eqemu-server/zone/lua_parser.cpp
2013-05-18 14:42:54 -07:00

1027 lines
39 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
#include <boost/any.hpp>
#include <ctype.h>
#include <stdio.h>
#include <sstream>
#include <vector>
#include "masterentity.h"
#include "../common/spdat.h"
#include "../common/seperator.h"
#include "lua_entity.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
#include "lua_hate_entry.h"
#include "lua_hate_list.h"
#include "lua_client.h"
#include "lua_npc.h"
#include "lua_spell.h"
#include "zone.h"
#include "lua_parser.h"
const char *LuaEvents[_LargestEventID] = {
"event_say",
"event_trade",
"event_death",
"event_spawn",
"event_attack",
"event_combat",
"event_aggro",
"event_slay",
"event_npc_slay",
"event_waypoint_arrive",
"event_waypoint_depart",
"event_timer",
"event_signal",
"event_hp",
"event_enter",
"event_exit",
"event_enter_zone",
"event_click_door",
"event_loot",
"event_zone",
"event_level_up",
"event_killed_merit",
"event_cast_on",
"event_task_accepted",
"event_task_stage_complete",
"event_task_update",
"event_task_complete",
"event_task_fail",
"event_aggro_say",
"event_player_pickup",
"event_popup_response",
"event_proximity_say",
"event_cast",
"event_scale_calc",
"event_item_enter_zone",
"event_target_change",
"event_hate_list",
"event_spell_effect_client",
"event_spell_effect_npc",
"event_spell_effect_buff_tic_client",
"event_spell_effect_buff_tic_npc",
"event_spell_effect_translocate_complete",
"event_combine_success",
"event_combine_failure",
"event_item_click",
"event_item_click_cast",
"event_group_change",
"event_forage_success",
"event_forage_failure",
"event_fish_start",
"event_fish_success",
"event_fish_failure",
"event_click_object",
"event_discover_item",
"event_disconnect",
"event_connect",
"event_item_tick",
"event_duel_win",
"event_duel_lose"
};
extern Zone *zone;
LuaParser::LuaParser() {
for(int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
PlayerArgumentDispatch[i] = handle_player_null;
ItemArgumentDispatch[i] = handle_item_null;
SpellArgumentDispatch[i] = handle_spell_null;
}
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
NPCArgumentDispatch[EVENT_ATTACK] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_AGGRO] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_NPC_SLAY] = handle_npc_single_npc;
NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
L = nullptr;
}
LuaParser::~LuaParser() {
if(L) {
lua_close(L);
}
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!npc) {
return 0;
}
if(!HasQuestSub(npc->GetNPCTypeID(), LuaEvents[evt])) {
return 0;
}
std::stringstream package_name;
package_name << "npc_" << npc->GetNPCTypeID();
return _EventNPC(package_name.str(), evt, npc, init, data, extra_data);
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!npc) {
return 0;
}
if(!HasGlobalQuestSub(LuaEvents[evt])) {
return 0;
}
return _EventNPC("global_npc", evt, npc, init, data, extra_data);
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//always push self
Lua_NPC l_npc(npc);
luabind::object l_npc_o = luabind::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, npc, init, data, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
return ret;
}
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!client) {
return 0;
}
if(!PlayerHasQuestSub(LuaEvents[evt])) {
return 0;
}
return _EventPlayer("player", evt, client, data, extra_data);
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!client) {
return 0;
}
if(!GlobalPlayerHasQuestSub(LuaEvents[evt])) {
return 0;
}
return _EventPlayer("global_player", evt, client, data, extra_data);
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//push self
Lua_Client l_client(client);
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = PlayerArgumentDispatch[evt];
arg_function(this, L, client, data, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
return ret;
}
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!item) {
return 0;
}
if(!ItemHasQuestSub(item, LuaEvents[evt])) {
return 0;
}
std::stringstream package_name;
package_name << "item_";
std::stringstream item_name;
const Item_Struct* itm = item->GetItem();
if(evt == EVENT_SCALE_CALC || evt == EVENT_ITEM_ENTER_ZONE)
{
item_name << itm->CharmFile;
}
