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667 lines
18 KiB
C++
667 lines
18 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define DONT_SHARED_OPCODES
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#define PLATFORM_ZONE 1
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#include "../common/global_define.h"
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#include "../common/features.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/version.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/patches/patches.h"
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#include "../common/rulesys.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/spdat.h"
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#include "../common/eqemu_logsys.h"
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#include "zone_config.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "net.h"
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#include "zone.h"
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#include "queryserv.h"
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#include "command.h"
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#ifdef BOTS
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#include "bot_command.h"
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#include "bot_database.h"
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#endif
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#include "zone_config.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "tasks.h"
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#include "quest_parser_collection.h"
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#include "embparser.h"
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#include "lua_parser.h"
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#include "questmgr.h"
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#include "../common/event/event_loop.h"
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#include "../common/event/timer.h"
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#include "../common/net/eqstream.h"
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#include "../common/net/relay_link.h"
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#include <iostream>
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#include <string>
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#include <fstream>
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#include <stdlib.h>
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#include <stdio.h>
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#include <signal.h>
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#include <time.h>
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#include <ctime>
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#include <thread>
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#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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#ifdef _WINDOWS
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#include <conio.h>
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#include <process.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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volatile bool RunLoops = true;
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extern volatile bool is_zone_loaded;
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NetConnection net;
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EntityList entity_list;
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WorldServer worldserver;
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uint32 numclients = 0;
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char errorname[32];
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extern Zone* zone;
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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TitleManager title_manager;
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QueryServ *QServ = 0;
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TaskManager *taskmanager = 0;
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QuestParserCollection *parse = 0;
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EQEmuLogSys Log;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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const ZoneConfig *Config;
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void Shutdown();
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extern void MapOpcodes();
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformZone);
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Log.LoadLogSettingsDefaults();
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set_exception_handler();
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#ifdef USE_MAP_MMFS
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if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) {
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if (!ZoneConfig::LoadConfig())
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return 1;
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Config = ZoneConfig::get();
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std::string mapfile = argv[2];
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std::transform(mapfile.begin(), mapfile.end(), mapfile.begin(), ::tolower);
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std::string filename = Config->MapDir;
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filename += mapfile;
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auto m = new Map();
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auto success = m->Load(filename, true);
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delete m;
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std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl;
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return 0;
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}
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#endif /*USE_MAP_MMFS*/
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QServ = new QueryServ;
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Log.Out(Logs::General, Logs::Zone_Server, "Loading server configuration..");
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if(!ZoneConfig::LoadConfig()) {
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Log.Out(Logs::General, Logs::Error, "Loading server configuration failed.");
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return 1;
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}
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Config = ZoneConfig::get();
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const char *zone_name;
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uint32 instance_id = 0;
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std::string z_name;
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if(argc == 4) {
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instance_id = atoi(argv[3]);
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worldserver.SetLauncherName(argv[2]);
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auto zone_port = SplitString(argv[1], ':');
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if(!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if(zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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} else if(argc == 3) {
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worldserver.SetLauncherName(argv[2]);
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auto zone_port = SplitString(argv[1], ':');
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if(!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if(zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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} else {
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zone_name = z_name.c_str();
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}
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} else if (argc == 2) {
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worldserver.SetLauncherName("NONE");
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auto zone_port = SplitString(argv[1], ':');
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if(!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if(zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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} else {
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zone_name = ".";
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worldserver.SetLaunchedName(".");
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worldserver.SetLauncherName("NONE");
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}
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worldserver.SetPassword(Config->SharedKey.c_str());
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Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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Log.Out(Logs::General, Logs::Error, "Cannot continue without a database connection.");
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return 1;
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}
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#ifdef BOTS
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if (!botdb.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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Log.Out(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
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return 1;
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}
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#endif
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/* Register Log System and Settings */
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Log.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
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database.LoadLogSettings(Log.log_settings);
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Log.StartFileLogs();
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/* Guilds */
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guild_mgr.SetDatabase(&database);
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GuildBanks = nullptr;
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#ifdef _EQDEBUG
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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Log.Out(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
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/*
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* Setup nice signal handlers
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
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return 1;
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}
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#endif
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Log.Out(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
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MapOpcodes();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables");
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database.LoadVariables();
