again. Could not get to display when sending from looting.
MessageString(Chat::Red, SPELL_RECAST);
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && !GetPTimers().Expired(&database, (pTimerItemStart + item->RecastType), false)) {
SetItemCooldown(item->ID, true);
SendSpellBarEnable(item->Click.Effect);
LogSpells("Casting of [{}] canceled: item spell reuse timer not expired", spell_id);
return;
} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && !GetPTimers().Expired(&database, (pTimerNegativeItemReuse * item->ID), false)) {
SetItemCooldown(item->ID, true);
SendSpellBarEnable(item->Click.Effect);
LogSpells("Casting of [{}] canceled: item spell reuse timer not expired", spell_id);
return;
}
}
int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", slot_id);
int i = 0;
if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
i = parse->EventItem(
EVENT_ITEM_CLICK_CAST,
this,
p_inst,
nullptr,
"",
slot_id
);
}
if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
std::vector<std::any> args;
args.emplace_back(p_inst);
i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(slot_id), 0, &args);
}
inst = m_inv[slot_id];
if (!inst)
{
@@ -8972,15 +9064,38 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
{
if (augitem->RecastDelay > 0)
{
if (!GetPTimers().Expired(&database, (pTimerItemStart + augitem->RecastType), false)) {
if (augitem->RecastType != RECAST_TYPE_UNLINKED_ITEM && !GetPTimers().Expired(&database, (pTimerItemStart + augitem->RecastType), false)) {
LogSpells("Casting of [{}] canceled: item spell reuse timer from augment not expired", spell_id);
MessageString(Chat::Red, SPELL_RECAST);
SendSpellBarEnable(augitem->Click.Effect);
return;
} else if (augitem->RecastType == RECAST_TYPE_UNLINKED_ITEM && !GetPTimers().Expired(&database, (pTimerNegativeItemReuse * augitem->ID), false)) {
MessageString(Chat::Red, SPELL_RECAST);
SendSpellBarEnable(augitem->Click.Effect);
LogSpells("Casting of [{}] canceled: item spell reuse timer not expired", spell_id);
return;
}
}
int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, clickaug, nullptr, "", slot_id);
int i = 0;
if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
i = parse->EventItem(
EVENT_ITEM_CLICK_CAST,
this,
clickaug,
nullptr,
"",
slot_id
);
}
if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
std::vector<std::any> args;
args.emplace_back(clickaug);
i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(slot_id), 0, &args);
}
inst = m_inv[slot_id];
if (!inst)
{
@@ -15640,3 +15755,14 @@ bool Client::CanTradeFVNoDropItem()
return false;
}
void Client::SendMobPositions()
{
auto p = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto *s = (PlayerPositionUpdateServer_Struct *) p->pBuffer;
for (auto &m: entity_list.GetMobList()) {
m.second->MakeSpawnUpdate(s);
QueuePacket(p, false);
}
safe_delete(p);
}
+3
View File
@@ -872,6 +872,9 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
continue;
}
if (!EQ::ValueWithin(Admin(), static_cast<int16>(ml.min_status), static_cast<int16>(ml.max_status))) {
continue;
}
int32 faction_id = npc ? npc->GetPrimaryFaction() : 0;
int32 faction_level = (
+1 -9
View File
@@ -94,7 +94,7 @@ int command_init(void)
command_add("aggrozone", "[aggro] - Aggro every mob in the zone with X aggro. Default is 0. Not recommend if you're not invulnerable.", AccountStatus::GMAdmin, command_aggrozone) ||
command_add("ai", "[factionid/spellslist/con/guard/roambox/stop/start] - Modify AI on NPC target", AccountStatus::GMAdmin, command_ai) ||
command_add("appearance", "[type] [value] - Send an appearance packet for you or your target", AccountStatus::GMLeadAdmin, command_appearance) ||
command_add("appearanceeffects", "[view] [set] [remove] appearance effects.", AccountStatus::GMAdmin, command_appearanceeffects) ||
command_add("appearanceeffects", "[Help|Remove|Set|View] - Modify appearance effects on yourself or your target.", AccountStatus::GMAdmin, command_appearanceeffects) ||
command_add("apply_shared_memory", "[shared_memory_name] - Tells every zone and world to apply a specific shared memory segment by name.", AccountStatus::GMImpossible, command_apply_shared_memory) ||
command_add("attack", "[Entity Name] - Make your NPC target attack an entity by name", AccountStatus::GMLeadAdmin, command_attack) ||
command_add("augmentitem", "Force augments an item. Must have the augment item window open.", AccountStatus::GMImpossible, command_augmentitem) ||
@@ -176,9 +176,6 @@ int command_init(void)
command_add("goto", "[playername] or [x y z] [h] - Teleport to the provided coordinates or to your target", AccountStatus::Steward, command_goto) ||
command_add("grid", "[add/delete] [grid_num] [wandertype] [pausetype] - Create/delete a wandering grid", AccountStatus::GMAreas, command_grid) ||
command_add("guild", "Guild manipulation commands. Use argument help for more info.", AccountStatus::Steward, command_guild) ||
command_add("guildapprove", "[guildapproveid] - Approve a guild with specified ID (guild creator receives the id)", AccountStatus::Player, command_guildapprove) ||
command_add("guildcreate", "[guildname] - Creates an approval setup for guild name specified", AccountStatus::Player, command_guildcreate) ||
command_add("guildlist", "[guildapproveid] - Lists character names who have approved the guild specified by the approve id", AccountStatus::Player, command_guildlist) ||
command_add("haste", "[percentage] - Set your haste percentage", AccountStatus::GMAdmin, command_haste) ||
command_add("hatelist", "Display hate list for NPC.", AccountStatus::QuestTroupe, command_hatelist) ||
command_add("heal", "Completely heal your target", AccountStatus::Steward, command_heal) ||
@@ -333,7 +330,6 @@ int command_init(void)
command_add("trapinfo", "Gets infomation about the traps currently spawned in the zone.", AccountStatus::QuestTroupe, command_trapinfo) ||
command_add("tune", "Calculate statistical values related to combat.", AccountStatus::GMAdmin, command_tune) ||
command_add("undye", "Remove dye from all of your or your target's armor slots", AccountStatus::GMAdmin, command_undye) ||
command_add("undyeme", "Remove dye from all of your armor slots", AccountStatus::Player, command_undyeme) ||
command_add("unfreeze", "Unfreeze your target", AccountStatus::QuestTroupe, command_unfreeze) ||
command_add("unmemspell", "[Spell ID] - Unmemorize a Spell by ID for you or your target", AccountStatus::Guide, command_unmemspell) ||
command_add("unmemspells", " Unmemorize all spells for you or your target", AccountStatus::Guide, command_unmemspells) ||
@@ -1015,9 +1011,6 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/goto.cpp"
#include "gm_commands/grid.cpp"
#include "gm_commands/guild.cpp"
#include "gm_commands/guildapprove.cpp"
#include "gm_commands/guildcreate.cpp"
#include "gm_commands/guildlist.cpp"
#include "gm_commands/haste.cpp"
#include "gm_commands/hatelist.cpp"
#include "gm_commands/heal.cpp"
@@ -1169,7 +1162,6 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/trapinfo.cpp"
#include "gm_commands/tune.cpp"
#include "gm_commands/undye.cpp"
#include "gm_commands/undyeme.cpp"
#include "gm_commands/unfreeze.cpp"
#include "gm_commands/unmemspell.cpp"
#include "gm_commands/unmemspells.cpp"
-4
View File
@@ -122,9 +122,6 @@ void command_godmode(Client* c, const Seperator *sep);
void command_goto(Client *c, const Seperator *sep);
void command_grid(Client *c, const Seperator *sep);
void command_guild(Client *c, const Seperator *sep);
void command_guildapprove(Client *c, const Seperator *sep);
void command_guildcreate(Client *c, const Seperator *sep);
void command_guildlist(Client *c, const Seperator *sep);
void command_haste(Client *c, const Seperator *sep);
void command_hatelist(Client *c, const Seperator *sep);
void command_heal(Client *c, const Seperator *sep);
@@ -284,7 +281,6 @@ void command_traindisc(Client *c, const Seperator *sep);
void command_trapinfo(Client *c, const Seperator *sep);
void command_tune(Client *c, const Seperator *sep);
void command_undye(Client *c, const Seperator *sep);
void command_undyeme(Client *c, const Seperator *sep);
void command_unfreeze(Client *c, const Seperator *sep);
void command_unlock(Client *c, const Seperator *sep);
void command_unmemspell(Client *c, const Seperator *sep);
+24 -4
View File
@@ -1209,8 +1209,13 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
auto pkinst = database.CreateItem(pkitem, pkitem->MaxCharges);
if (pkinst) {
if (pkitem->RecastDelay)
pkinst->SetRecastTimestamp(timestamps.count(pkitem->RecastType) ? timestamps.at(pkitem->RecastType) : 0);
if (pkitem->RecastDelay) {
if (pkitem->RecastType != RECAST_TYPE_UNLINKED_ITEM) {
pkinst->SetRecastTimestamp(timestamps.count(pkitem->RecastType) ? timestamps.at(pkitem->RecastType) : 0);
} else {
pkinst->SetRecastTimestamp(timestamps.count(pkitem->ID) ? timestamps.at(pkitem->ID) : 0);
}
}
LogInventory("MakeLootRequestPackets() Slot [{}], Item [{}]", EQ::invslot::CORPSE_BEGIN, pkitem->Name);
@@ -1264,8 +1269,13 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
if (!inst)
continue;
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
if (item->RecastDelay) {
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM) {
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
} else {
inst->SetRecastTimestamp(timestamps.count(item->ID) ? timestamps.at(item->ID) : 0);
}
}
LogInventory("MakeLootRequestPackets() Slot [{}], Item [{}]", loot_slot, item->Name);
@@ -1477,6 +1487,16 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
// get count for task update before it's mutated by AutoPutLootInInventory
int count = inst->IsStackable() ? inst->GetCharges() : 1;
//Set recast on item when looting it!
