[Quest API] Cleanup string copies and push_backs. (#2807)

# Notes
- Several places use `push_back` instead of `emplace_back`.
- Several places use `std::string` instead of `const std::string&`.
This commit is contained in:
Alex King 2023-01-29 15:14:49 -05:00 committed by GitHub
parent 0fef46a6c1
commit bcc2e022dc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 372 additions and 397 deletions

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@ -65,12 +65,12 @@ void ZoneLaunch::Start() {
if(m_port) {
std::string arg = m_zone + std::string(":") + std::to_string(m_port);
spec->args.push_back(arg);
spec->args.emplace_back(arg);
} else {
spec->args.push_back(m_zone);
spec->args.emplace_back(m_zone);
}
spec->args.push_back(m_launcherName);
spec->args.emplace_back(m_launcherName);
spec->handler = this;
spec->logFile = m_config->LogPrefix + m_zone + m_config->LogSuffix;

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@ -218,8 +218,8 @@ EQWParser::~EQWParser() {
bool EQWParser::eval_file(const char * packagename, const char * filename, std::string &error)
{
std::vector<std::string> args;
args.push_back(packagename);
args.push_back(filename);
args.emplace_back(packagename);
args.emplace_back(filename);
return(dosub("eval_file", args, error));
}

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@ -2788,7 +2788,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
combat_record.Stop();
/* Zone controller process EVENT_DEATH_ZONE (Death events) */
args.push_back(this);
args.emplace_back(this);
DispatchZoneControllerEvent(EVENT_DEATH_ZONE, oos, export_string, 0, &args);
return true;
@ -3881,7 +3881,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
if (IsBot() && has_bot_taken_event) {
parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
} else if (IsClient() && has_player_taken_event) {
args.push_back(attacker ? attacker : nullptr);
args.emplace_back(attacker ? attacker : nullptr);
parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
} else if (IsNPC() && has_npc_taken_event) {
parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
@ -3905,7 +3905,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
if (attacker->IsBot() && has_bot_given_event) {
parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
} else if (attacker->IsClient() && has_player_given_event) {
args.push_back(this);
args.emplace_back(this);
parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
} else if (attacker->IsNPC() && has_npc_given_event) {
parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);

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@ -468,7 +468,7 @@ int Client::HandlePacket(const EQApplicationPacket *app)
if (ConnectingOpcodes.count(opcode) != 1) {
//Hate const cast but everything in lua needs to be non-const even if i make it non-mutable
std::vector<std::any> args;
args.push_back(const_cast<EQApplicationPacket*>(app));
args.emplace_back(const_cast<EQApplicationPacket*>(app));
parse->EventPlayer(EVENT_UNHANDLED_OPCODE, this, "", 1, &args);
break;
@ -492,7 +492,7 @@ int Client::HandlePacket(const EQApplicationPacket *app)
p = ConnectedOpcodes[opcode];
if (p == nullptr) {
std::vector<std::any> args;
args.push_back(const_cast<EQApplicationPacket*>(app));
args.emplace_back(const_cast<EQApplicationPacket*>(app));
parse->EventPlayer(EVENT_UNHANDLED_OPCODE, this, "", 0, &args);
break;
@ -3092,11 +3092,11 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
CalcBonuses();
std::vector<std::any> args;
args.push_back(old_aug);
args.emplace_back(old_aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(false);
args.emplace_back(false);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, old_aug, nullptr, "", in_augment->augment_index, &args);
const auto export_string = fmt::format(
@ -3108,7 +3108,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
false
);
args.push_back(old_aug);
args.emplace_back(old_aug);
parse->EventPlayer(EVENT_AUGMENT_REMOVE_CLIENT, this, export_string, 0, &args);
}
@ -3119,13 +3119,13 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug) {
std::vector<std::any> args;
args.push_back(aug);
args.emplace_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
parse->EventItem(EVENT_AUGMENT_INSERT, this, aug, nullptr, "", in_augment->augment_index, &args);
args.push_back(aug);
args.emplace_back(aug);
const auto export_string = fmt::format(
"{} {} {} {}",
@ -3187,14 +3187,14 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug) {
std::vector<std::any> args;
args.push_back(aug);
args.emplace_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(false);
args.emplace_back(false);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
args.push_back(aug);
args.emplace_back(aug);
const auto export_string = fmt::format(
"{} {} {} {} {}",
@ -3251,14 +3251,14 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
aug = tobe_auged->GetAugment(in_augment->augment_index);
if (aug) {
std::vector<std::any> args;
args.push_back(aug);
args.emplace_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(true);
args.emplace_back(true);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
args.push_back(aug);
args.emplace_back(aug);
const auto export_string = fmt::format(
"{} {} {} {} {}",
@ -4359,7 +4359,7 @@ void Client::Handle_OP_ClickDoor(const EQApplicationPacket *app)
std::string export_string = fmt::format("{}", cd->doorid);
std::vector<std::any> args;
args.push_back(currentdoor);
args.emplace_back(currentdoor);
if (parse->EventPlayer(EVENT_CLICK_DOOR, this, export_string, 0, &args) == 0)
{
currentdoor->HandleClick(this, 0);
@ -4382,7 +4382,7 @@ void Client::Handle_OP_ClickObject(const EQApplicationPacket *app)
object->HandleClick(this, click_object);
std::vector<std::any> args;
args.push_back(object);
args.emplace_back(object);
std::string export_string = fmt::format("{}", click_object->drop_id);
parse->EventPlayer(EVENT_CLICK_OBJECT, this, export_string, GetID(), &args);

