Remove comment

This commit is contained in:
KimLS 2018-10-19 13:05:40 -07:00
parent 973abef1b0
commit dc4f52deeb

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@ -682,9 +682,6 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
first_node = false;
}
//yet rotate to node + 1
//auto h = CalculateHeadingAngleBetweenPositions(current_node.pos.x, current_node.pos.y, next_node.pos.x, next_node.pos.z);
//PushRotateTo(ent.second, who, h, mode);
//if underwater only mob and node -> node + 1 is moving to land (terminate route, npc will go to the point where it would normally exit the water but no further)
if (who->IsUnderwaterOnly()) {