auto timestamps = database.GetItemRecastTimestamps(client->CharacterID());
const auto* d = inst->GetItem();
if (d->RecastDelay) {
if (d->RecastType != RECAST_TYPE_UNLINKED_ITEM) {
inst->SetRecastTimestamp(timestamps.count(d->RecastType) ? timestamps.at(d->RecastType) : 0);
} else {
inst->SetRecastTimestamp(timestamps.count(d->ID) ? timestamps.at(d->ID) : 0);
}
}
/* First add it to the looter - this will do the bag contents too */
if (lootitem->auto_loot > 0) {
+4 -1
View File
@@ -53,7 +53,10 @@ class Corpse : public Mob {
/* Corpse: General */
virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) { return false; }
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) override {
return false;
}
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
virtual Raid* GetRaid() { return 0; }
+77 -13
View File
@@ -121,6 +121,7 @@ Doors::~Doors()
bool Doors::Process()
{
if (m_close_timer.Enabled() && m_close_timer.Check() && IsDoorOpen()) {
LogDoorsDetail("door open and timer triggered door_id [{}] open_type [{}]", GetDoorID(), m_open_type);
if (m_open_type == 40 || GetTriggerType() == 1) {
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct *md = (MoveDoor_Struct *) outapp->pBuffer;
@@ -627,11 +628,13 @@ void Doors::ForceOpen(Mob *sender, bool alt_mode)
if (!alt_mode) { // original function
if (!m_is_open) {
if (!m_disable_timer) {
LogDoorsDetail("door_id [{}] starting timer", md->doorid);
m_close_timer.Start();
}
m_is_open = true;
}
else {
LogDoorsDetail("door_id [{}] disable timer", md->doorid);
m_close_timer.Disable();
if (!m_disable_timer) {
m_is_open = false;
@@ -640,6 +643,7 @@ void Doors::ForceOpen(Mob *sender, bool alt_mode)
}
else { // alternative function
if (!m_disable_timer) {
LogDoorsDetail("door_id [{}] alt starting timer", md->doorid);
m_close_timer.Start();
}
m_is_open = true;
@@ -802,20 +806,75 @@ void Doors::CreateDatabaseEntry()
return;
}
content_db.InsertDoor(
GetDoorDBID(),
GetDoorID(),
GetDoorName(),
m_position,
GetOpenType(),
static_cast<uint16>(GetGuildID()),
GetLockpick(),
GetKeyItem(),
static_cast<uint8>(GetDoorParam()),
static_cast<uint8>(GetInvertState()),
GetIncline(),
GetSize()
const auto& l = DoorsRepository::GetWhere(
content_db,
fmt::format(
"zone = '{}' AND doorid = {}",
zone->GetShortName(),
GetDoorID()
)
);
if (!l.empty()) {
auto e = l[0];
e.name = GetDoorName();
e.pos_x = GetX();
e.pos_y = GetY();
e.pos_z = GetZ();
e.heading = GetHeading();
e.opentype = GetOpenType();
e.guild = static_cast<uint16>(GetGuildID());
e.lockpick = GetLockpick();
e.keyitem = GetKeyItem();
e.door_param = static_cast<uint8>(GetDoorParam());
e.invert_state = static_cast<uint8>(GetInvertState());
e.incline = GetIncline();
e.size = GetSize();
auto updated = DoorsRepository::UpdateOne(content_db, e);
if (!updated) {
LogError(
"Failed to update door in Zone [{}] Version [{}] Database ID [{}] ID [{}]",
zone->GetShortName(),
zone->GetInstanceVersion(),
GetDoorDBID(),
GetDoorID()
);
}
return;
}
auto e = DoorsRepository::NewEntity();
e.id = GetDoorDBID();
e.doorid = GetDoorID();
e.zone = zone->GetShortName();
e.version = zone->GetInstanceVersion();
e.name = GetDoorName();
e.pos_x = GetX();
e.pos_y = GetY();
e.pos_z = GetZ();
e.heading = GetHeading();
e.opentype = GetOpenType();
e.guild = static_cast<uint16>(GetGuildID());
e.lockpick = GetLockpick();
e.keyitem = GetKeyItem();
e.door_param = static_cast<uint8>(GetDoorParam());
e.invert_state = static_cast<uint8>(GetInvertState());
e.incline = GetIncline();
e.size = GetSize();
const auto& n = DoorsRepository::InsertOne(content_db, e);
if (!n.id) {
LogError(
"Failed to create door in Zone [{}] Version [{}] Database ID [{}] ID [{}]",
zone->GetShortName(),
zone->GetInstanceVersion(),
GetDoorDBID(),
GetDoorID()
);
}
}
float Doors::GetX()
@@ -832,3 +891,8 @@ float Doors::GetZ()
{
return m_position.z;
}
float Doors::GetHeading()
{
return m_position.w;
}
+1
View File
@@ -65,6 +65,7 @@ public:
float GetX();
float GetY();
float GetZ();
float GetHeading();
private:
+1 -2
View File
@@ -437,8 +437,7 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
}
}
if (critical_chance && zone->random.Roll(critical_chance))
value *= critical_modifier;
value *= critical_modifier;
}
if (IsNPC() && CastToNPC()->GetHealScale()) {
+44
View File
@@ -169,6 +169,12 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_BOT_CREATE",
"EVENT_AUGMENT_INSERT_CLIENT",
"EVENT_AUGMENT_REMOVE_CLIENT",
"EVENT_EQUIP_ITEM_BOT",
"EVENT_UNEQUIP_ITEM_BOT",
"EVENT_DAMAGE_GIVEN",
"EVENT_DAMAGE_TAKEN",
"EVENT_ITEM_CLICK_CLIENT",
"EVENT_ITEM_CLICK_CAST_CLIENT",
// Add new events before these or Lua crashes
"EVENT_SPELL_EFFECT_BOT",
"EVENT_SPELL_EFFECT_BUFF_TIC_BOT"
@@ -1709,6 +1715,20 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_ITEM_CLICK_CAST_CLIENT:
case EVENT_ITEM_CLICK_CLIENT: {
ExportVar(package_name.c_str(), "slot_id", data);
if (extra_pointers && extra_pointers->size() == 1) {
auto* item = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0));
if (item) {
ExportVar(package_name.c_str(), "item_id", item->GetID());
ExportVar(package_name.c_str(), "item_name", item->GetItem()->Name);
ExportVar(package_name.c_str(), "spell_id", item->GetItem()->Click.Effect);
}
}
break;
}
case EVENT_GROUP_CHANGE: {
if (mob && mob->IsClient()) {
ExportVar(package_name.c_str(), "grouped", mob->IsGrouped());
@@ -1901,6 +1921,15 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_EQUIP_ITEM_BOT:
case EVENT_UNEQUIP_ITEM_BOT: {
Seperator sep(data);
ExportVar(package_name.c_str(), "item_id", extradata);
ExportVar(package_name.c_str(), "item_quantity", sep.arg[0]);
ExportVar(package_name.c_str(), "slot_id", sep.arg[1]);
break;
}
case EVENT_AUGMENT_INSERT_CLIENT:
case EVENT_AUGMENT_REMOVE_CLIENT: {
Seperator sep(data);
@@ -2020,6 +2049,21 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_DAMAGE_GIVEN:
case EVENT_DAMAGE_TAKEN:{
Seperator sep(data);
ExportVar(package_name.c_str(), "entity_id", sep.arg[0]);
ExportVar(package_name.c_str(), "damage", sep.arg[1]);
ExportVar(package_name.c_str(), "spell_id", sep.arg[2]);
ExportVar(package_name.c_str(), "skill_id", sep.arg[3]);
ExportVar(package_name.c_str(), "is_damage_shield", sep.arg[4]);
ExportVar(package_name.c_str(), "is_avoidable", sep.arg[5]);
ExportVar(package_name.c_str(), "buff_slot", sep.arg[6]);
ExportVar(package_name.c_str(), "is_buff_tic", sep.arg[7]);
ExportVar(package_name.c_str(), "special_attack", sep.arg[8]);
break;
}
default: {
break;
}
+7 -1
View File
@@ -3981,6 +3981,11 @@ int8 Perl__does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id);
}
int8 Perl__does_augment_fit_slot(EQ::ItemInstance* inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
void perl_register_quest()
{
perl::interpreter perl(PERL_GET_THX);
@@ -4326,7 +4331,8 @@ void perl_register_quest()
package.add("doanim", (void(*)(int, int, bool))&Perl__doanim);
package.add("doanim", (void(*)(int, int, bool, int))&Perl__doanim);
package.add("do_augment_slots_match", &Perl__do_augment_slots_match);
package.add("does_augment_fit", &Perl__does_augment_fit);
package.add("does_augment_fit", (int8(*)(EQ::ItemInstance*, uint32))&Perl__does_augment_fit);
package.add("does_augment_fit_slot", (int8(*)(EQ::ItemInstance*, uint32, uint8))&Perl__does_augment_fit_slot);
package.add("echo", &Perl__echo);
package.add("emote", &Perl__emote);
package.add("enable_proximity_say", &Perl__enable_proximity_say);
+2 -2
View File
@@ -36,8 +36,8 @@ public:
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) {
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) override {
return false;
}
virtual bool HasRaid() { return false; }
+5 -1
View File
@@ -718,6 +718,8 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
}
}
npc->SendPositionToClients();
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
npc->DispatchZoneControllerEvent(EVENT_SPAWN_ZONE, npc, "", 0, nullptr);
@@ -844,8 +846,10 @@ void EntityList::CheckSpawnQueue()
NPC *pnpc = it->second;
pnpc->SendArmorAppearance();
pnpc->SetAppearance(pnpc->GetGuardPointAnim(), false);
if (!pnpc->IsTargetable())
if (!pnpc->IsTargetable()) {
pnpc->SendTargetable(false);
}
pnpc->SendPositionToClients();
}
safe_delete(outapp);
iterator.RemoveCurrent();
+15 -14
View File
@@ -67,20 +67,21 @@ public:
Entity();
virtual ~Entity();
virtual bool IsClient() const { return false; }
virtual bool IsNPC() const { return false; }
virtual bool IsMob() const { return false; }
virtual bool IsMerc() const { return false; }
virtual bool IsCorpse() const { return false; }
virtual bool IsPlayerCorpse() const { return false; }
virtual bool IsNPCCorpse() const { return false; }
virtual bool IsObject() const { return false; }
virtual bool IsDoor() const { return false; }
virtual bool IsTrap() const { return false; }
virtual bool IsBeacon() const { return false; }
virtual bool IsEncounter() const { return false; }
virtual bool IsBot() const { return false; }
virtual bool IsAura() const { return false; }
virtual bool IsClient() const { return false; }
virtual bool IsNPC() const { return false; }
virtual bool IsMob() const { return false; }
virtual bool IsMerc() const { return false; }
virtual bool IsCorpse() const { return false; }
virtual bool IsPlayerCorpse() const { return false; }
virtual bool IsNPCCorpse() const { return false; }
virtual bool IsObject() const { return false; }
virtual bool IsDoor() const { return false; }
virtual bool IsTrap() const { return false; }
virtual bool IsBeacon() const { return false; }
virtual bool IsEncounter() const { return false; }
virtual bool IsBot() const { return false; }
virtual bool IsAura() const { return false; }
virtual bool IsOfClientBotMerc() const { return false; }
virtual bool Process() { return false; }
virtual bool Save() { return true; }
+6
View File
@@ -114,6 +114,12 @@ typedef enum {
EVENT_BOT_CREATE,
EVENT_AUGMENT_INSERT_CLIENT,
EVENT_AUGMENT_REMOVE_CLIENT,
EVENT_EQUIP_ITEM_BOT,
EVENT_UNEQUIP_ITEM_BOT,
EVENT_DAMAGE_GIVEN,
EVENT_DAMAGE_TAKEN,
EVENT_ITEM_CLICK_CLIENT,
EVENT_ITEM_CLICK_CAST_CLIENT,
// Add new events before these or Lua crashes
EVENT_SPELL_EFFECT_BOT,
EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
+86 -31
View File
@@ -2,43 +2,98 @@
void command_appearanceeffects(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help")) {
c->Message(Chat::White, "Syntax: #appearanceeffects [subcommand].");
c->Message(Chat::White, "[view] Display all appearance effects saved to your target. #appearanceffects view");
c->Message(Chat::White, "[set] Set an appearance effects saved to your target. #appearanceffects set [app_effectid] [slotid]");
c->Message(Chat::White, "[remove] Remove all appearance effects saved to your target. #appearanceffects remove");
}
if (!strcasecmp(sep->arg[1], "view")) {
Mob* m_target = c->GetTarget();
if (m_target) {
m_target->GetAppearenceEffects();
}
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #appearanceeffects help - Display appearance effects help menu");
c->Message(Chat::White, "Usage: #appearanceeffects remove - Remove all appearance effects saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects set [Effect ID] [Slot ID] - Set an appearance effect saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects view - Display all appearance effects saved to your target");
return;
}
const bool is_help = !strcasecmp(sep->arg[1], "help");
const bool is_remove = !strcasecmp(sep->arg[1], "remove");
const bool is_set = !strcasecmp(sep->arg[1], "set");
const bool is_view = !strcasecmp(sep->arg[1], "view");
if (!strcasecmp(sep->arg[1], "set")) {
int32 app_effectid = atof(sep->arg[2]);
int32 slot = atoi(sep->arg[3]);
Mob* m_target = c->GetTarget();
if (m_target) {
m_target->SendAppearanceEffect(app_effectid, 0, 0, 0, 0, nullptr, slot, 0, 0, 0, 0, 0, 0, 0, 0, 0);
c->Message(Chat::White, "Appearance Effect ID %i for slot %i has been set.", app_effectid, slot);
}
if (is_help) {
c->Message(Chat::White, "Usage: #appearanceeffects help - Display appearance effects help menu");
c->Message(Chat::White, "Usage: #appearanceeffects remove - Remove all appearance effects saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects set [Effect ID] [Slot ID] - Set an appearance effect saved to your target");
c->Message(Chat::White, "Usage: #appearanceeffects view - Display all appearance effects saved to your target");
return;
}
if (!strcasecmp(sep->arg[1], "remove")) {
Mob* m_target = c->GetTarget();
if (m_target) {
