Compare commits

...

141 Commits

Author SHA1 Message Date
Chris Miles d9f4d49ef4 [Release] 23.9.0 (#4976) 2025-08-02 20:11:29 -05:00
Alex King 0a1df5bbb6 [Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua (#4965)
* [Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua

* Push
2025-08-02 19:17:56 -05:00
dependabot[bot] 41f3d7ff31 Bump golang.org/x/oauth2 in /utils/scripts/build/should-release (#4967)
Bumps [golang.org/x/oauth2](https://github.com/golang/oauth2) from 0.0.0-20180821212333-d2e6202438be to 0.27.0.
- [Commits](https://github.com/golang/oauth2/commits/v0.27.0)

---
updated-dependencies:
- dependency-name: golang.org/x/oauth2
  dependency-version: 0.27.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-02 19:16:57 -05:00
solar 0afef19d26 [Loginserver] Fix Legacy World When Using Local DB (#4970)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 19:16:35 -05:00
Alex King e9be2d76c3 [Commands] Add #show keyring Subcommand (#4973) 2025-08-02 19:15:44 -05:00
solar ffa813b92c [Build] Fix Linking with GCC (#4969)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 19:15:11 -05:00
solar 909de47acd fix player movement deltas (jumping, turning) (#4975)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 10:32:30 -04:00
regneq 73a5f11e17 [Bug Fix] [Bug Fix] Show player count on the server list status. (#4971) 2025-07-30 19:39:55 -04:00
Alex King 9544e100c3 [Bug Fix] Fix Hero's Forge Ingame and Character Select (#4966) 2025-07-30 19:39:29 -04:00
Chris Miles f3232cdc3a [Database] Add Indexes to NPC's Spawns Loot (#4972) 2025-07-30 09:37:23 -04:00
Bemvaras b8884d6572 [Quest API] Add GetMemberRole() to Perl/Lua (#4963)
* Add group member role retrieval

* Expose group member role to Lua

* Cleanup

* Cleanup

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-07-10 15:09:04 -04:00
Alex King 323a0c0b27 [Feature] Zone Scripting (#4908)
* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Lua

* Add other events, finish Lua

* Add EVENT_ENTER_ZONE

* Final

* Push

* Push

* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Add EVENT_ENTER_ZONE

* Remove duplicates

* Update embparser.cpp
2025-07-10 15:08:08 -04:00
regneq ab45d4358d [Bug Fix] Add a missing Froglok starting area for Titanium Startzone. (#4962)
* Add a missing Froglok starting area for Titanium Startzone.

* fix formatting.

* add a missing break.
2025-07-04 12:53:45 -04:00
nytmyr f7775c7a75 [Bots] Fix FinishBuffing rule (#4961) 2025-06-30 19:54:04 -05:00
Chris Miles 659a960401 [Performance] Clear Wearchange Deduplication Cache (#4960)
* [Performance] Clear Wearchange Deduplication Cache

* Move timers to process loops
2025-06-30 13:57:43 -05:00
Chris Miles 07d484597d [Build] More Build Speed Improvements (#4959) 2025-06-30 13:09:23 -05:00
nytmyr fc470d5f83 [Bots] Fix ^cast resurrects (#4958)
- Was failing stack checks and couldn't be casted. Added bypass.
2025-06-29 10:19:00 -04:00
Chris Miles 585ed3bd25 [Release] 23.8.1 2025-06-28 17:29:25 -05:00
Chris Miles 2eb291a461 [Databuckets] Revert Caching Changes of #4917 (#4957)
* [Databuckets] Revert Caching Changes of #4917

* Comment caching tests until addressed later
2025-06-28 17:28:19 -05:00
Alex King a1421af214 [Bug Fix] Fix Hero Forge on Character Select (#4954) 2025-06-26 19:35:28 -04:00
Alex King 13aad6229f [Crash Fix] Fix Possible Crashes with Raid Methods (#4955) 2025-06-26 19:35:20 -04:00
Alex King 76d46ceaf0 [Bug Fix] Fix FindCharacter Using content_db (#4956) 2025-06-26 19:35:11 -04:00
Chris Miles 389047c4e2 [Release] 23.8.0 (#4953)
* [Release] 23.8.0

* Changelog

* Update ruletypes.h
2025-06-25 21:12:05 -05:00
Chris Miles 2c6d405b2c [Hotfix] Fix ClientList Singleton Shortcomings of #4942 2025-06-25 15:50:34 -05:00
Fryguy 50ae0f8351 [Corpses] Add corpse entity variables to DB (#4911)
* [Corpses] Add corpse entity variables to DB

- When corpses have entity variables add/remove/modified it will update the database accordingly.
- Corpse loading will pull the database values if they exist.

* Updates per review

* Update version.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:21:52 -05:00
Alex King dc261bb203 [Code] ZSList Global to Singleton Cleanup (#4940)
* [Code] ZSList Global to Singleton Cleanup

* Final

* Post merge fixes

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:16:44 -05:00
Alex King 643ee56433 [Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:05:33 -05:00
Alex King c0bb32ed12 [Code] WorldContentServer Global to Singleton Cleanup (#4939) 2025-06-25 14:55:39 -05:00
Alex King c99bda3f47 [Code] WebInterfaceList Global to Singleton Cleanup (#4935) 2025-06-25 14:49:32 -05:00
Alex King 967a13e692 [Code] WorldEventScheduler and ZoneEventScheduler Global to Singleton Cleanup (#4932) 2025-06-25 14:47:37 -05:00
Alex King f304f9cc61 [Code] QueryServConnection Global to Singleton Cleanup (#4938)
* [Code] QueryServConnection Global to Singleton Cleanup

* Fix missed file in PR

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:43:01 -05:00
Alex King 004e2ca63f [Code] AdventureManager Global to Singleton Cleanup (#4931)
* [Code] AdventureManager Global to Singleton Cleanup

* Post merge fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:38:24 -05:00
Alex King 128732e05d [Code] EvolvingItemsManager Global to Singleton Cleanup (#4929)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:26:29 -05:00
Alex King 1e6a4dac78 [Code] UCSConnection Global to Singleton Cleanup (#4937)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:25:37 -05:00
Alex King 654764685a [Code] LFGuildManager Global to Singleton Cleanup (#4927)
* [Code] LFGuildManager Global to Singleton Cleanup

* Update lfguild.h

* Update worldserver.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:19:52 -05:00
Alex King c5ab35e4af [Code] SharedTaskManager Global to Singleton Cleanup (#4930)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:11:40 -05:00
Chris Miles 947795f1d1 [Code] EQEmuLogSys Global to Singleton Cleanup (#4925)
* [Code] EQEmuLogSys Global to Singleton Cleanup

* Post merge fix
2025-06-25 14:05:49 -05:00
Alex King 1153c9ab96 [Code] LoginServerList Global to Singleton Cleanup (#4941) 2025-06-25 13:49:55 -05:00
Alex King 2128b45313 [Code] ClientList Global to Singleton Cleanup (#4942) 2025-06-25 13:49:42 -05:00
Alex King 4f7ff2d6f2 [Code] DatabaseUpdate Global to Singleton Cleanup (#4943)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:48:18 -05:00
Alex King b5f1e99d3b [Code] DiscordManager Global to Singleton Cleanup (#4926)
* [Code] DiscordManager Global to Singleton Cleanup

* Update discord_manager.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:47:47 -05:00
Chris Miles 83918ce020 [Performance] Wearchange Packet Send Deduplication (#4916)
* [Performance] Wearchange Packet Send Deduplication

* Update mob_appearance.cpp

* Reduce one allocation

* Update mob_appearance.cpp

* Change

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Wut

* ffs
2025-06-25 13:19:29 -05:00
Alex King f3aaeff0a9 [Code] PetitionList Global to Singleton Cleanup (#4944)
* [Code] PetitionList Global to Singleton Cleanup

* Update worldserver.cpp

* Update worldserver.cpp
2025-06-25 13:15:21 -05:00
Chris Miles 98eff43346 chore: Update language for clarity and attribution 2025-06-25 13:09:43 -05:00
Bemvaras 46b43a990f [Quest API] Add CompleteTask and UncompleteTask methods to Perl/Lua (#4921)
* Add quest::uncompletetask to quest API

* Remove CMakeSettings.json (local build config) from PR

* Push

* Final

* Update embparser_api.cpp

* Update questmgr.cpp

* Update lua_client.cpp

* Fix parcel slot duplication for evolving item augments

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:03:23 -05:00
Chris Miles ea96cbf885 [Databuckets] Nested Caching (#4917)
* [Databuckets] Nested Caching

* One more

* Update benchmark_databuckets.cpp

* Add caching tests

* Fix tests and scoping

* Update databuckets.cpp

* Fix tests

* Rebase fixes

* [Databuckets] Implement Cache in World (#4920)
2025-06-25 12:47:43 -05:00
regneq de07870c99 [Fix] Fix breaking changes to Titanium, SoF, SoD patches causes by big bags update (#4922)
* [Fix] Fix breaking change to Titanium patches caused by Big Bags update.

* Fixes for Titanium, SoD, SoF causes by big bag bug.
2025-06-25 12:41:13 -05:00
Chris Miles b3b228c26c [Code] PCH Cleanup (#4952)
* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update app-pch.h

* Update CMakeLists.txt

* Split out pch to zone

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update windows-build.ps1

* Update windows-build.ps1

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt
2025-06-25 12:26:38 -05:00
Fryguy 27b5c80c3c [Quest API] Lua Client Scoped EnableTitleSets (#4914)
Example usage:
```lua
client:EnableTitleSet(reward.title_set)
```
2025-06-25 12:25:35 -05:00
Chris Miles fb4d003e19 [Player Events] Zone Fetch Settings from QS if Enabled (#4915)
* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
2025-06-25 12:21:35 -05:00
Chris Miles f025e5741b [Player Event Logs] Don't Clear Event Data on ETL Events (#4913)
* [Player Event Logs] Don't Clear Event Data on ETL Events

* Migration
2025-06-24 20:15:22 -04:00
Chris Miles c3f2708f1b [Player Events] Don't Write Empty Data (#4912)
* [Player Events] Don't Write Empty Data

* Revert "[Player Events] Don't Write Empty Data"

This reverts commit f64a824b33.

* Update player_events.h

* Augs
2025-06-24 20:14:51 -04:00
Alex King 2e760d6397 [Code] ZoneStore Global to Singleton Cleanup (#4934) 2025-06-23 06:45:06 -04:00
Chris Miles bac892b582 [API] Add wwmarquee <type> <message> (#4919)
* [API] Implement Console "wwmarquee"

* Fin
2025-06-23 05:25:50 -04:00
Chris Miles 4005b68383 [Code] Optimize PCH Config (Faster Builds) (#4951) 2025-06-22 13:52:23 -05:00
Chris Miles 5ac9dd04e4 [Code] Cleanup Strings Header (#4950)
* [Code] Cleanup Strings Header

* Include optimize
2025-06-22 13:52:13 -05:00
Alex King f0c041e8b3 [Code] EQ::Random Global to Singleton Cleanup (#4936) 2025-06-22 14:13:58 -04:00
Alex King 2f4a5b56dd [Code] SkillCaps Global to Singleton Cleanup (#4933) 2025-06-22 14:13:16 -04:00
Alex King 940f97c9ae [Code] TaskManager Global to Singleton Cleanup (#4945)
* [Code] TaskManager Global to Singleton Cleanup

* Remove checks for existence

* Final
2025-06-22 14:10:48 -04:00
Chris Miles f8ee664b27 [Code] Remove Lua Rule Constants (#4949) 2025-06-22 13:55:55 -04:00
Chris Miles df86ad371b [Code] PathManager Global to Singleton Cleanup (#4924) 2025-06-22 13:50:52 -04:00
Chris Miles e846bb86b6 [Code] Remove Regex Compile Bloat (#4947) 2025-06-22 02:08:15 -05:00
Chris Miles 3e6a3e2168 [Build] Significantly Improve Build Times Using Unity Builds (#4948) 2025-06-22 02:08:03 -05:00
Alex King 2aebf1a78a [Code] Remove Unused MZoneShutdown Mutex (#4946) 2025-06-22 01:49:39 -05:00
Chris Miles 1be7e56b86 [Databuckets] Move Databuckets to Common (#4918)
* [Databuckets] Move Databuckets to Common

* Fix linking issue
2025-06-16 16:48:29 -05:00
Chris Miles a0ff9d67a1 [Fix] Bulk Send Corpses after Idle State (#4910) 2025-06-09 14:31:28 -05:00
Chris Miles befee1c729 [Quests] Support Multiple Quest, Plugin, and Lua Module Paths (#4906)
* [Quests] Add Support for Multiple Load Paths

* Adjust load paths

* plugin != m_lua_module_directories
2025-06-09 12:49:46 -05:00
nytmyr 3d70063a68 [Doors] Fix door saving for versions (#4905)
* [Doors] Fix door saving for versions

- Door saving wasn't saving to the proper version on `#door save`

* Update doors.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-09 12:47:56 -05:00
JJ 4e28bcf85e Bump libuv to 1.50.0 (#4898) 2025-06-09 12:40:37 -05:00
JJ 687d10960a [Logs] Fix output for tasks in logs (#4907) 2025-06-09 12:32:45 -05:00
Chris Miles 567d46c3d6 [Performance] Auto Idle / AFK (#4903)
* [Performance] AFK Client Packet Filtering

* Player feedback

* Update client_packet.cpp

* Fixes

* Streamline updates to SetAFK

* Decouple idling and AFK and manual AFK

* Reset clock timer when we take AFK or idle off

* Exclude bard songs in non combat zones from resetting timer

* GM exclusion adjustments
2025-05-22 13:08:32 -05:00
Chris Miles 53cc2de459 [World API] Input Validation (#4904)
* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
2025-05-22 13:08:17 -05:00
Chris Miles cb866cba31 [Release] 23.7.0 (#4902) 2025-05-19 12:31:37 -05:00
JJ e2162c08da [CLI] Add custom database version output (#4901)
* Add custom database version output to CLI from #4892

* Spacing alignment
2025-05-18 11:28:10 -05:00
Chris Miles e657953b8f [Netcode] Resend Logic Adjustments (#4900)
* Timeout adjustment

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Stuff

* Update daybreak_connection.h

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp
2025-05-18 11:19:37 -05:00
JJ eb366e67b7 [CLI] Fix MySQL check in database dumper (#4897) 2025-05-16 18:56:38 -05:00
JJ 5b728a42f7 Update zonelist.h (#4896) 2025-05-16 18:17:38 -04:00
Chris Miles a1d414d64c [Netcode] Resend Logic Adjustments (#4895)
* [Netcode] Resend Logic Adjustments

* Update daybreak_connection.h
2025-05-16 16:46:07 -05:00
Chris Miles 907029ed76 [Database] Remove Transaction Wrapped Character Save (#4894) 2025-05-16 16:07:45 -05:00
Chris Miles 894f22fba0 [Fix] Deadlock on failed #copycharacter commands (#4887) 2025-05-16 13:39:34 -05:00
Chris Miles 7ec09d7e0f [Player Events] Add rule to ignore configured GM commands (#4888) 2025-05-16 13:39:24 -05:00
Chris Miles c82266790a [Zone State] Load New Spawn2 Data When Present (#4889) 2025-05-16 13:39:16 -05:00
Chris Miles ec31fddbae [Logging] Auto Update Log Category Names (#4890) 2025-05-16 13:39:08 -05:00
Chris Miles fb49ce2404 [Rules] Auto Update Rule Notes from Source (#4891)
* [Rules] Auto Update Rule Notes from Source

* Update rulesys.cpp
2025-05-16 13:38:59 -05:00
Chris Miles 276b7e238a [Database] Add Custom Database Migrations for Operators (#4892)
* [Database] Add Custom Database Migrations for Operators

* Changes

* Update database_update_manifest_custom.cpp
2025-05-16 13:38:51 -05:00
Chris Miles c7a463420b [World] Fix Rarer Reload Deadlock (#4893) 2025-05-16 13:38:42 -05:00
Chris Miles a56bb52808 Update README.md 2025-05-15 15:29:05 -05:00
Chris Miles 0bbdb58679 Update README.md 2025-05-15 15:26:07 -05:00
Alex King f29478c105 [Commands] Add #zonevariable Command (#4882)
* [Commands] Add #zonevariable Command

* Update zonevariable.cpp

* Argument safety

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:53:43 -05:00
Chris Miles 888a88f966 [Release] 23.6.0 (#4885) 2025-05-14 20:50:49 -05:00
Alex King 3b617a6652 [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT (#4866)
* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT

* Push

* Update base_character_data_repository.h

* Update version field

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:46:25 -05:00
Alex King c36c336bc7 [Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory

* Move to client memory

* Update client_packet.cpp

* Update zonedb.cpp

* Save only when necessary

* Single Insert

* Add optional insert flag

* Update client.h

* Consolidation
2025-05-14 20:46:11 -05:00
zrix-eq 4a9779635d [Feature] Add Character:TradeskillUpMinChance rule (#4867) 2025-05-14 20:27:09 -05:00
Mitch Freeman 20da490bda [Feature] Enable spawn attribute for NPCTintID (#4871)
* Add scripting for NPCTintIndex

* AddNPCTintID

Add NPCTintID to spawn logic

* Update base_npc_types_repository.h

* Correct version.h
2025-05-14 20:26:35 -05:00
Mitch Freeman 1221e88d92 [Fix] Add trader/buyer cleanup actions (#4843)
* Add trader/buyer cleanup actions

Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC

Cleanup several compiler warnings

* Formatting Updates
2025-05-14 20:24:59 -05:00
nytmyr a2b28b2e16 [Bots] Correct ^pull logic and add checks for Enchanter pets (#4827)
* [Bots] Fix bots getting stuck on ^pull

- Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull.

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

Miscommit

* undo

* Cleanup and Fixes

- Cleanup
- Fixed Animation Empathy checks and consolidates
- Enchanter pets will honor Animation Empathy rules all around
- Pets will properly guard if allowed when pulling
2025-05-14 20:21:25 -05:00
zimp-wow 3d607d352c [Fix] Fix Object Name Init, User Refs, and Client Sync on Close (#4861)
* [Bugfix] Fix uninitialized char* in object.cpp.

* [Bugfix] Clear object user and user tradeskill object on reset.

* [Bugfix] Send clear object packet on Object::Close()
2025-05-14 20:20:57 -05:00
JJ 83cd8119c8 [CLI] ETL Settings Output (#4873)
* Update etl_get_settings.cpp

* Update etl_get_settings.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:19:30 -05:00
nytmyr 4de8fbbd56 [Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks

- Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets.
- For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned.
- This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets.
- `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits.

Rewrote checks and tested every scenario of set unset rules/buckets.

* Cleanup, fix bot count

- Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
2025-05-14 20:13:50 -05:00
nytmyr 780120036d [Bots] Move all spell_id instances to uint16 (#4876)
* [Bots] Move all spell_id instances to uint16

* Alignment
2025-05-14 19:58:18 -05:00
catapultam-habeo f3697e633c [Fix] Prevent Ranged Attack from being triggered at arbitrary rate (#4879) 2025-05-14 19:55:14 -05:00
hbingram 24f8d88333 [Fix] Fix breaking change to UF patches caused by Big Bags update (#4883)
* Fix breaking change to UF patches caused by Big Bags update

* Update comment

* Removed original line that was commented.
2025-05-14 19:51:48 -05:00
carolus21rex 21bd906a4d [Crash] Fix crash bug with pbae and quest scripts spawning mobs (#4884)
If a PBAE is in progress while a mob pops it can cause a crash. Forcing a copy before the ae has a chance to pop a mob should fix the weirdness
2025-05-14 19:50:12 -05:00
JJ 138612bc88 Only resume NPC if npc_id is ready (#4875) 2025-05-02 16:25:18 -04:00
dependabot[bot] 5919bb4dea Bump golang.org/x/net in /utils/scripts/build/should-release (#4864)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.36.0 to 0.38.0.
- [Commits](https://github.com/golang/net/compare/v0.36.0...v0.38.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-version: 0.38.0
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-02 16:24:44 -04:00
Alex King 99d249fefd [Bug Fix] Fix Crash with #task (#4874) 2025-04-30 19:15:53 -04:00
Mitch Freeman c08f286817 AddUntargetableToSpawn (#4872)
Adds the db entry for untargetable to the spawn struct
2025-04-28 17:50:57 -04:00
nytmyr cd003ff0b7 [Cleanup] Fix typo in QueryNameAvailablity (#4869) 2025-04-28 17:49:03 -04:00
nytmyr 1a539f6656 [Hotfix] Fix #copycharacter command (#4860)
This was failing due to a column change in `inventory` from `charid` to `character_id` and would result in no inventory for the new character.
2025-04-28 17:48:30 -04:00
nytmyr 7e7fb7b758 [Bots] Prevent non-taunters from potentially fleeing mob on TargetReflection (#4859)
- Casters could endlessly flee a mob if they had target reflection and were too close.
- Prevents all bots that aren't taunting from adjusting if they're too close and have target reflection. This is safer than limiting it to just casters and ranged bots to prevent situations where melee bots might not be able to outrun the mob to get to their melee range and continually flee.
- WE'LL GET THIS RIGHT EVENTUALLY /sigh
2025-04-28 17:46:12 -04:00
Mitch Freeman 5ae87b40e2 Add some evolvingitem crash checks seen over the past few months. (#4870) 2025-04-28 17:45:15 -04:00
Mitch Freeman 0ec07daebb Fix an edge case for sending a no drop item within a parcel (#4865) 2025-04-28 17:43:31 -04:00
Mitch Freeman 9869da2a0a Resolve guild messaging for incorrect guild tags when creating/deleting guilds. (#4863) 2025-04-28 17:43:04 -04:00
Mitch Freeman 617eb4432b Resolve empty trader lists in the bazaar window. This resolves a typo in the GetDistinctTraders routine. (#4862) 2025-04-28 17:41:45 -04:00
Chris Miles a2b2a6a5cf [Release] 23.5.0 (#4858) 2025-04-10 02:11:20 -05:00
Chris Miles 43a5bff84a [Performance] Network Ring Buffers (#4857)
* [Performance] Network Ring Buffers

* Cursor versus linear scan (wtf GPT)
2025-04-10 02:02:25 -05:00
KayenEQ e983d07228 [Spells] Fear resistance effects edge case fixes and support for SPA 102 as an AA (#4848)
* Clean up for fear related bonus variables

SPA 181 FearResistChance  (% chance to outright resist fear) and SPA 102 Fearless (on live used only on pets for  full fear immunity if presents)

The way were calculating the bonuses was mixing the variables we used for each together in a way that could cause conflicts when combined with negate spell effect.

While doing some live testing was able to confirm SPA102 when cast on pets will terminate the fear on the next tick which is consistent with how we have the mechanic coded.

