This DOES fix the GCC issue..sorry for the inconvenience!

This commit is contained in:
Uleat 2014-07-27 23:05:16 -04:00
parent 0ad7c4470b
commit e902373ce7

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@ -43,7 +43,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
typedef class {
class EmuConstants {
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
@ -158,9 +158,9 @@ public:
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
} EmuConstants;
};
typedef class {
class EQLimits {
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
@ -201,6 +201,6 @@ public:
static uint32 BandolierSize(uint32 version);
static uint32 PotionBeltSize(uint32 version);
} EQLimits;
};
#endif /* EQ_LIMITS_H */