m_target->SendIllusionPacket(m_target->GetRace(), m_target->GetGender(), m_target->GetTexture(), m_target->GetHelmTexture(),
m_target->GetHairColor(), m_target->GetBeardColor(), m_target->GetEyeColor1(), m_target->GetEyeColor2(),
m_target->GetHairStyle(), m_target->GetLuclinFace(), m_target->GetBeard(), 0xFF,
m_target->GetDrakkinHeritage(), m_target->GetDrakkinTattoo(), m_target->GetDrakkinDetails(), m_target->GetSize(), false);
m_target->ClearAppearenceEffects();
c->Message(Chat::White, "All Appearance Effects have been removed.");
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
if (is_set) {
if (arguments != 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #appearanceeffects set [Effect ID] [Slot ID] - Set an appearance effect saved to your target");
return;
}
return;
const auto effect_id = std::stoul(sep->arg[2]);
const auto slot_id = std::stoul(sep->arg[3]);
t->SendAppearanceEffect(
effect_id,
0,
0,
0,
0,
nullptr,
slot_id,
0,
0,
0,
0,
0,
0,
0,
0,
0
);
c->Message(
Chat::White,
fmt::format(
"Appearance Effect ID {} in slot ID {} has been set for {}.",
effect_id,
slot_id,
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
).c_str()
);
} else if (is_remove) {
t->SendIllusionPacket(
t->GetRace(),
t->GetGender(),
t->GetTexture(),
t->GetHelmTexture(),
t->GetHairColor(),
t->GetBeardColor(),
t->GetEyeColor1(),
t->GetEyeColor2(),
t->GetHairStyle(),
t->GetLuclinFace(),
t->GetBeard(),
0xFF,
t->GetDrakkinHeritage(),
t->GetDrakkinTattoo(),
t->GetDrakkinDetails(),
t->GetSize(),
false
);
t->ClearAppearenceEffects();
c->Message(
Chat::White,
fmt::format(
"Appearance Effects have been removed for {}.",
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
).c_str()
);
} else if (is_view) {
t->ListAppearanceEffects(c);
}
}
+1 -1
View File
@@ -187,7 +187,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
std::vector<std::string> set_size_options_negative;
std::vector<std::string> xyz_values = {
".1", "1", "5", "10", "25", "50", "100"
"0.1", "1", "5", "10", "25", "50", "100"
};
// build positive options x/y/z
+1 -1
View File
@@ -35,7 +35,7 @@ void command_findaa(Client *c, const Seperator *sep)
std::map<int, std::string> ordered_aas;
for (const auto& a : zone->aa_abilities) {
ordered_aas[a.second.get()->id] = a.second.get()->name;
ordered_aas[a.second.get()->first->id] = a.second.get()->name;
}
int found_count = 0;
-8
View File
@@ -1,8 +0,0 @@
#include "../client.h"
#include "../guild_mgr.h"
void command_guildapprove(Client *c, const Seperator *sep)
{
guild_mgr.AddMemberApproval(atoi(sep->arg[1]), c);
}
-13
View File
@@ -1,13 +0,0 @@
#include "../client.h"
#include "../guild_mgr.h"
void command_guildcreate(Client *c, const Seperator *sep)
{
if (strlen(sep->argplus[1]) > 4 && strlen(sep->argplus[1]) < 16) {
guild_mgr.AddGuildApproval(sep->argplus[1], c);
}
else {
c->Message(Chat::White, "Guild name must be more than 4 characters and less than 16.");
}
}
-14
View File
@@ -1,14 +0,0 @@
#include "../client.h"
#include "../guild_mgr.h"
void command_guildlist(Client *c, const Seperator *sep)
{
GuildApproval *tmp = guild_mgr.FindGuildByIDApproval(atoi(sep->arg[1]));
if (tmp) {
tmp->ApprovedMembers(c);
}
else {
c->Message(Chat::White, "Could not find reference id.");
}
}
+11 -37
View File
@@ -34,12 +34,10 @@ void command_list(Client *c, const Seperator *sep)
std::string search_string;
if (sep->arg[2]) {
search_string = sep->arg[2];
search_string = Strings::ToLower(sep->arg[2]);
}
/**
* NPC
*/
// NPC
if (search_type.find("npcs") != std::string::npos) {
auto &entity_list_search = entity_list.GetMobList();
@@ -51,11 +49,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetName();
/**
* Filter by name
*/
std::string entity_name = Strings::ToLower(entity->GetName());
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
continue;
}
@@ -81,9 +75,7 @@ void command_list(Client *c, const Seperator *sep)
}
}
/**
* Client
*/
// Client
if (search_type.find("players") != std::string::npos) {
auto &entity_list_search = entity_list.GetClientList();
@@ -92,7 +84,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetName();
std::string entity_name = Strings::ToLower(entity->GetName());
/**
* Filter by name
@@ -122,9 +114,7 @@ void command_list(Client *c, const Seperator *sep)
}
}
/**
* Corpse
*/
// Corpse
if (search_type.find("corpses") != std::string::npos) {
auto &entity_list_search = entity_list.GetCorpseList();
@@ -133,11 +123,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetName();
/**
* Filter by name
*/
std::string entity_name = Strings::ToLower(entity->GetName());
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
continue;
}
@@ -163,9 +149,7 @@ void command_list(Client *c, const Seperator *sep)
}
}
/**
* Doors
*/
// Doors
if (search_type.find("doors") != std::string::npos) {
auto &entity_list_search = entity_list.GetDoorsList();
@@ -174,11 +158,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetDoorName();
/**
* Filter by name
*/
std::string entity_name = Strings::ToLower(entity->GetDoorName());
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
continue;
}
@@ -205,9 +185,7 @@ void command_list(Client *c, const Seperator *sep)
}
}
/**
* Objects
*/
// Objects
if (search_type.find("objects") != std::string::npos) {
auto &entity_list_search = entity_list.GetObjectList();
@@ -216,11 +194,7 @@ void command_list(Client *c, const Seperator *sep)
entity_count++;
std::string entity_name = entity->GetModelName();
/**
* Filter by name
*/
std::string entity_name = Strings::ToLower(entity->GetModelName());
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
continue;
}
+9
View File
@@ -29,6 +29,7 @@ void command_loc(Client *c, const Seperator *sep)
glm::vec3 hit;
auto best_z = zone->zonemap->FindBestZ(tarloc, &hit);
auto fixed_z = c->GetFixedZ(c->GetPosition());
if (best_z != BEST_Z_INVALID) {
c->Message(
@@ -39,6 +40,14 @@ void command_loc(Client *c, const Seperator *sep)
best_z
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Fixed Z for {} | {:.2f}",
c->GetTargetDescription(target, TargetDescriptionType::UCSelf),
fixed_z
).c_str()
);
} else {
c->Message(Chat::White, "Could not find Best Z.");
}
+2 -2
View File
@@ -536,14 +536,14 @@ void command_npcedit(Client *c, const Seperator *sep)
} else if (!strcasecmp(sep->arg[1], "weapon")) {
if (sep->IsNumber(2)) {
auto primary_model = std::stoul(sep->arg[2]);
uint32_t secondary_model = sep->IsNumber(3) ? std::stoul(sep->arg[3]) : 0;
uint32_t secondary_model = sep->arg[3] && sep->IsNumber(3) ? std::stoul(sep->arg[3]) : 0;
n.d_melee_texture1 = primary_model;
n.d_melee_texture2 = secondary_model;
d = fmt::format(
"{} will have Model {} set to their Primary and Model {} set to their Secondary on repop.",
npc_id_string,
Strings::Commify(sep->arg[2]),
sep->IsNumber(3) ? Strings::Commify(sep->arg[3]) : 0
sep->arg[3] && sep->IsNumber(3) ? Strings::Commify(sep->arg[3]) : 0
);
} else {
c->Message(
+1 -1
View File
@@ -3,7 +3,7 @@
void command_undye(Client *c, const Seperator *sep)
{
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
}
-7
View File
@@ -1,7 +0,0 @@
#include "../client.h"
void command_undyeme(Client *c, const Seperator *sep)
{
c->Undye();
c->Message(Chat::White, "Undyed armor for yourself.");
}
-4
View File
@@ -22,10 +22,6 @@ void command_weather(Client *c, const Seperator *sep)
weather_message = "Raindrops begin to fall from the sky.";
new_weather = EQ::constants::WeatherTypes::Raining;
new_intensity = 0x01; // This is how it's done in Fear, and you can see a decent distance with it at this value
} else {
c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]");
c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity");
return;
}
zone->zone_weather = new_weather;
-219
View File
@@ -652,79 +652,11 @@ void ZoneGuildManager::RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID)
safe_delete(pack);
}
void ZoneGuildManager::ProcessApproval()
{
LinkedListIterator<GuildApproval*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if(!iterator.GetData()->ProcessApproval())
iterator.RemoveCurrent();
iterator.Advance();
}
}
void ZoneGuildManager::AddGuildApproval(const char* guildname,Client* owner)
{
auto tmp = new GuildApproval(guildname, owner, GetFreeID());
list.Insert(tmp);
}
void ZoneGuildManager::AddMemberApproval(uint32 refid,Client* name)
{
GuildApproval* tmp = FindGuildByIDApproval(refid);
if(tmp != 0)
{
if(!tmp->AddMemberApproval(name))
name->Message(Chat::White,"Unable to add to list.");
else
{
name->Message(Chat::White,"Added to list.");
}
}
else
name->Message(Chat::White,"Unable to find guild reference id.");
}
ZoneGuildManager::~ZoneGuildManager()
{
ClearGuilds();
}
void ZoneGuildManager::ClearGuildsApproval()
{
list.Clear();
}
GuildApproval* ZoneGuildManager::FindGuildByIDApproval(uint32 refid)
{
LinkedListIterator<GuildApproval*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if(iterator.GetData()->GetID() == refid)
return iterator.GetData();
iterator.Advance();
}
return 0;
}
GuildApproval* ZoneGuildManager::FindGuildByOwnerApproval(Client* owner)
{
LinkedListIterator<GuildApproval*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if(iterator.GetData()->GetOwner() == owner)
return iterator.GetData();
iterator.Advance();
}
return 0;
}
GuildBankManager::~GuildBankManager()
{
auto Iterator = Banks.begin();
@@ -1524,154 +1456,3 @@ bool GuildBankManager::AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 Slo
return false;
}
/*================== GUILD APPROVAL ========================*/
bool GuildApproval::ProcessApproval()
{
if(owner && owner->GuildID() != 0)
{
owner->Message(Chat::NPCQuestSay,"You are already in a guild! Guild request deleted.");
return false;
}
if(deletion_timer->Check() || !owner)
{
if(owner)
owner->Message(Chat::White,"You took too long! Your guild request has been deleted.");
return false;
}
return true;
}
GuildApproval::GuildApproval(const char* guildname, Client* owner,uint32 id)
{
std::string founders;
database.GetVariable("GuildCreation", founders);
uint8 tmp = atoi(founders.c_str());
deletion_timer = new Timer(1800000);
strcpy(guild,guildname);
owner = owner;
refid = id;
if(owner)
owner->Message(Chat::White,"You can now start getting your guild approved, tell your %i members to #guildapprove %i, you have 30 minutes to create your guild.",tmp,GetID());
for(int i=0;i<tmp;i++)
members[i] = 0;
}
GuildApproval::~GuildApproval()
{
safe_delete(deletion_timer);
}
bool GuildApproval::AddMemberApproval(Client* addition)
{
std::string founders;
database.GetVariable("GuildCreation", founders);
uint8 tmp = atoi(founders.c_str());
for(int i=0;i<tmp;i++)
{
if(members[i] && members[i] == addition)
return false;
}
for(int i=0;i<tmp;i++)
{
if(!members[i])
{
members[i] = addition;
int z=0;
for(int i=0;i<tmp;i++)
{
if(members[i])
z++;
}
if(z==tmp)
GuildApproved();
return true;
}
}
return false;
}
void GuildApproval::ApprovedMembers(Client* requestee)
{
std::string founders;
database.GetVariable("GuildCreation", founders);
uint8 tmp = atoi(founders.c_str());
for(int i=0;i<tmp;i++)
{
if(members[i])
requestee->Message(Chat::White,"%i: %s",i,members[i]->GetName());
}
}
void GuildApproval::GuildApproved()
{
char petitext[PBUFFER] = "A new guild was founded! Guildname: ";
char gmembers[MBUFFER] = " ";
if(!owner)
return;
std::string founders;
database.GetVariable("GuildCreation", founders);
uint8 tmp = atoi(founders.c_str());
uint32 tmpeq = guild_mgr.CreateGuild(guild, owner->CharacterID());
guild_mgr.SetGuild(owner->CharacterID(),tmpeq,2);
owner->SendAppearancePacket(AT_GuildID,true,false);
for(int i=0;i<tmp;i++)
{
if(members[i])
{
owner->Message(Chat::White, "%s",members[i]->GetName());
owner->Message(Chat::White, "%i",members[i]->CharacterID());
guild_mgr.SetGuild(members[i]->CharacterID(),tmpeq,0);
size_t len = MBUFFER - strlen(gmembers)+1;
strncat(gmembers," ",len);
strncat(gmembers,members[i]->GetName(),len);
}
}
size_t len = PBUFFER - strlen(petitext)+1;
strncat(petitext,guild,len);
strncat(petitext," Leader: ",len);
strncat(petitext,owner->CastToClient()->GetName(),len);
strncat(petitext," Members:",len);
strncat(petitext,gmembers,len);
auto pet = new Petition(owner->CastToClient()->CharacterID());
pet->SetAName(owner->CastToClient()->AccountName());
pet->SetClass(owner->CastToClient()->GetClass());
pet->SetLevel(owner->CastToClient()->GetLevel());
pet->SetCName(owner->CastToClient()->GetName());
pet->SetRace(owner->CastToClient()->GetRace());
pet->SetLastGM("");
pet->SetCName(owner->CastToClient()->GetName()); //aza77 is this really 2 times needed ??