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@ -1427,8 +1427,8 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
GetID()
);
std::vector<std::any> args;
args.push_back(inst);
args.push_back(this);
args.emplace_back(inst);
args.emplace_back(this);
bool prevent_loot = false;
if (RuleB(Zone, UseZoneController)) {
auto controller = entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID);

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@ -361,7 +361,7 @@ int PerlembParser::EventCommon(
}
int PerlembParser::EventNPC(
QuestEventID evt, NPC *npc, Mob *mob, std::string data, uint32 extra_data,
QuestEventID evt, NPC *npc, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
@ -369,7 +369,7 @@ int PerlembParser::EventNPC(
}
int PerlembParser::EventGlobalNPC(
QuestEventID evt, NPC *npc, Mob *mob, std::string data, uint32 extra_data,
QuestEventID evt, NPC *npc, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
@ -377,7 +377,7 @@ int PerlembParser::EventGlobalNPC(
}
int PerlembParser::EventPlayer(
QuestEventID evt, Client *client, std::string data, uint32 extra_data,
QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
@ -385,7 +385,7 @@ int PerlembParser::EventPlayer(
}
int PerlembParser::EventGlobalPlayer(
QuestEventID evt, Client *client, std::string data, uint32 extra_data,
QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
@ -393,7 +393,7 @@ int PerlembParser::EventGlobalPlayer(
}
int PerlembParser::EventItem(
QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
@ -402,7 +402,7 @@ int PerlembParser::EventItem(
}
int PerlembParser::EventSpell(
QuestEventID evt, Mob *mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
QuestEventID evt, Mob *mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
@ -2152,7 +2152,7 @@ int PerlembParser::EventBot(
QuestEventID evt,
Bot *bot,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -2163,7 +2163,7 @@ int PerlembParser::EventGlobalBot(
QuestEventID evt,
Bot *bot,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {

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@ -52,7 +52,7 @@ public:
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -60,21 +60,21 @@ public:
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventPlayer(
QuestEventID evt,
Client *client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalPlayer(
QuestEventID evt,
Client *client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -83,7 +83,7 @@ public:
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -92,7 +92,7 @@ public:
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -100,7 +100,7 @@ public:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -108,7 +108,7 @@ public:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);

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@ -230,8 +230,8 @@ void Embperl::init_eval_file(void)
int Embperl::eval_file(const char * packagename, const char * filename)
{
std::vector<std::string> args;
args.push_back(packagename);
args.push_back(filename);
args.emplace_back(packagename);
args.emplace_back(filename);
return dosub("main::eval_file", &args);
}

