More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.

This commit is contained in:
Uleat 2014-07-31 07:52:38 -04:00
parent e902373ce7
commit 8b14c21a24
41 changed files with 1402 additions and 1018 deletions

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@ -1,5 +1,10 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 07/21/2014 ==
Uleat: More inventory slot constant conversions. This should be the bulk of everything..but, due to the size of the server code, there
may be some hidden ones. (client_packet.cpp and the client translators still need a thorough review.)
Note: Please report any abnormal behaviour with inventory-related content..each diff file was reviewed 3 times..but, things CAN be missed.
== 07/27/2014 ==
Uleat: More updates to the dictionary. Added a 'constants' file for each client translator..these will tie-in to the dictionary. Started
replacement of hard-coded numeric values with a pre-defined constant. This will help in the transition.

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@ -166,7 +166,7 @@ ItemInst* Inventory::GetItem(int16 slot_id) const
ItemInst* result = nullptr;
// Cursor
if (slot_id == EmuConstants::CURSOR) {
if (slot_id == MainCursor) {
// Cursor slot
result = m_cursor.peek_front();
}
@ -188,7 +188,7 @@ ItemInst* Inventory::GetItem(int16 slot_id) const
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) ||
(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) || (slot_id == EmuConstants::POWER_SOURCE)) {
(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) || (slot_id == MainPowerSource)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
@ -318,7 +318,7 @@ bool Inventory::CheckNoDrop(int16 slot_id) {
if (!inst) return false;
if (!inst->GetItem()->NoDrop) return true;
if (inst->GetItem()->ItemClass == 1) {
for (uint8 i = 0; i < 10; i++) {
for (uint8 i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
ItemInst* bagitem = GetItem(Inventory::CalcSlotId(slot_id, i));
if (bagitem && !bagitem->GetItem()->NoDrop) return true;
}
@ -332,26 +332,30 @@ ItemInst* Inventory::PopItem(int16 slot_id)
{
ItemInst* p = nullptr;
if (slot_id == MainCursor) { // Cursor
if (slot_id == MainCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= 0 && slot_id <= 21) || (slot_id >= 400 && slot_id <= 404) || (slot_id == 9999)) { // Worn slots
else if ((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || (slot_id == MainPowerSource)) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if ((slot_id >= 22 && slot_id <= 29)) {
else if ((slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END)) {
p = m_inv[slot_id];
m_inv.erase(slot_id);
}
else if (slot_id >= 2000 && slot_id <= 2023) { // Bank slots
else if (slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) {
p = m_bank[slot_id];
m_bank.erase(slot_id);
}
else if (slot_id >= 2500 && slot_id <= 2501) { // Shared bank slots
else if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) {
p = m_shbank[slot_id];
m_shbank.erase(slot_id);
}
else if (slot_id >= 3000 && slot_id <= 3007) { // Trade window slots
else if (slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END) {
p = m_trade[slot_id];
m_trade.erase(slot_id);
}
@ -371,7 +375,7 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
if (ItemToTry->Stackable) {
for (int16 i = 22; i <= 29; i++) {
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
ItemInst* InvItem = GetItem(i);
@ -387,9 +391,9 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
}
if (InvItem && InvItem->IsType(ItemClassContainer)) {
int16 BaseSlotID = Inventory::CalcSlotId(i, 0);
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = 0; BagSlot < BagSize; BagSlot++) {
for (uint8 BagSlot = SUB_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@ -408,7 +412,7 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
}
}
for (int16 i = 22; i <= 29; i++) {
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
ItemInst* InvItem = GetItem(i);
@ -431,11 +435,11 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
}
else if (InvItem->IsType(ItemClassContainer) && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
int16 BaseSlotID = Inventory::CalcSlotId(i, 0);
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = 0; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = SUB_BEGIN; BagSlot<BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@ -611,14 +615,14 @@ int16 Inventory::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = 22; i <= 29; i++) {
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
if (!GetItem(i))
// Found available slot in personal inventory
return i;
}
if (!for_bag) {
for (int16 i = 22; i <= 29; i++) {
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
const ItemInst* inst = GetItem(i);
if (inst && inst->IsType(ItemClassContainer)
&& inst->GetItem()->BagSize >= min_size)
@ -628,11 +632,11 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
continue;
}
int16 base_slot_id = Inventory::CalcSlotId(i, 0);
int16 base_slot_id = Inventory::CalcSlotId(i, SUB_BEGIN);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = 0; j<slots; j++) {
for (j = SUB_BEGIN; j<slots; j++) {
if (!GetItem(base_slot_id + j))
// Found available slot within bag
return (base_slot_id + j);
@ -658,10 +662,10 @@ int16 Inventory::CalcSlotId(int16 slot_id) {
parent_slot_id = EmuConstants::GENERAL_BEGIN + (slot_id - EmuConstants::GENERAL_BAGS_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
else if (slot_id >= EmuConstants::CURSOR_BAG_BEGIN && slot_id <= EmuConstants::CURSOR_BAG_END)
parent_slot_id = EmuConstants::CURSOR;
parent_slot_id = MainCursor;
/*
// this is not a bag range...
// this is not a bag range... using this risks over-writing existing items
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
*/
@ -686,7 +690,7 @@ int16 Inventory::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 slot_id = INVALID_INDEX;
if (bagslot_id == EmuConstants::CURSOR || bagslot_id == 8000)
if (bagslot_id == MainCursor || bagslot_id == 8000)
slot_id = EmuConstants::CURSOR_BAG_BEGIN + bagidx;
else if (bagslot_id >= EmuConstants::GENERAL_BEGIN && bagslot_id <= EmuConstants::GENERAL_END)
@ -714,7 +718,7 @@ uint8 Inventory::CalcBagIdx(int16 slot_id) {
index = (slot_id - EmuConstants::CURSOR_BAG_BEGIN); // % EmuConstants::ITEM_CONTAINER_SIZE; - not needed since range is 10 slots
/*
// this is not a bag range...
// this is not a bag range... using this risks over-writing existing items
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
index = (slot_id - EmuConstants::BANK_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
*/
@ -806,41 +810,41 @@ bool Inventory::CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_S
// Test whether a given slot can support a container item
bool Inventory::SupportsContainers(int16 slot_id)
{
if ((slot_id >= 22 && slot_id <= 30) || // Personal inventory slots
(slot_id >= 2000 && slot_id <= 2023) || // Bank slots
(slot_id >= 2500 && slot_id <= 2501) || // Shared bank slots
(slot_id == MainCursor) || // Cursor
(slot_id >= 3000 && slot_id <= 3007)) // Trade window
if ((slot_id == MainCursor) ||
(slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END) ||
(slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) ||
(slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) ||
(slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END))
return true;
return false;
}
int Inventory::GetSlotByItemInst(ItemInst *inst) {
if (!inst)
return -1;
return INVALID_INDEX;
int i = GetSlotByItemInstCollection(m_worn, inst);
if (i != -1) {
if (i != INVALID_INDEX) {
return i;
}
i = GetSlotByItemInstCollection(m_inv, inst);
if (i != -1) {
if (i != INVALID_INDEX) {
return i;
}
i = GetSlotByItemInstCollection(m_bank, inst);
if (i != -1) {
if (i != INVALID_INDEX) {
return i;
}
i = GetSlotByItemInstCollection(m_shbank, inst);
if (i != -1) {
if (i != INVALID_INDEX) {
return i;
}
i = GetSlotByItemInstCollection(m_trade, inst);
if (i != -1) {
if (i != INVALID_INDEX) {
return i;
}
@ -848,7 +852,7 @@ int Inventory::GetSlotByItemInst(ItemInst *inst) {
return MainCursor;
}
return -1;
return INVALID_INDEX;
}
void Inventory::dumpEntireInventory() {
@ -965,29 +969,33 @@ int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
int16 result = INVALID_INDEX;
if (slot_id == MainCursor) { // Cursor
if (slot_id == MainCursor) {
// Replace current item on cursor, if exists
m_cursor.pop(); // no memory delete, clients of this function know what they are doing
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= 0 && slot_id <= 21) || (slot_id >= 400 && slot_id <= 404) || (slot_id == 9999)) { // Worn slots
else if ((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || (slot_id == MainPowerSource)) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if ((slot_id >= 22 && slot_id <= 29)) {
else if ((slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END)) {
m_inv[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= 2000 && slot_id <= 2023) { // Bank slots
else if (slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) {
m_bank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= 2500 && slot_id <= 2501) { // Shared bank slots
else if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) {
m_shbank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= 3000 && slot_id <= 3007) { // Trade window slots
else if (slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END) {
m_trade[slot_id] = inst;
result = slot_id;
}
@ -1026,9 +1034,9 @@ int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, ui
return it->first;
}
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (inst->GetAugmentItemID(i) == item_id && quantity <= 1)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
// Go through bag, if bag
@ -1041,9 +1049,9 @@ int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, ui
if (quantity_found >= quantity)
return Inventory::CalcSlotId(it->first, itb->first);
}
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (baginst->GetAugmentItemID(i) == item_id && quantity <= 1)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
}
@ -1070,9 +1078,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
if (quantity_found >= quantity)
return MainCursor;
}
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (inst->GetAugmentItemID(i) == item_id && quantity <= 1)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
// Go through bag, if bag
@ -1085,9 +1093,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
if (quantity_found >= quantity)
return Inventory::CalcSlotId(MainCursor, itb->first);
}
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (baginst->GetAugmentItemID(i) == item_id && quantity <= 1)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
@ -1181,10 +1189,10 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
return it->first;
ItemInst* Aug;
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
Aug = inst->GetAugment(i);
if (Aug && Aug->GetItem()->LoreGroup == loregroup)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
// Go through bag, if bag
@ -1196,10 +1204,10 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
return Inventory::CalcSlotId(it->first, itb->first);
ItemInst* Aug2;
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
Aug2 = baginst->GetAugment(i);
if (Aug2 && Aug2->GetItem()->LoreGroup == loregroup)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
}
@ -1224,10 +1232,10 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
return MainCursor;
ItemInst* Aug;
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
Aug = inst->GetAugment(i);
if (Aug && Aug->GetItem()->LoreGroup == loregroup)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
// Go through bag, if bag
@ -1240,10 +1248,10 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
ItemInst* Aug2;
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
Aug2 = baginst->GetAugment(i);
if (Aug2 && Aug2->GetItem()->LoreGroup == loregroup)
return SLOT_AUGMENT; // Only one augment per slot.
return legacy::SLOT_AUGMENT; // Only one augment per slot.
}
}
@ -1419,14 +1427,15 @@ bool ItemInst::IsEquipable(int16 slot_id) const
if (!m_item)
return false;
if (slot_id == 9999) {
slot_id = 22;
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
if (slot_id == MainPowerSource) {
slot_id = MainGeneral1;
uint32 slot_mask = (1 << slot_id);
if (slot_mask & m_item->Slots)
return true;
}
if (slot_id < 22) {
if ((uint16)slot_id <= EmuConstants::EQUIPMENT_END) {
uint32 slot_mask = (1 << slot_id);
if (slot_mask & m_item->Slots)
return true;
@ -1435,13 +1444,14 @@ bool ItemInst::IsEquipable(int16 slot_id) const
return false;
}
bool ItemInst::AvailableWearSlot(uint32 aug_wear_slots) const
{
bool ItemInst::AvailableWearSlot(uint32 aug_wear_slots) const {
// TODO: check to see if incoming 'aug_wear_slots' "switches" bit assignments like above...
// (if wrong, would only affect MainAmmo and MainPowerSource augments)
if (m_item->ItemClass != ItemClassCommon || !m_item)
return false;
int i;
for (i = 0; i<23; i++) {
for (i = EmuConstants::EQUIPMENT_BEGIN; i <= MainGeneral1; i++) { // MainGeneral1 should be EmuConstants::EQUIPMENT_END
if (m_item->Slots & (1 << i)) {
if (aug_wear_slots & (1 << i))
break;
@ -1457,7 +1467,7 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
return -1;
int i;
for (i = 0; i<5; i++) {
for (i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (!GetItem(i)) {
if (augtype == -1 || (m_item->AugSlotType[i] && ((1 << (m_item->AugSlotType[i] - 1)) & augtype)))
break;
@ -1465,7 +1475,7 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
}
return (i<5) ? i : -1;
return (i < EmuConstants::ITEM_COMMON_SIZE) ? i : INVALID_INDEX;
}
// Retrieve item inside container
@ -1483,7 +1493,7 @@ ItemInst* ItemInst::GetItem(uint8 index) const
uint32 ItemInst::GetItemID(uint8 slot) const
{
const ItemInst *item;
uint32 id = 0;
uint32 id = NO_ITEM;
if ((item = GetItem(slot)) != nullptr)
id = item->GetItem()->ID;
@ -1588,12 +1598,12 @@ void ItemInst::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
uint8 ItemInst::FirstOpenSlot() const
{
uint8 slots = m_item->BagSlots, i;
for (i = 0; i<slots; i++) {
for (i = SUB_BEGIN; i < slots; i++) {
if (!GetItem(i))
break;
}
return (i<slots) ? i : 0xff;
return (i < slots) ? i : INVALID_INDEX;
}
uint8 ItemInst::GetTotalItemCount() const
@ -1602,7 +1612,7 @@ uint8 ItemInst::GetTotalItemCount() const
if (m_item->ItemClass != ItemClassContainer) { return item_count; }
for (int idx = 0; idx < m_item->BagSlots; idx++) { if (GetItem(idx)) { item_count++; } }
for (int idx = SUB_BEGIN; idx < m_item->BagSlots; idx++) { if (GetItem(idx)) { item_count++; } }
return item_count;
}
@ -1612,7 +1622,7 @@ bool ItemInst::IsNoneEmptyContainer()
if (m_item->ItemClass != ItemClassContainer)
return false;
for (int i = 0; i < m_item->BagSlots; ++i)
for (int i = SUB_BEGIN; i < m_item->BagSlots; ++i)
if (GetItem(i))
return true;
@ -1630,7 +1640,7 @@ ItemInst* ItemInst::GetAugment(uint8 slot) const
uint32 ItemInst::GetAugmentItemID(uint8 slot) const
{
uint32 id = 0;
uint32 id = NO_ITEM;
if (m_item->ItemClass == ItemClassCommon) {
return GetItemID(slot);
}
@ -1647,7 +1657,7 @@ void ItemInst::PutAugment(uint8 slot, const ItemInst& augment)
void ItemInst::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
{
if (item_id != 0) {
if (item_id != NO_ITEM) {
const ItemInst* aug = db->CreateItem(item_id);
if (aug)
{
@ -1675,7 +1685,7 @@ ItemInst* ItemInst::RemoveAugment(uint8 index)
bool ItemInst::IsAugmented()
{
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
if (GetAugmentItemID(i))
return true;
@ -1792,8 +1802,8 @@ bool ItemInst::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (Inventory::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == 9999 && (m_item->Slots & (1 << 22))) { return true; }
else if (slot_id != 9999 && slot_id > 21) { return true; }
else if (slot_id == MainPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != MainPowerSource && slot_id > EmuConstants::EQUIPMENT_END) { return true; }
else { return false; }
}

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@ -365,7 +365,7 @@ public:
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
void SetScaling(bool v) { m_scaling = v; }
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
@ -413,9 +413,9 @@ protected:
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
};
class EvolveInfo {

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@ -707,7 +707,7 @@ bool Database::DeleteCharacter(char *name)
return true;
}
// Store new character information into the character_ and inventory tables
// Store new character information into the character_ and inventory tables (this won't store starting augments)
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext)
{
char errbuf[MYSQL_ERRMSG_SIZE];
@ -793,7 +793,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
// Doodman: Is this even used?
// now the inventory
for (i = EmuConstants::POSSESSIONS_BEGIN; i <= EmuConstants::BANK_BAGS_END;)
for (i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::BANK_BAGS_END;)
{
const ItemInst* newinv = inv->GetItem((int16)i);
if (newinv)
@ -821,7 +821,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
safe_delete_array(invquery);
}
if (i == EmuConstants::CURSOR) {
if (i == MainCursor) {
i = EmuConstants::GENERAL_BAGS_BEGIN;
continue;
}

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@ -877,74 +877,6 @@ enum InventoryMainTypes : int16 {
_MainCount
};
enum InventorySlot
{
////////////////////////
// Equip slots
////////////////////////
//SLOT_CHARM = 0,
//SLOT_EAR01 = 1,
//SLOT_HEAD = 2,
//SLOT_FACE = 3,
//SLOT_EAR02 = 4,
//SLOT_NECK = 5,
//SLOT_SHOULDER = 6,
//SLOT_ARMS = 7,
//SLOT_BACK = 8,
//SLOT_BRACER01 = 9,
//SLOT_BRACER02 = 10,
//SLOT_RANGE = 11,
//SLOT_HANDS = 12,
//SLOT_PRIMARY = 13,
//SLOT_SECONDARY = 14,
//SLOT_RING01 = 15,
//SLOT_RING02 = 16,
//SLOT_CHEST = 17,
//SLOT_LEGS = 18,
//SLOT_FEET = 19,
//SLOT_WAIST = 20,
//SLOT_AMMO = 21,
////////////////////////
// All other slots
////////////////////////
//SLOT_PERSONAL_BEGIN = 22,
//SLOT_PERSONAL_END = 29,
//SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // Last item on cursor queue
// Cursor bag slots are 331->340 (10 slots)
// Personal Inventory Slots
// Slots 1 through 8 are slots 22->29
// Inventory bag slots are 251->330 (10 slots per bag)
// Tribute slots are 400-404? (upper bound unknown)
// storing these in worn item's map
// Bank slots
// Bank slots 1 through 16 are slots 2000->2015
// Bank bag slots are 2031->2190
// Shared bank slots
// Shared bank slots 1 through 2 are slots 2500->2501
// Shared bank bag slots are 2531->2550
// Trade session slots
// Trade slots 1 through 8 are slots 3000->3007
// Trade bag slots are technically 0->79 when passed to client,
// but in our code, we treat them as slots 3100->3179
// Slot used in OP_TradeSkillCombine for world tradeskill containers
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001//,
//SLOT_POWER_SOURCE = 9999//,
// Value recognized by client for destroying an item
//SLOT_INVALID = (int16)0xFFFF
};
#define INVALID_INDEX -1
#define NOT_USED 0
#define NO_ITEM 0
@ -956,4 +888,84 @@ enum InventorySlot
#define SUB_BEGIN 0
#define AUG_BEGIN 0
namespace legacy {
// this is for perl and other legacy systems
typedef enum {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
} InventorySlot;
}
#endif

