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[Quest API] Default ScaleNPC to always scale. (#2818)
* [Quest API] Default ScaleNPC to always scale. # Notes - ScaleNPC will now always override stats, with the option to override special abilities. * Update npc_scale_manager.h
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@ -761,16 +761,10 @@ void Lua_NPC::ScaleNPC(uint8 npc_level)
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self->ScaleNPC(npc_level);
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}
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void Lua_NPC::ScaleNPC(uint8 npc_level, bool always_scale_stats)
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void Lua_NPC::ScaleNPC(uint8 npc_level, bool override_special_abilities)
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{
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Lua_Safe_Call_Void();
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self->ScaleNPC(npc_level, always_scale_stats);
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}
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void Lua_NPC::ScaleNPC(uint8 npc_level, bool always_scale_stats, bool always_scale_special_abilities)
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{
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Lua_Safe_Call_Void();
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self->ScaleNPC(npc_level, always_scale_stats, always_scale_special_abilities);
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self->ScaleNPC(npc_level, true, override_special_abilities);
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}
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luabind::scope lua_register_npc() {
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@ -887,7 +881,6 @@ luabind::scope lua_register_npc() {
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.def("SaveGuardSpot", (void(Lua_NPC::*)(float,float,float,float))&Lua_NPC::SaveGuardSpot)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8))&Lua_NPC::ScaleNPC)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8,bool))&Lua_NPC::ScaleNPC)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8,bool,bool))&Lua_NPC::ScaleNPC)
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.def("SendPayload", (void(Lua_NPC::*)(int))&Lua_NPC::SendPayload)
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.def("SendPayload", (void(Lua_NPC::*)(int,std::string))&Lua_NPC::SendPayload)
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.def("SetCopper", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetCopper)
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@ -173,8 +173,7 @@ public:
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bool IsLDoNTrapDetected();
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void SetLDoNTrapDetected(bool is_detected);
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void ScaleNPC(uint8 npc_level);
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void ScaleNPC(uint8 npc_level, bool always_scale_stats);
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void ScaleNPC(uint8 npc_level, bool always_scale_stats, bool always_scale_special_abilities);
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void ScaleNPC(uint8 npc_level, bool override_special_abilities);
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};
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#endif
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@ -3691,7 +3691,7 @@ void NPC::ReloadSpells() {
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AI_AddNPCSpellsEffects(GetNPCSpellsEffectsID());
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}
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void NPC::ScaleNPC(uint8 npc_level, bool always_scale_stats, bool always_scale_special_abilities) {
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void NPC::ScaleNPC(uint8 npc_level, bool always_scale, bool override_special_abilities) {
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if (GetLevel() != npc_level) {
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SetLevel(npc_level);
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RecalculateSkills();
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@ -3699,7 +3699,7 @@ void NPC::ScaleNPC(uint8 npc_level, bool always_scale_stats, bool always_scale_s
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}
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npc_scale_manager->ResetNPCScaling(this);
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npc_scale_manager->ScaleNPC(this, always_scale_stats, always_scale_special_abilities);
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npc_scale_manager->ScaleNPC(this, always_scale, override_special_abilities);
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}
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bool NPC::IsGuard()
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@ -531,7 +531,7 @@ public:
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inline bool IsSkipAutoScale() const { return skip_auto_scale; }
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void ScaleNPC(uint8 npc_level, bool always_scale_stats = false, bool always_scale_special_abilities = false);
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void ScaleNPC(uint8 npc_level, bool always_scale = false, bool override_special_abilities = false);
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void RecalculateSkills();
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void ReloadSpells();
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@ -28,8 +28,8 @@
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*/
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void NpcScaleManager::ScaleNPC(
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NPC *npc,
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bool stats_always_scale,
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bool special_abilities_always_scale
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bool always_scale,
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bool override_special_abilities
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)
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{
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if (npc->IsSkipAutoScale() || npc->GetNPCTypeID() == 0) {
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@ -53,84 +53,84 @@ void NpcScaleManager::ScaleNPC(
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return;
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}
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if (stats_always_scale || (npc->GetAC() == 0 && is_auto_scaled)) {
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if (always_scale || (npc->GetAC() == 0 && is_auto_scaled)) {