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-04-09 23:49:55 -05:00
catapultam-habeo 90db12483a [Feature] Add rule to consume command text from any channel (#4839)
* vanilla implementation

* fix typo
2025-04-09 22:45:09 -05:00
nytmyr ff71cfbd5b [Bots] Positioning rewrite (#4856)
* [Bots] Positioning rewrite

- Fixes positioning issues where bots could run back and forth or stay at the target's feet.
- Adds checks to ensure bots don't spam positioning updates and complete their initial positioning.
- Cleans up logic and makes it easier to read.

* Cleanup
2025-04-09 22:39:59 -05:00
Mitch Freeman 08bb9de437 [Fix] Add the bazaar search limit to query (#4829) 2025-04-09 21:44:19 -05:00
Chris Miles 16e341906d [Fix] Zone State Spawn2 Location Restore (#4844)
* [Fix] Zone State Spawn2 Location Restore

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-04-09 21:43:18 -05:00
Mitch Freeman 216b3a039f [Fix] Bazaar Search window not working in a DZ (#4828) 2025-04-09 21:33:48 -05:00
nytmyr b813cf71bb [Bots] Add valid state checks to ^clickitem (#4830)
* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* Add error output on no bots selected.=
2025-04-09 21:33:11 -05:00
nytmyr 48ecd1222f [Bots] Restore old buff overwrite blocking (#4832)
- [#4756](https://github.com/EQEmu/Server/pull/4756) changed the way overwriting worked for buffs. It allowed stronger spells to overwrite lesser spells if they were already on the target.
- However, this is a positive change but has its drawbacks with spells of similar value. It could cause an endless buff loop where they constantly replaced one another.

Overall, the con of endless buffing outweighs the benefit of automatic overwriting lesser spells and the control should be left to only spell lists via `^spells` for bot owners as it was before to determine which buffs bots will cast.
2025-04-09 21:32:57 -05:00
nytmyr e758b407e9 [Bots] Flag all buffs with SE_DamageShield as Damage Shield (#4833)
- Certain resist spells have a DS bonus on them and can be casted as a resist rather than a damage shield. This forces anything with a damage shield as a damage shield buff.
2025-04-09 21:32:38 -05:00
KayenEQ 758dd1875e [Spells] Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. (#4847)
* SPA180 bypassed by field no_resist (field209)

SPA 180 SE_ResistSpellChance provides chance to resist spells outright. This should not be checked to resist a spell if spell has (field209 / no_resist) set to 1.

* Update spells.cpp

confirmed on live unresistable spells are not blocked by sanctification disc or related AA's
2025-04-09 21:31:27 -05:00
KayenEQ 8e2961dda5 [Spells] Update to SPA 378 SE_SpellEffectResistChance (#4845)
* SPA 378 update

Update to SPA 378

SE_SpellEffectResistChance provides chance to resist specific spell effects.

This updates allows support for multiple resistance checks against different effects in same spell.

Example. If a spell has a silence and a blind effect and the target has an AA that gives 10% chance to resist silence and 5% chance to resist blind. It will roll against effect respectively each giving a chance to resist the spell.

* Update spells.cpp

Unresistable spells (resisttype = 0) do not ever resist a spell even with SPA378

Example: Pheonix Charm in Plane of Fire, or Storm Comet in Bastion of Thunder. Parsed both and never got a resist despite having the AA that has effect specific resists which both those spells match.
2025-04-09 21:23:39 -05:00
JJ 5522eda6e4 [Cleanup] Update link for legacy EQEmu loginserver account setup (#4826) 2025-04-09 21:15:22 -05:00
Chris Miles ac1469bac2 [Performance] Pre-Compute CLE Server Lists (#4838)
* [Performance] Pre-Compute CLE Server Lists

* Remove debug
2025-04-09 21:11:52 -05:00
zimp-wow c2989e019a [Bugfix] Prevent depops from blocking new spawns. (#4841) 2025-04-09 21:11:05 -05:00
JJ e16b481ba2 [Cleanup] Remove queryserv dump flag (#4842)
Since queryserv tables are deprecated, there is no longer a need to use this flag
2025-04-09 21:10:46 -05:00
zimp-wow 4fc0ffd173 [Bugfix] Load zone variables before encounter_load. (#4846) 2025-04-09 20:59:19 -05:00
Chris Miles b883888a19 [Performance] Character Save Optimizations (#4851) 2025-04-09 20:56:24 -05:00
Chris Miles 50ad97aa0b [Fix] Databuckets Account Cache Loading (#4855) 2025-04-09 20:56:11 -05:00
zimp-wow dca892e258 [Bugfix] Prevent final shutdown from persisting incomplete state. (#4849)
* [Bugfix] Prevent final shutdown from persisting incomplete state.

* [Bugfix] Change shutdown parameters to member variable.
2025-04-09 20:55:56 -05:00
Alex f9fe4ea2ec [Fix] FixHeading Infinite Loop Fix (#4854)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-04-09 20:55:35 -05:00
Chris Miles cc30c72538 [API] World API Optimizations (#4850) 2025-04-09 20:55:13 -05:00
JJ d1fd40cd85 [Database] Fix manifest for helmtexture in horses table (#4852)
* Update database_update_manifest.cpp

* Update database_update_manifest.cpp
2025-04-09 20:53:41 -05:00
Chris Miles f3af458cb3 [Netcode] Fix Stale Client Edge Case (#4853)
* [Netcode] Fix Stale Client Edge Case

