mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 08:26:36 +00:00
Relay link improvements, considering changing it.
This commit is contained in:
@@ -21,16 +21,11 @@ INSTALL(TARGETS queryserv RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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ADD_DEFINITIONS(-DQSERV)
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TARGET_LINK_LIBRARIES(queryserv common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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TARGET_LINK_LIBRARIES(queryserv common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt)
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IF(MSVC)
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SET_TARGET_PROPERTIES(queryserv PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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TARGET_LINK_LIBRARIES(queryserv "Ws2_32.lib")
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ENDIF(MSVC)
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IF(MINGW)
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TARGET_LINK_LIBRARIES(queryserv "WS2_32")
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ENDIF(MINGW)
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IF(WIN32)
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TARGET_LINK_LIBRARIES(queryserv "ws2_32" "psapi" "iphlpapi" "userenv")
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ENDIF(WIN32)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(queryserv "${CMAKE_DL_LIBS}")
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+5
-19
@@ -24,10 +24,13 @@
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/event/event_loop.h"
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#include "../common/net/relay_link.h"
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#include "../common/timer.h"
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#include "database.h"
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#include "queryservconfig.h"
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#include "worldserver.h"
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#include "lfguild.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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@@ -42,8 +45,6 @@ EQEmuLogSys Log;
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void CatchSignal(int sig_num) {
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RunLoops = false;
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if(worldserver)
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worldserver->Disconnect();
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}
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int main() {
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@@ -51,17 +52,6 @@ int main() {
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Log.LoadLogSettingsDefaults();
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set_exception_handler();
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Timer LFGuildExpireTimer(60000);
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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/* Load XML from eqemu_config.xml
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<qsdatabase>
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<host>127.0.0.1</host>
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<port>3306</port>
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<username>user</username>
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<password>password</password>
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<db>dbname</db>
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</qsdatabase>
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*/
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Log.Out(Logs::General, Logs::QS_Server, "Starting EQEmu QueryServ.");
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if (!queryservconfig::LoadConfig()) {
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@@ -110,11 +100,7 @@ int main() {
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if(LFGuildExpireTimer.Check())
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lfguildmanager.ExpireEntries();
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if (InterserverTimer.Check()) {
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if (worldserver->TryReconnect() && (!worldserver->Connected()))
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worldserver->AsyncConnect();
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}
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worldserver->Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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}
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Log.CloseFileLogs();
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+133
-106
@@ -42,125 +42,152 @@ extern Database database;
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extern LFGuildManager lfguildmanager;
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WorldServer::WorldServer()
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: WorldConnection(EmuTCPConnection::packetModeQueryServ, Config->SharedKey.c_str())
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{
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pTryReconnect = true;
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}
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WorldServer::~WorldServer()
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{
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}
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void WorldServer::OnConnected()
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void WorldServer::Connect()
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{
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Log.Out(Logs::Detail, Logs::QS_Server, "Connected to World.");
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WorldConnection::OnConnected();
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m_link.reset(new EQ::Net::RelayLink(Config->WorldIP, Config->WorldTCPPort, "QS", Config->SharedKey));
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m_link->OnMessageType(ServerOP_Speech, std::bind(&WorldServer::HandleMessage, this, ServerOP_Speech, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogTrades, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogTrades, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogHandins, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogHandins, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogNPCKills, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogNPCKills, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogDeletes, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogDeletes, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogMoves, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMoves, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogMerchantTransactions, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMerchantTransactions, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QueryServGeneric, std::bind(&WorldServer::HandleMessage, this, ServerOP_QueryServGeneric, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSSendQuery, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSSendQuery, std::placeholders::_1));
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}
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void WorldServer::Process()
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bool WorldServer::SendPacket(ServerPacket *pack)
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{
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WorldConnection::Process();
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if (!Connected())
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return;
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EQ::Net::ReadOnlyPacket p(pack->pBuffer, pack->size);
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m_link->SendPacket(pack->opcode, p);
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return true;
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}
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ServerPacket *pack = 0;
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while((pack = tcpc.PopPacket()))
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{
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Log.Out(Logs::Detail, Logs::QS_Server, "Received Opcode: %4X", pack->opcode);
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switch(pack->opcode) {
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case 0: {
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break;
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}
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case ServerOP_KeepAlive: {
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break;
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}
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case ServerOP_Speech: {
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Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
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std::string tmp1 = SSS->from;
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std::string tmp2 = SSS->to;
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database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
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break;
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}
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case ServerOP_QSPlayerLogTrades: {
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QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
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database.LogPlayerTrade(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogHandins: {
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
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database.LogPlayerHandin(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogNPCKills: {
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QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
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if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
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database.LogPlayerNPCKill(QS, Members);
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break;
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}
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case ServerOP_QSPlayerLogDeletes: {
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QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerDelete(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMoves: {
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QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerMove(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMerchantTransactions: {
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QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count + QS->merchant_count;
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database.LogMerchantTransaction(QS, Items);
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break;
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}
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case ServerOP_QueryServGeneric: {
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/*
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The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
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each time we add functionality to queryserv.
