mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
Changed quests/templates to quests/global. Changed default location for plugins to quests/plugins instead of quests. Added a single interpreter for lua instead of multiple ones.
This commit is contained in:
parent
3cc1065873
commit
2336aa0e4f
@ -167,7 +167,7 @@ protected:
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// Dirs
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MapDir="Maps";
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QuestDir="quests";
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PluginDir="plugins";
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PluginDir="quests/plugins";
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// Launcher
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LogPrefix = "logs/zone-";
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@ -83,8 +83,8 @@ Zone extensions and features
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#ifdef QUEST_SCRIPTS_BYNAME
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//extends byname system to look in a templates directory
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//independant of zone name
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#define QUEST_TEMPLATES_BYNAME
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#define QUEST_TEMPLATES_DIRECTORY "templates"
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#define QUEST_GLOBAL_BYNAME
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#define QUEST_GLOBAL_DIRECTORY "global"
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#endif
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//the min ratio at which a mob's speed is reduced
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@ -434,7 +434,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
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//third look for /quests/templates/npcid.ext (precedence)
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filename = "quests/";
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filename += QUEST_TEMPLATES_DIRECTORY;
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filename += QUEST_GLOBAL_DIRECTORY;
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filename += "/";
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filename += itoa(npcid);
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iter = _load_precedence.begin();
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@ -455,7 +455,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
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//fourth look for /quests/templates/npcname.ext (precedence)
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filename = "quests/";
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filename += QUEST_TEMPLATES_DIRECTORY;
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filename += QUEST_GLOBAL_DIRECTORY;
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filename += "/";
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filename += npc_name;
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iter = _load_precedence.begin();
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@ -497,7 +497,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
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//last look for /quests/templates/default.ext (precedence)
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filename = "quests/";
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filename += QUEST_TEMPLATES_DIRECTORY;
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filename += QUEST_GLOBAL_DIRECTORY;
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filename += "/";
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filename += "default";
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iter = _load_precedence.begin();
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@ -573,7 +573,7 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename)
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//third look for /quests/templates/player.ext (precedence)
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filename = "quests/";
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filename += QUEST_TEMPLATES_DIRECTORY;
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filename += QUEST_GLOBAL_DIRECTORY;
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filename += "/";
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filename += "player";
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iter = _load_precedence.begin();
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@ -598,7 +598,7 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename)
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QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(std::string &filename) {
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// simply look for templates/global_npc.pl
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filename = "quests/";
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filename += QUEST_TEMPLATES_DIRECTORY;
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filename += QUEST_GLOBAL_DIRECTORY;
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filename += "/";
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filename += "global_npc";
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std::string tmp;
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@ -626,7 +626,7 @@ QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(std::string &filena
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QuestInterface *QuestParserCollection::GetQIByGlobalPlayerQuest(std::string &filename) {
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//first look for /quests/templates/player.ext (precedence)
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filename = "quests/";
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filename += QUEST_TEMPLATES_DIRECTORY;
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filename += QUEST_GLOBAL_DIRECTORY;
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filename += "/";
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filename += "global_player";
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std::string tmp;
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@ -1,11 +1,11 @@
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include "lua_parser.h"
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#include <ctype.h>
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#include <stdio.h>
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#include <sstream>
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <boost/any.hpp>
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@ -84,10 +84,13 @@ const char *LuaEvents[_LargestEventID] = {
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extern Zone *zone;
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LuaParser::LuaParser() {
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L = nullptr;
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}
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LuaParser::~LuaParser() {
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ClearStates();
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if(L) {
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lua_close(L);
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}
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}
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int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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@ -127,25 +130,21 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
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int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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const char *sub_name = LuaEvents[evt];
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lua_State *L = nullptr;
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auto iter = states_.find(package_name);
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if(iter == states_.end()) {
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return 0;
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}
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L = iter->second;
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int start = lua_gettop(L);
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try {
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lua_getfield(L, LUA_GLOBALSINDEX, sub_name);
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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//always push self
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Lua_NPC l_npc(npc);
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luabind::object l_npc_o = luabind::object(L, l_npc);
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l_npc_o.push(L);
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int arg_count = 1;
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int ret_count = 1;
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//push arguments based on event
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switch(evt) {
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case EVENT_SAY:
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@ -155,7 +154,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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//text
