1082 Commits

Author SHA1 Message Date
KayenEQ
4b7fa0654c fix 2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad min_range field 2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2 Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
2014-08-03 08:21:47 -04:00
KayenEQ
52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
e0e473ce06 Merge git://github.com/EQEmu/Server into Development 2014-08-02 20:40:24 -04:00
KayenEQ
9c92c5dbe4 SQL 2014-08-02 10:43:48 -04:00
KayenEQ
b65d3c85b6 Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
Michael Cook
71b7fc57f6 Merge pull request #171 from KayenEQ/Development
Support for spells_new field npc_no_los (simply skips the LOS check for ...
2014-08-01 23:50:28 -04:00
KayenEQ
454f2520c3 Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
Uleat
cc0f2ac37a Changed a few mis-labeled range starts..no functionality change. 2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7 Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client. 2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
Uleat
e902373ce7 This DOES fix the GCC issue..sorry for the inconvenience! 2014-07-27 23:05:16 -04:00
Uleat
0ad7c4470b GCC fix for last dictionary push (hopefully) 2014-07-27 22:18:17 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
Michael Cook
d0756ff2af Merge pull request #169 from KayenEQ/Development
Updates to npc_spells and npc_types table.
2014-07-24 18:44:18 -04:00
KayenEQ
9fcea56fbf Alllow SE_PetMeleeMitigation to work on swarm pets. 2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119 Support for AA derived AC bonus. 2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b Spell Effect for melee mitigation will no longer use same bonus
item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd minor fix 2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343 Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6 debug msg removal 2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934 Allow negative values for avoidance to work. (debuffs) 2014-07-23 13:13:51 -04:00
KayenEQ
6b107d4197 sql fix 2014-07-21 09:46:36 -04:00
KayenEQ
d99f9c1c09 fix for aa pet flurry bonus calc 2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb Removed more socket server stuff, changed some of the build stuff. 2014-07-14 15:44:28 -07:00
KimLS
658bf04d0b Merge branch 'master' of github.com:EQEmu/Server 2014-07-14 15:10:28 -07:00
KayenEQ
48c24186d1 sql comment fix 2014-07-10 23:44:03 -04:00
KayenEQ
965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
JJ
a96784aa18 Minor typos. 2014-07-09 19:19:51 -04:00
Michael Cook (mackal)
4707e0f858 Inline a few functions that should be 2014-07-08 21:21:44 -04:00
Michael Cook
fc721b8ec8 Merge pull request #167 from KayenEQ/Development
Development
2014-07-08 21:18:53 -04:00
KayenEQ
2918f6bc07 removal of debug msg 2014-07-08 18:27:31 -04:00
KayenEQ
b27ff80c75 fix for random int -> float error 2014-07-08 08:04:56 -04:00
Alex
0e0dee3d3d Merge pull request #168 from addtheice/mysql_fetch_lengths_interface
Mysql fetch lengths interface
2014-07-07 19:36:08 -07:00
KayenEQ
d22d0a8145 Update to how FcBaseEffect focus modifies SE_SkillAttack damage. 2014-07-06 20:13:19 -04:00
Arthur Ice
c175369ff6 string based QueryDatabase 2014-07-06 16:15:54 -07:00
Arthur Ice
923adc3ea5 Added FieldName for column name requests 2014-07-06 16:01:10 -07:00
KayenEQ
0e438942e4 Complete revision of SE_SkillProc, SE_LimitToSkill,
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KimLS
44aa1285ee Merge conflict resolution 2014-07-06 15:24:48 -07:00
KimLS
122d180f02 Changed some headers that seemed to conflict on slightly older versions of msvc 2014-07-06 15:22:58 -07:00
Arthur Ice
d514eef59b Added LengthOfColumn method because of stupid BLOBs 2014-07-05 10:20:28 -07:00
KayenEQ
3a4e72e3e7 Merge git://github.com/EQEmu/Server into Development 2014-07-04 23:38:24 -04:00
KayenEQ
58d585e2a6 Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
Michael Cook
9a76df62dd Merge pull request #165 from KayenEQ/Development
Implemented SE_Sanctuary - Places caster at bottom hate list,
2014-07-04 15:59:16 -04:00
KayenEQ
fe5416958a Merge branch 'Development' of github.com:KayenEQ/Server into Development 2014-07-04 14:24:49 -04:00
Michael Cook (mackal)
3b9e9ae0fd Hopefully fix compile issue with some VS versions 2014-07-04 13:57:09 -04:00
Arthur Ice
773ab21085 Merge remote-tracking branch 'upstream/master' 2014-07-03 23:38:30 -07:00