* [Netcode] Make sure we always set m_close_time
2025-04-09 20:52:46 -05:00
Akkadius a093d04594 [Hotfix] Remove QS Tables From Export 2025-04-09 20:17:28 -05:00
zimp-wow 115df81400 [Bug Fix] Fix missing timer_name check on Mob::StopTimer (#4840) 2025-04-03 20:40:13 -04:00
303 changed files with 10430 additions and 5341 deletions
+301
View File
@@ -1,3 +1,304 @@
## [23.9.0] 8/2/2025
### Bots
* Fix FinishBuffing rule ([#4961](https://github.com/EQEmu/Server/pull/4961)) @nytmyr 2025-07-01
* Fix ^cast resurrects ([#4958](https://github.com/EQEmu/Server/pull/4958)) @nytmyr 2025-06-29
### Build
* Fix Linking with GCC ([#4969](https://github.com/EQEmu/Server/pull/4969)) @solar984 2025-08-03
* More Build Speed Improvements ([#4959](https://github.com/EQEmu/Server/pull/4959)) @Akkadius 2025-06-30
### Commands
* Add #show keyring Subcommand ([#4973](https://github.com/EQEmu/Server/pull/4973)) @Kinglykrab 2025-08-03
### Database
* Add Indexes to NPC's Spawns Loot ([#4972](https://github.com/EQEmu/Server/pull/4972)) @Akkadius 2025-07-30
### Feature
* Zone Scripting ([#4908](https://github.com/EQEmu/Server/pull/4908)) @Kinglykrab 2025-07-10
### Fixes
* Add a missing Froglok starting area for Titanium Startzone. ([#4962](https://github.com/EQEmu/Server/pull/4962)) @regneq 2025-07-04
* Fix Hero's Forge Ingame and Character Select ([#4966](https://github.com/EQEmu/Server/pull/4966)) @Kinglykrab 2025-07-30
* Show player count on the server list status. ([#4971](https://github.com/EQEmu/Server/pull/4971)) @regneq 2025-07-30
### Loginserver
* Fix Legacy World When Using Local DB ([#4970](https://github.com/EQEmu/Server/pull/4970)) @solar984 2025-08-03
### Performance
* Clear Wearchange Deduplication Cache ([#4960](https://github.com/EQEmu/Server/pull/4960)) @Akkadius 2025-06-30
### Quest API
* Add GetMemberRole() to Perl/Lua ([#4963](https://github.com/EQEmu/Server/pull/4963)) @Barathos 2025-07-10
* Add GetTimers() and GetPausedTimers() to Perl/Lua ([#4965](https://github.com/EQEmu/Server/pull/4965)) @Kinglykrab 2025-08-03
## [23.8.1] 6/28/2025
### Crash Fix
* Fix Possible Crashes with Raid Methods ([#4955](https://github.com/EQEmu/Server/pull/4955)) @Kinglykrab 2025-06-26
### Databuckets
* Revert Caching Changes of #4917 ([#4957](https://github.com/EQEmu/Server/pull/4957)) @Akkadius 2025-06-28
### Fixes
* Fix FindCharacter Using content_db ([#4956](https://github.com/EQEmu/Server/pull/4956)) @Kinglykrab 2025-06-26
* Fix Hero Forge on Character Select ([#4954](https://github.com/EQEmu/Server/pull/4954)) @Kinglykrab 2025-06-26
## [23.8.0] 6/25/2025
### API
* Add wwmarquee <type> <message> ([#4919](https://github.com/EQEmu/Server/pull/4919)) @Akkadius 2025-06-23
### Build
* Significantly Improve Build Times Using Unity Builds ([#4948](https://github.com/EQEmu/Server/pull/4948)) @Akkadius 2025-06-22
### Code
* AdventureManager Global to Singleton Cleanup ([#4931](https://github.com/EQEmu/Server/pull/4931)) @Kinglykrab 2025-06-25
* Cleanup Strings Header ([#4950](https://github.com/EQEmu/Server/pull/4950)) @Akkadius 2025-06-22
* ClientList Global to Singleton Cleanup ([#4942](https://github.com/EQEmu/Server/pull/4942)) @Kinglykrab 2025-06-25
* DatabaseUpdate Global to Singleton Cleanup ([#4943](https://github.com/EQEmu/Server/pull/4943)) @Kinglykrab 2025-06-25
* DiscordManager Global to Singleton Cleanup ([#4926](https://github.com/EQEmu/Server/pull/4926)) @Kinglykrab 2025-06-25
* EQ::Random Global to Singleton Cleanup ([#4936](https://github.com/EQEmu/Server/pull/4936)) @Kinglykrab 2025-06-22
* EQEmuLogSys Global to Singleton Cleanup ([#4925](https://github.com/EQEmu/Server/pull/4925)) @Akkadius 2025-06-25
* EvolvingItemsManager Global to Singleton Cleanup ([#4929](https://github.com/EQEmu/Server/pull/4929)) @Kinglykrab 2025-06-25
* LFGuildManager Global to Singleton Cleanup ([#4927](https://github.com/EQEmu/Server/pull/4927)) @Kinglykrab 2025-06-25
* LoginServerList Global to Singleton Cleanup ([#4941](https://github.com/EQEmu/Server/pull/4941)) @Kinglykrab 2025-06-25
* Optimize PCH Config (Faster Builds) ([#4951](https://github.com/EQEmu/Server/pull/4951)) @Akkadius 2025-06-22
* PCH Cleanup ([#4952](https://github.com/EQEmu/Server/pull/4952)) @Akkadius 2025-06-25
* PathManager Global to Singleton Cleanup ([#4924](https://github.com/EQEmu/Server/pull/4924)) @Akkadius 2025-06-22
* PetitionList Global to Singleton Cleanup ([#4944](https://github.com/EQEmu/Server/pull/4944)) @Kinglykrab 2025-06-25
* PlayerEventLogs Global to Singleton Cleanup ([#4928](https://github.com/EQEmu/Server/pull/4928)) @Kinglykrab 2025-06-25
* QueryServConnection Global to Singleton Cleanup ([#4938](https://github.com/EQEmu/Server/pull/4938)) @Kinglykrab 2025-06-25
* Remove Lua Rule Constants ([#4949](https://github.com/EQEmu/Server/pull/4949)) @Akkadius 2025-06-22
* Remove Regex Compile Bloat ([#4947](https://github.com/EQEmu/Server/pull/4947)) @Akkadius 2025-06-22
* Remove Unused MZoneShutdown Mutex ([#4946](https://github.com/EQEmu/Server/pull/4946)) @Kinglykrab 2025-06-22
* SharedTaskManager Global to Singleton Cleanup ([#4930](https://github.com/EQEmu/Server/pull/4930)) @Kinglykrab 2025-06-25
* SkillCaps Global to Singleton Cleanup ([#4933](https://github.com/EQEmu/Server/pull/4933)) @Kinglykrab 2025-06-22
* TaskManager Global to Singleton Cleanup ([#4945](https://github.com/EQEmu/Server/pull/4945)) @Kinglykrab 2025-06-22
* UCSConnection Global to Singleton Cleanup ([#4937](https://github.com/EQEmu/Server/pull/4937)) @Kinglykrab 2025-06-25
* WebInterfaceList Global to Singleton Cleanup ([#4935](https://github.com/EQEmu/Server/pull/4935)) @Kinglykrab 2025-06-25
* WorldContentServer Global to Singleton Cleanup ([#4939](https://github.com/EQEmu/Server/pull/4939)) @Kinglykrab 2025-06-25
* WorldEventScheduler and ZoneEventScheduler Global to Singleton Cleanup ([#4932](https://github.com/EQEmu/Server/pull/4932)) @Kinglykrab 2025-06-25
* ZSList Global to Singleton Cleanup ([#4940](https://github.com/EQEmu/Server/pull/4940)) @Kinglykrab 2025-06-25
* ZoneStore Global to Singleton Cleanup ([#4934](https://github.com/EQEmu/Server/pull/4934)) @Kinglykrab 2025-06-23
### Corpses
* Add corpse entity variables to DB ([#4911](https://github.com/EQEmu/Server/pull/4911)) @fryguy503 2025-06-25
### Databuckets
* Move Databuckets to Common ([#4918](https://github.com/EQEmu/Server/pull/4918)) @Akkadius 2025-06-16
* Nested Caching ([#4917](https://github.com/EQEmu/Server/pull/4917)) @Akkadius 2025-06-25
### Doors
* Fix door saving for versions ([#4905](https://github.com/EQEmu/Server/pull/4905)) @nytmyr 2025-06-09
### Fixes
* Bulk Send Corpses after Idle State ([#4910](https://github.com/EQEmu/Server/pull/4910)) @Akkadius 2025-06-09
* Fix ClientList Singleton Shortcomings of #4942 @Akkadius 2025-06-25
* Fix breaking changes to Titanium, SoF, SoD patches causes by big bags update ([#4922](https://github.com/EQEmu/Server/pull/4922)) @regneq 2025-06-25
### Logs
* Fix output for tasks in logs ([#4907](https://github.com/EQEmu/Server/pull/4907)) @joligario 2025-06-09
### Performance
* Auto Idle / AFK ([#4903](https://github.com/EQEmu/Server/pull/4903)) @Akkadius 2025-05-22
* Wearchange Packet Send Deduplication ([#4916](https://github.com/EQEmu/Server/pull/4916)) @Akkadius 2025-06-25
### Player Event Logs
* Don't Clear Event Data on ETL Events ([#4913](https://github.com/EQEmu/Server/pull/4913)) @Akkadius 2025-06-25
### Player Events
* Don't Write Empty Data ([#4912](https://github.com/EQEmu/Server/pull/4912)) @Akkadius 2025-06-25
* Zone Fetch Settings from QS if Enabled ([#4915](https://github.com/EQEmu/Server/pull/4915)) @Akkadius 2025-06-25
### Quest API
* Add CompleteTask and UncompleteTask methods to Perl/Lua ([#4921](https://github.com/EQEmu/Server/pull/4921)) @Barathos 2025-06-25
* Lua Client Scoped EnableTitleSets ([#4914](https://github.com/EQEmu/Server/pull/4914)) @fryguy503 2025-06-25
### Quests
* Support Multiple Quest, Plugin, and Lua Module Paths ([#4906](https://github.com/EQEmu/Server/pull/4906)) @Akkadius 2025-06-09
### World API
* Input Validation ([#4904](https://github.com/EQEmu/Server/pull/4904)) @Akkadius 2025-05-22
## [23.7.0] 5/19/2025
### CLI
* Add custom database version output ([#4901](https://github.com/EQEmu/Server/pull/4901)) @joligario 2025-05-18
* Fix MySQL check in database dumper ([#4897](https://github.com/EQEmu/Server/pull/4897)) @joligario 2025-05-16
### Commands
* Add #zonevariable Command ([#4882](https://github.com/EQEmu/Server/pull/4882)) @Kinglykrab 2025-05-15
### Database
* Add Custom Database Migrations for Operators ([#4892](https://github.com/EQEmu/Server/pull/4892)) @Akkadius 2025-05-16
* Remove Transaction Wrapped Character Save ([#4894](https://github.com/EQEmu/Server/pull/4894)) @Akkadius 2025-05-16
### Fixes
* Deadlock on failed #copycharacter commands ([#4887](https://github.com/EQEmu/Server/pull/4887)) @Akkadius 2025-05-16
### Logging
* Auto Update Log Category Names ([#4890](https://github.com/EQEmu/Server/pull/4890)) @Akkadius 2025-05-16
### Netcode
* Resend Logic Adjustments ([#4900](https://github.com/EQEmu/Server/pull/4900)) @Akkadius 2025-05-18
### Player Events
* Add rule to ignore configured GM commands ([#4888](https://github.com/EQEmu/Server/pull/4888)) @Akkadius 2025-05-16
### Rules
* Auto Update Rule Notes from Source ([#4891](https://github.com/EQEmu/Server/pull/4891)) @Akkadius 2025-05-16
### World
* Fix Rarer Reload Deadlock ([#4893](https://github.com/EQEmu/Server/pull/4893)) @Akkadius 2025-05-16
### Zone State
* Load New Spawn2 Data When Present ([#4889](https://github.com/EQEmu/Server/pull/4889)) @Akkadius 2025-05-16
## [23.6.0] 5/14/2025
### Bots
* Correct ^pull logic and add checks for Enchanter pets ([#4827](https://github.com/EQEmu/Server/pull/4827)) @nytmyr 2025-05-15
* Fix creation limit, spawn limit, level requirement checks ([#4868](https://github.com/EQEmu/Server/pull/4868)) @nytmyr 2025-05-15
* Move all spell_id instances to uint16 ([#4876](https://github.com/EQEmu/Server/pull/4876)) @nytmyr 2025-05-15
* Prevent non-taunters from potentially fleeing mob on TargetReflection ([#4859](https://github.com/EQEmu/Server/pull/4859)) @nytmyr 2025-04-28
### CLI
* ETL Settings Output ([#4873](https://github.com/EQEmu/Server/pull/4873)) @joligario 2025-05-15
### Code
* Fix typo in QueryNameAvailablity ([#4869](https://github.com/EQEmu/Server/pull/4869)) @nytmyr 2025-04-28
### Crash
* Fix crash bug with pbae and quest scripts spawning mobs ([#4884](https://github.com/EQEmu/Server/pull/4884)) @carolus21rex 2025-05-15
### Feature
* Add Character:TradeskillUpMinChance rule ([#4867](https://github.com/EQEmu/Server/pull/4867)) @zrix-eq 2025-05-15
* Enable spawn attribute for NPCTintID ([#4871](https://github.com/EQEmu/Server/pull/4871)) @neckkola 2025-05-15
### Fixes
* Add trader/buyer cleanup actions ([#4843](https://github.com/EQEmu/Server/pull/4843)) @neckkola 2025-05-15
* Fix #copycharacter command ([#4860](https://github.com/EQEmu/Server/pull/4860)) @nytmyr 2025-04-28
* Fix Crash with #task ([#4874](https://github.com/EQEmu/Server/pull/4874)) @Kinglykrab 2025-04-30
* Fix Object Name Init, User Refs, and Client Sync on Close ([#4861](https://github.com/EQEmu/Server/pull/4861)) @zimp-wow 2025-05-15
* Fix breaking change to UF patches caused by Big Bags update ([#4883](https://github.com/EQEmu/Server/pull/4883)) @hbingram 2025-05-15
* Prevent Ranged Attack from being triggered at arbitrary rate ([#4879](https://github.com/EQEmu/Server/pull/4879)) @catapultam-habeo 2025-05-15
### Performance
* Store Player Title Sets in Client Memory ([#4836](https://github.com/EQEmu/Server/pull/4836)) @Kinglykrab 2025-05-15
### Quest API
* Add Last Login and First Login Flags to EVENT_CONNECT ([#4866](https://github.com/EQEmu/Server/pull/4866)) @Kinglykrab 2025-05-15
## [23.5.0] 4/10/2025
### API
* World API Optimizations ([#4850](https://github.com/EQEmu/Server/pull/4850)) @Akkadius 2025-04-10
### Bots
* Add valid state checks to ^clickitem ([#4830](https://github.com/EQEmu/Server/pull/4830)) @nytmyr 2025-04-10
* Flag all buffs with SE_DamageShield as Damage Shield ([#4833](https://github.com/EQEmu/Server/pull/4833)) @nytmyr 2025-04-10
* Positioning rewrite ([#4856](https://github.com/EQEmu/Server/pull/4856)) @nytmyr 2025-04-10
* Restore old buff overwrite blocking ([#4832](https://github.com/EQEmu/Server/pull/4832)) @nytmyr 2025-04-10
### Bugfix
* Load zone variables before encounter_load. ([#4846](https://github.com/EQEmu/Server/pull/4846)) @zimp-wow 2025-04-10
* Prevent depops from blocking new spawns. ([#4841](https://github.com/EQEmu/Server/pull/4841)) @zimp-wow 2025-04-10
* Prevent final shutdown from persisting incomplete state. ([#4849](https://github.com/EQEmu/Server/pull/4849)) @zimp-wow 2025-04-10
### Code
* Remove queryserv dump flag ([#4842](https://github.com/EQEmu/Server/pull/4842)) @joligario 2025-04-10
* Update link for legacy EQEmu loginserver account setup ([#4826](https://github.com/EQEmu/Server/pull/4826)) @joligario 2025-04-10
### Crash
* Fix rarer exception crash issue in PlayerEventLogs::ProcessBatchQueue ([#4835](https://github.com/EQEmu/Server/pull/4835)) @Akkadius 2025-04-03
### Database
* Fix manifest for `helmtexture` in `horses` table ([#4852](https://github.com/EQEmu/Server/pull/4852)) @joligario 2025-04-10
### Feature
* Add rule to consume command text from any channel ([#4839](https://github.com/EQEmu/Server/pull/4839)) @catapultam-habeo 2025-04-10
### Fixes
* Add the bazaar search limit to query ([#4829](https://github.com/EQEmu/Server/pull/4829)) @neckkola 2025-04-10
* Backfill expire_at (not sure why this didn't make it in there to begin with) @Akkadius 2025-03-31
* Bazaar Search window not working in a DZ ([#4828](https://github.com/EQEmu/Server/pull/4828)) @neckkola 2025-04-10
* Databuckets Account Cache Loading ([#4855](https://github.com/EQEmu/Server/pull/4855)) @Akkadius 2025-04-10
* Fix missing timer_name check on Mob::StopTimer ([#4840](https://github.com/EQEmu/Server/pull/4840)) @zimp-wow 2025-04-04
* FixHeading Infinite Loop Fix ([#4854](https://github.com/EQEmu/Server/pull/4854)) @KimLS 2025-04-10
* Make sure we don't expire default value instances @Akkadius 2025-03-31
* Regression in World SendEmoteMessageRaw ([#4837](https://github.com/EQEmu/Server/pull/4837)) @Akkadius 2025-04-03
* Remove QS Tables From Export @Akkadius 2025-04-10
* Zone State Spawn2 Location Restore ([#4844](https://github.com/EQEmu/Server/pull/4844)) @Akkadius 2025-04-10
### Netcode
* Fix Stale Client Edge Case ([#4853](https://github.com/EQEmu/Server/pull/4853)) @Akkadius 2025-04-10
### Performance
* Character Save Optimizations ([#4851](https://github.com/EQEmu/Server/pull/4851)) @Akkadius 2025-04-10
* Network Ring Buffers ([#4857](https://github.com/EQEmu/Server/pull/4857)) @Akkadius 2025-04-10
* Pre-Compute CLE Server Lists ([#4838](https://github.com/EQEmu/Server/pull/4838)) @Akkadius 2025-04-10
### Spells
* Fear resistance effects edge case fixes and support for SPA 102 as an AA ([#4848](https://github.com/EQEmu/Server/pull/4848)) @KayenEQ 2025-04-10
* Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. ([#4847](https://github.com/EQEmu/Server/pull/4847)) @KayenEQ 2025-04-10
* Update to SPA 378 SE_SpellEffectResistChance ([#4845](https://github.com/EQEmu/Server/pull/4845)) @KayenEQ 2025-04-10
## [23.4.0] 3/30/2025
### API
+3
View File
@@ -42,6 +42,7 @@ IF(USE_MAP_MMFS)
ENDIF (USE_MAP_MMFS)
IF(MSVC)
add_compile_options(/bigobj)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
@@ -362,6 +363,8 @@ MESSAGE(STATUS "**************************************************")
#setup server libs and headers
SET(SERVER_LIBS common ${DATABASE_LIBRARY_LIBS} ${ZLIB_LIBRARY_LIBS} ${Boost_LIBRARIES} uv_a fmt RecastNavigation::Detour)
set(FMT_HEADER_ONLY OFF)
INCLUDE_DIRECTORIES(SYSTEM "${DATABASE_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${Boost_INCLUDE_DIRS}")
+123 -56
View File
@@ -1,83 +1,150 @@
# EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|:---:|:---:|
|[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |
<h1 align="center">EQEmulator Server Platform</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/11942e15-b512-402d-a619-0543c7f1151e" style="border-radius: 10px">
</p>
<p align="center">
<b>EQEmulator - A Fan-Made Project Honoring a Legendary MMORPG</b>
</p>
<p align="center">
<a href="https://github.com/eqemu/server/graphs/contributors"><img src="https://img.shields.io/github/contributors/eqemu/server" alt="Contributors"></a>
<a href="https://discord.gg/QHsm7CD"><img src="https://img.shields.io/discord/212663220849213441?label=Discord&amp;logo=discord&amp;color=7289DA" alt="Discord"></a>
<a href="https://docs.eqemu.io"><img src="https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet" alt="Docs"></a>
<a href="./LICENSE"><img src="https://img.shields.io/github/license/EQEmu/Server" alt="License"></a>
<a href="https://github.com/eqemu/server/releases"><img src="https://img.shields.io/github/v/release/eqemu/server" alt="Latest Release"></a>
<a href="https://github.com/EQEmu/Server/releases"><img src="https://img.shields.io/github/release-date/EQEmu/Server" alt="Release Date"></a>
<img src="https://img.shields.io/github/downloads/eqemu/server/total.svg" alt="Github All Releases"></a>
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a>
<img src="https://img.shields.io/github/issues-pr-closed/eqemu/server" alt="GitHub Issues or Pull Requests">
<img src="https://img.shields.io/docker/pulls/akkadius/eqemu-server" alt="Docker Pulls">
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a> <img src="https://jb.gg/badges/official-plastic.svg" alt="Official">
</p>
***
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
<p align="center">
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the legacy of a groundbreaking classic MMORPG.
</p>
## Server Installs
| |Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
<p align="center">
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience the legendary game's iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-windows/)
<p align="center">
We do not claim ownership of the original game or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
</p>
### > Debian/Ubuntu/CentOS/Fedora
<p align="center">
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of the game while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-linux/)
***
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
<h3 align="center">
Technical Overview & Reverse Engineering Effort
</h1>
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, building the server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
## Supported Clients
<h1 align="center">
💡 How We Did It
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/b6b48cf7-f64a-4497-9750-71f442a3d132" height="300px">
</p>
<p align="center">
<strong>Reverse Engineering</strong>
Every system, packet, opcode, and game mechanic has been reconstructed through countless hours of live packet sniffing, client disassembly, and in-game experimentation by dedicated contributors over the years.
</p>
<p align="center">
No proprietary code or server sources were ever used.
</p>
<p align="center">
All implementations are the result of clean-room engineering.
</p>
<h1 align="center">
🛠️ Technology Stack
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/df5ea809-86c5-439d-a8fa-651fb04ba477" style="border-radius: 10px">
</p>
**C++ Core Engine**
* High-performance networking and gameplay logic built in C++
* Cross-platform support for Linux and Windows
**MySQL / MariaDB Backend**
* Fully structured schema with over 200+ tables
* Supports content customization, expansions, and custom worlds
**Scripting Engine**
* Native support for **Perl** and **Lua** scripting
* Powerfully extendable for quests, NPC behaviors, and custom events
**Open Source Content Database**
* Includes ProjectEQs world data up through *Dragons of Norrath*
* 100% customizable to create entirely new game worlds
<h1 align="center">
🚀 Why It Matters
</h1>
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom servers lives on for future generations of players, tinkerers, and game designers.
</p>
> We humbly acknowledge and thank the original developers for creating one of the most influential online experiences in gaming history.
<h1 align="center">
🧑‍💻🖥️ Supported Clients
</h1>
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|:---:|:---:|:---:|:---:|:---:|
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
## 📚 Resources
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
| Resource | Badges | Link |
|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------|
| **EQEmulator Docs** | [![Docs](https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet)](https://docs.eqemu.io) | [docs.eqemu.io](https://docs.eqemu.io/) |
| **Discord Community**| [![Discord](https://img.shields.io/discord/212663220849213441?label=Discord&logo=discord&color=7289DA)](https://discord.gg/QHsm7CD) | [Join Discord](https://discord.gg/QHsm7CD) |
| **Latest Release** | [![Latest Release](https://img.shields.io/github/v/release/eqemu/server)](https://github.com/eqemu/server/releases) <br> [![Release Date](https://img.shields.io/github/release-date/EQEmu/Server)](https://github.com/EQEmu/Server/releases) <br> [![All Releases](https://img.shields.io/github/downloads/eqemu/server/total.svg)](https://github.com/eqemu/server/releases) | [View Releases](https://github.com/eqemu/server/releases) |
| **License** | [![License](https://img.shields.io/github/license/EQEmu/Server)](./LICENSE) | [View License](./LICENSE) |
| **Build Status** | [![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) | [View Build Status](http://drone.akkadius.com/EQEmu/Server) |
| **Docker Pulls** | [![Docker Pulls](https://img.shields.io/docker/pulls/akkadius/eqemu-server)](https://hub.docker.com/r/akkadius/eqemu-server) | [Docker Hub](https://hub.docker.com/r/akkadius/eqemu-server) |
| **Contributions** | [![GitHub PRs](https://img.shields.io/github/issues-pr-closed/eqemu/server)](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) | [Closed PRs & Issues](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) |
* The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties.
## 🛠️ Getting Started
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
If you want to set up your own EQEmulator server, please refer to the current [server installation guides](https://docs.eqemu.io/#server-installation). We've had 100,000s of players and developers use our guides to set up their own servers, and we hope you will too!
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
## 🗂️ Related Repositories
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://docs.eqemu.io/)
| Repository | Description |
|--------------------|----------------------------------------------------------------------------------|
| [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests) | Official quests and event scripts for ProjectEQ |
| [Maps](https://github.com/Akkadius/EQEmuMaps) | EQEmu-compatible zone maps |
| [Installer Resources](https://github.com/Akkadius/EQEmuInstall) | Scripts and assets for setting up EQEmu servers |
| [Zone Utilities](https://github.com/EQEmu/zone-utilities) | Utilities for parsing, rendering, and manipulating EQ zone files |
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
## Contributors
<a href="https://github.com/EQEmu/server/graphs/contributors">
<img src="https://contributors-img.firebaseapp.com/image?repo=EQEmu/server" />
</a>
+9 -16
View File
@@ -38,13 +38,6 @@
#include "../../common/skill_caps.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EvolvingItemsManager evolving_items_manager;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db);
@@ -53,10 +46,10 @@ void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformClientExport);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Client Files Export Utility");
if (!EQEmuConfig::LoadConfig()) {
@@ -99,8 +92,8 @@ int main(int argc, char **argv)
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -129,14 +122,14 @@ int main(int argc, char **argv)
ExportBaseData(&content_db);
ExportDBStrings(&database);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase* db)
{
std::ofstream file(fmt::format("{}/export/spells_us.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/spells_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
@@ -155,7 +148,7 @@ void ExportSpells(SharedDatabase* db)
void ExportSkillCaps(SharedDatabase* db)
{
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
@@ -174,7 +167,7 @@ void ExportSkillCaps(SharedDatabase* db)
void ExportBaseData(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/BaseData.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/BaseData.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
@@ -193,7 +186,7 @@ void ExportBaseData(SharedDatabase *db)
void ExportDBStrings(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
+9 -16
View File
@@ -32,13 +32,6 @@
#include "../../common/events/player_event_logs.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EvolvingItemsManager evolving_items_manager;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
void ImportBaseData(SharedDatabase *db);
@@ -46,10 +39,10 @@ void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
@@ -92,8 +85,8 @@ int main(int argc, char **argv) {
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -102,7 +95,7 @@ int main(int argc, char **argv) {
ImportBaseData(&content_db);
ImportDBStrings(&database);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
@@ -138,7 +131,7 @@ bool IsStringField(int i) {
void ImportSpells(SharedDatabase *db) {
LogInfo("Importing Spells");
std::string file = fmt::format("{}/import/spells_us.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/spells_us.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@@ -228,7 +221,7 @@ void ImportSpells(SharedDatabase *db) {
void ImportSkillCaps(SharedDatabase *db) {
LogInfo("Importing Skill Caps");
