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[Feature] Add IsOfClientBotMerc() virtual method. (#2843)
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@ -472,6 +472,7 @@ public:
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bool IsBotArcher() { return m_bot_archery_setting; }
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bool IsBotCharmer() { return _botCharmer; }
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bool IsBot() const override { return true; }
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bool IsOfClientBotMerc() const override { return true; }
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bool GetRangerAutoWeaponSelect() { return _rangerAutoWeaponSelect; }
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BotRoleType GetBotRole() { return _botRole; }
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EQ::constants::StanceType GetBotStance() { return _botStance; }
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@ -278,6 +278,7 @@ public:
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bool KeyRingCheck(uint32 item_id);
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void KeyRingList();
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virtual bool IsClient() const { return true; }
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bool IsOfClientBotMerc() const override { return true; }
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void CompleteConnect();
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bool TryStacking(EQ::ItemInstance* item, uint8 type = ItemPacketTrade, bool try_worn = true, bool try_cursor = true);
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void SendTraderPacket(Client* trader, uint32 Unknown72 = 51);
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@ -67,20 +67,21 @@ public:
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Entity();
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virtual ~Entity();
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virtual bool IsClient() const { return false; }
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virtual bool IsNPC() const { return false; }
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virtual bool IsMob() const { return false; }
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virtual bool IsMerc() const { return false; }
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virtual bool IsCorpse() const { return false; }
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virtual bool IsPlayerCorpse() const { return false; }
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virtual bool IsNPCCorpse() const { return false; }
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virtual bool IsObject() const { return false; }
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virtual bool IsDoor() const { return false; }
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virtual bool IsTrap() const { return false; }
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virtual bool IsBeacon() const { return false; }
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virtual bool IsEncounter() const { return false; }
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virtual bool IsBot() const { return false; }
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virtual bool IsAura() const { return false; }
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virtual bool IsClient() const { return false; }
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virtual bool IsNPC() const { return false; }
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virtual bool IsMob() const { return false; }
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virtual bool IsMerc() const { return false; }
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virtual bool IsCorpse() const { return false; }
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virtual bool IsPlayerCorpse() const { return false; }
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virtual bool IsNPCCorpse() const { return false; }
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virtual bool IsObject() const { return false; }
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virtual bool IsDoor() const { return false; }
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virtual bool IsTrap() const { return false; }
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virtual bool IsBeacon() const { return false; }
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virtual bool IsEncounter() const { return false; }
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virtual bool IsBot() const { return false; }
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virtual bool IsAura() const { return false; }
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virtual bool IsOfClientBotMerc() const { return false; }
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virtual bool Process() { return false; }
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virtual bool Save() { return true; }
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@ -123,6 +123,7 @@ public:
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bool UseDiscipline(int32 spell_id, int32 target);
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virtual bool IsMerc() const { return true; }
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bool IsOfClientBotMerc() const override { return true; }
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id, bool updateFromDB = false);
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