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https://github.com/EQEmu/Server.git
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[Queryserv] Dropped Item Logging
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@ -692,6 +692,7 @@ RULE_CATEGORY_END()
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RULE_CATEGORY(QueryServ)
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RULE_BOOL(QueryServ, PlayerLogChat, false) // Logs Player Chat
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RULE_BOOL(QueryServ, PlayerLogTrades, false) // Logs Player Trades
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RULE_BOOL(QueryServ, PlayerDropItems, false) // Logs Player dropping items
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RULE_BOOL(QueryServ, PlayerLogHandins, false) // Logs Player Handins
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RULE_BOOL(QueryServ, PlayerLogNPCKills, false) // Logs Player NPC Kills
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RULE_BOOL(QueryServ, PlayerLogDeletes, false) // Logs Player Deletes
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@ -203,6 +203,7 @@
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#define ServerOP_CZSignalNPC 0x5017
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#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
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#define ServerOP_WWMarquee 0x5019
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#define ServerOP_QSPlayerDropItem 0x5020
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/* Query Serv Generic Packet Flag/Type Enumeration */
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enum { QSG_LFGuild = 0 };
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@ -1140,6 +1141,27 @@ struct QSPlayerLogTrade_Struct {
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QSTradeItems_Struct items[0];
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};
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struct QSDropItems_Struct {
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uint32 item_id;
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uint16 charges;
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uint32 aug_1;
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uint32 aug_2;
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uint32 aug_3;
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uint32 aug_4;
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uint32 aug_5;
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};
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struct QSPlayerDropItem_Struct {
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uint32 char_id;
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bool pickup; // 0 drop, 1 pickup
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uint32 zone_id;
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int x;
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int y;
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int z;
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uint16 _detail_count;
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QSDropItems_Struct items[0];
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};
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struct QSHandinItems_Struct {
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char action_type[7]; // handin, return or reward
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uint16 char_slot;
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@ -123,6 +123,39 @@ void Database::AddSpeech(const char* from, const char* to, const char* message,
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}
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void Database::LogPlayerDropItem(QSPlayerDropItem_Struct* QS) {
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std::string query = StringFormat("INSERT INTO `qs_player_drop_record` SET `time` = NOW(), "
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"`char_id` = '%i', `pickup` = '%i', "
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"`zone_id` = '%i', `x` = '%i', `y` = '%i', `z` = '%i' ",
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QS->char_id, QS->pickup, QS->zone_id, QS->x, QS->y, QS->z);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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Log(Logs::Detail, Logs::QS_Server, "Failed Drop Record Insert: %s", results.ErrorMessage().c_str());
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Log(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if (QS->_detail_count == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < QS->_detail_count; i++) {
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query = StringFormat("INSERT INTO `qs_player_drop_record_entries` SET `event_id` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
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results = QueryDatabase(query);
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if (!results.Success()) {
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Log(Logs::Detail, Logs::QS_Server, "Failed Drop Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 detailCount) {
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std::string query = StringFormat("INSERT INTO `qs_player_trade_record` SET `time` = NOW(), "
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@ -45,6 +45,7 @@ public:
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void AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type);
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void LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 DetailCount);
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void LogPlayerDropItem(QSPlayerDropItem_Struct* QS);
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void LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 DetailCount);
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void LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 Members);
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void LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items);
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@ -98,6 +98,11 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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database.LogPlayerTrade(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerDropItem: {
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QSPlayerDropItem_Struct *QS = (QSPlayerDropItem_Struct *) p.Data();
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database.LogPlayerDropItem(QS);
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break;
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}
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case ServerOP_QSPlayerLogHandins: {
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)p.Data();
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database.LogPlayerHandin(QS, QS->_detail_count);
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@ -1295,6 +1295,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_QSPlayerLogDeletes:
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case ServerOP_QSPlayerLogMoves:
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case ServerOP_QSPlayerLogMerchantTransactions:
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case ServerOP_QSPlayerDropItem:
