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Lua - basic npc quests work and i need a damned break for a bit
This commit is contained in:
parent
20fc585b5e
commit
38521e0009
@ -119,6 +119,7 @@ SET(zone_headers
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lua_mob.h
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lua_npc.h
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lua_parser.h
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lua_trade.h
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map.h
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masterentity.h
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maxskill.h
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@ -1073,7 +1073,11 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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if (DistNoRootNoZ(*GetTarget()) <= 200) {
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if(GetTarget()->CastToNPC()->IsMoving() && !GetTarget()->CastToNPC()->IsOnHatelist(GetTarget()))
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GetTarget()->CastToNPC()->PauseWandering(RuleI(NPC, SayPauseTimeInSec));
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parse->EventNPC(EVENT_SAY, GetTarget()->CastToNPC(), this, message, language);
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Mob *targ = GetTarget();
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if(targ->GetAppearance() != eaDead)
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targ->FaceTarget(targ);
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parse->EventNPC(EVENT_SAY, targ->CastToNPC(), this, message, language);
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}
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}
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@ -3264,6 +3264,9 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
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{
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if(silentsaylink)
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{
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Mob *targ = GetTarget();
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if(targ->GetAppearance() != eaDead)
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targ->FaceTarget(targ);
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parse->EventNPC(EVENT_SAY, GetTarget()->CastToNPC(), this, response.c_str(), 0);
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parse->EventPlayer(EVENT_SAY, this, response.c_str(), 0);
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}
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@ -1064,8 +1064,6 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
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{
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switch (event) {
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case EVENT_SAY: {
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if (npcmob && npcmob->GetAppearance() != eaDead)
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npcmob->FaceTarget(mob);
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ExportVar(package_name.c_str(), "data", objid);
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ExportVar(package_name.c_str(), "text", data);
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ExportVar(package_name.c_str(), "langid", extradata);
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877
zone/lua_mob.cpp
877
zone/lua_mob.cpp
@ -2,6 +2,7 @@
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#include "masterentity.h"
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#include "lua_mob.h"
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#include "lua_client.h"
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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@ -18,11 +19,6 @@ void Lua_Mob::Depop(bool start_spawn_timer) {
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return self->Depop(start_spawn_timer);
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}
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void Lua_Mob::RogueAssassinate(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->RogueAssassinate(other);
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}
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bool Lua_Mob::BehindMob() {
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Lua_Safe_Call_Bool();
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return self->BehindMob();
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@ -58,26 +54,6 @@ void Lua_Mob::SendWearChange(int material_slot) {
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self->SendWearChange(material_slot);
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}
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uint32 Lua_Mob::GetEquipment(int material_slot) {
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Lua_Safe_Call_Int();
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return self->GetEquipment(material_slot);
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}
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int32 Lua_Mob::GetEquipmentMaterial(int material_slot) {
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Lua_Safe_Call_Int();
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return self->GetEquipmentMaterial(material_slot);
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}
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uint32 Lua_Mob::GetEquipmentColor(int material_slot) {
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Lua_Safe_Call_Int();
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return self->GetEquipmentColor(material_slot);
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}
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uint32 Lua_Mob::GetArmorTint(int i) {
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Lua_Safe_Call_Int();
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return self->GetArmorTint(i);
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}
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bool Lua_Mob::IsMoving() {
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Lua_Safe_Call_Bool();
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return self->IsMoving();
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@ -223,21 +199,6 @@ void Lua_Mob::GMMove(double x, double y, double z, double heading, bool send_upd
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self->GMMove(x, y, z, heading, send_update);
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}
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void Lua_Mob::SendPosUpdate() {
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Lua_Safe_Call_Void();
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self->SendPosUpdate();
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}
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void Lua_Mob::SendPosUpdate(bool send_to_self) {
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Lua_Safe_Call_Void();
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self->SendPosUpdate(send_to_self ? 1 : 0);
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}
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void Lua_Mob::SendPosition() {