View File

@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "StringUtil.h"
//
// class ServerConstants
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 map) {
switch (map) {
@ -255,8 +255,193 @@ std::string EmuConstants::InventoryAugName(int16 aug) {
return ret_str;
}
// legacy-related functions
//
// these should work for the first-stage coversions..but, once the new system is up and going..conversions will be incompatible
// without limiting server functions and other aspects, such as augment control, bag size, etc. A complete remapping will be
// required when bag sizes over 10 and direct manipulation of augments are implemented, due to the massive increase in range usage.
//
// (current personal/cursor bag range {251..340}, or 90 slots ... conversion translated range would be {10000..12804}, or 2805 slots...
// these would have to be hard-coded into all perl code to allow access to full range of the new system - actual limits would be
// less, based on bag size..but, the range must be full and consistent to avoid translation issues -- similar changes to other ranges
// (240 versus 6120 slots for bank bags, for example...))
/*
int EmuConstants::ServerToPerlSlot(int server_slot) { // set r/s
switch (server_slot) {
case legacy::SLOT_CURSOR_END:
return legacy::SLOT_CURSOR_END;
case INVALID_INDEX:
return legacy::SLOT_INVALID;
case MainPowerSource:
return legacy::SLOT_POWER_SOURCE;
case MainAmmo:
return legacy::SLOT_AMMO;
case MainCursor:
return legacy::SLOT_CURSOR;
case legacy::SLOT_TRADESKILL:
return legacy::SLOT_TRADESKILL;
case legacy::SLOT_AUGMENT:
return legacy::SLOT_AUGMENT;
default:
int perl_slot = legacy::SLOT_INVALID;
// activate the internal checks as needed
if (server_slot >= EmuConstants::EQUIPMENT_BEGIN && server_slot <= MainWaist) {
perl_slot = server_slot;
}
else if (server_slot >= EmuConstants::GENERAL_BEGIN && server_slot <= EmuConstants::GENERAL_END) {
perl_slot = server_slot;// + legacy::SLOT_PERSONAL_BEGIN - EmuConstants::GENERAL_BEGIN;
//if (perl_slot < legacy::SLOT_PERSONAL_BEGIN || perl_slot > legacy::SLOT_PERSONAL_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::GENERAL_BAGS_BEGIN && server_slot <= EmuConstants::GENERAL_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_PERSONAL_BAGS_BEGIN - EmuConstants::GENERAL_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_PERSONAL_BAGS_BEGIN || perl_slot > legacy::SLOT_PERSONAL_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::CURSOR_BAG_BEGIN && server_slot <= EmuConstants::CURSOR_BAG_END) {
perl_slot = server_slot;// + legacy::SLOT_CURSOR_BAG_BEGIN - EmuConstants::CURSOR_BAG_BEGIN;
//if (perl_slot < legacy::SLOT_CURSOR_BAG_BEGIN || perl_slot > legacy::SLOT_CURSOR_BAG_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::TRIBUTE_BEGIN && server_slot <= EmuConstants::TRIBUTE_END) {
perl_slot = server_slot;// + legacy::SLOT_TRIBUTE_BEGIN - EmuConstants::TRADE_BEGIN;
//if (perl_slot < legacy::SLOT_TRIBUTE_BEGIN || perl_slot > legacy::SLOT_TRIBUTE_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::BANK_BEGIN && server_slot <= EmuConstants::BANK_END) {
perl_slot = server_slot;// + legacy::SLOT_BANK_BEGIN - EmuConstants::BANK_BEGIN;
//if (perl_slot < legacy::SLOT_BANK_BEGIN || perl_slot > legacy::SLOT_BANK_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::BANK_BAGS_BEGIN && server_slot <= EmuConstants::BANK_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_BANK_BAGS_BEGIN - EmuConstants::BANK_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_BANK_BAGS_BEGIN || perl_slot > legacy::SLOT_BANK_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::SHARED_BANK_BEGIN && server_slot <= EmuConstants::SHARED_BANK_END) {
perl_slot = server_slot;// + legacy::SLOT_SHARED_BANK_BEGIN - EmuConstants::SHARED_BANK_BEGIN;
//if (perl_slot < legacy::SLOT_SHARED_BANK_BEGIN || perl_slot > legacy::SLOT_SHARED_BANK_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && server_slot <= EmuConstants::SHARED_BANK_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_SHARED_BANK_BAGS_BEGIN - EmuConstants::SHARED_BANK_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_SHARED_BANK_BAGS_BEGIN || perl_slot > legacy::SLOT_SHARED_BANK_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::TRADE_BEGIN && server_slot <= EmuConstants::TRADE_END) {
perl_slot = server_slot;// + legacy::SLOT_TRADE_BEGIN - EmuConstants::TRADE_BEGIN;
//if (perl_slot < legacy::SLOT_TRADE_BEGIN || perl_slot > legacy::SLOT_TRADE_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::TRADE_BAGS_BEGIN && server_slot <= EmuConstants::TRADE_BAGS_END) {
perl_slot = server_slot;// + legacy::SLOT_TRADE_BAGS_BEGIN - EmuConstants::TRADE_BAGS_BEGIN;
//if (perl_slot < legacy::SLOT_TRADE_BAGS_BEGIN || perl_slot > legacy::SLOT_TRADE_BAGS_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= EmuConstants::WORLD_BEGIN && server_slot <= EmuConstants::WORLD_END) {
perl_slot = server_slot;// + legacy::SLOT_WORLD_BEGIN - EmuConstants::WORLD_BEGIN;
//if (perl_slot < legacy::SLOT_WORLD_BEGIN || perl_slot > legacy::SLOT_WORLD_END)
// perl_slot = legacy::SLOT_INVALID;
}
else if (server_slot >= 8000 && server_slot <= 8999) { // this range may be limited to 36 in the future (client size)
perl_slot = server_slot;
}
return perl_slot;
}
}
*/
/*
int EmuConstants::PerlToServerSlot(int perl_slot) { // set r/s
switch (perl_slot) {
case legacy::SLOT_CURSOR_END:
return legacy::SLOT_CURSOR_END;
case legacy::SLOT_INVALID:
return INVALID_INDEX;
case legacy::SLOT_POWER_SOURCE:
return MainPowerSource;
case legacy::SLOT_AMMO:
return MainAmmo;
case legacy::SLOT_CURSOR:
return MainCursor;
case legacy::SLOT_TRADESKILL:
return legacy::SLOT_TRADESKILL;
case legacy::SLOT_AUGMENT:
return legacy::SLOT_AUGMENT;
default:
int server_slot = INVALID_INDEX;
// activate the internal checks as needed
if (perl_slot >= legacy::SLOT_EQUIPMENT_BEGIN && perl_slot <= legacy::SLOT_WAIST) {
server_slot = perl_slot;
}
else if (perl_slot >= legacy::SLOT_PERSONAL_BEGIN && perl_slot <= legacy::SLOT_PERSONAL_END) {
server_slot = perl_slot;// + EmuConstants::GENERAL_BEGIN - legacy::SLOT_PERSONAL_BEGIN;
//if (server_slot < EmuConstants::GENERAL_BEGIN || server_slot > EmuConstants::GENERAL_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_PERSONAL_BAGS_BEGIN && perl_slot <= legacy::SLOT_PERSONAL_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::GENERAL_BAGS_BEGIN - legacy::SLOT_PERSONAL_BAGS_BEGIN;
//if (server_slot < EmuConstants::GENERAL_BAGS_BEGIN || server_slot > EmuConstants::GENERAL_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_CURSOR_BAG_BEGIN && perl_slot <= legacy::SLOT_CURSOR_BAG_END) {
server_slot = perl_slot;// + EmuConstants::CURSOR_BAG_BEGIN - legacy::SLOT_CURSOR_BAG_BEGIN;
//if (server_slot < EmuConstants::CURSOR_BAG_BEGIN || server_slot > EmuConstants::CURSOR_BAG_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_TRIBUTE_BEGIN && perl_slot <= legacy::SLOT_TRIBUTE_END) {
server_slot = perl_slot;// + EmuConstants::TRIBUTE_BEGIN - legacy::SLOT_TRIBUTE_BEGIN;
//if (server_slot < EmuConstants::TRIBUTE_BEGIN || server_slot > EmuConstants::TRIBUTE_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_BANK_BEGIN && perl_slot <= legacy::SLOT_BANK_END) {
server_slot = perl_slot;// + EmuConstants::BANK_BEGIN - legacy::SLOT_BANK_BEGIN;
//if (server_slot < EmuConstants::BANK_BEGIN || server_slot > EmuConstants::BANK_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_BANK_BAGS_BEGIN && perl_slot <= legacy::SLOT_BANK_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::BANK_BAGS_BEGIN - legacy::SLOT_BANK_BAGS_BEGIN;
//if (server_slot < EmuConstants::BANK_BAGS_BEGIN || server_slot > EmuConstants::BANK_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_SHARED_BANK_BEGIN && perl_slot <= legacy::SLOT_SHARED_BANK_END) {
server_slot = perl_slot;// + EmuConstants::SHARED_BANK_BEGIN - legacy::SLOT_SHARED_BANK_BEGIN;
//if (server_slot < EmuConstants::SHARED_BANK_BEGIN || server_slot > EmuConstants::SHARED_BANK_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_SHARED_BANK_BAGS_BEGIN && perl_slot <= legacy::SLOT_SHARED_BANK_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::SHARED_BANK_BAGS_BEGIN - legacy::SLOT_SHARED_BANK_BAGS_END;
//if (server_slot < EmuConstants::SHARED_BANK_BAGS_BEGIN || server_slot > EmuConstants::SHARED_BANK_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_TRADE_BEGIN && perl_slot <= legacy::SLOT_TRADE_END) {
server_slot = perl_slot;// + EmuConstants::TRADE_BEGIN - legacy::SLOT_TRADE_BEGIN;
//if (server_slot < EmuConstants::TRADE_BEGIN || server_slot > EmuConstants::TRADE_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_TRADE_BAGS_BEGIN && perl_slot <= legacy::SLOT_TRADE_BAGS_END) {
server_slot = perl_slot;// + EmuConstants::TRADE_BAGS_BEGIN - legacy::SLOT_TRADE_BAGS_BEGIN;
//if (server_slot < EmuConstants::TRADE_BAGS_BEGIN || server_slot > EmuConstants::TRADE_BAGS_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= legacy::SLOT_WORLD_BEGIN && perl_slot <= legacy::SLOT_WORLD_END) {
server_slot = perl_slot;// + EmuConstants::WORLD_BEGIN - legacy::SLOT_WORLD_BEGIN;
//if (server_slot < EmuConstants::WORLD_BEGIN || server_slot > EmuConstants::WORLD_END)
// server_slot = INVALID_INDEX;
}
else if (perl_slot >= 8000 && perl_slot <= 8999) { // this range may be limited to 36 in the future (client size)
server_slot = perl_slot;
}
return server_slot;
}
}
*/
//
// class ClientLimits
// class EQLimits
//
// client validation
bool EQLimits::IsValidClientVersion(uint32 version) {

View File

@ -35,7 +35,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//#include "../common/patches/RoF2_constants.h"
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to them change are made!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
@ -86,15 +86,10 @@ public:
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 POSSESSIONS_BEGIN = MainCharm;
static const int16 POSSESSIONS_END = MainCursor;
static const int16 EQUIPMENT_BEGIN = MainCharm;
static const int16 EQUIPMENT_END = MainAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 POWER_SOURCE = MainPowerSource; // temp
static const int16 GENERAL_BEGIN = MainGeneral1;
static const int16 GENERAL_END = MainGeneral8;
static const uint16 GENERAL_SIZE = 8;
@ -102,7 +97,6 @@ public:
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = MainCursor;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
@ -128,23 +122,20 @@ public:
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = 10;
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = 5;
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = _MaterialCount;
static const int16 TINTABLE_BEGIN = MaterialHead;
static const int16 TINTABLE_END = MaterialFeet;
static const int16 TINTABLE_SIZE = 7;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = Underfoot::consts::ITEM_COMMON_SIZE;
@ -158,6 +149,10 @@ public:
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
// legacy-related functions
//static int ServerToPerlSlot(int slot); // encode
//static int PerlToServerSlot(int slot); // decode
};
class EQLimits {
@ -204,3 +199,12 @@ public:
};
#endif /* EQ_LIMITS_H */
/*
Working Notes:
--------------
- full review of client_packet.cpp and client translators needed
*/

View File

@ -103,6 +103,52 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
/*
// Converts Server Slot IDs to Client62 Slot IDs for use in Encodes
static inline uint32 ServerToClient62Slot(uint32 ServerSlot) {
uint32 Client62Slot;
// reserved
}
*/
/*
// Converts Client62 Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 Client62ToServerSlot(uint32 Client62Slot) {
uint32 ServerSlot;
// reserved
}
*/
/*
// Converts Server Corpse Slot IDs to Client62 Corpse Slot IDs for use in Encodes
static inline uint32 ServerToClient62CorpseSlot(uint32 ServerCorpse) {
uint32 Client62Corpse;
// reserved
}
*/
/*
// Converts Client62 Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 Client62ToServerCorpseSlot(uint32 Client62Corpse) {
uint32 ServerCorpse;
// reserved
}
*/
/*
static inline uint32 RemovePowerSourceBit(uint32 slots) { // shouldn't need to add one..just grab the actual server reference, if so...
static const uint32 BIT21 = 1 << 21;
static const uint32 BIT22 = 1 << 22;
static const uint32 KEEPBITS = ~(BIT21 | BIT22);
bool wearammo = slots & BIT22;
slots &= KEEPBITS;
if (wearammo)
slots |= BIT21;
return slots;
}
*/
EAT_ENCODE(OP_ZoneServerReady)
EAT_ENCODE(OP_GuildMemberLevelUpdate)

View File

@ -126,9 +126,6 @@ namespace Client62 {
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@ -159,7 +156,7 @@ namespace Client62 {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;

View File

@ -107,125 +107,123 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::ItemSlotStruct TitaniumToRoFSlot(uint32 TitaniumSlot)
{
// Converts Server Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::ItemSlotStruct ServerToRoFSlot(uint32 ServerSlot) {
structs::ItemSlotStruct RoFSlot;
RoFSlot.SlotType = 0xffff;
RoFSlot.Unknown02 = 0;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
RoFSlot.SlotType = INVALID_INDEX;
RoFSlot.Unknown02 = NOT_USED;
RoFSlot.MainSlot = INVALID_INDEX;
RoFSlot.SubSlot = INVALID_INDEX;
RoFSlot.AugSlot = INVALID_INDEX;
RoFSlot.Unknown01 = NOT_USED;
uint32 TempSlot = 0;
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // Main Inventory and Cursor
{
RoFSlot.SlotType = 0;
RoFSlot.MainSlot = TitaniumSlot;
if (TitaniumSlot == 9999)
{
RoFSlot.MainSlot = 21;
}
else if (TitaniumSlot >= 30) // Cursor and Extended Corpse Inventory
{
if (ServerSlot < 56 || ServerSlot == MainPowerSource) { // Main Inventory and Cursor
RoFSlot.SlotType = maps::MapPossessions;
RoFSlot.MainSlot = ServerSlot;
if (ServerSlot == MainPowerSource)
RoFSlot.MainSlot = slots::MainPowerSource;
else if (ServerSlot >= MainCursor) // Cursor and Extended Corpse Inventory
RoFSlot.MainSlot += 3;
}
else if (TitaniumSlot > 20)
{
else if (ServerSlot >= MainAmmo) // (> 20)
RoFSlot.MainSlot += 1;
}
/*else if (ServerSlot < 51) { // Cursor Buffer
RoFSlot.SlotType = maps::MapLimbo;
RoFSlot.MainSlot = ServerSlot - 31;
}*/
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.SlotType = maps::MapPossessions;
TempSlot = ServerSlot - 1;
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
if (RoFSlot.MainSlot >= slots::MainGeneral9) // (> 30)
RoFSlot.MainSlot = slots::MainCursor;
}
else if (ServerSlot >= EmuConstants::TRIBUTE_BEGIN && ServerSlot <= EmuConstants::TRIBUTE_END) { // Tribute
RoFSlot.SlotType = maps::MapTribute;
RoFSlot.MainSlot = ServerSlot - EmuConstants::TRIBUTE_BEGIN;
}
else if (ServerSlot >= EmuConstants::BANK_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END) {
RoFSlot.SlotType = maps::MapBank;
TempSlot = ServerSlot - EmuConstants::BANK_BEGIN;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
}
}
else if (ServerSlot >= EmuConstants::SHARED_BANK_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END) {
RoFSlot.SlotType = maps::MapSharedBank;
TempSlot = ServerSlot - EmuConstants::SHARED_BANK_BEGIN;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
}
}
else if (ServerSlot >= EmuConstants::TRADE_BEGIN && ServerSlot <= EmuConstants::TRADE_BAGS_END) {
RoFSlot.SlotType = maps::MapTrade;
TempSlot = ServerSlot - EmuConstants::TRADE_BEGIN;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30) {
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
}
}
/*else if (TitaniumSlot < 51) // Cursor Buffer
{
RoFSlot.SlotType = 5;
RoFSlot.MainSlot = TitaniumSlot - 31;
}*/
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
{
RoFSlot.SlotType = 0;
TempSlot = TitaniumSlot - 1;
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
if (RoFSlot.MainSlot > 30)
{
RoFSlot.MainSlot = 33;
}
}
else if (TitaniumSlot > 399 && TitaniumSlot < 405) // Tribute
{
RoFSlot.SlotType = 6;
RoFSlot.MainSlot = TitaniumSlot - 400;
}
else if (TitaniumSlot > 1999 && TitaniumSlot < 2271)
{
RoFSlot.SlotType = 1;
TempSlot = TitaniumSlot - 2000;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30)
{
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
}
}
else if (TitaniumSlot > 2499 && TitaniumSlot < 2551)
{
RoFSlot.SlotType = 2;
TempSlot = TitaniumSlot - 2500;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30)
{
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
}
}
else if (TitaniumSlot > 2999 && TitaniumSlot < 3180)
{
RoFSlot.SlotType = 3;
TempSlot = TitaniumSlot - 3000;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 99)
{
/*
// OLD CODE:
if (TempSlot > 99) {
if (TempSlot > 100)
{
RoFSlot.MainSlot = int((TempSlot - 100) / 10);
}
else
{
RoFSlot.MainSlot = 0;
}
RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot);
}
*/
}
else if (TitaniumSlot > 3999 && TitaniumSlot < 4009)
{
RoFSlot.SlotType = 4;
TempSlot = TitaniumSlot - 4000;
else if (ServerSlot >= EmuConstants::WORLD_BEGIN && ServerSlot <= EmuConstants::WORLD_END) {
RoFSlot.SlotType = maps::MapWorld;
TempSlot = ServerSlot - EmuConstants::WORLD_BEGIN;
RoFSlot.MainSlot = TempSlot;
}
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
_log(NET__ERROR, "Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
{
uint32 TitaniumSlot = 0xffffffff;
// Converts RoF Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 RoFToServerSlot(structs::ItemSlotStruct RoFSlot) {
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (RoFSlot.SlotType == 0 && RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 51)
{
if (RoFSlot.MainSlot == 21) // Power Source
{
TempSlot = 9999;
}
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
{
if (RoFSlot.SlotType == maps::MapPossessions && RoFSlot.MainSlot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (RoFSlot.MainSlot == slots::MainPowerSource)
TempSlot = MainPowerSource;
else if (RoFSlot.MainSlot >= slots::MainCursor) // Cursor and Extended Corpse Inventory
TempSlot = RoFSlot.MainSlot - 3;
}
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory/corpse slots
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
// Need to figure out what to do when we get these
// The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory.
@ -235,171 +233,171 @@ static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (RoFSlot.MainSlot >= 22) // Ammo and Main Inventory
{
else if (RoFSlot.MainSlot >= slots::MainAmmo) // Ammo and Main Inventory
TempSlot = RoFSlot.MainSlot - 1;
}
else // Worn Slots
{
else // Worn Slots
TempSlot = RoFSlot.MainSlot;
}
if (RoFSlot.SubSlot >= 0) // Bag Slots
{
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
if (RoFSlot.SubSlot >= SUB_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 1) // Bank Slots
{
TempSlot = 2000;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
else if (RoFSlot.SlotType == maps::MapBank) {
TempSlot = EmuConstants::BANK_BEGIN;
if (RoFSlot.SubSlot >= SUB_BEGIN)
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 2) // Shared Bank Slots
{
TempSlot = 2500;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
else if (RoFSlot.SlotType == maps::MapSharedBank) {
TempSlot = EmuConstants::SHARED_BANK_BEGIN;
if (RoFSlot.SubSlot >= SUB_BEGIN)
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 3) // Trade Slots
{
TempSlot = 3000;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += 100 + (RoFSlot.MainSlot * 10) + RoFSlot.SubSlot;
}
else if (RoFSlot.SlotType == maps::MapTrade) {
TempSlot = EmuConstants::TRADE_BEGIN;
if (RoFSlot.SubSlot >= SUB_BEGIN)
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 4) // Tradeskill Container Slots
{
TempSlot = 4000;
if (RoFSlot.MainSlot >= 0)
{
else if (RoFSlot.SlotType == maps::MapWorld) {
TempSlot = EmuConstants::WORLD_BEGIN;
if (RoFSlot.MainSlot >= SUB_BEGIN)
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
/*else if (RoFSlot.SlotType == 5) // Cursor Buffer
{
/*else if (RoFSlot.SlotType == maps::MapLimbo) { // Cursor Buffer
TempSlot = 31;
if (RoFSlot.MainSlot >= 0)
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}*/
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
return TitaniumSlot;
if (RoFSlot.MainSlot >= 0)
TempSlot += RoFSlot.MainSlot;
ServerSlot = TempSlot;
}*/
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return ServerSlot;
}
static inline uint32 MainInvRoFToTitaniumSlot(structs::MainInvItemSlotStruct RoFSlot)
{
uint32 TitaniumSlot = 0xffffffff;
// Converts Server MainInv Slot IDs to RoF MainInv Slot IDs for use in Encodes
static inline structs::MainInvItemSlotStruct ServerToRoFMainInvSlot(uint32 ServerSlot) {
structs::MainInvItemSlotStruct RoFSlot;
RoFSlot.MainSlot = INVALID_INDEX;
RoFSlot.SubSlot = INVALID_INDEX;
RoFSlot.AugSlot = INVALID_INDEX;
RoFSlot.Unknown01 = NOT_USED;
uint32 TempSlot = 0;
if (RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 33)
{
if (RoFSlot.MainSlot == 21)
{
TempSlot = 9999;
}
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
{
if (ServerSlot < 56 || ServerSlot == MainPowerSource) { // (< 52)
RoFSlot.MainSlot = ServerSlot;
if (ServerSlot == MainPowerSource)
RoFSlot.MainSlot = slots::MainPowerSource;
else if (ServerSlot >= MainCursor) // Cursor and Extended Corpse Inventory
RoFSlot.MainSlot += 3;
else if (ServerSlot >= MainAmmo) // Ammo and Personl Inventory
RoFSlot.MainSlot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
RoFSlot.MainSlot = slots::MainCursor;
if (ServerSlot > 30)
RoFSlot.SubSlot = (ServerSlot + 3) - 33;
}*/
}
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END) {
TempSlot = ServerSlot - 1;
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
}
_log(NET__ERROR, "Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
// Converts RoF MainInv Slot IDs to Server MainInv Slot IDs for use in Decodes
static inline uint32 RoFToServerMainInvSlot(structs::MainInvItemSlotStruct RoFSlot) {
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (RoFSlot.MainSlot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (RoFSlot.MainSlot == slots::MainPowerSource)
TempSlot = MainPowerSource;
else if (RoFSlot.MainSlot >= slots::MainCursor) // Cursor and Extended Corpse Inventory
TempSlot = RoFSlot.MainSlot - 3;
}
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory slots
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
// Need to figure out what to do when we get these
// Same as above
}*/
else if (RoFSlot.MainSlot >= 22) // Main Inventory and Ammo Slots
{
else if (RoFSlot.MainSlot >= slots::MainAmmo) // Main Inventory and Ammo Slots
TempSlot = RoFSlot.MainSlot - 1;
}
else
{
TempSlot = RoFSlot.MainSlot;
}
if (RoFSlot.SubSlot >= 0) // Bag Slots
{
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
if (RoFSlot.SubSlot >= SUB_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return TitaniumSlot;
return ServerSlot;
}
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::MainInvItemSlotStruct MainInvTitaniumToRoFSlot(uint32 TitaniumSlot)
{
structs::MainInvItemSlotStruct RoFSlot;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
uint32 TempSlot = 0;
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // (Originally 52)
{
RoFSlot.MainSlot = TitaniumSlot;
if (TitaniumSlot == 9999)
{
RoFSlot.MainSlot = 21;
}
else if (TitaniumSlot > 29) // Cursor and Extended Corpse Inventory
{
RoFSlot.MainSlot += 3;
}
else if(TitaniumSlot > 20) // Ammo and Personl Inventory
{
RoFSlot.MainSlot += 1;
}
/*else if (TitaniumSlot > 29) // Cursor
{
RoFSlot.MainSlot = 33;
if (TitaniumSlot > 30)
{
RoFSlot.SubSlot = (TitaniumSlot + 3) - 33;
}
}*/
}
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
{
TempSlot = TitaniumSlot - 1;
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
}
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
/*
// Converts Server Corpse Slot IDs to RoF Corpse Slot IDs for use in Encodes
static inline uint32 ServerToRoFCorpseSlot(uint32 ServerCorpse) {
uint32 RoFCorpse;
// reserved
}
*/
/*
// Converts RoF Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 RoFToServerCorpseSlot(uint32 RoFCorpse) {
uint32 ServerCorpse;
// reserved
}
*/
ENCODE(OP_TaskHistoryReply)
{
@ -2839,7 +2837,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = MainInvTitaniumToRoFSlot(emu->itemslot);
eq->itemslot = ServerToRoFMainInvSlot(emu->itemslot);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@ -2849,7 +2847,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE(OP_ApplyPoison) {
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = MainInvTitaniumToRoFSlot(emu->inventorySlot);
eq->inventorySlot = ServerToRoFMainInvSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
@ -2859,7 +2857,7 @@ ENCODE(OP_RecipeAutoCombine) {
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
OUT(object_type);
OUT(some_id);
eq->container_slot = TitaniumToRoFSlot(emu->unknown1);
eq->container_slot = ServerToRoFSlot(emu->unknown1);
structs::ItemSlotStruct RoFSlot;
RoFSlot.SlotType = 8; // Observed
RoFSlot.Unknown02 = 0;
@ -2877,8 +2875,8 @@ ENCODE(OP_DeleteItem) {
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
eq->from_slot = ServerToRoFSlot(emu->from_slot);
eq->to_slot = ServerToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -2889,8 +2887,8 @@ ENCODE(OP_MoveItem) {
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
eq->from_slot = ServerToRoFSlot(emu->from_slot);
eq->to_slot = ServerToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
@ -2899,7 +2897,7 @@ ENCODE(OP_ItemVerifyReply) {
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = TitaniumToRoFSlot(emu->slot);
eq->slot = ServerToRoFSlot(emu->slot);
OUT(spell);
OUT(target);
@ -2983,7 +2981,7 @@ ENCODE(OP_TributeItem) {
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = TitaniumToRoFSlot(emu->slot);
eq->slot = ServerToRoFSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
@ -3091,7 +3089,7 @@ ENCODE(OP_AdventureMerchantSell) {
eq->unknown000 = 1;
OUT(npcid);
eq->slot = MainInvTitaniumToRoFSlot(emu->slot);
eq->slot = ServerToRoFMainInvSlot(emu->slot);
OUT(charges);
OUT(sell_price);
@ -3822,7 +3820,7 @@ ENCODE(OP_CastSpell)
OUT(slot);
}
OUT(spell_id);
eq->inventoryslot = TitaniumToRoFSlot(emu->inventoryslot);
eq->inventoryslot = ServerToRoFSlot(emu->inventoryslot);
//OUT(inventoryslot);
OUT(target_id);
FINISH_ENCODE();
@ -3878,7 +3876,7 @@ ENCODE(OP_AltCurrencySell)
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = TitaniumToRoFSlot(emu->slot_id);
eq->slot_id = ServerToRoFSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
@ -4090,7 +4088,7 @@ DECODE(OP_AltCurrencySellSelection)
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
emu->slot_id = RoFToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
@ -4099,7 +4097,7 @@ DECODE(OP_AltCurrencySell)
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
emu->slot_id = RoFToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
@ -4209,7 +4207,7 @@ DECODE(OP_AdventureMerchantSell) {
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = MainInvRoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerMainInvSlot(eq->slot);
IN(charges);
IN(sell_price);
@ -4221,7 +4219,7 @@ DECODE(OP_ApplyPoison) {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = MainInvRoFToTitaniumSlot(eq->inventorySlot);
emu->inventorySlot = RoFToServerMainInvSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
@ -4231,7 +4229,7 @@ DECODE(OP_ItemVerifyRequest) {
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
@ -4241,7 +4239,7 @@ DECODE(OP_Consume) {
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
@ -4261,7 +4259,7 @@ DECODE(OP_CastSpell) {
IN(slot);
}
IN(spell_id);
emu->inventoryslot = RoFToTitaniumSlot(eq->inventoryslot);
emu->inventoryslot = RoFToServerSlot(eq->inventoryslot);
//IN(inventoryslot);
IN(target_id);
@ -4273,8 +4271,8 @@ DECODE(OP_DeleteItem)
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -4287,8 +4285,8 @@ DECODE(OP_MoveItem)
//_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
_log(NET__ERROR, "MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
_hex(NET__ERROR, eq, sizeof(structs::MoveItem_Struct));
@ -4514,7 +4512,7 @@ DECODE(OP_ShopPlayerSell) {
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = MainInvRoFToTitaniumSlot(eq->itemslot);
emu->itemslot = RoFToServerMainInvSlot(eq->itemslot);
//IN(itemslot);
IN(quantity);
IN(price);
@ -4611,7 +4609,7 @@ DECODE(OP_TributeItem) {
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
@ -4635,9 +4633,9 @@ DECODE(OP_TradeSkillCombine) {
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
int16 slot_id = RoFToTitaniumSlot(eq->container_slot);
int16 slot_id = RoFToServerSlot(eq->container_slot);
if (slot_id == 4000) {
slot_id = SLOT_TRADESKILL; // 1000
slot_id = legacy::SLOT_TRADESKILL; // 1000
}
emu->container_slot = slot_id;
@ -4650,7 +4648,7 @@ DECODE(OP_RecipeAutoCombine) {
IN(object_type);
IN(some_id);
emu->unknown1 = RoFToTitaniumSlot(eq->container_slot);
emu->unknown1 = RoFToServerSlot(eq->container_slot);
IN(recipe_id);
IN(reply_code);
@ -4661,7 +4659,7 @@ DECODE(OP_AugmentItem) {
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = RoFToTitaniumSlot(eq->container_slot);
emu->container_slot = RoFToServerSlot(eq->container_slot);
//emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
@ -4872,7 +4870,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
structs::ItemSlotStruct slot_id = TitaniumToRoFSlot(slot_id_in);
structs::ItemSlotStruct slot_id = ServerToRoFSlot(slot_id_in);
hdr.slot_type = (merchant_slot == 0) ? slot_id.SlotType : 9; // 9 is merchant 20 is reclaim items?
hdr.main_slot = (merchant_slot == 0) ? slot_id.MainSlot : merchant_slot;
@ -5074,7 +5072,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
isbs.augrestrict = item->AugRestrict;
for(int x = 0; x < 5; ++x)
for(int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
{
isbs.augslots[x].type = item->AugSlotType[x];
isbs.augslots[x].visible = item->AugSlotVisible[x];
@ -5326,11 +5324,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count = 0;
char *SubSerializations[10];
char *SubSerializations[10]; // <watch>
uint32 SubLengths[10];
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
SubSerializations[x] = nullptr;
@ -5342,22 +5340,30 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count++;
if(slot_id_in >= 22 && slot_id_in < 30)
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
if(slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if(slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if(slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
ss.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
if(SubSerializations[x]) {