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npc->ModifyNPCStat("ac", std::to_string(scale_data.ac));
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}
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if (stats_always_scale || npc->GetMaxHP() == 0) {
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if (always_scale || npc->GetMaxHP() == 0) {
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npc->ModifyNPCStat("max_hp", std::to_string(scale_data.hp));
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npc->Heal();
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}
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if (stats_always_scale || npc->GetAccuracyRating() == 0) {
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if (always_scale || npc->GetAccuracyRating() == 0) {
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npc->ModifyNPCStat("accuracy", std::to_string(scale_data.accuracy));
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}
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if (stats_always_scale || npc->GetSlowMitigation() == 0) {
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if (always_scale || npc->GetSlowMitigation() == 0) {
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npc->ModifyNPCStat("slow_mitigation", std::to_string(scale_data.slow_mitigation));
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}
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if (stats_always_scale || npc->GetATK() == 0) {
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if (always_scale || npc->GetATK() == 0) {
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npc->ModifyNPCStat("atk", std::to_string(scale_data.attack));
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}
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if (stats_always_scale || npc->GetSTR() == 0) {
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if (always_scale || npc->GetSTR() == 0) {
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npc->ModifyNPCStat("str", std::to_string(scale_data.strength));
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}
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if (stats_always_scale || npc->GetSTA() == 0) {
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if (always_scale || npc->GetSTA() == 0) {
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npc->ModifyNPCStat("sta", std::to_string(scale_data.stamina));
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}
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if (stats_always_scale || npc->GetDEX() == 0) {
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if (always_scale || npc->GetDEX() == 0) {
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npc->ModifyNPCStat("dex", std::to_string(scale_data.dexterity));
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}
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if (stats_always_scale || npc->GetAGI() == 0) {
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if (always_scale || npc->GetAGI() == 0) {
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npc->ModifyNPCStat("agi", std::to_string(scale_data.agility));
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}
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if (stats_always_scale || npc->GetINT() == 0) {
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if (always_scale || npc->GetINT() == 0) {
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npc->ModifyNPCStat("int", std::to_string(scale_data.intelligence));
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}
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if (stats_always_scale || npc->GetWIS() == 0) {
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if (always_scale || npc->GetWIS() == 0) {
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npc->ModifyNPCStat("wis", std::to_string(scale_data.wisdom));
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}
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if (stats_always_scale || npc->GetCHA() == 0) {
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if (always_scale || npc->GetCHA() == 0) {
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npc->ModifyNPCStat("cha", std::to_string(scale_data.charisma));
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}
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if (stats_always_scale || npc->GetMR() == 0) {
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if (always_scale || npc->GetMR() == 0) {
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npc->ModifyNPCStat("mr", std::to_string(scale_data.magic_resist));
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}
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if (stats_always_scale || npc->GetCR() == 0) {
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if (always_scale || npc->GetCR() == 0) {
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npc->ModifyNPCStat("cr", std::to_string(scale_data.cold_resist));
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}
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if (stats_always_scale || npc->GetFR() == 0) {
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if (always_scale || npc->GetFR() == 0) {
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npc->ModifyNPCStat("fr", std::to_string(scale_data.fire_resist));
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}
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if (stats_always_scale || npc->GetPR() == 0) {
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if (always_scale || npc->GetPR() == 0) {
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npc->ModifyNPCStat("pr", std::to_string(scale_data.poison_resist));
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}
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if (stats_always_scale || npc->GetDR() == 0) {
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if (always_scale || npc->GetDR() == 0) {
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npc->ModifyNPCStat("dr", std::to_string(scale_data.disease_resist));
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}
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if (stats_always_scale || (npc->GetCorrup() == 0 && is_auto_scaled)) {
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if (always_scale || (npc->GetCorrup() == 0 && is_auto_scaled)) {
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npc->ModifyNPCStat("cor", std::to_string(scale_data.corruption_resist));
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}
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if (stats_always_scale || (npc->GetPhR() == 0 && is_auto_scaled)) {
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if (always_scale || (npc->GetPhR() == 0 && is_auto_scaled)) {
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npc->ModifyNPCStat("phr", std::to_string(scale_data.physical_resist));
