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[QS] Database class name change (#2743)
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@ -50,56 +50,8 @@
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#include "../common/strings.h"
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#include "../common/servertalk.h"
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Database::Database()
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{
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DBInitVars();
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}
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/*
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Establish a connection to a mysql database with the supplied parameters
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*/
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Database::Database(const char *host, const char *user, const char *passwd, const char *database, uint32 port)
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{
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DBInitVars();
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Connect(host, user, passwd, database, port);
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}
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bool Database::Connect(const char *host, const char *user, const char *passwd, const char *database, uint32 port)
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{
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uint32 errnum = 0;
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char errbuf[MYSQL_ERRMSG_SIZE];
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if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
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LogError("Failed to connect to database: Error: {}", errbuf);
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HandleMysqlError(errnum);
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return false;
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}
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else {
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LogInfo("Using database [{}] at [{}]:[{}]", database, host, port);
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return true;
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}
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}
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void Database::DBInitVars()
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{
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}
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void Database::HandleMysqlError(uint32 errnum)
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{
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}
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/*
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Close the connection to the database
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*/
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Database::~Database()
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{
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}
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void Database::AddSpeech(
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void QSDatabase::AddSpeech(
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const char *from,
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const char *to,
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const char *message,
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@ -134,7 +86,7 @@ void Database::AddSpeech(
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}
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void Database::LogPlayerDropItem(QSPlayerDropItem_Struct *QS)
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void QSDatabase::LogPlayerDropItem(QSPlayerDropItem_Struct *QS)
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{
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std::string query = StringFormat(
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@ -173,7 +125,7 @@ void Database::LogPlayerDropItem(QSPlayerDropItem_Struct *QS)
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}
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}
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void Database::LogPlayerTrade(QSPlayerLogTrade_Struct *QS, uint32 detailCount)
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void QSDatabase::LogPlayerTrade(QSPlayerLogTrade_Struct *QS, uint32 detailCount)
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{
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std::string query = StringFormat(
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@ -220,7 +172,7 @@ void Database::LogPlayerTrade(QSPlayerLogTrade_Struct *QS, uint32 detailCount)
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}
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void Database::LogPlayerHandin(QSPlayerLogHandin_Struct *QS, uint32 detailCount)
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void QSDatabase::LogPlayerHandin(QSPlayerLogHandin_Struct *QS, uint32 detailCount)
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{
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std::string query = StringFormat(
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@ -269,7 +221,7 @@ void Database::LogPlayerHandin(QSPlayerLogHandin_Struct *QS, uint32 detailCount)
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}
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void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct *QS, uint32 members)
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void QSDatabase::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct *QS, uint32 members)
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{
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std::string query = StringFormat(
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@ -306,7 +258,7 @@ void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct *QS, uint32 members)
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}
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void Database::LogPlayerDelete(QSPlayerLogDelete_Struct *QS, uint32 items)
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void QSDatabase::LogPlayerDelete(QSPlayerLogDelete_Struct *QS, uint32 items)
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{
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std::string query = StringFormat(
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@ -345,7 +297,7 @@ void Database::LogPlayerDelete(QSPlayerLogDelete_Struct *QS, uint32 items)
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}
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void Database::LogPlayerMove(QSPlayerLogMove_Struct *QS, uint32 items)
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void QSDatabase::LogPlayerMove(QSPlayerLogMove_Struct *QS, uint32 items)
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{
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/* These are item moves */
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@ -385,7 +337,7 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct *QS, uint32 items)
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}
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}
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void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct *QS, uint32 items)
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void QSDatabase::LogMerchantTransaction(QSMerchantLogTransaction_Struct *QS, uint32 items)
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{
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/* Merchant transactions are from the perspective of the merchant, not the player */
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std::string query = StringFormat(
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@ -433,7 +385,7 @@ void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct *QS, uint3
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}
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// this function does not delete the ServerPacket, so it must be handled at call site
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void Database::GeneralQueryReceive(ServerPacket *pack)
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void QSDatabase::GeneralQueryReceive(ServerPacket *pack)
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{
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/*
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These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
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@ -26,7 +26,7 @@
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "../common/types.h"
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#include "../common/dbcore.h"
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#include "../common/database.h"
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#include "../common/linked_list.h"
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#include "../common/servertalk.h"
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#include <string>
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@ -36,13 +36,8 @@
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//atoi is not uint32 or uint32 safe!!!!
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#define atoul(str) strtoul(str, nullptr, 10)
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class Database : public DBcore {
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class QSDatabase : public Database {
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public:
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Database();
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Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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~Database();
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void AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type);
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void LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 DetailCount);
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void LogPlayerDropItem(QSPlayerDropItem_Struct* QS);
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@ -8,7 +8,7 @@
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#include "../common/rulesys.h"
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extern WorldServer *worldserver;
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extern Database database;
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extern QSDatabase database;
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PlayerLookingForGuild::PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted)
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{
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@ -32,19 +32,21 @@
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#include "lfguild.h"
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#include "worldserver.h"
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#include "../common/path_manager.h"
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#include "../common/zone_store.h"
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#include <list>
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#include <signal.h>
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#include <thread>
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volatile bool RunLoops = true;
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Database database;
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QSDatabase database;
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LFGuildManager lfguildmanager;
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std::string WorldShortName;
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const queryservconfig *Config;
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WorldServer *worldserver = 0;
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EQEmuLogSys LogSys;
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PathManager path;
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ZoneStore zone_store;
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void CatchSignal(int sig_num)
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{
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@ -39,7 +39,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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extern WorldServer worldserver;
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extern const queryservconfig *Config;
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extern Database database;
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extern QSDatabase database;
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extern LFGuildManager lfguildmanager;
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WorldServer::WorldServer()
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