View File

@ -130,9 +130,6 @@ namespace RoF {
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@ -163,7 +160,7 @@ namespace RoF {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;

View File

@ -108,70 +108,71 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
// Converts Titanium Slot IDs to SoD Slot IDs for use in Encodes
static inline uint32 TitaniumToSoDSlot(uint32 TitaniumSlot) {
// Converts Server Slot IDs to SoD Slot IDs for use in Encodes
static inline uint32 ServerToSoDSlot(uint32 ServerSlot) {
uint32 SoDSlot = 0;
if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
{
SoDSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor
{
SoDSlot = TitaniumSlot + 11;
}
else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots
{
SoDSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots
{
SoDSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot
{
SoDSlot = 21;
}
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
SoDSlot = ServerSlot + 11;
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
SoDSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
SoDSlot = ServerSlot + 1;
else if (ServerSlot == MainPowerSource)
SoDSlot = slots::MainPowerSource;
else
{
SoDSlot = TitaniumSlot;
}
SoDSlot = ServerSlot;
return SoDSlot;
}
// Converts SoD Slot IDs to Titanium Slot IDs for use in Decodes
static inline uint32 SoDToTitaniumSlot(uint32 SoDSlot) {
uint32 TitaniumSlot = 0;
// Converts SoD Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 SoDToServerSlot(uint32 SoDSlot) {
uint32 ServerSlot = 0;
if(SoDSlot >= 22 && SoDSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots
{
TitaniumSlot = SoDSlot - 1;
}
else if(SoDSlot >= 262 && SoDSlot <= 351) // Bag Slots for Normal Inventory and Cursor
{
TitaniumSlot = SoDSlot - 11;
}
else if(SoDSlot >= 2032 && SoDSlot <= 2271) // Bank Bag Slots
{
TitaniumSlot = SoDSlot - 1;
}
else if(SoDSlot >= 2532 && SoDSlot <= 2551) // Shared Bank Bag Slots
{
TitaniumSlot = SoDSlot - 1;
}
else if(SoDSlot == 21)
{
TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot
}
if(SoDSlot >= slots::MainAmmo && SoDSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = SoDSlot - 1;
else if(SoDSlot >= consts::GENERAL_BAGS_BEGIN && SoDSlot <= consts::CURSOR_BAG_END)
ServerSlot = SoDSlot - 11;
else if(SoDSlot >= consts::BANK_BAGS_BEGIN && SoDSlot <= consts::BANK_BAGS_END)
ServerSlot = SoDSlot - 1;
else if(SoDSlot >= consts::SHARED_BANK_BAGS_BEGIN && SoDSlot <= consts::SHARED_BANK_BAGS_END)
ServerSlot = SoDSlot - 1;
else if(SoDSlot == slots::MainPowerSource)
ServerSlot = MainPowerSource;
else
{
TitaniumSlot = SoDSlot;
}
ServerSlot = SoDSlot;
return TitaniumSlot;
return ServerSlot;
}
/*
// Converts Server Corpse Slot IDs to SoD Corpse Slot IDs for use in Encodes
static inline uint32 ServerToSoDCorpseSlot(uint32 ServerCorpse) {
uint32 SoDCorpse;
// reserved
}
*/
/*
// Converts SoD Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 SoDToServerCorpseSlot(uint32 SoDCorpse) {
uint32 ServerCorpse;
// reserved
}
*/
ENCODE(OP_OpenNewTasksWindow) {
@ -1838,7 +1839,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = TitaniumToSoDSlot(emu->itemslot);
eq->itemslot = ServerToSoDSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
@ -1847,7 +1848,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE(OP_ApplyPoison) {
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = TitaniumToSoDSlot(emu->inventorySlot);
eq->inventorySlot = ServerToSoDSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
@ -1856,8 +1857,8 @@ ENCODE(OP_DeleteItem) {
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = TitaniumToSoDSlot(emu->from_slot);
eq->to_slot = TitaniumToSoDSlot(emu->to_slot);
eq->from_slot = ServerToSoDSlot(emu->from_slot);
eq->to_slot = ServerToSoDSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -1868,8 +1869,8 @@ ENCODE(OP_MoveItem) {
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = TitaniumToSoDSlot(emu->from_slot);
eq->to_slot = TitaniumToSoDSlot(emu->to_slot);
eq->from_slot = ServerToSoDSlot(emu->from_slot);
eq->to_slot = ServerToSoDSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -1879,7 +1880,7 @@ ENCODE(OP_ItemVerifyReply) {
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = TitaniumToSoDSlot(emu->slot);
eq->slot = ServerToSoDSlot(emu->slot);
OUT(spell);
OUT(target);
@ -1929,7 +1930,7 @@ ENCODE(OP_TributeItem) {
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = TitaniumToSoDSlot(emu->slot);
eq->slot = ServerToSoDSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
@ -1976,7 +1977,7 @@ ENCODE(OP_ReadBook) {
else
eq->window = emu->window;
OUT(type);
eq->invslot = TitaniumToSoDSlot(emu->invslot);
eq->invslot = ServerToSoDSlot(emu->invslot);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
@ -2037,7 +2038,7 @@ ENCODE(OP_AdventureMerchantSell) {
eq->unknown000 = 1;
OUT(npcid);
eq->slot = TitaniumToSoDSlot(emu->slot);
eq->slot = ServerToSoDSlot(emu->slot);
OUT(charges);
OUT(sell_price);
@ -2568,7 +2569,7 @@ ENCODE(OP_AltCurrencySell)
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = TitaniumToSoDSlot(emu->slot_id);
eq->slot_id = ServerToSoDSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
@ -2622,7 +2623,7 @@ DECODE(OP_AdventureMerchantSell) {
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = SoDToTitaniumSlot(eq->slot);
emu->slot = SoDToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
@ -2634,7 +2635,7 @@ DECODE(OP_ApplyPoison) {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = SoDToTitaniumSlot(eq->inventorySlot);
emu->inventorySlot = SoDToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
@ -2644,7 +2645,7 @@ DECODE(OP_ItemVerifyRequest) {
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = SoDToTitaniumSlot(eq->slot);
emu->slot = SoDToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
@ -2654,7 +2655,7 @@ DECODE(OP_Consume) {
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = SoDToTitaniumSlot(eq->slot);
emu->slot = SoDToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
@ -2667,7 +2668,7 @@ DECODE(OP_CastSpell) {
IN(slot);
IN(spell_id);
emu->inventoryslot = SoDToTitaniumSlot(eq->inventoryslot);
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
@ -2678,8 +2679,8 @@ DECODE(OP_DeleteItem)
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = SoDToTitaniumSlot(eq->from_slot);
emu->to_slot = SoDToTitaniumSlot(eq->to_slot);
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -2692,8 +2693,8 @@ DECODE(OP_MoveItem)
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = SoDToTitaniumSlot(eq->from_slot);
emu->to_slot = SoDToTitaniumSlot(eq->to_slot);
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -2900,7 +2901,7 @@ DECODE(OP_ShopPlayerSell) {
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = SoDToTitaniumSlot(eq->itemslot);
emu->itemslot = SoDToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
@ -2969,7 +2970,7 @@ DECODE(OP_TributeItem) {
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = SoDToTitaniumSlot(eq->slot);
emu->slot = SoDToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
@ -2982,7 +2983,7 @@ DECODE(OP_ReadBook) {
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = SoDToTitaniumSlot(eq->invslot);
emu->invslot = SoDToServerSlot(eq->invslot);
emu->window = (uint8) eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
@ -2993,7 +2994,7 @@ DECODE(OP_TradeSkillCombine) {
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SoDToTitaniumSlot(eq->container_slot);
emu->container_slot = SoDToServerSlot(eq->container_slot);
FINISH_DIRECT_DECODE();
}
@ -3002,7 +3003,7 @@ DECODE(OP_AugmentItem) {
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = SoDToTitaniumSlot(eq->container_slot);
emu->container_slot = SoDToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
@ -3077,7 +3078,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
int32 slot_id = TitaniumToSoDSlot(slot_id_in);
int32 slot_id = ServerToSoDSlot(slot_id_in);
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
hdr.price = inst->GetPrice();
@ -3460,11 +3461,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count = 0;
char *SubSerializations[10];
char *SubSerializations[10]; // <watch>
uint32 SubLengths[10];
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
SubSerializations[x] = nullptr;
@ -3476,15 +3477,23 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count++;
if(slot_id_in >= 22 && slot_id_in < 30)
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
@ -3534,7 +3543,7 @@ DECODE(OP_AltCurrencySellSelection)
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoDToTitaniumSlot(eq->slot_id);
emu->slot_id = SoDToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
@ -3543,7 +3552,7 @@ DECODE(OP_AltCurrencySell)
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoDToTitaniumSlot(eq->slot_id);
emu->slot_id = SoDToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();

View File

@ -127,9 +127,6 @@ namespace SoD {
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@ -160,8 +157,8 @@ namespace SoD {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031; // no change from Ti?
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;

View File

@ -107,70 +107,72 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
// Converts Titanium Slot IDs to SoF Slot IDs for use in Encodes
static inline uint32 TitaniumToSoFSlot(uint32 TitaniumSlot) {
// Converts Server Slot IDs to SoF Slot IDs for use in Encodes
static inline uint32 ServerToSoFSlot(uint32 ServerSlot) {
uint32 SoFSlot = 0;
if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
{
SoFSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor
{
SoFSlot = TitaniumSlot + 11;
}
else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots
{
SoFSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots
{
SoFSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot
{
SoFSlot = 21;
}
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
SoFSlot = ServerSlot + 11;
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
SoFSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
SoFSlot = ServerSlot + 1;
else if (ServerSlot == MainPowerSource)
SoFSlot = slots::MainPowerSource;
else
{
SoFSlot = TitaniumSlot;
}
SoFSlot = ServerSlot;
return SoFSlot;
}
// Converts Sof Slot IDs to Titanium Slot IDs for use in Decodes
static inline uint32 SoFToTitaniumSlot(uint32 SoFSlot) {
uint32 TitaniumSlot = 0;
// Converts SoF Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 SoFToServerSlot(uint32 SoFSlot) {
uint32 ServerSlot = 0;
if(SoFSlot >= 22 && SoFSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots
{
TitaniumSlot = SoFSlot - 1;
}
else if(SoFSlot >= 262 && SoFSlot <= 351) // Bag Slots for Normal Inventory and Cursor
{
TitaniumSlot = SoFSlot - 11;
}
else if(SoFSlot >= 2032 && SoFSlot <= 2271) // Bank Bag Slots
{
TitaniumSlot = SoFSlot - 1;
}
else if(SoFSlot >= 2532 && SoFSlot <= 2551) // Shared Bank Bag Slots
{
TitaniumSlot = SoFSlot - 1;
}
else if(SoFSlot == 21)
{
TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot
}
if(SoFSlot >= slots::MainAmmo && SoFSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = SoFSlot - 1;
else if(SoFSlot >= consts::GENERAL_BAGS_BEGIN && SoFSlot <= consts::CURSOR_BAG_END)
ServerSlot = SoFSlot - 11;
else if(SoFSlot >= consts::BANK_BAGS_BEGIN && SoFSlot <= consts::BANK_BAGS_END)
ServerSlot = SoFSlot - 1;
else if(SoFSlot >= consts::SHARED_BANK_BAGS_BEGIN && SoFSlot <= consts::SHARED_BANK_BAGS_END)
ServerSlot = SoFSlot - 1;
else if(SoFSlot == slots::MainPowerSource)
ServerSlot = MainPowerSource;
else
{
TitaniumSlot = SoFSlot;
}
ServerSlot = SoFSlot;
return TitaniumSlot;
return ServerSlot;
}
/*
// Converts Server Corpse Slot IDs to SoF Corpse Slot IDs for use in Encodes
static inline uint32 ServerToSoFCorpseSlot(uint32 ServerCorpse) {
uint32 SoFCorpse;
// reserved
}
*/
/*
// Converts SoF Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 SoFToServerCorpseSlot(uint32 SoFCorpse) {
uint32 ServerCorpse;
// reserved
}
*/
ENCODE(OP_OpenNewTasksWindow) {
@ -1421,7 +1423,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = TitaniumToSoFSlot(emu->itemslot);
eq->itemslot = ServerToSoFSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
@ -1430,7 +1432,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE(OP_ApplyPoison) {
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = TitaniumToSoFSlot(emu->inventorySlot);
eq->inventorySlot = ServerToSoFSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
@ -1439,8 +1441,8 @@ ENCODE(OP_DeleteItem) {
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = TitaniumToSoFSlot(emu->from_slot);
eq->to_slot = TitaniumToSoFSlot(emu->to_slot);
eq->from_slot = ServerToSoFSlot(emu->from_slot);
eq->to_slot = ServerToSoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -1451,8 +1453,8 @@ ENCODE(OP_MoveItem) {
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = TitaniumToSoFSlot(emu->from_slot);
eq->to_slot = TitaniumToSoFSlot(emu->to_slot);
eq->from_slot = ServerToSoFSlot(emu->from_slot);
eq->to_slot = ServerToSoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -1462,7 +1464,7 @@ ENCODE(OP_ItemVerifyReply) {
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = TitaniumToSoFSlot(emu->slot);
eq->slot = ServerToSoFSlot(emu->slot);
OUT(spell);
OUT(target);
@ -1566,7 +1568,7 @@ ENCODE(OP_TributeItem) {
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = TitaniumToSoFSlot(emu->slot);
eq->slot = ServerToSoFSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
@ -1613,7 +1615,7 @@ ENCODE(OP_ReadBook) {
else
eq->window = emu->window;
OUT(type);
eq->invslot = TitaniumToSoFSlot(emu->invslot);
eq->invslot = ServerToSoFSlot(emu->invslot);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
@ -1674,7 +1676,7 @@ ENCODE(OP_AdventureMerchantSell) {
eq->unknown000 = 1;
OUT(npcid);
eq->slot = TitaniumToSoFSlot(emu->slot);
eq->slot = ServerToSoFSlot(emu->slot);
OUT(charges);
OUT(sell_price);
@ -1959,7 +1961,7 @@ ENCODE(OP_AltCurrencySell)
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = TitaniumToSoFSlot(emu->slot_id);
eq->slot_id = ServerToSoFSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
@ -2011,7 +2013,7 @@ DECODE(OP_AdventureMerchantSell) {
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = SoFToTitaniumSlot(eq->slot);
emu->slot = SoFToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
@ -2022,7 +2024,7 @@ DECODE(OP_ApplyPoison) {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = SoFToTitaniumSlot(eq->inventorySlot);
emu->inventorySlot = SoFToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
@ -2032,7 +2034,7 @@ DECODE(OP_ItemVerifyRequest) {
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = SoFToTitaniumSlot(eq->slot);
emu->slot = SoFToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
@ -2042,7 +2044,7 @@ DECODE(OP_Consume) {
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = SoFToTitaniumSlot(eq->slot);
emu->slot = SoFToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
@ -2055,7 +2057,7 @@ DECODE(OP_CastSpell) {
IN(slot);
IN(spell_id);
emu->inventoryslot = SoFToTitaniumSlot(eq->inventoryslot);
emu->inventoryslot = SoFToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
@ -2066,8 +2068,8 @@ DECODE(OP_DeleteItem)
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = SoFToTitaniumSlot(eq->from_slot);
emu->to_slot = SoFToTitaniumSlot(eq->to_slot);
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -2080,8 +2082,8 @@ DECODE(OP_MoveItem)
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = SoFToTitaniumSlot(eq->from_slot);
emu->to_slot = SoFToTitaniumSlot(eq->to_slot);
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -2230,7 +2232,7 @@ DECODE(OP_ShopPlayerSell) {
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = SoFToTitaniumSlot(eq->itemslot);
emu->itemslot = SoFToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
@ -2298,7 +2300,7 @@ DECODE(OP_TributeItem) {
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = SoFToTitaniumSlot(eq->slot);
emu->slot = SoFToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
@ -2311,7 +2313,7 @@ DECODE(OP_ReadBook) {
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = SoFToTitaniumSlot(eq->invslot);
emu->invslot = SoFToServerSlot(eq->invslot);
emu->window = (uint8) eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
@ -2322,7 +2324,7 @@ DECODE(OP_TradeSkillCombine) {
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SoFToTitaniumSlot(eq->container_slot);
emu->container_slot = SoFToServerSlot(eq->container_slot);
FINISH_DIRECT_DECODE();
}
@ -2331,7 +2333,7 @@ DECODE(OP_AugmentItem) {
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = SoFToTitaniumSlot(eq->container_slot);
emu->container_slot = SoFToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
@ -2396,7 +2398,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
int32 slot_id = TitaniumToSoFSlot(slot_id_in);
int32 slot_id = ServerToSoFSlot(slot_id_in);
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
hdr.price = inst->GetPrice();
@ -2778,11 +2780,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count = 0;
char *SubSerializations[10];
char *SubSerializations[10]; // <watch>
uint32 SubLengths[10];
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
SubSerializations[x] = nullptr;
@ -2794,15 +2796,23 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count++;
if(slot_id_in >= 22 && slot_id_in < 30)
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
if(slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if(slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if(slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
@ -2834,7 +2844,7 @@ DECODE(OP_AltCurrencySellSelection)
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoFToTitaniumSlot(eq->slot_id);
emu->slot_id = SoFToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
@ -2843,7 +2853,7 @@ DECODE(OP_AltCurrencySell)
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoFToTitaniumSlot(eq->slot_id);
emu->slot_id = SoFToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();

