3326 Commits

Author SHA1 Message Date
Alex King
2f4c91824e
[Feature] Add Item Extra Skill Damage Percent Modifier (#3127)
* [Feature] Add Item Extra Skill Damage Percent Modifier

# Notes
- Allows `Character:ItemExtraDmgCap` to be disabled if set to `-1` or lower.
- Allows operators to set `Character:ItemExtraSkillDamageCalcAsPercent` to `true` to allow skill damage for Frenzy, Backstab, Bash, Slam, Kick, and all Monk attacks to scale with a percentage based on `extradmgamt` values from items and spells.

* > 0
2023-03-19 09:59:13 -04:00
Aeadoin
0caee9026a
[Rule] Add Task System Rule ExpRewardsIgnoreLevelBasedEXPMods (#3112)
* [Rule] Add Task System Rule ExpRewardsIgnoreLevelBasedEXPMods

* description
2023-03-17 19:15:02 -04:00
Mitch Freeman
45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00
Aeadoin
b0be4ca8bd
[Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050) 2023-03-09 11:07:03 -05:00
Alex King
f030461bc7
[Feature] Add Heroic Strikethrough to NPC Scaling (#3028)
* [Feature] Add Heroic Strikethrough to NPC Scaling

# Notes
- Adds Heroic Strikethrough support to NPC scaling.
- Cleans up `std::stoul` to use `Strings::ToUnsignedInt` since recent changes.
- Sets default values to sane values and removes support for `NULL` values.

* Update 2023_03_04_npc_scale_global_base_heroic_strikethrough.sql
2023-03-05 22:36:53 -05:00
Chris Miles
a0a28fef04
[Strings] Add exception handling to converters themselves (#3029) 2023-03-04 19:39:55 -06:00
nytmyr
65c14b160e
[Rules] Add ResurrectionEffectsBlock (#2990)
* [Rules] Add ResurrectionEffectsBlock

Notes:

This adds the rule Spells:ResurrectionEffectsBlock that will prevent anything from overwrites Resurrection Sickness Effects. Currently they are able to be overwritten by certain spells.

Default state: Disabled/False.

* Update ruletypes.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2023-03-04 17:24:29 -06:00
Alex King
c21d47f450
[Scaling] Add support for pipe-separated zone IDs and versions (#3015)
* [Scaling] Add support for pipe-separated zone IDs and versions

# Notes
- Allows `|` separated zone IDs and instance versions within the scaling data.
- Loads scaling data on zone bootup as well, without needing to repop for it to initialize.

* Cleanup
2023-03-04 17:24:16 -06:00
Aeadoin
83ea9816b8
[Rules] Add Multiplier for Heroic Stats. (#3014)
* initial work

* [Rules] Add Multiplier for Heroic Stats.

* Add bots

* update SendStatsWindow

* fix SendStatsWindow
2023-03-04 17:09:44 -06:00
Chris Miles
e3f9b396ab
[Console] Add IS_TTY to force terminal coloring output (#3021) 2023-03-04 17:01:39 -06:00
Alex King
2a6cf8c8e7
[Strings] Add more number formatters (#2873)
* [Strings] Add more number formatters

# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* [Strings] Add more number formatters

- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* Rebase cleanup

* Changes/benchmarks/tests

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-03-04 17:01:19 -06:00
cybernine186
be567af70d
[Bug Fix] Cursor Coin Upon Death (#3020)
* Update corpse.cpp

* Add rule toggle.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-03-04 17:45:42 -05:00
Chris Miles
d3ca636a70
[Release] 22.4.5 (#3022) 2023-03-03 17:09:39 -06:00
Chris Miles
5f68e4a41a
[Release] 24.4.4 (#2989) 2023-02-24 20:51:45 -06:00
Alex King
2a20c69c69
[Scaling] Add support for zone ID and instance version to NPC Scaling (#2968)
* [Scaling] Add support for zone ID and instance version to NPC Scaling

# Notes
- Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling.
- Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling.
- Scaling load precedence is as follows:
- `zone_id` of current zone and `instance_version` of current instance
- `zone_id` of current zone and `instance_version` of `0`
- `zone_id` of `0` and `instance_version` of `0`

* Remove debug comment.

* Use zone not NPC.

* SQL
2023-02-24 20:17:07 -06:00
Alex
de2dfc1a7e
[Bug Fix] Fix for undefined MySQL library behavior. (#2834)
* MYSQL objects cannot be copied in a well defined way, this removes the copy and replaces it with another connection

* Change to share underlying pointers.

