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https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Changed a few mis-labeled range starts..no functionality change.
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842f1fb9c7
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@ -866,7 +866,7 @@ void Client::BulkSendInventoryItems() {
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std::map<uint16, std::string>::iterator itr;
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//Inventory items
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for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if(inst) {
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std::string packet = inst->Serialize(slot_id);
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@ -364,7 +364,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
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// worn + inventory + cursor
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std::list<uint32> removed_list;
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bool cursor = false;
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for(i = MAP_BEGIN; i < EmuConstants::MAP_POSSESSIONS_SIZE; i++)
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for(i = MAIN_BEGIN; i < EmuConstants::MAP_POSSESSIONS_SIZE; i++)
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{
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if(i == MainAmmo && client->GetClientVersion() >= EQClientSoF) {
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item = client->GetInv().GetItem(MainPowerSource);
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@ -1226,7 +1226,7 @@ void Client::SendLootItemInPacket(const ItemInst* inst, int16 slot_id)
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bool Client::IsValidSlot(uint32 slot) {
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if ((slot == (uint32)INVALID_INDEX) ||
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(slot >= MAP_BEGIN && slot < EmuConstants::MAP_POSSESSIONS_SIZE) ||
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(slot >= MAIN_BEGIN && slot < EmuConstants::MAP_POSSESSIONS_SIZE) ||
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(slot >= EmuConstants::GENERAL_BAGS_BEGIN && slot <= EmuConstants::CURSOR_BAG_END) ||
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(slot >= EmuConstants::TRIBUTE_BEGIN && slot <= EmuConstants::TRIBUTE_END) ||
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(slot >= EmuConstants::BANK_BEGIN && slot <= EmuConstants::BANK_END) ||
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@ -1998,7 +1998,7 @@ void Client::RemoveNoRent(bool client_update) {
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int16 slot_id;
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// personal
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for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if(inst && !inst->GetItem()->NoRent) {
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mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
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@ -2065,7 +2065,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
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int16 slot_id;
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// personal
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for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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ItemInst* inst = m_inv.PopItem(slot_id);
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if(inst) {
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if(CheckLoreConflict(inst->GetItem())) {
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@ -68,7 +68,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
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// Verify that no more than two items are in container to guarantee no inadvertant wipes.
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uint8 itemsFound = 0;
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for (uint8 i = MAP_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++)
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for (uint8 i = MAIN_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++)
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{
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const ItemInst* inst = container->GetItem(i);
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if (inst)
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@ -212,7 +212,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
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else
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{
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// Delete items in our inventory container...
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for (uint8 i = MAP_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++)
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for (uint8 i = MAIN_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++)
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{
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const ItemInst* inst = container->GetItem(i);
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if (inst)
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@ -353,7 +353,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
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safe_delete(outapp);
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database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
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} else{
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for (uint8 i = MAP_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++) {
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for (uint8 i = MAIN_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++) {
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const ItemInst* inst = container->GetItem(i);
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if (inst) {
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user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot,i),0,true);
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@ -1334,7 +1334,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
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if (RunQuery(TSquery, MakeAnyLenString(&TSquery, "SELECT item_id, componentcount from tradeskill_recipe_entries where recipe_id=%i AND componentcount > 0", recipe_id), TSerrbuf, &TSresult)) {
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while((TSrow = mysql_fetch_row(TSresult))!=nullptr) {
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int ccnt = 0;
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for(int x = MAP_BEGIN; x < EmuConstants::MAP_WORLD_SIZE; x++) {
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for(int x = MAIN_BEGIN; x < EmuConstants::MAP_WORLD_SIZE; x++) {
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const ItemInst* inst = container->GetItem(x);
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if(inst){
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const Item_Struct* item = GetItem(inst->GetItem()->ID);
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