Akkadius
122e71f4a3
Fix HP/Mana/Endurance updates for group/raids when entering-leaving zone and when initially being added to group/raid
2017-07-10 20:40:32 -05:00
Michael Cook (mackal)
f164833b00
Adventure Merchants don't change heading either
2017-06-24 15:07:58 -04:00
KimLS
31d8336b4b
Fix acceptmessages, added exp hooks to luamods
2017-06-10 15:12:31 -07:00
Michael Cook (mackal)
6bdcfaaa71
Forgot ST_SummonedPet
2017-05-18 12:59:23 -04:00
Michael Cook (mackal)
5eba112b7a
Fix Crash introduced in last patch
2017-05-18 12:57:04 -04:00
Michael Cook (mackal)
5865948a8b
Fix ST_Pet item/AA casts
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Modern clients don't require the pet to be targeted
2017-05-17 15:20:27 -04:00
Michael Cook (mackal)
82776deb89
Pet commands only reply to master now (except leader)
2017-05-05 23:52:54 -04:00
Michael Cook (mackal)
d6b61b9163
Implement pet regroup
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Tweaks to stop as well
2017-05-04 23:48:47 -04:00
Michael Cook (mackal)
0e96e6689a
Pet stop does not clear aggro
2017-05-04 23:08:46 -04:00
Michael Cook (mackal)
fe9fb72dff
Update pet command messages
2017-05-04 22:55:17 -04:00
Michael Cook (mackal)
7e2136a5a8
Implement Pet Command Stop
2017-05-04 22:28:48 -04:00
Michael Cook (mackal)
9f8ad1a32c
Fix pets ghosting if moving when you hit guard
2017-05-04 20:23:42 -04:00
Michael Cook (mackal)
15d81eee21
Remove unnecessary CastToNPC in PetCommands
2017-05-04 19:42:13 -04:00
Michael Cook (mackal)
84bcb3ac03
Use PetCommands SPA instead of GetAA
2017-05-04 17:48:32 -04:00
Michael Cook (mackal)
8435fa269d
Pet Command hack for UF+
2017-05-04 01:39:24 -04:00
Michael Cook (mackal)
9229ca4f79
Add OP_PetCommandState for ghold/hold
2017-05-04 00:27:42 -04:00
Michael Cook (mackal)
b3d8bcab4a
More pet command changes
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Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Michael Cook (mackal)
14c9ddf15a
Change pet attack to be live like
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Classic behavior will be restored as a rule at a later date
2017-05-03 17:27:29 -04:00
Michael Cook (mackal)
3ca8ddbff1
Nuke PET_SLUMBER since they're wrong
2017-05-03 17:05:58 -04:00
Michael Cook (mackal)
baca139f9b
/pet leader should only cause NPCs to respond
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Client also checks if it's an NPC so we got other bugs here ...
Shouldn't ever be sending this packet with a client targeted ...
2017-05-03 16:35:04 -04:00
Michael Cook (mackal)
cfd1b9a5ee
SoS message is only if they would otherwise see you
2017-04-28 13:52:16 -04:00
Michael Cook (mackal)
89587970dd
Add invis messages
2017-04-28 13:37:54 -04:00
Michael Cook (mackal)
4ab420ed99
Quick fix for RoF+ AugDistiller 0
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This needs more work, but it works for now
2017-04-27 13:36:02 -04:00
KimLS
004c0f7858
Merge fix
2017-04-15 12:18:50 -07:00
E Spause
cb8c3595b7
SoF-era con system. New rule, UseOldConSystem to disable this functionality.
