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[Quest API] Add Augment Slot support to does_augment_fit (#2813)
* [Quest API] Add Augment Slot support to does_augment_fit # Notes - Allows you to check if the supplied augment ID fits in the specified augment slot of the item instance provided. * Update item_instance.cpp
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@@ -358,15 +358,27 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
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return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
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}
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bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
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bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
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{
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if (!m_item || !m_item->IsClassCommon())
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return false;
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if (!m_item || !m_item->IsClassCommon()) {
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return false;
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}
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if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) {
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if (
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(
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!GetItem(slot) &&
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m_item->AugSlotVisible[slot]
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) &&
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augment_type == -1 ||
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(
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m_item->AugSlotType[slot] &&
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((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
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)
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) {
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return true;
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}
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return false;
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return false;
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}
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// Retrieve item inside container
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@@ -101,8 +101,8 @@ namespace EQ
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//
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bool IsAugmentable() const;
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bool AvailableWearSlot(uint32 aug_wear_slots) const;
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int8 AvailableAugmentSlot(int32 augtype) const;
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bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
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int8 AvailableAugmentSlot(int32 augment_type) const;
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bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
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inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
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inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
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