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@ -1784,8 +1784,8 @@ void EntityList::DuelMessage(Mob *winner, Mob *loser, bool flee)
{
if (winner->GetLevelCon(winner->GetLevel(), loser->GetLevel()) > 2) {
std::vector<std::any> args;
args.push_back(winner);
args.push_back(loser);
args.emplace_back(winner);
args.emplace_back(loser);
parse->EventPlayer(EVENT_DUEL_WIN, winner->CastToClient(), loser->GetName(), loser->CastToClient()->CharacterID(), &args);
parse->EventPlayer(EVENT_DUEL_LOSE, loser->CastToClient(), winner->GetName(), winner->CastToClient()->CharacterID(), &args);
@ -3642,7 +3642,7 @@ void EntityList::ClearFeignAggro(Mob *targ)
if (targ->IsClient()) {
std::vector<std::any> args;
args.push_back(it->second);
args.emplace_back(it->second);
int i = parse->EventPlayer(EVENT_FEIGN_DEATH, targ->CastToClient(), "", 0, &args);
if (i != 0) {
++it;
@ -3989,8 +3989,8 @@ void EntityList::ProcessMove(Client *c, const glm::vec3& location)
quest_proximity_event& evt = (*iter);
std::vector<std::any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
args.emplace_back(&evt.area_id);
args.emplace_back(&evt.area_type);
if (evt.npc) {
if (evt.event_id == EVENT_ENTER) {
@ -4066,8 +4066,8 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
quest_proximity_event &evt = (*iter);
std::vector<std::any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
args.emplace_back(&evt.area_id);
args.emplace_back(&evt.area_type);
if (evt.event_id == EVENT_ENTER) {
parse->EventNPC(EVENT_ENTER, evt.npc, evt.client, "", 0);

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@ -375,7 +375,7 @@ void Client::GoFish()
if (inst) {
std::vector<std::any> args;
args.push_back(inst);
args.emplace_back(inst);
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst->GetID(), &args);
}
}
@ -495,7 +495,7 @@ void Client::ForageItem(bool guarantee) {
if (inst) {
std::vector<std::any> args;
args.push_back(inst);
args.emplace_back(inst);
parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst->GetID(), &args);
}
}

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@ -76,9 +76,9 @@ void load_encounter_with_data(std::string name, std::string info_str) {
entity_list.AddEncounter(enc);
lua_encounters[name] = enc;
lua_encounters_loaded[name] = true;
std::vector<std::any> info_ptrs;
info_ptrs.push_back(&info_str);
parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0, &info_ptrs);
std::vector<std::any> args;
args.emplace_back(&info_str);
parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0, &args);
}
void unload_encounter(std::string name) {
@ -138,9 +138,9 @@ void unload_encounter_with_data(std::string name, std::string info_str) {
lua_encounters[name]->Depop();
lua_encounters.erase(name);
lua_encounters_loaded.erase(name);
std::vector<std::any> info_ptrs;
info_ptrs.push_back(&info_str);
parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0, &info_ptrs);
std::vector<std::any> args;
args.emplace_back(&info_str);
parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0, &args);
}
void register_event(std::string package_name, std::string name, int evt, luabind::adl::object func) {

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@ -335,7 +335,7 @@ LuaParser::~LuaParser() {
}
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -354,7 +354,7 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
return _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -372,7 +372,7 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
return _EventNPC("global_npc", evt, npc, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
@ -432,7 +432,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
return 0;
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int LuaParser::EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -450,7 +450,7 @@ int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, u
return _EventPlayer("player", evt, client, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -468,7 +468,7 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
return _EventPlayer("global_player", evt, client, data, extra_data, extra_pointers);
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -526,7 +526,7 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
return 0;
}
int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -547,7 +547,7 @@ int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *ite
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob,
std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -611,7 +611,7 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
return 0;
}
int LuaParser::EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int LuaParser::EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -627,7 +627,7 @@ int LuaParser::EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spe
return _EventSpell(package_name, evt, mob, client, spell_id, data, extra_data, extra_pointers);
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
@ -693,7 +693,7 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, Mob* mob,
return 0;
}
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -708,7 +708,7 @@ int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std:
return _EventEncounter(package_name, evt, encounter_name, data, extra_data, extra_pointers);
}
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
const char *sub_name = LuaEvents[evt];
@ -1238,7 +1238,7 @@ void LuaParser::MapFunctions(lua_State *L) {
}
}
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -1284,7 +1284,7 @@ int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::stri
return ret;
}
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -1313,7 +1313,7 @@ int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string
return ret;
}
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -1359,7 +1359,7 @@ int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInsta
return ret;
}
int LuaParser::DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int LuaParser::DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
@ -1513,7 +1513,7 @@ int LuaParser::EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1537,7 +1537,7 @@ int LuaParser::EventGlobalBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1562,7 +1562,7 @@ int LuaParser::_EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func
@ -1628,7 +1628,7 @@ int LuaParser::DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {

View File

@ -40,7 +40,7 @@ public:
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -48,21 +48,21 @@ public:
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventPlayer(
QuestEventID evt,
Client *client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalPlayer(
QuestEventID evt,
Client *client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -71,7 +71,7 @@ public:
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -80,14 +80,14 @@ public:
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventEncounter(
QuestEventID evt,
std::string encounter_name,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -95,7 +95,7 @@ public:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -103,7 +103,7 @@ public:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -140,14 +140,14 @@ public:
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventPlayer(
QuestEventID evt,
Client *client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -156,7 +156,7 @@ public:
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -165,7 +165,7 @@ public:
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -173,7 +173,7 @@ public:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -207,7 +207,7 @@ private:
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
@ -216,7 +216,7 @@ private:
std::string package_name,
QuestEventID evt,
Client *client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
@ -227,7 +227,7 @@ private:
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
@ -238,7 +238,7 @@ private:
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
@ -247,7 +247,7 @@ private:
std::string package_name,
QuestEventID evt,
std::string encounter_name,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -256,7 +256,7 @@ private:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr

View File

@ -32,7 +32,7 @@ void handle_npc_event_say(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -55,7 +55,7 @@ void handle_npc_event_trade(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -113,7 +113,7 @@ void handle_npc_event_hp(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -137,7 +137,7 @@ void handle_npc_single_mob(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -152,7 +152,7 @@ void handle_npc_single_client(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -162,27 +162,12 @@ void handle_npc_single_client(
lua_setfield(L, -2, "other");
}
void handle_npc_single_npc(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_npc_task_accepted(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -200,7 +185,7 @@ void handle_npc_popup(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -218,7 +203,7 @@ void handle_npc_waypoint(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -236,7 +221,7 @@ void handle_npc_hate(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -245,7 +230,7 @@ void handle_npc_hate(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
lua_pushboolean(L, std::stoi(data) != 0);
lua_setfield(L, -2, "joined");
}
@ -255,7 +240,7 @@ void handle_npc_signal(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -268,7 +253,7 @@ void handle_npc_payload(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -286,7 +271,7 @@ void handle_npc_timer(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -299,7 +284,7 @@ void handle_npc_death(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -353,7 +338,7 @@ void handle_npc_cast(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -376,7 +361,7 @@ void handle_npc_area(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -392,7 +377,7 @@ void handle_npc_null(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -403,7 +388,7 @@ void handle_npc_loot_zone(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -428,7 +413,7 @@ void handle_npc_spawn_zone(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -443,7 +428,7 @@ void handle_npc_despawn_zone(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -458,7 +443,7 @@ void handle_npc_damage(
lua_State* L,
NPC* npc,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -476,16 +461,16 @@ void handle_npc_damage(
lua_pushnumber(L, std::stoi(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[4]) != 0);
lua_setfield(L, -2, "is_damage_shield");
lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[5]) != 0);
lua_setfield(L, -2, "is_avoidable");
lua_pushnumber(L, std::stoi(sep.arg[6]));
lua_setfield(L, -2, "buff_slot");
lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[7]) != 0);
lua_setfield(L, -2, "is_buff_tic");
lua_pushnumber(L, std::stoi(sep.arg[8]));
@ -502,7 +487,7 @@ void handle_player_say(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -517,7 +502,7 @@ void handle_player_environmental_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -536,7 +521,7 @@ void handle_player_death(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -575,7 +560,7 @@ void handle_player_timer(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -587,7 +572,7 @@ void handle_player_discover_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -609,7 +594,7 @@ void handle_player_fish_forage_success(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -623,7 +608,7 @@ void handle_player_click_object(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -637,7 +622,7 @@ void handle_player_click_door(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -651,7 +636,7 @@ void handle_player_signal(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -663,7 +648,7 @@ void handle_player_payload(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -680,7 +665,7 @@ void handle_player_popup_response(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -692,7 +677,7 @@ void handle_player_pick_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -706,7 +691,7 @@ void handle_player_cast(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -736,7 +721,7 @@ void handle_player_task_fail(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -748,7 +733,7 @@ void handle_player_zone(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -777,7 +762,7 @@ void handle_player_duel_win(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -791,7 +776,7 @@ void handle_player_duel_loss(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -805,7 +790,7 @@ void handle_player_loot(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -824,7 +809,7 @@ void handle_player_task_stage_complete(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -840,7 +825,7 @@ void handle_player_task_update(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -859,7 +844,7 @@ void handle_player_command(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -884,7 +869,7 @@ void handle_player_combine(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -899,7 +884,7 @@ void handle_player_feign(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -913,7 +898,7 @@ void handle_player_area(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -928,7 +913,7 @@ void handle_player_respawn(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -943,7 +928,7 @@ void handle_player_packet(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -960,7 +945,7 @@ void handle_player_null(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -970,7 +955,7 @@ void handle_player_use_skill(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -986,7 +971,7 @@ void handle_test_buff(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -996,7 +981,7 @@ void handle_player_combine_validate(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1027,7 +1012,7 @@ void handle_player_bot_command(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1052,7 +1037,7 @@ void handle_player_warp(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1071,7 +1056,7 @@ void handle_player_quest_combine(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1083,7 +1068,7 @@ void handle_player_consider(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1095,7 +1080,7 @@ void handle_player_consider_corpse(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1107,7 +1092,7 @@ void handle_player_inspect(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1121,7 +1106,7 @@ void handle_player_aa_buy(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1143,7 +1128,7 @@ void handle_player_aa_gain(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1155,7 +1140,7 @@ void handle_player_level_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1167,7 +1152,7 @@ void handle_player_level_down(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1179,7 +1164,7 @@ void handle_player_gm_command(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1191,7 +1176,7 @@ void handle_player_bot_create(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1216,7 +1201,7 @@ void handle_player_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1234,16 +1219,16 @@ void handle_player_damage(
lua_pushnumber(L, std::stoi(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[4]) != 0);
lua_setfield(L, -2, "is_damage_shield");
lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[5]) != 0);
lua_setfield(L, -2, "is_avoidable");
lua_pushnumber(L, std::stoi(sep.arg[6]));
lua_setfield(L, -2, "buff_slot");
lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[7]) != 0);
lua_setfield(L, -2, "is_buff_tic");
lua_pushnumber(L, std::stoi(sep.arg[8]));
@ -1264,7 +1249,7 @@ void handle_item_click(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1278,7 +1263,7 @@ void handle_item_timer(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1292,7 +1277,7 @@ void handle_item_proc(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1320,7 +1305,7 @@ void handle_item_loot(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1343,7 +1328,7 @@ void handle_item_equip(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1357,7 +1342,7 @@ void handle_item_augment(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1376,7 +1361,7 @@ void handle_item_augment_insert(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1395,7 +1380,7 @@ void handle_item_augment_remove(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1417,7 +1402,7 @@ void handle_item_null(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1430,7 +1415,7 @@ void handle_spell_event(
Mob* mob,
Client* client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1479,7 +1464,7 @@ void handle_translocate_finish(
Mob* mob,
Client* client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1504,7 +1489,7 @@ void handle_player_equip_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1531,7 +1516,7 @@ void handle_spell_null(
Mob* mob,
Client* client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1541,7 +1526,7 @@ void handle_encounter_timer(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1553,7 +1538,7 @@ void handle_encounter_load(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1574,7 +1559,7 @@ void handle_encounter_unload(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1589,7 +1574,7 @@ void handle_encounter_null(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1599,7 +1584,7 @@ void handle_player_skill_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1621,7 +1606,7 @@ void handle_player_language_skill_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1640,7 +1625,7 @@ void handle_player_alt_currency_merchant(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1665,7 +1650,7 @@ void handle_player_merchant(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1690,7 +1675,7 @@ void handle_player_augment_insert(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1722,7 +1707,7 @@ void handle_player_augment_remove(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1760,7 +1745,7 @@ void handle_bot_null(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1771,7 +1756,7 @@ void handle_bot_cast(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1802,7 +1787,7 @@ void handle_bot_combat(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1811,7 +1796,7 @@ void handle_bot_combat(
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
lua_pushboolean(L, std::stoi(data) != 0);
lua_setfield(L, -2, "joined");
}
@ -1820,7 +1805,7 @@ void handle_bot_death(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1857,7 +1842,7 @@ void handle_bot_popup_response(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1875,7 +1860,7 @@ void handle_bot_say(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1896,7 +1881,7 @@ void handle_bot_signal(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1909,7 +1894,7 @@ void handle_bot_payload(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1927,7 +1912,7 @@ void handle_bot_slay(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1942,7 +1927,7 @@ void handle_bot_target_change(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1957,7 +1942,7 @@ void handle_bot_timer(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1970,7 +1955,7 @@ void handle_bot_trade(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -2028,7 +2013,7 @@ void handle_bot_use_skill(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -2045,7 +2030,7 @@ void handle_bot_equip_item(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -2071,7 +2056,7 @@ void handle_bot_damage(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -2089,16 +2074,16 @@ void handle_bot_damage(
lua_pushnumber(L, std::stoi(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[4]) != 0);
lua_setfield(L, -2, "is_damage_shield");
lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[5]) != 0);
lua_setfield(L, -2, "is_avoidable");
lua_pushnumber(L, std::stoi(sep.arg[6]));
lua_setfield(L, -2, "buff_slot");
lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
lua_pushboolean(L, std::stoi(sep.arg[7]) != 0);
lua_setfield(L, -2, "is_buff_tic");
lua_pushnumber(L, std::stoi(sep.arg[8]));