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A ServerOP_QueryServGeneric packet has the following format:
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uint32 SourceZoneID
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uint32 SourceInstanceID
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char OriginatingCharacterName[0]
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- Null terminated name of the character this packet came from. This could be just
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- an empty string if it has no meaning in the context of a particular packet.
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uint32 Type
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The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
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to queryserv would use 1, etc.
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Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
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'Generic' in the name of this ServerOP code relates to the four header fields.
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*/
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std::string WorldServer::GetIP() const
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{
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return m_link->GetIP();
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}
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char From[64];
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pack->SetReadPosition(8);
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pack->ReadString(From);
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uint32 Type = pack->ReadUInt32();
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uint16 WorldServer::GetPort() const
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{
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return m_link->GetPort();
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}
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switch(Type) {
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case QSG_LFGuild:{
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lfguildmanager.HandlePacket(pack);
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break;
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}
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default:
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Log.Out(Logs::Detail, Logs::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
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break;
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}
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break;
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}
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case ServerOP_QSSendQuery: {
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/* Process all packets here */
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database.GeneralQueryReceive(pack);
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break;
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}
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bool WorldServer::Connected() const
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{
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return m_link->Connected();
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}
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void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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{
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Log.OutF(Logs::General, Logs::Debug, "Received Opcode: {0}\n{1}", opcode, p.ToString());
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switch(opcode) {
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case 0: {
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break;
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}
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}
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safe_delete(pack);
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return;
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}
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case ServerOP_KeepAlive: {
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break;
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}
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case ServerOP_Speech: {
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Server_Speech_Struct *SSS = (Server_Speech_Struct*)p.Data();
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std::string tmp1 = SSS->from;
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std::string tmp2 = SSS->to;
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database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
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break;
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}
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case ServerOP_QSPlayerLogTrades: {
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QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)p.Data();
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database.LogPlayerTrade(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogHandins: {
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)p.Data();
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database.LogPlayerHandin(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogNPCKills: {
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QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)p.Data();
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uint32 Members = p.Length() - sizeof(QSPlayerLogNPCKill_Struct);
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if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
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database.LogPlayerNPCKill(QS, Members);
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break;
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}
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case ServerOP_QSPlayerLogDeletes: {
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QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)p.Data();
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uint32 Items = QS->char_count;
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database.LogPlayerDelete(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMoves: {
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QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)p.Data();
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uint32 Items = QS->char_count;
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database.LogPlayerMove(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMerchantTransactions: {
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QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)p.Data();
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uint32 Items = QS->char_count + QS->merchant_count;
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database.LogMerchantTransaction(QS, Items);
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break;
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}
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case ServerOP_QueryServGeneric: {
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/*
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The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
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each time we add functionality to queryserv.
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A ServerOP_QueryServGeneric packet has the following format:
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uint32 SourceZoneID
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uint32 SourceInstanceID
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char OriginatingCharacterName[0]
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- Null terminated name of the character this packet came from. This could be just
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- an empty string if it has no meaning in the context of a particular packet.
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uint32 Type
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The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
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to queryserv would use 1, etc.
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Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
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'Generic' in the name of this ServerOP code relates to the four header fields.
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*/
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auto from = p.GetCString(8);
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uint32 Type = p.GetUInt32(8 + from.length() + 1);
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switch(Type) {
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case QSG_LFGuild:{
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ServerPacket pack;
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pack.pBuffer = (uchar*)p.Data();
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pack.opcode = opcode;
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pack.size = p.Length();
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lfguildmanager.HandlePacket(&pack);
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pack.pBuffer = nullptr;
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break;
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}
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default:
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Log.Out(Logs::Detail, Logs::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
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break;
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}
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break;
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}
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case ServerOP_QSSendQuery: {
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/* Process all packets here */
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ServerPacket pack;
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pack.pBuffer = (uchar*)p.Data();
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pack.opcode = opcode;
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pack.size = p.Length();
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database.GeneralQueryReceive(&pack);
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pack.pBuffer = nullptr;
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break;
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}
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}
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}
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+11
-5
@@ -18,18 +18,24 @@
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#ifndef WORLDSERVER_H
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#define WORLDSERVER_H
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#include "../common/worldconn.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/net/relay_link.h"
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class WorldServer : public WorldConnection
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class WorldServer
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{
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public:
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WorldServer();
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virtual ~WorldServer();
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virtual void Process();
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~WorldServer();
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void Connect();
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bool SendPacket(ServerPacket* pack);
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std::string GetIP() const;
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uint16 GetPort() const;
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bool Connected() const;
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void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
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private:
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virtual void OnConnected();
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std::unique_ptr<EQ::Net::RelayLink> m_link;
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};
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#endif
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Reference in New Issue
Block a user