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std::string hotfix_name;
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if(database.GetVariable("hotfix_name", hotfix_name)) {
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if(!hotfix_name.empty()) {
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Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
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}
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names");
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database.LoadZoneNames();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
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if(!database.LoadItems(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
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Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
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if(!database.LoadNPCFactionLists(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
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return 1;
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
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if(!database.LoadLoot(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
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return 1;
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
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if(!database.LoadSkillCaps(std::string(hotfix_name))) {
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Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
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return 1;
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
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if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
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Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
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return 1;
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
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if(!database.LoadBaseData(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
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return 1;
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading guilds");
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guild_mgr.LoadGuilds();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading factions");
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database.LoadFactionData();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
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title_manager.LoadTitles();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
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database.LoadTributes();
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Log.Out(Logs::General, Logs::Zone_Server, "Loading corpse timers");
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database.GetDecayTimes(npcCorpseDecayTimes);
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Log.Out(Logs::General, Logs::Zone_Server, "Loading commands");
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int retval=command_init();
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if(retval<0)
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Log.Out(Logs::General, Logs::Error, "Command loading FAILED");
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else
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Log.Out(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);
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//rules:
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{
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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Log.Out(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
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if(!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
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Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default")) {
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Log.Out(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
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} else {
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Log.Out(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
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}
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}
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}
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#ifdef BOTS
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Log.Out(Logs::General, Logs::Zone_Server, "Loading bot commands");
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int botretval = bot_command_init();
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if (botretval<0)
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Log.Out(Logs::General, Logs::Error, "Bot command loading FAILED");
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else
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Log.Out(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);
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#endif
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if(RuleB(TaskSystem, EnableTaskSystem)) {
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Log.Out(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
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taskmanager = new TaskManager;
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taskmanager->LoadTasks();
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}
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parse = new QuestParserCollection();
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#ifdef LUA_EQEMU
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auto lua_parser = new LuaParser();
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parse->RegisterQuestInterface(lua_parser, "lua");
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#endif
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#ifdef EMBPERL
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auto perl_parser = new PerlembParser();
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parse->RegisterQuestInterface(perl_parser, "pl");
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/* Load Perl Event Export Settings */
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parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
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#endif
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//now we have our parser, load the quests
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Log.Out(Logs::General, Logs::Zone_Server, "Loading quests");
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parse->ReloadQuests();
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if (!worldserver.Connect()) {
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Log.Out(Logs::General, Logs::Error, "Worldserver Connection Failed :: worldserver.Connect()");
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}
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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#ifdef EQPROFILE
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#ifdef PROFILE_DUMP_TIME
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Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
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profile_dump_timer.Start();
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#endif
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#endif
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if (!strlen(zone_name) || !strcmp(zone_name,".")) {
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Log.Out(Logs::General, Logs::Zone_Server, "Entering sleep mode");
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} else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
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Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
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zone = 0;
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}
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//register all the patches we have avaliable with the stream identifier.
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EQStreamIdentifier stream_identifier;
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RegisterAllPatches(stream_identifier);
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#ifndef WIN32
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Log.Out(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self());
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#endif
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Timer quest_timers(100);
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UpdateWindowTitle();
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bool worldwasconnected = worldserver.Connected();
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std::shared_ptr<EQStreamInterface> eqss;
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EQStreamInterface *eqsi;
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uint8 IDLEZONEUPDATE = 200;
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uint8 ZONEUPDATE = 10;
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Timer zoneupdate_timer(ZONEUPDATE);
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zoneupdate_timer.Start();
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bool eqsf_open = false;
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std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
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EQ::Net::RelayLink world_link("127.0.0.1", Config->WorldTCPPort, "QS");
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EQ::Timer process_timer(33, true, [&eqsf_open, &eqsm, &stream_identifier, &eqsi, &worldwasconnected,
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&zoneupdate_timer, &IDLEZONEUPDATE, &ZONEUPDATE, &quest_timers, &InterserverTimer](EQ::Timer* t) {
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//Advance the timer to our current point in time
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Timer::SetCurrentTime();
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worldserver.Process();
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if (!eqsf_open && Config->ZonePort != 0) {
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Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
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EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, false);
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eqsm.reset(new EQ::Net::EQStreamManager(opts));
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eqsf_open = true;
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eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
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stream_identifier.AddStream(stream);
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Log.OutF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort()));
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});
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}
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//give the stream identifier a chance to do its work....