View File

@ -127,9 +127,6 @@ namespace SoF {
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@ -160,8 +157,8 @@ namespace SoF {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031; // no change from Ti?
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;

View File

@ -104,6 +104,53 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
/*
// Converts Server Slot IDs to Titanium Slot IDs for use in Encodes
static inline uint32 ServerToTitaniumSlot(uint32 ServerSlot) {
uint32 TitaniumSlot;
// reserved
}
*/
/*
// Converts Titanium Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 TitaniumToServerSlot(uint32 TitaniumSlot) {
uint32 ServerSlot;
// reserved
}
*/
/*
// Converts Server Corpse Slot IDs to Titanium Corpse Slot IDs for use in Encodes
static inline uint32 ServerToTitaniumCorpseSlot(uint32 ServerCorpse) {
uint32 TitaniumCorpse;
// reserved
}
*/
/*
// Converts Titanium Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 TitaniumToServerCorpseSlot(uint32 TitaniumCorpse) {
uint32 ServerCorpse;
// reserved
}
*/
/*
static inline uint32 RemovePowerSourceBit(uint32 slots) { // shouldn't need to add one..just grab the actual server reference, if so...
static const uint32 BIT21 = 1 << 21;
static const uint32 BIT22 = 1 << 22;
static const uint32 KEEPBITS = ~(BIT21 | BIT22);
bool wearammo = slots & BIT22;
slots &= KEEPBITS;
if (wearammo)
slots |= BIT21;
return slots;
}
*/
EAT_ENCODE(OP_ZoneServerReady)
EAT_ENCODE(OP_GuildMemberLevelUpdate)

View File

@ -126,9 +126,6 @@ namespace Titanium {
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@ -159,7 +156,7 @@ namespace Titanium {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;

View File

@ -109,70 +109,71 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
// Converts Titanium Slot IDs to Underfoot Slot IDs for use in Encodes
static inline uint32 TitaniumToUnderfootSlot(uint32 TitaniumSlot) {
// Converts Server Slot IDs to Underfoot Slot IDs for use in Encodes
static inline uint32 ServerToUnderfootSlot(uint32 ServerSlot) {
uint32 UnderfootSlot = 0;
if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
{
UnderfootSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor
{
UnderfootSlot = TitaniumSlot + 11;
}
else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots
{
UnderfootSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots
{
UnderfootSlot = TitaniumSlot + 1;
}
else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot
{
UnderfootSlot = 21;
}
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
UnderfootSlot = ServerSlot + 11;
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
UnderfootSlot = ServerSlot + 1;
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
UnderfootSlot = ServerSlot + 1;
else if (ServerSlot == MainPowerSource)
UnderfootSlot = slots::MainPowerSource;
else
{
UnderfootSlot = TitaniumSlot;
}
UnderfootSlot = ServerSlot;
return UnderfootSlot;
}
// Converts Underfoot Slot IDs to Titanium Slot IDs for use in Decodes
static inline uint32 UnderfootToTitaniumSlot(uint32 UnderfootSlot) {
uint32 TitaniumSlot = 0;
// Converts Underfoot Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 UnderfootToServerSlot(uint32 UnderfootSlot) {
uint32 ServerSlot = 0;
if(UnderfootSlot >= 22 && UnderfootSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots
{
TitaniumSlot = UnderfootSlot - 1;
}
else if(UnderfootSlot >= 262 && UnderfootSlot <= 351) // Bag Slots for Normal Inventory and Cursor
{
TitaniumSlot = UnderfootSlot - 11;
}
else if(UnderfootSlot >= 2032 && UnderfootSlot <= 2271) // Bank Bag Slots
{
TitaniumSlot = UnderfootSlot - 1;
}
else if(UnderfootSlot >= 2532 && UnderfootSlot <= 2551) // Shared Bank Bag Slots
{
TitaniumSlot = UnderfootSlot - 1;
}
else if(UnderfootSlot == 21)
{
TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot
}
if(UnderfootSlot >= slots::MainAmmo && UnderfootSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = UnderfootSlot - 1;
else if(UnderfootSlot >= consts::GENERAL_BAGS_BEGIN && UnderfootSlot <= consts::CURSOR_BAG_END)
ServerSlot = UnderfootSlot - 11;
else if(UnderfootSlot >= consts::BANK_BAGS_BEGIN && UnderfootSlot <= consts::BANK_BAGS_END)
ServerSlot = UnderfootSlot - 1;
else if(UnderfootSlot >= consts::SHARED_BANK_BAGS_BEGIN && UnderfootSlot <= consts::SHARED_BANK_BAGS_END)
ServerSlot = UnderfootSlot - 1;
else if(UnderfootSlot == slots::MainPowerSource)
ServerSlot = MainPowerSource;
else
{
TitaniumSlot = UnderfootSlot;
}
ServerSlot = UnderfootSlot;
return TitaniumSlot;
return ServerSlot;
}
/*
// Converts Server Corpse Slot IDs to Underfoot Corpse Slot IDs for use in Encodes
static inline uint32 ServerToUnderFootCorpseSlot(uint32 ServerCorpse) {
uint32 UnderfootCorpse;
// reserved
}
*/
/*
// Converts Underfoot Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 UnderfootToServerCorpseSlot(uint32 UnderfootCorpse) {
uint32 ServerCorpse;
// reserved
}
*/
ENCODE(OP_OpenNewTasksWindow) {
@ -1898,7 +1899,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = TitaniumToUnderfootSlot(emu->itemslot);
eq->itemslot = ServerToUnderfootSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
@ -1907,7 +1908,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE(OP_ApplyPoison) {
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = TitaniumToUnderfootSlot(emu->inventorySlot);
eq->inventorySlot = ServerToUnderfootSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
@ -1916,8 +1917,8 @@ ENCODE(OP_DeleteItem) {
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = TitaniumToUnderfootSlot(emu->from_slot);
eq->to_slot = TitaniumToUnderfootSlot(emu->to_slot);
eq->from_slot = ServerToUnderfootSlot(emu->from_slot);
eq->to_slot = ServerToUnderfootSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -1928,8 +1929,8 @@ ENCODE(OP_MoveItem) {
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = TitaniumToUnderfootSlot(emu->from_slot);
eq->to_slot = TitaniumToUnderfootSlot(emu->to_slot);
eq->from_slot = ServerToUnderfootSlot(emu->from_slot);
eq->to_slot = ServerToUnderfootSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@ -1939,7 +1940,7 @@ ENCODE(OP_ItemVerifyReply) {
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = TitaniumToUnderfootSlot(emu->slot);
eq->slot = ServerToUnderfootSlot(emu->slot);
OUT(spell);
OUT(target);
@ -1989,7 +1990,7 @@ ENCODE(OP_TributeItem) {
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = TitaniumToUnderfootSlot(emu->slot);
eq->slot = ServerToUnderfootSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
@ -2036,7 +2037,7 @@ ENCODE(OP_ReadBook) {
else
eq->window = emu->window;
OUT(type);
eq->invslot = TitaniumToUnderfootSlot(emu->invslot);
eq->invslot = ServerToUnderfootSlot(emu->invslot);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
@ -2097,7 +2098,7 @@ ENCODE(OP_AdventureMerchantSell) {
eq->unknown000 = 1;
OUT(npcid);
eq->slot = TitaniumToUnderfootSlot(emu->slot);
eq->slot = ServerToUnderfootSlot(emu->slot);
OUT(charges);
OUT(sell_price);
@ -2798,7 +2799,7 @@ ENCODE(OP_AltCurrencySell)
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = TitaniumToUnderfootSlot(emu->slot_id);
eq->slot_id = ServerToUnderfootSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
@ -2892,7 +2893,7 @@ DECODE(OP_AdventureMerchantSell) {
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = UnderfootToTitaniumSlot(eq->slot);
emu->slot = UnderfootToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
@ -2904,7 +2905,7 @@ DECODE(OP_ApplyPoison) {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = UnderfootToTitaniumSlot(eq->inventorySlot);
emu->inventorySlot = UnderfootToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
@ -2914,7 +2915,7 @@ DECODE(OP_ItemVerifyRequest) {
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = UnderfootToTitaniumSlot(eq->slot);
emu->slot = UnderfootToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
@ -2924,7 +2925,7 @@ DECODE(OP_Consume) {
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = UnderfootToTitaniumSlot(eq->slot);
emu->slot = UnderfootToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
@ -2944,7 +2945,7 @@ DECODE(OP_CastSpell) {
IN(slot);
}
IN(spell_id);
emu->inventoryslot = UnderfootToTitaniumSlot(eq->inventoryslot);
emu->inventoryslot = UnderfootToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
@ -2955,8 +2956,8 @@ DECODE(OP_DeleteItem)
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = UnderfootToTitaniumSlot(eq->from_slot);
emu->to_slot = UnderfootToTitaniumSlot(eq->to_slot);
emu->from_slot = UnderfootToServerSlot(eq->from_slot);
emu->to_slot = UnderfootToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -2969,8 +2970,8 @@ DECODE(OP_MoveItem)
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = UnderfootToTitaniumSlot(eq->from_slot);
emu->to_slot = UnderfootToTitaniumSlot(eq->to_slot);
emu->from_slot = UnderfootToServerSlot(eq->from_slot);
emu->to_slot = UnderfootToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@ -3177,7 +3178,7 @@ DECODE(OP_ShopPlayerSell) {
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = UnderfootToTitaniumSlot(eq->itemslot);
emu->itemslot = UnderfootToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
@ -3246,7 +3247,7 @@ DECODE(OP_TributeItem) {
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = UnderfootToTitaniumSlot(eq->slot);
emu->slot = UnderfootToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
@ -3259,7 +3260,7 @@ DECODE(OP_ReadBook) {
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = UnderfootToTitaniumSlot(eq->invslot);
emu->invslot = UnderfootToServerSlot(eq->invslot);
emu->window = (uint8) eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
@ -3270,7 +3271,7 @@ DECODE(OP_TradeSkillCombine) {
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = UnderfootToTitaniumSlot(eq->container_slot);
emu->container_slot = UnderfootToServerSlot(eq->container_slot);
FINISH_DIRECT_DECODE();
}
@ -3279,7 +3280,7 @@ DECODE(OP_AugmentItem) {
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = UnderfootToTitaniumSlot(eq->container_slot);
emu->container_slot = UnderfootToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
@ -3488,7 +3489,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
int32 slot_id = TitaniumToUnderfootSlot(slot_id_in);
int32 slot_id = ServerToUnderfootSlot(slot_id_in);
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
hdr.price = inst->GetPrice();
@ -3894,11 +3895,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count = 0;
char *SubSerializations[10];
char *SubSerializations[10]; // <watch>
uint32 SubLengths[10];
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
SubSerializations[x] = nullptr;
@ -3910,15 +3911,23 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count++;
if(slot_id_in >= 22 && slot_id_in < 30)
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
@ -3950,7 +3959,7 @@ DECODE(OP_AltCurrencySellSelection)
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = UnderfootToTitaniumSlot(eq->slot_id);
emu->slot_id = UnderfootToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
@ -3959,7 +3968,7 @@ DECODE(OP_AltCurrencySell)
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = UnderfootToTitaniumSlot(eq->slot_id);
emu->slot_id = UnderfootToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();

View File

@ -127,9 +127,6 @@ namespace Underfoot {
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@ -160,8 +157,8 @@ namespace Underfoot {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031; // no change from Ti?
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;

View File

@ -149,10 +149,10 @@ bool ret=true;
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
// Delete cursor items
if ((ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND ( (slotid >=8000 and slotid<=8999) or slotid=30 or (slotid>=331 and slotid<=340))", char_id), errbuf))) {
if ((ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND ( (slotid >=8000 and slotid<=8999) or slotid=%i or (slotid>=%i and slotid<=%i))", char_id, MainCursor,EmuConstants::CURSOR_BAG_BEGIN,EmuConstants::CURSOR_BAG_END), errbuf))) {
for(it=start,i=8000;it!=end;++it,i++) {
ItemInst *inst=*it;
if (!(ret=SaveInventory(char_id,inst,(i==8000) ? 30 : i)))
if (!(ret=SaveInventory(char_id,inst,(i==8000) ? MainCursor : i)))
break;
}
} else {
@ -204,20 +204,20 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
bool ret = false;
uint32 augslot[5] = { 0, 0, 0, 0, 0 };
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
//never save tribute slots:
if(slot_id >= 400 && slot_id <= 404)
if(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END)
return(true);
if (inst && inst->IsType(ItemClassCommon)) {
for(int i=0;i<5;i++) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst=inst->GetItem(i);
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
}
}
if (slot_id>=2500 && slot_id<=2600) { // Shared bank inventory
if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) { // Shared bank inventory
if (!inst) {
// Delete item
uint32 account_id = GetAccountIDByChar(char_id);
@ -229,7 +229,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
// Delete bag slots, if need be
if (ret && Inventory::SupportsContainers(slot_id)) {
safe_delete_array(query);
int16 base_slot_id = Inventory::CalcSlotId(slot_id, 0);
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_BEGIN);
ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM sharedbank WHERE acctid=%i AND slotid>=%i AND slotid<%i",
account_id, base_slot_id, (base_slot_id+10)), errbuf);
}
@ -268,7 +268,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
// Delete bag slots, if need be
if (ret && Inventory::SupportsContainers(slot_id)) {
safe_delete_array(query);
int16 base_slot_id = Inventory::CalcSlotId(slot_id, 0);
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_BEGIN);
ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND slotid>=%i AND slotid<%i",
char_id, base_slot_id, (base_slot_id+10)), errbuf);
}
@ -302,7 +302,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
// Save bag contents, if slot supports bag contents
if (inst && inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id)) {
for (uint8 idx=0; idx<10; idx++) {
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
}
@ -430,7 +430,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
int16 slot_id = (int16)atoi(row[0]);
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[5];
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@ -443,7 +443,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
ItemInst* inst = CreateBaseItem(item, charges);
if (item->ItemClass == ItemClassCommon) {
for(int i=0;i<5;i++) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i]) {
inst->PutAugment(this, i, aug[i]);
}
@ -484,8 +484,8 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
"Warning: Invalid slot_id for item in shared bank inventory: %s=%i, item_id=%i, slot_id=%i",
((is_charid==true) ? "charid" : "acctid"), id, item_id, slot_id);
if(is_charid)
SaveInventory(id,nullptr,slot_id);
if (is_charid)
SaveInventory(id, nullptr, slot_id);
}
}
else {
@ -524,7 +524,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
uint32 item_id = atoi(row[1]);
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[5];
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
aug[2] = (uint32)atoul(row[6]);
@ -565,7 +565,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
}
}
if (instnodrop || (slot_id >= 0 && slot_id <= 21 && inst->GetItem()->Attuneable))
if (instnodrop || (((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || slot_id == MainPowerSource) && inst->GetItem()->Attuneable))
inst->SetInstNoDrop(true);
if (color > 0)
inst->SetColor(color);
@ -575,17 +575,27 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
inst->SetCharges(charges);
if (item->ItemClass == ItemClassCommon) {
for(int i=0;i<5;i++) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i]) {
inst->PutAugment(this, i, aug[i]);
}
}
}
if (slot_id>=8000 && slot_id <= 8999)
if (slot_id >= 8000 && slot_id <= 8999) {
put_slot_id = inv->PushCursor(*inst);
else
}
// Admins: please report any occurrences of this error
else if (slot_id >= 3111 && slot_id <= 3179) {
LogFile->write(EQEMuLog::Error,
"Warning: Defunct location for item in inventory: charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...",
char_id, item_id, slot_id);
put_slot_id = inv->PushCursor(*inst);
}
else {
put_slot_id = inv->PutItem(slot_id, *inst);
}
safe_delete(inst);
// Save ptr to item in inventory
@ -633,7 +643,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
uint32 item_id = atoi(row[1]);
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[5];
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@ -679,7 +689,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
inst->SetCharges(charges);
if (item->ItemClass == ItemClassCommon) {
for(int i=0;i<5;i++) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i]) {
inst->PutAugment(this, i, aug[i]);
}

View File

@ -912,7 +912,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//gear stuff, need to make sure there's
//no situation where this stuff can be duped
for(int x = 0; x < 21; x++)
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++) // (< 21) added MainAmmo
{
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);
@ -1318,6 +1318,8 @@ void Client::SendAA(uint32 id, int seq) {
//Prevent removal of previous AA from window if next AA belongs to a higher client version.
SendAA_Struct* saa_next = nullptr;
saa_next = zone->FindAA(saa->sof_next_id);
// hard-coding values like this is dangerous and makes adding/updating clients a nightmare...
if (saa_next &&
(((GetClientVersionBit() == 4) && (saa_next->clientver > 4))
|| ((GetClientVersionBit() == 8) && (saa_next->clientver > 5))
@ -1895,7 +1897,7 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
row = mysql_fetch_row(result);
//ATOI IS NOT UNISGNED LONG-SAFE!!!
//ATOI IS NOT UNSIGNED LONG-SAFE!!!
sendaa->cost = atoul(row[0]);
sendaa->cost2 = sendaa->cost;