std::string file = fmt::format("{}/import/SkillCaps.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/SkillCaps.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@@ -265,7 +258,7 @@ void ImportBaseData(SharedDatabase *db)
{
LogInfo("Importing Base Data");
const std::string& file_name = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
const std::string& file_name = fmt::format("{}/import/BaseData.txt", PathManager::Instance()->GetServerPath());
const auto& file_contents = File::GetContents(file_name);
if (!file_contents.error.empty()) {
@@ -305,7 +298,7 @@ void ImportBaseData(SharedDatabase *db)
void ImportDBStrings(SharedDatabase *db) {
LogInfo("Importing DB Strings");
std::string file = fmt::format("{}/import/dbstr_us.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/dbstr_us.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
+7 -2
View File
@@ -17,6 +17,7 @@ SET(common_sources
database.cpp
database_instances.cpp
database/database_update_manifest.cpp
database/database_update_manifest_custom.cpp
database/database_update_manifest_bots.cpp
database/database_update.cpp
dbcore.cpp
@@ -671,6 +672,7 @@ SET(common_headers
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
@@ -682,6 +684,7 @@ SET(common_headers
net/servertalk_server.h
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.h
net/websocket_server.h
net/websocket_server_connection.h
@@ -742,6 +745,7 @@ SOURCE_GROUP(Net FILES
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
@@ -762,6 +766,7 @@ SOURCE_GROUP(Net FILES
net/servertalk_server_connection.h
net/tcp_connection.cpp
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.cpp
net/tcp_server.h
net/websocket_server.cpp
@@ -836,8 +841,8 @@ IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF (UNIX)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/std-pch.h)
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+2 -1
View File
@@ -279,7 +279,8 @@ Bazaar::GetSearchResults(
trader_items_ids,
std::string(search.item_name),
field_criteria_items,
where_criteria_items
where_criteria_items,
search.max_results
);
if (item_results.empty()) {
+5 -5
View File
@@ -27,7 +27,7 @@ WorldContentService *WorldContentService::SetExpansionContext()
// pull expansion from rules
int expansion = RuleI(Expansion, CurrentExpansion);
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
content_service.SetCurrentExpansion(expansion);
WorldContentService::Instance()->SetCurrentExpansion(expansion);
}
LogInfo(
@@ -41,12 +41,12 @@ WorldContentService *WorldContentService::SetExpansionContext()
std::string WorldContentService::GetCurrentExpansionName()
{
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
if (WorldContentService::Instance()->GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
return "All Expansions";
}
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
return Expansion::ExpansionName[WorldContentService::Instance()->GetCurrentExpansion()];
}
return "Unknown Expansion";
@@ -185,7 +185,7 @@ void WorldContentService::ReloadContentFlags()
SetContentFlags(set_content_flags);
LoadStaticGlobalZoneInstances();
zone_store.LoadZones(*m_content_database);
ZoneStore::Instance()->LoadZones(*m_content_database);
}
Database *WorldContentService::GetDatabase() const
@@ -291,7 +291,7 @@ WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
for (const auto &z: zone_store.GetZones()) {
for (const auto &z: ZoneStore::Instance()->GetZones()) {
for (auto &i: m_zone_static_instances) {
if (
z.zoneidnumber == zone_id &&
+6 -2
View File
@@ -181,6 +181,12 @@ public:
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
bool IsInPublicStaticInstance(uint32 instance_id);
static WorldContentService* Instance()
{
static WorldContentService instance;
return &instance;
}
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
@@ -194,6 +200,4 @@ private:
std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
};
extern WorldContentService content_service;
#endif //EQEMU_WORLD_CONTENT_SERVICE_H
+7 -5
View File
@@ -27,6 +27,8 @@ void SendCrashReport(const std::string &crash_report)
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
EQEmuLogSys* log = EQEmuLogSys::Instance();
auto config = EQEmuConfig::get();
for (auto &e: endpoints) {
uri u(e);
@@ -68,12 +70,12 @@ void SendCrashReport(const std::string &crash_report)
p["cpus"] = cpus.size();
p["origination_info"] = "";
if (!LogSys.origination_info.zone_short_name.empty()) {
if (!log->origination_info.zone_short_name.empty()) {
p["origination_info"] = fmt::format(
"{} ({}) instance_id [{}]",
LogSys.origination_info.zone_short_name,
LogSys.origination_info.zone_long_name,
LogSys.origination_info.instance_id
log->origination_info.zone_short_name,
log->origination_info.zone_long_name,
log->origination_info.instance_id
);
}
@@ -294,7 +296,7 @@ void print_trace()
SendCrashReport(crash_report);
}
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
exit(1);
}
+14 -28
View File
@@ -1,17 +1,23 @@
#include "data_bucket.h"
#include "zonedb.h"
#include "mob.h"
#include "worldserver.h"
#include "../common/data_bucket.h"
#include "database.h"
#include <ctime>
#include <cctype>
#include "../common/json/json.hpp"
using json = nlohmann::json;
extern WorldServer worldserver;
const std::string NESTED_KEY_DELIMITER = ".";
const std::string NESTED_KEY_DELIMITER = ".";
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
#if defined(ZONE)
#include "../zone/zonedb.h"
extern ZoneDatabase database;
#elif defined(WORLD)
#include "../world/worlddb.h"
extern WorldDatabase database;
#else
#error "You must define either ZONE or WORLD"
#endif
void DataBucket::SetData(const std::string &bucket_key, const std::string &bucket_value, std::string expires_time)
{
@@ -346,26 +352,6 @@ bool DataBucket::DeleteData(const std::string &bucket_key)
return DeleteData(DataBucketKey{.key = bucket_key});
}
// GetDataBuckets bulk loads all data buckets for a mob
bool DataBucket::GetDataBuckets(Mob *mob)
{
const uint32 id = mob->GetMobTypeIdentifier();
if (!id) {
return false;
}
if (mob->IsBot()) {
BulkLoadEntitiesToCache(DataBucketLoadType::Bot, {id});
}
else if (mob->IsClient()) {
BulkLoadEntitiesToCache(DataBucketLoadType::Account, {id});
BulkLoadEntitiesToCache(DataBucketLoadType::Client, {id});
}
return true;
}
bool DataBucket::DeleteData(const DataBucketKey &k)
{
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
@@ -857,4 +843,4 @@ bool DataBucket::CanCache(const DataBucketKey &key)
}
return false;
}
}
+3 -7
View File
@@ -2,11 +2,9 @@
#define EQEMU_DATABUCKET_H
#include <string>
#include "../common/types.h"
#include "../common/repositories/data_buckets_repository.h"
#include "mob.h"
#include "../common/json/json_archive_single_line.h"
#include "../common/servertalk.h"
#include "types.h"
#include "repositories/data_buckets_repository.h"
#include "json/json_archive_single_line.h"
struct DataBucketKey {
std::string key;
@@ -46,8 +44,6 @@ public:
static std::string GetDataExpires(const std::string &bucket_key);
static std::string GetDataRemaining(const std::string &bucket_key);
static bool GetDataBuckets(Mob *mob);
// scoped bucket methods
static void SetData(const DataBucketKey &k_);
static bool DeleteData(const DataBucketKey &k);
+40 -8
View File
@@ -708,6 +708,20 @@ const std::string Database::GetNPCNameByID(uint32 npc_id)
return e.id ? e.name : std::string();
}
template<typename InputIterator, typename OutputIterator>
inline auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
{
for (; first != last; ++first) {
if (*first == '_') {
*result = ' ';
}
else if (isalpha(*first) || *first == '`') {
*result = *first;
}
}
return result;
}
const std::string Database::GetCleanNPCNameByID(uint32 npc_id)
{
const auto& e = NpcTypesRepository::FindOne(*this, npc_id);
@@ -1095,13 +1109,13 @@ void Database::SetLFP(uint32 character_id, bool is_lfp)
CharacterDataRepository::UpdateOne(*this, e);
}
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon)
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 ingame)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
e.firstlogon = first_logon;
e.lfg = is_lfg ? 1 : 0;
e.lfp = is_lfp ? 1 : 0;
e.ingame = ingame;
e.lfg = is_lfg ? 1 : 0;
e.lfp = is_lfp ? 1 : 0;
CharacterDataRepository::UpdateOne(*this, e);
}
@@ -1115,11 +1129,11 @@ void Database::SetLFG(uint32 character_id, bool is_lfg)
CharacterDataRepository::UpdateOne(*this, e);
}
void Database::SetFirstLogon(uint32 character_id, uint8 first_logon)
void Database::SetIngame(uint32 character_id, uint8 ingame)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
e.firstlogon = first_logon;
e.ingame = ingame;
CharacterDataRepository::UpdateOne(*this, e);
}
@@ -1920,6 +1934,7 @@ bool Database::CopyCharacter(
std::vector<std::string> tables_to_zero_id = {
"keyring",
"data_buckets",
"character_evolving_items",
"character_instance_safereturns",
"character_expedition_lockouts",
"character_instance_lockouts",
@@ -1951,6 +1966,12 @@ bool Database::CopyCharacter(
)
);
if (!results.Success()) {
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
TransactionRollback();
return false;
}
std::vector<std::string> columns = {};
int column_count = 0;
@@ -1969,6 +1990,12 @@ bool Database::CopyCharacter(
)
);
if (!results.Success()) {
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
TransactionRollback();
return false;
}
std::vector<std::vector<std::string>> new_rows;
for (auto row : results) {
@@ -2036,13 +2063,18 @@ bool Database::CopyCharacter(
LogInfo("Copying table [{}] rows [{}]", table_name, Strings::Commify(rows_copied));
if (!insert.ErrorMessage().empty()) {
LogError("Error copying table [{}] [{}]", table_name, insert.ErrorMessage());
TransactionRollback();
return false;
}
}
}
TransactionCommit();
auto r = TransactionCommit();
if (!r.Success()) {
LogError("Transaction failed [{}] rolling back", r.ErrorMessage());
return false;
}
LogInfo(
"Character [{}] copied to [{}] total rows [{}]",
@@ -2212,7 +2244,7 @@ void Database::PurgeCharacterParcels()
pel.event_data = ss.str();
pel.created_at = std::time(nullptr);
player_event_logs.AddToQueue(pel);
PlayerEventLogs::Instance()->AddToQueue(pel);
ss.str("");
ss.clear();
+1 -1
View File
@@ -263,7 +263,7 @@ public:
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetFirstLogon(uint32 character_id, uint8 first_logon);
void SetIngame(uint32 character_id, uint8 ingame);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
+3 -3
View File
@@ -50,7 +50,7 @@ bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
return version_output.find("mysql") != std::string::npos && (version_output.find("Ver") != std::string::npos || version_output.find("from") != std::string::npos);
}
/**
@@ -204,7 +204,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (IsDumpOutputToConsole()) {
LogSys.SilenceConsoleLogging();
EQEmuLogSys::Instance()->SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
@@ -324,7 +324,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (!IsDumpOutputToConsole()) {
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
}
if (!pipe_file.empty()) {
-1
View File
@@ -65,7 +65,6 @@ private:
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
+39 -4
View File
@@ -7,6 +7,7 @@
#include "../http/httplib.h"
#include "database_update_manifest.cpp"
#include "database_update_manifest_custom.cpp"
#include "database_update_manifest_bots.cpp"
#include "database_dump_service.h"
@@ -14,7 +15,7 @@ constexpr int BREAK_LENGTH = 70;
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
{
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version`, `custom_version` FROM `db_version` LIMIT 1");
if (!results.Success() || !results.RowCount()) {
LogError("Failed to read from [db_version] table!");
return DatabaseVersion{};
@@ -25,6 +26,7 @@ DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
return DatabaseVersion{
.server_database_version = Strings::ToInt(r[0]),
.bots_database_version = Strings::ToInt(r[1]),
.custom_database_version = Strings::ToInt(r[2]),
};
}
@@ -33,6 +35,7 @@ DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
return DatabaseVersion{
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
.custom_database_version = CUSTOM_BINARY_DATABASE_VERSION,
};
}
@@ -43,6 +46,7 @@ constexpr int LOOK_BACK_AMOUNT = 10;
// this check will take action
void DatabaseUpdate::CheckDbUpdates()
{
InjectCustomVersionColumn();
InjectBotsVersionColumn();
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
@@ -59,6 +63,15 @@ void DatabaseUpdate::CheckDbUpdates()
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
}
if (UpdateManifest(manifest_entries_custom, v.custom_database_version, b.custom_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.custom_database_version,
v.custom_database_version
);
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `custom_version` = {}", b.custom_database_version));
}
if (b.bots_database_version > 0) {
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
LogInfo(
@@ -141,7 +154,7 @@ bool DatabaseUpdate::UpdateManifest(
std::vector<int> missing_migrations = {};
if (version_low != version_high) {
LogSys.DisableMySQLErrorLogs();
EQEmuLogSys::Instance()->DisableMySQLErrorLogs();
bool force_interactive = false;
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
@@ -171,7 +184,7 @@ bool DatabaseUpdate::UpdateManifest(
}
}
}
LogSys.EnableMySQLErrorLogs();
EQEmuLogSys::Instance()->EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty() && m_skip_backup) {
@@ -344,6 +357,16 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
);
}
if (b.custom_database_version > 0) {
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Custom",
v.custom_database_version,
b.custom_database_version,
(v.custom_database_version == b.custom_database_version) ? "up to date" : "checking updates"
);
}
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@@ -353,7 +376,10 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
return server_up_to_date && bots_up_to_date;
// custom database version is optional, if not enabled then it is always up-to-date
bool custom_up_to_date = v.custom_database_version >= b.custom_database_version;
return server_up_to_date && bots_up_to_date && custom_up_to_date;
}
// checks to see if there are pending updates
@@ -373,3 +399,12 @@ void DatabaseUpdate::InjectBotsVersionColumn()
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
}
}
void DatabaseUpdate::InjectCustomVersionColumn()
{
auto results = m_database->QueryDatabase("SHOW COLUMNS FROM `db_version` LIKE 'custom_version'");
if (!results.Success() || results.RowCount() == 0) {
LogInfo("Adding custom_version column to db_version table");
m_database->QueryDatabase("ALTER TABLE `db_version` ADD COLUMN `custom_version` INT(11) UNSIGNED NOT NULL DEFAULT 0");
}
}
+9
View File
@@ -17,6 +17,7 @@ struct ManifestEntry {
struct DatabaseVersion {
int server_database_version;
int bots_database_version;
int custom_database_version;
};
class DatabaseUpdate {
@@ -32,12 +33,20 @@ public:
DatabaseUpdate *SetContentDatabase(Database *db);
DatabaseUpdate *SetSkipBackup(bool skip);
bool HasPendingUpdates();
static DatabaseUpdate* Instance()
{
static DatabaseUpdate instance;
return &instance;
}
private:
bool m_skip_backup = false;
Database *m_database;
Database *m_content_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
void InjectCustomVersionColumn();
};
+76 -2
View File
@@ -6942,8 +6942,8 @@ CREATE TABLE `character_pet_name` (
.version = 9310,
.description = "2025_03_7_expand_horse_def.sql",
.check = "SHOW COLUMNS FROM `horses` LIKE 'helmtexture'",
.condition = "missing",
.match = "TINYINT(2)",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `horses`
ADD COLUMN `helmtexture` TINYINT(2) NOT NULL DEFAULT -1 AFTER `texture`;
@@ -7087,6 +7087,80 @@ CREATE INDEX `idx_expire_at` ON `instance_list` (`expire_at`);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9322,
.description = "2025_04_24_add_npc_tint_id.sql",
.check = "SHOW COLUMNS FROM `npc_types` LIKE 'npc_tint_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `npc_types`
ADD COLUMN `npc_tint_id` SMALLINT UNSIGNED NULL DEFAULT '0' AFTER `multiquest_enabled`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9323,
.description = "2025_04_16_character_data_first_login.sql",
.check = "SHOW COLUMNS FROM `character_data` LIKE 'first_login'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_data`
CHANGE COLUMN `firstlogon` `ingame` tinyint(1) UNSIGNED NOT NULL DEFAULT 0 AFTER `xtargets`,
ADD COLUMN `first_login` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `xtargets`;
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9324,
.description = "2025_06_11_player_event_logs_table.sql",
.check = "SHOW CREATE TABLE `player_event_logs`",
.condition = "missing",
.match = "COMPRESS",
.sql = R"(
ALTER TABLE player_event_logs ROW_FORMAT=COMPRESSED;
CREATE INDEX idx_event_type_char_id ON player_event_logs (event_type_id, character_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9325,
.description = "2025_06_10_character_corpses_entity_variables.sql",
.check = "SHOW COLUMNS FROM `character_corpses` LIKE 'entity_variables'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_corpses`
ADD COLUMN `entity_variables` TEXT DEFAULT NULL AFTER `rezzable`;
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9326,
.description = "2025_07_27_add_indexes_npc_spawns_loot.sql",
.check = "SHOW INDEX FROM npc_types",
.condition = "missing",
.match = "idx_npc_types_loottable_id",
.sql = R"(
ALTER TABLE npc_types
ADD INDEX idx_npc_types_loottable_id (loottable_id);
ALTER TABLE spawnentry
ADD INDEX idx_spawnentry_spawngroup_id (spawngroupID),
ADD INDEX idx_spawnentry_npc_id (npcID);
ALTER TABLE lootdrop_entries
ADD INDEX idx_lootdrop_entries_lootdrop_id (lootdrop_id),
ADD INDEX idx_lootdrop_entries_item_id (item_id);
ALTER TABLE loottable_entries
ADD INDEX idx_loottable_entries_lootdrop_id (lootdrop_id),
ADD INDEX idx_loottable_entries_loottable_id (loottable_id);
)",
.content_schema_update = true
},
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
@@ -0,0 +1,55 @@
#include "database_update.h"
std::vector<ManifestEntry> manifest_entries_custom = {
ManifestEntry{
.version = 1,
.description = "2025_05_16_new_database_check_test",
.check = "SHOW TABLES LIKE 'new_table'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `new_table` (
`id` int NOT NULL AUTO_INCREMENT,
PRIMARY KEY (`id`)
);
)",
.content_schema_update = false,
},
// Used for testing
// ManifestEntry{
// .version = 9229,
// .description = "new_database_check_test",
// .check = "SHOW TABLES LIKE 'new_table'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//CREATE TABLE `new_table` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table1` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table2` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table3` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//)",
// }
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };
+1 -1
View File
@@ -80,7 +80,7 @@ namespace DatabaseSchema {
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "charid"},
{"inventory", "character_id"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
+3 -3
View File
@@ -160,7 +160,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
(uint32) mysql_insert_id(mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if (EQEmuLogSys::Instance()->log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
"{0} -- ({1} row{2} returned) ({3}s)",
@@ -189,9 +189,9 @@ void DBcore::TransactionBegin()
QueryDatabase("START TRANSACTION");
}
void DBcore::TransactionCommit()
MySQLRequestResult DBcore::TransactionCommit()
{
QueryDatabase("COMMIT");
return QueryDatabase("COMMIT");
}
void DBcore::TransactionRollback()
+1 -1
View File
@@ -32,7 +32,7 @@ public:
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
void TransactionBegin();
void TransactionCommit();
MySQLRequestResult TransactionCommit();
void TransactionRollback();
std::string Escape(const std::string& s);
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
-1
View File
@@ -4,7 +4,6 @@
#include <string>
#include "../types.h"
#include "../http/httplib.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
+2 -2
View File
@@ -26,7 +26,7 @@ void DiscordManager::ProcessMessageQueue()
continue;
}
auto webhook = LogSys.GetDiscordWebhooks()[q.first];
auto webhook = EQEmuLogSys::Instance()->GetDiscordWebhooks()[q.first];
std::string message;
for (auto &m: q.second) {
@@ -68,7 +68,7 @@ void DiscordManager::ProcessMessageQueue()
void DiscordManager::QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e)
{
auto w = player_event_logs.GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
auto w = PlayerEventLogs::Instance()->GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
if (!w.empty()) {
Discord::SendPlayerEventMessage(e, w);
}
+6
View File
@@ -13,6 +13,12 @@ public:
void QueueWebhookMessage(uint32 webhook_id, const std::string& message);
void ProcessMessageQueue();
void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e);
static DiscordManager* Instance()
{
static DiscordManager instance;
return &instance;
}
private:
std::mutex webhook_queue_lock{};
std::map<uint32, std::vector<std::string>> webhook_message_queue{};
+2 -1
View File
@@ -988,7 +988,8 @@ enum StartZoneIndex {
Felwithe,
Akanon,
Cabilis,
SharVahl
SharVahl,
RatheMtn
};
enum FVNoDropFlagRule
+2
View File
@@ -324,6 +324,8 @@ union
bool guild_show;
bool trader;
bool buyer;
bool untargetable;
uint32 npc_tint_id;
};
struct PlayerState_Struct {
+2 -2
View File
@@ -545,13 +545,13 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
uint32 chunksize, used;
uint32 length;
if (LogSys.log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (EQEmuLogSys::Instance()->log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
}
}
if (LogSys.log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (EQEmuLogSys::Instance()->log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
+17 -2
View File
@@ -177,6 +177,21 @@ void EQEmuConfig::parse_config()
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
auto load_paths = [&](const std::string& key, std::vector<std::string>& target) {
const auto& paths = _root["server"]["directories"][key];
if (paths.isArray()) {
for (const auto& dir : paths) {
if (dir.isString()) {
target.push_back(dir.asString());
}
}
}
};
load_paths("quest_paths", m_quest_directories);
load_paths("plugin_paths", m_plugin_directories);
load_paths("lua_module_paths", m_lua_module_directories);
/**
* Logs
*/
@@ -421,11 +436,11 @@ void EQEmuConfig::CheckUcsConfigConversion()
LogInfo("Migrating old [eqemu_config] UCS configuration to new configuration");
std::string config_file_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.json"
PathManager::Instance()->GetServerPath() + "/eqemu_config.json"
}.string();
std::string config_file_bak_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
PathManager::Instance()->GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
}.string();
// copy eqemu_config.json to eqemu_config.json.bak
+22 -1
View File
@@ -120,6 +120,22 @@ class EQEmuConfig
const std::string &GetUCSHost() const;
uint16 GetUCSPort() const;
std::vector<std::string> GetQuestDirectories() const
{
return m_quest_directories;
}
std::vector<std::string> GetPluginsDirectories() const
{
return m_plugin_directories;
}
std::vector<std::string> GetLuaModuleDirectories() const
{
return m_lua_module_directories;
}
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
@@ -133,6 +149,11 @@ class EQEmuConfig
Json::Value _root;
static std::string ConfigFile;
std::vector<std::string> m_quest_directories = {};
std::vector<std::string> m_plugin_directories = {};
std::vector<std::string> m_lua_module_directories = {};
protected:
void parse_config();
EQEmuConfig()
@@ -170,7 +191,7 @@ class EQEmuConfig
std::string file = fmt::format(
"{}/{}",
(file_path.empty() ? path.GetServerPath() : file_path),
(file_path.empty() ? PathManager::Instance()->GetServerPath() : file_path),
EQEmuConfig::ConfigFile
);
+31 -12
View File
@@ -537,9 +537,9 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
if (!File::Exists(path.GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", path.GetLogPath());
File::Makedir(path.GetLogPath());
if (!File::Exists(PathManager::Instance()->GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", PathManager::Instance()->GetLogPath());
File::Makedir(PathManager::Instance()->GetLogPath());
}
/**
@@ -656,7 +656,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
// If we go through this whole loop and nothing is set to any debug level, there
// is no point to create a file or keep anything open
if (log_settings[c.log_category_id].log_to_file > 0) {
LogSys.m_file_logs_enabled = true;
m_file_logs_enabled = true;
}
db_categories.emplace_back(c.log_category_id);
@@ -682,14 +682,33 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
if (is_missing_in_database && !is_deprecated_category) {
LogInfo("Automatically adding new log category [{}] ({})", Logs::LogCategoryName[i], i);
auto new_category = LogsysCategoriesRepository::NewEntity();
new_category.log_category_id = i;
new_category.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
new_category.log_to_console = log_settings[i].log_to_console;
new_category.log_to_gmsay = log_settings[i].log_to_gmsay;
new_category.log_to_file = log_settings[i].log_to_file;
new_category.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(new_category);
auto e = LogsysCategoriesRepository::NewEntity();
e.log_category_id = i;
e.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
e.log_to_console = log_settings[i].log_to_console;
e.log_to_gmsay = log_settings[i].log_to_gmsay;
e.log_to_file = log_settings[i].log_to_file;
e.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(e);
}
// look to see if the category name is different in the database
auto it = std::find_if(
categories.begin(),
categories.end(),
[i](const auto &c) { return c.log_category_id == i; }
);
if (it != categories.end()) {
if (it->log_category_description != Logs::LogCategoryName[i]) {
LogInfo(
"Updating log category [{}] ({}) to new name [{}]",