pet->SetPetitionText(petitext);
pet->SetZone(zone->GetZoneID());
pet->SetUrgency(0);
petition_list.AddPetition(pet);
database.InsertPetitionToDB(pet);
petition_list.UpdateGMQueue();
petition_list.UpdateZoneListQueue();
worldserver.SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"{} has made a petition. ID: {}",
owner->CastToClient()->GetName(),
pet->GetID()
).c_str()
);
auto pack = new ServerPacket;
pack->opcode = ServerOP_RefreshGuild;
pack->size = tmp;
pack->pBuffer = new uchar[pack->size];
memcpy(pack->pBuffer, &tmpeq, 4);
worldserver.SendPacket(pack);
safe_delete(pack);
owner->Message(Chat::White, "Your guild was created.");
owner = 0;
}
-28
View File
@@ -47,36 +47,10 @@ enum { GuildBankDepositArea = 0, GuildBankMainArea = 1 };
enum { GuildBankBankerOnly = 0, GuildBankSingleMember = 1, GuildBankPublicIfUsable = 2, GuildBankPublic = 3 };
class GuildApproval
{
public:
GuildApproval(const char* guildname,Client* owner,uint32 id);
~GuildApproval();
bool ProcessApproval();
bool AddMemberApproval(Client* addition);
uint32 GetID() { return refid; }
Client* GetOwner() { return owner; }
void GuildApproved();
void ApprovedMembers(Client* requestee);
private:
Timer* deletion_timer;
char guild[16];
Client* owner;
Client* members[6];
uint32 refid;
};
class ZoneGuildManager : public BaseGuildManager {
public:
~ZoneGuildManager(void);
void AddGuildApproval(const char* guildname, Client* owner);
void AddMemberApproval(uint32 refid,Client* name);
void ClearGuildsApproval();
GuildApproval* FindGuildByIDApproval(uint32 refid);
GuildApproval* FindGuildByOwnerApproval(Client* owner);
void ProcessApproval();
uint32 GetFreeID() { return id+1; }
//called by worldserver when it receives a message from world.
void ProcessWorldPacket(ServerPacket *pack);
@@ -103,9 +77,7 @@ protected:
std::map<uint32, std::pair<uint32, uint8> > m_inviteQueue; //map from char ID to guild,rank
private:
LinkedList<GuildApproval*> list;
uint32 id;
};
+9
View File
@@ -714,6 +714,15 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// in any other situation just use charges as passed
EQ::ItemInstance* inst = database.CreateItem(item, charges);
auto timestamps = database.GetItemRecastTimestamps(CharacterID());
const auto* d = inst->GetItem();
if (d->RecastDelay) {
if (d->RecastType != RECAST_TYPE_UNLINKED_ITEM) {
inst->SetRecastTimestamp(timestamps.count(d->RecastType) ? timestamps.at(d->RecastType) : 0);
} else {
inst->SetRecastTimestamp(timestamps.count(d->ID) ? timestamps.at(d->ID) : 0);
}
}
if(inst == nullptr) {
Message(Chat::Red, "An unknown server error has occurred and your item was not created.");
+63
View File
@@ -8,6 +8,7 @@
#include "lua_iteminst.h"
#include "lua_mob.h"
#include "lua_group.h"
#include "lua_item.h"
void Lua_Bot::AddBotItem(uint16 slot_id, uint32 item_id) {
Lua_Safe_Call_Void();
@@ -393,6 +394,66 @@ void Lua_Bot::SendSpellAnim(uint16 target_id, uint16 spell_id)
self->SendSpellAnim(target_id, spell_id);
}
luabind::object Lua_Bot::GetAugmentIDsBySlotID(lua_State* L, int16 slot_id) const {
auto lua_table = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
auto augments = self->GetInv().GetAugmentIDsBySlotID(slot_id);
int index = 1;
for (auto item_id : augments) {
lua_table[index] = item_id;
index++;
}
}
return lua_table;
}
void Lua_Bot::AddItem(const luabind::object& item_table) {
Lua_Safe_Call_Void();
if (luabind::type(item_table) != LUA_TTABLE) {
return;
}
auto item_id = luabind::object_cast<uint32>(item_table["item_id"]);
int16 charges = luabind::object_cast<uint32>(item_table["charges"]);
uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_one"]) : 0;
uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_two"]) : 0;
uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_three"]) : 0;
uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_four"]) : 0;
uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_five"]) : 0;
uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_six"]) : 0;
bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast<bool>(item_table["attuned"]) : false;
uint16 slot_id = luabind::type(item_table["slot_id"]) != LUA_TNIL ? luabind::object_cast<uint16>(item_table["slot_id"]) : EQ::invslot::slotCursor;
if (slot_id <= EQ::invslot::slotAmmo) {
self->AddBotItem(
slot_id,
item_id,
charges,
attuned,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six
);
} else {
self->GetOwner()->CastToClient()->SummonItem(
item_id,
charges,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six,
attuned,
slot_id
);
}
}
luabind::scope lua_register_bot() {
return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
.def(luabind::constructor<>())
@@ -405,6 +466,7 @@ luabind::scope lua_register_bot() {
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddBotItem", (void(Lua_Bot::*)(uint16,uint32,int16,bool,uint32,uint32,uint32,uint32,uint32,uint32))&Lua_Bot::AddBotItem)
.def("AddItem", (void(Lua_Bot::*)(luabind::adl::object))&Lua_Bot::AddItem)
.def("ApplySpell", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpell)
.def("ApplySpell", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::ApplySpell)
@@ -424,6 +486,7 @@ luabind::scope lua_register_bot() {
.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool,bool))&Lua_Bot::Fling)
.def("GetAugmentAt", (Lua_ItemInst(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentAt)
.def("GetAugmentIDAt", (int(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentIDAt)
.def("GetAugmentIDsBySlotID", (luabind::object(Lua_Bot::*)(lua_State* L,int16))&Lua_Bot::GetAugmentIDsBySlotID)
.def("GetBaseAGI", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseAGI)
.def("GetBaseCHA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseCHA)
.def("GetBaseDEX", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseDEX)
+3
View File
@@ -8,6 +8,7 @@ class Bot;
class Lua_Bot;
class Lua_Mob;
class Lua_Group;
class Lua_Inventory;
namespace luabind {
struct scope;
@@ -36,6 +37,7 @@ public:
void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four);
void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five);
void AddBotItem(uint16 slot_id, uint32 item_id, int16 charges, bool attuned, uint32 augment_one, uint32 augment_two, uint32 augment_three, uint32 augment_four, uint32 augment_five, uint32 augment_six);
void AddItem(const luabind::object& item_table);
uint32 CountBotItem(uint32 item_id);
Lua_ItemInst GetBotItem(uint16 slot_id);
uint32 GetBotItemIDBySlot(uint16 slot_id);
@@ -59,6 +61,7 @@ public:
void Camp(bool save_to_database);
Lua_ItemInst GetAugmentAt(int16 slot_id, uint8 augment_index);
int GetAugmentIDAt(int16 slot_id, uint8 augment_index);
luabind::object GetAugmentIDsBySlotID(lua_State* L, int16 slot_id) const;
Lua_ItemInst GetItemAt(int16 slot_id);
int GetItemIDAt(int16 slot_id);
void SendSpellAnim(uint16 target_id, uint16 spell_id);
+28
View File
@@ -3014,6 +3014,30 @@ void Lua_Client::CampAllBots(uint8 class_id)
self->CampAllBots(class_id);
}
void Lua_Client::ResetItemCooldown(uint32 item_id)
{
Lua_Safe_Call_Void();
self->ResetItemCooldown(item_id);
}
void Lua_Client::SetItemCooldown(uint32 item_id, uint32 in_time)
{
Lua_Safe_Call_Void();
self->SetItemCooldown(item_id, false, in_time);
}
uint32 Lua_Client::GetItemCooldown(uint32 item_id)
{
Lua_Safe_Call_Int();
return self->GetItemCooldown(item_id);
}
void Lua_Client::UseAugmentContainer(int container_slot)
{
Lua_Safe_Call_Void();
self->UseAugmentContainer(container_slot);
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3204,6 +3228,7 @@ luabind::scope lua_register_client() {
.def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory)
.def("GetInvulnerableEnvironmentDamage", (bool(Lua_Client::*)(void))&Lua_Client::GetInvulnerableEnvironmentDamage)
.def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt)
.def("GetItemCooldown", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetItemCooldown)
.def("GetLDoNLosses", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNLosses)
.def("GetLDoNLossesTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNLossesTheme)
.def("GetLDoNPointsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNPointsTheme)
@@ -3373,6 +3398,7 @@ luabind::scope lua_register_client() {
.def("ResetCastbarCooldownBySlot", (void(Lua_Client::*)(int))&Lua_Client::ResetCastbarCooldownBySlot)
.def("ResetCastbarCooldownBySpellID", (void(Lua_Client::*)(uint32))&Lua_Client::ResetCastbarCooldownBySpellID)
.def("ResetDisciplineTimer", (void(Lua_Client::*)(uint32))&Lua_Client::ResetDisciplineTimer)
.def("ResetItemCooldown", (void(Lua_Client::*)(uint32))&Lua_Client::ResetItemCooldown)
.def("ResetTrade", (void(Lua_Client::*)(void))&Lua_Client::ResetTrade)
.def("RewardFaction", (void(Lua_Client::*)(int,int))&Lua_Client::RewardFaction)
.def("Save", (void(Lua_Client::*)(int))&Lua_Client::Save)
@@ -3447,6 +3473,7 @@ luabind::scope lua_register_client() {
.def("SetHunger", (void(Lua_Client::*)(int))&Lua_Client::SetHunger)
.def("SetInvulnerableEnvironmentDamage", (void(Lua_Client::*)(int))&Lua_Client::SetInvulnerableEnvironmentDamage)
.def("SetIPExemption", (void(Lua_Client::*)(int))&Lua_Client::SetIPExemption)
.def("SetItemCooldown", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetItemCooldown)
.def("SetLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetLanguageSkill)
.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)
.def("SetPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetPEQZoneFlag)
@@ -3532,6 +3559,7 @@ luabind::scope lua_register_client() {
.def("UpdateLDoNPoints", (void(Lua_Client::*)(uint32,int))&Lua_Client::UpdateLDoNPoints)
.def("UpdateTaskActivity", (void(Lua_Client::*)(int,int,int))&Lua_Client::UpdateTaskActivity)
.def("UseDiscipline", (bool(Lua_Client::*)(int,int))&Lua_Client::UseDiscipline)
.def("UseAugmentContainer", (void(Lua_Client::*)(int))&Lua_Client::UseAugmentContainer)
.def("WorldKick", (void(Lua_Client::*)(void))&Lua_Client::WorldKick);
}
+4
View File
@@ -462,6 +462,10 @@ public:
bool CanEnterZone(std::string zone_short_name);
bool CanEnterZone(std::string zone_short_name, int16 instance_version);
void SendPath(Lua_Mob target);
void ResetItemCooldown(uint32 item_id);
void SetItemCooldown(uint32 item_id, uint32 in_time);
uint32 GetItemCooldown(uint32 item_id);
void UseAugmentContainer(int container_slot);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);
+14 -2
View File
@@ -3700,6 +3700,11 @@ int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id);
}
int8 lua_does_augment_fit_slot(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@@ -4217,7 +4222,8 @@ luabind::scope lua_register_general() {
luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim),
luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim),
luabind::def("do_augment_slots_match", &lua_do_augment_slots_match),
luabind::def("does_augment_fit", &lua_does_augment_fit),
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32))&lua_does_augment_fit),
luabind::def("does_augment_fit_slot", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit_slot),
/*
Cross Zone
*/