View File

@ -2,12 +2,12 @@
#define _EQE_LUA_PARSER_EVENTS_H
#ifdef LUA_EQEMU
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<std::any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, const std::string&, uint32, std::vector<std::any>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, const std::string&, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, const std::string&, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, const std::string&, uint32, std::vector<std::any>*);
// NPC
void handle_npc_event_say(
@ -15,7 +15,7 @@ void handle_npc_event_say(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -25,7 +25,7 @@ void handle_npc_event_trade(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -35,7 +35,7 @@ void handle_npc_event_hp(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -45,7 +45,7 @@ void handle_npc_single_mob(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -55,17 +55,7 @@ void handle_npc_single_client(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_npc_single_npc(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -75,7 +65,7 @@ void handle_npc_task_accepted(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -85,7 +75,7 @@ void handle_npc_popup(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -95,7 +85,7 @@ void handle_npc_waypoint(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -105,7 +95,7 @@ void handle_npc_hate(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -115,7 +105,7 @@ void handle_npc_signal(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -125,7 +115,7 @@ void handle_npc_timer(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -135,7 +125,7 @@ void handle_npc_death(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -145,7 +135,7 @@ void handle_npc_cast(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -155,7 +145,7 @@ void handle_npc_area(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -165,7 +155,7 @@ void handle_npc_null(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -175,7 +165,7 @@ void handle_npc_loot_zone(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -185,7 +175,7 @@ void handle_npc_spawn_zone(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -195,7 +185,7 @@ void handle_npc_payload(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -205,7 +195,7 @@ void handle_npc_despawn_zone(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -215,7 +205,7 @@ void handle_npc_damage(
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -225,7 +215,7 @@ void handle_player_say(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -234,7 +224,7 @@ void handle_player_environmental_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -243,7 +233,7 @@ void handle_player_death(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -252,7 +242,7 @@ void handle_player_timer(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -261,7 +251,7 @@ void handle_player_discover_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -270,7 +260,7 @@ void handle_player_fish_forage_success(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -279,7 +269,7 @@ void handle_player_click_object(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -288,7 +278,7 @@ void handle_player_click_door(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -297,7 +287,7 @@ void handle_player_signal(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -306,7 +296,7 @@ void handle_player_popup_response(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -315,7 +305,7 @@ void handle_player_pick_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -324,7 +314,7 @@ void handle_player_cast(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -333,7 +323,7 @@ void handle_player_task_fail(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -342,7 +332,7 @@ void handle_player_zone(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -351,7 +341,7 @@ void handle_player_duel_win(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -360,7 +350,7 @@ void handle_player_duel_loss(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -369,7 +359,7 @@ void handle_player_loot(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -378,7 +368,7 @@ void handle_player_task_stage_complete(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -387,7 +377,7 @@ void handle_player_task_update(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -396,7 +386,7 @@ void handle_player_command(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -405,7 +395,7 @@ void handle_player_combine(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -414,7 +404,7 @@ void handle_player_feign(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -423,7 +413,7 @@ void handle_player_area(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -432,7 +422,7 @@ void handle_player_respawn(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -441,7 +431,7 @@ void handle_player_packet(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -450,7 +440,7 @@ void handle_player_null(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -459,7 +449,7 @@ void handle_player_use_skill(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -468,7 +458,7 @@ void handle_test_buff(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -477,7 +467,7 @@ void handle_player_combine_validate(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -486,7 +476,7 @@ void handle_player_bot_command(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -495,7 +485,7 @@ void handle_player_warp(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -504,7 +494,7 @@ void handle_player_quest_combine(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -513,7 +503,7 @@ void handle_player_consider(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -522,7 +512,7 @@ void