it->log_category_description,
i,
Logs::LogCategoryName[i]
);
it->log_category_description = Logs::LogCategoryName[i];
LogsysCategoriesRepository::ReplaceOne(*m_database, *it);
}
}
}
+22 -14
View File
@@ -74,7 +74,7 @@ namespace Logs {
Spawns,
Spells,
Status, // deprecated
TCPConnection,
TCPConnection, // deprecated
Tasks,
Tradeskills,
Trading,
@@ -150,6 +150,8 @@ namespace Logs {
BotSpellTypeChecks,
NpcHandin,
ZoneState,
NetClient,
NetTCP,
MaxCategoryID /* Don't Remove this */
};
@@ -183,7 +185,7 @@ namespace Logs {
"Spawns",
"Spells",
"Status (Deprecated)",
"TCP Connection",
"TCP Connection (Deprecated)",
"Tasks",
"Tradeskills",
"Trading",
@@ -192,8 +194,8 @@ namespace Logs {
"Web Interface (Deprecated)",
"World Server (Deprecated)",
"Zone Server (Deprecated)",
"QueryErr",
"Query",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Legacy Packet Logging (Deprecated)",
@@ -209,15 +211,15 @@ namespace Logs {
"Traps",
"NPC Roam Box",
"NPC Scaling",
"MobAppearance",
"Mob Appearance",
"Info",
"Warning",
"Critical (Deprecated)",
"Emergency (Deprecated)",
"Alert (Deprecated)",
"Notice (Deprecated)",
"AI Scan",
"AI Yell",
"AI Scan Close",
"AI Yell For Help",
"AI CastBeneficial",
"AOE Cast",
"Entity Management",
@@ -235,7 +237,7 @@ namespace Logs {
"DialogueWindow",
"HTTP",
"Saylink",
"ChecksumVer",
"Checksum Verification",
"CombatRecord",
"Hate",
"Discord",
@@ -258,12 +260,12 @@ namespace Logs {
"Bot Spell Checks",
"Bot Spell Type Checks",
"NpcHandin",
"ZoneState"
"ZoneState",
"Net Server <-> Client",
"Net TCP"
};
}
#include "eqemu_logsys_log_aliases.h"
class Database;
constexpr uint16 MAX_DISCORD_WEBHOOK_ID = 300;
@@ -281,6 +283,12 @@ public:
EQEmuLogSys *LoadLogSettingsDefaults();
EQEmuLogSys *LoadLogDatabaseSettings(bool silent_load = false);
static EQEmuLogSys *Instance()
{
static EQEmuLogSys instance;
return &instance;
}
/**
* @param directory_name
*/
@@ -346,7 +354,7 @@ public:
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via LogSys.SetDatabase(&database)->LoadLogDatabaseSettings();
* Database loaded via EQEmuLogSys::Instance()->SetDatabase(&database)->LoadLogDatabaseSettings();
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
@@ -430,7 +438,7 @@ private:
void InjectTablesIfNotExist();
};
extern EQEmuLogSys LogSys;
#include "eqemu_logsys_log_aliases.h"
/**
template<typename... Args>
@@ -452,7 +460,7 @@ void OutF(
#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
do { \
ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
ls->Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
} while(0)
#endif
File diff suppressed because it is too large Load Diff
@@ -716,7 +716,7 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
for (int i = 0; i < h.augment_ids.size(); i++) {
if (!Strings::EqualFold(h.augment_names[i], "None")) {
if (!h.augment_names[i].empty()) {
const uint8 slot_id = (i + 1);
handin_items_info += fmt::format(
"Augment {}: {} ({})\n",
@@ -741,7 +741,7 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
for (int i = 0; i < r.augment_ids.size(); i++) {
if (!Strings::EqualFold(r.augment_names[i], "None")) {
if (!r.augment_names[i].empty()) {
const uint8 slot_id = (i + 1);
return_items_info += fmt::format(
"Augment {}: {} ({})\n",
+28 -9
View File
@@ -15,9 +15,9 @@ const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1
// general initialization routine
void PlayerEventLogs::Init()
{
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
m_database_ping_timer.SetTimer(10 * 1000); // 10 seconds
ValidateDatabaseConnection();
@@ -195,10 +195,12 @@ void PlayerEventLogs::ProcessBatchQueue()
};
// Helper to assign ETL table ID
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs &r,
PlayerEvent::EventType type
) {
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs& r,
PlayerEvent::EventType type
)
{
if (m_etl_settings.contains(type)) {
r.etl_table_id = m_etl_settings.at(type).next_id++;
}
@@ -406,7 +408,6 @@ void PlayerEventLogs::ProcessBatchQueue()
auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
if (it != event_processors.end()) {
it->second(r); // Call the appropriate lambda
r.event_data = "{}"; // Clear event data
}
else {
LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);
@@ -508,7 +509,7 @@ bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return true;
}
@@ -528,13 +529,27 @@ std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_typ
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
}
return "";
}
void PlayerEventLogs::LoadPlayerEventSettingsFromQS(
const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> &settings
)
{
for (const auto &e : settings) {
if (e.id >= PlayerEvent::MAX || e.id < 0) {
continue;
}
m_settings[e.id] = e;
}
LogInfo("Applied [{}] player event log settings from QS", settings.size());
}
// GM_COMMAND | [x] Implemented Formatter
// ZONING | [x] Implemented Formatter
// AA_GAIN | [x] Implemented Formatter
@@ -916,6 +931,10 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_database_ping_timer.Check()) {
m_database->ping();
}
if (m_process_batch_events_timer.Check() ||
m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
ProcessBatchQueue();
+12 -5
View File
@@ -73,9 +73,11 @@ public:
return BuildPlayerEventPacket(c);
}
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings *GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings * GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
void LoadPlayerEventSettingsFromQS(const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings>& settings);
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
@@ -94,6 +96,12 @@ public:
std::vector<PlayerEventAaPurchaseRepository::PlayerEventAaPurchase> aa_purchase;
};
static PlayerEventLogs* Instance()
{
static PlayerEventLogs instance;
return &instance;
}
private:
struct EtlSettings {
bool enabled;
@@ -113,6 +121,7 @@ private:
std::map<PlayerEvent::EventType, EtlSettings> m_etl_settings{};
// timers
Timer m_database_ping_timer; // database ping timer
Timer m_process_batch_events_timer; // events processing timer
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
@@ -126,6 +135,4 @@ public:
std::map<PlayerEvent::EventType, EtlSettings> &GetEtlSettings() { return m_etl_settings;}
};
extern PlayerEventLogs player_event_logs;
#endif //EQEMU_PLAYER_EVENT_LOGS_H
File diff suppressed because it is too large Load Diff
+41 -18
View File
@@ -21,8 +21,8 @@ void EvolvingItemsManager::LoadEvolvingItems() const
results.begin(),
results.end(),
std::inserter(
evolving_items_manager.GetEvolvingItemsCache(),
evolving_items_manager.GetEvolvingItemsCache().end()
EvolvingItemsManager::Instance()->GetEvolvingItemsCache(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().end()
),
[](const ItemsEvolvingDetailsRepository::ItemsEvolvingDetails &x) {
return std::make_pair(x.item_id, x);
@@ -42,18 +42,22 @@ void EvolvingItemsManager::SetContentDatabase(Database *db)
double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, const uint32 item_id)
{
if (!evolving_items_manager.GetEvolvingItemsCache().contains(item_id)) {
if (!EvolvingItemsManager::Instance()->GetEvolvingItemsCache().contains(item_id)) {
return 0;
}
return evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount > 0
return EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount > 0
? static_cast<double>(current_amount)
/ static_cast<double>(evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount) * 100
/ static_cast<double>(EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount) * 100
: 0;
}
void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
{
if (!inst) {
return;
}
inst.SetEvolveEquipped(false);
if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
inst.SetEvolveEquipped(true);
@@ -69,7 +73,7 @@ void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_
e.character_id = char_id;
e.item_id = inst.GetID();
e.equipped = inst.GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(inst);
e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*m_db, e);
e.id = r.id;
@@ -87,21 +91,25 @@ void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_
uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
const auto start_iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID();
}
);
if (start_iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
if (start_iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
return 0;
}
const auto final_id = std::ranges::max_element(
start_iterator,
evolving_items_manager.GetEvolvingItemsCache().cend(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a,
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &b
@@ -116,18 +124,22 @@ uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
int8 const current_level = inst.GetEvolveLvl();
const auto iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID() &&
a.second.item_evolve_level == current_level + 1;
}
);
if (iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
if (iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
return 0;
}
@@ -191,6 +203,10 @@ uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
{
EvolveGetNextItem ets{};
if (!inst_in) {
return ets;
}
const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
uint32 max_transfer_level = 0;
int64 xp = in_xp;
@@ -235,9 +251,12 @@ EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
)
{
EvolveTransfer ets{};
if (!inst_from || !inst_to) {
return ets;
}
auto evolving_details_inst_from = evolving_items_manager.GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = evolving_items_manager.GetEvolveItemDetails(inst_to.GetID());
auto evolving_details_inst_from = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_to.GetID());
if (!evolving_details_inst_from.id || !evolving_details_inst_to.id) {
return ets;
@@ -253,10 +272,10 @@ EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
compatibility = 30;
}
xp = evolving_items_manager.GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = evolving_items_manager.GetNextItemByXP(inst_to, xp);
xp = EvolvingItemsManager::Instance()->GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = EvolvingItemsManager::Instance()->GetNextItemByXP(inst_to, xp);
ets.item_from_id = evolving_items_manager.GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_id = EvolvingItemsManager::Instance()->GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_current_amount = results.from_current_amount;
ets.item_to_id = results.new_item_id;
ets.item_to_current_amount = results.new_current_amount;
@@ -295,6 +314,10 @@ uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_i
void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
{
if (!inst) {
return;
}
e.item_id = inst.GetID();
e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
e.level = inst.GetEvolveLvl();
+7 -4
View File
@@ -53,15 +53,18 @@ public:
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails GetEvolveItemDetails(uint64 id);
EvolveTransfer DetermineTransferResults(const EQ::ItemInstance& inst_from, const EQ::ItemInstance& inst_to);
EvolveGetNextItem GetNextItemByXP(const EQ::ItemInstance &inst_in, int64 in_xp);
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return evolving_items_cache; }
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
static EvolvingItemsManager* Instance()
{
static EvolvingItemsManager instance;
return &instance;
}
private:
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> evolving_items_cache;
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
Database * m_db;
Database * m_content_db;
};
extern EvolvingItemsManager evolving_items_manager;
#endif //EVOLVING_H
+1 -1
View File
@@ -55,7 +55,7 @@ namespace EQ {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = fmt::format("{}/{}.lock", path.GetSharedMemoryPath(), name);
std::string final_name = fmt::format("{}/{}.lock", PathManager::Instance()->GetSharedMemoryPath(), name);
#ifdef __DARWIN
#if __DARWIN_C_LEVEL < 200809L
+2 -2
View File
@@ -574,7 +574,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
{
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0) {
if (m_ornament_hero_model == 0) {
return 0;
}
@@ -1799,7 +1799,7 @@ std::vector<std::string> EQ::ItemInstance::GetAugmentNames() const
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
const auto augment = GetAugment(slot_id);
augment_names.push_back(augment ? augment->GetItem()->Name : "None");
augment_names.push_back(augment ? augment->GetItem()->Name : "");
}
return augment_names;
+1 -1
View File
@@ -335,7 +335,7 @@ namespace EQ
void SetEvolveAddToCurrentAmount(const uint64 in) const { m_evolving_details.current_amount += in; }
void SetEvolveFinalItemID(const uint32 in) const { m_evolving_details.final_item_id = in; }
bool TransferOwnership(Database& db, const uint32 to_char_id) const;
void CalculateEvolveProgression() const { m_evolving_details.progression = evolving_items_manager.CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
void CalculateEvolveProgression() const { m_evolving_details.progression = EvolvingItemsManager::Instance()->CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
protected:
//////////////////////////
+142 -104
View File
@@ -1,12 +1,16 @@
#include "daybreak_connection.h"
#include "../event/event_loop.h"
#include "../event/task.h"
#include "../data_verification.h"
#include "crc32.h"
#include "../eqemu_logsys.h"
#include <zlib.h>
#include <fmt/format.h>
#include <sstream>
// observed client receive window is 300 packets, 140KB
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
// buffer pools
SendBufferPool send_buffer_pool;
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
{
@@ -53,16 +57,22 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_addr("0.0.0.0", m_options.port, &recv_addr);
int rc = uv_udp_bind(&m_socket, (const struct sockaddr *)&recv_addr, UV_UDP_REUSEADDR);
rc = uv_udp_recv_start(&m_socket,
[](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
memset(buf->base, 0, suggested_size);
buf->len = suggested_size;
},
rc = uv_udp_recv_start(
&m_socket,
[](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
},
[](uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
if (nread < 0 || addr == nullptr) {
delete[] buf->base;
return;
}
@@ -70,7 +80,10 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_name((const sockaddr_in*)addr, endpoint, 16);
auto port = ntohs(((const sockaddr_in*)addr)->sin_port);
c->ProcessPacket(endpoint, port, buf->base, nread);
delete[] buf->base;
if (buf->len > 65536) {
delete[] buf->base;
}
});
m_attached = loop;
@@ -310,7 +323,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
m_last_session_stats = Clock::now();
m_outgoing_budget = owner->m_options.outgoing_data_rate;
LogNetcode("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
LogNetClient("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
}
//new connection made as client
@@ -342,16 +355,16 @@ EQ::Net::DaybreakConnection::~DaybreakConnection()
void EQ::Net::DaybreakConnection::Close()
{
if (m_status == StatusConnected) {
if (m_status != StatusDisconnected && m_status != StatusDisconnecting) {
FlushBuffer();
SendDisconnect();
}
if (m_status != StatusDisconnecting) {
m_close_time = Clock::now();
ChangeStatus(StatusDisconnecting);
}
else {
ChangeStatus(StatusDisconnecting);
}
ChangeStatus(StatusDisconnecting);
}
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p)
@@ -634,7 +647,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
p.PutSerialize(0, reply);
InternalSend(p);
LogNetcode("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
LogNetClient("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
}
break;
@@ -653,7 +666,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
m_max_packet_size = reply.max_packet_size;
ChangeStatus(StatusConnected);
LogNetcode(
LogNetClient(
"[OP_SessionResponse] Session [{}] refresh with encode key [{}]",
m_connect_code,
HostToNetwork(m_encode_key)
@@ -782,7 +795,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
SendDisconnect();
}
LogNetcode(
LogNetClient(
"[OP_SessionDisconnect] Session [{}] disconnect with encode key [{}]",
m_connect_code,
HostToNetwork(m_encode_key)
@@ -852,7 +865,7 @@ bool EQ::Net::DaybreakConnection::ValidateCRC(Packet &p)
}
if (p.Length() < (size_t)m_crc_bytes) {
LogNetcode("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
LogNetClient("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
return false;
}
@@ -1043,7 +1056,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
return;
}
static uint8_t new_buffer[4096];
static thread_local uint8_t new_buffer[4096];
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
@@ -1064,7 +1077,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t length)
{
uint8_t new_buffer[2048] = { 0 };
static thread_local uint8_t new_buffer[2048] = { 0 };
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
bool send_uncompressed = true;
@@ -1091,10 +1104,6 @@ void EQ::Net::DaybreakConnection::ProcessResend()
}
}
// observed client receive window is 300 packets, 140KB
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
void EQ::Net::DaybreakConnection::ProcessResend(int stream)
{
if (m_status == DbProtocolStatus::StatusDisconnected) {
@@ -1117,34 +1126,57 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
auto &first_packet = s->sent_packets.begin()->second;
auto time_since_first_sent = std::chrono::duration_cast<std::chrono::milliseconds>(now - first_packet.first_sent).count();
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
auto first_sent_ms = std::chrono::duration_cast<std::chrono::milliseconds>(first_packet.first_sent.time_since_epoch()).count();
LogNetClient(
"Closing connection for m_endpoint [{}] m_port [{}] time_since_first_sent [{}] >= m_owner->m_options.resend_timeout [{}] now [{}] first_packet.first_sent [{}]",
m_endpoint,
m_port,
time_since_first_sent,
m_owner->m_options.resend_timeout,
now_ms,
first_sent_ms
);
Close();
return;
}
if (m_last_ack - now > std::chrono::milliseconds(1000)) {
LogNetClient(
"Resetting m_acked_since_last_resend flag for m_endpoint [{}] m_port [{}]",
m_endpoint,
m_port
);
m_acked_since_last_resend = true;
}
// make sure that the first_packet in the list first_sent time is within the resend_delay and now
// if it is not, then we need to resend all packets in the list
if (time_since_first_sent <= first_packet.resend_delay && !m_acked_since_last_resend) {
LogNetcodeDetail(
"Not resending packets for stream [{}] time since first sent [{}] resend delay [{}] m_acked_since_last_resend [{}]",
stream,
LogNetClientDetail(
"Not resending packets for m_endpoint [{}] m_port [{}] packets [{}] time_first_sent [{}] resend_delay [{}] m_acked_since_last_resend [{}]",
m_endpoint,
m_port,
s->sent_packets.size(),
time_since_first_sent,
first_packet.resend_delay,
m_acked_since_last_resend
);
return;
}
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
Close();
return;
}
}
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Netcode)) {
if (EQEmuLogSys::Instance()->IsLogEnabled(Logs::General, Logs::NetClient)) {
size_t total_size = 0;
for (auto &e: s->sent_packets) {
total_size += e.second.packet.Length();
}
LogNetcodeDetail(
"Resending packets for stream [{}] packet count [{}] total packet size [{}] m_acked_since_last_resend [{}]",
stream,
LogNetClientDetail(
"Resending packets for m_endpoint [{}] m_port [{}] packet count [{}] total packet size [{}] m_acked_since_last_resend [{}]",
m_endpoint,
m_port,
s->sent_packets.size(),
total_size,
m_acked_since_last_resend
@@ -1154,10 +1186,13 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
for (auto &e: s->sent_packets) {
if (m_resend_packets_sent >= MAX_CLIENT_RECV_PACKETS_PER_WINDOW ||
m_resend_bytes_sent >= MAX_CLIENT_RECV_BYTES_PER_WINDOW) {
LogNetcodeDetail(
"Stopping resend because we hit thresholds m_resend_packets_sent [{}] max [{}] m_resend_bytes_sent [{}] max [{}]",
LogNetClient(
"Stopping resend because we hit thresholds for m_endpoint [{}] m_port [{}] m_resend_packets_sent [{}] max [{}] in_queue [{}] m_resend_bytes_sent [{}] max [{}]",
m_endpoint,
m_port,
m_resend_packets_sent,
MAX_CLIENT_RECV_PACKETS_PER_WINDOW,
s->sent_packets.size(),
m_resend_bytes_sent,
MAX_CLIENT_RECV_BYTES_PER_WINDOW
);
@@ -1194,11 +1229,11 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
}
m_acked_since_last_resend = false;
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
{
auto now = Clock::now();
auto s = &m_streams[stream];
auto iter = s->sent_packets.begin();
@@ -1214,12 +1249,14 @@ void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
m_rolling_ping = (m_rolling_ping * 2 + round_time) / 3;
iter = s->sent_packets.erase(iter);
m_acked_since_last_resend = true;
}
else {
++iter;
}
}
m_acked_since_last_resend = true;
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
@@ -1237,6 +1274,9 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
s->sent_packets.erase(iter);
}
m_acked_since_last_resend = true;
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
@@ -1333,99 +1373,97 @@ void EQ::Net::DaybreakConnection::SendKeepAlive()
InternalSend(p);
}
void EQ::Net::DaybreakConnection::InternalSend(Packet &p)
{
void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
if (m_owner->m_options.outgoing_data_rate > 0.0) {
auto new_budget = m_outgoing_budget - (p.Length() / 1024.0);
if (new_budget <= 0.0) {
m_stats.dropped_datarate_packets++;
return;
}
else {
} else {
m_outgoing_budget = new_budget;
}
}
m_last_send = Clock::now();
auto send_func = [](uv_udp_send_t* req, int status) {
delete[](char*)req->data;
delete req;
};
auto pooled_opt = send_buffer_pool.acquire();
if (!pooled_opt) {
m_stats.dropped_datarate_packets++;
return;
}
auto [send_req, data, ctx] = *pooled_opt;
ctx->pool = &send_buffer_pool; // set pool pointer
sockaddr_in send_addr{};
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
if (PacketCanBeEncoded(p)) {
m_stats.bytes_before_encode += p.Length();
DynamicPacket out;
out.PutPacket(0, p);
for (int i = 0; i < 2; ++i) {
switch (m_encode_passes[i]) {
case EncodeCompression:
if (out.GetInt8(0) == 0)
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
else
Compress(out, 1, out.Length() - 1);
break;
case EncodeXOR:
if (out.GetInt8(0) == 0)
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
else
Encode(out, 1, out.Length() - 1);
break;
default:
break;
for (auto &m_encode_passe: m_encode_passes) {
switch (m_encode_passe) {
case EncodeCompression:
if (out.GetInt8(0) == 0) {
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
} else {
Compress(out, 1, out.Length() - 1);
}
break;
case EncodeXOR:
if (out.GetInt8(0) == 0) {
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
} else {
Encode(out, 1, out.Length() - 1);
}
break;
default:
break;
}
}
AppendCRC(out);
uv_udp_send_t *send_req = new uv_udp_send_t;
memset(send_req, 0, sizeof(*send_req));
sockaddr_in send_addr;
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
char *data = new char[out.Length()];
memcpy(data, out.Data(), out.Length());
send_buffers[0] = uv_buf_init(data, out.Length());
send_req->data = send_buffers[0].base;
m_stats.sent_bytes += out.Length();
m_stats.sent_packets++;
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
delete[](char*)send_req->data;
delete send_req;
return;
}
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
return;
} else {
memcpy(data, p.Data(), p.Length());
send_buffers[0] = uv_buf_init(data, p.Length());
}
m_stats.bytes_before_encode += p.Length();
uv_udp_send_t *send_req = new uv_udp_send_t;
sockaddr_in send_addr;
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
char *data = new char[p.Length()];
memcpy(data, p.Data(), p.Length());
send_buffers[0] = uv_buf_init(data, p.Length());
send_req->data = send_buffers[0].base;
m_stats.sent_bytes += p.Length();
m_stats.sent_packets++;
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
delete[](char*)send_req->data;
delete send_req;
if (m_owner->m_options.simulated_out_packet_loss &&
m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
send_buffer_pool.release(ctx);
return;
}
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
int send_result = uv_udp_send(
send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr *)&send_addr,
[](uv_udp_send_t *req, int status) {
auto *ctx = reinterpret_cast<EmbeddedContext *>(req->data);
if (!ctx) {
std::cerr << "Error: send_req->data is null in callback!" << std::endl;
return;
}
if (status < 0) {
std::cerr << "uv_udp_send failed: " << uv_strerror(status) << std::endl;
}
ctx->pool->release(ctx);
}
);
if (send_result < 0) {
std::cerr << "uv_udp_send() failed: " << uv_strerror(send_result) << std::endl;
send_buffer_pool.release(ctx);
}
}
void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id, bool reliable)
+2
View File
@@ -3,6 +3,7 @@
#include "../random.h"
#include "packet.h"
#include "daybreak_structs.h"
#include "daybreak_pooling.h"
#include <uv.h>
#include <chrono>
#include <functional>
@@ -185,6 +186,7 @@ namespace EQ
size_t m_resend_packets_sent = 0;
size_t m_resend_bytes_sent = 0;
bool m_acked_since_last_resend = false;
Timestamp m_last_ack;
struct DaybreakSentPacket
{
+123
View File
@@ -0,0 +1,123 @@
#pragma once
#include <optional>
#include <atomic>
#include <memory>
#include <array>
#include <vector>
#include <mutex>
#include <iostream>
#include "../eqemu_logsys.h"
#include <uv.h>
constexpr size_t UDP_BUFFER_SIZE = 512;
struct EmbeddedContext {
size_t pool_index;
class SendBufferPool* pool;
};
class SendBufferPool {
public:
explicit SendBufferPool(size_t initial_capacity = 64)
: m_capacity(initial_capacity), m_head(0)
{
LogNetClient("[SendBufferPool] Initializing with capacity [{}]", (int)m_capacity);
m_pool.reserve(m_capacity);
m_locks = std::make_unique<std::atomic_bool[]>(m_capacity);
for (size_t i = 0; i < m_capacity; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
m_locks[i].store(false, std::memory_order_relaxed);
}
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClientDetail("[SendBufferPool] Acquired [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
LogNetClient("[SendBufferPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrowth();
}
void release(EmbeddedContext* ctx) {