View File

@ -544,7 +544,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
EQApplicationPacket* outapp=new EQApplicationPacket(OP_ClientReady,0);
sender->QueuePacket(outapp);
safe_delete(outapp);
for (uint8 i=0; i<10; i++) {
for (uint8 i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
const ItemInst* inst = m_inst->GetItem(i);
if (inst) {
//sender->GetInv().PutItem(i+4000,inst);

View File

@ -1248,7 +1248,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if( Hand == MainPrimary && GetLevel() >= 28 && IsWarriorClass() )
{
// Damage bonuses apply only to hits from the main hand (Hand == 13) by characters level 28 and above
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
@ -2629,7 +2629,7 @@ uint8 Mob::GetWeaponDamageBonus( const Item_Struct *Weapon )
// Assert: This function should only be called for hits by the mainhand, as damage bonuses apply only to the
// weapon in the primary slot. Be sure to check that Hand == 13 before calling.
// weapon in the primary slot. Be sure to check that Hand == MainPrimary before calling.
// Assert: The caller should ensure that Weapon is actually a weapon before calling this function.
// The ItemInst::IsWeapon() method can be used to quickly determine this.
@ -3906,7 +3906,7 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand) {
float ProcChance, ProcBonus;
on->GetDefensiveProcChances(ProcBonus, ProcChance, hand , this);
if(hand != 13)
if(hand != MainPrimary)
ProcChance /= 2;
if (bDefensiveProc){
@ -3965,7 +3965,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
ProcBonus += static_cast<float>(itembonuses.ProcChance) / 10.0f; // Combat Effects
float ProcChance = GetProcChances(ProcBonus, hand);
if (hand != 13) //Is Archery intened to proc at 50% rate?
if (hand != MainPrimary) //Is Archery intened to proc at 50% rate?
ProcChance /= 2;
// Try innate proc on weapon
@ -4632,7 +4632,7 @@ float Mob::GetSkillProcChances(uint16 ReuseTime, uint16 hand) {
ProcChance = static_cast<float>(weapon_speed) * (RuleR(Combat, AvgProcsPerMinute) / 60000.0f);
if (hand != 13)
if (hand != MainPrimary)
ProcChance /= 2;
}

View File

@ -3049,26 +3049,28 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
}
}
void Client::CalcItemScale()
{
void Client::CalcItemScale() {
bool changed = false;
if(CalcItemScale(0, 21))
// MainAmmo excluded in helper function below
if(CalcItemScale(EmuConstants::EQUIPMENT_BEGIN, EmuConstants::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
changed = true;
if(CalcItemScale(22, 30))
if(CalcItemScale(EmuConstants::GENERAL_BEGIN, EmuConstants::GENERAL_END)) // original coding excluded MainCursor (< 30)
changed = true;
if(CalcItemScale(251, 341))
// I excluded cursor bag slots here because cursor was excluded above..if this is incorrect, change 'slot_y' here to CURSOR_BAG_END
// and 'slot_y' above to CURSOR from GENERAL_END above - or however it is supposed to be...
if(CalcItemScale(EmuConstants::GENERAL_BAGS_BEGIN, EmuConstants::GENERAL_BAGS_END)) // (< 341)
changed = true;
if(CalcItemScale(400, 405))
if(CalcItemScale(EmuConstants::TRIBUTE_BEGIN, EmuConstants::TRIBUTE_END)) // (< 405)
changed = true;
//Power Source Slot
if (GetClientVersion() >= EQClientSoF)
{
if(CalcItemScale(9999, 10000))
if(CalcItemScale(MainPowerSource, MainPowerSource))
changed = true;
}
@ -3078,13 +3080,15 @@ void Client::CalcItemScale()
}
}
bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y)
{
bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
bool changed = false;
int i;
for (i = slot_x; i < slot_y; i++) {
for (i = slot_x; i <= slot_y; i++) {
if (i == MainAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue;
ItemInst* inst = m_inv.GetItem(i);
if(inst == 0)
if(inst == nullptr)
continue;
bool update_slot = false;
@ -3101,7 +3105,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y)
}
//iterate all augments
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
for (int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
{
ItemInst * a_inst = inst->GetAugment(x);
if(!a_inst)
@ -3132,22 +3136,25 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y)
void Client::DoItemEnterZone() {
bool changed = false;
if(DoItemEnterZone(0, 21))
// MainAmmo excluded in helper function below
if(DoItemEnterZone(EmuConstants::EQUIPMENT_BEGIN, EmuConstants::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
changed = true;
if(DoItemEnterZone(22, 30))
if(DoItemEnterZone(EmuConstants::GENERAL_BEGIN, EmuConstants::GENERAL_END)) // original coding excluded MainCursor (< 30)
changed = true;
if(DoItemEnterZone(251, 341))
// I excluded cursor bag slots here because cursor was excluded above..if this is incorrect, change 'slot_y' here to CURSOR_BAG_END
// and 'slot_y' above to CURSOR from GENERAL_END above - or however it is supposed to be...
if(DoItemEnterZone(EmuConstants::GENERAL_BAGS_BEGIN, EmuConstants::GENERAL_BAGS_END)) // (< 341)
changed = true;
if(DoItemEnterZone(400, 405))
if(DoItemEnterZone(EmuConstants::TRIBUTE_BEGIN, EmuConstants::TRIBUTE_END)) // (< 405)
changed = true;
//Power Source Slot
if (GetClientVersion() >= EQClientSoF)
{
if(DoItemEnterZone(9999, 10000))
if(DoItemEnterZone(MainPowerSource, MainPowerSource))
changed = true;
}
@ -3158,8 +3165,11 @@ void Client::DoItemEnterZone() {
}
bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
bool changed = false;
for(int i = slot_x; i < slot_y; i++) {
for(int i = slot_x; i <= slot_y; i++) {
if (i == MainAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue;
ItemInst* inst = m_inv.GetItem(i);
if(!inst)
continue;
@ -3188,7 +3198,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
}
//iterate all augments
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
for (int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
{
ItemInst *a_inst = inst->GetAugment(x);
if(!a_inst)

View File

@ -475,7 +475,7 @@ void Bot::GenerateBaseStats() {
int16 CorruptionResist = _baseCorrup;
switch(this->GetClass()) {
case 1: // Warrior
case 1: // Warrior (why not just use 'case WARRIOR:'?)
Strength += 10;
Stamina += 20;
Agility += 10;
@ -3427,7 +3427,7 @@ void Bot::ApplySpecialAttackMod(SkillUseTypes skill, int32 &dmg, int32 &mindmg)
break;
}
if (item_slot >= 0){
if (item_slot >= EmuConstants::EQUIPMENT_BEGIN){
const ItemInst* inst = GetBotItem(item_slot);
const Item_Struct* botweapon = 0;
if(inst)
@ -4332,7 +4332,7 @@ void Bot::Spawn(Client* botCharacterOwner, std::string* errorMessage) {
/* // fillspawnstruct now properly handles this -U
uint32 itemID = 0;
uint8 materialFromSlot = 0xFF;
for(int i=0; i<22; ++i) {
for(int i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::EQUIPMENT_END; ++i) {
itemID = GetBotItemBySlot(i);
if(itemID != 0) {
materialFromSlot = Inventory::CalcMaterialFromSlot(i);
@ -4348,11 +4348,11 @@ void Bot::Spawn(Client* botCharacterOwner, std::string* errorMessage) {
void Bot::SetBotItemInSlot(uint32 slotID, uint32 itemID, const ItemInst* inst, std::string *errorMessage) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
uint32 augslot[5] = { 0, 0, 0, 0, 0 };
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
if(this->GetBotID() > 0 && slotID >= 0 && itemID > 0) {
if (this->GetBotID() > 0 && slotID >= EmuConstants::EQUIPMENT_BEGIN && itemID > NO_ITEM) {
if (inst && inst->IsType(ItemClassCommon)) {
for(int i=0; i<5; ++i) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
ItemInst* auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@ -4401,7 +4401,7 @@ void Bot::GetBotItems(std::string* errorMessage, Inventory &inv) {
uint32 item_id = atoi(DataRow[1]);
uint16 charges = atoi(DataRow[2]);
uint32 color = atoul(DataRow[3]);
uint32 aug[5];
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoul(DataRow[4]);
aug[1] = (uint32)atoul(DataRow[5]);
aug[2] = (uint32)atoul(DataRow[6]);
@ -4412,7 +4412,7 @@ void Bot::GetBotItems(std::string* errorMessage, Inventory &inv) {
ItemInst* inst = database.CreateItem(item_id, charges, aug[0], aug[1], aug[2], aug[3], aug[4]);
if(inst) {
int16 put_slot_id = INVALID_INDEX;
if(instnodrop || ((slot_id >= 0) && (slot_id <= 21) && inst->GetItem()->Attuneable))
if(instnodrop || ((slot_id >= EmuConstants::EQUIPMENT_BEGIN) && (slot_id <= EmuConstants::EQUIPMENT_END) && inst->GetItem()->Attuneable))
inst->SetInstNoDrop(true);
if(color > 0)
inst->SetColor(color);
@ -4454,7 +4454,7 @@ void Bot::GetBotItems(std::string* errorMessage, Inventory &inv) {
uint32 Bot::GetBotItemBySlot(uint32 slotID) {
uint32 Result = 0;
if(this->GetBotID() > 0 && slotID >= 0) {
if(this->GetBotID() > 0 && slotID >= EmuConstants::EQUIPMENT_BEGIN) {
char* query = 0;
MYSQL_RES* DatasetResult;
MYSQL_ROW DataRow;
@ -5298,7 +5298,7 @@ void Bot::LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp) {
Bot* bot = *biter;
if(bot && (bot->GetLevel() != client->GetLevel())) {
bot->SetPetChooser(false); // not sure what this does, but was in bot 'update' code
bot->CalcBotStats(false);
bot->CalcBotStats(false); // TODO: look at this and see if 'true' should be passed...
if(sendlvlapp)
bot->SendLevelAppearance();
// modified from Client::SetLevel()
@ -5456,7 +5456,7 @@ void Bot::BotAddEquipItem(int slot, uint32 id) {
if(slot > 0 && id > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
if(materialFromSlot != 0xFF) {
if(materialFromSlot != _MaterialInvalid) {
equipment[slot] = id; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
}
@ -5468,7 +5468,7 @@ void Bot::BotRemoveEquipItem(int slot) {
if(slot > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
if(materialFromSlot != 0xFF) {
if(materialFromSlot != _MaterialInvalid) {
equipment[slot] = 0; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
if(materialFromSlot == MaterialChest)
@ -6006,8 +6006,8 @@ void Bot::FinishTrade(Client* client, BotTradeType tradeType) {
if(client && !client->GetTradeskillObject() && (client->trade->state != Trading)) {
if(tradeType == BotTradeClientNormal) {
// Items being traded are found in the normal trade window used to trade between a Client and a Client or NPC
// Items in this mode are found in slot ids 3000 thru 3003
PerformTradeWithClient(3000, 3007, client);
// Items in this mode are found in slot ids 3000 thru 3003 - thought bots used the full 8-slot window..?
PerformTradeWithClient(EmuConstants::TRADE_BEGIN, EmuConstants::TRADE_END, client); // {3000..3007}
}
else if(tradeType == BotTradeClientNoDropNoTrade) {
// Items being traded are found on the Client's cursor slot, slot id 30. This item can be either a single item or it can be a bag.
@ -6024,7 +6024,7 @@ void Bot::FinishTrade(Client* client, BotTradeType tradeType) {
void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* client) {
if(client) {
// TODO: Figure out what the actual max slot id is
const int MAX_SLOT_ID = 3179;
const int MAX_SLOT_ID = EmuConstants::TRADE_BAGS_END; // was the old incorrect 3179..
uint32 items[MAX_SLOT_ID] = {0};
uint8 charges[MAX_SLOT_ID] = {0};
bool botCanWear[MAX_SLOT_ID] = {0};
@ -6049,7 +6049,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
std::string TempErrorMessage;
const Item_Struct* mWeaponItem = inst->GetItem();
bool failedLoreCheck = false;
for (int m = 0; m<EmuConstants::ITEM_COMMON_SIZE; ++m) {
for (int m = AUG_BEGIN; m <EmuConstants::ITEM_COMMON_SIZE; ++m) {
ItemInst *itm = inst->GetAugment(m);
if(itm)
{
@ -6069,12 +6069,12 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
botCanWear[i] = BotCanWear;
ItemInst* swap_item = nullptr;
const char* equipped[22] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
const char* equipped[EmuConstants::EQUIPMENT_SIZE] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
bool success = false;
int how_many_slots = 0;
for(int j=0; j<22; ++j) {
for(int j = EmuConstants::EQUIPMENT_BEGIN; j <= EmuConstants::EQUIPMENT_END; ++j) {
if((mWeaponItem->Slots & (1 << j))) {
how_many_slots++;
if(!GetBotItem(j)) {
@ -6132,11 +6132,11 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
if(!success) {
for(int j=0; j<22; ++j) {
for(int j = EmuConstants::EQUIPMENT_BEGIN; j <= EmuConstants::EQUIPMENT_END; ++j) {
if((mWeaponItem->Slots & (1 << j))) {
swap_item = GetBotItem(j);
failedLoreCheck = false;
for (int k = 0; k<EmuConstants::ITEM_COMMON_SIZE; ++k) {
for (int k = AUG_BEGIN; k < EmuConstants::ITEM_COMMON_SIZE; ++k) {
ItemInst *itm = swap_item->GetAugment(k);
if(itm)
{
@ -6518,7 +6518,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if( Hand == MainPrimary && GetLevel() >= 28 && IsWarriorClass() )
{
// Damage bonuses apply only to hits from the main hand (Hand == 13) by characters level 28 and above
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
@ -7129,7 +7129,7 @@ int16 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
int16 focus_max_real = 0;
//item focus
for(int x=0; x<=21; x++)
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++)
{
TempItem = nullptr;
ItemInst* ins = GetBotItem(x);
@ -7163,7 +7163,7 @@ int16 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
}
}
for (int y = 0; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
for (int y = AUG_BEGIN; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
{
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);
@ -8213,7 +8213,7 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime)
if(botweaponInst) {
primaryweapondamage = GetWeaponDamage(other, botweaponInst);
backstab_dmg = botweaponInst->GetItem()->BackstabDmg;
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
{
ItemInst *aug = botweaponInst->GetAugment(i);
if(aug)
@ -8770,7 +8770,7 @@ void Bot::EquipBot(std::string* errorMessage) {
const ItemInst* inst = 0;
const Item_Struct* item = 0;
for(int i=0; i<=21; ++i) {
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
item = inst->GetItem();
@ -11260,7 +11260,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated. -U
for(int16 L = 0; L <= 20; L++) {
for(int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
@ -11274,28 +11274,28 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
}
}
inst = inspectedBot->GetBotItem(9999);
inst = inspectedBot->GetBotItem(MainPowerSource);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[21], item->Name);
insr->itemicons[21] = item->Icon;
strcpy(insr->itemnames[SoF::slots::MainPowerSource], item->Name);
insr->itemicons[SoF::slots::MainPowerSource] = item->Icon;
}
else
insr->itemicons[21] = 0xFFFFFFFF;
insr->itemicons[SoF::slots::MainPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(21);
inst = inspectedBot->GetBotItem(MainAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[22], item->Name);
insr->itemicons[22] = item->Icon;
strcpy(insr->itemnames[SoF::slots::MainAmmo], item->Name);
insr->itemicons[SoF::slots::MainAmmo] = item->Icon;
}
else
insr->itemicons[22] = 0xFFFFFFFF;
insr->itemicons[SoF::slots::MainAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, inspectedBot->GetInspectMessage().text);
@ -11309,10 +11309,10 @@ void Bot::CalcItemBonuses()
memset(&itembonuses, 0, sizeof(StatBonuses));
const Item_Struct* itemtmp = 0;
for(int i=0; i<=21; ++i) {
for (int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
const ItemInst* item = GetBotItem(i);
if(item) {
for(int j=0; j<=4; ++j) {
for(int j = AUG_BEGIN; j < EmuConstants::ITEM_COMMON_SIZE; ++j) {
const ItemInst* aug = item->GetAugment(j);
if(aug) {
itemtmp = aug->GetItem();
@ -11739,7 +11739,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "augmentitem")) {
AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000;
in_augment->container_slot = 1000; // <watch>
in_augment->unknown02[0] = 0;
in_augment->unknown02[1] = 0;
in_augment->augment_slot = -1;
@ -12155,13 +12155,13 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
return;
}
const char* equipped[22] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
const char* equipped[EmuConstants::EQUIPMENT_SIZE] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
const ItemInst* item1 = nullptr;
const Item_Struct* item2 = nullptr;
bool is2Hweapon = false;
for(int i=0; i<22; ++i)
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i)
{
if((i == MainSecondary) && is2Hweapon) {
continue;
@ -12282,11 +12282,11 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
return;
int slotId = atoi(sep->arg[3]);
if(slotId > 21 || slotId < 0) {
if(slotId > EmuConstants::EQUIPMENT_END || slotId < EmuConstants::EQUIPMENT_BEGIN) {
c->Message(15, "A bot has 21 slots in its inventory, please choose a slot between 0 and 21.");
return;
}
const char* equipped[22] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
const char* equipped[EmuConstants::EQUIPMENT_SIZE] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
@ -12303,7 +12303,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// Don't allow the player to remove a lore item they already possess and cause a crash
bool failedLoreCheck = false;
if(itminst) {
for (int m = 0; m<EmuConstants::ITEM_COMMON_SIZE; ++m) {
for (int m = AUG_BEGIN; m < EmuConstants::ITEM_COMMON_SIZE; ++m) {
ItemInst *itma = itminst->GetAugment(m);
if(itma)
{
@ -14259,10 +14259,10 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
Mob *target = c->GetTarget();
if(target && target->IsBot()) {
for(int i=0; i<9; i++) {
for(int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++) {
c->Message(15,"Equiped slot: %i , item: %i \n", i, target->CastToBot()->GetEquipment(i));
}
if(target->CastToBot()->GetEquipment(8) > 0)
if(target->CastToBot()->GetEquipment(MaterialSecondary) > 0)
c->Message(15,"This bot has an item in off-hand.");
}
return;
@ -16512,7 +16512,7 @@ int Bot::GetRawACNoShield(int &shield_ac)
{
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++)
for (uint8 i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++)
{
if(inst->GetAugment(i))
{
@ -16531,7 +16531,7 @@ uint32 Bot::CalcCurrentWeight() {
ItemInst* inst;
uint32 Total = 0;
for(int i=0; i<=21; ++i) {
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
TempItem = inst->GetItem();

View File

@ -5333,7 +5333,7 @@ bool Client::TryReward(uint32 claim_id)
//save
uint32 free_slot = 0xFFFFFFFF;
for(int i = 22; i < 30; ++i)
for(int i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; ++i)
{
ItemInst *item = GetInv().GetItem(i);
if(!item)
@ -7836,7 +7836,7 @@ void Client::TickItemCheck()
TryItemTick(i);
}
//Scan main inventory + cursor
for(i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::CURSOR; i++)
for(i = EmuConstants::GENERAL_BEGIN; i <= MainCursor; i++)
{
TryItemTick(i);
}
@ -7857,7 +7857,7 @@ void Client::TryItemTick(int slot)
if(zone->tick_items.count(iid) > 0)
{
if( GetLevel() >= zone->tick_items[iid].level && MakeRandomInt(0, 100) >= (100 - zone->tick_items[iid].chance) && (zone->tick_items[iid].bagslot || slot < 22) )
if( GetLevel() >= zone->tick_items[iid].level && MakeRandomInt(0, 100) >= (100 - zone->tick_items[iid].chance) && (zone->tick_items[iid].bagslot || slot <= EmuConstants::EQUIPMENT_END) )
{
ItemInst* e_inst = (ItemInst*)inst;
parse->EventItem(EVENT_ITEM_TICK, this, e_inst, nullptr, "", slot);
@ -7893,7 +7893,7 @@ void Client::ItemTimerCheck()
TryItemTimer(i);
}
for(i = EmuConstants::GENERAL_BAGS_BEGIN; i <= EmuConstants::CURSOR; i++)
for(i = EmuConstants::GENERAL_BAGS_BEGIN; i <= MainCursor; i++)
{
TryItemTimer(i);
}

View File

@ -1043,9 +1043,9 @@ public:
void MarkSingleCompassLoc(float in_x, float in_y, float in_z, uint8 count=1);
void CalcItemScale();
bool CalcItemScale(uint32 slot_x, uint32 slot_y);
bool CalcItemScale(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
void DoItemEnterZone();
bool DoItemEnterZone(uint32 slot_x, uint32 slot_y);
bool DoItemEnterZone(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
void SummonAndRezzAllCorpses();
void SummonAllCorpses(float dest_x, float dest_y, float dest_z, float dest_heading);
void DepopAllCorpses();

