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[Bugfix] Add SetItemCooldown to tell client exact timer of item when clicked and export to perl and lua (#2795)
Items that are on cooldown but client doesn't show.. clicking item will fix the timer in client
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@ -10498,6 +10498,71 @@ void Client::ResetItemCooldown(uint32 item_id)
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}
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}
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void Client::SetItemCooldown(uint32 item_id, bool use_saved_timer, uint32 in_seconds)
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{
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EQ::ItemInstance *item = nullptr;
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const EQ::ItemData* item_d = database.GetItem(item_id);
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if (!item_d) {
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return;
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}
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int recast_type = item_d->RecastType;
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auto timestamps = database.GetItemRecastTimestamps(CharacterID());
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uint32 total_time = 0;
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uint32 current_time = static_cast<uint32>(std::time(nullptr));
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uint32 final_time = 0;
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const auto timer_type = item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? item_d->RecastType : item_id;
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const int timer_id = recast_type != RECAST_TYPE_UNLINKED_ITEM ? (pTimerItemStart + recast_type) : (pTimerNegativeItemReuse * item_id);
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if (use_saved_timer) {
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if (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM) {
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total_time = timestamps.count(item_d->RecastType) ? timestamps.at(item_d->RecastType) : 0;
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} else {
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total_time = timestamps.count(item_id) ? timestamps.at(item_id) : 0;
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}
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} else {
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total_time = current_time + in_seconds;
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}
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if (total_time > current_time) {
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final_time = total_time - current_time;
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}
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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item = GetInv().GetItem(slot_id);
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if (item) {
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item_d = item->GetItem();
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if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
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item->SetRecastTimestamp(total_time);
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SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
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}
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}
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}
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}
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//Start timers and update in database only when timer is changed
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if (!use_saved_timer) {
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GetPTimers().Clear(&database, timer_id);
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GetPTimers().Start((timer_id), in_seconds);
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database.UpdateItemRecast(
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CharacterID(),
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timer_type,
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GetPTimers().Get(timer_id)->GetReadyTimestamp()
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);
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}
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SendItemRecastTimer(recast_type, final_time, true);
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}
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void Client::RemoveItem(uint32 item_id, uint32 quantity)
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{
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EQ::ItemInstance *item = nullptr;
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@ -967,6 +967,7 @@ public:
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void DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
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int CountItem(uint32 item_id);
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void ResetItemCooldown(uint32 item_id);
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void SetItemCooldown(uint32 item_id, bool use_saved_timer = false, uint32 in_seconds = 1);
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void RemoveItem(uint32 item_id, uint32 quantity = 1);
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bool SwapItem(MoveItem_Struct* move_in);
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void SwapItemResync(MoveItem_Struct* move_slots);
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@ -8928,11 +8928,12 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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if (item->RecastDelay > 0)
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{
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if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && !GetPTimers().Expired(&database, (pTimerItemStart + item->RecastType), false)) {
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SendItemRecastTimer(item->RecastType); //Problem: When you loot corpse, recast display is not present. This causes it to display again. Could not get to display when sending from looting.
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SetItemCooldown(item->ID, true);
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SendSpellBarEnable(item->Click.Effect);
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LogSpells("Casting of [{}] canceled: item spell reuse timer not expired", spell_id);
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return;
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} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && !GetPTimers().Expired(&database, (pTimerNegativeItemReuse * item->ID), false)) {
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SetItemCooldown(item->ID, true);
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SendSpellBarEnable(item->Click.Effect);
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LogSpells("Casting of [{}] canceled: item spell reuse timer not expired", spell_id);
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return;
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@ -3020,6 +3020,12 @@ void Lua_Client::ResetItemCooldown(uint32 item_id)
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self->ResetItemCooldown(item_id);
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}
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void Lua_Client::SetItemCooldown(uint32 item_id, uint32 in_time)
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{
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Lua_Safe_Call_Void();
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self->SetItemCooldown(item_id, false, in_time);
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}
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luabind::scope lua_register_client() {
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return luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>())
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@ -3454,6 +3460,7 @@ luabind::scope lua_register_client() {
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.def("SetHunger", (void(Lua_Client::*)(int))&Lua_Client::SetHunger)
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.def("SetInvulnerableEnvironmentDamage", (void(Lua_Client::*)(int))&Lua_Client::SetInvulnerableEnvironmentDamage)
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.def("SetIPExemption", (void(Lua_Client::*)(int))&Lua_Client::SetIPExemption)
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.def("SetItemCooldown", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetItemCooldown)
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.def("SetLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetLanguageSkill)
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.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)
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.def("SetPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetPEQZoneFlag)
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@ -463,6 +463,7 @@ public:
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bool CanEnterZone(std::string zone_short_name, int16 instance_version);
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void SendPath(Lua_Mob target);
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void ResetItemCooldown(uint32 item_id);
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void SetItemCooldown(uint32 item_id, uint32 in_time);
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void ApplySpell(int spell_id);
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void ApplySpell(int spell_id, int duration);
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@ -2877,6 +2877,11 @@ void Perl_Client_ResetItemCooldown(Client* self, uint32 item_id)
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self->ResetItemCooldown(item_id);
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}
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void Perl_Client_SetItemCooldown(Client* self, uint32 item_id, uint32 in_time)
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{
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self->SetItemCooldown(item_id, false, in_time);
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}
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void perl_register_client()
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{
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perl::interpreter perl(PERL_GET_THX);
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@ -3313,6 +3318,7 @@ void perl_register_client()
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package.add("SetHunger", &Perl_Client_SetHunger);
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package.add("SetIPExemption", &Perl_Client_SetIPExemption);
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package.add("SetInvulnerableEnvironmentDamage", &Perl_Client_SetInvulnerableEnvironmentDamage);
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package.add("SetItemCooldown", &Perl_Client_SetItemCooldown);
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package.add("SetLanguageSkill", &Perl_Client_SetLanguageSkill);
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package.add("SetMaterial", &Perl_Client_SetMaterial);
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package.add("SetPEQZoneFlag", &Perl_Client_SetPEQZoneFlag);
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