mirror of
https://github.com/EQEmu/Server.git
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406 lines
8.6 KiB
C++
406 lines
8.6 KiB
C++
#include "mob_movement_manager.h"
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#include "client.h"
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#include "mob.h"
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#include "../common/timer.h"
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#include <vector>
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#include <map>
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#include <stdlib.h>
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extern uint64_t frame_time;
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struct MovementEntry
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{
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int animation;
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float heading;
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bool dirty;
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double last_sent_time;
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double last_sent_time_long_distance;
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MovementEntry(Mob *m) {
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animation = 0;
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heading = m->GetHeading();
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dirty = false;
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last_sent_time = 0.0;
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last_sent_time_long_distance = 0.0;
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}
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};
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struct MoveToEntry
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{
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float x;
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float y;
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float z;
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float speed;
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bool active;
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MoveToEntry() {
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x = 0.0f;
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y = 0.0f;
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z = 0.0f;
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speed = 0.0f;
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active = false;
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}
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};
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struct MobMovementManager::Implementation
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{
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std::map<Mob*, MovementEntry> Entries;
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std::map<Mob*, MoveToEntry> MoveEntries;
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std::vector<Client*> Clients;
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};
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MobMovementManager::MobMovementManager()
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{
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_impl.reset(new Implementation());
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}
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MobMovementManager::~MobMovementManager()
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{
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}
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void MobMovementManager::Process()
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{
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double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
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for (auto &mov : _impl->MoveEntries) {
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auto &ent = mov.second;
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if (ent.active) {
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ProcessMovement(mov.first, ent.x, ent.y, ent.z, ent.speed);
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}
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}
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for (auto &iter : _impl->Entries) {
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auto &ent = iter.second;
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if (ent.dirty) {
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SendUpdate(iter.first, ent.animation, ent.heading);
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ent.dirty = false;
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ent.last_sent_time = current_time;
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ent.last_sent_time_long_distance = current_time;
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} else if (ent.animation != 0) {
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double diff_short_range = current_time - ent.last_sent_time;
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double diff_long_range = current_time - ent.last_sent_time_long_distance;
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if (diff_short_range >= 2.0) {
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SendUpdateShortDistance(iter.first, ent.animation, ent.heading);
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ent.last_sent_time = current_time;
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}
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if (diff_long_range >= 6.0) {
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SendUpdateLongDistance(iter.first, ent.animation, ent.heading);
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ent.last_sent_time_long_distance = current_time;
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}
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}
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}
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}
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void MobMovementManager::AddMob(Mob *m)
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{
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_impl->Entries.insert(std::make_pair(m, MovementEntry(m)));
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_impl->MoveEntries.insert(std::make_pair(m, MoveToEntry()));
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}
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void MobMovementManager::RemoveMob(Mob *m)
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{
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_impl->Entries.erase(m);
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_impl->MoveEntries.erase(m);
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}
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void MobMovementManager::AddClient(Client *c)
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{
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_impl->Clients.push_back(c);
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}
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void MobMovementManager::RemoveClient(Client *c)
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{
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auto iter = _impl->Clients.begin();
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while (iter != _impl->Clients.end()) {
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if (c == *iter) {
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_impl->Clients.erase(iter);
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return;
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}
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++iter;
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}
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}
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void MobMovementManager::SendPosition(Mob *who)
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{
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auto iter = _impl->Entries.find(who);
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auto &ent = iter->second;
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auto anim = 0;
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auto heading = who->GetHeading();
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if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
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ent.animation = anim;
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ent.heading = heading;
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ent.dirty = true;
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}
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}
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void MobMovementManager::SendPositionUpdate(Mob *who, bool send_to_self)
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{
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auto iter = _impl->Entries.find(who);
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auto &ent = iter->second;
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auto anim = 0;
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auto heading = who->GetHeading();
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if (who->IsMoving()) {
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if (who->IsClient()) {
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anim = who->GetAnimation();
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}
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else {
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anim = who->GetRunAnimSpeed();
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}
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}
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if (send_to_self && who->IsClient()) {
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SendUpdateTo(who, who->CastToClient(), anim, heading);
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}
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if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
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ent.animation = anim;
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ent.heading = heading;
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ent.dirty = true;
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}
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}
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void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, float speed)
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{
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auto iter = _impl->MoveEntries.find(who);
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auto &ent = iter->second;
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ent.x = x;
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ent.y = y;
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ent.z = z;
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ent.speed = speed;
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ent.active = true;
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}
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void MobMovementManager::StopNavigation(Mob *who) {
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auto iter = _impl->MoveEntries.find(who);
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auto &ent = iter->second;
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ent.active = false;
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SendPosition(who);
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}
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void MobMovementManager::Dump(Mob *m, Client *to)
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{
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{
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auto iter = _impl->Entries.find(m);
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auto &ent = iter->second;
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to->Message(0, "Packet: anim=%d, heading=%.2f, dirty=%s, last_sent_time=%.2f, last_sent_time_long_dist=%.2f",
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ent.animation,
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ent.heading,
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ent.dirty ? "true" : "false",