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Lua_Safe_Call_Void();
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self->SendPosition();
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}
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bool Lua_Mob::HasProcs() {
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Lua_Safe_Call_Bool();
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return self->HasProcs();
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@ -283,26 +244,6 @@ int Lua_Mob::GetBuffSlotFromType(int slot) {
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return self->GetBuffSlotFromType(slot);
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}
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void Lua_Mob::MakePet(int spell_id, const char* pet_type) {
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Lua_Safe_Call_Void();
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self->MakePet(spell_id, pet_type);
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}
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void Lua_Mob::MakePet(int spell_id, const char* pet_type, const char *pet_name) {
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Lua_Safe_Call_Void();
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self->MakePet(spell_id, pet_type, pet_name);
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}
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void Lua_Mob::MakePoweredPet(int spell_id, const char* pet_type, int pet_power) {
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Lua_Safe_Call_Void();
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self->MakePoweredPet(spell_id, pet_type, pet_power);
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}
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void Lua_Mob::MakePoweredPet(int spell_id, const char* pet_type, int pet_power, const char *pet_name) {
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Lua_Safe_Call_Void();
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self->MakePoweredPet(spell_id, pet_type, pet_power, pet_name);
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}
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int Lua_Mob::GetBaseRace() {
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Lua_Safe_Call_Int();
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return self->GetBaseRace();
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@ -588,41 +529,6 @@ int Lua_Mob::GetMaxCHA() {
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return self->GetMaxCHA();
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}
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double Lua_Mob::GetActSpellRange(int spell_id, double range) {
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Lua_Safe_Call_Real();
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return self->GetActSpellRange(spell_id, range);
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}
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double Lua_Mob::GetActSpellRange(int spell_id, double range, bool is_bard) {
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Lua_Safe_Call_Real();
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return self->GetActSpellRange(spell_id, range, is_bard);
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}
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int Lua_Mob::GetActSpellDamage(int spell_id, int value) {
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Lua_Safe_Call_Int();
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return self->GetActSpellDamage(spell_id, value);
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}
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int Lua_Mob::GetActSpellHealing(int spell_id, int value) {
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Lua_Safe_Call_Int();
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return self->GetActSpellHealing(spell_id, value);
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}
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int Lua_Mob::GetActSpellCost(int spell_id, int cost) {
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Lua_Safe_Call_Int();
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return self->GetActSpellCost(spell_id, cost);
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}
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int Lua_Mob::GetActSpellDuration(int spell_id, int duration) {
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Lua_Safe_Call_Int();
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return self->GetActSpellDuration(spell_id, duration);
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}
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int Lua_Mob::GetActSpellCasttime(int spell_id, int cast_time) {
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Lua_Safe_Call_Int();
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return self->GetActSpellCasttime(spell_id, cast_time);
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}
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double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster) {
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Lua_Safe_Call_Real();
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return self->ResistSpell(resist_type, spell_id, caster);
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@ -719,16 +625,6 @@ double Lua_Mob::GetSize() {
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return self->GetSize();
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}
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void Lua_Mob::SetFollowID(int id) {
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Lua_Safe_Call_Void();
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self->SetFollowID(id);
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}
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int Lua_Mob::GetFollowID() {
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Lua_Safe_Call_Int();
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return self->GetFollowID();
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}
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void Lua_Mob::Message(int type, const char *message) {
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Lua_Safe_Call_Void();
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self->Message(type, message);
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@ -744,6 +640,11 @@ void Lua_Mob::Say(const char *message) {
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self->Say(message);
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}
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void Lua_Mob::QuestSay(Lua_Client client, const char *message) {
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Lua_Safe_Call_Void();
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self->QuestJournalledSay(client, message);
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}
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void Lua_Mob::Shout(const char *message) {
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Lua_Safe_Call_Void();
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self->Shout(message);
