[Process Management] Change all executables to use the default event loop run (#2471)

* Loginserver change to event loop run.

* eqlaunch, loginserver, queryserv, world
This commit is contained in:
Alex 2022-10-10 20:55:39 -07:00 committed by GitHub
parent 832bffa811
commit 77c3841a49
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 56 additions and 22 deletions

View File

@ -105,11 +105,17 @@ int main(int argc, char *argv[]) {
Log(Logs::Detail, Logs::Launcher, "Starting main loop...");
ProcLauncher *launch = ProcLauncher::get();
RunLoops = true;
while(RunLoops) {
auto loop_fn = [&](EQ::Timer* t) {
//Advance the timer to our current point in time
Timer::SetCurrentTime();
if (!RunLoops) {
EQ::EventLoop::Get().Shutdown();
return;
}
/*
* Let the process manager look for dead children
*/
@ -120,29 +126,31 @@ int main(int argc, char *argv[]) {
*/
zone = zones.begin();
zend = zones.end();
for(; zone != zend; ++zone) {
if(!zone->second->Process())
for (; zone != zend; ++zone) {
if (!zone->second->Process())
to_remove.insert(zone->first);
}
/*
* Kill off any zones which have stopped
*/
while(!to_remove.empty()) {
while (!to_remove.empty()) {
std::string rem = *to_remove.begin();
to_remove.erase(rem);
zone = zones.find(rem);
if(zone == zones.end()) {
if (zone == zones.end()) {
//wtf...
continue;
}
delete zone->second;
zones.erase(rem);
}
};
EQ::EventLoop::Get().Process();
Sleep(5);
}
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
//try to be semi-nice about this... without waiting too long
zone = zones.begin();

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@ -289,13 +289,21 @@ int main(int argc, char **argv)
LogInfo("[Config] [Security] IsPasswordLoginAllowed [{0}]", server.options.IsPasswordLoginAllowed());
LogInfo("[Config] [Security] IsUpdatingInsecurePasswords [{0}]", server.options.IsUpdatingInsecurePasswords());
while (run_server) {
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
server.client_manager->Process();
EQ::EventLoop::Get().Process();
Sleep(5);
}
if (!run_server) {
EQ::EventLoop::Get().Shutdown();
return;
}
server.client_manager->Process();
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
LogInfo("Server Shutdown");

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@ -104,15 +104,24 @@ int main()
/* Load Looking For Guild Manager */
lfguildmanager.LoadDatabase();
while (RunLoops) {
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
if (!RunLoops) {
EQ::EventLoop::Get().Shutdown();
return;
}
if (LFGuildExpireTimer.Check()) {
lfguildmanager.ExpireEntries();
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
EQ::EventLoop::Get().Process();
Sleep(5);
}
LogSys.CloseFileLogs();
}

View File

@ -371,8 +371,14 @@ int main(int argc, char **argv)
}
);
while (RunLoops) {
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
if (!RunLoops) {
EQ::EventLoop::Get().Shutdown();
return;
}
eqs = nullptr;
//give the stream identifier a chance to do its work....
@ -381,7 +387,7 @@ int main(int argc, char **argv)
//check the stream identifier for any now-identified streams
while ((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in{};
struct in_addr in {};
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs.
LogInfo("Checking inbound connection [{}] against BannedIPs table", inet_ntoa(in));
@ -447,10 +453,13 @@ int main(int argc, char **argv)
);
UpdateWindowTitle(window_title);
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
EQ::EventLoop::Get().Process();
Sleep(5);
}
LogInfo("World main loop completed");
LogInfo("Shutting down zone connections (if any)");
zoneserver_list.KillAll();