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lua_pushstring(L, data.c_str());
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@ -171,7 +170,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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//trade
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Lua_Trade trade;
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std::stringstream ident;
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@ -214,7 +213,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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arg_count += 2;
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break;
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}
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case EVENT_ATTACK:
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case EVENT_AGGRO:
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case EVENT_TARGET_CHANGE:
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@ -223,11 +222,11 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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arg_count += 1;
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break;
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}
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case EVENT_KILLED_MERIT:
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case EVENT_SLAY:
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case EVENT_ENTER:
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@ -237,21 +236,21 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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arg_count += 1;
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break;
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}
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case EVENT_NPC_SLAY: {
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//npc
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Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
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luabind::object l_npc_o = luabind::object(L, l_npc);
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l_npc_o.push(L);
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arg_count += 1;
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break;
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}
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case EVENT_POPUP_RESPONSE:
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case EVENT_WAYPOINT_ARRIVE:
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case EVENT_WAYPOINT_DEPART: {
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@ -259,24 +258,24 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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//id
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lua_pushinteger(L, std::stoi(data));
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arg_count += 2;
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break;
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}
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case EVENT_HATE_LIST:
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case EVENT_COMBAT: {
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//mob
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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//joined
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lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
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arg_count += 2;
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break;
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}
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@ -284,49 +283,57 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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case EVENT_SIGNAL: {
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//id
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lua_pushinteger(L, std::stoi(data));
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arg_count += 1;
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break;
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}
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case EVENT_TIMER: {
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//id
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lua_pushstring(L, data.c_str());
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arg_count += 1;
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break;
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}
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case EVENT_DEATH: {
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//mob
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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arg_count += 4;
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break;
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}
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}
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if(lua_pcall(L, arg_count, ret_count, 0)) {
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printf("Error: %s\n", lua_tostring(L, -1));
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return 0;
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}
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, 2);
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return ret;
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}
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lua_pop(L, 2);
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} catch(std::exception &ex) {
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printf("%s\n", ex.what());
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return 0;
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printf("Lua call exception: %s\n", ex.what());
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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@ -366,17 +373,13 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
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int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
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const char *sub_name = LuaEvents[evt];
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lua_State *L = nullptr;
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auto iter = states_.find(package_name);
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if(iter == states_.end()) {
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return 0;
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}
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L = iter->second;
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int start = lua_gettop(L);
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try {
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lua_getfield(L, LUA_GLOBALSINDEX, sub_name);
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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//push self
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Lua_Client l_client(client);
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luabind::object l_client_o = luabind::object(L, l_client);
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@ -391,28 +394,28 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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lua_pushinteger(L, std::stoi(sep.arg[3]));
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arg_count += 4;
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break;
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}
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case EVENT_SAY: {
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lua_pushstring(L, data.c_str());
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lua_pushinteger(L, extra_data);
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arg_count += 2;
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break;
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}
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case EVENT_DISCOVER_ITEM:
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case EVENT_FISH_SUCCESS:
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case EVENT_FORAGE_SUCCESS: {
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lua_pushinteger(L, extra_data);
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arg_count += 1;
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break;
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}
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case EVENT_CLICK_OBJECT:
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case EVENT_CLICKDOOR:
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case EVENT_SIGNAL:
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@ -422,18 +425,18 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
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case EVENT_TASK_FAIL:
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case EVENT_ZONE: {
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lua_pushinteger(L, std::stoi(data));
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arg_count += 1;
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break;
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}
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case EVENT_TIMER: {
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lua_pushstring(L, data.c_str());