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@ -764,689 +665,91 @@ void Lua_Mob::InterruptSpell(int spell_id) {
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self->InterruptSpell(spell_id);
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}
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//bool Lua_Mob::CastSpell(int spell_id, int target_id) {
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// Lua_Safe_Call_Void();
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// return self->CastSpell(spell_id, target_id);
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//}
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//
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//bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
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// Lua_Safe_Call_Void();
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// return self->CastSpell(spell_id, target_id, slot);
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//}
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//
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//bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
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// Lua_Safe_Call_Void();
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// return self->CastSpell(spell_id, target_id, slot, cast_time);
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//}
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//
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//bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
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// Lua_Safe_Call_Void();
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// return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost);
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//}
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//
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//bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
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// Lua_Safe_Call_Void();
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// return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
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//}
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//
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//bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
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// int timer_duration) {
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// Lua_Safe_Call_Void();
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// return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
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// static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
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//}
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//
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//bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
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// int timer_duration, int resist_adjust) {
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// Lua_Safe_Call_Void();
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// int16 res = resist_adjust;
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//
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// return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
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// static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
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//}
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//
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//bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
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// return SpellFinished(spell_id, target, 10, 0, 0xFFFFFFFF, 0, false);
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//}
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//
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//bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
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// return SpellFinished(spell_id, target, slot, 0, 0xFFFFFFFF, 0, false);
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//}
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//
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//bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
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// return SpellFinished(spell_id, target, slot, mana_used, 0xFFFFFFFF, 0, false);
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//}
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//
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//bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
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// return SpellFinished(spell_id, target, slot, mana_used, inventory_slot, 0, false);
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//}
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//
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//bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
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// return SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust, false);
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//}
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//
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//bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
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// Lua_Safe_Call_Void();
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// Lua_Safe_Cast(Mob, t, target);
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// return self->SpellFinished(spell_id, t, slot, mana_used, inventory_slot, resist_adjust, proc);
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//}
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//
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//void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
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// Lua_Safe_Call_Void();
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// Lua_Safe_Cast(Mob, c, caster);
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//
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// self->SpellEffect(c, spell_id, partial);
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// Lua_Safe_Cast(Mob, c, caster);
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//}
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//
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//bool Lua_Mob::IsImmuneToSpell(int spell_id, Lua_Mob caster) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeBySpellID(int spell_id) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeByEffect(int effect_id, int skip_slot) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeAll() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeDetrimental() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeBySlot(int slot, bool recalc_bonuses) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeDetrimentalByCaster(Lua_Mob caster) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffFadeBySitModifier() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::BuffModifyDurationBySpellID(int spell_id, int new_duration) {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite) {