if (!ctx || ctx->pool != this || ctx->pool_index >= m_capacity.load(std::memory_order_acquire)) {
LogNetClient("[SendBufferPool] Invalid context release [{}]", ctx ? ctx->pool_index : -1);
return;
}
m_locks[ctx->pool_index].store(false, std::memory_order_release);
LogNetClientDetail("[SendBufferPool] Released [{}]", ctx->pool_index);
}
private:
struct PooledUdpSend {
uv_udp_send_t uv_req;
std::array<char, UDP_BUFFER_SIZE> buffer;
EmbeddedContext context;
};
std::vector<std::unique_ptr<PooledUdpSend>> m_pool;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
size_t old_cap = m_capacity.load(std::memory_order_acquire);
size_t new_cap = old_cap * 2;
m_pool.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
LogNetClient("[SendBufferPool] Grew to [{}] from [{}]", new_cap, old_cap);
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquireAfterGrowth() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClient("[SendBufferPool] Acquired after grow [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
return std::nullopt;
}
};
+1
View File
@@ -171,3 +171,4 @@ namespace EQ
};
}
}
+1 -1
View File
@@ -71,7 +71,7 @@ void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
OpcodeManager::EmuToName(p->GetOpcode()),
(*m_opcode_manager)->EmuToEQ(p->GetOpcode()),
p->Size(),
(LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerClient) ? DumpPacketToString(p) : "")
(EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerClient) ? DumpPacketToString(p) : "")
);
if (m_opcode_manager && *m_opcode_manager) {
+3 -3
View File
@@ -62,15 +62,15 @@ void EQ::Net::ServertalkClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -58,15 +58,15 @@ void EQ::Net::ServertalkLegacyClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -131,7 +131,7 @@ void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
}
else {
EQ::Net::StaticPacket p(&m_buffer[current + 4], length);
auto cb = m_message_callbacks.find(opcode);
if (cb != m_message_callbacks.end()) {
cb->second(opcode, p);
+1 -1
View File
@@ -319,7 +319,7 @@ void EQ::Net::ServertalkServerConnection::ProcessMessage(EQ::Net::Packet &p)
size_t message_len = length;
EQ::Net::StaticPacket packet(&data[0], message_len);
const auto is_detail_enabled = LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
const auto is_detail_enabled = EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
if (opcode != ServerOP_KeepAlive || is_detail_enabled) {
LogPacketServerToServer(
"[{:#06x}] Size [{}] {}",
+108 -55
View File
@@ -1,5 +1,8 @@
#include "tcp_connection.h"
#include "../event/event_loop.h"
#include <iostream>
WriteReqPool tcp_write_pool;
void on_close_handle(uv_handle_t* handle) {
delete (uv_tcp_t *)handle;
@@ -64,36 +67,37 @@ void EQ::Net::TCPConnection::Connect(const std::string &addr, int port, bool ipv
});
}
void EQ::Net::TCPConnection::Start() {
uv_read_start((uv_stream_t*)m_socket, [](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
}, [](uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf) {
void EQ::Net::TCPConnection::Start()
{
uv_read_start(
(uv_stream_t *) m_socket, [](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
TCPConnection *connection = (TCPConnection*)stream->data;
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
}, [](uv_stream_t *stream, ssize_t nread, const uv_buf_t *buf) {
auto *connection = (TCPConnection *) stream->data;
if (nread > 0) {
connection->Read(buf->base, nread);
if (nread > 0) {
connection->Read(buf->base, nread);
}
else if (nread == UV_EOF) {
connection->Disconnect();
}
else if (nread < 0) {
connection->Disconnect();
}
if (buf->base) {
delete[] buf->base;
if (buf->len > 65536) {
delete [] buf->base;
}
}
else if (nread == UV_EOF) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
}
else if (nread < 0) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
}
});
);
}
void EQ::Net::TCPConnection::OnRead(std::function<void(TCPConnection*, const unsigned char*, size_t)> cb)
@@ -130,43 +134,92 @@ void EQ::Net::TCPConnection::Read(const char *data, size_t count)
}
}
void EQ::Net::TCPConnection::Write(const char *data, size_t count)
{
if (!m_socket) {
void EQ::Net::TCPConnection::Write(const char* data, size_t count) {
if (!m_socket || !data || count == 0) {
std::cerr << "TCPConnection::Write - Invalid socket or data\n";
return;
}
struct WriteBaton
{
TCPConnection *connection;
char *buffer;
};
WriteBaton *baton = new WriteBaton;
baton->connection = this;
baton->buffer = new char[count];
uv_write_t *write_req = new uv_write_t;
memset(write_req, 0, sizeof(uv_write_t));
write_req->data = baton;
uv_buf_t send_buffers[1];
memcpy(baton->buffer, data, count);
send_buffers[0] = uv_buf_init(baton->buffer, count);
uv_write(write_req, (uv_stream_t*)m_socket, send_buffers, 1, [](uv_write_t* req, int status) {
WriteBaton *baton = (WriteBaton*)req->data;
delete[] baton->buffer;
delete req;
if (status < 0) {
baton->connection->Disconnect();
if (count <= TCP_BUFFER_SIZE) {
// Fast path: use pooled request with embedded buffer
auto req_opt = tcp_write_pool.acquire();
if (!req_opt) {
std::cerr << "TCPConnection::Write - Out of write requests\n";
return;
}
delete baton;
});
TCPWriteReq* write_req = *req_opt;
// Fill buffer and set context
memcpy(write_req->buffer.data(), data, count);
write_req->connection = this;
write_req->magic = 0xC0FFEE;
uv_buf_t buf = uv_buf_init(write_req->buffer.data(), static_cast<unsigned int>(count));
int result = uv_write(
&write_req->req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
auto* full_req = reinterpret_cast<TCPWriteReq*>(req);
if (full_req->magic != 0xC0FFEE) {
std::cerr << "uv_write callback - invalid magic, skipping release\n";
return;
}
tcp_write_pool.release(full_req);
if (status < 0 && full_req->connection) {
std::cerr << "uv_write failed: " << uv_strerror(status) << std::endl;
full_req->connection->Disconnect();
}
}
);
if (result < 0) {
std::cerr << "uv_write() failed immediately: " << uv_strerror(result) << std::endl;
tcp_write_pool.release(write_req);
}
} else {
// Slow path: allocate heap buffer for large write
LogNetTCP("[TCPConnection] Large write of [{}] bytes, using heap buffer", count);
char* heap_buffer = new char[count];
memcpy(heap_buffer, data, count);
uv_write_t* write_req = new uv_write_t;
write_req->data = heap_buffer;
uv_buf_t buf = uv_buf_init(heap_buffer, static_cast<unsigned int>(count));
int result = uv_write(
write_req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
char* data = static_cast<char*>(req->data);
delete[] data;
delete req;
if (status < 0) {
std::cerr << "uv_write (large) failed: " << uv_strerror(status) << std::endl;
}
}
);
if (result < 0) {
std::cerr << "uv_write() (large) failed immediately: " << uv_strerror(result) << std::endl;
delete[] heap_buffer;
delete write_req;
}
}
}
std::string EQ::Net::TCPConnection::LocalIP() const
{
sockaddr_storage addr;
+2 -1
View File
@@ -1,5 +1,6 @@
#pragma once
#include "tcp_connection_pooling.h"
#include <functional>
#include <string>
#include <memory>
@@ -16,7 +17,7 @@ namespace EQ
~TCPConnection();
static void Connect(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
void Start();
void OnRead(std::function<void(TCPConnection*, const unsigned char *, size_t)> cb);
void OnDisconnect(std::function<void(TCPConnection*)> cb);
+125
View File
@@ -0,0 +1,125 @@
#pragma once
#include "../eqemu_logsys.h"
#include <vector>
#include <array>
#include <atomic>
#include <memory>
#include <optional>
#include <mutex>
#include <uv.h>
#include <iostream>
namespace EQ { namespace Net { class TCPConnection; } }
constexpr size_t TCP_BUFFER_SIZE = 8192;
struct TCPWriteReq {
uv_write_t req{};
std::array<char, TCP_BUFFER_SIZE> buffer{};
size_t buffer_index{};
EQ::Net::TCPConnection* connection{};
uint32_t magic = 0xC0FFEE;
};
class WriteReqPool {
public:
explicit WriteReqPool(size_t initial_capacity = 512)
: m_capacity(initial_capacity), m_head(0) {
initialize_pool(m_capacity);
}
std::optional<TCPWriteReq*> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
LogNetTCPDetail("[WriteReqPool] Acquired buffer index [{}]", index);
return m_reqs[index].get();
}
}
LogNetTCP("[WriteReqPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrow();
}
void release(TCPWriteReq* req) {
if (!req) return;
const size_t index = req->buffer_index;
const size_t cap = m_capacity.load(std::memory_order_acquire);
if (index >= cap || m_reqs[index].get() != req) {
std::cerr << "WriteReqPool::release - Invalid or stale pointer (index=" << index << ")\n";
return;
}
m_locks[index].store(false, std::memory_order_release);
LogNetTCPDetail("[WriteReqPool] Released buffer index [{}]", index);
}
private:
std::vector<std::unique_ptr<TCPWriteReq>> m_reqs;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void initialize_pool(size_t count) {
m_reqs.reserve(count);
m_locks = std::make_unique<std::atomic_bool[]>(count);
for (size_t i = 0; i < count; ++i) {
auto req = std::make_unique<TCPWriteReq>();
req->buffer_index = i;
req->req.data = req.get(); // optional: for use in libuv callbacks
m_locks[i].store(false, std::memory_order_relaxed);
m_reqs.emplace_back(std::move(req));
}
m_capacity.store(count, std::memory_order_release);
}
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
const size_t old_cap = m_capacity.load(std::memory_order_acquire);
const size_t new_cap = old_cap * 2;
m_reqs.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto req = std::make_unique<TCPWriteReq>();
req->buffer_index = i;
req->req.data = req.get(); // optional
m_reqs.emplace_back(std::move(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
}
std::optional<TCPWriteReq*> acquireAfterGrow() {
const size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
bool expected = false;
if (m_locks[i].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
LogNetTCP("[WriteReqPool] Acquired buffer index [{}] after grow", i);
return m_reqs[i].get();
}
}
return std::nullopt;
}
};
+2 -2
View File
@@ -78,7 +78,7 @@ namespace RoF
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
@@ -117,7 +117,7 @@ namespace RoF
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
+9 -9
View File
@@ -81,7 +81,7 @@ namespace RoF2
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
@@ -123,7 +123,7 @@ namespace RoF2
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -4688,7 +4688,7 @@ namespace RoF2
Bitfields->linkdead = 0;
Bitfields->showhelm = emu->showhelm;
Bitfields->trader = emu->trader ? 1 : 0;
Bitfields->targetable = 1;
Bitfields->targetable = emu->NPC ? emu->untargetable : 1;
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
Bitfields->showname = ShowName;
@@ -4839,13 +4839,13 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // NpcTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->npc_tint_id); // NpcTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
+13 -13
View File
@@ -72,7 +72,7 @@ namespace SoD
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -113,7 +113,7 @@ namespace SoD
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -3966,12 +3966,12 @@ namespace SoD
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));;
}
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
SoDSlot = serverSlot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
@@ -3991,7 +3991,7 @@ namespace SoD
}
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
SoDSlot = serverSlot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));;
}
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
@@ -3999,7 +3999,7 @@ namespace SoD
}
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
SoDSlot = serverSlot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
@@ -4007,7 +4007,7 @@ namespace SoD
}
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
SoDSlot = serverSlot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
@@ -4049,11 +4049,11 @@ namespace SoD
}
else if (sod_slot <= invbag::GENERAL_BAGS_END && sod_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sod_slot - 11;
server_slot = sod_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invbag::CURSOR_BAG_END && sod_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sod_slot + 9;
server_slot = sod_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (sod_slot <= invslot::TRIBUTE_END && sod_slot >= invslot::TRIBUTE_BEGIN) {
@@ -4073,7 +4073,7 @@ namespace SoD
}
else if (sod_slot <= invbag::BANK_BAGS_END && sod_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
server_slot = sod_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invslot::SHARED_BANK_END && sod_slot >= invslot::SHARED_BANK_BEGIN) {
@@ -4081,7 +4081,7 @@ namespace SoD
}
else if (sod_slot <= invbag::SHARED_BANK_BAGS_END && sod_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
server_slot = sod_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invslot::TRADE_END && sod_slot >= invslot::TRADE_BEGIN) {
@@ -4089,7 +4089,7 @@ namespace SoD
}
else if (sod_slot <= invbag::TRADE_BAGS_END && sod_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sod_slot;
server_slot = sod_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invslot::WORLD_END && sod_slot >= invslot::WORLD_BEGIN) {
+13 -13
View File
@@ -71,7 +71,7 @@ namespace SoF
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -110,7 +110,7 @@ namespace SoF
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -3355,12 +3355,12 @@ namespace SoF
sof_slot = server_slot - 2;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
else if (server_slot <= EQ::invbag::GENERAL_BAGS_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
sof_slot = server_slot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
@@ -3380,7 +3380,7 @@ namespace SoF
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
sof_slot = server_slot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
@@ -3388,7 +3388,7 @@ namespace SoF
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
sof_slot = server_slot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
@@ -3396,7 +3396,7 @@ namespace SoF
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
sof_slot = server_slot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
@@ -3442,11 +3442,11 @@ namespace SoF
}
else if (sof_slot <= invbag::GENERAL_BAGS_END && sof_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sof_slot - 11;
server_slot = sof_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invbag::CURSOR_BAG_END && sof_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sof_slot + 9;
server_slot = sof_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (sof_slot <= invslot::TRIBUTE_END && sof_slot >= invslot::TRIBUTE_BEGIN) {
@@ -3466,7 +3466,7 @@ namespace SoF
}
else if (sof_slot <= invbag::BANK_BAGS_END && sof_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
server_slot = sof_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invslot::SHARED_BANK_END && sof_slot >= invslot::SHARED_BANK_BEGIN) {
@@ -3474,7 +3474,7 @@ namespace SoF
}
else if (sof_slot <= invbag::SHARED_BANK_BAGS_END && sof_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
server_slot = sof_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invslot::TRADE_END && sof_slot >= invslot::TRADE_BEGIN) {
@@ -3482,7 +3482,7 @@ namespace SoF
}
else if (sof_slot <= invbag::TRADE_BAGS_END && sof_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sof_slot;
server_slot = sof_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invslot::WORLD_END && sof_slot >= invslot::WORLD_BEGIN) {
+14 -14
View File
@@ -73,7 +73,7 @@ namespace Titanium
auto Config = EQEmuConfig::get();
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -114,7 +114,7 @@ namespace Titanium
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -3596,12 +3596,12 @@ namespace Titanium
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END &&
else if (server_slot <= EQ::invbag::GENERAL_BAGS_END &&
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
titanium_slot = server_slot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
titanium_slot = server_slot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
@@ -3616,21 +3616,21 @@ namespace Titanium
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
titanium_slot = server_slot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
titanium_slot = server_slot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
@@ -3687,10 +3687,10 @@ namespace Titanium
server_slot = titanium_slot + 4;
}
else if (titanium_slot <= invbag::GENERAL_BAGS_END && titanium_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invbag::CURSOR_BAG_END && titanium_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = titanium_slot + 20;
server_slot = titanium_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (titanium_slot <= invslot::TRIBUTE_END && titanium_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = titanium_slot;
@@ -3705,19 +3705,19 @@ namespace Titanium
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::BANK_BAGS_END && titanium_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::SHARED_BANK_END && titanium_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::SHARED_BANK_BAGS_END && titanium_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::TRADE_END && titanium_slot >= invslot::TRADE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::TRADE_BAGS_END && titanium_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::WORLD_END && titanium_slot >= invslot::WORLD_BEGIN) {
server_slot = titanium_slot;
+13 -13
View File
@@ -76,7 +76,7 @@ namespace UF
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -117,7 +117,7 @@ namespace UF
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -4908,12 +4908,12 @@ namespace UF
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN)/*3748*/ - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 11;
}
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
UFSlot = serverSlot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN)/*5668*/; // - 9;
}
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
@@ -4933,7 +4933,7 @@ namespace UF
}
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
UFSlot = serverSlot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 1;
}
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
@@ -4941,7 +4941,7 @@ namespace UF
}
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
UFSlot = serverSlot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 1;
}
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
@@ -4949,7 +4949,7 @@ namespace UF
}
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
UFSlot = serverSlot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 0;
}
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
@@ -4991,11 +4991,11 @@ namespace UF
}
else if (ufSlot <= invbag::GENERAL_BAGS_END && ufSlot >= invbag::GENERAL_BAGS_BEGIN) {
ServerSlot = ufSlot - 11;
ServerSlot = ufSlot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN)/*3748*/ + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 11;
}
else if (ufSlot <= invbag::CURSOR_BAG_END && ufSlot >= invbag::CURSOR_BAG_BEGIN) {
ServerSlot = ufSlot + 9;
ServerSlot = ufSlot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN)/*5668*/; // + 9;
}
else if (ufSlot <= invslot::TRIBUTE_END && ufSlot >= invslot::TRIBUTE_BEGIN) {
@@ -5015,7 +5015,7 @@ namespace UF
}
else if (ufSlot <= invbag::BANK_BAGS_END && ufSlot >= invbag::BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
ServerSlot = ufSlot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 1;
}
else if (ufSlot <= invslot::SHARED_BANK_END && ufSlot >= invslot::SHARED_BANK_BEGIN) {
@@ -5023,7 +5023,7 @@ namespace UF
}
else if (ufSlot <= invbag::SHARED_BANK_BAGS_END && ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
ServerSlot = ufSlot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 1;
}
else if (ufSlot <= invslot::TRADE_END && ufSlot >= invslot::TRADE_BEGIN) {
@@ -5031,7 +5031,7 @@ namespace UF
}
else if (ufSlot <= invbag::TRADE_BAGS_END && ufSlot >= invbag::TRADE_BAGS_BEGIN) {
ServerSlot = ufSlot;
ServerSlot = ufSlot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 0;
}
else if (ufSlot <= invslot::WORLD_END && ufSlot >= invslot::WORLD_BEGIN) {
+44 -23
View File
@@ -8,7 +8,7 @@
namespace fs = std::filesystem;
void PathManager::LoadPaths()
void PathManager::Init()
{
m_server_path = File::FindEqemuConfigPath();
@@ -48,10 +48,23 @@ void PathManager::LoadPaths()
return dir;
};
auto load_many_paths_fallback = [&](const std::vector<std::string>& dirs, const std::string& fallback, std::vector<std::string>& target) {
target.clear();
if (!dirs.empty()) {
for (const auto& path : dirs) {
target.push_back(resolve_path(path));
}
} else {
target.push_back(resolve_path(fallback));
}
};
load_many_paths_fallback(c->GetQuestDirectories(), c->QuestDir, m_quests_paths);
load_many_paths_fallback(c->GetPluginsDirectories(), c->PluginDir, m_plugin_paths);
load_many_paths_fallback(c->GetLuaModuleDirectories(), c->LuaModuleDir, m_lua_module_paths);
// resolve all paths
m_maps_path = resolve_path(c->MapDir, {"maps", "Maps"});
m_quests_path = resolve_path(c->QuestDir);
m_plugins_path = resolve_path(c->PluginDir);
m_lua_modules_path = resolve_path(c->LuaModuleDir);
m_lua_mods_path = resolve_path("mods");
m_patch_path = resolve_path(c->PatchDir);
m_opcode_path = resolve_path(c->OpcodeDir);
@@ -62,13 +75,10 @@ void PathManager::LoadPaths()
std::vector<std::pair<std::string, std::string>> paths = {
{"server", m_server_path},
{"logs", m_log_path},
{"lua mods", m_lua_mods_path},
{"lua_modules", m_lua_modules_path},
{"maps", m_maps_path},
{"lua mods", m_lua_mods_path},
{"patches", m_patch_path},
{"opcode", m_opcode_path},
{"plugins", m_plugins_path},
{"quests", m_quests_path},
{"shared_memory", m_shared_memory_path}
};
@@ -83,6 +93,17 @@ void PathManager::LoadPaths()
LogInfo("{:>{}} > [{:<{}}]", name, name_width, in_path, path_width);
}
}
auto log_paths = [&](const std::string& label, const std::vector<std::string>& paths) {
if (!paths.empty()) {
LogInfo("{:>{}} > [{:<{}}]", label, name_width - 1, Strings::Join(paths, ";"), path_width);
}
};
log_paths("quests", m_quests_paths);
log_paths("plugins", m_plugin_paths);
log_paths("lua_modules", m_lua_module_paths);
LogInfo("{}", Strings::Repeat("-", break_length));
}
@@ -96,21 +117,26 @@ const std::string &PathManager::GetMapsPath() const
return m_maps_path;
}
const std::string &PathManager::GetQuestsPath() const
{
return m_quests_path;
}
const std::string &PathManager::GetPluginsPath() const
{
return m_plugins_path;
}
const std::string &PathManager::GetSharedMemoryPath() const
{
return m_shared_memory_path;
}
std::vector<std::string> PathManager::GetQuestPaths() const
{
return m_quests_paths;
}
std::vector<std::string> PathManager::GetPluginPaths() const
{
return m_plugin_paths;
}
std::vector<std::string> PathManager::GetLuaModulePaths() const
{
return m_lua_module_paths;
}
const std::string &PathManager::GetLogPath() const
{
return m_log_path;
@@ -126,11 +152,6 @@ const std::string &PathManager::GetOpcodePath() const
return m_opcode_path;
}
const std::string &PathManager::GetLuaModulesPath() const
{
return m_lua_modules_path;
}
const std::string &PathManager::GetLuaModsPath() const
{
return m_lua_mods_path;
+25 -15
View File
@@ -3,10 +3,17 @@
#include <string>
#include <vector>
class PathManager {
public:
void LoadPaths();
void Init();
static PathManager *Instance()
{
static PathManager instance;
return &instance;
}
[[nodiscard]] const std::string &GetLogPath() const;
[[nodiscard]] const std::string &GetLuaModsPath() const;
@@ -14,24 +21,27 @@ public:
[[nodiscard]] const std::string &GetMapsPath() const;
[[nodiscard]] const std::string &GetPatchPath() const;
[[nodiscard]] const std::string &GetOpcodePath() const;
[[nodiscard]] const std::string &GetPluginsPath() const;
[[nodiscard]] const std::string &GetQuestsPath() const;
[[nodiscard]] const std::string &GetServerPath() const;
[[nodiscard]] const std::string &GetSharedMemoryPath() const;
[[nodiscard]] std::vector<std::string> GetQuestPaths() const;
[[nodiscard]] std::vector<std::string> GetPluginPaths() const;
[[nodiscard]] std::vector<std::string> GetLuaModulePaths() const;
private:
std::string m_log_path;
std::string m_lua_mods_path;
std::string m_lua_modules_path;
std::string m_maps_path;
std::string m_patch_path;
std::string m_opcode_path;
std::string m_plugins_path;
std::string m_quests_path;
std::string m_server_path;
std::string m_shared_memory_path;
std::string m_log_path;
std::string m_lua_mods_path;
std::string m_maps_path;
std::string m_patch_path;
std::string m_opcode_path;
std::string m_quests_path;
std::vector<std::string> m_quests_paths;
std::vector<std::string> m_plugin_paths;
std::vector<std::string> m_lua_module_paths;
private:
std::string m_server_path;
std::string m_shared_memory_path;
};
extern PathManager path;
#endif //EQEMU_PATH_MANAGER_H
+9
View File
@@ -0,0 +1,9 @@
#pragma once
#include "../types.h"
#include "../database.h"
#include "../strings.h"
#include "../eqemu_logsys.h"
#include "../eqemu_logsys_log_aliases.h"
#include "../features.h"
#include "../global_define.h"
-34
View File
@@ -1,34 +0,0 @@
// types
#include <limits>
#include <string>
#include <cctype>
#include <sstream>
// containers
#include <iterator>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
// utilities
#include <iostream>
#include <cassert>
#include <cmath>
#include <memory>
#include <functional>
#include <algorithm>
#include <utility>
#include <tuple>
#include <fstream>
#include <cstdio>
// fmt
#include <fmt/format.h>
// lua
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
+14
View File
@@ -0,0 +1,14 @@
#pragma once
// Lightweight, widely used
#include <string>
#include <vector>
#include <map>
#include <unordered_map>
#include <memory>
#include <limits>
#include <cstdint>
#include <cassert>
// fmt
#include <fmt/format.h>
+1
View File
@@ -1,6 +1,7 @@
#include <string>
#include <memory>
#include "process.h"
#include <fmt/format.h>
std::string Process::execute(const std::string &cmd)
{
+6
View File
@@ -116,6 +116,12 @@ namespace EQ {
Reseed();
}
static Random* Instance()
{
static Random instance;
return &instance;
}
private:
#ifndef BIASED_INT_DIST