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stream_identifier.Process();
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//check the stream identifier for any now-identified streams
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while((eqsi = stream_identifier.PopIdentified())) {
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//now that we know what patch they are running, start up their client object
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struct in_addr in;
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in.s_addr = eqsi->GetRemoteIP();
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Log.Out(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
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auto client = new Client(eqsi);
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entity_list.AddClient(client);
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}
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if ( numclients < 1 && zoneupdate_timer.GetDuration() != IDLEZONEUPDATE )
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zoneupdate_timer.SetTimer(IDLEZONEUPDATE);
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else if ( numclients > 0 && zoneupdate_timer.GetDuration() == IDLEZONEUPDATE )
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{
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zoneupdate_timer.SetTimer(ZONEUPDATE);
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zoneupdate_timer.Trigger();
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}
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if (worldserver.Connected()) {
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worldwasconnected = true;
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}
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else {
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if (worldwasconnected && is_zone_loaded)
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entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
|
|
worldwasconnected = false;
|
|
}
|
|
|
|
if (is_zone_loaded && zoneupdate_timer.Check()) {
|
|
{
|
|
if(net.group_timer.Enabled() && net.group_timer.Check())
|
|
entity_list.GroupProcess();
|
|
|
|
if(net.door_timer.Enabled() && net.door_timer.Check())
|
|
entity_list.DoorProcess();
|
|
|
|
if(net.object_timer.Enabled() && net.object_timer.Check())
|
|
entity_list.ObjectProcess();
|
|
|
|
if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
|
|
entity_list.CorpseProcess();
|
|
|
|
if(net.trap_timer.Enabled() && net.trap_timer.Check())
|
|
entity_list.TrapProcess();
|
|
|
|
if(net.raid_timer.Enabled() && net.raid_timer.Check())
|
|
entity_list.RaidProcess();
|
|
|
|
entity_list.Process();
|
|
entity_list.MobProcess();
|
|
entity_list.BeaconProcess();
|
|
entity_list.EncounterProcess();
|
|
|
|
if (zone) {
|
|
if(!zone->Process()) {
|
|
Zone::Shutdown();
|
|
}
|
|
}
|
|
|
|
if(quest_timers.Check())
|
|
quest_manager.Process();
|
|
|
|
}
|
|
}
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
// AsyncLoadVariables(dbasync, &database);
|
|
entity_list.UpdateWho();
|
|
if (worldserver.TryReconnect() && (!worldserver.Connected()))
|
|
worldserver.AsyncConnect();
|
|
}
|
|
});
|
|
|
|
while(RunLoops) {
|
|
EQ::EventLoop::Get().Process();
|
|
Sleep(1);
|
|
}
|
|
|
|
entity_list.Clear();
|
|
|
|
parse->ClearInterfaces();
|
|
|
|
#ifdef EMBPERL
|
|
safe_delete(perl_parser);
|
|
#endif
|
|
|
|
#ifdef LUA_EQEMU
|
|
safe_delete(lua_parser);
|
|
#endif
|
|
|
|
safe_delete(Config);
|
|
|
|
if (zone != 0)
|
|
Zone::Shutdown(true);
|
|
//Fix for Linux world server problem.
|
|
worldserver.Disconnect();
|
|
safe_delete(taskmanager);
|
|
command_deinit();
|
|
#ifdef BOTS
|
|
bot_command_deinit();
|
|
#endif
|
|
safe_delete(parse);
|
|
Log.Out(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
|
|
Log.CloseFileLogs();
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
#ifdef _WINDOWS
|
|
Log.Out(Logs::General, Logs::Zone_Server, "Recieved signal: %i", sig_num);
|
|
#endif
|
|
RunLoops = false;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Zone::Shutdown(true);
|
|
RunLoops = false;
|
|
worldserver.Disconnect();
|
|
Log.Out(Logs::General, Logs::Zone_Server, "Shutting down...");
|
|
Log.CloseFileLogs();
|
|
}
|
|
|
|
uint32 NetConnection::GetIP()
|
|
{
|
|
char name[255+1];
|
|
size_t len = 0;
|
|
hostent* host = 0;
|
|
|
|
if (gethostname(name, len) < 0 || len <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
}
|
|
|
|
uint32 NetConnection::GetIP(char* name)
|
|
{
|
|
hostent* host = 0;
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
|
|
}
|
|
|
|
NetConnection::NetConnection()
|
|
:
|
|
object_timer(5000),
|
|
door_timer(5000),
|
|
corpse_timer(2000),
|
|
group_timer(1000),
|
|
raid_timer(1000),
|
|
trap_timer(1000)
|
|
{
|
|
group_timer.Disable();
|
|
raid_timer.Disable();
|
|
corpse_timer.Disable();
|
|
door_timer.Disable();
|
|
object_timer.Disable();
|
|
trap_timer.Disable();
|
|
}
|
|
|
|
NetConnection::~NetConnection() {
|
|
}
|
|
|
|
/* Update Window Title with relevant information */
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
|
|
}
|
|
else {
|
|
if (zone) {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%s :: clients: %i inst_id: %i inst_ver: %i :: port: %i", zone->GetShortName(), numclients, zone->GetInstanceID(), zone->GetInstanceVersion(), ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
else {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|