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// Lua_Safe_Call_Void();
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//}
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//
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//bool Lua_Mob::IsCasting() {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::CastingSpellID() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::SetAppearance(int app) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::SetAppearance(int app, bool ignore_self) {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetAppearance() {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetPetID() {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetOwnerID() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::SetPetType(int type) {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetPetType() {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetBodyType() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::SetBodyType(int type) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::Stun(int duration) {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::UnStun() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::Spin() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::Kill() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::SetInvul(bool invul) {
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// Lua_Safe_Call_Void();
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//}
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//
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//bool Lua_Mob::GetInvul() {
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// Lua_Safe_Call_Void();
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//}
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//
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//void Lua_Mob::SetExtraHaste(int haste) {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetHaste() {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetMonkHandToHandDamage() {
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// Lua_Safe_Call_Void();
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//}
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//
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//int Lua_Mob::GetMonkHandToHandDelay() {
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// Lua_Safe_Call_Void();
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//}
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//
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//bool Lua_Mob::CanThisClassDoubleAttack() {
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// Lua_Safe_Call_Void();
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//}
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//
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//bool Lua_Mob::CanThisClassDualWield() {
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// Lua_Safe_Call_Void();
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//}
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//
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//bool Lua_Mob::CanThisClassRiposte() {
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// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::CanThisClassDodge() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::CanThisClassParry() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::CanThisClassBlock() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetClassLevelFactor() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::Mesmerize() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsMezzed() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsStunned() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::StartEnrage() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsEnraged() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsAIControlled() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//double Lua_Mob::GetAggroRange() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//double Lua_Mob::GetAssistRange() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetPetOrder(int order) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetPetOrder() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsRoamer() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsRooted() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::AddToHateList(Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::AddToHateList(Lua_Mob other, int hate) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::RemoveFromHateList(Lua_Mob mob) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetHate(Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetHate(Lua_Mob other, int hate) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetHate(Lua_Mob other, int hate, int damage) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//uint32 Lua_Mob::GetHateAmount(Lua_Mob tmob) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//uint32 Lua_Mob::GetHateAmount(Lua_Mob tmob, bool is_damage) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//uint32 Lua_Mob::GetDamageAmount(Lua_Mob tmob) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//Lua_Mob Lua_Mob::GetHateTop() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//Lua_Mob Lua_Mob::GetHateRandom() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//Lua_Mob Lua_Mob::GetHateMost() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsEngaged() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::HateSummon() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::FaceTarget() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::FaceTarget(Lua_Mob mob_to_face) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetHeading(double new_h) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::WipeHateList() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//double Lua_Mob::CalculateHeadingToTarget(double x, double y) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//double Lua_Mob::CalculateDistance(double x, double y, double z) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SendTo(double new_x, double new_y, double new_z) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SendToFixZ(double new_x, double new_y, double new_z) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::NPCSpecialAttacks(const char* parse, int permtag) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool remove) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetResist(int type) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::Charmed() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//uint32 Lua_Mob::GetLevelHP(int level) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//uint32 Lua_Mob::GetAA(int level) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::CheckAggroAmount(int spell_id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::CheckHealAggroAmount(int spell_id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::DivineAura() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetOOCRegen(int new_regen) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//const Lua_Mob::char* GetEntityVariable(const char *id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetEntityVariable(const char *id, const char *m_var) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::EntityVariableExists(const char *id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::CombatRange(Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage, int hate_override) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage, int hate_override, int reuse_time, bool hit_chance) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse, int chance_mod) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse, int chance_mod, int focus) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse, int chance_mod, int focus, bool can_riposte) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::CheckLoS(Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