else if(evt == EVENT_ITEM_CLICK || evt == EVENT_ITEM_CLICK_CAST)
{
item_name << "script_";
item_name << itm->ScriptFileID;
}
else
{
item_name << "item_";
item_name << itm->ID;
}
package_name << item_name;
return _EventItem(package_name.str(), evt, client, item, objid, extra_data);
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//always push self
Lua_ItemInst l_item(item);
luabind::object l_item_o = luabind::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = ItemArgumentDispatch[evt];
arg_function(this, L, client, item, objid, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
return ret;
}
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
std::stringstream package_name;
package_name << "spell_" << spell_id;
if(!SpellHasQuestSub(spell_id, LuaEvents[evt])) {
return 0;
}
return _EventSpell(package_name.str(), evt, npc, client, spell_id, extra_data);
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//always push self
Lua_Spell l_spell(&spells[spell_id]);
luabind::object l_spell_o = luabind::object(L, l_spell);
l_spell_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = SpellArgumentDispatch[evt];
arg_function(this, L, npc, client, spell_id, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
return ret;
}
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
bool LuaParser::HasQuestSub(uint32 npc_id, const char *subname) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
return HasFunction(subname, package_name.str());
}
bool LuaParser::HasGlobalQuestSub(const char *subname) {
return HasFunction(subname, "global_npc");
}
bool LuaParser::PlayerHasQuestSub(const char *subname) {
return HasFunction(subname, "player");
}
bool LuaParser::GlobalPlayerHasQuestSub(const char *subname) {
return HasFunction(subname, "global_player");
}
bool LuaParser::SpellHasQuestSub(uint32 spell_id, const char *subname) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
return HasFunction(subname, package_name.str());
}
bool LuaParser::ItemHasQuestSub(ItemInst *itm, const char *subname) {
std::stringstream package_name;
package_name << "item_";
std::stringstream item_name;
const Item_Struct* item = itm->GetItem();
if(strcmp("EVENT_SCALE_CALC", subname) == 0 || strcmp("EVENT_ITEM_ENTER_ZONE", subname) == 0)
{
item_name << item->CharmFile;
}
else if(strcmp("EVENT_ITEM_CLICK", subname) == 0 || strcmp("EVENT_ITEM_CLICK_CAST", subname) == 0 )
{
item_name << "script_";
item_name << item->ScriptFileID;
}
else
{
item_name << "item_";
item_name << item->ID;
}
package_name << item_name;
return HasFunction(subname, package_name.str());
}
void LuaParser::LoadNPCScript(std::string filename, int npc_id) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
LoadScript(filename, package_name.str());
}
void LuaParser::LoadGlobalNPCScript(std::string filename) {
LoadScript(filename, "global_npc");
}
void LuaParser::LoadPlayerScript(std::string filename) {
LoadScript(filename, "player");
}
void LuaParser::LoadGlobalPlayerScript(std::string filename) {
LoadScript(filename, "global_player");
}
void LuaParser::LoadItemScript(std::string filename, std::string item_script) {
std::stringstream package_name;
package_name << "item_" << item_script;
LoadScript(filename, package_name.str());
}
void LuaParser::LoadSpellScript(std::string filename, uint32 spell_id) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
LoadScript(filename, package_name.str());
}
void LuaParser::AddVar(std::string name, std::string val) {
vars_[name] = val;
}
std::string LuaParser::GetVar(std::string name) {
auto iter = vars_.find(name);
if(iter != vars_.end()) {
return iter->second;
}
return std::string();
}
void LuaParser::ReloadQuests() {
if(L) {
lua_close(L);
}
loaded_.clear();
L = luaL_newstate();
luaL_openlibs(L);
lua_pushnil(L);
lua_setglobal(L, "os");
lua_getglobal(L, "package");
lua_getfield(L, -1, "path");
char module_path[1024] = { 0 };
snprintf(module_path, 1023, "%s;%s", lua_tostring(L,-1), "quests/plugins/?.lua");
lua_pop(L, 1);
lua_pushstring(L, module_path);
lua_setfield(L, -2, "path");
lua_pop(L, 1);
//load init
FILE *f = fopen("quests/global/script_init.lua", "r");
if(f) {
fclose(f);
if(luaL_dofile(L, "quests/global/script_init.lua")) {
printf("Lua Error in Global Init: %s\n", lua_tostring(L, -1));
lua_close(L);