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ent.last_sent_time,
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ent.last_sent_time_long_distance);
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}
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{
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auto iter = _impl->MoveEntries.find(m);
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auto &ent = iter->second;
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to->Message(0, "Movement: speed=%.2f, x=%.2f, y=%.2f, z=%.2f, active=%s",
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ent.speed,
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ent.x,
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ent.y,
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ent.z,
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ent.active ? "true" : "false");
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}
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}
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bool MobMovementManager::HeadingEqual(float a, float b)
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{
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const float eps = 0.0001f;
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return abs(a - b) < eps;
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}
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void MobMovementManager::SendUpdateTo(Mob *who, Client *c, int anim, float heading)
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{
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
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if (anim == 0) {
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who->MakeSpawnUpdateNoDelta(spu);
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}
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else {
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who->MakeSpawnUpdate(spu);
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}
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c->QueuePacket(&outapp);
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}
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void MobMovementManager::SendUpdate(Mob *who, int anim, float heading)
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{
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
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if (anim == 0) {
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who->MakeSpawnUpdateNoDelta(spu);
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}
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else {
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who->MakeSpawnUpdate(spu);
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}
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for (auto &c : _impl->Clients) {
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if (c != who) {
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c->QueuePacket(&outapp);
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}
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else if (c->IsAIControlled()) {
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c->QueuePacket(&outapp);
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}
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}
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}
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void MobMovementManager::SendUpdateShortDistance(Mob *who, int anim, float heading)
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{
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
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if (anim == 0) {
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who->MakeSpawnUpdateNoDelta(spu);
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}
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else {
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who->MakeSpawnUpdate(spu);
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}
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for (auto &c : _impl->Clients) {
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if (c != who) {
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auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
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if (dist <= 1000.0f) {
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c->QueuePacket(&outapp);
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}
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}
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else if (c->IsAIControlled()) {
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auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
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if (dist <= 1000.0f) {
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c->QueuePacket(&outapp);
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}
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}
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}
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}
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void MobMovementManager::SendUpdateLongDistance(Mob *who, int anim, float heading)
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{
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
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if (anim == 0) {
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who->MakeSpawnUpdateNoDelta(spu);
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}
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else {
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who->MakeSpawnUpdate(spu);
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}
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for (auto &c : _impl->Clients) {
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if (c != who) {
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auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
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if (dist > 1000.0f) {
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c->QueuePacket(&outapp);
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}
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}
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else if (c->IsAIControlled()) {
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auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
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if (dist > 1000.0f) {
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c->QueuePacket(&outapp);
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}
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}
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}
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}
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void MobMovementManager::ProcessMovement(Mob *who, float x, float y, float z, float speed)
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{
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if (who->GetID() == 0) {
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return;
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}
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if (speed <= 0) {
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who->SetCurrentSpeed(0);
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return;
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}
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if (IsPositionEqual(x, y, z, who->GetX(), who->GetY(), who->GetZ())) {
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StopNavigation(who);
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return;
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}
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bool calculate_heading = false;
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bool WaypointChanged = false;
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bool NodeReached = false;
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glm::vec3 Goal = who->UpdatePath(
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x, y, z, speed, WaypointChanged, NodeReached
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);
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if (WaypointChanged || NodeReached) {
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calculate_heading = true;
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entity_list.OpenDoorsNear(who);
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}
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who->SetCurrentSpeed(static_cast<int>(speed));
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who->SetRunAnimSpeed(speed);
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#ifdef BOTS
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if (who->IsClient() || who->IsBot())
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#else
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if (who->IsClient())
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#endif
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{
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who->SetAnimation(speed * 0.55f);
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}
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auto &p = who->GetPosition();
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//Setup Vectors
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glm::vec3 tar(Goal.x, Goal.y, Goal.z);
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glm::vec3 pos(p.x, p.y, p.z);
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double len = glm::distance(pos, tar);
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if (len == 0) {
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return;
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}
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glm::vec3 dir = tar - pos;
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glm::vec3 ndir = glm::normalize(dir);
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double time_since_last = static_cast<double>(frame_time) / 1000.0;
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double distance_moved = time_since_last * speed * 0.4f * 1.4f;
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if (distance_moved > len) {
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who->Teleport(Goal);
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if (who->IsNPC()) {
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entity_list.ProcessMove(who->CastToNPC(), Goal.x, Goal.y, Goal.z);
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}
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who->TryFixZ();
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return;
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}
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else {
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glm::vec3 npos = pos + (ndir * static_cast<float>(distance_moved));
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who->Teleport(npos);
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if (who->IsNPC()) {
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entity_list.ProcessMove(who->CastToNPC(), npos.x, npos.y, npos.z);
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}
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}
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if (calculate_heading) {
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who->SetHeading(who->CalculateHeadingToTarget(Goal.x, Goal.y));
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}
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who->TryFixZ();
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who->SetMoving(true);
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if (who->IsClient()) {
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who->SendPositionUpdate();
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who->CastToClient()->ResetPositionTimer();
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}
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else {
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who->SendPositionUpdate();
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who->SetAppearance(eaStanding, false);
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}
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}
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