typedef std::uniform_int_distribution<int>::param_type int_param_t;
@@ -70,6 +70,7 @@ public:
uint32_t gm_exp;
uint32_t killed_by;
uint8_t rezzable;
std::string entity_variables;
};
static std::string PrimaryKey()
@@ -131,6 +132,7 @@ public:
"gm_exp",
"killed_by",
"rezzable",
"entity_variables",
};
}
@@ -188,6 +190,7 @@ public:
"gm_exp",
"killed_by",
"rezzable",
"entity_variables",
};
}
@@ -279,6 +282,7 @@ public:
e.gm_exp = 0;
e.killed_by = 0;
e.rezzable = 0;
e.entity_variables = "";
return e;
}
@@ -366,6 +370,7 @@ public:
e.gm_exp = row[48] ? static_cast<uint32_t>(strtoul(row[48], nullptr, 10)) : 0;
e.killed_by = row[49] ? static_cast<uint32_t>(strtoul(row[49], nullptr, 10)) : 0;
e.rezzable = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.entity_variables = row[51] ? row[51] : "";
return e;
}
@@ -449,6 +454,7 @@ public:
v.push_back(columns[48] + " = " + std::to_string(e.gm_exp));
v.push_back(columns[49] + " = " + std::to_string(e.killed_by));
v.push_back(columns[50] + " = " + std::to_string(e.rezzable));
v.push_back(columns[51] + " = '" + Strings::Escape(e.entity_variables) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -521,6 +527,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -601,6 +608,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -685,6 +693,7 @@ public:
e.gm_exp = row[48] ? static_cast<uint32_t>(strtoul(row[48], nullptr, 10)) : 0;
e.killed_by = row[49] ? static_cast<uint32_t>(strtoul(row[49], nullptr, 10)) : 0;
e.rezzable = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.entity_variables = row[51] ? row[51] : "";
all_entries.push_back(e);
}
@@ -760,6 +769,7 @@ public:
e.gm_exp = row[48] ? static_cast<uint32_t>(strtoul(row[48], nullptr, 10)) : 0;
e.killed_by = row[49] ? static_cast<uint32_t>(strtoul(row[49], nullptr, 10)) : 0;
e.rezzable = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.entity_variables = row[51] ? row[51] : "";
all_entries.push_back(e);
}
@@ -885,6 +895,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -958,6 +969,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -115,7 +115,8 @@ public:
uint8_t lfg;
std::string mailkey;
uint8_t xtargets;
int8_t firstlogon;
uint8_t ingame;
uint32_t first_login;
uint32_t e_aa_effects;
uint32_t e_percent_to_aa;
uint32_t e_expended_aa_spent;
@@ -230,7 +231,8 @@ public:
"lfg",
"mailkey",
"xtargets",
"firstlogon",
"ingame",
"first_login",
"e_aa_effects",
"e_percent_to_aa",
"e_expended_aa_spent",
@@ -341,7 +343,8 @@ public:
"lfg",
"mailkey",
"xtargets",
"firstlogon",
"ingame",
"first_login",
"e_aa_effects",
"e_percent_to_aa",
"e_expended_aa_spent",
@@ -486,7 +489,8 @@ public:
e.lfg = 0;
e.mailkey = "";
e.xtargets = 5;
e.firstlogon = 0;
e.ingame = 0;
e.first_login = 0;
e.e_aa_effects = 0;
e.e_percent_to_aa = 0;
e.e_expended_aa_spent = 0;
@@ -627,15 +631,16 @@ public:
e.lfg = row[93] ? static_cast<uint8_t>(strtoul(row[93], nullptr, 10)) : 0;
e.mailkey = row[94] ? row[94] : "";
e.xtargets = row[95] ? static_cast<uint8_t>(strtoul(row[95], nullptr, 10)) : 5;
e.firstlogon = row[96] ? static_cast<int8_t>(atoi(row[96])) : 0;
e.e_aa_effects = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
e.e_percent_to_aa = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
e.e_expended_aa_spent = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
e.aa_points_spent_old = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.illusion_block = row[104] ? static_cast<uint8_t>(strtoul(row[104], nullptr, 10)) : 0;
e.ingame = row[96] ? static_cast<uint8_t>(strtoul(row[96], nullptr, 10)) : 0;
e.first_login = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
e.e_aa_effects = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
e.e_percent_to_aa = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
e.e_expended_aa_spent = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
e.aa_points_spent_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.aa_points_old = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[103] ? static_cast<uint32_t>(strtoul(row[103], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[104] ? row[104] : "-1", nullptr, 10);
e.illusion_block = row[105] ? static_cast<uint8_t>(strtoul(row[105], nullptr, 10)) : 0;
return e;
}
@@ -764,15 +769,16 @@ public:
v.push_back(columns[93] + " = " + std::to_string(e.lfg));
v.push_back(columns[94] + " = '" + Strings::Escape(e.mailkey) + "'");
v.push_back(columns[95] + " = " + std::to_string(e.xtargets));
v.push_back(columns[96] + " = " + std::to_string(e.firstlogon));
v.push_back(columns[97] + " = " + std::to_string(e.e_aa_effects));
v.push_back(columns[98] + " = " + std::to_string(e.e_percent_to_aa));
v.push_back(columns[99] + " = " + std::to_string(e.e_expended_aa_spent));
v.push_back(columns[100] + " = " + std::to_string(e.aa_points_spent_old));
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_old));
v.push_back(columns[102] + " = " + std::to_string(e.e_last_invsnapshot));
v.push_back(columns[103] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(columns[104] + " = " + std::to_string(e.illusion_block));
v.push_back(columns[96] + " = " + std::to_string(e.ingame));
v.push_back(columns[97] + " = " + std::to_string(e.first_login));
v.push_back(columns[98] + " = " + std::to_string(e.e_aa_effects));
v.push_back(columns[99] + " = " + std::to_string(e.e_percent_to_aa));
v.push_back(columns[100] + " = " + std::to_string(e.e_expended_aa_spent));
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_spent_old));
v.push_back(columns[102] + " = " + std::to_string(e.aa_points_old));
v.push_back(columns[103] + " = " + std::to_string(e.e_last_invsnapshot));
v.push_back(columns[104] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(columns[105] + " = " + std::to_string(e.illusion_block));
auto results = db.QueryDatabase(
fmt::format(
@@ -890,7 +896,8 @@ public:
v.push_back(std::to_string(e.lfg));
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
v.push_back(std::to_string(e.xtargets));
v.push_back(std::to_string(e.firstlogon));
v.push_back(std::to_string(e.ingame));
v.push_back(std::to_string(e.first_login));
v.push_back(std::to_string(e.e_aa_effects));
v.push_back(std::to_string(e.e_percent_to_aa));
v.push_back(std::to_string(e.e_expended_aa_spent));
@@ -1024,7 +1031,8 @@ public:
v.push_back(std::to_string(e.lfg));
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
v.push_back(std::to_string(e.xtargets));
v.push_back(std::to_string(e.firstlogon));
v.push_back(std::to_string(e.ingame));
v.push_back(std::to_string(e.first_login));
v.push_back(std::to_string(e.e_aa_effects));
v.push_back(std::to_string(e.e_percent_to_aa));
v.push_back(std::to_string(e.e_expended_aa_spent));
@@ -1162,15 +1170,16 @@ public:
e.lfg = row[93] ? static_cast<uint8_t>(strtoul(row[93], nullptr, 10)) : 0;
e.mailkey = row[94] ? row[94] : "";
e.xtargets = row[95] ? static_cast<uint8_t>(strtoul(row[95], nullptr, 10)) : 5;
e.firstlogon = row[96] ? static_cast<int8_t>(atoi(row[96])) : 0;
e.e_aa_effects = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
e.e_percent_to_aa = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
e.e_expended_aa_spent = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
e.aa_points_spent_old = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.illusion_block = row[104] ? static_cast<uint8_t>(strtoul(row[104], nullptr, 10)) : 0;
e.ingame = row[96] ? static_cast<uint8_t>(strtoul(row[96], nullptr, 10)) : 0;
e.first_login = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
e.e_aa_effects = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
e.e_percent_to_aa = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
e.e_expended_aa_spent = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
e.aa_points_spent_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.aa_points_old = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[103] ? static_cast<uint32_t>(strtoul(row[103], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[104] ? row[104] : "-1", nullptr, 10);
e.illusion_block = row[105] ? static_cast<uint8_t>(strtoul(row[105], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1291,15 +1300,16 @@ public:
e.lfg = row[93] ? static_cast<uint8_t>(strtoul(row[93], nullptr, 10)) : 0;
e.mailkey = row[94] ? row[94] : "";
e.xtargets = row[95] ? static_cast<uint8_t>(strtoul(row[95], nullptr, 10)) : 5;
e.firstlogon = row[96] ? static_cast<int8_t>(atoi(row[96])) : 0;
e.e_aa_effects = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
e.e_percent_to_aa = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
e.e_expended_aa_spent = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
e.aa_points_spent_old = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.illusion_block = row[104] ? static_cast<uint8_t>(strtoul(row[104], nullptr, 10)) : 0;
e.ingame = row[96] ? static_cast<uint8_t>(strtoul(row[96], nullptr, 10)) : 0;
e.first_login = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
e.e_aa_effects = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
e.e_percent_to_aa = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
e.e_expended_aa_spent = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
e.aa_points_spent_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.aa_points_old = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[103] ? static_cast<uint32_t>(strtoul(row[103], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[104] ? row[104] : "-1", nullptr, 10);
e.illusion_block = row[105] ? static_cast<uint8_t>(strtoul(row[105], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1470,7 +1480,8 @@ public:
v.push_back(std::to_string(e.lfg));
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
v.push_back(std::to_string(e.xtargets));
v.push_back(std::to_string(e.firstlogon));
v.push_back(std::to_string(e.ingame));
v.push_back(std::to_string(e.first_login));
v.push_back(std::to_string(e.e_aa_effects));
v.push_back(std::to_string(e.e_percent_to_aa));
v.push_back(std::to_string(e.e_expended_aa_spent));
@@ -1597,7 +1608,8 @@ public:
v.push_back(std::to_string(e.lfg));
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
v.push_back(std::to_string(e.xtargets));
v.push_back(std::to_string(e.firstlogon));
v.push_back(std::to_string(e.ingame));
v.push_back(std::to_string(e.first_login));
v.push_back(std::to_string(e.e_aa_effects));
v.push_back(std::to_string(e.e_percent_to_aa));
v.push_back(std::to_string(e.e_expended_aa_spent));
@@ -149,6 +149,7 @@ public:
uint8_t keeps_sold_items;
uint8_t is_parcel_merchant;
uint8_t multiquest_enabled;
uint16_t npc_tint_id;
};
static std::string PrimaryKey()
@@ -289,6 +290,7 @@ public:
"keeps_sold_items",
"is_parcel_merchant",
"multiquest_enabled",
"npc_tint_id",
};
}
@@ -425,6 +427,7 @@ public:
"keeps_sold_items",
"is_parcel_merchant",
"multiquest_enabled",
"npc_tint_id",
};
}
@@ -595,6 +598,7 @@ public:
e.keeps_sold_items = 1;
e.is_parcel_merchant = 0;
e.multiquest_enabled = 0;
e.npc_tint_id = 0;
return e;
}
@@ -761,6 +765,7 @@ public:
e.keeps_sold_items = row[127] ? static_cast<uint8_t>(strtoul(row[127], nullptr, 10)) : 1;
e.is_parcel_merchant = row[128] ? static_cast<uint8_t>(strtoul(row[128], nullptr, 10)) : 0;
e.multiquest_enabled = row[129] ? static_cast<uint8_t>(strtoul(row[129], nullptr, 10)) : 0;
e.npc_tint_id = row[130] ? static_cast<uint16_t>(strtoul(row[130], nullptr, 10)) : 0;
return e;
}
@@ -923,6 +928,7 @@ public:
v.push_back(columns[127] + " = " + std::to_string(e.keeps_sold_items));
v.push_back(columns[128] + " = " + std::to_string(e.is_parcel_merchant));
v.push_back(columns[129] + " = " + std::to_string(e.multiquest_enabled));
v.push_back(columns[130] + " = " + std::to_string(e.npc_tint_id));
auto results = db.QueryDatabase(
fmt::format(
@@ -1074,6 +1080,7 @@ public:
v.push_back(std::to_string(e.keeps_sold_items));
v.push_back(std::to_string(e.is_parcel_merchant));
v.push_back(std::to_string(e.multiquest_enabled));
v.push_back(std::to_string(e.npc_tint_id));
auto results = db.QueryDatabase(
fmt::format(
@@ -1233,6 +1240,7 @@ public:
v.push_back(std::to_string(e.keeps_sold_items));
v.push_back(std::to_string(e.is_parcel_merchant));
v.push_back(std::to_string(e.multiquest_enabled));
v.push_back(std::to_string(e.npc_tint_id));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -1396,6 +1404,7 @@ public:
e.keeps_sold_items = row[127] ? static_cast<uint8_t>(strtoul(row[127], nullptr, 10)) : 1;
e.is_parcel_merchant = row[128] ? static_cast<uint8_t>(strtoul(row[128], nullptr, 10)) : 0;
e.multiquest_enabled = row[129] ? static_cast<uint8_t>(strtoul(row[129], nullptr, 10)) : 0;
e.npc_tint_id = row[130] ? static_cast<uint16_t>(strtoul(row[130], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1550,6 +1559,7 @@ public:
e.keeps_sold_items = row[127] ? static_cast<uint8_t>(strtoul(row[127], nullptr, 10)) : 1;
e.is_parcel_merchant = row[128] ? static_cast<uint8_t>(strtoul(row[128], nullptr, 10)) : 0;
e.multiquest_enabled = row[129] ? static_cast<uint8_t>(strtoul(row[129], nullptr, 10)) : 0;
e.npc_tint_id = row[130] ? static_cast<uint16_t>(strtoul(row[130], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1754,6 +1764,7 @@ public:
v.push_back(std::to_string(e.keeps_sold_items));
v.push_back(std::to_string(e.is_parcel_merchant));
v.push_back(std::to_string(e.multiquest_enabled));
v.push_back(std::to_string(e.npc_tint_id));
auto results = db.QueryDatabase(
fmt::format(
@@ -1906,6 +1917,7 @@ public:
v.push_back(std::to_string(e.keeps_sold_items));
v.push_back(std::to_string(e.is_parcel_merchant));
v.push_back(std::to_string(e.multiquest_enabled));
v.push_back(std::to_string(e.npc_tint_id));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -15,7 +15,7 @@
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
#include <cereal/cereal.hpp>
class BasePlayerEventLogSettingsRepository {
public:
struct PlayerEventLogSettings {
@@ -25,6 +25,20 @@ public:
int32_t retention_days;
int32_t discord_webhook_id;
uint8_t etl_enabled;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(id),
CEREAL_NVP(event_name),
CEREAL_NVP(event_enabled),
CEREAL_NVP(retention_days),
CEREAL_NVP(discord_webhook_id),
CEREAL_NVP(etl_enabled)
);
}
};
static std::string PrimaryKey()
+51 -14
View File
@@ -106,13 +106,8 @@ public:
return false;
}
auto buy_lines = BaseBuyerBuyLinesRepository::GetWhere(
db,
fmt::format("`buyer_id` = '{}'", buyer.front().id)
);
if (buy_lines.empty()) {
return false;
}
auto buy_lines =
BaseBuyerBuyLinesRepository::GetWhere(db, fmt::format("`buyer_id` = {}", buyer.front().id));
std::vector<std::string> buy_line_ids{};
for (auto const &bl: buy_lines) {
@@ -121,23 +116,65 @@ public:
DeleteWhere(db, fmt::format("`char_id` = '{}';", char_id));
if (buy_line_ids.empty()) {
return false;
return true;
}
BaseBuyerBuyLinesRepository::DeleteWhere(
db,
fmt::format("`id` IN({})", Strings::Implode(", ", buy_line_ids))
db, fmt::format("`id` IN({})", Strings::Implode(", ", buy_line_ids))
);
BaseBuyerTradeItemsRepository::DeleteWhere(
db,
fmt::format(
"`buyer_buy_lines_id` IN({})",
Strings::Implode(", ", buy_line_ids))
db, fmt::format("`buyer_buy_lines_id` IN({})", Strings::Implode(", ", buy_line_ids))
);
}
return true;
}
static bool DeleteBuyers(Database &db, uint32 char_zone_id, uint32 char_zone_instance_id)
{
auto buyers = GetWhere(
db,
fmt::format(
"`char_zone_id` = {} AND `char_zone_instance_id` = {}", char_zone_id, char_zone_instance_id
)
);
if (buyers.empty()) {
return false;
}
std::vector<std::string> buyer_ids{};
std::vector<std::string> buy_line_ids{};
for (auto const &b: buyers) {
buyer_ids.push_back(std::to_string(b.id));
}
auto buy_lines = BaseBuyerBuyLinesRepository::GetWhere(
db, fmt::format("`buyer_id` IN({})", Strings::Implode(", ", buyer_ids))
);
if (!buy_lines.empty()) {
for (auto const &bl: buy_lines) {
buy_line_ids.push_back(std::to_string(bl.id));
}
}
DeleteWhere(db, fmt::format("`id` IN({});", Strings::Implode(", ", buyer_ids)));
if (buy_line_ids.empty()) {
return true;
}
BaseBuyerBuyLinesRepository::DeleteWhere(
db,
fmt::format("`id` IN({})", Strings::Implode(", ", buy_line_ids))
);
BaseBuyerTradeItemsRepository::DeleteWhere(
db,
fmt::format("`buyer_buy_lines_id` IN({})", Strings::Implode(", ", buy_line_ids))
);
return true;
}
};
#endif //EQEMU_BUYER_REPOSITORY_H
@@ -231,6 +231,21 @@ public:
return UpdateOne(db, corpse);
}
static int UpdateEntityVariables(Database& db, uint32 corpse_id, const std::string& json_string)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `entity_variables` = '{}' WHERE `{}` = {}",
TableName(),
Strings::Escape(json_string),
PrimaryKey(),
corpse_id
)
);
return results.Success() ? results.RowsAffected() : 0;
}
};
#endif //EQEMU_CHARACTER_CORPSES_REPOSITORY_H
@@ -167,6 +167,30 @@ public:
return zone_player_counts;
}
static std::vector<uint32_t> GetCharacterIDsByAccountID(
Database& db,
uint32_t account_id
)
{
std::vector<uint32_t> character_ids;
auto query = fmt::format(
"SELECT id FROM character_data WHERE account_id = {} AND deleted_at IS NULL",
account_id
);
auto results = db.QueryDatabase(query);
if (results.Success()) {
for (auto row : results) {
if (row[0]) {
character_ids.push_back(static_cast<uint32_t>(std::stoul(row[0])));
}
}
}
return character_ids;
}
};
#endif //EQEMU_CHARACTER_DATA_REPOSITORY_H
@@ -142,6 +142,7 @@ public:
{.parent_command = "show", .sub_command = "hatelist", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "hatelist"},
{.parent_command = "show", .sub_command = "inventory", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "peekinv"},
{.parent_command = "show", .sub_command = "ip_lookup", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "iplookup"},
{.parent_command = "show", .sub_command = "keyring", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showkeyring"},
{.parent_command = "show", .sub_command = "line_of_sight", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "checklos"},
{.parent_command = "show", .sub_command = "network", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "network"},
{.parent_command = "show", .sub_command = "network_stats", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "netstats"},
@@ -14,7 +14,7 @@ namespace ContentFilterCriteria {
table_prefix = table_prefix + ".";
}
int current_expansion_filter_criteria = content_service.GetCurrentExpansion();
int current_expansion_filter_criteria = WorldContentService::Instance()->GetCurrentExpansion();
if (current_expansion_filter_criteria == Expansion::EXPANSION_ALL) {
current_expansion_filter_criteria = Expansion::EXPANSION_FILTER_MAX;
}
@@ -33,8 +33,8 @@ namespace ContentFilterCriteria {
table_prefix
);
std::vector<std::string> flags_disabled = content_service.GetContentFlagsDisabled();
std::vector<std::string> flags_enabled = content_service.GetContentFlagsEnabled();
std::vector<std::string> flags_disabled = WorldContentService::Instance()->GetContentFlagsDisabled();
std::vector<std::string> flags_enabled = WorldContentService::Instance()->GetContentFlagsEnabled();
std::string flags_in_filter_enabled;
std::string flags_in_filter_disabled;
if (!flags_enabled.empty()) {
+59 -2
View File
@@ -43,6 +43,47 @@ public:
* method and encapsulate filters there
*/
template<typename T1, typename T2, typename T3, typename T4>
static std::vector<std::string> join_tuple(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::tuple<T1, T2, T3, T4>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::tuple<T1, T2, T3, T4> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}",
encapsulation.first,
std::get<0>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<1>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<2>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<3>(src_iter),
encapsulation.second
)
);
}
return output;
}
// Custom extended repository methods here
static std::vector<std::string> GetRuleNames(Database &db, int rule_set_id)
{
@@ -87,12 +128,28 @@ public:
return v;
}
template<typename T>
static std::string
ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
static bool DeleteOrphanedRules(Database& db, std::vector<std::string>& v)
{
const auto query = fmt::format(
"DELETE FROM {} WHERE rule_name IN ({})",
TableName(),
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), v)
ImplodePair(",", std::pair<char, char>('\'', '\''), v)
);
return db.QueryDatabase(query).Success();
@@ -103,7 +160,7 @@ public:
const auto query = fmt::format(
"REPLACE INTO {} (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES {}",
TableName(),
Strings::ImplodePair(
ImplodePair(
",",
std::pair<char, char>('(', ')'),
join_tuple(",", std::pair<char, char>('\'', '\''), v)
+23 -10
View File
@@ -54,17 +54,30 @@ public:
{
BulkTraders_Struct all_entries{};
std::vector<DistinctTraders_Struct> distinct_traders;
MySQLRequestResult results;
auto results = db.QueryDatabase(fmt::format(
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
"FROM trader AS t "
"JOIN character_data AS c ON t.char_id = c.id "
"WHERE t.char_zone_instance_id = {} "
"ORDER BY t.char_zone_instance_id ASC "
"LIMIT {}",
char_zone_instance_id,
max_results)
);
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
results = db.QueryDatabase(fmt::format(
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
"FROM trader AS t "
"JOIN character_data AS c ON t.char_id = c.id "
"WHERE t.char_zone_instance_id = {} "
"ORDER BY t.char_zone_instance_id ASC "
"LIMIT {}",
char_zone_instance_id,
max_results)
);
}
else {
results = db.QueryDatabase(fmt::format(
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
"FROM trader AS t "
"JOIN character_data AS c ON t.char_id = c.id "
"ORDER BY t.char_zone_instance_id ASC "
"LIMIT {}",
max_results)
);
}
distinct_traders.reserve(results.RowCount());
+13
View File
@@ -502,6 +502,19 @@ bool RuleManager::UpdateInjectedRules(Database *db, const std::string &rule_set_
}
}
// update rules in the database where the description is different
for (auto &e : RuleValuesRepository::All(*db)) {
auto i = rule_data.find(e.rule_name);
if (i != rule_data.end()) {
// if notes are different, update them
if (i->second.second != nullptr && *i->second.second != e.notes) {
LogInfo("Updating rule [{}] notes to [{}]", i->first, *i->second.second);
e.notes = *i->second.second;
RuleValuesRepository::ReplaceOne(*db, e);
}
}
}
if (injected_rule_entries.size()) {
if (!RuleValuesRepository::InjectRules(*db, injected_rule_entries)) {
return false;
+11 -6
View File
@@ -156,6 +156,7 @@ RULE_REAL(Character, TradeskillUpPottery, 4.0, "Pottery skillup rate adjustment.
RULE_REAL(Character, TradeskillUpResearch, 1.0, "Research skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpTinkering, 2.0, "Tinkering skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpTailoring, 2.0, "Tailoring skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpMinChance, 2.5, "Determines the minimum percentage chance to gain a skill increase from a tradeskill. Cannot go below 2.5")
RULE_BOOL(Character, MarqueeHPUpdates, false, "Will show health percentage in center of screen if health lesser than 100%")
RULE_INT(Character, IksarCommonTongue, 95, "Starting value for Common Tongue for Iksars")
RULE_INT(Character, OgreCommonTongue, 95, "Starting value for Common Tongue for Ogres")
@@ -232,6 +233,12 @@ RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over
RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0")
RULE_BOOL(Character, EnableHackedFastCampForGM, false, "Enables hacked fast camp for GM clients, if the GM doesn't have a hacked client they'll camp like normal")
RULE_BOOL(Character, AlwaysAllowNameChange, false, "Enable this option to allow /changename to work without enabling a name change via scripts.")
RULE_BOOL(Character, EnableAutoAFK, false, "Enable or disable the auto AFK feature, cuts down on packet spam")
RULE_BOOL(Character, AutoIdleFilterPackets, true, "Enable or disable filtering packets when auto AFK is enabled, heavily cuts down on packet spam in zones with lots of players")
RULE_INT(Character, SecondsBeforeIdleCombatZone, 600, "Seconds before a player is considered idle in combat zones (600 = 10 minutes)")
RULE_INT(Character, SecondsBeforeIdleNonCombatZone, 60, "Seconds before a player is considered idle in non-combat zones (60 = 1 minute)")
RULE_INT(Character, SecondsBeforeAFKCombatZone, 1800, "Seconds before a player is considered AFK in combat zones (1800 = 30 minutes)")
RULE_INT(Character, SecondsBeforeAFKNonCombatZone, 600, "Seconds before a player is considered AFK in non-combat zones (600 = 10 minutes)")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -347,6 +354,7 @@ RULE_STRING(World, SupportedClients, "RoF2", "Comma-delimited list of clients to
RULE_STRING(World, CustomFilesKey, "", "Enable if the server requires custom files and sends a key to validate. Empty string to disable. Example: eqcustom_v1")
RULE_STRING(World, CustomFilesUrl, "github.com/knervous/eqnexus/releases", "URL to display at character select if client is missing custom files")
RULE_INT(World, CustomFilesAdminLevel, 20, "Admin level at which custom file key is not required when CustomFilesKey is specified")
RULE_BOOL(World, RealTimeCalculateGuilds, false, "(Temp feature flag) If true, guilds will be calculated in real time instead of at zone boot. This is a performance hit but allows for more dynamic guilds.")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
@@ -857,12 +865,6 @@ RULE_BOOL(Bots, BotArcheryConsumesAmmo, true, "Set to false to disable Archery A
RULE_BOOL(Bots, BotThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
RULE_INT(Bots, StackSizeMin, 20, "20 Default. -1 to disable and use default max stack size. Minimum stack size to give a bot (Arrows/Throwing).")
RULE_INT(Bots, HasOrMayGetAggroThreshold, 90, "90 Default. Percent threshold of total hate where bots will stop casting spells that generate hate if they are set to try to not pull aggro via spells.")
RULE_REAL(Bots, LowerMeleeDistanceMultiplier, 0.35, "Closest % of the hit box a melee bot will get to the target. Default 0.35")
RULE_REAL(Bots, LowerTauntingMeleeDistanceMultiplier, 0.25, "Closest % of the hit box a taunting melee bot will get to the target. Default 0.25")