// // make sure this is CheckLoSFN
|
||||
//bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//double Lua_Mob::FindGroundZ(double new_x, double new_y) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//double Lua_Mob::FindGroundZ(double new_x, double new_y, double z_offset) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::HasNPCSpecialAtk(const char* parse) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client client) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetFlyMode(int value) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetTexture(int value) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetRace(int value) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetGender(int value) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SendIllusionPacket(int in_race, int in_gender, int in_texture, int in_helmtexture, int in_haircolor, int in_beardcolor, int in_eyecolor1, int in_eyecolor2, int in_hairstyle, int in_luclinface, int in_beard, int in_aa_title, uint32 in_drakkin_heritage, uint32 in_drakkin_tattoo, uint32 in_drakkin_details, double in_size) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::QuestReward(Lua_Client c) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::QuestReward(Lua_Client c, uint32 silver) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold, uint32 platinum) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SendSpellEffect(uint32 effect, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk20, bool perm_effect, Lua_Client client) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::TempName(const char *new_name) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetGlobal(const char *var_name, const char *new_value, int options, const char *duration) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetGlobal(const char *var_name, const char *new_value, int options, const char *duration, Lua_Mob other) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::TarGlobal(const char *var_name, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DelGlobal(const char *var_name) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetSlotTint(int slot, int red, int green, int blue) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::WearChange(int material_slot, int texture, uint32 color) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::RemoveNimbusEffect(int effect_id) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsRunning() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetRunning(bool v) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetTargetable(bool v) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ModSkillDmgTaken(int skill_num, int value) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetModSkillDmgTaken(int skill_num) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetSkillDmgTaken(int skill_num) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetAllowBeneficial(bool v) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::GetAllowBeneficial() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::ModVulnerability(int resist, int value) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetModVulnerability(int resist) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetDisableMelee(bool v) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//bool Lua_Mob::IsMeleeDisabled() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//void Lua_Mob::SetFlurryChance(int v) {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
//
|
||||
//int Lua_Mob::GetFlurryChance() {
|
||||
// Lua_Safe_Call_Void();
|
||||
//}
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, slot);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, slot, cast_time);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
||||
int timer_duration) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
||||
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
||||
int timer_duration, int resist_adjust) {
|
||||
Lua_Safe_Call_Bool();
|
||||
int16 res = resist_adjust;
|
||||
|
||||
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
||||
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, slot);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, slot, mana_used);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust, proc);
|
||||
}
|
||||
|
||||
void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SpellEffect(caster, spell_id, partial);
|
||||
}
|
||||
|
||||
Lua_Mob Lua_Mob::GetPet() {
|
||||
Lua_Safe_Call_Mob();
|
||||
return Lua_Mob(self->GetPet());
|
||||
}
|
||||
|
||||
Lua_Mob Lua_Mob::GetOwner() {
|
||||
Lua_Safe_Call_Mob();
|
||||
return Lua_Mob(self->GetOwner());
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
188
zone/lua_mob.h
188
zone/lua_mob.h
@ -25,7 +25,6 @@ public:
|
||||
const char *GetName();
|
||||
void Depop();
|
||||
void Depop(bool start_spawn_timer);
|
||||
void RogueAssassinate(Lua_Mob other);
|
||||
bool BehindMob();
|
||||
bool BehindMob(Lua_Mob other);
|
||||
bool BehindMob(Lua_Mob other, float x);
|
||||
@ -33,10 +32,6 @@ public:
|
||||
void SetLevel(int level);
|
||||
void SetLevel(int level, bool command);
|
||||
void SendWearChange(int material_slot);
|
||||
uint32 GetEquipment(int material_slot);
|
||||
int32 GetEquipmentMaterial(int material_slot);
|
||||
uint32 GetEquipmentColor(int material_slot);
|
||||
uint32 GetArmorTint(int i);
|
||||
bool IsMoving();
|
||||
void GotoBind();
|
||||
void Gate();
|
||||
@ -66,9 +61,6 @@ public:
|
||||
void GMMove(double x, double y, double z);
|
||||
void GMMove(double x, double y, double z, double heading);
|
||||
void GMMove(double x, double y, double z, double heading, bool send_update);
|
||||
void SendPosUpdate();
|
||||
void SendPosUpdate(bool send_to_self);
|
||||
void SendPosition();
|
||||
bool HasProcs();
|
||||
bool IsInvisible();
|
||||
bool IsInvisible(Lua_Mob other);
|
||||
@ -78,10 +70,6 @@ public:
|
||||
bool FindType(int type, bool offensive);
|
||||
bool FindType(int type, bool offensive, int threshold);
|
||||
int GetBuffSlotFromType(int slot);
|
||||
void MakePet(int spell_id, const char* pet_type);
|
||||
void MakePet(int spell_id, const char* pet_type, const char *pet_name);
|
||||
void MakePoweredPet(int spell_id, const char* pet_type, int pet_power);
|
||||
void MakePoweredPet(int spell_id, const char* pet_type, int pet_power, const char *pet_name);
|
||||
int GetBaseRace();
|
||||
int GetBaseGender();
|
||||
int GetDeity();
|
||||
@ -139,13 +127,6 @@ public:
|
||||
int GetMaxINT();
|
||||
int GetMaxWIS();
|
||||
int GetMaxCHA();
|
||||
double GetActSpellRange(int spell_id, double range);