View File

@ -449,7 +449,8 @@ uint32 Client::GetClassHPFactor() {
int16 Client::GetRawItemAC() {
int16 Total = 0;
for (int16 slot_id=0; slot_id<21; slot_id++) {
// this skips MainAmmo..add an '=' conditional if that slot is required (original behavior)
for (int16 slot_id = EmuConstants::EQUIPMENT_BEGIN; slot_id < EmuConstants::EQUIPMENT_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst && inst->IsType(ItemClassCommon)) {
Total += inst->GetItem()->AC;
@ -1127,7 +1128,7 @@ uint32 Client::CalcCurrentWeight() {
ItemInst* ins;
uint32 Total = 0;
int x;
for(x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::CURSOR; x++) // include cursor or not?
for(x = EmuConstants::EQUIPMENT_BEGIN; x <= MainCursor; x++) // include cursor or not?
{
TempItem = 0;
ins = GetInv().GetItem(x);
@ -1147,11 +1148,11 @@ uint32 Client::CalcCurrentWeight() {
TmpWeight = TempItem->Weight;
if (TmpWeight > 0)
{
// this code indicates that weight redux bags canonly be in the first general inventory slot to be effective...
// this code indicates that weight redux bags can only be in the first general inventory slot to be effective...
// is this correct? or can we scan for the highest weight redux and use that? (need client verifications)
int bagslot = MainGeneral1;
int reduction = 0;
for (int m = MainGeneral2; m <= EmuConstants::GENERAL_BAGS_END; m += 10) // include cursor bags or not?
for (int m = EmuConstants::GENERAL_BAGS_BEGIN + 10; m <= EmuConstants::GENERAL_BAGS_END; m += 10) // include cursor bags or not?
{
if (x >= m)
bagslot += 1;
@ -1977,7 +1978,7 @@ int Client::GetRawACNoShield(int &shield_ac) const
{
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++)
for (uint8 i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++)
{
if(inst->GetAugment(i))
{

View File

@ -4520,7 +4520,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
}
return;
}
else if ((castspell->inventoryslot < 30) || (castspell->slot == POTION_BELT_SPELL_SLOT)) // sanity check
else if ((castspell->inventoryslot <= EmuConstants::GENERAL_END) || (castspell->slot == POTION_BELT_SPELL_SLOT)) // sanity check
{
const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
//bool cancast = true;
@ -4585,7 +4585,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
}
else
{
Message(0, "Error: castspell->inventoryslot >= 30 (0x%04x)", castspell->inventoryslot);
Message(0, "Error: castspell->inventoryslot >= %i (0x%04x)", MainCursor, castspell->inventoryslot);
InterruptSpell(castspell->spell_id);
}
}
@ -4886,7 +4886,7 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
uint16 trade_count = 0;
// Item trade count for packet sizing
for(int16 slot_id=3000; slot_id<=3007; slot_id++) {
for(int16 slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_END; slot_id++) {
if(other->GetInv().GetItem(slot_id)) { trade_count += other->GetInv().GetItem(slot_id)->GetTotalItemCount(); }
if(m_inv[slot_id]) { trade_count += m_inv[slot_id]->GetTotalItemCount(); }
}
@ -4926,7 +4926,7 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
if(RuleB(QueryServ, PlayerLogHandins)) {
uint16 handin_count = 0;
for(int16 slot_id=3000; slot_id<=3003; slot_id++) {
for(int16 slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_NPC_END; slot_id++) {
if(m_inv[slot_id]) { handin_count += m_inv[slot_id]->GetTotalItemCount(); }
}
@ -6781,7 +6781,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app) {
Mob* tmp = entity_list.GetMob(insr->TargetID);
const Item_Struct* item = nullptr;
for (int16 L = 0; L <= 20; L++) {
for (int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
const ItemInst* inst = GetInv().GetItem(L);
item = inst ? inst->GetItem() : nullptr;

View File

@ -816,12 +816,11 @@ void Client::OnDisconnect(bool hard_disconnect) {
//#ifdef ITEMCOMBINED
void Client::BulkSendInventoryItems() {
// For future reference: Only the parent item needs to be sent..the ItemInst already contains child ItemInst information
int16 slot_id = 0;
// LINKDEAD TRADE ITEMS
// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks -U
for(slot_id = 3000; slot_id <= 3007; slot_id++) {
for(slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_END; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
@ -867,7 +866,7 @@ void Client::BulkSendInventoryItems() {
std::map<uint16, std::string>::iterator itr;
//Inventory items
for(slot_id = 0; slot_id <= 30; slot_id++) {
for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst) {
std::string packet = inst->Serialize(slot_id);
@ -887,7 +886,7 @@ void Client::BulkSendInventoryItems() {
}
// Bank items
for(slot_id = 2000; slot_id <= 2023; slot_id++) {
for(slot_id = EmuConstants::BANK_BEGIN; slot_id <= EmuConstants::BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst) {
std::string packet = inst->Serialize(slot_id);
@ -897,7 +896,7 @@ void Client::BulkSendInventoryItems() {
}
// Shared Bank items
for(slot_id = 2500; slot_id <= 2501; slot_id++) {
for(slot_id = EmuConstants::SHARED_BANK_BEGIN; slot_id <= EmuConstants::SHARED_BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst) {
std::string packet = inst->Serialize(slot_id);
@ -928,14 +927,14 @@ void Client::BulkSendInventoryItems()
if(deletenorent){//client was offline for more than 30 minutes, delete no rent items
RemoveNoRent();
}
for (slot_id=0; slot_id<=30; slot_id++) {
for (slot_id=EmuConstants::POSSESSIONS_BEGIN; slot_id<=EmuConstants::POSSESSIONS_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst){
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
}
}
// Bank items
for (slot_id=2000; slot_id<=2015; slot_id++) {
for (slot_id=EmuConstants::BANK_BEGIN; slot_id<=EmuConstants::BANK_END; slot_id++) { // 2015...
const ItemInst* inst = m_inv[slot_id];
if (inst){
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
@ -943,7 +942,7 @@ void Client::BulkSendInventoryItems()
}
// Shared Bank items
for (slot_id=2500; slot_id<=2501; slot_id++) {
for (slot_id=EmuConstants::SHARED_BANK_BEGIN; slot_id<=EmuConstants::SHARED_BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst){
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
@ -953,7 +952,7 @@ void Client::BulkSendInventoryItems()
// LINKDEAD TRADE ITEMS
// If player went LD during a trade, they have items in the trade inventory
// slots. These items are now being put into their inventory (then queue up on cursor)
for (int16 trade_slot_id=3000; trade_slot_id<=3007; trade_slot_id++) {
for (int16 trade_slot_id=EmuConstants::TRADE_BEGIN; trade_slot_id<=EmuConstants::TRADE_END; trade_slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst) {
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size);

View File

@ -2704,14 +2704,14 @@ void command_texture(Client *c, const Seperator *sep)
// Player Races Wear Armor, so Wearchange is sent instead
int i;
if (!c->GetTarget())
for (i = 0; i < 7; i++)
for (i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_TINT_END; i++)
{
c->SendTextureWC(i, texture);
}
else if ((c->GetTarget()->GetRace() > 0 && c->GetTarget()->GetRace() <= 12) ||
c->GetTarget()->GetRace() == 128 || c->GetTarget()->GetRace() == 130 ||
c->GetTarget()->GetRace() == 330 || c->GetTarget()->GetRace() == 522) {
for (i = 0; i < 7; i++)
for (i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_TINT_END; i++)
{
c->GetTarget()->SendTextureWC(i, texture);
}
@ -2892,11 +2892,12 @@ void command_peekinv(Client *c, const Seperator *sep)
if (bAll || (strcasecmp(sep->arg[1], "worn")==0)) {
// Worn items
bFound = true;
for (int16 i=0; i<=21; i++) {
for (int16 i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
// this kind of stuff needs to be pushed to the client translators
c->Message((item==0), "WornSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
((item==0)?0:item->ID),0x12, ((item==0)?0:item->ID),
((item==0)?"null":item->Name), 0x12,
@ -2914,7 +2915,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (bAll || (strcasecmp(sep->arg[1], "inv")==0)) {
// Personal inventory items
bFound = true;
for (int16 i=22; i<=29; i++) {
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -2933,7 +2934,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3006,7 +3007,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
if (inst && inst->IsType(ItemClassContainer) && i==0) { // 'CSD 1' - only display contents of slot 30[0] container..higher ones don't exist
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
const ItemInst* instbag = client->GetInv().GetItem(MainCursor, j);
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3058,7 +3059,7 @@ void command_peekinv(Client *c, const Seperator *sep)
// Bank and shared bank items
bFound = true;
int16 i = 0;
for (i=2000; i<=2023; i++) {
for (i = EmuConstants::BANK_BEGIN; i <= EmuConstants::BANK_END; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3077,7 +3078,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3099,7 +3100,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
}
}
for (i=2500; i<=2501; i++) {
for (i = EmuConstants::SHARED_BANK_BEGIN; i <= EmuConstants::SHARED_BANK_END; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3118,7 +3119,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3144,7 +3145,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (bAll || (strcasecmp(sep->arg[1], "trade")==0)) {
// Items in trade window (current trader only, not the other trader)
bFound = true;
for (int16 i=3000; i<=3007; i++) {
for (int16 i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_END; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3163,7 +3164,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
@ -3532,7 +3533,7 @@ void command_listpetition(Client *c, const Seperator *sep)
void command_equipitem(Client *c, const Seperator *sep)
{
uint32 slot_id = atoi(sep->arg[1]);
if (sep->IsNumber(1) && (slot_id>=0) && (slot_id<=21)) {
if (sep->IsNumber(1) && ((slot_id >= EmuConstants::EQUIPMENT_BEGIN) && (slot_id <= EmuConstants::EQUIPMENT_END) || (slot_id == MainPowerSource))) {
const ItemInst* from_inst = c->GetInv().GetItem(MainCursor);
const ItemInst* to_inst = c->GetInv().GetItem(slot_id); // added (desync issue when forcing stack to stack)
bool partialmove = false;
@ -3568,6 +3569,8 @@ void command_equipitem(Client *c, const Seperator *sep)
else if(c->SwapItem(mi)) {
c->FastQueuePacket(&outapp);
// if the below code is still needed..just send an an item trade packet to each slot..it should overwrite the client instance
// below code has proper logic, but client does not like to have cursor charges changed
// (we could delete the cursor item and resend, but issues would arise if there are queued items)
//if (partialmove) {
@ -7776,16 +7779,19 @@ void command_path(Client *c, const Seperator *sep)
}
void Client::Undye() {
for (int cur_slot = 0; cur_slot < 9 ; cur_slot++ ){
for (int cur_slot = EmuConstants::MATERIAL_BEGIN; cur_slot <= EmuConstants::MATERIAL_END; cur_slot++ ) {
uint8 slot2=SlotConvert(cur_slot);
ItemInst* inst = m_inv.GetItem(slot2);
if(inst != nullptr) {
inst->SetColor(inst->GetItem()->Color);
database.SaveInventory(CharacterID(), inst, slot2);
}
m_pp.item_tint[cur_slot].color = 0;
SendWearChange(cur_slot);
}
Save(0);
}
@ -11415,7 +11421,7 @@ void command_augmentitem(Client *c, const Seperator *sep)
return;
AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000;
in_augment->container_slot = 1000; // <watch>
in_augment->unknown02[0] = 0;
in_augment->unknown02[1] = 0;
in_augment->augment_slot = -1;

View File

@ -364,9 +364,9 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
// worn + inventory + cursor
std::list<uint32> removed_list;
bool cursor = false;
for(i = 0; i <= 30; i++)
for(i = MAP_BEGIN; i < EmuConstants::MAP_POSSESSIONS_SIZE; i++)
{
if(i == 21 && client->GetClientVersion() >= EQClientSoF) {
if(i == MainAmmo && client->GetClientVersion() >= EQClientSoF) {
item = client->GetInv().GetItem(MainPowerSource);
if((item && (!client->IsBecomeNPC())) || (item && client->IsBecomeNPC() && !item->GetItem()->NoRent)) {
std::list<uint32> slot_list = MoveItemToCorpse(client, item, MainPowerSource);
@ -449,9 +449,9 @@ std::list<uint32> Corpse::MoveItemToCorpse(Client *client, ItemInst *item, int16
returnlist.push_back(equipslot);
// Qualified bag slot iterations. processing bag slots that don't exist is probably not a good idea.
if(item->IsType(ItemClassContainer) && ((equipslot >= 22 && equipslot <=30))) // Limit the bag check to inventory and cursor slots.
if(item->IsType(ItemClassContainer) && ((equipslot >= EmuConstants::GENERAL_BEGIN && equipslot <= MainCursor))) // Limit the bag check to inventory and cursor slots.
{
for(bagindex = 0; bagindex <= 9; bagindex++)
for(bagindex = SUB_BEGIN; bagindex <= EmuConstants::ITEM_CONTAINER_SIZE; bagindex++)
{
// For empty bags in cursor queue, slot was previously being resolved as SLOT_INVALID (-1)
interior_slot = Inventory::CalcSlotId(equipslot, bagindex);
@ -685,7 +685,7 @@ ServerLootItem_Struct* Corpse::GetItem(uint16 lootslot, ServerLootItem_Struct**
if (sitem && bag_item_data && Inventory::SupportsContainers(sitem->equipSlot))
{
int16 bagstart = Inventory::CalcSlotId(sitem->equipSlot, 0);
int16 bagstart = Inventory::CalcSlotId(sitem->equipSlot, SUB_BEGIN);
cur = itemlist.begin();
end = itemlist.end();
@ -750,7 +750,7 @@ void Corpse::RemoveItem(ServerLootItem_Struct* item_data)
itemlist.erase(cur);
material = Inventory::CalcMaterialFromSlot(sitem->equipSlot);
if(material != 0xFF)
if(material != _MaterialInvalid)
SendWearChange(material);
safe_delete(sitem);
@ -983,7 +983,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
const Item_Struct* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
client->SendItemPacket(22, inst, ItemPacketLoot);
client->SendItemPacket(EmuConstants::CORPSE_BEGIN, inst, ItemPacketLoot);
safe_delete(inst);
}
else { client->Message(13, "Could not find item number %i to send!!", GetPKItem()); }
@ -1016,7 +1016,8 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
if(client && item) {
ItemInst* inst = database.CreateItem(item, item_data->charges, item_data->aug1, item_data->aug2, item_data->aug3, item_data->aug4, item_data->aug5);
if(inst) {
client->SendItemPacket(i + 22, inst, ItemPacketLoot); // 22 is the corpse inventory start offset for Ti(EMu)
// MainGeneral1 is the corpse inventory start offset for Ti(EMu) - CORPSE_END = MainGeneral1 + MainCursor
client->SendItemPacket(i + EmuConstants::CORPSE_BEGIN, inst, ItemPacketLoot);
safe_delete(inst);
}
@ -1110,9 +1111,9 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
if(GetPKItem()>1)
item = database.GetItem(GetPKItem());
else if(GetPKItem()==-1 || GetPKItem()==1)
item_data = GetItem(lootitem->slot_id - 22); //dont allow them to loot entire bags of items as pvp reward
item_data = GetItem(lootitem->slot_id - EmuConstants::CORPSE_BEGIN); //dont allow them to loot entire bags of items as pvp reward
else
item_data = GetItem(lootitem->slot_id - 22, bag_item_data);
item_data = GetItem(lootitem->slot_id - EmuConstants::CORPSE_BEGIN, bag_item_data);
if (GetPKItem()<=1 && item_data != 0)
{
@ -1141,7 +1142,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
if(inst->IsAugmented())
{
for (int i = 0; i<EmuConstants::ITEM_COMMON_SIZE; i++)
for (int i = AUG_BEGIN; i<EmuConstants::ITEM_COMMON_SIZE; i++)
{
ItemInst *itm = inst->GetAugment(i);
if(itm)
@ -1238,7 +1239,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
// remove bag contents too
if (item->ItemClass == ItemClassContainer && (GetPKItem()!=-1 || GetPKItem()!=1))
{
for (int i=0; i < 10; i++)
for (int i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++)
{
if (bag_item_data[i])
{
@ -1971,14 +1972,14 @@ bool ZoneDatabase::DeletePlayerCorpse(uint32 dbid) {
uint32 Corpse::GetEquipment(uint8 material_slot) const {
int invslot;
if(material_slot > 8)
if(material_slot > EmuConstants::MATERIAL_END)
{
return 0;
return NO_ITEM;
}
invslot = Inventory::CalcSlotFromMaterial(material_slot);
if(invslot == -1)
return 0;
if(invslot == INVALID_INDEX) // GetWornItem() should be returning a NO_ITEM for any invalid index...
return NO_ITEM;
return GetWornItem(invslot);
}
@ -1986,13 +1987,13 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const Item_Struct *item;
if(material_slot > 8)
if(material_slot > EmuConstants::MATERIAL_END)
{
return 0;
}
item = database.GetItem(GetEquipment(material_slot));
if(item != 0)
if(item != NO_ITEM)
{
return item_tint[material_slot].rgb.use_tint ?
item_tint[material_slot].color :
@ -2054,6 +2055,17 @@ void Corpse::LoadPlayerCorpseDecayTime(uint32 dbid){
safe_delete_array(query);
}
/*
uint32 Corpse::ServerToCorpseSlot(int16 server_slot) {
// reserved
}
*/
/*
int16 Corpse::CorpseToServerSlot(uint32 corpse_slot) {
// reserved
}
*/
/*
void Corpse::CastRezz(uint16 spellid, Mob* Caster){
if(Rezzed()){

View File

@ -111,6 +111,10 @@ public:
uint32 GetEquipmentColor(uint8 material_slot) const;
inline int GetRezzExp() { return rezzexp; }
// these are a temporary work-around until corpse inventory is removed from the database blob
//static uint32 ServerToCorpseSlot(int16 server_slot); // encode
//static int16 CorpseToServerSlot(uint32 corpse_slot); // decode
protected:
std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);

