148 Commits

Author SHA1 Message Date
Akkadius
e80f3c87e9 Zone: Main loop crash fix 2017-10-16 13:20:33 -05:00
Akkadius
5a9744b429 Add a fail-safe for dynamic zone shutdown timers 2017-06-28 21:23:02 -05:00
KimLS
3b62cf9fd5 Some work 2017-04-22 16:40:01 -07:00
KimLS
cebda984b6 Sleep longer when zone not booted 2017-04-15 13:55:26 -07:00
KimLS
984b50504c Change zone timer resolutions based on zone having players or not 2017-04-14 16:59:37 -07:00
KimLS
18d28ae8d3 Console initial implementation 2017-04-09 20:17:48 -07:00
KimLS
281483efc1 Merge of a monster 2017-04-02 20:03:51 -07:00
KimLS
9750d09635 Change default settings and removal of unacked packets for now 2017-04-01 17:25:48 -07:00
Akkadius
52a43a3edb Fix Travis 2017-04-01 03:59:24 -05:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Akkadius
af9a34e4e7 [Performance] Slow dynamic zones down when no clients are in them 2017-03-28 21:10:57 -05:00
KimLS
de777fc90f Merge fix 2017-03-26 17:25:01 -07:00
KimLS
cfdbca6f12 Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt 2017-03-20 00:22:50 -07:00
Michael Cook (mackal)
9510e8fbe1 This should resolve leaks and shutdown lua issues 2017-03-18 16:59:46 -04:00
KimLS
310d27c0bd Some changes to tic rates and default values 2017-03-12 18:38:33 -07:00
KimLS
56fdc6aaac Change default settings 2017-03-10 23:31:51 -08:00
KimLS
66c1fd9369 Revert some changes that were causing more harm than good 2017-02-28 23:17:30 -08:00
KimLS
0d1e63c92a Merge remote-tracking branch 'origin/master' into eqstream 2017-02-25 15:31:40 -08:00
Uleat
4e8a03f7b4 Migrated bot spell casting chance data to the database 2017-02-23 19:16:36 -05:00
KimLS
ed813363a5 Fix for locked server bug, bandaid to fix stupid missile code. 2017-02-08 19:27:51 -08:00
Akkadius
57d75572b2 Heavily reduce idle cpu footprint with many zone processes loaded simultaneously and not active 2017-02-08 17:28:54 -06:00
KimLS
2447c38c82 Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones. 2017-01-02 22:38:47 -08:00
KimLS
f07b5d9032 Legacy connection wip 2016-11-07 21:03:06 -08:00
KimLS
53beefd19b Fix for how uv writes work on linux (they don't copy the buffer automatically) which should enable actually logging in on linux now 2016-11-02 18:45:05 -07:00
KimLS
1d1df3bf7a Servertalk implementation wip, added optional support for pub-key authenticated encryption (via libsodium), not backwards compatible. 2016-10-23 17:55:19 -07:00
KimLS
44b9c99781 Relay link improvements, considering changing it. 2016-10-14 19:48:49 -07:00
KimLS
4ba0aa8e7f Basic relay link connection 2016-10-11 21:34:26 -07:00
KimLS
7a3147a3b3 Streams work on all of the servers now 2016-09-29 22:21:39 -07:00
KimLS
a76149c8e3 Some work on compression, the way the client does it is... bizarre and not how i orig thought it would be. 2016-09-28 23:51:37 -07:00
KimLS
751e61d6e5 Converted all the EQStreams into EQStreamInterfaces, dear god help us. 2016-09-24 22:43:29 -07:00
Uleat
84db0ec2c5 Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
cdbeb24a05 Change emptiness checks to empty() from size() [clang-tidy]
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
phredi
b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
Michael Cook (mackal)
c159b89e79 Rewrite VarCache_Struct
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Akkadius
2a69ae42ee (Performance) Rate limit the rate in which signals are processed for NPC's 2015-11-01 17:02:52 -06:00
Akkadius
53c8d63981 Implement Perl Export Variable settings map (Huge performance boost) (Preliminary) 2015-11-01 15:59:24 -06:00
Akkadius
33917fe2a9 - Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00
KimLS
b7cd0b223f Added two other commands to let you do shared reloading on your own without the hotfix command. Also changed how world determines a zone's address 2015-07-16 01:51:10 -07:00
KimLS
9f1f36cca6 Merge from master 2015-07-15 23:15:25 -07:00
KimLS
8dd362a101 Fix for launcher not actually sending static ports when set in the db 2015-07-11 13:28:37 -07:00
KimLS
3dd89b0daa Polishing shared memory hotfix code 2015-06-23 22:04:48 -07:00
KimLS
67143f1b8a Initial work on shared memory hotfixes 2015-06-23 17:39:06 -07:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
KimLS
3d1dc6314d New style AA data loading, still rudimentary 2015-06-07 19:42:12 -07:00
Russell Kinasz
2c6fd44811 Implemented encounter timers - no spawn required 2015-06-02 12:25:09 -07:00
KimLS
7dbe6a7426 Many tweaks to stream memory allocation, including but not limited to streams now are shared_ptrs. 2015-01-27 21:12:44 -08:00
Akkadius
5266d7b25c Add extra checking at the root of Log.Out to check if the category is subscribed to any of the output methods before trying to parse message strings and then pass them to the sub output functions and THEN perform log_setting checks and debug_level checks.
I performed a unit test of 1,000,000 log writes, there is hardly any difference.

#::: Before Checks
[01-25-2015 :: 03:15:35] [999999] Test #2... Took 17.940001 seconds

#::: With Checks
[01-25-2015 :: 04:10:55] [999999] Test #2... Took 18.018000 seconds
2015-01-25 04:24:05 -06:00
Akkadius
9f25b52f9a Change some zone server Logging to General (Level 1) debugging 2015-01-21 19:08:43 -06:00