* [Cleanup] Delete errmsg.h in common and zone
# Notes
- These files were mostly unused.
- Moved the stuff that was used to the `dbcore.h` file since it's already used.
* Remove references
* [Strings] Add more number formatters
# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* [Strings] Add more number formatters
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* Rebase cleanup
* Changes/benchmarks/tests
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Plumbing
* Batch processing in world
* Cleanup
* Cleanup
* Update player_event_logs.cpp
* Add player zoning event
* Use generics
* Comments
* Add events
* Add more events
* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE
* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY
* Add charges to ITEM_DESTROY
* WENT_ONLINE, WENT_OFFLINE
* LEVEL_GAIN, LEVEL_LOSS
* LOOT_ITEM
* MERCHANT_PURCHASE
* MERCHANT_SELL
* SKILL_UP
* Add events
* Add more events
* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE
* GROUNDSPAWN_PICKUP
* SAY
* REZ_ACCEPTED
* COMBINE_FAILURE and COMBINE_SUCCESS
* DROPPED_ITEM
* DEATH
* SPLIT_MONEY
* TRADER_PURCHASE and TRADER_SELL
* DISCOVER_ITEM
* Convert GM_COMMAND to use new macro
* Convert ZONING event to use macro
* Revert some code changes
* Revert "Revert some code changes"
This reverts commit d53682f997e89a053a660761085913245db91e9d.
* Add cereal generation support to repositories
* TRADE
* Formatting
* Cleanup
* Relocate discord_manager to discord folder
* Discord sending plumbing
* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage
* More discord sending plumbing
* More discord message formatting work
* More discord formatting work
* Discord formatting of events
* Format WENT_ONLINE, WENT_OFFLINE
* Add merchant purchase event
* Handle Discord MERCHANT_SELL formatter
* Update player_event_discord_formatter.cpp
* Tweaks
* Implement retention truncation
* Put mutex locking on batch queue, put processor on its own thread
* Process on initial bootup
* Implement optional QS processing, implement keepalive from world to QS
* Reload player event settings when logs are reloaded in game
* Set settings defaults
* Update player_event_logs.cpp
* Update player_event_logs.cpp
* Set retention days on boot
* Update player_event_logs.cpp
* Player Handin Event Testing.
Testing player handin stuff.
* Cleanup.
* Finish NPC Handin.
* set a reference to the client inside of the trade object as well for plugins to process
* Fix for windows _inline
* Bump to cpp20 default, ignore excessive warnings on windows
* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join
* Windows compile fixes
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Create 2022_12_19_player_events_tables.sql
* [Formatters] Work on Discord Formatters
* Handin money.
* Format header
* [Formatters] Work on Discord Formatters
* Format
* Format
* [Formatters] More Formatter work, need to test further.
* [Formatters] More Work on Formatters.
* Add missing #endif
* [Formatters] Work on Formatters, fix Bot formatting in ^create help
* NPC Handin Discord Formatter
* Update player_event_logs.cpp
* Discover Item Discord Formatter
* Dropped Item Discord Formatter
* Split Money Discord Formatter
* Trader Discord Formatters
* Cleanup.
* Trade Event Discord Formatter Groundwork
* SAY don't record GM commands
* GM_Command don't record #help
* Update player_event_logs.cpp
* Fill in more event data
* Post rebase fixes
* Post rebase fix
* Discord formatting adjustments
* Add event deprecation or unimplemented tag support
* Trade events
* Add return money and sanity checks.
* Update schema
* Update ucs.cpp
* Update client.cpp
* Update 2022_12_19_player_events_tables.sql
* Implement archive single line
* Replace hackers table and functions with PossibleHack player event
* Replace very old eventlog table since the same events are covered by player event logs
* Update bot_command.cpp
* Record NPC kill events ALL / Named / Raid
* Add BatchEventProcessIntervalSeconds rule
* Naming
* Update CMakeLists.txt
* Update database_schema.h
* Remove logging function and methods
* DB version
* Cleanup SendPlayerHandinEvent
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* Start of discord integration work
* more testing
* Discord client work
* More discord work
* Cleanup
* Handle retry timer response and max retries
* Update base retry timer
* Move Discord queue handler to UCS, add queuer to own thread
* Post merge
* Send up Zone::SendDiscordMessage
* Start of discord integration work
* more testing
* Discord client work
* More discord work
* Cleanup
* Move Discord queue handler to UCS, add queuer to own thread
* Post merge
* Push up tables
* Quest API stuff.
* Update 2022_05_07_discord_webhooks.sql
* Post merge fixes
* Push up manifest
* Flip logging signs in logic from copy / paste of inverse logic before
* Make sure we add new line to quest api sourced messages
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
LogPlayerHandin was not recording the item details of the trade. It should be inserting the trade details into `qs_player_handin_record_entries` but it was not running the query because of missing QueryDatabase function.
* Convert common/eq_limits.cpp to use make_unique
* Convert common/net/console_server.cpp to use make_unique
* Convert common/net/servertalk_client_connection.cpp to use make_unique
* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique
* Convert common/net/servertalk_server.cpp to use make_unique
* Convert common/net/websocket_server.cpp to use make_unique
* Convert common/net/websocket_server_connection.cpp to use make_unique
* Convert common/shareddb.cpp to use make_unique
* Convert eqlaunch/worldserver.cpp to use make_unique
* Convert loginserver/server_manager.cpp to use make_unique
* Convert loginserver/world_server.cpp to use make_unique
* Convert queryserv/worldserver.cpp to use make_unique
* Convert ucs/worldserver.cpp to use make_unique
* Convert world/clientlist.cpp to use make_unique
* Convert world/expedition.cpp to use make_unique
* Convert world/launcher_link.cpp to use make_unique
* Convert world/login_server.cpp to use make_unique
* Convert world/main.cpp to use make_unique
* Convert world/ucs.cpp to use make_unique
* Convert world/web_interface.cpp to use make_unique
* Convert world/zonelist.cpp to use make_unique
* Convert world/zoneserver.cpp to use make_unique
* Convert zone/client.cpp to use make_unique
* Convert zone/corpse.cpp to use make_unique
* Convert zone/dynamiczone.cpp to use make_unique
* Convert zone/expedition.cpp to use make_unique
* Convert zone/main.cpp to use make_unique
* Convert zone/mob_ai.cpp to use make_unique
* Convert zone/mob_movement_manager.cpp to use make_unique
* Convert zone/pathfinder_nav_mesh.cpp to use make_unique
* Convert zone/worldserver.cpp to use make_unique