2017-04-15 13:06:46 -04:00
Michael Cook (mackal)
1e61252445
Whoops
2017-04-13 13:28:18 -04:00
Michael Cook (mackal)
53978f0ef9
Exclude client pets from MQ2 target detection
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Probably could use some PVP rules but what do I know :P
2017-04-13 13:27:55 -04:00
Michael Cook (mackal)
3098b11080
Limit scale check to only scaling items
2017-04-13 13:26:51 -04:00
Michael Cook (mackal)
6b8c39d388
Disable charm clicks at <= 0
2017-04-13 13:23:53 -04:00
Akkadius
474f59e269
Re-add variable client aggro scanning timers missing from merge
2017-04-12 16:44:49 -05:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Michael Cook (mackal)
773932d8f6
Whoops
2017-04-01 17:55:17 -04:00
Michael Cook (mackal)
c5e7b18637
Exclude client pets from MQ2 target detection
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Probably could use some PVP rules but what do I know :P
2017-04-01 17:50:27 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Michael Cook (mackal)
93a6efa95f
Limit scale check to only scaling items
2017-03-31 14:41:45 -04:00
Michael Cook (mackal)
e510608a3f
Disable charm clicks at <= 0
2017-03-31 14:30:17 -04:00
Akkadius
4b6ce1c19e
[Performance] Reworked how client to NPC aggro checks are made
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- Before when reverse aggro checks were done (client to NPC), checks would happen every 750 millseconds where a client would
check an entire entity list with distance calcs and other checks for aggro, with many clients in a zone and many NPC's this would
add a lot of unecessary overhead. A temporary adjustment on 3/25 was made and upped the check to 6 seconds.
- Now, there is a new methodology to scanning. The client will build a cache list of NPC's within close range as defined in new rule:
RULE_INT(Range, ClientNPCScan, 300) and will also get any NPC that has an aggro range beyond that defined range to use in
the frequent checks for aggro, the result is far less overhead
- Client scanning changes when moving versus not moving, the client will scan aggro every 500 milliseconds while moving, and
3000 millseconds aggro check when not moving, with a 6000ms re-fetch for close NPC's
- A demo of these changes can be found here:
https://youtu.be/aGroiwLSTVU
2017-03-28 01:30:42 -05:00
KimLS
de777fc90f
Merge fix
2017-03-26 17:25:01 -07:00
Uleat
f77f996c3f
Pass through zone code to fix uninitialized pointer declarations
2017-03-23 04:35:36 -04:00
KimLS
159706efa9
Merge branch 'master' into eqstream
2017-03-12 18:39:15 -07:00
Akkadius
ab372b0f6b
- Implemented range rules for packets and other functions
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RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, SpellParticles, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_INT ( Range, MobPositionUpdates, 600)
RULE_INT ( Range, CriticalDamage, 80)
- (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
2017-03-12 16:10:53 -05:00
Akkadius
14d09485eb
Implement new rule based ranges for various range based packet operations (performance)
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- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat
RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
2017-03-12 14:38:14 -05:00
KimLS
73dc6b090b
Merge remote-tracking branch 'origin' into eqstream
2017-03-11 14:51:33 -08:00
Drajor
f26b7a4adc
Hacky fix for quantity wrapping when stacked items are sold that have a quantity greater than 255. A better solution will need to implemented long term
2017-03-08 06:22:17 +10:00
Uleat
2690d8fed8
Added inspect buff cases for bots (ZombieSoul)
2017-03-03 17:51:02 -05:00
KimLS
0d1e63c92a
Merge remote-tracking branch 'origin/master' into eqstream
2017-02-25 15:31:40 -08:00
Michael Cook (mackal)
7621bf47c8
Quick fix to resolve some serious group issues
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Group leader swapping didn't work and left the client in a bad state
This just disbands the group if the leader leaves
Also prevents a group leader from disbanding other groups ...
Which also lead to bad states
Group leader swapping not working is better than these issues :P
2017-02-24 01:12:46 -05:00
KimLS
d402b25d69
Merge fix
2017-02-21 21:20:33 -08:00
Drajor
7db82a3b14
Fixes issue with calculating the value of items being sold. The loop was starting at 0 instead of 1.
2017-02-22 06:26:49 +10:00
Akkadius
f0f5c41c30
Fixed an issue where clients would sell x1000 stacks of items where the price overflows data sizes, the code will now make sure not to sell too many items that go over this data size
2017-02-19 21:12:18 -06:00