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}
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if (stats_always_scale || npc->GetMinDMG() == 0) {
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if (always_scale || npc->GetMinDMG() == 0) {
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int min_dmg = scale_data.min_dmg;
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if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
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int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
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@ -142,7 +142,7 @@ void NpcScaleManager::ScaleNPC(
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npc->ModifyNPCStat("min_hit", std::to_string(min_dmg));
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}
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if (stats_always_scale || npc->GetMaxDMG() == 0) {
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if (always_scale || npc->GetMaxDMG() == 0) {
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int max_dmg = scale_data.max_dmg;
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if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
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int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
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@ -154,23 +154,23 @@ void NpcScaleManager::ScaleNPC(
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npc->ModifyNPCStat("max_hit", std::to_string(max_dmg));
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}
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if (stats_always_scale || (npc->GetHPRegen() == 0 && is_auto_scaled)) {
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if (always_scale || (npc->GetHPRegen() == 0 && is_auto_scaled)) {
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npc->ModifyNPCStat("hp_regen", std::to_string(scale_data.hp_regen_rate));
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}
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if (stats_always_scale || npc->GetAttackDelay() == 0) {
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if (always_scale || npc->GetAttackDelay() == 0) {
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npc->ModifyNPCStat("attack_delay", std::to_string(scale_data.attack_delay));
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}
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if (stats_always_scale || npc->GetSpellScale() == 0) {
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if (always_scale || npc->GetSpellScale() == 0) {
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npc->ModifyNPCStat("spell_scale", std::to_string(scale_data.spell_scale));
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}
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if (stats_always_scale || npc->GetHealScale() == 0) {
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if (always_scale || npc->GetHealScale() == 0) {
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npc->ModifyNPCStat("heal_scale", std::to_string(scale_data.heal_scale));
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}
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if (special_abilities_always_scale || (!npc->HasSpecialAbilities() && is_auto_scaled)) {
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if (override_special_abilities || (!npc->HasSpecialAbilities() && is_auto_scaled)) {
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npc->ModifyNPCStat("special_abilities", scale_data.special_abilities);
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}
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@ -86,7 +86,7 @@ public:
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"special_abilities"
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};
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void ScaleNPC(NPC* npc, bool always_scale_stats = false, bool always_scale_special_abilities = false);
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void ScaleNPC(NPC* npc, bool always_scale = false, bool override_special_abilities = false);
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void ResetNPCScaling(NPC* npc);
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bool IsAutoScaled(NPC* npc);
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bool LoadScaleData();
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@ -750,14 +750,9 @@ void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level)
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return self->ScaleNPC(npc_level);
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}
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void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level, bool always_scale_stats)
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void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level, bool override_special_abilities)
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{
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return self->ScaleNPC(npc_level, always_scale_stats);
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}
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void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level, bool always_scale_stats, bool always_scale_special_abilities)
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{
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return self->ScaleNPC(npc_level, always_scale_stats, always_scale_special_abilities);
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return self->ScaleNPC(npc_level, override_special_abilities);
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}
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void perl_register_npc()
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@ -884,7 +879,6 @@ void perl_register_npc()
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package.add("SaveGuardSpot", (void(*)(NPC*, float, float, float, float))&Perl_NPC_SaveGuardSpot);
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package.add("ScaleNPC", (void(*)(NPC*, uint8))&Perl_NPC_ScaleNPC);
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package.add("ScaleNPC", (void(*)(NPC*, uint8, bool))&Perl_NPC_ScaleNPC);
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package.add("ScaleNPC", (void(*)(NPC*, uint8, bool, bool))&Perl_NPC_ScaleNPC);
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package.add("SendPayload", (void(*)(NPC*, int))&Perl_NPC_SendPayload);
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package.add("SendPayload", (void(*)(NPC*, int, std::string))&Perl_NPC_SendPayload);
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package.add("SetCopper", &Perl_NPC_SetCopper);
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