|
||||
double GetActSpellRange(int spell_id, double range, bool is_bard);
|
||||
int GetActSpellDamage(int spell_id, int value);
|
||||
int GetActSpellHealing(int spell_id, int value);
|
||||
int GetActSpellCost(int spell_id, int cost);
|
||||
int GetActSpellDuration(int spell_id, int duration);
|
||||
int GetActSpellCasttime(int spell_id, int cast_time);
|
||||
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster);
|
||||
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override);
|
||||
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override);
|
||||
@ -165,17 +146,15 @@ public:
|
||||
int GetWaypointID();
|
||||
void SetCurrentWP(int wp);
|
||||
double GetSize();
|
||||
void SetFollowID(int id);
|
||||
int GetFollowID();
|
||||
void Message(int type, const char *message);
|
||||
void Message_StringID(int type, int string_id, uint32 distance);
|
||||
void Say(const char *message);
|
||||
void QuestSay(Lua_Client client, const char *message);
|
||||
void Shout(const char *message);
|
||||
void Emote(const char *message);
|
||||
void InterruptSpell();
|
||||
void InterruptSpell(int spell_id);
|
||||
|
||||
/*bool CastSpell(int spell_id, int target_id);
|
||||
bool CastSpell(int spell_id, int target_id);
|
||||
bool CastSpell(int spell_id, int target_id, int slot);
|
||||
bool CastSpell(int spell_id, int target_id, int slot, int cast_time);
|
||||
bool CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost);
|
||||
@ -190,167 +169,8 @@ public:
|
||||
bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust);
|
||||
bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc);
|
||||
void SpellEffect(Lua_Mob caster, int spell_id, double partial);
|
||||
bool IsImmuneToSpell(int spell_id, Lua_Mob caster);
|
||||
void BuffFadeBySpellID(int spell_id);
|
||||
void BuffFadeByEffect(int effect_id, int skip_slot);
|
||||
void BuffFadeAll();
|
||||
void BuffFadeDetrimental();
|
||||
void BuffFadeBySlot(int slot, bool recalc_bonuses);
|
||||
void BuffFadeDetrimentalByCaster(Lua_Mob caster);
|
||||
void BuffFadeBySitModifier();
|
||||
void BuffModifyDurationBySpellID(int spell_id, int new_duration);
|
||||
int CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite);
|
||||
bool IsCasting();
|
||||
int CastingSpellID();
|
||||
void SetAppearance(int app);
|
||||
void SetAppearance(int app, bool ignore_self);
|
||||
int GetAppearance();
|
||||
int GetPetID();
|
||||
int GetOwnerID();
|
||||
void SetPetType(int type);
|
||||
int GetPetType();
|
||||
int GetBodyType();
|
||||
void SetBodyType(int type);
|
||||
void Stun(int duration);
|
||||
void UnStun();
|
||||
void Spin();
|
||||
void Kill();
|
||||
void SetInvul(bool invul);
|
||||
bool GetInvul();
|
||||
void SetExtraHaste(int haste);
|
||||
int GetHaste();
|
||||
int GetMonkHandToHandDamage();
|
||||
int GetMonkHandToHandDelay();
|
||||
bool CanThisClassDoubleAttack();
|
||||
bool CanThisClassDualWield();
|
||||
bool CanThisClassRiposte();
|
||||
bool CanThisClassDodge();
|
||||
bool CanThisClassParry();
|
||||
bool CanThisClassBlock();
|
||||
int GetClassLevelFactor();
|
||||
void Mesmerize();
|
||||
bool IsMezzed();
|
||||
bool IsStunned();
|
||||
void StartEnrage();
|
||||
bool IsEnraged();
|
||||
int GetReverseFactionCon(Lua_Mob other);
|
||||
bool IsAIControlled();
|
||||
double GetAggroRange();
|
||||
double GetAssistRange();
|
||||
void SetPetOrder(int order);
|
||||
int GetPetOrder();
|
||||
bool IsRoamer();
|
||||
bool IsRooted();
|
||||
void AddToHateList(Lua_Mob other);
|
||||
void AddToHateList(Lua_Mob other, int hate);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic);
|
||||
bool RemoveFromHateList(Lua_Mob mob);
|
||||
void SetHate(Lua_Mob other);
|
||||
void SetHate(Lua_Mob other, int hate);
|
||||
void SetHate(Lua_Mob other, int hate, int damage);
|
||||
uint32 GetHateAmount(Lua_Mob tmob);
|
||||
uint32 GetHateAmount(Lua_Mob tmob, bool is_damage);
|
||||
uint32 GetDamageAmount(Lua_Mob tmob);
|
||||
Lua_Mob GetHateTop();
|
||||
Lua_Mob GetHateDamageTop(Lua_Mob other);
|
||||
Lua_Mob GetHateRandom();
|
||||
Lua_Mob GetHateMost();
|
||||
bool IsEngaged();
|
||||
bool HateSummon();
|
||||
void FaceTarget();
|
||||
void FaceTarget(Lua_Mob mob_to_face);
|
||||
void SetHeading(double new_h);
|
||||
void WipeHateList();
|
||||
double CalculateHeadingToTarget(double x, double y);
|
||||
double CalculateDistance(double x, double y, double z);
|
||||
void SendTo(double new_x, double new_y, double new_z);
|
||||
void SendToFixZ(double new_x, double new_y, double new_z);
|
||||
void NPCSpecialAttacks(const char* parse, int permtag);
|
||||
void NPCSpecialAttacks(const char* parse, int permtag, bool reset);
|
||||
void NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool remove);
|
||||
int GetResist(int type);
|
||||
bool Charmed();
|
||||
uint32 GetLevelHP(int level);
|
||||
uint32 GetAA(int level);
|
||||
int CheckAggroAmount(int spell_id);
|
||||
int CheckAggroAmount(int spell_id, bool is_proc);
|
||||
int CheckHealAggroAmount(int spell_id);
|
||||
int CheckHealAggroAmount(int spell_id, uint32 heal_possible);
|
||||
bool DivineAura();
|
||||
void SetOOCRegen(int new_regen);
|
||||
const char* GetEntityVariable(const char *id);
|
||||
void SetEntityVariable(const char *id, const char *m_var);
|
||||
bool EntityVariableExists(const char *id);
|
||||
bool CombatRange(Lua_Mob other);
|
||||
void DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage);
|
||||
void DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage, int hate_override);
|
||||
void DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage, int hate_override, int reuse_time);
|
||||
void DoSpecialAttackDamage(Lua_Mob who, int skill, int max_damage, int min_damage, int hate_override, int reuse_time, bool hit_chance);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse, int chance_mod);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse, int chance_mod, int focus);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skillinuse, int chance_mod, int focus, bool can_riposte);
|
||||
bool CheckLoS(Lua_Mob other); // make sure this is CheckLoSFN
|
||||
bool CheckLoSToLoc(double x, double y, double z);
|
||||
bool CheckLoSToLoc(double x, double y, double z, double mob_size);
|
||||
double FindGroundZ(double new_x, double new_y);
|
||||
double FindGroundZ(double new_x, double new_y, double z_offset);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc);
|
||||
bool HasNPCSpecialAtk(const char* parse);
|
||||
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5);
|
||||
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client client);
|
||||
void SetFlyMode(int value);
|
||||
void SetTexture(int value);
|
||||
void SetRace(int value);
|
||||
void SetGender(int value);
|
||||
void SendIllusionPacket(int in_race, int in_gender, int in_texture, int in_helmtexture, int in_haircolor, int in_beardcolor,
|
||||
int in_eyecolor1, int in_eyecolor2, int in_hairstyle, int in_luclinface, int in_beard, int in_aa_title,
|
||||
uint32 in_drakkin_heritage, uint32 in_drakkin_tattoo, uint32 in_drakkin_details, double in_size);
|
||||
void QuestReward(Lua_Client c);
|
||||
void QuestReward(Lua_Client c, uint32 silver);
|
||||
void QuestReward(Lua_Client c, uint32 silver, uint32 gold);
|
||||
void QuestReward(Lua_Client c, uint32 silver, uint32 gold, uint32 platinum);
