Some fixes as well as floating behavior for boats

This commit is contained in:
KimLS 2018-11-21 16:34:52 -08:00
parent b772518901
commit b55771ca7d
2 changed files with 105 additions and 9 deletions

View File

@ -143,10 +143,9 @@ public:
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_y, 0.0f, 0.0f));
m_total_v_dist = m_move_to_z - m->GetZ();
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false;
}
//When speed changes
@ -156,7 +155,6 @@ public:
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false;
}
//If x seconds have passed without sending an update.
@ -166,7 +164,6 @@ public:
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false;
}
auto &p = m->GetPosition();
@ -266,10 +263,9 @@ public:
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_y, 0.0f, 0.0f));
m_total_v_dist = m_move_to_z - m->GetZ();
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false;
}
//When speed changes
@ -277,7 +273,6 @@ public:
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false;
}
//If x seconds have passed without sending an update.
@ -285,7 +280,6 @@ public:
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false;
}
auto &p = m->GetPosition();
@ -329,6 +323,101 @@ public:
}
};
//Just a swim to that can't travel in Z
class FloatToCommand : public MoveToCommand
{
public:
FloatToCommand(float x, float y, MobMovementMode mode) : MoveToCommand(x, y, 0.0f, mode) {
}
virtual bool Process(MobMovementManager *mgr, Mob *m)
{
if (!m->IsAIControlled()) {
return true;
}
//Send a movement packet when you start moving
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
int current_speed = 0;
if (m_move_to_mode == MovementRunning) {
if (m->IsFeared()) {
current_speed = m->GetFearSpeed();
}
else {
current_speed = m->GetRunspeed();
}
}
else {
current_speed = m->GetWalkspeed();
}
if (!m_started) {
m_started = true;
//rotate to the point
m->SetMoving(true);
m->SetHeading(m->CalculateHeadingToTarget(m_move_to_x, m_move_to_y));
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_y, 0.0f, 0.0f));
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
}
//When speed changes
if (current_speed != m_last_sent_speed) {
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
}
//If x seconds have passed without sending an update.
if (current_time - m_last_sent_time >= 0.8) {
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
}
auto &p = m->GetPosition();
glm::vec2 tar(m_move_to_x, m_move_to_y);
glm::vec2 pos(p.x, p.y);
double len = glm::distance(pos, tar);
if (len == 0) {
return true;
}
m->SetMoved(true);
glm::vec2 dir = tar - pos;
glm::vec2 ndir = glm::normalize(dir);
double distance_moved = frame_time * current_speed * 0.4f * 1.45f;
if (distance_moved > len) {
if (m->IsNPC()) {
entity_list.ProcessMove(m->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z);
}
m->SetPosition(m_move_to_x, m_move_to_y, m->GetZ());
return true;
}
else {
glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
len -= distance_moved;
double total_distance_traveled = m_total_h_dist - len;
if (m->IsNPC()) {
entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, m->GetZ());
}
m->SetPosition(npos.x, npos.y, m->GetZ());
}
return false;
}
};
class TeleportToCommand : public IMovementCommand
{
public:
@ -608,6 +697,7 @@ void MobMovementManager::StopNavigation(Mob *who) {
auto &ent = (*iter);
if (true == ent.second.Commands.empty()) {
PushStopMoving(ent.second);
return;
}
@ -931,7 +1021,7 @@ void MobMovementManager::UpdatePathBoat(Mob *who, float x, float y, float z, Mob
auto eiter = _impl->Entries.find(who);
auto &ent = (*eiter);
PushSwimTo(ent.second, x, y, z, mode);
PushFloatTo(ent.second, x, y, mode);
PushStopMoving(ent.second);
}
@ -950,6 +1040,11 @@ void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, flo
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mode)));
}
void MobMovementManager::PushFloatTo(MobMovementEntry &ent, float x, float y, MobMovementMode mode)
{
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new FloatToCommand(x, y, mode)));
}
void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode)
{
auto from = FixHeading(who->GetHeading());

View File

@ -73,6 +73,7 @@ private:
void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
void PushFloatTo(MobMovementEntry &ent, float x, float y, MobMovementMode mode);
void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode);
void PushStopMoving(MobMovementEntry &ent);
void PushEvadeCombat(MobMovementEntry &ent);