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[Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. (#2804)
* [Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. # Perl - Add `EVENT_DAMAGE_GIVEN`. - Add `EVENT_DAMAGE_TAKEN`. - Both events export `$entity_id`, `$damage`, `$spell_id`, `$skill_id`, `$is_damage_shield`, `$is_avoidable`, `$buff_slot`, `$is_buff_tic`, `$special_attack`. # Lua - Add `event_damage_given`. - Add `event_damage_taken`. - Both events export `e.entity_id`, `e.damage`, `e.spell_id`, `e.skill_id`, `e.is_damage_shield`, `e.is_avoidable`, `e.buff_slot`, `e.is_buff_tic`, `e.special_attack`, and `e.other`. # Notes - These events allow operators to have events fire based on damage given or taken, as well as keep better track of a Bot, Client, or NPC's damage per second or otherwise. - Special Attack is only useful for NPCs, but allows you to see if the attack is Rampage, AERampage, or Chaotic Stab. * Cleanup.
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@ -3820,6 +3820,98 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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//final damage has been determined.
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SetHP(int64(GetHP() - damage));
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const auto has_bot_given_event = parse->BotHasQuestSub(EVENT_DAMAGE_GIVEN);
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const auto has_bot_taken_event = parse->BotHasQuestSub(EVENT_DAMAGE_TAKEN);
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const auto has_npc_given_event = (
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(
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IsNPC() &&
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parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
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) ||
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(
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attacker->IsNPC() &&
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parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
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)
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);
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const auto has_npc_taken_event = (
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(
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IsNPC() &&
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parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
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) ||
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(
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attacker->IsNPC() &&
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parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
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)
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);
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const auto has_player_given_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_GIVEN);
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const auto has_player_taken_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_TAKEN);
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const auto has_given_event = (
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has_bot_given_event ||
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has_npc_given_event ||
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has_player_given_event
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);
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const auto has_taken_event = (
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has_bot_taken_event ||
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has_npc_taken_event ||
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has_player_taken_event
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);
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std::vector<std::any> args;
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if (has_taken_event) {
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const auto export_string = fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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attacker ? attacker->GetID() : 0,
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damage,
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spell_id,
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static_cast<int>(skill_used),
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FromDamageShield ? 1 : 0,
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avoidable ? 1 : 0,
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buffslot,
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iBuffTic ? 1 : 0,
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static_cast<int>(special)
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);
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if (IsBot() && has_bot_taken_event) {
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parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
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} else if (IsClient() && has_player_taken_event) {
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args.push_back(attacker ? attacker : nullptr);
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parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
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} else if (IsNPC() && has_npc_taken_event) {
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parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
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}
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}
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if (has_given_event && attacker) {
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const auto export_string = fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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GetID(),
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damage,
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spell_id,
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static_cast<int>(skill_used),
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FromDamageShield ? 1 : 0,
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avoidable ? 1 : 0,
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buffslot,
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iBuffTic ? 1 : 0,
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static_cast<int>(special)
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);
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if (attacker->IsBot() && has_bot_given_event) {
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parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
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} else if (attacker->IsClient() && has_player_given_event) {
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args.push_back(this);
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parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
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} else if (attacker->IsNPC() && has_npc_given_event) {
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parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);
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}
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}
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if (HasDied()) {
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bool IsSaved = false;
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@ -171,6 +171,8 @@ const char *QuestEventSubroutines[_LargestEventID] = {
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"EVENT_AUGMENT_REMOVE_CLIENT",