return;
}
}
//zone init - always loads after global
if(zone) {
std::string zone_script = "quests/" + std::string(zone->GetShortName());
zone_script += "/script_init.lua";
f = fopen(zone_script.c_str(), "r");
if(f) {
fclose(f);
if(luaL_dofile(L, zone_script.c_str())) {
printf("Lua Error in Zone Init: %s\n", lua_tostring(L, -1));
lua_close(L);
return;
}
}
}
MapFunctions(L);
}
void LuaParser::LoadScript(std::string filename, std::string package_name) {
auto iter = loaded_.find(package_name);
if(iter != loaded_.end()) {
return;
}
if(luaL_loadfile(L, filename.c_str())) {
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
lua_pop(L, 1);
return;
}
//This makes an env table named: package_name
//And makes it so we can see the global table _G from it
//Then sets it so this script is called from that table as an env
lua_createtable(L, 0, 0); // anon table
lua_getglobal(L, "_G"); // get _G
lua_setfield(L, -2, "__index"); //anon table.__index = _G
lua_pushvalue(L, -1); //copy table to top of stack
lua_setmetatable(L, -2); //setmetatable(anon_table, copied table)
lua_pushvalue(L, -1); //put the table we made into the registry
lua_setfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_setfenv(L, -2); //set the env to the table we made
if(lua_pcall(L, 0, 0, 0)) {
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
lua_pop(L, 1);
return;
}
loaded_[package_name] = true;
}
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
size_t sz = subname.length();
for(size_t i = 0; i < sz; ++i) {
char c = subname[i];
if(65 <= c && c <= 90) {
c += 32;
}
subname[i] = c;
}
auto iter = loaded_.find(package_name);
if(iter == loaded_.end()) {
return false;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, subname.c_str());
if(lua_isfunction(L, -1)) {
lua_pop(L, 2);
return true;
}
lua_pop(L, 2);
return false;
}
void LuaParser::MapFunctions(lua_State *L) {
try {
luabind::open(L);
luabind::module(L)
[
luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
.property("null", &Lua_Entity::Null)
.property("valid", &Lua_Entity::Valid)
.def("IsClient", &Lua_Entity::IsClient)
.def("IsNPC", &Lua_Entity::IsNPC)
.def("IsMob", &Lua_Entity::IsMob)
.def("IsMerc", &Lua_Entity::IsMerc)
.def("IsCorpse", &Lua_Entity::IsCorpse)
.def("IsPlayerCorpse", &Lua_Entity::IsPlayerCorpse)
.def("IsNPCCorpse", &Lua_Entity::IsNPCCorpse)
.def("IsObject", &Lua_Entity::IsObject)
.def("IsDoor", &Lua_Entity::IsDoor)
.def("IsTrap", &Lua_Entity::IsTrap)
.def("IsBeacon", &Lua_Entity::IsBeacon)
.def("GetID", &Lua_Entity::GetID)
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToMob", &Lua_Entity::CastToMob),
luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
.def("GetName", &Lua_Mob::GetName)
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
.def("IsMoving", &Lua_Mob::IsMoving)
.def("GotoBind", &Lua_Mob::GotoBind)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
.def("RangedAttack", &Lua_Mob::RangedAttack)
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
.def("Heal", &Lua_Mob::Heal)
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
.def("SetHP", &Lua_Mob::SetHP)
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
.def("HasProcs", &Lua_Mob::HasProcs)
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
.def("SetInvisible", &Lua_Mob::SetInvisible)
.def("FindBuff", &Lua_Mob::FindBuff)
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
.def("GetDeity", &Lua_Mob::GetDeity)
.def("GetRace", &Lua_Mob::GetRace)
.def("GetGender", &Lua_Mob::GetGender)
.def("GetTexture", &Lua_Mob::GetTexture)
.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
.def("GetHairColor", &Lua_Mob::GetHairColor)
.def("GetBeardColor", &Lua_Mob::GetBeardColor)
.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
.def("GetHairStyle", &Lua_Mob::GetHairStyle)
.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
.def("GetBeard", &Lua_Mob::GetBeard)
.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
.def("GetClass", &Lua_Mob::GetClass)
.def("GetLevel", &Lua_Mob::GetLevel)
.def("GetCleanName", &Lua_Mob::GetCleanName)
.def("GetTarget", &Lua_Mob::GetTarget)
.def("SetTarget", &Lua_Mob::SetTarget)
.def("GetHPRatio", &Lua_Mob::GetHPRatio)
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
.def("GetHP", &Lua_Mob::GetHP)