* Push up mutex changes

* Post rebase

* Formatting

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-24 20:14:55 -06:00
Chris Miles
bad631df59
[Player Events] Add QS processing, mutex tweaks (#2984)
* [Player Events] Add QS processing, mutex tweaks

* Update ucs.cpp

* Move the size process check out of the server to server networking thread
2023-02-24 18:01:59 -06:00
Chris Miles
e8f1aa253a
[Pathing] Smoother pathing z-correction (#2982) 2023-02-24 14:07:44 -06:00
nytmyr
2ae0b7dd3e
[Bug Fix] Correct Mend reuse time and add reduction support. (#2972)
Notes:

Previously, the server-side reuse of Mend was set to 290 seconds rather than 360 seconds (6 minutes).

Mend was not accepting reduction timers from potential items, buffs or AAs (Hastened Mend).

Mend was outputting duplicate success messages on critical mends, it will now only output a regular Mend message upon success (You mend your wounds and heal some damage) or the critical message upon critical success (You magically mend your wounds and heal considerable damage), not both.

Co-authored-by: toxin06 <53322305+toxin06@users.noreply.github.com>
2023-02-23 02:39:45 -06:00
Aeadoin
afaa8f4100
[Bots] Add Caster Range Command, and IsValidSpellRange Checks (#2942)
* [Bots] Add Caster Range Command, and IsValidSpellRange Checks

* remove/add exceptions where makes sense like buffs

* fixes

* fixes
2023-02-23 02:36:17 -06:00
Chris Miles
fcb0a47280
[Release] 22.4.3 (#2976) 2023-02-21 10:42:43 -06:00
Chris Miles
33bb5aa8e5
[Database] Address deadlock in player events (#2974)
* DB mutex testing

* Mutex tweaks, native string escaping
2023-02-20 22:32:29 -06:00
Chris Miles
9f42da5bad
[Crash] Fix world crash in player event processing (#2960)
* [Crash] Fix world crash in player event processing

* Add rule BatchPlayerEventProcessChunkSize
2023-02-18 16:06:16 -06:00
Chris Miles
db4c515853
[Player Events] Create new event ITEM_CREATION (#2944) 2023-02-18 16:05:23 -06:00
Chris Miles
4ad3ebf36a
[Release] 22.4.2 (#2957) 2023-02-18 10:18:32 -06:00
Chris Miles
b5a2713a3a
[Player Events] Add logging category to hold processing batch logs (#2954)
* [Player Events] Add logging category to hold processing batch logs

* Update player_event_logs.cpp
2023-02-18 05:41:14 -06:00
Chris Miles
da20a6ab67
[Player Events] Fix rare out of bound issue when loading event types (#2946) 2023-02-17 06:06:53 -06:00
Chris Miles
3949a31246
[Fix] Issue with AssignRaidToInstance that was using the groups repository instead of raid (#2947) 2023-02-17 06:06:45 -06:00
Chris Miles
e898be1ce9
[Player Events] Turn off KILLED_NPC (trash) off by default (#2948) 2023-02-17 06:05:43 -06:00
Akkadius
2962575dda [Hotfix] Missing comma in schema list breaking dumps 2023-02-16 22:27:09 -06:00
Chris Miles
df69d12c0c
[Release] 22.4.0 (#2940)
* [Release] 22.4.0

* Update changelog notes [skip ci]
2023-02-16 10:23:01 -06:00
Chris Miles
536e248424
[Windows] Fix MSVC compilation bug via workaround (#2926) 2023-02-13 21:21:05 -06:00
Alex King
97edb09fba
[Rules] Add Group/Raid Experience Rules (#2850)
# Notes
- Add `Character:EnableGroupMemberEXPModifier`, enables or disables member-based experience modifiers in groups, default `true`.
- Add `Character:EnableRaidEXPModifier`, enables or disables member-based experience modifiers in raids, default `true`.
- Add `Character:EnableRaidMemberEXPModifier`, enables or disables member-based experience modifiers in raids, default `true`.
2023-02-13 00:25:59 -06:00
Chris Miles
d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
Alex King
268879b414
[Quest API] Add Recipe-based methods to Perl/Lua. (#2844)
* [Quest API] Add Recipe-based methods to Perl/Lua.

# Perl
- Add `quest::get_recipe_component_item_ids(recipe_id)`.
- Add `quest::get_recipe_container_item_ids(recipe_id)`.
- Add `quest::get_recipe_fail_item_ids(recipe_id)`.
- Add `quest::get_recipe_salvage_item_ids(recipe_id)`.
- Add `quest::get_recipe_success_item_ids(recipe_id)`.
- Add `quest::get_recipe_component_count(recipe_id, item_id)`.
- Add `quest::get_recipe_fail_count(recipe_id, item_id)`.
- Add `quest::get_recipe_salvage_count(recipe_id, item_id)`.
- Add `quest::get_recipe_success_count(recipe_id, item_id)`.