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{
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QSLink.SendPacket(pack);
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break;
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@ -876,6 +876,7 @@ public:
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void SetStats(uint8 type,int16 set_val);
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id, bool recurse = true);
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void DropItemQS(EQEmu::ItemInstance* inst, bool pickup);
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int GetItemLinkHash(const EQEmu::ItemInstance* inst); // move to ItemData..or make use of the pre-calculated database field
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@ -688,10 +688,79 @@ void Client::DropItem(int16 slot_id, bool recurse)
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object->StartDecay();
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Log(Logs::General, Logs::Inventory, "Item drop handled ut assolet");
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DropItemQS(inst, false);
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safe_delete(inst);
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}
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void Client::DropItemQS(EQEmu::ItemInstance* inst, bool pickup) {
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if (RuleB(QueryServ, PlayerDropItems)) {
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QSPlayerDropItem_Struct qs_audit;
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std::list<void*> event_details;
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memset(&qs_audit, 0, sizeof(QSPlayerDropItem_Struct));
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qs_audit.char_id = this->character_id;
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qs_audit.pickup = pickup;
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qs_audit.zone_id = this->GetZoneID();
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qs_audit.x = (int) this->GetX();
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qs_audit.y = (int) this->GetY();
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qs_audit.z = (int) this->GetZ();
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if (inst) {
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auto detail = new QSDropItems_Struct;
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detail->item_id = inst->GetID();
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detail->charges = inst->IsClassBag() ? 1 : inst->GetCharges();
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detail->aug_1 = inst->GetAugmentItemID(1);
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detail->aug_2 = inst->GetAugmentItemID(2);
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detail->aug_3 = inst->GetAugmentItemID(3);
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detail->aug_4 = inst->GetAugmentItemID(4);
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detail->aug_5 = inst->GetAugmentItemID(5);
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event_details.push_back(detail);
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if (inst->IsClassBag()) {
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for (uint8 sub_slot = EQEmu::invbag::SLOT_BEGIN; (sub_slot <= EQEmu::invbag::SLOT_END); ++sub_slot) { // this is to catch ALL items
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const EQEmu::ItemInstance* bag_inst = inst->GetItem(sub_slot);
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if (bag_inst) {
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detail = new QSDropItems_Struct;
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detail->item_id = bag_inst->GetID();
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detail->charges = (!bag_inst->IsStackable() ? 1 : bag_inst->GetCharges());
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detail->aug_1 = bag_inst->GetAugmentItemID(1);
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detail->aug_2 = bag_inst->GetAugmentItemID(2);
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detail->aug_3 = bag_inst->GetAugmentItemID(3);
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detail->aug_4 = bag_inst->GetAugmentItemID(4);
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detail->aug_5 = bag_inst->GetAugmentItemID(5);
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event_details.push_back(detail);
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}
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}
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}
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}
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qs_audit._detail_count = event_details.size();
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auto qs_pack = new ServerPacket(
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ServerOP_QSPlayerDropItem,
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sizeof(QSPlayerDropItem_Struct) +
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(sizeof(QSDropItems_Struct) * qs_audit._detail_count));
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QSPlayerDropItem_Struct* qs_buf = (QSPlayerDropItem_Struct*) qs_pack->pBuffer;
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memcpy(qs_buf, &qs_audit, sizeof(QSPlayerDropItem_Struct));
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int offset = 0;
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for (auto iter = event_details.begin(); iter != event_details.end(); ++iter, ++offset) {
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QSDropItems_Struct* detail = reinterpret_cast<QSDropItems_Struct*>(*iter);
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qs_buf->items[offset] = *detail;
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safe_delete(detail);
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}
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event_details.clear();
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if (worldserver.Connected())
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worldserver.SendPacket(qs_pack);
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safe_delete(qs_pack);
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}
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}
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// Drop inst
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void Client::DropInst(const EQEmu::ItemInstance* inst)
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{
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@ -528,6 +528,8 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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if(cursordelete) // delete the item if it's a duplicate lore. We have to do this because the client expects the item packet
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sender->DeleteItemInInventory(EQEmu::invslot::slotCursor);
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sender->DropItemQS(m_inst, true);
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if(!m_ground_spawn)
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safe_delete(m_inst);
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