.def("GetMaxHP", &Lua_Mob::GetMaxHP)
.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
.def("GetRunspeed", &Lua_Mob::GetRunspeed)
.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
.def("GetMaxMana", &Lua_Mob::GetMaxMana)
.def("GetMana", &Lua_Mob::GetMana)
.def("SetMana", &Lua_Mob::SetMana)
.def("GetManaRatio", &Lua_Mob::GetManaRatio)
.def("GetAC", &Lua_Mob::GetAC)
.def("GetATK", &Lua_Mob::GetATK)
.def("GetSTR", &Lua_Mob::GetSTR)
.def("GetSTA", &Lua_Mob::GetSTA)
.def("GetDEX", &Lua_Mob::GetDEX)
.def("GetAGI", &Lua_Mob::GetAGI)
.def("GetINT", &Lua_Mob::GetINT)
.def("GetWIS", &Lua_Mob::GetWIS)
.def("GetCHA", &Lua_Mob::GetCHA)
.def("GetMR", &Lua_Mob::GetMR)
.def("GetFR", &Lua_Mob::GetFR)
.def("GetDR", &Lua_Mob::GetDR)
.def("GetPR", &Lua_Mob::GetPR)
.def("GetCR", &Lua_Mob::GetCR)
.def("GetCorruption", &Lua_Mob::GetCorruption)
.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
.def("IsTargeted", &Lua_Mob::IsTargeted)
.def("GetX", &Lua_Mob::GetX)
.def("GetY", &Lua_Mob::GetY)
.def("GetZ", &Lua_Mob::GetZ)
.def("GetHeading", &Lua_Mob::GetHeading)
.def("GetWaypointX", &Lua_Mob::GetWaypointX)
.def("GetWaypointY", &Lua_Mob::GetWaypointY)
.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
.def("GetWaypointH", &Lua_Mob::GetWaypointH)
.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
.def("GetSize", &Lua_Mob::GetSize)
.def("Message", &Lua_Mob::Message)
.def("Message_StringID", &Lua_Mob::Message_StringID)
.def("Say", &Lua_Mob::Say)
.def("Shout", &Lua_Mob::Shout)
.def("Emote", &Lua_Mob::Emote)
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
.def("SpellEffect", &Lua_Mob::SpellEffect)
.def("GetHateList", &Lua_Mob::GetHateList)
.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
.def("SendIllusionPacket", (void(Lua_Mob::*)(Lua_Mob::Lua_Illusion))&Lua_Mob::SendIllusionPacket)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32,uint32))&Lua_Mob::QuestReward)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance),
luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>()),
luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>()),
luabind::class_<Lua_ItemInst>("ItemInst")
.def(luabind::constructor<>())
.property("null", &Lua_ItemInst::Null)
.property("valid", &Lua_ItemInst::Valid),
luabind::class_<Lua_Item>("Item")
.def(luabind::constructor<>())
.property("null", &Lua_Item::Null)
.property("valid", &Lua_Item::Valid),
luabind::class_<Lua_Spell>("Spell")
.def(luabind::constructor<>())
.property("null", &Lua_Spell::Null)
.property("valid", &Lua_Spell::Valid),
luabind::class_<Lua_HateEntry>("HateEntry")
.property("null", &Lua_HateEntry::Null)
.property("valid", &Lua_HateEntry::Valid)
.property("ent", &Lua_HateEntry::GetEnt, &Lua_HateEntry::SetEnt)
.property("damage", &Lua_HateEntry::GetDamage, &Lua_HateEntry::SetDamage)
.property("hate", &Lua_HateEntry::GetHate, &Lua_HateEntry::SetHate)
.property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy),
luabind::class_<Lua_HateList>("HateList")
.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator),
luabind::class_<Lua_Mob::Lua_Illusion>("Illusion")
.def(luabind::constructor<>())
.def_readwrite("race", &Lua_Mob::Lua_Illusion::in_race)
.def_readwrite("gender", &Lua_Mob::Lua_Illusion::in_gender)
.def_readwrite("texture", &Lua_Mob::Lua_Illusion::in_texture)
.def_readwrite("helmtexture", &Lua_Mob::Lua_Illusion::in_helmtexture)
.def_readwrite("haircolor", &Lua_Mob::Lua_Illusion::in_haircolor)
.def_readwrite("beardcolor", &Lua_Mob::Lua_Illusion::in_beardcolor)
.def_readwrite("eyecolor1", &Lua_Mob::Lua_Illusion::in_eyecolor1)
.def_readwrite("eyecolor2", &Lua_Mob::Lua_Illusion::in_eyecolor2)
.def_readwrite("hairstyle", &Lua_Mob::Lua_Illusion::in_hairstyle)
.def_readwrite("luclinface", &Lua_Mob::Lua_Illusion::in_luclinface)
.def_readwrite("beard", &Lua_Mob::Lua_Illusion::in_beard)
.def_readwrite("aa_title", &Lua_Mob::Lua_Illusion::in_aa_title)
.def_readwrite("drakkin_heritage", &Lua_Mob::Lua_Illusion::in_drakkin_heritage)
.def_readwrite("drakkin_tattoo", &Lua_Mob::Lua_Illusion::in_drakkin_tattoo)
.def_readwrite("drakkin_details", &Lua_Mob::Lua_Illusion::in_drakkin_details)
.def_readwrite("size", &Lua_Mob::Lua_Illusion::in_size)
];
} catch(std::exception &ex) {
printf("Error: %s\n", ex.what());
}
}
#endif