View File

@ -253,7 +253,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
bool enforcerestr = RuleB(Inventory, EnforceAugmentRestriction);
bool enforceusable = RuleB(Inventory, EnforceAugmentUsability);
for (int iter = 0; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
for (int iter = AUG_BEGIN; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
const Item_Struct* augtest = database.GetItem(augments[iter]);
if(augtest == nullptr) {
@ -547,7 +547,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
}
// add any validated augments
for (int iter = 0; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
for (int iter = AUG_BEGIN; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
if(augments[iter])
inst->PutAugment(&database, iter, augments[iter]);
}
@ -585,7 +585,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(!IsDiscovered(item_id))
DiscoverItem(item_id);
for (int iter = 0; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
for (int iter = AUG_BEGIN; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
if(augments[iter] && !IsDiscovered(augments[iter]))
DiscoverItem(augments[iter]);
}
@ -727,7 +727,7 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
qsaudit->items[parent_offset].aug_5 = m_inv[slot_id]->GetAugmentItemID(5);
if(m_inv[slot_id]->IsType(ItemClassContainer)) {
for(uint8 bag_idx = 0; bag_idx < m_inv[slot_id]->GetItem()->BagSlots; bag_idx++) {
for(uint8 bag_idx = SUB_BEGIN; bag_idx < m_inv[slot_id]->GetItem()->BagSlots; bag_idx++) {
ItemInst* bagitem = m_inv[slot_id]->GetItem(bag_idx);
if(bagitem) {
@ -853,7 +853,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
{
int16 interior_slot;
// solar: our bag went into slot_id, now let's pack the contents in
for(int i = 0; i < 10; i++)
for(int i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++)
{
if(bag_item_data[i] == nullptr)
continue;
@ -872,7 +872,7 @@ bool Client::TryStacking(ItemInst* item, uint8 type, bool try_worn, bool try_cur
return false;
int16 i;
uint32 item_id = item->GetItem()->ID;
for (i = 22; i <= 29; i++)
for (i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++)
{
ItemInst* tmp_inst = m_inv.GetItem(i);
if(tmp_inst && tmp_inst->GetItem()->ID == item_id && tmp_inst->GetCharges() < tmp_inst->GetItem()->StackSize){
@ -883,9 +883,9 @@ bool Client::TryStacking(ItemInst* item, uint8 type, bool try_worn, bool try_cur
return true;
}
}
for (i = 22; i <= 29; i++)
for (i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++)
{
for (uint8 j = 0; j < 10; j++)
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++)
{
uint16 slotid = Inventory::CalcSlotId(i, j);
ItemInst* tmp_inst = m_inv.GetItem(slotid);
@ -909,10 +909,11 @@ bool Client::AutoPutLootInInventory(ItemInst& inst, bool try_worn, bool try_curs
// #1: Try to auto equip
if (try_worn && inst.IsEquipable(GetBaseRace(), GetClass()) && inst.GetItem()->ReqLevel<=level && !inst.GetItem()->Attuneable && inst.GetItem()->ItemType != ItemTypeAugmentation)
{
for (int16 i = 0; i < 9999; i++) // originally (i < 22)
// too messy as-is... <watch>
for (int16 i = EmuConstants::EQUIPMENT_BEGIN; i < MainPowerSource; i++) // originally (i < 22)
{
if (i == 22) {
if(this->GetClientVersion() >= EQClientSoF) { i = 9999; } // added power source check for SoF+ clients
if (i == EmuConstants::GENERAL_BEGIN) {
if(this->GetClientVersion() >= EQClientSoF) { i = MainPowerSource; } // added power source check for SoF+ clients
else { break; }
}
@ -949,7 +950,7 @@ bool Client::AutoPutLootInInventory(ItemInst& inst, bool try_worn, bool try_curs
//send worn to everyone...
PutLootInInventory(i, inst);
uint8 worn_slot_material = Inventory::CalcMaterialFromSlot(i);
if(worn_slot_material != 0xFF)
if(worn_slot_material != _MaterialInvalid)
{
SendWearChange(worn_slot_material);
}
@ -1225,7 +1226,7 @@ void Client::SendLootItemInPacket(const ItemInst* inst, int16 slot_id)
bool Client::IsValidSlot(uint32 slot) {
if ((slot == (uint32)INVALID_INDEX) ||
(slot >= EmuConstants::POSSESSIONS_BEGIN && slot <= EmuConstants::POSSESSIONS_END) ||
(slot >= MAP_BEGIN && slot < EmuConstants::MAP_POSSESSIONS_SIZE) ||
(slot >= EmuConstants::GENERAL_BAGS_BEGIN && slot <= EmuConstants::CURSOR_BAG_END) ||
(slot >= EmuConstants::TRIBUTE_BEGIN && slot <= EmuConstants::TRIBUTE_END) ||
(slot >= EmuConstants::BANK_BEGIN && slot <= EmuConstants::BANK_END) ||
@ -1234,7 +1235,7 @@ bool Client::IsValidSlot(uint32 slot) {
(slot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && slot <= EmuConstants::SHARED_BANK_BAGS_END) ||
(slot >= EmuConstants::TRADE_BEGIN && slot <= EmuConstants::TRADE_END) ||
(slot >= EmuConstants::WORLD_BEGIN && slot <= EmuConstants::WORLD_END) ||
(slot == EmuConstants::POWER_SOURCE))
(slot == MainPowerSource))
return true;
else
return false;
@ -1242,10 +1243,10 @@ bool Client::IsValidSlot(uint32 slot) {
bool Client::IsBankSlot(uint32 slot)
{
if ((slot >= 2000 && slot <= 2023) || // Bank
(slot >= 2031 && slot <= 2270) || // Bank bags
(slot >= 2500 && slot <= 2501) || // Shared bank
(slot >= 2531 && slot <= 2550)) // Shared bank bags
if ((slot >= EmuConstants::BANK_BEGIN && slot <= EmuConstants::BANK_END) ||
(slot >= EmuConstants::BANK_BAGS_BEGIN && slot <= EmuConstants::BANK_BAGS_END) ||
(slot >= EmuConstants::SHARED_BANK_BEGIN && slot <= EmuConstants::SHARED_BANK_END) ||
(slot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && slot <= EmuConstants::SHARED_BANK_BAGS_END))
{
return true;
}
@ -1356,15 +1357,18 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
ItemInst* dstbag;
uint32 srcbagid =0;
uint32 dstbagid = 0;
if (src_slot_id>=250 && src_slot_id<330){
srcbag=m_inv.GetItem(((int)(src_slot_id/10))-3);
if(srcbag)
srcbagid=srcbag->GetItem()->ID;
//if (src_slot_id >= 250 && src_slot_id < 330) {
if (src_slot_id >= EmuConstants::GENERAL_BAGS_BEGIN && src_slot_id <= EmuConstants::GENERAL_BAGS_END) {
srcbag = m_inv.GetItem(((int)(src_slot_id / 10)) - 3);
if (srcbag)
srcbagid = srcbag->GetItem()->ID;
}
if (dst_slot_id>=250 && dst_slot_id<330){
dstbag=m_inv.GetItem(((int)(dst_slot_id/10))-3);
if(dstbag)
dstbagid=dstbag->GetItem()->ID;
//if (dst_slot_id >= 250 && dst_slot_id < 330) {
if (dst_slot_id >= EmuConstants::GENERAL_BAGS_BEGIN && dst_slot_id <= EmuConstants::GENERAL_BAGS_END) {
dstbag = m_inv.GetItem(((int)(dst_slot_id / 10)) - 3);
if (dstbag)
dstbagid = dstbag->GetItem()->ID;
}
if (srcitemid==17899 || srcbagid==17899 || dstitemid==17899 || dstbagid==17899){
this->Trader_EndTrader();
@ -1374,7 +1378,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// Step 2: Validate item in from_slot
// After this, we can assume src_inst is a valid ptr
if (!src_inst && (src_slot_id<4000 || src_slot_id>4009)) {
if (!src_inst && (src_slot_id < EmuConstants::WORLD_BEGIN || src_slot_id > EmuConstants::WORLD_END)) {
if (dst_inst) {
// If there is no source item, but there is a destination item,
// move the slots around before deleting the invalid source slot item,
@ -1388,14 +1392,14 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
return false;
}
//verify shared bank transactions in the database
if(src_inst && src_slot_id >= 2500 && src_slot_id <= 2550) {
if(src_inst && src_slot_id >= EmuConstants::SHARED_BANK_BEGIN && src_slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
if(!database.VerifyInventory(account_id, src_slot_id, src_inst)) {
LogFile->write(EQEMuLog::Error, "Player %s on account %s was found exploiting the shared bank.\n", GetName(), account_name);
DeleteItemInInventory(dst_slot_id,0,true);
return(false);
}
if(src_slot_id >= 2500 && src_slot_id <= 2501 && src_inst->IsType(ItemClassContainer)){
for (uint8 idx=0; idx<10; idx++) {
if(src_slot_id >= EmuConstants::SHARED_BANK_BEGIN && src_slot_id <= EmuConstants::SHARED_BANK_END && src_inst->IsType(ItemClassContainer)){
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = src_inst->GetItem(idx);
if(baginst && !database.VerifyInventory(account_id, Inventory::CalcSlotId(src_slot_id, idx), baginst)){
DeleteItemInInventory(Inventory::CalcSlotId(src_slot_id, idx),0,false);
@ -1403,14 +1407,14 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
}
}
if(dst_inst && dst_slot_id >= 2500 && dst_slot_id <= 2550) {
if(dst_inst && dst_slot_id >= EmuConstants::SHARED_BANK_BEGIN && dst_slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
if(!database.VerifyInventory(account_id, dst_slot_id, dst_inst)) {
LogFile->write(EQEMuLog::Error, "Player %s on account %s was found exploting the shared bank.\n", GetName(), account_name);
DeleteItemInInventory(src_slot_id,0,true);
return(false);
}
if(dst_slot_id >= 2500 && dst_slot_id <= 2501 && dst_inst->IsType(ItemClassContainer)){
for (uint8 idx=0; idx<10; idx++) {
if(dst_slot_id >= EmuConstants::SHARED_BANK_BEGIN && dst_slot_id <= EmuConstants::SHARED_BANK_END && dst_inst->IsType(ItemClassContainer)){
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = dst_inst->GetItem(idx);
if(baginst && !database.VerifyInventory(account_id, Inventory::CalcSlotId(dst_slot_id, idx), baginst)){
DeleteItemInInventory(Inventory::CalcSlotId(dst_slot_id, idx),0,false);
@ -1422,8 +1426,8 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// Check for No Drop Hacks
Mob* with = trade->With();
if (((with && with->IsClient() && dst_slot_id>=3000 && dst_slot_id<=3007) || // Trade
(dst_slot_id >= 2500 && dst_slot_id <= 2550)) // Shared Bank
if (((with && with->IsClient() && dst_slot_id >= EmuConstants::TRADE_BEGIN && dst_slot_id <= EmuConstants::TRADE_END) ||
(dst_slot_id >= EmuConstants::SHARED_BANK_BEGIN && dst_slot_id <= EmuConstants::SHARED_BANK_BAGS_END))
&& GetInv().CheckNoDrop(src_slot_id)
&& RuleI(World, FVNoDropFlag) == 0 || RuleI(Character, MinStatusForNoDropExemptions) < Admin() && RuleI(World, FVNoDropFlag) == 2) {
DeleteItemInInventory(src_slot_id);
@ -1433,7 +1437,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// Step 3: Check for interaction with World Container (tradeskills)
if(m_tradeskill_object != nullptr) {
if (src_slot_id>=4000 && src_slot_id<=4009) {
if (src_slot_id >= EmuConstants::WORLD_BEGIN && src_slot_id <= EmuConstants::WORLD_END) {
// Picking up item from world container
ItemInst* inst = m_tradeskill_object->PopItem(Inventory::CalcBagIdx(src_slot_id));
if (inst) {
@ -1445,7 +1449,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
return true;
}
else if (dst_slot_id>=4000 && dst_slot_id<=4009) {
else if (dst_slot_id >= EmuConstants::WORLD_BEGIN && dst_slot_id <= EmuConstants::WORLD_END) {
// Putting item into world container, which may swap (or pile onto) with existing item
uint8 world_idx = Inventory::CalcBagIdx(dst_slot_id);
ItemInst* world_inst = m_tradeskill_object->PopItem(world_idx);
@ -1509,7 +1513,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
// Step 4: Check for entity trade
if (dst_slot_id>=3000 && dst_slot_id<=3007) {
if (dst_slot_id >= EmuConstants::TRADE_BEGIN && dst_slot_id <= EmuConstants::TRADE_END) {
if (src_slot_id != MainCursor) {
Kick();
return false;
@ -1596,12 +1600,12 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
else {
// Not dealing with charges - just do direct swap
if(src_inst && (dst_slot_id <= MainAmmo || dst_slot_id == MainPowerSource) && dst_slot_id >= MainCharm) {
if(src_inst && (dst_slot_id <= EmuConstants::EQUIPMENT_END || dst_slot_id == MainPowerSource) && dst_slot_id >= EmuConstants::EQUIPMENT_BEGIN) {
if (src_inst->GetItem()->Attuneable) {
src_inst->SetInstNoDrop(true);
}
if (src_inst->IsAugmented()) {
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (src_inst->GetAugment(i)) {
if (src_inst->GetAugment(i)->GetItem()->Attuneable) {
src_inst->GetAugment(i)->SetInstNoDrop(true);
@ -1614,7 +1618,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if(!m_inv.SwapItem(src_slot_id, dst_slot_id)) { return false; }
mlog(INVENTORY__SLOTS, "Moving entire item from slot %d to slot %d", src_slot_id, dst_slot_id);
if(src_slot_id <= MainAmmo || src_slot_id == MainPowerSource) {
if(src_slot_id <= EmuConstants::EQUIPMENT_END || src_slot_id == MainPowerSource) {
if(src_inst) {
parse->EventItem(EVENT_UNEQUIP_ITEM, this, src_inst, nullptr, "", src_slot_id);
}
@ -1624,7 +1628,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
}
if(dst_slot_id <= MainAmmo || dst_slot_id == MainPowerSource) {
if(dst_slot_id <= EmuConstants::EQUIPMENT_END || dst_slot_id == MainPowerSource) {
if(dst_inst) {
parse->EventItem(EVENT_UNEQUIP_ITEM, this, dst_inst, nullptr, "", dst_slot_id);
}
@ -1636,7 +1640,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
int matslot = SlotConvert2(dst_slot_id);
if (dst_slot_id<22 && matslot != 0) {
if (dst_slot_id <= EmuConstants::EQUIPMENT_END && matslot != MaterialHead) { // think this is to allow the client to update with /showhelm
SendWearChange(matslot);
}
@ -1646,6 +1650,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
database.SaveCursor(character_id, s, e);
} else
database.SaveInventory(character_id, m_inv.GetItem(src_slot_id), src_slot_id);
if (dst_slot_id == MainCursor) {
std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
database.SaveCursor(character_id, s, e);
@ -1668,7 +1673,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
mlog(INVENTORY__ERROR, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
Message(15, "Inventory Desyncronization detected: Resending slot data...");
if((move_slots->from_slot >= MainCharm && move_slots->from_slot <= 340) || move_slots->from_slot == MainPowerSource) {
if((move_slots->from_slot >= EmuConstants::EQUIPMENT_BEGIN && move_slots->from_slot <= EmuConstants::CURSOR_BAG_END) || move_slots->from_slot == MainPowerSource) {
int16 resync_slot = (Inventory::CalcSlotId(move_slots->from_slot) == INVALID_INDEX) ? move_slots->from_slot : Inventory::CalcSlotId(move_slots->from_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
// This prevents the client from crashing when closing any 'phantom' bags -U
@ -1711,7 +1716,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
else { Message(13, "Could not resyncronize source slot %i.", move_slots->from_slot); }
}
if((move_slots->to_slot >= MainCharm && move_slots->to_slot <= 340) || move_slots->to_slot == MainPowerSource) {
if((move_slots->to_slot >= EmuConstants::EQUIPMENT_BEGIN && move_slots->to_slot <= EmuConstants::CURSOR_BAG_END) || move_slots->to_slot == MainPowerSource) {
int16 resync_slot = (Inventory::CalcSlotId(move_slots->to_slot) == INVALID_INDEX) ? move_slots->to_slot : Inventory::CalcSlotId(move_slots->to_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
const Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
@ -1792,7 +1797,7 @@ void Client::QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call) {
qsaudit->items[move_count++].aug_5 = from_inst->GetAugmentItemID(5);
if(from_inst->IsType(ItemClassContainer)) {
for(uint8 bag_idx = 0; bag_idx < from_inst->GetItem()->BagSlots; bag_idx++) {
for(uint8 bag_idx = SUB_BEGIN; bag_idx < from_inst->GetItem()->BagSlots; bag_idx++) {
const ItemInst* from_baginst = from_inst->GetItem(bag_idx);
if(from_baginst) {
@ -1825,7 +1830,7 @@ void Client::QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call) {
qsaudit->items[move_count++].aug_5 = to_inst->GetAugmentItemID(5);
if(to_inst->IsType(ItemClassContainer)) {
for(uint8 bag_idx = 0; bag_idx < to_inst->GetItem()->BagSlots; bag_idx++) {
for(uint8 bag_idx = SUB_BEGIN; bag_idx < to_inst->GetItem()->BagSlots; bag_idx++) {
const ItemInst* to_baginst = to_inst->GetItem(bag_idx);
if(to_baginst) {
@ -1854,7 +1859,7 @@ void Client::QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call) {
void Client::DyeArmor(DyeStruct* dye){
int16 slot=0;
for(int i=0;i<7;i++){
for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_TINT_END; i++) {
if(m_pp.item_tint[i].rgb.blue!=dye->dye[i].rgb.blue ||
m_pp.item_tint[i].rgb.red!=dye->dye[i].rgb.red ||
m_pp.item_tint[i].rgb.green != dye->dye[i].rgb.green){
@ -1892,7 +1897,7 @@ void Client::DyeArmor(DyeStruct* dye){
const Item_Struct* TempItem = 0;
ItemInst* ins;
int x;
for(x=0; x <= 30; x++)
for(x=EmuConstants::POSSESSIONS_BEGIN; x <= EmuConstants::POSSESSIONS_END; x++)
{
TempItem = 0;
ins = GetInv().GetItem(x);
@ -1914,7 +1919,7 @@ void Client::DyeArmor(DyeStruct* dye){
return true;
}
}
for(x=251; x < 331; x++)
for(x=EmuConstants::GENERAL_BAGS_BEGIN; x <= EmuConstants::GENERAL_BAGS_END; x++)
{
TempItem = 0;
ins = GetInv().GetItem(x);
@ -1944,9 +1949,9 @@ bool Client::DecreaseByID(uint32 type, uint8 amt) {
ItemInst* ins;
int x;
int num = 0;
for(x = EmuConstants::POSSESSIONS_BEGIN; x <= EmuConstants::GENERAL_BAGS_END; x++)
for(x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::GENERAL_BAGS_END; x++)
{
if (x == EmuConstants::CURSOR + 1)
if (x == MainCursor + 1)
x = EmuConstants::GENERAL_BAGS_BEGIN;
TempItem = 0;
ins = GetInv().GetItem(x);
@ -1961,9 +1966,9 @@ bool Client::DecreaseByID(uint32 type, uint8 amt) {
}
if (num < amt)
return false;
for(x = EmuConstants::POSSESSIONS_BEGIN; x <= EmuConstants::GENERAL_BAGS_END; x++) // should this be CURSOR_BAG_END
for(x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::GENERAL_BAGS_END; x++) // should this be CURSOR_BAG_END?
{
if (x == EmuConstants::CURSOR + 1)
if (x == MainCursor + 1)
x = EmuConstants::GENERAL_BAGS_BEGIN;
TempItem = 0;
ins = GetInv().GetItem(x);
@ -1993,7 +1998,7 @@ void Client::RemoveNoRent(bool client_update) {
int16 slot_id;
// personal
for(slot_id = EmuConstants::POSSESSIONS_BEGIN; slot_id <= EmuConstants::POSSESSIONS_END; slot_id++) {
for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2002,10 +2007,10 @@ void Client::RemoveNoRent(bool client_update) {
}
// power source
const ItemInst* inst = m_inv[EmuConstants::POWER_SOURCE];
const ItemInst* inst = m_inv[MainPowerSource];
if(inst && !inst->GetItem()->NoRent) {
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, EmuConstants::POWER_SOURCE);
DeleteItemInInventory(EmuConstants::POWER_SOURCE, 0, (GetClientVersion() >= EQClientSoF) ? client_update : false); // Ti slot non-existent
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, MainPowerSource);
DeleteItemInInventory(MainPowerSource, 0, (GetClientVersion() >= EQClientSoF) ? client_update : false); // Ti slot non-existent
}
// containers
@ -2060,7 +2065,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
int16 slot_id;
// personal
for(slot_id = EmuConstants::POSSESSIONS_BEGIN; slot_id <= EmuConstants::POSSESSIONS_END; slot_id++) {
for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
@ -2075,14 +2080,14 @@ void Client::RemoveDuplicateLore(bool client_update) {
}
// power source
ItemInst* inst = m_inv.PopItem(EmuConstants::POWER_SOURCE);
ItemInst* inst = m_inv.PopItem(MainPowerSource);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, EmuConstants::POWER_SOURCE);
database.SaveInventory(character_id, nullptr, MainPowerSource);
}
else {
m_inv.PutItem(EmuConstants::POWER_SOURCE, *inst);
m_inv.PutItem(MainPowerSource, *inst);
}
safe_delete(inst);
}
@ -2153,7 +2158,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
}
// power source
slot_id = EmuConstants::POWER_SOURCE;
slot_id = MainPowerSource;
if(m_inv[slot_id] && !m_inv[slot_id]->IsSlotAllowed(slot_id)) {
ItemInst* inst = m_inv.PopItem(slot_id);
bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
@ -2174,7 +2179,7 @@ uint32 Client::GetEquipment(uint8 material_slot) const
int invslot;
const ItemInst *item;
if(material_slot > 8)
if(material_slot > EmuConstants::MATERIAL_END)
{
return 0;
}
@ -2214,7 +2219,7 @@ uint32 Client::GetEquipmentColor(uint8 material_slot) const
{
const Item_Struct *item;
if(material_slot > 8)
if(material_slot > EmuConstants::MATERIAL_END)
{
return 0;
}
@ -2373,7 +2378,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
m_inv.GetItem(MainCursor)->GetCharges() >= 1) // '> 0' the same, but this matches Inventory::_HasItem conditional check
slot = MainCursor;
else if (m_inv.GetItem(MainCursor)->GetItem()->ItemClass == 1) {
for(int16 CursorBagSlot = 331; CursorBagSlot <= 340; CursorBagSlot++) {
for(int16 CursorBagSlot = EmuConstants::CURSOR_BAG_BEGIN; CursorBagSlot <= EmuConstants::CURSOR_BAG_END; CursorBagSlot++) {
if (m_inv.GetItem(CursorBagSlot)) {
if (m_inv.GetItem(CursorBagSlot)->GetItem()->ID == m_pp.bandoliers[bss->number].items[BandolierSlot].item_id &&
m_inv.GetItem(CursorBagSlot)->GetCharges() >= 1) { // ditto
@ -2513,7 +2518,7 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
//
if(ItemToReturn->IsStackable()) {
for (int16 i=22; i<=30; i++) { // changed slot max to 30 from 29. client will stack into slot 30 (bags too) before moving.
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= MainCursor; i++) { // changed slot max to 30 from 29. client will stack into slot 30 (bags too) before moving.
ItemInst* InvItem = m_inv.GetItem(i);
@ -2540,12 +2545,12 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
//
if (InvItem && InvItem->IsType(ItemClassContainer)) {
int16 BaseSlotID = Inventory::CalcSlotId(i, 0);
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_BEGIN);
uint8 BagSize=InvItem->GetItem()->BagSlots;
uint8 BagSlot;
for (BagSlot=0; BagSlot<BagSize; BagSlot++) {
for (BagSlot = SUB_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = m_inv.GetItem(BaseSlotID + BagSlot);
if (InvItem && (InvItem->GetItem()->ID == ItemID) &&
(InvItem->GetCharges() < InvItem->GetItem()->StackSize)) {
@ -2576,7 +2581,7 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
// We have tried stacking items, now just try and find an empty slot.
for (int16 i=22; i<=30; i++) { // changed slot max to 30 from 29. client will move into slot 30 (bags too) before pushing onto cursor.
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= MainCursor; i++) { // changed slot max to 30 from 29. client will move into slot 30 (bags too) before pushing onto cursor.
ItemInst* InvItem = m_inv.GetItem(i);
@ -2595,11 +2600,11 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
}
if(InvItem->IsType(ItemClassContainer) && Inventory::CanItemFitInContainer(ItemToReturn->GetItem(), InvItem->GetItem())) {
int16 BaseSlotID = Inventory::CalcSlotId(i, 0);
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_BEGIN);
uint8 BagSize=InvItem->GetItem()->BagSlots;
for (uint8 BagSlot=0; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = SUB_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = m_inv.GetItem(BaseSlotID + BagSlot);
@ -2668,4 +2673,3 @@ std::string Inventory::GetCustomItemData(int16 slot_id, std::string identifier)
}
return "";
}