|
||||
void CameraEffect(uint32 duration, uint32 intensity);
|
||||
void SendSpellEffect(uint32 effect, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk20, bool perm_effect,
|
||||
Lua_Client client);
|
||||
void TempName(const char *new_name);
|
||||
void SetGlobal(const char *var_name, const char *new_value, int options, const char *duration);
|
||||
void SetGlobal(const char *var_name, const char *new_value, int options, const char *duration, Lua_Mob other);
|
||||
void TarGlobal(const char *var_name, const char *value, const char *duration, int npc_id, int char_id, int zone_id);
|
||||
void DelGlobal(const char *var_name);
|
||||
void SetSlotTint(int slot, int red, int green, int blue);
|
||||
void WearChange(int material_slot, int texture, uint32 color);
|
||||
void DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup);
|
||||
void RemoveNimbusEffect(int effect_id);
|
||||
bool IsRunning();
|
||||
void SetRunning(bool v);
|
||||
void SetTargetable(bool v);
|
||||
void ModSkillDmgTaken(int skill_num, int value);
|
||||
int GetModSkillDmgTaken(int skill_num);
|
||||
int GetSkillDmgTaken(int skill_num);
|
||||
void SetAllowBeneficial(bool v);
|
||||
bool GetAllowBeneficial();
|
||||
bool IsBeneficialAllowed(Lua_Mob target);
|
||||
void ModVulnerability(int resist, int value);
|
||||
int GetModVulnerability(int resist);
|
||||
void SetDisableMelee(bool v);
|
||||
bool IsMeleeDisabled();
|
||||
void SetFlurryChance(int v);
|
||||
int GetFlurryChance();
|
||||
*/
|
||||
|
||||
//GetHateList - Requires classes not yet exported
|
||||
//SignalClient - Gonna do this differently
|
||||
//DoArcheryAttackDmg - Requires classes not yet exported
|
||||
//DoThrowingAttackDmg - Requires classes not yet exported
|
||||
Lua_Mob GetPet();
|
||||
Lua_Mob GetOwner();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -13,6 +13,7 @@
|
||||
#include "lua_mob.h"
|
||||
#include "lua_client.h"
|
||||
#include "lua_npc.h"
|
||||
#include "lua_trade.h"
|
||||
|
||||
const char *LuaEvents[_LargestEventID] = {
|
||||
"event_say",
|
||||
@ -92,21 +93,37 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(evt != EVENT_SPAWN && evt != EVENT_SAY) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
const char *sub_name = LuaEvents[evt];
|
||||
if(!HasQuestSub(npc->GetNPCTypeID(), sub_name)) {
|
||||
if(!HasQuestSub(npc->GetNPCTypeID(), LuaEvents[evt])) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::stringstream package_name;
|
||||
package_name << "npc_" << npc->GetNPCTypeID();
|
||||
|
||||
return _EventNPC(package_name.str(), evt, npc, init, data, extra_data);
|
||||
}
|
||||
|
||||
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
|
||||
if(evt >= _LargestEventID) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!npc) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!HasGlobalQuestSub(LuaEvents[evt])) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _EventNPC("global_npc", evt, npc, init, data, extra_data);
|
||||
}
|
||||
|
||||
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
|
||||
const char *sub_name = LuaEvents[evt];
|
||||
|
||||
lua_State *L = nullptr;
|
||||
auto iter = states_.find(package_name.str());
|
||||
auto iter = states_.find(package_name);
|
||||
if(iter == states_.end()) {
|
||||
return 0;
|
||||
}
|
||||
@ -115,23 +132,101 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
|
||||
try {
|
||||
lua_getfield(L, LUA_GLOBALSINDEX, sub_name);
|
||||
|
||||
//push self
|
||||
Lua_NPC l_npc(npc);
|
||||
Lua_Client l_client;
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
|
||||
int arg_count = 1;
|
||||
int ret_count = 1;
|
||||
|
||||
if(evt == EVENT_SAY) {
|
||||
l_client.d_ = init;
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
if(init) {
|
||||
Lua_Mob l_mob(init);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
++arg_count;
|
||||
}
|
||||
|
||||
switch(evt) {
|
||||
case EVENT_SAY:
|
||||
case EVENT_AGGRO_SAY:
|
||||
case EVENT_PROXIMITY_SAY: {
|
||||
//text
|
||||
lua_pushstring(L, data.c_str());
|
||||
|
||||
//language
|
||||
lua_pushinteger(L, extra_data);
|
||||
|
||||
arg_count += 3;
|
||||
arg_count += 2;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_ITEM: {
|
||||
Lua_Trade trade;
|
||||
std::stringstream ident;
|
||||
ident << npc->GetNPCTypeID();
|
||||
//std::string identifier = std::string(itoa(npc->GetNPCTypeID()));
|
||||
trade.item1_ = std::stoul(GetVar("item1." + ident.str()));
|
||||
trade.item2_ = std::stoul(GetVar("item2." + ident.str()));
|
||||
trade.item3_ = std::stoul(GetVar("item3." + ident.str()));
|
||||
trade.item4_ = std::stoul(GetVar("item4." + ident.str()));
|
||||
trade.item1_charges_ = std::stoul(GetVar("item1.charges." + ident.str()));
|
||||
trade.item1_charges_ = std::stoul(GetVar("item2.charges." + ident.str()));
|
||||
trade.item1_charges_ = std::stoul(GetVar("item3.charges." + ident.str()));
|
||||
trade.item1_charges_ = std::stoul(GetVar("item4.charges." + ident.str()));
|
||||
trade.item1_attuned_ = std::stoi(GetVar("item1.attuned." + ident.str())) != 0 ? true : false;
|
||||
trade.item2_attuned_ = std::stoi(GetVar("item2.attuned." + ident.str())) != 0 ? true : false;
|
||||
trade.item3_attuned_ = std::stoi(GetVar("item3.attuned." + ident.str())) != 0 ? true : false;
|
||||
trade.item4_attuned_ = std::stoi(GetVar("item4.attuned." + ident.str())) != 0 ? true : false;
|
||||
trade.platinum_ = std::stoul(GetVar("platinum." + ident.str()));
|
||||
trade.gold_ = std::stoul(GetVar("gold." + ident.str()));
|
||||
trade.silver_ = std::stoul(GetVar("silver." + ident.str()));
|
||||
trade.copper_ = std::stoul(GetVar("copper." + ident.str()));
|
||||
|
||||
luabind::object l_trade_o = luabind::object(L, trade);
|
||||
l_trade_o.push(L);
|
||||
|
||||
arg_count += 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_HP: {
|
||||
if(extra_data == 1) {
|
||||
lua_pushstring(L, "-1");
|
||||
lua_pushstring(L, data.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushstring(L, data.c_str());
|
||||
lua_pushstring(L, "-1");
|
||||
}
|
||||
|
||||
arg_count += 2;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_WAYPOINT_ARRIVE:
|
||||
case EVENT_WAYPOINT_DEPART:
|
||||
case EVENT_TIMER:
|
||||
case EVENT_SIGNAL:
|
||||
case EVENT_COMBAT:
|
||||
case EVENT_CAST_ON:
|
||||
case EVENT_TASKACCEPTED:
|
||||
case EVENT_POPUP_RESPONSE:
|
||||
case EVENT_HATE_LIST: {
|
||||
lua_pushstring(L, data.c_str());
|
||||
|
||||
arg_count += 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_NPC_SLAY: {
|
||||
lua_pushinteger(L, init->GetNPCTypeID());
|
||||
|
||||
arg_count += 1;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(lua_pcall(L, arg_count, ret_count, 0)) {
|
||||
@ -152,10 +247,6 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
|
||||
return 0;
|
||||
}
|
||||
@ -366,17 +457,12 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("GetName", &Lua_Mob::GetName)
|
||||
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
|
||||
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
|
||||
.def("RogueAssassinate", &Lua_Mob::RogueAssassinate)
|
||||
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
|
||||
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
|
||||
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
|
||||
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
|
||||
