mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 05:21:29 +00:00
260 lines
5.6 KiB
C++
260 lines
5.6 KiB
C++
#include "mob_movement_manager.h"
|
|
#include "client.h"
|
|
#include "mob.h"
|
|
#include "../common/timer.h"
|
|
|
|
#include <vector>
|
|
#include <stdlib.h>
|
|
|
|
struct MobMovementEntry
|
|
{
|
|
Mob *m;
|
|
int animation;
|
|
float heading;
|
|
bool dirty;
|
|
double last_sent_time;
|
|
double last_sent_time_long_distance;
|
|
|
|
MobMovementEntry(Mob *m) {
|
|
this->m = m;
|
|
animation = 0;
|
|
heading = m->GetHeading();
|
|
dirty = false;
|
|
last_sent_time = 0.0;
|
|
last_sent_time_long_distance = 0.0;
|
|
}
|
|
};
|
|
|
|
struct MobMovementManager::Implementation
|
|
{
|
|
std::vector<MobMovementEntry> Entries;
|
|
std::vector<Client*> Clients;
|
|
};
|
|
|
|
MobMovementManager::MobMovementManager()
|
|
{
|
|
_impl.reset(new Implementation());
|
|
}
|
|
|
|
MobMovementManager::~MobMovementManager()
|
|
{
|
|
}
|
|
|
|
void MobMovementManager::Process()
|
|
{
|
|
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
|
|
|
|
for (auto &ent : _impl->Entries) {
|
|
if (ent.dirty) {
|
|
SendUpdate(ent.m, ent.animation, ent.heading);
|
|
|
|
ent.dirty = false;
|
|
ent.last_sent_time = current_time;
|
|
ent.last_sent_time_long_distance = current_time;
|
|
} else if (ent.animation != 0) {
|
|
double diff_short_range = current_time - ent.last_sent_time;
|
|
double diff_long_range = current_time - ent.last_sent_time_long_distance;
|
|
|
|
if (diff_short_range >= 2.0) {
|
|
SendUpdateShortDistance(ent.m, ent.animation, ent.heading);
|
|
ent.last_sent_time = current_time;
|
|
}
|
|
|
|
if (diff_long_range >= 6.0) {
|
|
SendUpdateLongDistance(ent.m, ent.animation, ent.heading);
|
|
ent.last_sent_time_long_distance = current_time;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MobMovementManager::AddMob(Mob *m)
|
|
{
|
|
_impl->Entries.push_back(MobMovementEntry(m));
|
|
}
|
|
|
|
void MobMovementManager::RemoveMob(Mob *m)
|
|
{
|
|
auto iter = _impl->Entries.begin();
|
|
while (iter != _impl->Entries.end()) {
|
|
auto &ent = *iter;
|
|
if (ent.m == m) {
|
|
_impl->Entries.erase(iter);
|
|
return;
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void MobMovementManager::AddClient(Client *c)
|
|
{
|
|
_impl->Clients.push_back(c);
|
|
}
|
|
|
|
void MobMovementManager::RemoveClient(Client *c)
|
|
{
|
|
auto iter = _impl->Clients.begin();
|
|
while (iter != _impl->Clients.end()) {
|
|
if (c == *iter) {
|
|
_impl->Clients.erase(iter);
|
|
return;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
|
|
}
|
|
|
|
void MobMovementManager::SendPosition(Mob *who)
|
|
{
|
|
auto iter = _impl->Entries.begin();
|
|
while (iter != _impl->Entries.end()) {
|
|
auto &ent = *iter;
|
|
|
|
if (ent.m == who) {
|
|
auto anim = 0;
|
|
auto heading = who->GetHeading();
|
|
|
|
if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
|
|
ent.animation = anim;
|
|
ent.heading = heading;
|
|
ent.dirty = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void MobMovementManager::SendPositionUpdate(Mob *who, bool send_to_self)
|
|
{
|
|
auto iter = _impl->Entries.begin();
|
|
while (iter != _impl->Entries.end()) {
|
|
auto &ent = *iter;
|
|
|
|
if (ent.m == who) {
|
|
auto anim = 0;
|
|
auto heading = who->GetHeading();
|
|
if (who->IsMoving()) {
|
|
if (who->IsClient()) {
|
|
anim = who->GetAnimation();
|
|
}
|
|
else {
|
|
anim = who->GetRunAnimSpeed();
|
|
}
|
|
}
|
|
|
|
if (send_to_self && who->IsClient()) {
|
|
SendUpdateTo(who, who->CastToClient(), anim, heading);
|
|
}
|
|
|
|
if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
|
|
ent.animation = anim;
|
|
ent.heading = heading;
|
|
ent.dirty = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
bool MobMovementManager::HeadingEqual(float a, float b)
|
|
{
|
|
const float eps = 0.0001f;
|
|
return abs(a - b) < eps;
|
|
}
|
|
|
|
void MobMovementManager::SendUpdateTo(Mob *who, Client *c, int anim, float heading)
|
|
{
|
|
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
|
|
if (anim == 0) {
|
|
who->MakeSpawnUpdateNoDelta(spu);
|
|
}
|
|
else {
|
|
who->MakeSpawnUpdate(spu);
|
|
}
|
|
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
|
|
void MobMovementManager::SendUpdate(Mob *who, int anim, float heading)
|
|
{
|
|
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
|
|
if (anim == 0) {
|
|
who->MakeSpawnUpdateNoDelta(spu);
|
|
}
|
|
else {
|
|
who->MakeSpawnUpdate(spu);
|
|
}
|
|
|
|
for (auto &c : _impl->Clients) {
|
|
if (c != who) {
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
else if (c->IsAIControlled()) {
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MobMovementManager::SendUpdateShortDistance(Mob *who, int anim, float heading)
|
|
{
|
|
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
|
|
if (anim == 0) {
|
|
who->MakeSpawnUpdateNoDelta(spu);
|
|
}
|
|
else {
|
|
who->MakeSpawnUpdate(spu);
|
|
}
|
|
|
|
for (auto &c : _impl->Clients) {
|
|
if (c != who) {
|
|
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
|
|
if (dist <= 1000.0f) {
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
}
|
|
else if (c->IsAIControlled()) {
|
|
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
|
|
if (dist <= 1000.0f) {
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MobMovementManager::SendUpdateLongDistance(Mob *who, int anim, float heading)
|
|
{
|
|
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
|
|
if (anim == 0) {
|
|
who->MakeSpawnUpdateNoDelta(spu);
|
|
}
|
|
else {
|
|
who->MakeSpawnUpdate(spu);
|
|
}
|
|
|
|
for (auto &c : _impl->Clients) {
|
|
if (c != who) {
|
|
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
|
|
if (dist > 1000.0f) {
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
}
|
|
else if (c->IsAIControlled()) {
|
|
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
|
|
if (dist > 1000.0f) {
|
|
c->QueuePacket(&outapp);
|
|
}
|
|
}
|
|
}
|
|
}
|