# Lua
- Add `eq.get_recipe_component_item_ids(recipe_id)`.
- Add `eq.get_recipe_container_item_ids(recipe_id)`.
- Add `eq.get_recipe_fail_item_ids(recipe_id)`.
- Add `eq.get_recipe_salvage_item_ids(recipe_id)`.
- Add `eq.get_recipe_success_item_ids(recipe_id)`.
- Add `eq.get_recipe_component_count(recipe_id, item_id)`.
- Add `eq.get_recipe_fail_count(recipe_id, item_id)`.
- Add `eq.get_recipe_salvage_count(recipe_id, item_id)`.
- Add `eq.get_recipe_success_count(recipe_id, item_id)`.

# Notes
- Before these methods, you would have to use DBI from Perl or Lua in order to get the components and their counts, these methods allow easy access to these values via the scripting API.
- These should be used sparingly as they're each an individual database hit and could go crazy in a hot path.

* Update eq_constants.h

* Update zonedb.h

* Update tradeskills.cpp

* Reserve.
2023-02-07 21:42:34 -05:00
Chris Miles
158396937a
[Release] 22.3.0 (#2842)
* [Release] 22.3.0

* Update version.h

* Redirect stderr

* Update should-release to filter non-master

* Update should-release
2023-02-06 20:12:04 -06:00
Chris Miles
0a114fae9a
[Doors] Have NPCs trigger double doors (#2821) 2023-02-06 17:47:03 -06:00
Chris Miles
2b224d42ad
[Rules] Fix rule updates that affected bot booting checks (#2841) 2023-02-06 17:31:50 -06:00
Natedog2012
155ec9ac0d
[Quest API] Add rule AlternateAugmentationSealer for using a different bagtype (#2831)
* [Quest API] Add rule AlternateAugmentationSealer for using a different bagtype as an alternate augmentation sealer. Use EVENT_COMBINE with UseAugmentContainer

* Default it to be off or bagtype 53 (BagTypeAugmentationSealer)
2023-02-06 17:30:16 -06:00
Joel
839f31b24d
[Rule] Added rule to bypass level based haste caps (#2835) 2023-02-06 17:25:17 -06:00
Chris Miles
d369b47ef4
[Tasks] Implement alternate currency rewards (#2827)
* Reward currency on task completion

* Handle reward window

* Tweaks
2023-02-06 17:24:13 -06:00
Chris Miles
404f7cada8
[Pathing] Improvements to handling tight corridors pathing, clipping detection and recovery (#2826) 2023-02-06 17:24:03 -06:00
Chris Miles
0da6391be3
[Doors] Remove door dev tools spam on client controlled doors (#2824)
* [Doors] Remove door dev tools spam on client controlled doors

* Update client_packet.cpp

* Update client_packet.cpp

* Update ruletypes.h
2023-02-06 17:23:40 -06:00
Vayle
b385a4385f
[Rules] Add rule to ignore name filter on chat channel creation. (#2820)
* [Rules] Add rule to ignore name filter on chat channel creation.

* Conditional reorder
2023-02-06 17:22:12 -06:00
Chris Miles
6a9228ed6e
[Lua] Resolve stoi Exception (#2736)
* [Lua] Resolve stoi Exception

* Change fallback for wp, not really needed for safety

* Change to Strings::ToInt
2023-02-06 17:22:01 -06:00
Alex King
040c092795
[Quest API] Add Augment Slot support to does_augment_fit (#2813)
* [Quest API] Add Augment Slot support to does_augment_fit

# Notes
- Allows you to check if the supplied augment ID fits in the specified augment slot of the item instance provided.

* Update item_instance.cpp
2023-01-30 21:18:16 -05:00
Alex King
0fef46a6c1
[Feature] Add Min/Max Status to Merchants (#2806)
# Notes
- Allows operators to set a minimum and maximum status that an item will show for players.
- Allows operators to have items on a merchant that only a GM can see.
- Some servers may use status for different things, so having a minimum and a maximum will allow for more functionality.
- Default of `min_status` is `0` (Player) and default of `max_status` is `255` (Max).
2023-01-29 15:03:41 -05:00
Alex King
549d731849
[Bug Fix] Resolve issue with max buff count being 25 in ROF2. (#2800)
# Notes
- This allows ROF2 to properly utilize their max buff count.
- May cause issues with older clients.
2023-01-28 17:40:11 -06:00
Akkadius
cb2aee2713 [Release] 22.2.0 2023-01-27 01:12:30 -06:00
Natedog2012
1fe79f430c
[Feature] ResetItemCooldown added to lua/perl and fix item re-cast times to show properly (#2793)
* Testing.

* Add ResetItemCooldown and port it over to perl

* This flag needs to be set for updating shared item cooldowns

* Properly set item recast for all item types, on corpses, on looting

* SummonItem properly sets recast timers of summoned items

* Rename variable to avoid confusion and change manifest to be more specific

* Sanity check item_d

* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset

* change magic numbers

* more magic numbers

* More constants yay

* Remove unneeded export DeleteItemRecastTimer

* Remove duplicate message, this is handled by the client in this part of the code

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-01-25 20:09:08 -06:00