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arg_count += 1;
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break;
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}
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case EVENT_DUEL_WIN:
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case EVENT_DUEL_LOSE: {
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lua_pushstring(L, data.c_str());
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@ -441,36 +444,36 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
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arg_count += 2;
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break;
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}
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case EVENT_LOOT: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushstring(L, sep.arg[2]);
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arg_count += 3;
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break;
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}
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case EVENT_TASK_STAGE_COMPLETE: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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arg_count += 2;
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break;
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}
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case EVENT_TASK_COMPLETE: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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arg_count += 3;
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break;
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}
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}
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if(lua_pcall(L, arg_count, ret_count, 0)) {
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@ -480,12 +483,20 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, 2);
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return ret;
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}
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lua_pop(L, 2);
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} catch(std::exception &ex) {
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printf("%s\n", ex.what());
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return 0;
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printf("Lua call exception: %s\n", ex.what());
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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@ -597,28 +608,22 @@ std::string LuaParser::GetVar(std::string name) {
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}
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void LuaParser::ReloadQuests() {
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ClearStates();
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}
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void LuaParser::LoadScript(std::string filename, std::string package_name) {
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auto iter = states_.find(package_name);
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if(iter != states_.end()) {
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return;
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if(L) {
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lua_close(L);
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}
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lua_State *L = luaL_newstate();
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loaded_.clear();
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L = luaL_newstate();
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luaL_openlibs(L);
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lua_pushnil(L);
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lua_setglobal(L, "os");
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//lua_pushnil(L);
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//lua_setglobal(L, "io");
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lua_getglobal(L, "package");
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lua_getfield(L, -1, "path");
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char module_path[1024];
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snprintf(module_path, 1024, "%s;%s", lua_tostring(L,-1), "quests/plugins/?.lua");
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char module_path[1024] = { 0 };
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snprintf(module_path, 1023, "%s;%s", lua_tostring(L,-1), "quests/plugins/?.lua");
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lua_pop(L, 1);
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lua_pushstring(L, module_path);
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lua_setfield(L, -2, "path");
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@ -628,37 +633,64 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
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FILE *f = fopen("quests/templates/script_init.lua", "r");
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if(f) {
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fclose(f);
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||||
|
||||
if(luaL_dofile(L, "quests/templates/script_init.lua")) {
|
||||
printf("Lua Error in Global Init: %s\n", lua_tostring(L, -1));
|
||||
lua_close(L);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//zone init - always loads after global
|
||||
std::string zone_script = "quests/" + std::string(zone->GetShortName());
|
||||
zone_script += "/script_init.lua";
|
||||
f = fopen(zone_script.c_str(), "r");
|
||||
if(f) {
|
||||
fclose(f);
|
||||
|
||||
if(luaL_dofile(L, zone_script.c_str())) {
|
||||
printf("Lua Error in Zone Init: %s\n", lua_tostring(L, -1));
|
||||
lua_close(L);
|
||||
return;
|
||||
if(zone) {
|
||||
std::string zone_script = "quests/" + std::string(zone->GetShortName());
|
||||
zone_script += "/script_init.lua";
|
||||
f = fopen(zone_script.c_str(), "r");
|
||||
if(f) {
|
||||
fclose(f);
|
||||
|
||||
if(luaL_dofile(L, zone_script.c_str())) {
|
||||
printf("Lua Error in Zone Init: %s\n", lua_tostring(L, -1));
|
||||
lua_close(L);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MapFunctions(L);
|
||||
}
|
||||
|
||||
if(luaL_dofile(L, filename.c_str())) {
|
||||
printf("Lua Error: %s\n", lua_tostring(L, -1));
|
||||
lua_close(L);
|
||||
void LuaParser::LoadScript(std::string filename, std::string package_name) {
|
||||
auto iter = loaded_.find(package_name);
|
||||
if(iter != loaded_.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(luaL_loadfile(L, filename.c_str())) {
|
||||
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
states_[package_name] = L;
|
||||
lua_createtable(L, 0, 0); // anon table
|
||||
lua_getglobal(L, "_G"); // get _G
|
||||
lua_setfield(L, -2, "__index"); //anon table.__index = _G
|
||||
|
||||
lua_pushvalue(L, -1); //copy table to top of stack
|
||||
lua_setmetatable(L, -2); //setmetatable(anon_table, copied table)
|
||||
|
||||
lua_pushvalue(L, -1); //put the table we made into the registry
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
||||
|
||||
lua_setfenv(L, -2); //set the env to the table we made
|
||||
|
||||
if(lua_pcall(L, 0, 0, 0)) {
|
||||
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
loaded_[package_name] = true;
|
||||
}
|
||||
|
||||
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
|
||||
@ -671,31 +703,23 @@ bool LuaParser::HasFunction(std::string subname, std::string package_name) {
|
||||
subname[i] = c;
|
||||
}
|
||||
|
||||
auto iter = states_.find(package_name);
|
||||
if(iter == states_.end()) {
|
||||
auto iter = loaded_.find(package_name);
|
||||
if(iter == loaded_.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
lua_getfield(iter->second, LUA_GLOBALSINDEX, subname.c_str());
|
||||
if(lua_isfunction(iter->second, -1)) {
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
||||
lua_getfield(L, -1, subname.c_str());
|
||||
|
||||
if(lua_isfunction(L, -1)) {
|
||||
lua_pop(L, 2);
|
||||
return true;
|
||||
}
|
||||
|
||||
lua_pop(L, 2);
|
||||
return false;
|
||||
}
|
||||
|
||||
void LuaParser::ClearStates() {
|
||||
auto iter = states_.begin();
|
||||
while(iter != states_.end()) {
|
||||
if(iter->second) {
|
||||
lua_close(iter->second);
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
|
||||
states_.clear();
|
||||
}
|
||||
|
||||
void LuaParser::MapFunctions(lua_State *L) {
|
||||
|
||||
try {
|
||||
|
||||
@ -52,7 +52,8 @@ private:
|
||||
void MapFunctions(lua_State *L);
|
||||
|
||||
std::map<std::string, std::string> vars_;
|
||||
std::map<std::string, lua_State*> states_;
|
||||
std::map<std::string, bool> loaded_;
|
||||
lua_State *L;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -169,6 +169,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
|
||||
LogFile->write(EQEMuLog::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
|
||||
LogFile->write(EQEMuLog::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
|
||||
parse->ReloadQuests(true);
|
||||
UpdateWindowTitle();
|
||||
zone->GetTimeSync();
|
||||
|
||||
@ -879,7 +880,7 @@ void Zone::Shutdown(bool quite)
|
||||
zone->ResetAuth();
|
||||
safe_delete(zone);
|
||||
dbasync->CommitWrites();
|
||||
if(parse) { parse->ReloadQuests(true); }
|
||||
parse->ReloadQuests(true);
|
||||
UpdateWindowTitle();
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user