@@ -4625,7 +4631,13 @@ luabind::scope lua_register_events() {
luabind::value("despawn_zone", static_cast<int>(EVENT_DESPAWN_ZONE)),
luabind::value("bot_create", static_cast<int>(EVENT_BOT_CREATE)),
luabind::value("augment_insert_client", static_cast<int>(EVENT_AUGMENT_INSERT_CLIENT)),
luabind::value("augment_remove_client", static_cast<int>(EVENT_AUGMENT_REMOVE_CLIENT))
luabind::value("augment_remove_client", static_cast<int>(EVENT_AUGMENT_REMOVE_CLIENT)),
luabind::value("equip_item_bot", static_cast<int>(EVENT_EQUIP_ITEM_BOT)),
luabind::value("unequip_item_bot", static_cast<int>(EVENT_UNEQUIP_ITEM_BOT)),
luabind::value("damage_given", static_cast<int>(EVENT_DAMAGE_GIVEN)),
luabind::value("damage_taken", static_cast<int>(EVENT_DAMAGE_TAKEN)),
luabind::value("item_click_client", static_cast<int>(EVENT_ITEM_CLICK_CLIENT)),
luabind::value("item_click_cast_client", static_cast<int>(EVENT_ITEM_CLICK_CAST_CLIENT))
)];
}
+85 -6
View File
@@ -573,12 +573,6 @@ void Lua_NPC::RecalculateSkills()
self->RecalculateSkills();
}
void Lua_NPC::ScaleNPC(uint8 npc_level)
{
Lua_Safe_Call_Void();
self->ScaleNPC(npc_level);
}
bool Lua_NPC::IsRaidTarget()
{
Lua_Safe_Call_Bool();
@@ -701,6 +695,78 @@ void Lua_NPC::SetKeepsSoldItems(bool keeps_sold_items) {
self->SetKeepsSoldItems(keeps_sold_items);
}
bool Lua_NPC::IsLDoNTrapped() {
Lua_Safe_Call_Bool();
return self->IsLDoNTrapped();
}
void Lua_NPC::SetLDoNTrapped(bool is_trapped) {
Lua_Safe_Call_Void();
self->SetLDoNTrapped(is_trapped);
}
uint8 Lua_NPC::GetLDoNTrapType() {
Lua_Safe_Call_Int();
return self->GetLDoNTrapType();
}
void Lua_NPC::SetLDoNTrapType(uint8 trap_type) {
Lua_Safe_Call_Void();
self->SetLDoNTrapType(trap_type);
}
uint16 Lua_NPC::GetLDoNTrapSpellID() {
Lua_Safe_Call_Int();
return self->GetLDoNTrapSpellID();
}
void Lua_NPC::SetLDoNTrapSpellID(uint16 spell_id) {
Lua_Safe_Call_Void();
self->SetLDoNTrapSpellID(spell_id);
}
bool Lua_NPC::IsLDoNLocked() {
Lua_Safe_Call_Bool();
return self->IsLDoNLocked();
}
void Lua_NPC::SetLDoNLocked(bool is_locked) {
Lua_Safe_Call_Void();
self->SetLDoNLocked(is_locked);
}
uint16 Lua_NPC::GetLDoNLockedSkill() {
Lua_Safe_Call_Int();
return self->GetLDoNLockedSkill();
}
void Lua_NPC::SetLDoNLockedSkill(uint16 skill_value) {
Lua_Safe_Call_Void();
self->SetLDoNLockedSkill(skill_value);
}
bool Lua_NPC::IsLDoNTrapDetected() {
Lua_Safe_Call_Bool();
return self->IsLDoNTrapDetected();
}
void Lua_NPC::SetLDoNTrapDetected(bool is_detected) {
Lua_Safe_Call_Void();
self->SetLDoNTrapDetected(is_detected);
}
void Lua_NPC::ScaleNPC(uint8 npc_level)
{
Lua_Safe_Call_Void();
self->ScaleNPC(npc_level);
}
void Lua_NPC::ScaleNPC(uint8 npc_level, bool override_special_abilities)
{
Lua_Safe_Call_Void();
self->ScaleNPC(npc_level, true, override_special_abilities);
}
luabind::scope lua_register_npc() {
return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>())
@@ -753,6 +819,9 @@ luabind::scope lua_register_npc() {
.def("GetMaxDamage", (uint32(Lua_NPC::*)(int))&Lua_NPC::GetMaxDamage)
.def("GetMaxWp", (int(Lua_NPC::*)(void))&Lua_NPC::GetMaxWp)
.def("GetMinDMG", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetMinDMG)
.def("GetLDoNLockedSkill", (uint16(Lua_NPC::*)(void))&Lua_NPC::GetLDoNLockedSkill)
.def("GetLDoNTrapType", (uint8(Lua_NPC::*)(void))&Lua_NPC::GetLDoNTrapType)
.def("GetLDoNTrapSpellID", (uint16(Lua_NPC::*)(void))&Lua_NPC::GetLDoNTrapSpellID)
.def("GetNPCFactionID", (int(Lua_NPC::*)(void))&Lua_NPC::GetNPCFactionID)
.def("GetNPCHate", (int64(Lua_NPC::*)(Lua_Mob))&Lua_NPC::GetNPCHate)
.def("GetNPCSpellsID", (int(Lua_NPC::*)(void))&Lua_NPC::GetNPCSpellsID)
@@ -784,6 +853,9 @@ luabind::scope lua_register_npc() {
.def("HasItem", (bool(Lua_NPC::*)(uint32))&Lua_NPC::HasItem)
.def("IsAnimal", (bool(Lua_NPC::*)(void))&Lua_NPC::IsAnimal)
.def("IsGuarding", (bool(Lua_NPC::*)(void))&Lua_NPC::IsGuarding)
.def("IsLDoNLocked", (bool(Lua_NPC::*)(void))&Lua_NPC::IsLDoNLocked)
.def("IsLDoNTrapped", (bool(Lua_NPC::*)(void))&Lua_NPC::IsLDoNTrapped)
.def("IsLDoNTrapDetected", (bool(Lua_NPC::*)(void))&Lua_NPC::IsLDoNTrapDetected)
.def("IsOnHatelist", (bool(Lua_NPC::*)(Lua_Mob))&Lua_NPC::IsOnHatelist)
.def("IsRaidTarget", (bool(Lua_NPC::*)(void))&Lua_NPC::IsRaidTarget)
.def("IsRareSpawn", (bool(Lua_NPC::*)(void))&Lua_NPC::IsRareSpawn)
@@ -808,6 +880,7 @@ luabind::scope lua_register_npc() {
.def("SaveGuardSpot", (void(Lua_NPC::*)(bool))&Lua_NPC::SaveGuardSpot)
.def("SaveGuardSpot", (void(Lua_NPC::*)(float,float,float,float))&Lua_NPC::SaveGuardSpot)
.def("ScaleNPC", (void(Lua_NPC::*)(uint8))&Lua_NPC::ScaleNPC)
.def("ScaleNPC", (void(Lua_NPC::*)(uint8,bool))&Lua_NPC::ScaleNPC)
.def("SendPayload", (void(Lua_NPC::*)(int))&Lua_NPC::SendPayload)
.def("SendPayload", (void(Lua_NPC::*)(int,std::string))&Lua_NPC::SendPayload)
.def("SetCopper", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetCopper)
@@ -817,6 +890,12 @@ luabind::scope lua_register_npc() {
.def("SetGold", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetGold)
.def("SetGrid", (void(Lua_NPC::*)(int))&Lua_NPC::SetGrid)
.def("SetKeepsSoldItems", (void(Lua_NPC::*)(bool))&Lua_NPC::SetKeepsSoldItems)
.def("SetLDoNLocked", (void(Lua_NPC::*)(bool))&Lua_NPC::SetLDoNLocked)
.def("SetLDoNLockedSkill", (void(Lua_NPC::*)(uint16))&Lua_NPC::SetLDoNLockedSkill)
.def("SetLDoNTrapped", (void(Lua_NPC::*)(bool))&Lua_NPC::SetLDoNTrapped)
.def("SetLDoNTrapDetected", (void(Lua_NPC::*)(bool))&Lua_NPC::SetLDoNTrapDetected)
.def("SetLDoNTrapSpellID", (void(Lua_NPC::*)(uint16))&Lua_NPC::SetLDoNTrapSpellID)
.def("SetLDoNTrapType", (void(Lua_NPC::*)(uint8))&Lua_NPC::SetLDoNTrapType)
.def("SetNPCFactionID", (void(Lua_NPC::*)(int))&Lua_NPC::SetNPCFactionID)
.def("SetPetSpellID", (void(Lua_NPC::*)(int))&Lua_NPC::SetPetSpellID)
.def("SetPlatinum", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetPlatinum)
+14 -1
View File
@@ -141,7 +141,6 @@ public:
void SetSimpleRoamBox(float box_size, float move_distance, int move_delay);
void RecalculateSkills();
void ReloadSpells();
void ScaleNPC(uint8 npc_level);
bool IsRaidTarget();
bool IsRareSpawn();
void ChangeLastName(std::string last_name);
@@ -161,6 +160,20 @@ public:
void SendPayload(int payload_id, std::string payload_value);
bool GetKeepsSoldItems();
void SetKeepsSoldItems(bool keeps_sold_items);
bool IsLDoNTrapped();
void SetLDoNTrapped(bool is_trapped);
uint8 GetLDoNTrapType();
void SetLDoNTrapType(uint8 trap_type);
uint16 GetLDoNTrapSpellID();
void SetLDoNTrapSpellID(uint16 spell_id);
bool IsLDoNLocked();
void SetLDoNLocked(bool is_locked);
uint16 GetLDoNLockedSkill();
void SetLDoNLockedSkill(uint16 skill_value);
bool IsLDoNTrapDetected();
void SetLDoNTrapDetected(bool is_detected);
void ScaleNPC(uint8 npc_level);
void ScaleNPC(uint8 npc_level, bool override_special_abilities);
};
#endif
+140 -123
View File
@@ -156,6 +156,12 @@ const char *LuaEvents[_LargestEventID] = {
"event_bot_create",
"event_augment_insert_client",
"event_augment_remove_client",
"event_equip_item_bot",
"event_unequip_item_bot",
"event_damage_given",
"event_damage_taken",
"event_item_click_client",
"event_item_click_cast_client"
};
extern Zone *zone;
@@ -171,143 +177,154 @@ std::map<std::string, bool> lua_encounters_loaded;
std::map<std::string, Encounter *> lua_encounters;
LuaParser::LuaParser() {
for(int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
PlayerArgumentDispatch[i] = handle_player_null;
ItemArgumentDispatch[i] = handle_item_null;
SpellArgumentDispatch[i] = handle_spell_null;
for (int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
PlayerArgumentDispatch[i] = handle_player_null;
ItemArgumentDispatch[i] = handle_item_null;
SpellArgumentDispatch[i] = handle_spell_null;
EncounterArgumentDispatch[i] = handle_encounter_null;
BotArgumentDispatch[i] = handle_bot_null;
BotArgumentDispatch[i] = handle_bot_null;
}
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_cast;
NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_task_accepted;
NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_cast;
NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_task_accepted;
NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_ZONE] = handle_npc_death;
NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LOOT_ZONE] = handle_npc_loot_zone;
NPCArgumentDispatch[EVENT_SPAWN_ZONE] = handle_npc_spawn_zone;
NPCArgumentDispatch[EVENT_PAYLOAD] = handle_npc_payload;
NPCArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_npc_despawn_zone;
NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_ZONE] = handle_npc_death;
NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LOOT_ZONE] = handle_npc_loot_zone;
NPCArgumentDispatch[EVENT_SPAWN_ZONE] = handle_npc_spawn_zone;
NPCArgumentDispatch[EVENT_PAYLOAD] = handle_npc_payload;
NPCArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_npc_despawn_zone;
NPCArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_npc_damage;
NPCArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_npc_damage;
PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_FORAGE_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_CLICK_OBJECT] = handle_player_click_object;
PlayerArgumentDispatch[EVENT_CLICK_DOOR] = handle_player_click_door;
PlayerArgumentDispatch[EVENT_SIGNAL] = handle_player_signal;
PlayerArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_player_popup_response;
PlayerArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_player_pick_up;
PlayerArgumentDispatch[EVENT_CAST] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_BEGIN] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_ON] = handle_player_cast;
PlayerArgumentDispatch[EVENT_TASK_FAIL] = handle_player_task_fail;
PlayerArgumentDispatch[EVENT_ZONE] = handle_player_zone;
PlayerArgumentDispatch[EVENT_DUEL_WIN] = handle_player_duel_win;
PlayerArgumentDispatch[EVENT_DUEL_LOSE] = handle_player_duel_loss;
PlayerArgumentDispatch[EVENT_LOOT] = handle_player_loot;
PlayerArgumentDispatch[EVENT_TASK_STAGE_COMPLETE] = handle_player_task_stage_complete;
PlayerArgumentDispatch[EVENT_TASK_COMPLETE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_BEFORE_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_COMMAND] = handle_player_command;
PlayerArgumentDispatch[EVENT_COMBINE_SUCCESS] = handle_player_combine;
PlayerArgumentDispatch[EVENT_COMBINE_FAILURE] = handle_player_combine;
PlayerArgumentDispatch[EVENT_FEIGN_DEATH] = handle_player_feign;
PlayerArgumentDispatch[EVENT_ENTER_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
PlayerArgumentDispatch[EVENT_TEST_BUFF] = handle_test_buff;
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
PlayerArgumentDispatch[EVENT_COMBINE] = handle_player_quest_combine;
PlayerArgumentDispatch[EVENT_CONSIDER] = handle_player_consider;
PlayerArgumentDispatch[EVENT_CONSIDER_CORPSE] = handle_player_consider_corpse;
PlayerArgumentDispatch[EVENT_EQUIP_ITEM_CLIENT] = handle_player_equip_item;
PlayerArgumentDispatch[EVENT_UNEQUIP_ITEM_CLIENT] = handle_player_equip_item;
PlayerArgumentDispatch[EVENT_SKILL_UP] = handle_player_skill_up;
PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_skill_up;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_BUY] = handle_player_alt_currency_merchant;
PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_FORAGE_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_CLICK_OBJECT] = handle_player_click_object;
PlayerArgumentDispatch[EVENT_CLICK_DOOR] = handle_player_click_door;
PlayerArgumentDispatch[EVENT_SIGNAL] = handle_player_signal;
PlayerArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_player_popup_response;
PlayerArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_player_pick_up;
PlayerArgumentDispatch[EVENT_CAST] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_BEGIN] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_ON] = handle_player_cast;
PlayerArgumentDispatch[EVENT_TASK_FAIL] = handle_player_task_fail;
PlayerArgumentDispatch[EVENT_ZONE] = handle_player_zone;
PlayerArgumentDispatch[EVENT_DUEL_WIN] = handle_player_duel_win;
PlayerArgumentDispatch[EVENT_DUEL_LOSE] = handle_player_duel_loss;
PlayerArgumentDispatch[EVENT_LOOT] = handle_player_loot;
PlayerArgumentDispatch[EVENT_TASK_STAGE_COMPLETE] = handle_player_task_stage_complete;
PlayerArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_player_task_accepted;
PlayerArgumentDispatch[EVENT_TASK_COMPLETE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_BEFORE_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_COMMAND] = handle_player_command;
PlayerArgumentDispatch[EVENT_COMBINE_SUCCESS] = handle_player_combine;
PlayerArgumentDispatch[EVENT_COMBINE_FAILURE] = handle_player_combine;
PlayerArgumentDispatch[EVENT_FEIGN_DEATH] = handle_player_feign;
PlayerArgumentDispatch[EVENT_ENTER_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
PlayerArgumentDispatch[EVENT_TEST_BUFF] = handle_test_buff;
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
PlayerArgumentDispatch[EVENT_COMBINE] = handle_player_quest_combine;
PlayerArgumentDispatch[EVENT_CONSIDER] = handle_player_consider;
PlayerArgumentDispatch[EVENT_CONSIDER_CORPSE] = handle_player_consider_corpse;
PlayerArgumentDispatch[EVENT_EQUIP_ITEM_CLIENT] = handle_player_equip_item;
PlayerArgumentDispatch[EVENT_UNEQUIP_ITEM_CLIENT] = handle_player_equip_item;
PlayerArgumentDispatch[EVENT_SKILL_UP] = handle_player_skill_up;
PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_skill_up;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_BUY] = handle_player_alt_currency_merchant;
PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_SELL] = handle_player_alt_currency_merchant;
PlayerArgumentDispatch[EVENT_MERCHANT_BUY] = handle_player_merchant;
PlayerArgumentDispatch[EVENT_MERCHANT_SELL] = handle_player_merchant;
PlayerArgumentDispatch[EVENT_INSPECT] = handle_player_inspect;
PlayerArgumentDispatch[EVENT_AA_BUY] = handle_player_aa_buy;
PlayerArgumentDispatch[EVENT_AA_GAIN] = handle_player_aa_gain;
PlayerArgumentDispatch[EVENT_PAYLOAD] = handle_player_payload;
PlayerArgumentDispatch[EVENT_LEVEL_UP] = handle_player_level_up;
PlayerArgumentDispatch[EVENT_LEVEL_DOWN] = handle_player_level_down;
PlayerArgumentDispatch[EVENT_GM_COMMAND] = handle_player_gm_command;
PlayerArgumentDispatch[EVENT_BOT_CREATE] = handle_player_bot_create;
PlayerArgumentDispatch[EVENT_AUGMENT_INSERT_CLIENT] = handle_player_augment_insert;
PlayerArgumentDispatch[EVENT_AUGMENT_REMOVE_CLIENT] = handle_player_augment_remove;
PlayerArgumentDispatch[EVENT_MERCHANT_BUY] = handle_player_merchant;
PlayerArgumentDispatch[EVENT_MERCHANT_SELL] = handle_player_merchant;
PlayerArgumentDispatch[EVENT_INSPECT] = handle_player_inspect;
PlayerArgumentDispatch[EVENT_AA_BUY] = handle_player_aa_buy;
PlayerArgumentDispatch[EVENT_AA_GAIN] = handle_player_aa_gain;
PlayerArgumentDispatch[EVENT_PAYLOAD] = handle_player_payload;
PlayerArgumentDispatch[EVENT_LEVEL_UP] = handle_player_level_up;
PlayerArgumentDispatch[EVENT_LEVEL_DOWN] = handle_player_level_down;
PlayerArgumentDispatch[EVENT_GM_COMMAND] = handle_player_gm_command;
PlayerArgumentDispatch[EVENT_BOT_CREATE] = handle_player_bot_create;
PlayerArgumentDispatch[EVENT_AUGMENT_INSERT_CLIENT] = handle_player_augment_insert;
PlayerArgumentDispatch[EVENT_AUGMENT_REMOVE_CLIENT] = handle_player_augment_remove;
PlayerArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_player_damage;
PlayerArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_player_damage;
PlayerArgumentDispatch[EVENT_ITEM_CLICK_CAST_CLIENT] = handle_player_item_click;
PlayerArgumentDispatch[EVENT_ITEM_CLICK_CLIENT] = handle_player_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
ItemArgumentDispatch[EVENT_EQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_UNEQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_AUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_UNAUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_AUGMENT_INSERT] = handle_item_augment_insert;
ItemArgumentDispatch[EVENT_AUGMENT_REMOVE] = handle_item_augment_remove;
ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
ItemArgumentDispatch[EVENT_EQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_UNEQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_AUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_UNAUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_AUGMENT_INSERT] = handle_item_augment_insert;
ItemArgumentDispatch[EVENT_AUGMENT_REMOVE] = handle_item_augment_remove;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_event;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE] = handle_translocate_finish;
EncounterArgumentDispatch[EVENT_TIMER] = handle_encounter_timer;
EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
EncounterArgumentDispatch[EVENT_TIMER] = handle_encounter_timer;
EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
EncounterArgumentDispatch[EVENT_ENCOUNTER_UNLOAD] = handle_encounter_unload;
BotArgumentDispatch[EVENT_CAST] = handle_bot_cast;
BotArgumentDispatch[EVENT_CAST_BEGIN] = handle_bot_cast;
BotArgumentDispatch[EVENT_CAST_ON] = handle_bot_cast;
BotArgumentDispatch[EVENT_COMBAT] = handle_bot_combat;
BotArgumentDispatch[EVENT_DEATH] = handle_bot_death;
BotArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_bot_death;
BotArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_bot_popup_response;
BotArgumentDispatch[EVENT_SAY] = handle_bot_say;
BotArgumentDispatch[EVENT_SIGNAL] = handle_bot_signal;
BotArgumentDispatch[EVENT_SLAY] = handle_bot_slay;
BotArgumentDispatch[EVENT_TARGET_CHANGE] = handle_bot_target_change;
BotArgumentDispatch[EVENT_TIMER] = handle_bot_timer;
BotArgumentDispatch[EVENT_TRADE] = handle_bot_trade;
BotArgumentDispatch[EVENT_USE_SKILL] = handle_bot_use_skill;
BotArgumentDispatch[EVENT_PAYLOAD] = handle_bot_payload;
BotArgumentDispatch[EVENT_CAST] = handle_bot_cast;
BotArgumentDispatch[EVENT_CAST_BEGIN] = handle_bot_cast;
BotArgumentDispatch[EVENT_CAST_ON] = handle_bot_cast;
BotArgumentDispatch[EVENT_COMBAT] = handle_bot_combat;
BotArgumentDispatch[EVENT_DEATH] = handle_bot_death;
BotArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_bot_death;
BotArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_bot_popup_response;
BotArgumentDispatch[EVENT_SAY] = handle_bot_say;
BotArgumentDispatch[EVENT_SIGNAL] = handle_bot_signal;
BotArgumentDispatch[EVENT_SLAY] = handle_bot_slay;
BotArgumentDispatch[EVENT_TARGET_CHANGE] = handle_bot_target_change;
BotArgumentDispatch[EVENT_TIMER] = handle_bot_timer;
BotArgumentDispatch[EVENT_TRADE] = handle_bot_trade;
BotArgumentDispatch[EVENT_USE_SKILL] = handle_bot_use_skill;
BotArgumentDispatch[EVENT_PAYLOAD] = handle_bot_payload;
BotArgumentDispatch[EVENT_EQUIP_ITEM_BOT] = handle_bot_equip_item;
BotArgumentDispatch[EVENT_UNEQUIP_ITEM_BOT] = handle_bot_equip_item;
BotArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_bot_damage;
BotArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_bot_damage;
#endif
L = nullptr;
+293 -94
View File
@@ -120,12 +120,12 @@ void handle_npc_event_hp(
if(extra_data == 1) {
lua_pushinteger(L, -1);
lua_setfield(L, -2, "hp_event");
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "inc_hp_event");
}
else
{
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "hp_event");
lua_pushinteger(L, -1);
lua_setfield(L, -2, "inc_hp_event");
@@ -191,7 +191,7 @@ void handle_npc_task_accepted(
l_client_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "task_id");
}
@@ -209,7 +209,7 @@ void handle_npc_popup(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "popup_id");
}
@@ -227,7 +227,7 @@ void handle_npc_waypoint(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data, -1));
lua_setfield(L, -2, "wp");
}
@@ -245,7 +245,7 @@ void handle_npc_hate(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
lua_pushboolean(L, Strings::ToInt(data) == 0 ? false : true);
lua_setfield(L, -2, "joined");
}
@@ -259,7 +259,7 @@ void handle_npc_signal(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "signal");
}
@@ -274,7 +274,7 @@ void handle_npc_payload(
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "payload_id");
lua_pushstring(L, sep.argplus[1]);
@@ -309,13 +309,13 @@ void handle_npc_death(
lua_setfield(L, -2, "other");
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "killer_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "damage");
int spell_id = std::stoi(sep.arg[2]);
int spell_id = Strings::ToInt(sep.arg[2]);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
@@ -328,7 +328,7 @@ void handle_npc_death(
lua_setfield(L, -2, "spell");
}
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
if (extra_pointers && extra_pointers->size() >= 1)
@@ -357,7 +357,7 @@ void handle_npc_cast(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
int spell_id = std::stoi(data);
int spell_id = Strings::ToInt(data);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
@@ -453,6 +453,50 @@ void handle_npc_despawn_zone(
lua_setfield(L, -2, "other");
}
void handle_npc_damage(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushnumber(L, std::stoul(sep.arg[0]));
lua_setfield(L, -2, "entity_id");
lua_pushnumber(L, std::stoll(sep.arg[1]));
lua_setfield(L, -2, "damage");
lua_pushnumber(L, std::stoi(sep.arg[2]));
lua_setfield(L, -2, "spell_id");
lua_pushnumber(L, std::stoi(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
lua_setfield(L, -2, "is_damage_shield");
lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
lua_setfield(L, -2, "is_avoidable");
lua_pushnumber(L, std::stoi(sep.arg[6]));
lua_setfield(L, -2, "buff_slot");
lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
lua_setfield(L, -2, "is_buff_tic");
lua_pushnumber(L, std::stoi(sep.arg[8]));
lua_setfield(L, -2, "special_attack");
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
}
// Player
void handle_player_say(
QuestInterface *parse,
@@ -478,13 +522,13 @@ void handle_player_environmental_damage(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "env_damage");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "env_damage_type");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "env_final_damage");
}
@@ -498,19 +542,19 @@ void handle_player_death(
) {
Seperator sep(data.c_str());
Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
Mob *o = entity_list.GetMobID(Strings::ToInt(sep.arg[0]));
Lua_Mob l_mob(o);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "killer_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "damage");
int spell_id = std::stoi(sep.arg[3]);
int spell_id = Strings::ToInt(sep.arg[3]);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
@@ -523,7 +567,7 @@ void handle_player_death(
lua_setfield(L, -2, "spell");
}
lua_pushinteger(L, std::stoi(sep.arg[4]));
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
lua_setfield(L, -2, "skill");
}
@@ -611,7 +655,7 @@ void handle_player_signal(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "signal");
}
@@ -625,7 +669,7 @@ void handle_player_payload(
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "payload_id");
lua_pushstring(L, sep.argplus[1]);
@@ -640,7 +684,7 @@ void handle_player_popup_response(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "popup_id");
}
@@ -668,7 +712,7 @@ void handle_player_cast(
) {
Seperator sep(data.c_str());
int spell_id = std::stoi(sep.arg[0]);
int spell_id = Strings::ToInt(sep.arg[0]);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
@@ -681,10 +725,10 @@ void handle_player_cast(
lua_setfield(L, -2, "spell");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "caster_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "caster_level");
}
@@ -696,7 +740,7 @@ void handle_player_task_fail(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "task_id");
}
@@ -710,22 +754,22 @@ void handle_player_zone(
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "from_zone_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "from_instance_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "from_instance_version");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "zone_id");
lua_pushinteger(L, std::stoi(sep.arg[4]));
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
lua_setfield(L, -2, "instance_id");
lua_pushinteger(L, std::stoi(sep.arg[5]));
lua_pushinteger(L, Strings::ToInt(sep.arg[5]));
lua_setfield(L, -2, "instance_version");
}
@@ -785,13 +829,25 @@ void handle_player_task_stage_complete(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "task_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "activity_id");
}
void handle_player_task_accepted(
QuestInterface* parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "task_id");
}
void handle_player_task_update(
QuestInterface *parse,
lua_State* L,
@@ -801,13 +857,13 @@ void handle_player_task_update(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "count");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "activity_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "task_id");
}
@@ -888,7 +944,7 @@ void handle_player_respawn(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "option");
lua_pushboolean(L, extra_data == 1 ? true : false);
@@ -931,10 +987,10 @@ void handle_player_use_skill(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "skill_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "skill_level");
}
@@ -966,10 +1022,10 @@ void handle_player_combine_validate(
int zone_id = -1;
int tradeskill_id = -1;
if (strcmp(sep.arg[0], "check_zone") == 0) {
zone_id = std::stoi(sep.arg[1]);
zone_id = Strings::ToInt(sep.arg[1]);
}
else if (strcmp(sep.arg[0], "check_tradeskill") == 0) {
tradeskill_id = std::stoi(sep.arg[1]);
tradeskill_id = Strings::ToInt(sep.arg[1]);
}
lua_pushinteger(L, zone_id);
@@ -1031,7 +1087,7 @@ void handle_player_quest_combine(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "container_slot");
}
@@ -1043,7 +1099,7 @@ void handle_player_consider(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "entity_id");
}
@@ -1055,7 +1111,7 @@ void handle_player_consider_corpse(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "corpse_entity_id");
}
@@ -1082,16 +1138,16 @@ void handle_player_aa_buy(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "aa_cost");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "aa_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "aa_previous_id");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "aa_next_id");
}
@@ -1103,7 +1159,7 @@ void handle_player_aa_gain(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "aa_gained");
}
@@ -1155,19 +1211,92 @@ void handle_player_bot_create(
lua_pushstring(L, sep.arg[0]);
lua_setfield(L, -2, "bot_name");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "bot_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "bot_race");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "bot_class");
lua_pushinteger(L, std::stoi(sep.arg[4]));
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
lua_setfield(L, -2, "bot_gender");
}
void handle_player_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushnumber(L, std::stoul(sep.arg[0]));
lua_setfield(L, -2, "entity_id");
lua_pushnumber(L, std::stoll(sep.arg[1]));
lua_setfield(L, -2, "damage");
lua_pushnumber(L, std::stoi(sep.arg[2]));
lua_setfield(L, -2, "spell_id");
lua_pushnumber(L, std::stoi(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
lua_setfield(L, -2, "is_damage_shield");
lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
lua_setfield(L, -2, "is_avoidable");
lua_pushnumber(L, std::stoi(sep.arg[6]));
lua_setfield(L, -2, "buff_slot");
lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
lua_setfield(L, -2, "is_buff_tic");
lua_pushnumber(L, std::stoi(sep.arg[8]));
lua_setfield(L, -2, "special_attack");
if (extra_pointers && extra_pointers->size() >= 1) {
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
}
}
void handle_player_item_click(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushnumber(L, std::stoi(data));
lua_setfield(L, -2, "slot_id");
if (extra_pointers && extra_pointers->size() >= 1) {
lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetID());
lua_setfield(L, -2, "item_id");
lua_pushstring(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Name);
lua_setfield(L, -2, "item_name");
lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Click.Effect);
lua_setfield(L, -2, "spell_id");
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
}
// Item
void handle_item_click(
QuestInterface *parse,
@@ -1366,16 +1495,16 @@ void handle_spell_event(
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "caster_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "tics_remaining");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "caster_level");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "buff_slot");
Lua_Spell l_spell(spell_id);
@@ -1424,10 +1553,10 @@ void handle_player_equip_item(
Seperator sep(data.c_str());
lua_pushnumber(L, std::stoi(sep.arg[0]));
lua_pushnumber(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "item_quantity");
lua_pushnumber(L, std::stoi(sep.arg[1]));
lua_pushnumber(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "slot_id");
Lua_ItemInst l_item(extra_data);
@@ -1515,16 +1644,16 @@ void handle_player_skill_up(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "skill_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "skill_value");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "skill_max");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "is_tradeskill");
}
@@ -1537,13 +1666,13 @@ void handle_player_language_skill_up(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "skill_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "skill_value");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "skill_max");
}
@@ -1556,19 +1685,19 @@ void handle_player_alt_currency_merchant(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "currency_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "npc_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "merchant_id");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "item_id");
lua_pushinteger(L, std::stoi(sep.arg[4]));
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
lua_setfield(L, -2, "item_cost");
}
@@ -1581,19 +1710,19 @@ void handle_player_merchant(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "npc_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "merchant_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "item_id");
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "item_quantity");
lua_pushinteger(L, std::stoi(sep.arg[4]));
lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
lua_setfield(L, -2, "item_cost");
}
@@ -1619,7 +1748,7 @@ void handle_player_augment_insert(
lua_pushinteger(L, std::stoul(sep.arg[0]));
lua_setfield(L, -2, "item_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "item_slot");
lua_pushinteger(L, std::stoul(sep.arg[2]));
@@ -1651,7 +1780,7 @@ void handle_player_augment_remove(
lua_pushinteger(L, std::stoul(sep.arg[0]));
lua_setfield(L, -2, "item_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "item_slot");
lua_pushinteger(L, std::stoul(sep.arg[2]));
@@ -1688,7 +1817,7 @@ void handle_bot_cast(
) {
Seperator sep(data.c_str());
int spell_id = std::stoi(sep.arg[0]);
int spell_id = Strings::ToInt(sep.arg[0]);
if (IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
@@ -1701,10 +1830,10 @@ void handle_bot_cast(
lua_setfield(L, -2, "spell");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "caster_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
lua_setfield(L, -2, "caster_level");
}
@@ -1722,7 +1851,7 @@ void handle_bot_combat(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
lua_pushboolean(L, Strings::ToInt(data) == 0 ? false : true);
lua_setfield(L, -2, "joined");
}
@@ -1737,16 +1866,16 @@ void handle_bot_death(
) {
Seperator sep(data.c_str());
Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
Mob *o = entity_list.GetMobID(Strings::ToInt(sep.arg[0]));
Lua_Mob l_mob(o);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "damage");
int spell_id = std::stoi(sep.arg[2]);
int spell_id = Strings::ToInt(sep.arg[2]);
if (IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
@@ -1759,7 +1888,7 @@ void handle_bot_death(
lua_setfield(L, -2, "spell");
}
lua_pushinteger(L, std::stoi(sep.arg[3]));
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "skill");
}
@@ -1777,7 +1906,7 @@ void handle_bot_popup_response(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "popup_id");
}
@@ -1811,7 +1940,7 @@ void handle_bot_signal(
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "signal");
}
@@ -1826,7 +1955,7 @@ void handle_bot_payload(
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "payload_id");
lua_pushstring(L, sep.argplus[1]);
@@ -1944,11 +2073,81 @@ void handle_bot_use_skill(
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "skill_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "skill_level");
}
void handle_bot_equip_item(
QuestInterface *parse,
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushnumber(L, extra_data);
lua_setfield(L, -2, "item_id");
Seperator sep(data.c_str());
lua_pushnumber(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "item_quantity");
lua_pushnumber(L, std::stoi(sep.arg[1]));
lua_setfield(L, -2, "slot_id");