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
|
||||
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
|
||||
.def("GetEquipment", &Lua_Mob::GetEquipment)
|
||||
.def("GetEquipmentMaterial", &Lua_Mob::GetEquipmentMaterial)
|
||||
.def("GetEquipmentColor", &Lua_Mob::GetEquipmentColor)
|
||||
.def("GetArmorTint", &Lua_Mob::GetArmorTint)
|
||||
.def("IsMoving", &Lua_Mob::IsMoving)
|
||||
.def("GotoBind", &Lua_Mob::GotoBind)
|
||||
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
|
||||
@ -405,9 +491,6 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
|
||||
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
|
||||
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
|
||||
.def("SendPosUpdate", (void(Lua_Mob::*)(void))&Lua_Mob::SendPosUpdate)
|
||||
.def("SendPosUpdate", (void(Lua_Mob::*)(bool))&Lua_Mob::SendPosUpdate)
|
||||
.def("SendPosition", &Lua_Mob::SendPosition)
|
||||
.def("HasProcs", &Lua_Mob::HasProcs)
|
||||
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
|
||||
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
|
||||
@ -417,10 +500,6 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
|
||||
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
|
||||
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
|
||||
.def("MakePet", (void(Lua_Mob::*)(int,const char*))&Lua_Mob::MakePet)
|
||||
.def("MakePet", (void(Lua_Mob::*)(int,const char*,const char*))&Lua_Mob::MakePet)
|
||||
.def("MakePoweredPet", (void(Lua_Mob::*)(int,const char*,int))&Lua_Mob::MakePoweredPet)
|
||||
.def("MakePoweredPet", (void(Lua_Mob::*)(int,const char*,int,const char*))&Lua_Mob::MakePoweredPet)
|
||||
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
|
||||
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
|
||||
.def("GetDeity", &Lua_Mob::GetDeity)
|
||||
@ -478,13 +557,6 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
|
||||
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
|
||||
.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
|
||||
.def("GetActSpellRange", (double(Lua_Mob::*)(int,double))&Lua_Mob::GetActSpellRange)
|
||||
.def("GetActSpellRange", (double(Lua_Mob::*)(int,double,bool))&Lua_Mob::GetActSpellRange)
|
||||
.def("GetActSpellDamage", &Lua_Mob::GetActSpellDamage)
|
||||
.def("GetActSpellHealing", &Lua_Mob::GetActSpellHealing)
|
||||
.def("GetActSpellCost", &Lua_Mob::GetActSpellCost)
|
||||
.def("GetActSpellDuration", &Lua_Mob::GetActSpellDuration)
|
||||
.def("GetActSpellCasttime", &Lua_Mob::GetActSpellCasttime)
|
||||
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
|
||||
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
|
||||
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
|
||||
@ -504,8 +576,6 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
|
||||
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
|
||||
.def("GetSize", &Lua_Mob::GetSize)
|
||||
.def("SetFollowID", &Lua_Mob::SetFollowID)
|
||||
.def("GetFollowID", &Lua_Mob::GetFollowID)
|
||||
.def("Message", &Lua_Mob::Message)
|
||||
.def("Message_StringID", &Lua_Mob::Message_StringID)
|
||||
.def("Say", &Lua_Mob::Say)
|
||||
@ -513,13 +583,46 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("Emote", &Lua_Mob::Emote)
|
||||
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
|
||||
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
||||
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
|
||||
.def("SpellEffect", &Lua_Mob::SpellEffect)
|
||||
,
|
||||
|
||||
luabind::class_<Lua_Client, Lua_Mob>("Client")
|
||||
.def(luabind::constructor<>()),
|
||||
|
||||
luabind::class_<Lua_NPC, Lua_Mob>("NPC")
|
||||
.def(luabind::constructor<>()),
|
||||
|
||||
luabind::class_<Lua_Trade>("Trade")
|
||||
.def(luabind::constructor<>())
|
||||
.def_readwrite("item1", &Lua_Trade::item1_)
|
||||
.def_readwrite("item2", &Lua_Trade::item2_)
|
||||
.def_readwrite("item3", &Lua_Trade::item3_)
|
||||
.def_readwrite("item4", &Lua_Trade::item4_)
|
||||
.def_readwrite("item1_charges", &Lua_Trade::item1_charges_)
|
||||
.def_readwrite("item2_charges", &Lua_Trade::item2_charges_)
|
||||
.def_readwrite("item3_charges", &Lua_Trade::item3_charges_)
|
||||
.def_readwrite("item4_charges", &Lua_Trade::item4_charges_)
|
||||
.def_readwrite("item1_attuned", &Lua_Trade::item1_attuned_)
|
||||
.def_readwrite("item2_attuned", &Lua_Trade::item2_attuned_)
|
||||
.def_readwrite("item3_attuned", &Lua_Trade::item3_attuned_)
|
||||
.def_readwrite("item4_attuned", &Lua_Trade::item4_attuned_)
|
||||
.def_readwrite("platinum", &Lua_Trade::platinum_)
|
||||
.def_readwrite("gold", &Lua_Trade::gold_)
|
||||
.def_readwrite("silver", &Lua_Trade::silver_)
|
||||
.def_readwrite("copper", &Lua_Trade::copper_)
|
||||
];
|
||||
|
||||
} catch(std::exception &ex) {
|
||||
|
||||
@ -44,6 +44,7 @@ public:
|
||||
virtual uint32 GetIdentifier() { return 0xb0712acc; }
|
||||
|
||||
private:
|
||||
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
|
||||
void LoadScript(std::string filename, std::string package_name);
|
||||
bool HasFunction(std::string function, std::string package_name);
|
||||
void ClearStates();
|
||||
|
||||
26
zone/lua_trade.h
Normal file
26
zone/lua_trade.h
Normal file
@ -0,0 +1,26 @@
|
||||
#ifndef EQEMU_LUA_TRADE_H
|
||||
#define EQEMU_LUA_TRADE_H
|
||||
#ifdef LUA_EQEMU
|
||||
|
||||
struct Lua_Trade
|
||||
{
|
||||
uint32 item1_;
|
||||
uint32 item2_;
|
||||
uint32 item3_;
|
||||
uint32 item4_;
|
||||
uint32 item1_charges_;
|
||||
uint32 item2_charges_;
|
||||
uint32 item3_charges_;
|
||||
uint32 item4_charges_;
|
||||
uint32 item1_attuned_;
|
||||
uint32 item2_attuned_;
|
||||
uint32 item3_attuned_;
|
||||
uint32 item4_attuned_;
|
||||
uint32 platinum_;
|
||||
uint32 gold_;
|
||||
uint32 silver_;
|
||||
uint32 copper_;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@ -639,39 +639,25 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
|
||||
snprintf(temp1, 100, "item%d.%d", z+1,tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%d",items[z]);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
snprintf(temp1, 100, "item%d.charges.%d", z+1,tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%d",charges[z]);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
snprintf(temp1, 100, "item%d.attuned.%d", z+1,tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%d",attuned[z]);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
}
|
||||
snprintf(temp1, 100, "copper.%d",tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%i",trade->cp);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
snprintf(temp1, 100, "silver.%d",tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%i",trade->sp);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
snprintf(temp1, 100, "gold.%d",tradingWith->GetNPCTypeID());
|
||||
snprintf(temp1, 100, "gold.%d", tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%i",trade->gp);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
snprintf(temp1, 100, "platinum.%d",tradingWith->GetNPCTypeID());
|
||||
parse->AddVar(temp1, temp2);
|
||||
snprintf(temp1, 100, "platinum.%d", tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%i",trade->pp);
|
||||
parse->AddVar(temp1,temp2);
|
||||
// memset(temp1,0x0,100);
|
||||
// memset(temp2,0x0,100);
|
||||
parse->EventNPC(EVENT_ITEM, tradingWith->CastToNPC(), this, "", 0);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user