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"EVENT_EQUIP_ITEM_BOT",
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"EVENT_UNEQUIP_ITEM_BOT",
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"EVENT_DAMAGE_GIVEN",
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"EVENT_DAMAGE_TAKEN",
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// Add new events before these or Lua crashes
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"EVENT_SPELL_EFFECT_BOT",
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"EVENT_SPELL_EFFECT_BUFF_TIC_BOT"
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@ -2031,6 +2033,21 @@ void PerlembParser::ExportEventVariables(
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break;
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}
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case EVENT_DAMAGE_GIVEN:
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case EVENT_DAMAGE_TAKEN:{
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Seperator sep(data);
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ExportVar(package_name.c_str(), "entity_id", sep.arg[0]);
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ExportVar(package_name.c_str(), "damage", sep.arg[1]);
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ExportVar(package_name.c_str(), "spell_id", sep.arg[2]);
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ExportVar(package_name.c_str(), "skill_id", sep.arg[3]);
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ExportVar(package_name.c_str(), "is_damage_shield", sep.arg[4]);
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ExportVar(package_name.c_str(), "is_avoidable", sep.arg[5]);
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ExportVar(package_name.c_str(), "buff_slot", sep.arg[6]);
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ExportVar(package_name.c_str(), "is_buff_tic", sep.arg[7]);
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ExportVar(package_name.c_str(), "special_attack", sep.arg[8]);
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break;
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}
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default: {
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break;
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}
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@ -116,6 +116,8 @@ typedef enum {
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EVENT_AUGMENT_REMOVE_CLIENT,
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EVENT_EQUIP_ITEM_BOT,
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EVENT_UNEQUIP_ITEM_BOT,
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EVENT_DAMAGE_GIVEN,
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EVENT_DAMAGE_TAKEN,
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// Add new events before these or Lua crashes
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EVENT_SPELL_EFFECT_BOT,
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EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
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@ -158,6 +158,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_augment_remove_client",
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"event_equip_item_bot",
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"event_unequip_item_bot",
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"event_damage_given",
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"event_damage_taken"
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};
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extern Zone *zone;
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@ -213,6 +215,8 @@ LuaParser::LuaParser() {
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NPCArgumentDispatch[EVENT_SPAWN_ZONE] = handle_npc_spawn_zone;
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NPCArgumentDispatch[EVENT_PAYLOAD] = handle_npc_payload;
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NPCArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_npc_despawn_zone;
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NPCArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_npc_damage;
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NPCArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_npc_damage;
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PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
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PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
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@ -273,6 +277,8 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_BOT_CREATE] = handle_player_bot_create;
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PlayerArgumentDispatch[EVENT_AUGMENT_INSERT_CLIENT] = handle_player_augment_insert;
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PlayerArgumentDispatch[EVENT_AUGMENT_REMOVE_CLIENT] = handle_player_augment_remove;
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PlayerArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_player_damage;
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PlayerArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_player_damage;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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@ -312,6 +318,8 @@ LuaParser::LuaParser() {
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BotArgumentDispatch[EVENT_PAYLOAD] = handle_bot_payload;
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BotArgumentDispatch[EVENT_EQUIP_ITEM_BOT] = handle_bot_equip_item;
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BotArgumentDispatch[EVENT_UNEQUIP_ITEM_BOT] = handle_bot_equip_item;
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BotArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_bot_damage;
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BotArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_bot_damage;
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#endif
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L = nullptr;
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@ -453,6 +453,50 @@ void handle_npc_despawn_zone(
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lua_setfield(L, -2, "other");
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}
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void handle_npc_damage(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob* init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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lua_pushnumber(L, std::stoul(sep.arg[0]));
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lua_setfield(L, -2, "entity_id");
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lua_pushnumber(L, std::stoll(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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lua_pushnumber(L, std::stoi(sep.arg[2]));
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lua_setfield(L, -2, "spell_id");
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lua_pushnumber(L, std::stoi(sep.arg[3]));
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lua_setfield(L, -2, "skill_id");
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lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
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lua_setfield(L, -2, "is_damage_shield");
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lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
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lua_setfield(L, -2, "is_avoidable");
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lua_pushnumber(L, std::stoi(sep.arg[6]));
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lua_setfield(L, -2, "buff_slot");
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lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
