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[Cleanup] Cleanup #door Command. (#2783)
* [Cleanup] Cleanup #door Command. # Notes - Resolves an issue with `.1` versus `0.1`. - Resolves an issue with updating a pre-existing door. - Adds `heading` to the update/insert. * Update doors.cpp
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@ -802,20 +802,75 @@ void Doors::CreateDatabaseEntry()
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return;
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}
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content_db.InsertDoor(
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GetDoorDBID(),
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GetDoorID(),
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GetDoorName(),
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m_position,
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GetOpenType(),
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static_cast<uint16>(GetGuildID()),
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GetLockpick(),
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GetKeyItem(),
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static_cast<uint8>(GetDoorParam()),
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static_cast<uint8>(GetInvertState()),
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GetIncline(),
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GetSize()
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const auto& l = DoorsRepository::GetWhere(
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content_db,
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fmt::format(
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"zone = '{}' AND doorid = {}",
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zone->GetShortName(),
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GetDoorID()
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)
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);
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if (!l.empty()) {
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auto e = l[0];
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e.name = GetDoorName();
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e.pos_x = GetX();
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e.pos_y = GetY();
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e.pos_z = GetZ();
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e.heading = GetHeading();
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e.opentype = GetOpenType();
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e.guild = static_cast<uint16>(GetGuildID());
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e.lockpick = GetLockpick();
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e.keyitem = GetKeyItem();
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e.door_param = static_cast<uint8>(GetDoorParam());
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e.invert_state = static_cast<uint8>(GetInvertState());
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e.incline = GetIncline();
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e.size = GetSize();
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auto updated = DoorsRepository::UpdateOne(content_db, e);
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if (!updated) {
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LogError(
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"Failed to update door in Zone [{}] Version [{}] Database ID [{}] ID [{}]",
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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GetDoorDBID(),
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GetDoorID()
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);
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}
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return;
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}
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auto e = DoorsRepository::NewEntity();
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e.id = GetDoorDBID();
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e.doorid = GetDoorID();
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e.zone = zone->GetShortName();
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e.version = zone->GetInstanceVersion();
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e.name = GetDoorName();
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e.pos_x = GetX();
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e.pos_y = GetY();
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e.pos_z = GetZ();
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e.heading = GetHeading();
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e.opentype = GetOpenType();
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e.guild = static_cast<uint16>(GetGuildID());
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e.lockpick = GetLockpick();
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e.keyitem = GetKeyItem();
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e.door_param = static_cast<uint8>(GetDoorParam());
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e.invert_state = static_cast<uint8>(GetInvertState());
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e.incline = GetIncline();
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e.size = GetSize();
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const auto& n = DoorsRepository::InsertOne(content_db, e);
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if (!n.id) {
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LogError(
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"Failed to create door in Zone [{}] Version [{}] Database ID [{}] ID [{}]",
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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GetDoorDBID(),
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GetDoorID()
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);
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}
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}
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float Doors::GetX()
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@ -832,3 +887,8 @@ float Doors::GetZ()
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{
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return m_position.z;
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}
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float Doors::GetHeading()
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{
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return m_position.w;
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}
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@ -65,6 +65,7 @@ public:
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float GetX();
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float GetY();
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float GetZ();
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float GetHeading();
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private:
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@ -187,7 +187,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
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std::vector<std::string> set_size_options_negative;
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std::vector<std::string> xyz_values = {
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".1", "1", "5", "10", "25", "50", "100"
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"0.1", "1", "5", "10", "25", "50", "100"
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};
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// build positive options x/y/z
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@ -3075,53 +3075,6 @@ void ZoneDatabase::QGlobalPurge()
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database.QueryDatabase(query);
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}
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void ZoneDatabase::InsertDoor(
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uint32 database_id,
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uint8 id,
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std::string name,
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const glm::vec4 &position,
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uint8 open_type,
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uint16 guild_id,
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uint32 lockpick,
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uint32 key_item_id,
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uint8 door_param,
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uint8 invert,
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int incline,
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uint16 size,
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bool disable_timer
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) {
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auto e = DoorsRepository::NewEntity();
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e.id = database_id;
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e.doorid = id;
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e.zone = zone->GetShortName();
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e.version = zone->GetInstanceVersion();
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e.name = name;
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e.pos_x = position.x;
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e.pos_y = position.y;
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e.pos_z = position.z;
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e.opentype = open_type;
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e.guild = guild_id;
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e.lockpick = lockpick;
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e.keyitem = key_item_id;
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e.disable_timer = static_cast<int8_t>(disable_timer);
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e.door_param = door_param;
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e.invert_state = invert;
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e.incline = incline;
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e.size = size;
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const auto& n = DoorsRepository::InsertOne(*this, e);
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if (!n.id) {
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LogError(
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"Failed to create door in Zone [{}] Version [{}] Database ID [{}] ID [{}]",
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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database_id,
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id
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);
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}
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}
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void ZoneDatabase::LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32> ¤cy) {
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std::string query = StringFormat("SELECT currency_id, amount "
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@ -570,21 +570,6 @@ public:
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std::vector<DoorsRepository::Doors> LoadDoors(const std::string& zone_name, int16 version);
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uint32 GetDoorsCountPlusOne();
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int GetDoorsDBCountPlusOne(std::string zone_short_name, int16 version);
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void InsertDoor(
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uint32 database_id,
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uint8 id,
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std::string name,
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const glm::vec4 &position,
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uint8 open_type,
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uint16 guild_id,
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uint32 ockpick,
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uint32 key_item_id,
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uint8 door_param,
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uint8 invert,
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int incline,
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uint16 size,
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bool disable_timer = false
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);
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/* Blocked Spells */
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int32 GetBlockedSpellsCount(uint32 zoneid);
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