View File

@ -1461,8 +1461,8 @@ luabind::scope lua_register_slot() {
luabind::value("PersonalEnd", static_cast<int>(EmuConstants::GENERAL_END)), // deprecated
luabind::value("GeneralEnd", static_cast<int>(EmuConstants::GENERAL_END)),
luabind::value("CursorEnd", 0xFFFE), // deprecated
luabind::value("Tradeskill", static_cast<int>(SLOT_TRADESKILL)), // deprecated
luabind::value("Augment", static_cast<int>(SLOT_AUGMENT)), // deprecated
luabind::value("Tradeskill", static_cast<int>(legacy::SLOT_TRADESKILL)), // deprecated
luabind::value("Augment", static_cast<int>(legacy::SLOT_AUGMENT)), // deprecated
luabind::value("Invalid", INVALID_INDEX)
];
}

View File

@ -5136,13 +5136,13 @@ bool Merc::Spawn(Client *owner) {
//printf("Spawned Merc with ID %i\n", npc->GetID()); fflush(stdout);
/*
uint32 itemID = 0;
uint8 materialFromSlot = 0xFF;
for(int i=0; i<22; ++i) {
uint32 itemID = NO_ITEM;
uint8 materialFromSlot = _MaterialInvalid;
for(int i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::EQUIPMENT_END; ++i) {
itemID = GetMercItemBySlot(i);
if(itemID != 0) {
if(itemID != NO_ITEM) {
materialFromSlot = Inventory::CalcMaterialFromSlot(i);
if(materialFromSlot != 0xFF) {
if(materialFromSlot != _MaterialInvalid) {
this->SendWearChange(materialFromSlot);
}
}

View File

@ -872,7 +872,7 @@ XS(XS_Mob_Attack)
Perl_croak(aTHX_ "other is nullptr, avoiding crash.");
if (items < 3)
Hand = MainPrimary;
Hand = 13;
else {
Hand = (int)SvIV(ST(2));
}

View File

@ -1427,9 +1427,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
SendAppearancePacket(AT_Size, 6);
}
}
for(int x = 0; x < 7; x++){
for(int x = EmuConstants::MATERIAL_BEGIN; x <= EmuConstants::MATERIAL_TINT_END; x++)
SendWearChange(x);
}
if(caster && (caster->spellbonuses.IllusionPersistence || caster->aabonuses.IllusionPersistence
|| caster->itembonuses.IllusionPersistence))
buffs[buffslot].persistant_buff = 1;
@ -1451,9 +1452,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
caster->GetTarget()->GetTexture()
);
caster->SendAppearancePacket(AT_Size, caster->GetTarget()->GetSize());
for(int x = 0; x < 7; x++){
for(int x = EmuConstants::MATERIAL_BEGIN; x <= EmuConstants::MATERIAL_TINT_END; x++)
caster->SendWearChange(x);
}
}
}
@ -3724,7 +3725,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
else{
SendAppearancePacket(AT_Size, 6);
}
for(int x = 0; x < 7; x++){
for(int x = EmuConstants::MATERIAL_BEGIN; x <= EmuConstants::MATERIAL_TINT_END; x++){
SendWearChange(x);
}
break;
@ -5047,7 +5048,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
const Item_Struct* TempItem = 0;
for(int x=0; x<=21; x++)
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++)
{
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
continue;
@ -5070,7 +5071,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
}
}
for (int y = 0; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
for (int y = AUG_BEGIN; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
{
if (SympatheticProcList.size() > MAX_SYMPATHETIC)
continue;
@ -5192,7 +5193,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
int16 focus_max_real = 0;
//item focus
for(int x=0; x<=21; x++)
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++)
{
TempItem = nullptr;
ItemInst* ins = GetInv().GetItem(x);
@ -5226,7 +5227,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
}
}
for (int y = 0; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
for (int y = AUG_BEGIN; y < EmuConstants::ITEM_COMMON_SIZE; ++y)
{
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);

View File

@ -68,7 +68,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
// Verify that no more than two items are in container to guarantee no inadvertant wipes.
uint8 itemsFound = 0;
for (uint8 i=0; i<10; i++)
for (uint8 i = MAP_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++)
{
const ItemInst* inst = container->GetItem(i);
if (inst)
@ -212,7 +212,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
else
{
// Delete items in our inventory container...
for (uint8 i=0; i<10; i++)
for (uint8 i = MAP_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++)
{
const ItemInst* inst = container->GetItem(i);
if (inst)
@ -254,7 +254,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
uint32 some_id = 0;
bool worldcontainer=false;
if (in_combine->container_slot == SLOT_TRADESKILL) {
if (in_combine->container_slot == legacy::SLOT_TRADESKILL) {
if(!worldo) {
user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
@ -353,7 +353,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
} else{
for (uint8 i=0; i<10; i++){
for (uint8 i = MAP_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++) {
const ItemInst* inst = container->GetItem(i);
if (inst) {
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot,i),0,true);
@ -758,7 +758,7 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
uint32 *ffff_start = (uint32 *) startblock;
//fill in the FFFF's as if there were 0 items
for(r = 0; r < 10; r++) {
for(r = 0; r < 10; r++) { // world:item container size related?
*ffff_start = 0xFFFFFFFF;
ffff_start++;
}
@ -794,7 +794,7 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
icon = htonl(icon);
//if we get more than 10 items, just start skipping them...
for(k = 0; k < num && count < 10; k++) {
for(k = 0; k < num && count < 10; k++) { // world:item container size related?
itemptr = (uint32 *) cblock;
cblock += sizeof(uint32);
datalen += sizeof(uint32);
@ -1199,7 +1199,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
bool first = true;
uint8 i;
char *pos = buf2;
for (i=0; i<10; i++) {
for (i = 0; i < 10; i++) { // <watch> TODO: need to determine if this is bound to world/item container size
const ItemInst* inst = container->GetItem(i);
if (inst) {
const Item_Struct* item = GetItem(inst->GetItem()->ID);
@ -1334,7 +1334,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
if (RunQuery(TSquery, MakeAnyLenString(&TSquery, "SELECT item_id, componentcount from tradeskill_recipe_entries where recipe_id=%i AND componentcount > 0", recipe_id), TSerrbuf, &TSresult)) {
while((TSrow = mysql_fetch_row(TSresult))!=nullptr) {
int ccnt = 0;
for(int x = 0; x < 10; x++){
for(int x = MAP_BEGIN; x < EmuConstants::MAP_WORLD_SIZE; x++) {
const ItemInst* inst = container->GetItem(x);
if(inst){
const Item_Struct* item = GetItem(inst->GetItem()->ID);

View File

@ -148,7 +148,7 @@ void Trade::SendItemData(const ItemInst* inst, int16 dest_slot_id)
if (with && with->IsClient()) {
with->SendItemPacket(dest_slot_id - EmuConstants::TRADE_BEGIN, inst, ItemPacketTradeView);
if (inst->GetItem()->ItemClass == 1) {
for (uint16 i=0; i<10; i++) {
for (uint16 i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
uint16 bagslot_id = Inventory::CalcSlotId(dest_slot_id, i);
const ItemInst* bagitem = trader->GetInv().GetItem(bagslot_id);
if (bagitem) {
@ -174,7 +174,7 @@ void Trade::LogTrade()
uint8 item_count = 0;
if (zone->tradevar != 0) {
for (uint16 i=3000; i<=3007; i++) {
for (uint16 i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_END; i++) {
if (trader->GetInv().GetItem(i))
item_count++;
}
@ -226,7 +226,7 @@ void Trade::LogTrade()
if (item_count > 0) {
strcat(logtext, "items {");
for (uint16 i=3000; i<=3007; i++) {
for (uint16 i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_END; i++) {
const ItemInst* inst = trader->GetInv().GetItem(i);
if (!comma)
@ -242,7 +242,7 @@ void Trade::LogTrade()
strcat(logtext, item_num);
if (inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
inst = trader->GetInv().GetItem(i, j);
if (inst) {
strcat(logtext, ",");
@ -278,7 +278,7 @@ void Trade::DumpTrade()
return;
Client* trader = owner->CastToClient();
for (uint16 i=3000; i<=3007; i++) {
for (uint16 i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_END; i++) {
const ItemInst* inst = trader->GetInv().GetItem(i);
if (inst) {
@ -287,7 +287,7 @@ void Trade::DumpTrade()
i, ((inst->IsType(ItemClassContainer)) ? "True" : "False"));
if (inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
for (uint8 j = SUB_BEGIN; j < EmuConstants::ITEM_CONTAINER_SIZE; j++) {
inst = trader->GetInv().GetItem(i, j);
if (inst) {
LogFile->write(EQEMuLog::Debug, "\tBagItem %i (Charges=%i, Slot=%i)",
@ -308,7 +308,7 @@ void Client::ResetTrade() {
ItemInst* ins;
int x;
AddMoneyToPP(trade->cp, trade->sp, trade->gp, trade->pp, true);
for(x=3000; x <= 3007; x++)
for(x = EmuConstants::TRADE_BEGIN; x <= EmuConstants::TRADE_END; x++)
{
TempItem = 0;
ins = GetInv().GetItem(x);
@ -355,7 +355,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
}
// Move each trade slot into free inventory slot
for(int16 i = 3000; i <= 3007; i++){
for(int16 i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_END; i++){
const ItemInst* inst = m_inv[i];
uint16 parent_offset = 0;
@ -385,7 +385,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
if(inst->IsType(ItemClassContainer)) {
// Pseudo-Slot ID's are generated based on how the db saves bag items...
for(uint8 j = 0; j < inst->GetItem()->BagSlots; j++) {
for(uint8 j = SUB_BEGIN; j < inst->GetItem()->BagSlots; j++) {
const ItemInst* baginst = inst->GetItem(j);
if(baginst == nullptr) { continue; }
@ -424,7 +424,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
qsaudit->items[parent_offset].to_slot = slot_id;
if(inst->IsType(ItemClassContainer)) {
for(uint8 bagslot_idx = 0; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
for(uint8 bagslot_idx = SUB_BEGIN; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
const ItemInst* bag_inst = inst->GetItem(bagslot_idx);
if(bag_inst == nullptr) { continue; }
@ -444,7 +444,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
qsaudit->items[parent_offset].to_slot = MainCursor;
if(inst->IsType(ItemClassContainer)) {
for(uint8 bagslot_idx = 0; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
for(uint8 bagslot_idx = SUB_BEGIN; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
const ItemInst* bag_inst = inst->GetItem(bagslot_idx);
if(bag_inst == nullptr) { continue; }
@ -468,7 +468,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
qsaudit->items[parent_offset].to_slot = MainCursor;
if(inst->IsType(ItemClassContainer)) {
for(uint8 bagslot_idx = 0; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
for(uint8 bagslot_idx = SUB_BEGIN; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
const ItemInst* bag_inst = inst->GetItem(bagslot_idx);
if(bag_inst == nullptr) { continue; }
@ -531,7 +531,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
}
if(QSPLH) { // This can be incoporated below when revisions are made -U
for(int16 slot_id = 3000; slot_id <= 3003; slot_id++) {
for(int16 slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_NPC_END; slot_id++) {
const ItemInst* trade_inst = m_inv[slot_id];
if(trade_inst) {
@ -547,7 +547,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
qsaudit->items[qsaudit->char_count++].aug_5 = trade_inst->GetAugmentItemID(5);
if(trade_inst->IsType(ItemClassContainer)) {
for(uint8 bag_idx = 0; bag_idx < trade_inst->GetItem()->BagSlots; bag_idx++) {
for(uint8 bag_idx = SUB_BEGIN; bag_idx < trade_inst->GetItem()->BagSlots; bag_idx++) {
const ItemInst* trade_baginst = trade_inst->GetItem(bag_idx);
if(trade_baginst) {
@ -576,10 +576,10 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
std::vector<void*> item_list;
uint32 items[4] = { 0 };
for(int i = 3000; i < 3004; ++i) {
for(int i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_NPC_END; ++i) {
ItemInst *inst = m_inv.GetItem(i);
if(inst) {
items[i - 3000] = inst->GetItem()->ID;
items[i - EmuConstants::TRADE_BEGIN] = inst->GetItem()->ID;
item_list.push_back(inst);
} else {
item_list.push_back(nullptr);
@ -592,7 +592,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
if(GetGM() || (item->NoDrop != 0 && inst->IsInstNoDrop() == false)) {
// pets need to look inside bags and try to equip items found there
if(item->ItemClass == ItemClassContainer && item->BagSlots > 0) {
for(int16 bslot=0; bslot < item->BagSlots; bslot++) {
for(int16 bslot = SUB_BEGIN; bslot < item->BagSlots; bslot++) {
const ItemInst* baginst = inst->GetItem(bslot);
if (baginst) {
const Item_Struct* bagitem = baginst->GetItem();
@ -646,8 +646,8 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
}
ItemInst *insts[4] = { 0 };
for(int i = 3000; i < 3004; ++i) {
insts[i - 3000] = m_inv.PopItem(i);
for(int i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_NPC_END; ++i) {
insts[i - EmuConstants::TRADE_BEGIN] = m_inv.PopItem(i);
database.SaveInventory(CharacterID(), nullptr, i);
}
@ -666,8 +666,7 @@ bool Client::CheckTradeLoreConflict(Client* other)
if (!other)
return true;
// Move each trade slot into free inventory slot
for (int16 i=3000; i<=3179; i++){
if(i == 3008) { i = 3100; }
for (int16 i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_END; i++){
const ItemInst* inst = m_inv[i];
if (inst && inst->GetItem()) {
@ -675,6 +674,16 @@ bool Client::CheckTradeLoreConflict(Client* other)
return true;
}
}
for (int16 i = EmuConstants::TRADE_BAGS_BEGIN; i <= EmuConstants::TRADE_BAGS_END; i++){
const ItemInst* inst = m_inv[i];
if (inst && inst->GetItem()) {
if (other->CheckLoreConflict(inst->GetItem()))
return true;
}
}
return false;
}
@ -873,7 +882,7 @@ void Client::SendSingleTraderItem(uint32 CharID, int SerialNumber) {
ItemInst* inst= database.LoadSingleTraderItem(CharID, SerialNumber);
if(inst) {
SendItemPacket(30, inst, ItemPacketMerchant);
SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
safe_delete(inst);
}
@ -904,7 +913,7 @@ void Client::BulkSendTraderInventory(uint32 char_id) {
}
inst->SetPrice(TraderItems->ItemCost[i]);
SendItemPacket(30, inst, ItemPacketMerchant);
SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
safe_delete(inst);
}
else
@ -920,11 +929,12 @@ ItemInst* Client::FindTraderItemBySerialNumber(int32 SerialNumber){
ItemInst* item = nullptr;
uint16 SlotID = 0;
for(int i = 0; i < 8;i++){
item = this->GetInv().GetItem(22 + i);
for(int i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++){
item = this->GetInv().GetItem(i);
if(item && item->GetItem()->ID == 17899){ //Traders Satchel
for(int x = 0; x < 10; x++){
SlotID = (((22 + i + 3) * 10) + x + 1);
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; x++) {
// we already have the parent bag and a contents iterator..why not just iterate the bag!??
SlotID = Inventory::CalcSlotId(i, x);
item = this->GetInv().GetItem(SlotID);
if(item) {
if(item->GetSerialNumber() == SerialNumber)
@ -950,11 +960,11 @@ GetItems_Struct* Client::GetTraderItems(){
uint8 ndx = 0;
for(int i = 0; i < 8; i++){
item = this->GetInv().GetItem(22 + i);
for(int i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
item = this->GetInv().GetItem(i);
if(item && item->GetItem()->ID == 17899){ //Traders Satchel
for(int x = 0; x < 10; x++){
SlotID = (((22 + i +3 ) *10) + x + 1);
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; x++) {
SlotID = Inventory::CalcSlotId(i, x);
item = this->GetInv().GetItem(SlotID);
@ -974,11 +984,11 @@ uint16 Client::FindTraderItem(int32 SerialNumber, uint16 Quantity){
const ItemInst* item= nullptr;
uint16 SlotID = 0;
for(int i = 0; i < 8;i++){
item = this->GetInv().GetItem(22+i);
for(int i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
item = this->GetInv().GetItem(i);
if(item && item->GetItem()->ID == 17899){ //Traders Satchel
for(int x = 0; x < 10; x++){
SlotID= (((22 + i + 3) * 10) + x + 1);
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; x++){
SlotID = Inventory::CalcSlotId(i, x);
item = this->GetInv().GetItem(SlotID);
@ -1713,7 +1723,7 @@ static void UpdateTraderCustomerItemsAdded(uint32 CustomerID, TraderCharges_Stru
_log(TRADING__CLIENT, "Sending price update for %s, Serial No. %i with %i charges",
item->Name, gis->SerialNumber[i], gis->Charges[i]);
Customer->SendItemPacket(30, inst, ItemPacketMerchant);
Customer->SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
}
}
@ -1789,7 +1799,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
_log(TRADING__CLIENT, "Sending price update for %s, Serial No. %i with %i charges",
item->Name, gis->SerialNumber[i], gis->Charges[i]);
Customer->SendItemPacket(30, inst, ItemPacketMerchant);
Customer->SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor??
}
safe_delete(inst);
}

View File

@ -518,7 +518,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
uint8 index = (uint8)atoi(row[0]);
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[5];
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@ -528,7 +528,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
ItemInst* inst = database.CreateItem(item_id, charges);
if (inst) {
if (inst->GetItem()->ItemClass == ItemClassCommon) {
for(int i=0;i<5;i++) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i]) {
inst->PutAugment(&database, i, aug[i]);
}
@ -564,13 +564,13 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const It
//Delete all items from container
DeleteWorldContainer(parent_id,zone_id);
// Save all 10 items, if they exist
for (uint8 index=0; index<10; index++) {
for (uint8 index = SUB_BEGIN; index < EmuConstants::ITEM_CONTAINER_SIZE; index++) {
ItemInst* inst = container->GetItem(index);
if (inst) {
uint32 item_id = inst->GetItem()->ID;
uint32 augslot[5] = { 0, 0, 0, 0, 0 };
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
if (inst->IsType(ItemClassCommon)) {
for(int i=0;i<5;i++) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst=inst->GetAugment(i);
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@ -978,7 +978,7 @@ bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
}
// Fix use_tint, previously it was set to 1 for a dyed slot, client wants it set to 0xFF
for(int i = 0; i<9; i++)
for(int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
if(pp->item_tint[i].rgb.use_tint == 1)
pp->item_tint[i].rgb.use_tint = 0xFF;
@ -1238,7 +1238,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
{
if ((at_row = mysql_fetch_row(at_result)))
{
for (i = 0; i < _MaterialCount; i++)
for (i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
{
tmpNPCType->armor_tint[i] = atoi(at_row[i * 3]) << 16;
tmpNPCType->armor_tint[i] |= atoi(at_row[i * 3 + 1]) << 8;
@ -1271,7 +1271,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
if (armor_tint_id == 0)
{
for (i = 1; i < _MaterialCount; i++)
for (i = MaterialChest; i <= EmuConstants::MATERIAL_END; i++)
{
tmpNPCType->armor_tint[i] = tmpNPCType->armor_tint[0];
}
@ -1551,7 +1551,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
{
if ((at_row = mysql_fetch_row(at_result)))
{
for (i = 0; i < _MaterialCount; i++)
for (i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
{
tmpNPCType->armor_tint[i] = atoi(at_row[i * 3]) << 16;
tmpNPCType->armor_tint[i] |= atoi(at_row[i * 3 + 1]) << 8;
@ -1584,7 +1584,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
if (armor_tint_id == 0)
{
for (i = 1; i < _MaterialCount; i++)
for (i = MaterialChest; i <= EmuConstants::MATERIAL_END; i++)
{
tmpNPCType->armor_tint[i] = tmpNPCType->armor_tint[0];
}
@ -2774,7 +2774,7 @@ void ZoneDatabase::SavePetInfo(Client *c) {
}
}
for (i = 0; i<EmuConstants::EQUIPMENT_SIZE; i++) {
for (i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; i++) {
if(petinfo->Items[i]) {
database.RunQuery(query, MakeAnyLenString(&query,
"INSERT INTO `character_pet_inventory` (`char_id`, `pet`, `slot`, `item_id`) values (%u, 0, %u, %u)",
@ -2798,7 +2798,7 @@ void ZoneDatabase::SavePetInfo(Client *c) {
}
safe_delete_array(query);
for (i = 0; i<EmuConstants::EQUIPMENT_SIZE; i++) {
for (i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; i++) {
if(suspended->Items[i]) {
database.RunQuery(query, MakeAnyLenString(&query,
"INSERT INTO `character_pet_inventory` (`char_id`, `pet`, `slot`, `item_id`) values (%u, 1, %u, %u)",
@ -2931,7 +2931,7 @@ void ZoneDatabase::LoadPetInfo(Client *c) {
continue;
int slot = atoi(row[1]);
if (slot < 0 || slot > EmuConstants::EQUIPMENT_SIZE) // if (slot == 22) { zone.TriggerRandomCrash(); }
if (slot < EmuConstants::EQUIPMENT_BEGIN || slot > EmuConstants::EQUIPMENT_END)
continue;
pi->Items[slot] = atoul(row[2]);