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lua_setfield(L, -2, "is_buff_tic");
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lua_pushnumber(L, std::stoi(sep.arg[8]));
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lua_setfield(L, -2, "special_attack");
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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// Player
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void handle_player_say(
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QuestInterface *parse,
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@ -1168,6 +1212,51 @@ void handle_player_bot_create(
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lua_setfield(L, -2, "bot_gender");
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}
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void handle_player_damage(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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lua_pushnumber(L, std::stoul(sep.arg[0]));
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lua_setfield(L, -2, "entity_id");
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lua_pushnumber(L, std::stoll(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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lua_pushnumber(L, std::stoi(sep.arg[2]));
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lua_setfield(L, -2, "spell_id");
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lua_pushnumber(L, std::stoi(sep.arg[3]));
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lua_setfield(L, -2, "skill_id");
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lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
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lua_setfield(L, -2, "is_damage_shield");
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lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
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lua_setfield(L, -2, "is_avoidable");
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lua_pushnumber(L, std::stoi(sep.arg[6]));
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lua_setfield(L, -2, "buff_slot");
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lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
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lua_setfield(L, -2, "is_buff_tic");
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lua_pushnumber(L, std::stoi(sep.arg[8]));
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lua_setfield(L, -2, "special_attack");
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if (extra_pointers && extra_pointers->size() >= 1) {
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(1)));
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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}
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// Item
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void handle_item_click(
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QuestInterface *parse,
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@ -1977,7 +2066,7 @@ void handle_bot_equip_item(
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lua_setfield(L, -2, "item");
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}
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void handle_bot_unequip_item(
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void handle_bot_damage(
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QuestInterface *parse,
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lua_State* L,
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Bot* bot,
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@ -1986,22 +2075,39 @@ void handle_bot_unequip_item(
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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lua_pushnumber(L, extra_data);
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lua_setfield(L, -2, "item_id");
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Seperator sep(data.c_str());
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lua_pushnumber(L, std::stoi(sep.arg[0]));
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lua_setfield(L, -2, "item_quantity");
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lua_pushnumber(L, std::stoul(sep.arg[0]));
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lua_setfield(L, -2, "entity_id");
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lua_pushnumber(L, std::stoi(sep.arg[1]));
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lua_setfield(L, -2, "slot_id");
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lua_pushnumber(L, std::stoll(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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Lua_ItemInst l_item(extra_data);
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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lua_pushnumber(L, std::stoi(sep.arg[2]));
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lua_setfield(L, -2, "spell_id");
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lua_pushnumber(L, std::stoi(sep.arg[3]));
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lua_setfield(L, -2, "skill_id");
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lua_pushboolean(L, std::stoi(sep.arg[4]) == 0 ? false : true);
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lua_setfield(L, -2, "is_damage_shield");
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lua_pushboolean(L, std::stoi(sep.arg[5]) == 0 ? false : true);
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lua_setfield(L, -2, "is_avoidable");
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lua_pushnumber(L, std::stoi(sep.arg[6]));
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lua_setfield(L, -2, "buff_slot");
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lua_pushboolean(L, std::stoi(sep.arg[7]) == 0 ? false : true);
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lua_setfield(L, -2, "is_buff_tic");
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lua_pushnumber(L, std::stoi(sep.arg[8]));
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lua_setfield(L, -2, "special_attack");
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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#endif
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@ -210,6 +210,16 @@ void handle_npc_despawn_zone(
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_damage(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Player
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void handle_player_say(
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QuestInterface *parse,
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@ -652,6 +662,14 @@ void handle_player_augment_remove(
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std::vector<std::any> *extra_pointers
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);
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void handle_player_damage(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Item
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void handle_item_click(
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@ -965,7 +983,7 @@ void handle_bot_equip_item(
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std::vector<std::any> *extra_pointers
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);
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void handle_bot_unequip_item(
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void handle_bot_damage(
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QuestInterface *parse,
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lua_State* L,
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Bot* bot,
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