handle_player_consider_corpse(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -531,7 +521,7 @@ void handle_player_equip_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -540,7 +530,7 @@ void handle_player_skill_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -549,7 +539,7 @@ void handle_player_language_skill_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -558,7 +548,7 @@ void handle_player_alt_currency_merchant(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -567,7 +557,7 @@ void handle_player_merchant(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -576,7 +566,7 @@ void handle_player_inspect(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -585,7 +575,7 @@ void handle_player_aa_buy(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -594,7 +584,7 @@ void handle_player_aa_gain(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -603,7 +593,7 @@ void handle_player_payload(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -612,7 +602,7 @@ void handle_player_level_up(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -621,7 +611,7 @@ void handle_player_level_down(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -630,7 +620,7 @@ void handle_player_gm_command(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -639,7 +629,7 @@ void handle_player_bot_create(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -648,7 +638,7 @@ void handle_player_augment_insert(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -657,7 +647,7 @@ void handle_player_augment_remove(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -666,7 +656,7 @@ void handle_player_damage(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -678,7 +668,7 @@ void handle_item_click(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -689,7 +679,7 @@ void handle_item_timer(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -700,7 +690,7 @@ void handle_item_proc(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -711,7 +701,7 @@ void handle_item_loot(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -722,7 +712,7 @@ void handle_item_equip(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -733,7 +723,7 @@ void handle_item_augment(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -744,7 +734,7 @@ void handle_item_augment_insert(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -755,7 +745,7 @@ void handle_item_augment_remove(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -766,7 +756,7 @@ void handle_item_null(
Client* client,
EQ::ItemInstance* item,
Mob *mob,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -778,7 +768,7 @@ void handle_spell_event(
Mob* mob,
Client* client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -789,7 +779,7 @@ void handle_translocate_finish(
Mob* mob,
Client* client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -800,7 +790,7 @@ void handle_spell_null(
Mob* mob,
Client* client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -810,7 +800,7 @@ void handle_encounter_timer(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -819,7 +809,7 @@ void handle_encounter_load(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -828,7 +818,7 @@ void handle_encounter_unload(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -837,7 +827,7 @@ void handle_encounter_null(
QuestInterface *parse,
lua_State* L,
Encounter* encounter,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -848,7 +838,7 @@ void handle_bot_null(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -858,7 +848,7 @@ void handle_bot_cast(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -868,7 +858,7 @@ void handle_bot_combat(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -878,7 +868,7 @@ void handle_bot_death(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -888,7 +878,7 @@ void handle_bot_popup_response(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -898,7 +888,7 @@ void handle_bot_say(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -908,7 +898,7 @@ void handle_bot_signal(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -918,7 +908,7 @@ void handle_bot_slay(
lua_State* L,
Bot* bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -928,7 +918,7 @@ void handle_bot_target_change(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -938,7 +928,7 @@ void handle_bot_timer(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -948,7 +938,7 @@ void handle_bot_trade(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -958,7 +948,7 @@ void handle_bot_use_skill(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -968,7 +958,7 @@ void handle_bot_payload(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -978,7 +968,7 @@ void handle_bot_equip_item(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -988,7 +978,7 @@ void handle_bot_damage(
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);

View File

@ -519,7 +519,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
std::string export_string = fmt::format("{}", item->ID);
std::vector<std::any> args;
args.push_back(m_inst);
args.emplace_back(m_inst);
if(parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, export_string, GetID(), &args))
{
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));

View File

@ -33,25 +33,25 @@ namespace EQ
class QuestInterface {
public:
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
virtual int EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
virtual int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointer
) {
@ -62,7 +62,7 @@ public:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -90,19 +90,19 @@ public:
virtual void LoadBotScript(std::string filename) { }
virtual void LoadGlobalBotScript(std::string filename) { }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
virtual int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {

View File

@ -293,7 +293,7 @@ bool QuestParserCollection::HasEncounterSub(QuestEventID evt, const std::string&
return false;
}
int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::string data, uint32 extra_data,
int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int rd = DispatchEventNPC(evt, npc, init, data, extra_data, extra_pointers);
int rl = EventNPCLocal(evt, npc, init, data, extra_data, extra_pointers);
@ -311,7 +311,7 @@ int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::
return 0;
}
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
auto iter = _npc_quest_status.find(npc->GetNPCTypeID());
if(iter != _npc_quest_status.end()) {
@ -334,7 +334,7 @@ int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init,
return 0;
}
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
auto qiter = _interfaces.find(_global_npc_quest_status);
@ -354,7 +354,7 @@ int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init,
return 0;
}
int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int rd = DispatchEventPlayer(evt, client, data, extra_data, extra_pointers);
int rl = EventPlayerLocal(evt, client, data, extra_data, extra_pointers);
@ -372,7 +372,7 @@ int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::st
return 0;
}
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
if(_player_quest_status == QuestUnloaded) {
std::string filename;
@ -391,7 +391,7 @@ int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, st
return 0;
}
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
@ -410,7 +410,7 @@ int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, s
return 0;
}
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
// needs pointer validation check on 'item' argument
@ -463,7 +463,7 @@ int QuestParserCollection::EventSpell(
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -503,7 +503,7 @@ int QuestParserCollection::EventSpell(
return 0;
}
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
auto iter = _encounter_quest_status.find(encounter_name);
if(iter != _encounter_quest_status.end()) {
@ -994,7 +994,7 @@ void QuestParserCollection::GetErrors(std::list<std::string> &quest_errors) {
}
}
int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
@ -1008,7 +1008,7 @@ int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *ini
return ret;
}
int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
@ -1022,7 +1022,7 @@ int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client,
return ret;
}
int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data,
uint32 extra_data, std::vector<std::any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
@ -1041,7 +1041,7 @@ int QuestParserCollection::DispatchEventSpell(
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1083,7 +1083,7 @@ int QuestParserCollection::DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1105,7 +1105,7 @@ int QuestParserCollection::EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1129,7 +1129,7 @@ int QuestParserCollection::EventBotLocal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
@ -1155,7 +1155,7 @@ int QuestParserCollection::EventBotGlobal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {

View File

@ -73,22 +73,22 @@ public:
bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
bool BotHasQuestSub(QuestEventID evt);
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
int EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr
);
@ -129,15 +129,15 @@ private:
bool BotHasQuestSubLocal(QuestEventID evt);
bool BotHasQuestSubGlobal(QuestEventID evt);
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventBotLocal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -145,7 +145,7 @@ private:
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
@ -160,19 +160,19 @@ private:
QuestInterface *GetQIByBotQuest(std::string &filename);
QuestInterface *GetQIByGlobalBotQuest(std::string &filename);
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
int DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);

View File

@ -1058,10 +1058,10 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
event.next.month = atoi(row[6]);
event.next.year = atoi(row[7]);
event.enabled = atoi(row[8]) == 0 ? false : true;
event.enabled = atoi(row[8]) != 0;
event.action = (SpawnEvent::Action) atoi(row[9]);
event.argument = atoi(row[10]);
event.strict = atoi(row[11]) == 0 ? false : true;
event.strict = atoi(row[11]) != 0;
spawn_events.push_back(event);

View File

@ -135,13 +135,13 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
EQ::ItemInstance *aug = tobe_auged->GetAugment(slot);
if(aug) {
std::vector<std::any> args;
args.push_back(aug);
args.emplace_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
args.assign(1, tobe_auged);
parse->EventItem(EVENT_AUGMENT_INSERT, user, aug, nullptr, "", slot, &args);
args.push_back(aug);
args.emplace_back(aug);
const auto export_string = fmt::format(
"{} {} {} {}",
@ -177,11 +177,11 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
return;
}
std::vector<std::any> args;
args.push_back(aug);
args.emplace_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
args.assign(1, tobe_auged);
args.push_back(&is_solvent);
args.emplace_back(&is_solvent);
parse->EventItem(EVENT_AUGMENT_REMOVE, user, aug, nullptr, "", slot, &args);
}