mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 06:21:28 +00:00
Remove comment
This commit is contained in:
parent
973abef1b0
commit
dc4f52deeb
@ -682,9 +682,6 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
|
||||
|
||||
first_node = false;
|
||||
}
|
||||
//yet rotate to node + 1
|
||||
//auto h = CalculateHeadingAngleBetweenPositions(current_node.pos.x, current_node.pos.y, next_node.pos.x, next_node.pos.z);
|
||||
//PushRotateTo(ent.second, who, h, mode);
|
||||
|
||||
//if underwater only mob and node -> node + 1 is moving to land (terminate route, npc will go to the point where it would normally exit the water but no further)
|
||||
if (who->IsUnderwaterOnly()) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user