RULE_REAL(Bots, LowerMaxMeleeRangeDistanceMultiplier, 0.80, "Closest % of the hit box a max melee range melee bot will get to the target. Default 0.80")
RULE_REAL(Bots, UpperMeleeDistanceMultiplier, 0.55, "Furthest % of the hit box a melee bot will get from the target. Default 0.55")
RULE_REAL(Bots, UpperTauntingMeleeDistanceMultiplier, 0.45, "Furthest % of the hit box a taunting melee bot will get from the target. Default 0.45")
RULE_REAL(Bots, UpperMaxMeleeRangeDistanceMultiplier, 0.95, "Furthest % of the hit box a max melee range melee bot will get from the target. Default 0.95")
RULE_BOOL(Bots, DisableSpecialAbilitiesAtMaxMelee, true, "If true, when bots are at max melee distance, special abilities including taunt will be disabled. Default True.")
RULE_INT(Bots, MinJitterTimer, 500, "Minimum ms between bot movement jitter checks.")
RULE_INT(Bots, MaxJitterTimer, 2500, "Maximum ms between bot movement jitter checks. Set to 0 to disable timer checks.")
@@ -883,6 +885,7 @@ RULE_INT(Bots, MinStatusToBypassSpawnLimit, 100, "Minimum status to bypass spawn
RULE_INT(Bots, MinStatusBypassSpawnLimit, 120, "Spawn limit with status bypass. Default 120.")
RULE_INT(Bots, MinStatusToBypassCreateLimit, 100, "Minimum status to bypass create limit. Default 100.")
RULE_INT(Bots, MinStatusBypassCreateLimit, 120, "Create limit with status bypass. Default 120.")
RULE_INT(Bots, MinStatusToBypassBotLevelRequirement, 100, "Minimum status to bypass level requirement for bots. Default 100.")
RULE_BOOL(Bots, EnableBotTGB, true, "If enabled bots will cast group buffs as TGB.")
RULE_BOOL(Bots, DoResponseAnimations, true, "If enabled bots will do animations to certain responses or commands.")
RULE_INT(Bots, DefaultFollowDistance, 20, "Default 20. Distance a bot will follow behind.")
@@ -928,6 +931,7 @@ RULE_BOOL(Chat, AutoInjectSaylinksToSay, true, "Automatically injects saylinks i
RULE_BOOL(Chat, AutoInjectSaylinksToClientMessage, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
RULE_BOOL(Chat, QuestDialogueUsesDialogueWindow, false, "Pipes all quest dialogue to dialogue window")
RULE_BOOL(Chat, DialogueWindowAnimatesNPCsIfNoneSet, true, "If there is no animation specified in the dialogue window markdown then it will choose a random greet animation such as wave or salute")
RULE_BOOL(Chat, AlwaysCaptureCommandText, false, "Consume command text (# and ^ by default), regardless of which channel it is sent to")
RULE_CATEGORY_END()
RULE_CATEGORY(Merchant)
@@ -1075,6 +1079,7 @@ RULE_CATEGORY(Logging)
RULE_BOOL(Logging, PrintFileFunctionAndLine, false, "Ex: [World Server] [net.cpp::main:309] Loading variables...")
RULE_BOOL(Logging, WorldGMSayLogging, true, "Relay worldserver logging to zone processes via GM say output")
RULE_BOOL(Logging, PlayerEventsQSProcess, false, "Have query server process player events instead of world. Useful when wanting to use a dedicated server and database for processing player events on separate disk")
RULE_STRING(Logging, PlayerEventsIgnoreGMCommands, "help,show", "This is a comma delimited list of commands to ignore when recording GM command player events.")
RULE_INT(Logging, BatchPlayerEventProcessIntervalSeconds, 5, "This is the interval in which player events are processed in world or qs")
RULE_INT(Logging, BatchPlayerEventProcessChunkSize, 10000, "This is the cap of events that can be inserted into the queue before a force flush. This is to keep from hitting MySQL max_allowed_packet and killing the connection")
RULE_CATEGORY_END()
+3 -1
View File
@@ -273,8 +273,9 @@
#define ServerOP_WWTaskUpdate 0x4758
// player events
#define ServerOP_QSSendQuery 0x5000
#define ServerOP_QSSendQuery 0x5000
#define ServerOP_PlayerEvent 0x5100
#define ServerOP_SendPlayerEventSettings 0x5101
enum {
CZUpdateType_Character,
@@ -1778,6 +1779,7 @@ struct BazaarPurchaseMessaging_Struct {
uint32 id;
};
#pragma pack()
#endif
+1 -1
View File
@@ -48,7 +48,7 @@ enum class SharedTaskRequestGroupType {
struct ServerSharedTaskRequest_Struct {
uint32 requested_character_id;
uint32 requested_task_id;
uint32 requested_npc_type_id; // original task logic passthrough
uint32 requested_npc_entity_id; // original task logic passthrough
uint32 accept_time;
};
+54 -6
View File
@@ -824,7 +824,7 @@ bool SharedDatabase::GetInventory(Client *c)
e.character_id = char_id;
e.item_id = item_id;
e.equipped = inst->GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(*inst);
e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(*inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*this, e);
e.id = r.id;
@@ -974,7 +974,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("items");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("items"));
std::string file_name = fmt::format("{}/{}{}", PathManager::Instance()->GetSharedMemoryPath(), prefix, std::string("items"));
items_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
items_hash = std::make_unique<EQ::FixedMemoryHashSet<EQ::ItemData>>(static_cast<uint8*>(items_mmf->Get()), items_mmf->Size());
mutex.Unlock();
@@ -1544,12 +1544,60 @@ bool SharedDatabase::GetCommandSettings(std::map<std::string, std::pair<uint8, s
return true;
}
template<typename T1, typename T2>
inline std::vector<std::string> join_pair(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::pair<T1, T2>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::pair<T1, T2> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}",
encapsulation.first,
src_iter.first,
encapsulation.second,
glue,
encapsulation.first,
src_iter.second,
encapsulation.second
)
);
}
return output;
}
template<typename T>
inline std::string
ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
bool SharedDatabase::UpdateInjectedCommandSettings(const std::vector<std::pair<std::string, uint8>> &injected)
{
if (injected.size()) {
const std::string query = fmt::format(
"REPLACE INTO `command_settings`(`command`, `access`) VALUES {}",
Strings::ImplodePair(
ImplodePair(
",",
std::pair<char, char>('(', ')'),
join_pair(",", std::pair<char, char>('\'', '\''), injected)
@@ -1576,7 +1624,7 @@ bool SharedDatabase::UpdateOrphanedCommandSettings(const std::vector<std::string
if (orphaned.size()) {
std::string query = fmt::format(
"DELETE FROM `command_settings` WHERE `command` IN ({})",
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
);
auto results = QueryDatabase(query);
@@ -1586,7 +1634,7 @@ bool SharedDatabase::UpdateOrphanedCommandSettings(const std::vector<std::string
query = fmt::format(
"DELETE FROM `command_subsettings` WHERE `parent_command` IN ({})",
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
);
auto results_two = QueryDatabase(query);
@@ -1665,7 +1713,7 @@ bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const
EQ::IPCMutex mutex("spells");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("spells"));
std::string file_name = fmt::format("{}/{}{}", PathManager::Instance()->GetSharedMemoryPath(), prefix, std::string("spells"));
spells_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
LogInfo("Loading [{}]", file_name);
*records = *static_cast<uint32*>(spells_mmf->Get());
+6 -2
View File
@@ -16,12 +16,16 @@ public:
static int32_t GetSkillCapMaxLevel(uint8 class_id, EQ::skills::SkillType skill_id);
SkillCaps *SetContentDatabase(Database *db);
static SkillCaps* Instance()
{
static SkillCaps instance;
return &instance;
}
private:
Database *m_content_database{};
std::map<uint64, SkillCapsRepository::SkillCaps> m_skill_caps = {};
};
extern SkillCaps skill_caps;
#endif //CODE_SKILL_CAPS_H
+1
View File
@@ -358,6 +358,7 @@ bool RequiresStackCheck(uint16 spell_type) {
case BotSpellTypes::CompleteHeal:
case BotSpellTypes::PetCompleteHeals:
case BotSpellTypes::GroupCompleteHeals:
case BotSpellTypes::Resurrect:
return false;
default:
return true;
+20
View File
@@ -34,6 +34,7 @@
*/
#include "strings.h"
#include <cereal/external/rapidjson/document.h>
#include <fmt/format.h>
#include <algorithm>
#include <cctype>
@@ -41,6 +42,7 @@
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <sstream>
#include <random>
#include <string>
@@ -49,6 +51,12 @@
#include "strings_legacy.cpp" // legacy c functions
#include "strings_misc.cpp" // anything non "Strings" scoped
#ifdef _WINDOWS
#include <ctype.h>
#include <functional>
#include <algorithm>
#endif
std::string Strings::Random(size_t length)
{
static auto &chrs = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
@@ -701,6 +709,18 @@ std::string &Strings::Trim(std::string &str, const std::string &chars)
return LTrim(RTrim(str, chars), chars);
}
const std::string NUM_TO_ENGLISH_X[] = {
"", "One ", "Two ", "Three ", "Four ",
"Five ", "Six ", "Seven ", "Eight ", "Nine ", "Ten ", "Eleven ",
"Twelve ", "Thirteen ", "Fourteen ", "Fifteen ",
"Sixteen ", "Seventeen ", "Eighteen ", "Nineteen "
};
const std::string NUM_TO_ENGLISH_Y[] = {
"", "", "Twenty ", "Thirty ", "Forty ",
"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety "
};
// Function to convert single digit or two digit number into words
std::string Strings::ConvertToDigit(int n, const std::string& suffix)
{
+3 -193
View File
@@ -36,53 +36,19 @@
#define _STRINGUTIL_H_
#include <charconv>
#include <sstream>
#include <string.h>
#include <cstring>
#include <string_view>
#include <string>
#include <vector>
#include <cstdarg>
#include <tuple>
#include <type_traits>
#include <fmt/format.h>
#include <cereal/external/rapidjson/document.h>
#ifndef _WIN32
// this doesn't appear to affect linux-based systems..need feedback for _WIN64
#endif
#ifdef _WINDOWS
#ifdef _WIN32
#include <ctype.h>
#include <functional>
#include <algorithm>
#endif
#include "types.h"
namespace detail {
// template magic to check if std::from_chars floating point functions exist
template <typename T, typename = void>
struct has_from_chars_float : std::false_type { };
// basically it "uses" this template if they do exist because reasons
template <typename T>
struct has_from_chars_float < T,
std::void_t<decltype(std::from_chars(std::declval<const char *>(), std::declval<const char *>(),
std::declval<T &>()))>> : std::true_type { };
}; // namespace detail
namespace EQ {
// lame -- older GCC's didn't define this, clang's libc++ however does, even though they lack FP support
#if defined(__GNUC__) && (__GNUC__ < 11) && !defined(__clang__)
enum class chars_format {
scientific = 1, fixed = 2, hex = 4, general = fixed | scientific
};
#else
using chars_format = std::chars_format;
#endif
}; // namespace EQ
class Strings {
public:
static bool Contains(std::vector<std::string> container, const std::string& element);
@@ -133,61 +99,6 @@ public:
static bool BeginsWith(const std::string& subject, const std::string& search);
static bool EndsWith(const std::string& subject, const std::string& search);
static std::string ZoneTime(const uint8 hours, const uint8 minutes);
template<typename T>
static std::string
ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
// basic string_view overloads that just use std stuff since they work!
template <typename T>
std::enable_if_t<std::is_floating_point_v<T> && detail::has_from_chars_float<T>::value, std::from_chars_result>
static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
{
return std::from_chars(str.data(), str.data() + str.size(), value, fmt);
}
template <typename T>
std::enable_if_t<std::is_integral_v<T>, std::from_chars_result>
static from_chars(std::string_view str, T& value, int base = 10)
{
return std::from_chars(str.data(), str.data() + str.size(), value, base);
}
// fallback versions of floating point in case they're not implemented
// TODO: add error handling ...
// This does have to allocate since from_chars doesn't need a null terminated string and neither does string_view
template <typename T>
std::enable_if_t<std::is_floating_point_v<T> && !detail::has_from_chars_float<T>::value && std::is_same_v<T, float>, std::from_chars_result>
static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
{
std::from_chars_result res{};
std::string tmp_str(str.data(), str.size());
value = strtof(tmp_str.data(), nullptr);
return res;
}
template <typename T>
std::enable_if_t<std::is_floating_point_v<T> && !detail::has_from_chars_float<T>::value && std::is_same_v<T, double>, std::from_chars_result>
static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
{
std::from_chars_result res{};
std::string tmp_str(str.data(), str.size());
value = strtod(tmp_str.data(), nullptr);
return res;
}
static std::string Slugify(const std::string &input, const std::string &separator = "-");
static bool IsValidJson(const std::string& json);
};
@@ -199,93 +110,6 @@ const std::string vStringFormat(const char *format, va_list args);
// Used for grid nodes, as NPC names remove numerals.
// But general purpose
const std::string NUM_TO_ENGLISH_X[] = {
"", "One ", "Two ", "Three ", "Four ",
"Five ", "Six ", "Seven ", "Eight ", "Nine ", "Ten ", "Eleven ",
"Twelve ", "Thirteen ", "Fourteen ", "Fifteen ",
"Sixteen ", "Seventeen ", "Eighteen ", "Nineteen "
};
const std::string NUM_TO_ENGLISH_Y[] = {
"", "", "Twenty ", "Thirty ", "Forty ",
"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety "
};
// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
template<typename T1, typename T2>
std::vector<std::string> join_pair(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::pair<T1, T2>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::pair<T1, T2> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}",
encapsulation.first,
src_iter.first,
encapsulation.second,
glue,
encapsulation.first,
src_iter.second,
encapsulation.second
)
);
}
return output;
}
// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
template<typename T1, typename T2, typename T3, typename T4>
std::vector<std::string> join_tuple(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::tuple<T1, T2, T3, T4>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::tuple<T1, T2, T3, T4> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}",
encapsulation.first,
std::get<0>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<1>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<2>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<3>(src_iter),
encapsulation.second
)
);
}
return output;
}
// misc functions
std::string SanitizeWorldServerName(std::string server_long_name);
std::vector<std::string> GetBadWords();
@@ -310,18 +134,4 @@ std::string FormatName(const std::string &char_name);
bool IsAllowedWorldServerCharacterList(char c);
void SanitizeWorldServerName(char *name);
template<typename InputIterator, typename OutputIterator>
auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
{
for (; first != last; ++first) {
if (*first == '_') {
*result = ' ';
}
else if (isalpha(*first) || *first == '`') {
*result = *first;
}
}
return result;
}
#endif
+3 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "23.4.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "23.9.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,8 +42,9 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9321
#define CURRENT_BINARY_DATABASE_VERSION 9326
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
#define CUSTOM_BINARY_DATABASE_VERSION 0
#endif
+13 -10
View File
@@ -104,36 +104,39 @@ public:
uint8 GetZoneIdleWhenEmpty(uint32 zone_id, int version = 0);
uint32 GetZoneSecondsBeforeIdle(uint32 zone_id, int version = 0);
static ZoneStore* Instance()
{
static ZoneStore instance;
return &instance;
}
private:
std::vector<ZoneRepository::Zone> m_zones;
};
extern ZoneStore zone_store;
/**
* Global helpers
*/
inline uint32 ZoneID(const char *in_zone_name) { return zone_store.GetZoneID(in_zone_name); }
inline uint32 ZoneID(const std::string& zone_name) { return zone_store.GetZoneID(zone_name); }
inline uint32 ZoneID(const char *in_zone_name) { return ZoneStore::Instance()->GetZoneID(in_zone_name); }
inline uint32 ZoneID(const std::string& zone_name) { return ZoneStore::Instance()->GetZoneID(zone_name); }
inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
{
return zone_store.GetZoneName(
return ZoneStore::Instance()->GetZoneName(
zone_id,
error_unknown
);
}
inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
{
return zone_store.GetZoneLongName(
return ZoneStore::Instance()->GetZoneLongName(
zone_id,
error_unknown
);
}
inline ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0) { return zone_store.GetZone(zone_id, version); };
inline ZoneRepository::Zone *GetZone(const char *in_zone_name) { return zone_store.GetZone(in_zone_name); };
inline ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0) { return ZoneStore::Instance()->GetZone(zone_id, version); };
inline ZoneRepository::Zone *GetZone(const char *in_zone_name) { return ZoneStore::Instance()->GetZone(in_zone_name); };
inline ZoneRepository::Zone *GetZone(const char *in_zone_name, int version = 0)
{
return zone_store.GetZone(
return ZoneStore::Instance()->GetZone(
ZoneID(
in_zone_name
), version
@@ -141,7 +144,7 @@ inline ZoneRepository::Zone *GetZone(const char *in_zone_name, int version = 0)
};
inline ZoneRepository::Zone *GetZoneVersionWithFallback(uint32 zone_id, int version = 0)
{
return zone_store.GetZoneWithFallback(
return ZoneStore::Instance()->GetZoneWithFallback(
zone_id,
version
);
+3 -6
View File
@@ -33,19 +33,16 @@
#include <signal.h>
#include <time.h>
EQEmuLogSys LogSys;
PathManager path;
bool RunLoops = false;
void CatchSignal(int sig_num);
int main(int argc, char *argv[]) {
RegisterExecutablePlatform(ExePlatformLaunch);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
std::string launcher_name;
if(argc == 2) {
@@ -169,7 +166,7 @@ int main(int argc, char *argv[]) {
delete zone->second;
}
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
+1 -1
View File
@@ -25,7 +25,7 @@ bool Client::Process()
OpcodeManager::EmuToName(app->GetOpcode()),
o->EmuToEQ(app->GetOpcode()) == 0 ? app->GetProtocolOpcode() : o->EmuToEQ(app->GetOpcode()),
app->Size(),
(LogSys.IsLogEnabled(Logs::Detail, Logs::PacketClientServer) ? DumpPacketToString(app) : "")
(EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketClientServer) ? DumpPacketToString(app) : "")
);
if (m_client_status == cs_failed_to_login) {
+3 -3
View File
@@ -94,7 +94,7 @@ ClientManager::ClientManager()
std::string opcodes_path = fmt::format(
"{}/{}",
path.GetOpcodePath(),
PathManager::Instance()->GetOpcodePath(),
"login_opcodes.conf"
);
@@ -131,7 +131,7 @@ ClientManager::ClientManager()
opcodes_path = fmt::format(
"{}/{}",
path.GetOpcodePath(),
PathManager::Instance()->GetOpcodePath(),
"login_opcodes_sod.conf"
);
@@ -169,7 +169,7 @@ ClientManager::ClientManager()
opcodes_path = fmt::format(
"{}/{}",
path.GetOpcodePath(),
PathManager::Instance()->GetOpcodePath(),
"login_opcodes_larion.conf"
);
+8 -12
View File
@@ -22,12 +22,8 @@
#include <thread>
LoginServer server;
EQEmuLogSys LogSys;
bool run_server = true;
PathManager path;
Database database;
PlayerEventLogs player_event_logs;
ZoneStore zone_store;
void CatchSignal(int sig_num)
{
@@ -52,7 +48,7 @@ void LoadDatabaseConnection()
void LoadServerConfig()
{
server.config = EQ::JsonConfigFile::Load(
fmt::format("{}/login.json", path.GetServerPath())
fmt::format("{}/login.json", PathManager::Instance()->GetServerPath())
);
LogInfo("Config System Init");
@@ -159,21 +155,21 @@ int main(int argc, char **argv)
LogInfo("Logging System Init");
if (argc == 1) {
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
}
path.LoadPaths();
PathManager::Instance()->Init();
// command handler
if (argc > 1) {
LogSys.SilenceConsoleLogging();
EQEmuLogSys::Instance()->SilenceConsoleLogging();
LoadServerConfig();
LoadDatabaseConnection();
LogSys.LoadLogSettingsDefaults();
LogSys.log_settings[Logs::Debug].log_to_console = static_cast<uint8>(Logs::General);
LogSys.log_settings[Logs::Debug].is_category_enabled = 1;
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->log_settings[Logs::Debug].log_to_console = static_cast<uint8>(Logs::General);
EQEmuLogSys::Instance()->log_settings[Logs::Debug].is_category_enabled = 1;
LoginserverCommandHandler::CommandHandler(argc, argv);
}
@@ -182,7 +178,7 @@ int main(int argc, char **argv)
LoadDatabaseConnection();
if (argc == 1) {
LogSys.SetDatabase(&database)
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath("logs")
->LoadLogDatabaseSettings()
->StartFileLogs();
+1 -1
View File
@@ -31,7 +31,7 @@ public:
inline void DefaultLoginServerName(const std::string &v) { m_default_loginserver_name = v; }
inline std::string GetDefaultLoginServerName() const { return m_default_loginserver_name; }
inline bool IsShowPlayerCountEnabled() const { return m_show_player_count; }
inline void SetShowPlayerCount(bool show_player_count) { show_player_count = show_player_count; }
inline void SetShowPlayerCount(bool show_player_count) { m_show_player_count = show_player_count; }
inline bool IsWorldDevTestServersListBottom() const { return m_world_dev_list_bottom; }
inline void SetWorldDevTestServersListBottom(bool list_bottom) { m_world_dev_list_bottom = list_bottom; }
inline bool IsWorldSpecialCharacterStartListBottom() const { return m_special_char_list_bottom; }
+5 -1
View File
@@ -155,7 +155,11 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
auto *res = (UsertoWorldResponseLegacy *) packet.Data();
LogDebug("Trying to find client with user id of [{}]", res->lsaccountid);
Client *c = server.client_manager->GetClient(res->lsaccountid, "eqemu");
std::string db_loginserver = "local";
if (std::getenv("LSPX")) {
db_loginserver = "eqemu";
}
Client *c = server.client_manager->GetClient(res->lsaccountid, db_loginserver);
if (c) {
LogDebug(
"Found client with user id of [{}] and account name of [{}]",
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "23.4.0",
"version": "23.9.0",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+6
View File
@@ -44,6 +44,12 @@ public:
bool LoadDatabase();
void HandlePacket(ServerPacket *pack);
void ExpireEntries();
static LFGuildManager* Instance()
{
static LFGuildManager instance;
return &instance;
}
private:
void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes);
void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class);
+11 -19
View File
@@ -20,23 +20,15 @@
#include "../common/net/console_server.h"
#include "../queryserv/zonelist.h"
#include "../queryserv/zoneserver.h"
#include "../common/discord/discord_manager.h"
volatile bool RunLoops = true;
QSDatabase qs_database;
Database database;
LFGuildManager lfguildmanager;
std::string WorldShortName;
const queryservconfig *Config;
WorldServer *worldserver = 0;
EQEmuLogSys LogSys;
PathManager path;
ZoneStore zone_store;
PlayerEventLogs player_event_logs;
ZSList zs_list;
uint32 numzones = 0;
DiscordManager discord_manager;
void CatchSignal(int sig_num)
{
@@ -46,11 +38,11 @@ void CatchSignal(int sig_num)
int main()
{
RegisterExecutablePlatform(ExePlatformQueryServ);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
Timer LFGuildExpireTimer(60000);
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Starting EQEmu QueryServ");
if (!queryservconfig::LoadConfig()) {
@@ -85,8 +77,8 @@ int main()
return 1;
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -129,7 +121,7 @@ int main()
server_connection->OnConnectionIdentified(
"Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
numzones++;
zs_list.Add(new ZoneServer(connection, console.get()));
ZSList::Instance()->Add(new ZoneServer(connection, console.get()));
LogInfo(
"New Zone Server connection from [{}] at [{}:{}] zone_count [{}]",
@@ -144,7 +136,7 @@ int main()
server_connection->OnConnectionRemoved(
"Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
numzones--;
zs_list.Remove(connection->GetUUID());
ZSList::Instance()->Remove(connection->GetUUID());
LogInfo(
"Removed Zone Server connection from [{}] total zone_count [{}]",
@@ -159,10 +151,10 @@ int main()
worldserver->Connect();
/* Load Looking For Guild Manager */
lfguildmanager.LoadDatabase();
LFGuildManager::Instance()->LoadDatabase();
Timer player_event_process_timer(1000);
player_event_logs.SetDatabase(&qs_database)->Init();
PlayerEventLogs::Instance()->SetDatabase(&qs_database)->Init();
auto loop_fn = [&](EQ::Timer *t) {
Timer::SetCurrentTime();
@@ -173,11 +165,11 @@ int main()
}
if (LFGuildExpireTimer.Check()) {
lfguildmanager.ExpireEntries();
LFGuildManager::Instance()->ExpireEntries();
}
if (player_event_process_timer.Check()) {
player_event_logs.Process();
PlayerEventLogs::Instance()->Process();
}
};
@@ -187,7 +179,7 @@ int main()
EQ::EventLoop::Get().Run();
safe_delete(worldserver);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
}
void UpdateWindowTitle(char *iNewTitle)
+6 -4
View File
@@ -21,10 +21,11 @@
#include <string.h>
#include <time.h>
#include "zonelist.h"
extern WorldServer worldserver;
extern const queryservconfig *Config;
extern QSDatabase qs_database;
extern LFGuildManager lfguildmanager;
WorldServer::WorldServer()
{
@@ -76,8 +77,9 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case ServerOP_ServerReloadRequest: {
auto o = (ServerReload::Request*) p.Data();
if (o->type == ServerReload::Type::Logs) {
LogSys.LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
PlayerEventLogs::Instance()->ReloadSettings();
ZSList::Instance()->SendPlayerEventLogSettings();
}
break;
@@ -112,7 +114,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
pack.pBuffer = (uchar *) p.Data();
pack.opcode = opcode;
pack.size = (uint32) p.Length();
lfguildmanager.HandlePacket(&pack);
LFGuildManager::Instance()->HandlePacket(&pack);
pack.pBuffer = nullptr;
break;
}
+9
View File
@@ -5,6 +5,8 @@
void ZSList::Add(ZoneServer* zoneserver) {
zone_server_list.emplace_back(std::unique_ptr<ZoneServer>(zoneserver));
zoneserver->SetIsZoneConnected(true);
zoneserver->SendPlayerEventLogSettings();
}
void ZSList::Remove(const std::string &uuid)
@@ -18,3 +20,10 @@ void ZSList::Remove(const std::string &uuid)
iter++;
}
}
void ZSList::SendPlayerEventLogSettings()
{
for (auto &zs : zone_server_list) {
zs->SendPlayerEventLogSettings();
}
}

Some files were not shown because too many files have changed in this diff Show More