KimLS
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2f335372a0
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Few warning and lua fixes, fix for summon not working on new system. Need to look at enrage as it doesn't appear to work right either and think it's timing related
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2013-07-07 15:22:20 -07:00 |
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KimLS
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2c68e813e9
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More selective filtering of lua libs, seed random set for lua interpreter, Release Canidate
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2013-06-29 01:43:56 -07:00 |
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KimLS
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f46f7bd528
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event_death_complete
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2013-06-27 15:07:28 -07:00 |
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KimLS
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9e1115f899
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Merge master, pretty close to RC atm
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2013-06-26 12:52:00 -07:00 |
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KimLS
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16d3825df4
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Fixed translocate, dispatch event now returns values properly, embparser now stores errors (what few it has)
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2013-06-26 09:26:19 -07:00 |
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KimLS
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602b17f0e8
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Fix for msvc compile, lua_bit.cpp wont try to compile if lua isn't set to build
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2013-06-26 08:05:36 -07:00 |
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KimLS
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1480b8911f
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Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional
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2013-06-25 14:51:06 -07:00 |
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KimLS
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ffe6494147
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Forgot a semicolon in an important spot.
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2013-06-24 13:00:50 -07:00 |
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KimLS
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342a4c1b17
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Fix for clickies not working, changed order of dispatch events to allow nuking items from regular item events. Changed the lua modules path.
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2013-06-24 12:42:42 -07:00 |
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KimLS
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b904689a98
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Added Spawn object to lua and functions to manipulate them
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2013-06-23 14:48:36 -07:00 |
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KimLS
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0dc66b3dd7
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Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
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2013-06-22 20:47:11 -07:00 |
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KimLS
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bb1282de30
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encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74
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2013-06-22 14:23:07 -07:00 |
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KimLS
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2529a7700e
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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KimLS
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7af04798fb
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Augment item events
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2013-06-21 14:20:30 -07:00 |
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KimLS
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7b894a7c61
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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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2013-06-20 14:03:22 -07:00 |
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KimLS
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d8a1d84a49
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Regression fixes, support for new lua arguments for many events
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2013-06-19 22:56:46 -07:00 |
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KimLS
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c0d37b2e04
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Many fixes to regressions in perl and cleaning up the final interface
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2013-06-12 15:04:26 -07:00 |
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KimLS
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56b41c882b
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Redoing event item api
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2013-06-07 02:26:17 -07:00 |
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KimLS
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8c3cce822a
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Added three new events
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2013-06-06 14:29:45 -07:00 |
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KimLS
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a3738dc131
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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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2013-06-05 16:47:49 -07:00 |
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KimLS
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6d0c0aee7d
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Last work to make lua parser feature complete, time to start fixing bugs and cleaning up design and maybe adding some features here and there.
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2013-06-04 23:22:03 -07:00 |
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KimLS
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1b290b577d
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Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports)
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2013-06-04 16:48:32 -07:00 |
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KimLS
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85c7e1b059
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Player event export plus lua_object api
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2013-06-03 16:49:47 -07:00 |
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KimLS
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55a964267e
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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KimLS
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d14608356d
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Added all lua objects i need for now, a ton of API too
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2013-06-02 00:15:26 -07:00 |
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KimLS
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344feb7484
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Finished exporting lua general functions for now, also had to fix some const char* stuff
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2013-05-31 16:40:55 -07:00 |
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KimLS
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49c3a81e18
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More lua work, client should be completely exported barring any more bugs that crop up. Starting work on getting the rest of the general functions
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2013-05-27 17:24:31 -07:00 |
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KimLS
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1e7c5bb9b7
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Bug fix in event_trade export, exported augments too. Also need to fix overloads
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2013-05-26 15:56:55 -07:00 |
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KimLS
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850fa5aecc
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Exported client functions to lua, going to work on npc next
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2013-05-26 12:44:33 -07:00 |
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KimLS
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79a9d2112a
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Retransmit support added back in (stupid compile flags), prelim work on lua_client stuff, took out a few redundant or non-working functions
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2013-05-25 01:08:30 -07:00 |
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KimLS
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ce63503bab
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Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
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2013-05-23 12:43:21 -07:00 |
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KimLS
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1363d5d209
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Lua fixes, need to get perl working again D=
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2013-05-19 23:39:18 -07:00 |
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KimLS
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69bad31019
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Cleanup of some lua code, initial work on encounter_quests
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2013-05-19 12:13:44 -07:00 |
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KimLS
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17954dd8fe
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Exported a ton of functions to mob
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2013-05-18 14:42:54 -07:00 |
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KimLS
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7adcf6d3e5
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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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2013-05-17 17:10:38 -07:00 |
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KimLS
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1f265af1e7
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Hate list stuff, need to make it more efficient
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2013-05-17 09:49:02 -07:00 |
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KimLS
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3ddc61420b
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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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2013-05-16 23:24:47 -07:00 |
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KimLS
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b10de6f4e7
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More work on lua parser - gonna get all events firing correctly by end of week also put all arguments into an event table object
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2013-05-16 15:35:55 -07:00 |
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KimLS
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f2e0f9cca5
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Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser
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2013-05-15 18:43:06 -07:00 |
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KimLS
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b26df187e6
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Merge from master terrible
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2013-05-15 16:01:13 -07:00 |
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KimLS
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2336aa0e4f
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Changed quests/templates to quests/global. Changed default location for plugins to quests/plugins instead of quests. Added a single interpreter for lua instead of multiple ones.
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2013-05-15 13:00:46 -07:00 |
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KimLS
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3cc1065873
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more lua, gonna work on single interpreter soon
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2013-05-14 19:05:49 -07:00 |
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KimLS
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38521e0009
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Lua - basic npc quests work and i need a damned break for a bit
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2013-05-13 21:56:42 -07:00 |
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KimLS
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7b23c8dc75
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Working on last of Mob:: that can be implemented atm, added safety checks to the lua functions that will be optional later in dev mode. Also changed quest return types to integers instead of doubles as that was non-intuitive
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2013-05-13 14:29:50 -07:00 |
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KimLS
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7648f071f1
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More lua work - more mob implementation
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2013-05-11 20:34:04 -07:00 |
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KimLS
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60c93595f5
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Missed a file save
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2013-05-11 16:39:22 -07:00 |
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KimLS
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70998d25e3
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More lua work - changed how i get return values off the stack and do calls
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2013-05-11 16:37:03 -07:00 |
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KimLS
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fa908040ca
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Lua work on api - entity and mob, lots more to go
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2013-05-11 13:51:57 -07:00 |
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KimLS
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d1f7935ee2
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...trying out boost with luabind
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2013-05-11 01:29:58 -07:00 |
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KimLS
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dc045591e4
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Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting
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2013-05-10 20:13:35 -07:00 |
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