Lua_ItemInst l_item(extra_data);
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
void handle_bot_damage(
QuestInterface *parse,
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushnumber(L, std::stoul(sep.arg[0]));
lua_setfield(L, -2, "entity_id");
lua_pushnumber(L, std::stoll(sep.arg[1]));
lua_setfield(L, -2, "damage");
lua_pushnumber(L, std::stoi(sep.arg[2]));
lua_setfield(L, -2, "spell_id");
lua_pushnumber(L, std::stoi(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
lua_setfield(L, -2, "is_damage_shield");
lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
lua_setfield(L, -2, "is_avoidable");
lua_pushnumber(L, std::stoi(sep.arg[6]));
lua_setfield(L, -2, "buff_slot");
lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
lua_setfield(L, -2, "is_buff_tic");
lua_pushnumber(L, std::stoi(sep.arg[8]));
lua_setfield(L, -2, "special_attack");
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
}
#endif
+56
View File
@@ -210,6 +210,16 @@ void handle_npc_despawn_zone(
std::vector<std::any> *extra_pointers
);
void handle_npc_damage(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Player
void handle_player_say(
QuestInterface *parse,
@@ -373,6 +383,15 @@ void handle_player_task_stage_complete(
std::vector<std::any> *extra_pointers
);
void handle_player_task_accepted(
QuestInterface* parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
void handle_player_task_update(
QuestInterface *parse,
lua_State* L,
@@ -652,6 +671,23 @@ void handle_player_augment_remove(
std::vector<std::any> *extra_pointers
);
void handle_player_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_player_item_click(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Item
void handle_item_click(
@@ -955,5 +991,25 @@ void handle_bot_payload(
std::vector<std::any> *extra_pointers
);
void handle_bot_equip_item(
QuestInterface *parse,
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_bot_damage(
QuestInterface *parse,
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
#endif
+1
View File
@@ -123,6 +123,7 @@ public:
bool UseDiscipline(int32 spell_id, int32 target);
virtual bool IsMerc() const { return true; }
bool IsOfClientBotMerc() const override { return true; }
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id, bool updateFromDB = false);
+18 -4
View File
@@ -3063,16 +3063,30 @@ void Mob::SetAppearenceEffects(int32 slot, int32 value)
}
}
void Mob::GetAppearenceEffects()
void Mob::ListAppearanceEffects(Client* c)
{
//used with GM command
if (!appearance_effects_id[0]) {
Message(Chat::Red, "No Appearance Effects exist on this mob");
c->Message(
Chat::White,
fmt::format(
"{} {} no appearance effects.",
c->GetTargetDescription(this, TargetDescriptionType::UCYou),
c == this ? "have" : "has"
).c_str()
);
return;
}
for (int i = 0; i < MAX_APPEARANCE_EFFECTS; i++) {
Message(Chat::Red, "ID: %i :: App Effect ID %i :: Slot %i", i, appearance_effects_id[i], appearance_effects_slot[i]);
c->Message(
Chat::Red,
fmt::format(
"Effect {} | ID: {} Slot: {}",
i,
appearance_effects_id[i],
appearance_effects_slot[i]
).c_str()
);
}
}
+6 -3
View File
@@ -199,7 +199,7 @@ public:
virtual void ThrowingAttack(Mob* other) { }
// 13 = Primary (default), 14 = secondary
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) = 0;
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
void DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr, bool FromRiposte = false);
int MonkSpecialAttack(Mob* other, uint8 skill_used);
virtual void TryBackstab(Mob *other,int ReuseTime = 10);
@@ -472,7 +472,7 @@ public:
inline void SetEndurUpkeep(bool val) { endur_upkeep = val; }
bool HasBuffWithSpellGroup(int spell_group);
void SetAppearenceEffects(int32 slot, int32 value);
void GetAppearenceEffects();
void ListAppearanceEffects(Client* c);
void ClearAppearenceEffects();
void SendSavedAppearenceEffects(Client *receiver);
void SetBuffDuration(int spell_id, int duration = 0);
@@ -657,7 +657,7 @@ public:
inline int32 GetHeroicStrikethrough() const { return heroic_strikethrough; }
inline const bool GetKeepsSoldItems() const { return keeps_sold_items; }
inline void SetKeepsSoldItems(bool in_keeps_sold_items) { keeps_sold_items = in_keeps_sold_items; }
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
void CopyHateList(Mob* to);
//Group
@@ -1413,6 +1413,7 @@ public:
void ResetAssistCap() { npc_assist_cap = 0; }
int64 GetWeaponDamage(Mob *against, const EQ::ItemData *weapon_item);
int64 GetWeaponDamage(Mob *against, const EQ::ItemInstance *weapon_item, int64 *hate = nullptr);
int64 DoDamageCaps(int64 base_damage);
int64 GetHPRegen() const;
int64 GetManaRegen() const;
@@ -1450,6 +1451,8 @@ public:
void SetManualFollow(bool flag) { m_manual_follow = flag; }
bool GetManualFollow() const { return m_manual_follow; }
void DrawDebugCoordinateNode(std::string node_name, const glm::vec4 vec);
protected:
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
+7 -1
View File
@@ -999,7 +999,13 @@ void Mob::AI_Process() {
}
if (door->GetTriggerDoorID() > 0) {
continue;
auto trigger_door = entity_list.GetDoorsByDoorID(door->GetTriggerDoorID());
if (trigger_door) {
if (Strings::RemoveNumbers(door->GetDoorName()) !=
Strings::RemoveNumbers(trigger_door->GetDoorName())) {
continue;
}
}
}
if (door->GetDoorParam() > 0) {
+9 -2
View File
@@ -138,7 +138,7 @@ public:
return true;
}
//Send a movement packet when you start moving
//Send a movement packet when you start moving
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
int current_speed = 0;
@@ -1053,6 +1053,13 @@ void MobMovementManager::FillCommandStruct(
position_update->delta_z = FloatToEQ13(delta_z);
position_update->delta_heading = FloatToEQ10(delta_heading);
position_update->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim);
if (RuleB(Map, MobPathingVisualDebug)) {
mob->DrawDebugCoordinateNode(
fmt::format("{} position update", mob->GetCleanName()),
mob->GetPosition()
);
}
}
/**
@@ -1093,7 +1100,7 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
}
// Below for npcs that can traverse land or water so they don't sink
else if (who->GetFlyMode() == GravityBehavior::Water &&
zone->watermap->InLiquid(who->GetPosition()) &&
zone->watermap->InLiquid(who->GetPosition()) &&
zone->watermap->InLiquid(glm::vec3(x, y, z)) &&
zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z))) {
auto iter = _impl->Entries.find(who);
+71 -60
View File
@@ -160,42 +160,43 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
size = 5;
}
taunting = false;
proximity = nullptr;
copper = 0;
silver = 0;
gold = 0;
platinum = 0;
max_dmg = npc_type_data->max_dmg;
min_dmg = npc_type_data->min_dmg;
attack_count = npc_type_data->attack_count;
grid = 0;
wp_m = 0;
max_wp = 0;
save_wp = 0;
spawn_group_id = 0;
swarmInfoPtr = nullptr;
spellscale = npc_type_data->spellscale;
healscale = npc_type_data->healscale;
pAggroRange = npc_type_data->aggroradius;
pAssistRange = npc_type_data->assistradius;
findable = npc_type_data->findable;
trackable = npc_type_data->trackable;
MR = npc_type_data->MR;
CR = npc_type_data->CR;
DR = npc_type_data->DR;
FR = npc_type_data->FR;
PR = npc_type_data->PR;
Corrup = npc_type_data->Corrup;
PhR = npc_type_data->PhR;
STR = npc_type_data->STR;
STA = npc_type_data->STA;
AGI = npc_type_data->AGI;
DEX = npc_type_data->DEX;
INT = npc_type_data->INT;
WIS = npc_type_data->WIS;
CHA = npc_type_data->CHA;
npc_mana = npc_type_data->Mana;
taunting = false;
proximity = nullptr;
copper = 0;
silver = 0;
gold = 0;
platinum = 0;
max_dmg = npc_type_data->max_dmg;
min_dmg = npc_type_data->min_dmg;
attack_count = npc_type_data->attack_count;
grid = 0;
wp_m = 0;
max_wp = 0;
save_wp = 0;
spawn_group_id = 0;
swarmInfoPtr = nullptr;
spellscale = npc_type_data->spellscale;
healscale = npc_type_data->healscale;
pAggroRange = npc_type_data->aggroradius;
pAssistRange = npc_type_data->assistradius;
findable = npc_type_data->findable;
trackable = npc_type_data->trackable;
MR = npc_type_data->MR;
CR = npc_type_data->CR;
DR = npc_type_data->DR;
FR = npc_type_data->FR;
PR = npc_type_data->PR;
Corrup = npc_type_data->Corrup;
PhR = npc_type_data->PhR;
STR = npc_type_data->STR;
STA = npc_type_data->STA;
AGI = npc_type_data->AGI;
DEX = npc_type_data->DEX;
INT = npc_type_data->INT;
WIS = npc_type_data->WIS;
CHA = npc_type_data->CHA;
npc_mana = npc_type_data->Mana;
m_is_underwater_only = npc_type_data->underwater;
//quick fix of ordering if they screwed it up in the DB
if (max_dmg < min_dmg) {
@@ -371,16 +372,16 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
}
}
ldon_trapped = false;
ldon_trap_type = 0;
ldon_spell_id = 0;
ldon_locked = false;
ldon_locked_skill = 0;
ldon_trap_detected = false;
SetLDoNTrapped(false);
SetLDoNTrapType(0);
SetLDoNTrapSpellID(0);
SetLDoNLocked(false);
SetLDoNLockedSkill(0);
SetLDoNTrapDetected(false);
if (npc_type_data->trap_template > 0) {
std::map<uint32, std::list<LDoNTrapTemplate *> >::iterator trap_ent_iter;
std::list<LDoNTrapTemplate *> trap_list;
std::list<LDoNTrapTemplate *> trap_list;
trap_ent_iter = zone->ldon_trap_entry_list.find(npc_type_data->trap_template);
if (trap_ent_iter != zone->ldon_trap_entry_list.end()) {
@@ -390,26 +391,25 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
std::advance(trap_list_iter, zone->random.Int(0, trap_list.size() - 1));
LDoNTrapTemplate *trap_template = (*trap_list_iter);
if (trap_template) {
if ((uint8) trap_template->spell_id > 0) {
ldon_trapped = true;
ldon_spell_id = trap_template->spell_id;
}
else {
ldon_trapped = false;
ldon_spell_id = 0;
if (trap_template->spell_id > 0) {
SetLDoNTrapped(true);
SetLDoNTrapSpellID(trap_template->spell_id);
} else {
SetLDoNTrapped(false);
SetLDoNTrapSpellID(0);
}
ldon_trap_type = (uint8) trap_template->type;
SetLDoNTrapType(static_cast<uint8>(trap_template->type));
if (trap_template->locked > 0) {
ldon_locked = true;
ldon_locked_skill = trap_template->skill;
}
else {
ldon_locked = false;
ldon_locked_skill = 0;
SetLDoNLocked(true);
SetLDoNLockedSkill(trap_template->skill);
} else {
SetLDoNLocked(false);
SetLDoNLockedSkill(0);
}
ldon_trap_detected = 0;
SetLDoNTrapDetected(false);
}
}
}
@@ -3692,7 +3692,7 @@ void NPC::ReloadSpells() {
AI_AddNPCSpellsEffects(GetNPCSpellsEffectsID());
}
void NPC::ScaleNPC(uint8 npc_level) {
void NPC::ScaleNPC(uint8 npc_level, bool always_scale, bool override_special_abilities) {
if (GetLevel() != npc_level) {
SetLevel(npc_level);
RecalculateSkills();
@@ -3700,7 +3700,7 @@ void NPC::ScaleNPC(uint8 npc_level) {
}
npc_scale_manager->ResetNPCScaling(this);
npc_scale_manager->ScaleNPC(this);
npc_scale_manager->ScaleNPC(this, always_scale, override_special_abilities);
}
bool NPC::IsGuard()
@@ -3784,3 +3784,14 @@ int NPC::GetRolledItemCount(uint32 item_id)
return rolled_count;
}
void NPC::SendPositionToClients()
{
auto p = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto *s = (PlayerPositionUpdateServer_Struct *) p->pBuffer;
for (auto &c: entity_list.GetClientList()) {
MakeSpawnUpdate(s);
c.second->QueuePacket(p, false);
}
safe_delete(p);
}

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