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https://github.com/EQEmu/Server.git
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More readability changes
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parent
b117be29fb
commit
9f6976e852
@ -26,11 +26,11 @@ public:
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class RotateToCommand : public IMovementCommand {
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public:
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RotateToCommand(double rotate_to, double dir, MobMovementMode mode)
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RotateToCommand(double rotate_to, double dir, MobMovementMode mob_movement_mode)
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{
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m_rotate_to = rotate_to;
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m_rotate_to_dir = dir;
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m_rotate_to_mode = mode;
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m_rotate_to_mode = mob_movement_mode;
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m_started = false;
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}
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@ -265,7 +265,7 @@ protected:
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class SwimToCommand : public MoveToCommand {
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public:
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SwimToCommand(float x, float y, float z, MobMovementMode mode) : MoveToCommand(x, y, z, mode)
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SwimToCommand(float x, float y, float z, MobMovementMode mob_movement_mode) : MoveToCommand(x, y, z, mob_movement_mode)
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{
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}
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@ -564,6 +564,9 @@ void MobMovementManager::Process()
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}
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}
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/**
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* @param mob
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*/
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void MobMovementManager::AddMob(Mob *mob)
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{
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_impl->Entries.insert(std::make_pair(mob, MobMovementEntry()));
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@ -714,6 +717,7 @@ void MobMovementManager::StopNavigation(Mob *who)
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* @param delta_heading
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* @param anim
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* @param range
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* @param single_client
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*/
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void MobMovementManager::SendCommandToClients(
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Mob *mob,
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@ -722,7 +726,8 @@ void MobMovementManager::SendCommandToClients(
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float delta_z,
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float delta_heading,
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int anim,
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ClientRange range
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ClientRange range,
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Client* single_client
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)
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{
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if (range == ClientRangeNone) {
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@ -736,6 +741,10 @@ void MobMovementManager::SendCommandToClients(
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if (range == ClientRangeAny) {
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for (auto &c : _impl->Clients) {
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if (single_client && c != single_client) {
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continue;
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}
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_impl->Stats.TotalSent++;
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if (anim != 0) {
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@ -756,6 +765,10 @@ void MobMovementManager::SendCommandToClients(
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float long_range = zone->GetMaxMovementUpdateRange();
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for (auto &c : _impl->Clients) {
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if (single_client && c != single_client) {
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continue;
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}
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float distance = c->CalculateDistance(mob->GetX(), mob->GetY(), mob->GetZ());
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bool match = false;
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@ -859,7 +872,7 @@ void MobMovementManager::ClearStats()
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}
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/**
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* @param position_update_server_struct
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* @param position_update
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* @param mob
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* @param delta_x
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* @param delta_y
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@ -868,7 +881,7 @@ void MobMovementManager::ClearStats()
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* @param anim
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*/
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void MobMovementManager::FillCommandStruct(
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PlayerPositionUpdateServer_Struct *position_update_server_struct,
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PlayerPositionUpdateServer_Struct *position_update,
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Mob *mob,
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float delta_x,
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float delta_y,
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@ -877,17 +890,17 @@ void MobMovementManager::FillCommandStruct(
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int anim
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)
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{
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memset(position_update_server_struct, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
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position_update_server_struct->spawn_id = mob->GetID();
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position_update_server_struct->x_pos = FloatToEQ19(mob->GetX());
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position_update_server_struct->y_pos = FloatToEQ19(mob->GetY());
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position_update_server_struct->z_pos = FloatToEQ19(mob->GetZ());
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position_update_server_struct->heading = FloatToEQ12(mob->GetHeading());
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position_update_server_struct->delta_x = FloatToEQ13(delta_x);
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position_update_server_struct->delta_y = FloatToEQ13(delta_y);
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position_update_server_struct->delta_z = FloatToEQ13(delta_z);
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position_update_server_struct->delta_heading = FloatToEQ10(delta_heading);
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position_update_server_struct->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim);
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memset(position_update, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
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position_update->spawn_id = mob->GetID();
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position_update->x_pos = FloatToEQ19(mob->GetX());
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position_update->y_pos = FloatToEQ19(mob->GetY());
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position_update->z_pos = FloatToEQ19(mob->GetZ());
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position_update->heading = FloatToEQ12(mob->GetHeading());
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position_update->delta_x = FloatToEQ13(delta_x);
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position_update->delta_y = FloatToEQ13(delta_y);
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position_update->delta_z = FloatToEQ13(delta_z);
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position_update->delta_heading = FloatToEQ10(delta_heading);
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position_update->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim);
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}
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/**
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@ -955,8 +968,6 @@ void MobMovementManager::UpdatePathGround(Mob *who, float x, float y, float z, M
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AdjustRoute(route, who);
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//avoid doing any processing if the mob is stuck to allow normal stuck code to work.
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if (!stuck) {
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@ -1208,11 +1219,11 @@ void MobMovementManager::PushTeleportTo(MobMovementEntry &ent, float x, float y,
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* @param x
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* @param y
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* @param z
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* @param mode
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* @param mob_movement_mode
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*/
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void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode)
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void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
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{
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mode)));
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mob_movement_mode)));
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}
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/**
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@ -1220,20 +1231,20 @@ void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, flo
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* @param x
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* @param y
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* @param z
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* @param mode
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* @param mob_movement_mode
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*/
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void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode)
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void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
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{
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mode)));
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mob_movement_mode)));
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}
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/**
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* @param ent
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* @param who
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* @param to
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* @param mode
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* @param mob_movement_mode
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*/
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void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode)
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void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode)
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{
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auto from = FixHeading(who->GetHeading());
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to = FixHeading(to);
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@ -1252,7 +1263,7 @@ void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to,
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diff -= 512.0;
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}
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mode)));
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mob_movement_mode)));
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}
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/**
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@ -50,7 +50,18 @@ public:
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void Teleport(Mob *who, float x, float y, float z, float heading);
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void NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode = MovementRunning);
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void StopNavigation(Mob *who);
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void SendCommandToClients(Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim, ClientRange range);
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void SendCommandToClients(
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Mob *mob,
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float delta_x,
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float delta_y,
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float delta_z,
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float delta_heading,
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int anim,
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ClientRange range,
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Client* single_client = nullptr
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);
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float FixHeading(float in);
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void DumpStats(Client *client);
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void ClearStats();
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@ -65,15 +76,15 @@ private:
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MobMovementManager(const MobMovementManager&);
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MobMovementManager& operator=(const MobMovementManager&);
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void FillCommandStruct(PlayerPositionUpdateServer_Struct *position_update_server_struct, Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim);
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void FillCommandStruct(PlayerPositionUpdateServer_Struct *position_update, Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim);
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void UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode);
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void UpdatePathGround(Mob *who, float x, float y, float z, MobMovementMode mode);
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void UpdatePathUnderwater(Mob *who, float x, float y, float z, MobMovementMode movement_mode);
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void UpdatePathBoat(Mob *who, float x, float y, float z, MobMovementMode mode);
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void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
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void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode);
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void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
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void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode);
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void PushStopMoving(MobMovementEntry &mob_movement_entry);
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void PushEvadeCombat(MobMovementEntry &mob_movement_entry);
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void HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode);
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