KimLS
d65a97e556
Rule for setting max navmesh nodes, default set higher than current to improve accuracy
2020-02-02 20:19:37 -08:00
Noudess
ff59255e63
Eye of Zomm needed support in OP_ClientUpdate.
2019-10-22 10:45:54 -04:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Akkadius
d9eeb00dea
Adjust ghosting algorithm to work much better for super large zones as well
2019-08-07 18:54:53 -05:00
Akkadius
9f6976e852
More readability changes
2019-08-06 03:24:59 -05:00
Akkadius
b117be29fb
Movement code readability
2019-08-06 01:59:54 -05:00
Chris Miles
a8e65cdce1
Merge pull request #826 from livermana/master
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fix for mob movement getting 'stuck' when paths don't have updated lo…
2019-07-11 18:41:50 -05:00
KimLS
7977949ae9
Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
2019-03-13 22:55:49 -07:00
adam
7a28a6e9a7
fix for mob movement getting 'stuck' when paths don't have updated locations.
2019-02-22 19:17:09 -05:00
Uleat
3c0bd2bf5d
Synchronized bot code to new movement system
2019-01-27 08:08:01 -05:00
KimLS
e96539e6a8
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
2018-12-24 14:48:11 -08:00
KimLS
dacbce1c5f
Some changes to fixz while pathing
2018-11-29 23:11:39 -08:00
KimLS
db5c42735c
Fix a situation where nav could end up not being reset
2018-11-25 15:33:04 -08:00
KimLS
78adc7590e
Missing line from secret's patch, should address sometimes npcs stop moving.
2018-11-25 00:03:47 -08:00
KimLS
a26cf5f1de
Some changes to fix various issues
2018-11-24 15:46:50 -08:00
KimLS
cfba613efd
Remove floating logic, fix for some bestz logic
2018-11-21 22:10:51 -08:00
KimLS
b55771ca7d
Some fixes as well as floating behavior for boats
2018-11-21 16:34:52 -08:00
KimLS
b772518901
Selective commit of secrets somewhat broken pr
2018-11-18 20:29:21 -08:00
KimLS
ab6cdd65a3
Various stuck behavior
2018-11-11 01:04:25 -08:00
KimLS
81b409a2e4
Working on stuck behavior handler, fix for world crash when you can't connect to a login server.
2018-11-09 18:30:05 -08:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00
KimLS
c0ebe05d5d
Prelim swimming support
2018-11-07 21:55:12 -08:00
KimLS
8ebcd6b6c5
Some fixes to grid pathing at 0 wp pause plus command changes
2018-10-28 13:39:24 -07:00
KimLS
29383882f8
Merge branch 'movement_manager' of github.com:EQEmu/Server into movement_manager
2018-10-19 13:05:53 -07:00
KimLS
dc4f52deeb
Remove comment
2018-10-19 13:05:40 -07:00
E Spause
904bc3e004
Add MoveTo functionality to allow NPC to clip through walls and prevent getting stuck in the event that there are 2 or less nodes. Teleport logic fixes
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Add MoveTo functionality to allow NPC to clip through walls and prevent getting stuck in the event that there are 2 or less nodes.
Changed Teleport logic; NPCs should no longer warp and instead clip thru walls / z axis on geometry when stuck or teleporting.
Added a sanity check for teleport nodes at 0,0,0 which have been observed on a few nav meshes. This is in case someone accidentally adds one.
2018-10-19 15:26:26 -04:00
KimLS
973abef1b0
Water work and work with grids (still not perfect but i think its the ai code)
2018-10-18 20:44:46 -07:00
KimLS
f76fffe622
A bunch of send position changes, rename navigateto
2018-10-15 22:02:16 -07:00
KimLS
94bce44295
Some checks to cut down on position sends by about 30%, still need to optimize movement sends
2018-10-14 00:02:16 -07:00
KimLS
d0685556e8
Bunch of bug fixes, guard behavior works again
2018-10-13 23:53:16 -07:00
KimLS
18ec09a79e
Velocity will now work in horizontal only instead of being both h + v (this was causing occasional skips in hilly areas)
2018-10-12 22:17:50 -07:00
KimLS
1785120796
Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic
2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e
Redoing movement to introduce proper rotation
2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8
Renamed function, need to fix bots, some combat bug fixes.
2018-09-21 23:54:07 -07:00
KimLS
4815cabb63
Some bug fixes
2018-09-20 22:08:35 -07:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
KimLS
f754cb1307
Move update path to movement manager so all movement will use paths
2018-09-18 23:06:56 -07:00
KimLS
2224b83ae0
Movement manager add
2018-09-17 14:32:36 -07:00