mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
930 lines
27 KiB
C++
930 lines
27 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <boost/any.hpp>
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#include "masterentity.h"
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#include "../common/spdat.h"
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#include "../common/seperator.h"
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#include "lua_entity.h"
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#include "lua_mob.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_item.h"
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#include "zone.h"
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#include <ctype.h>
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#include <stdio.h>
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#include <sstream>
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#include "lua_parser.h"
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const char *LuaEvents[_LargestEventID] = {
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"event_say",
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"event_trade",
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"event_death",
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"event_spawn",
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"event_attack",
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"event_combat",
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"event_aggro",
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"event_slay",
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"event_npc_slay",
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"event_waypoint_arrive",
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"event_waypoint_depart",
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"event_timer",
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"event_signal",
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"event_hp",
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"event_enter",
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"event_exit",
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"event_enter_zone",
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"event_click_door",
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"event_loot",
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"event_zone",
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"event_level_up",
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"event_killed_merit",
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"event_cast_on",
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"event_task_accepted",
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"event_task_stage_complete",
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"event_task_update",
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"event_task_complete",
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"event_task_fail",
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"event_aggro_say",
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"event_player_pickup",
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"event_popup_response",
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"event_proximity_say",
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"event_cast",
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"event_scale_calc",
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"event_item_enter_zone",
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"event_target_change",
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"event_hate_list",
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"event_spell_effect_client",
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"event_spell_effect_npc",
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"event_spell_effect_buff_tic_client",
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"event_spell_effect_buff_tic_npc",
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"event_spell_effect_translocate_complete",
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"event_combine_success",
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"event_combine_failure",
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"event_item_click",
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"event_item_click_cast",
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"event_group_change",
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"event_forage_success",
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"event_forage_failure",
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"event_fish_start",
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"event_fish_success",
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"event_fish_failure",
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"event_click_object",
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"event_discover_item",
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"event_disconnect",
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"event_connect",
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"event_item_tick",
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"event_duel_win",
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"event_duel_lose"
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};
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extern Zone *zone;
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LuaParser::LuaParser() {
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for(int i = 0; i < _LargestEventID; ++i) {
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NPCArgumentDispatch[i] = handle_npc_null;
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PlayerArgumentDispatch[i] = handle_player_null;
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ItemArgumentDispatch[i] = handle_item_null;
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SpellArgumentDispatch[i] = handle_spell_null;
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}
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NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
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NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
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NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
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NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
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NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
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NPCArgumentDispatch[EVENT_ATTACK] = handle_npc_single_mob;
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NPCArgumentDispatch[EVENT_AGGRO] = handle_npc_single_mob;
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NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
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NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_single_mob;
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NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_NPC_SLAY] = handle_npc_single_npc;
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NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
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NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
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NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
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NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
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NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
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NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
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NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
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NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
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L = nullptr;
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}
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LuaParser::~LuaParser() {
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if(L) {
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lua_close(L);
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}
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}
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int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!npc) {
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return 0;
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}
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if(!HasQuestSub(npc->GetNPCTypeID(), LuaEvents[evt])) {
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return 0;
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}
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std::stringstream package_name;
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package_name << "npc_" << npc->GetNPCTypeID();
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return _EventNPC(package_name.str(), evt, npc, init, data, extra_data);
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}
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int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!npc) {
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return 0;
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}
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if(!HasGlobalQuestSub(LuaEvents[evt])) {
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return 0;
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}
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return _EventNPC("global_npc", evt, npc, init, data, extra_data);
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}
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int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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try {
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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lua_createtable(L, 0, 0);
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//always push self
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Lua_NPC l_npc(npc);
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luabind::object l_npc_o = luabind::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "self");
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auto arg_function = NPCArgumentDispatch[evt];
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arg_function(this, L, npc, init, data, extra_data);
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if(lua_pcall(L, 1, 1, 0)) {
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printf("Error: %s\n", lua_tostring(L, -1));
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return 0;
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}
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, 2);
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return ret;
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}
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lua_pop(L, 2);
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} catch(std::exception &ex) {
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printf("Lua call exception: %s\n", ex.what());
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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}
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int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!client) {
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return 0;
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}
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if(!PlayerHasQuestSub(LuaEvents[evt])) {
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return 0;
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}
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return _EventPlayer("player", evt, client, data, extra_data);
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}
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int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!client) {
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return 0;
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}
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if(!GlobalPlayerHasQuestSub(LuaEvents[evt])) {
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return 0;
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}
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return _EventPlayer("global_player", evt, client, data, extra_data);
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}
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int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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try {
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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lua_createtable(L, 0, 0);
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//push self
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Lua_Client l_client(client);
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "self");
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auto arg_function = PlayerArgumentDispatch[evt];
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arg_function(this, L, client, data, extra_data);
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/*switch(evt) {
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case EVENT_DEATH: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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lua_pushinteger(L, std::stoi(sep.arg[3]));
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arg_count += 4;
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break;
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}
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case EVENT_SAY: {
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lua_pushstring(L, data.c_str());
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lua_pushinteger(L, extra_data);
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arg_count += 2;
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break;
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}
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case EVENT_DISCOVER_ITEM:
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case EVENT_FISH_SUCCESS:
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case EVENT_FORAGE_SUCCESS: {
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lua_pushinteger(L, extra_data);
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arg_count += 1;
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break;
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}
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case EVENT_CLICK_OBJECT:
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case EVENT_CLICK_DOOR:
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case EVENT_SIGNAL:
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case EVENT_POPUP_RESPONSE:
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case EVENT_PLAYER_PICKUP:
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case EVENT_CAST:
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case EVENT_TASK_FAIL:
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case EVENT_ZONE: {
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lua_pushinteger(L, std::stoi(data));
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arg_count += 1;
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break;
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}
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case EVENT_TIMER: {
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lua_pushstring(L, data.c_str());
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arg_count += 1;
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break;
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}
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case EVENT_DUEL_WIN:
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case EVENT_DUEL_LOSE: {
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lua_pushstring(L, data.c_str());
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lua_pushinteger(L, extra_data);
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arg_count += 2;
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break;
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}
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case EVENT_LOOT: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushstring(L, sep.arg[2]);
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arg_count += 3;
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break;
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}
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case EVENT_TASK_STAGE_COMPLETE: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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arg_count += 2;
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break;
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}
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case EVENT_TASK_COMPLETE: {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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arg_count += 3;
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break;
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}
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}*/
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if(lua_pcall(L, 1, 1, 0)) {
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printf("Error: %s\n", lua_tostring(L, -1));
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return 0;
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}
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, 2);
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return ret;
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}
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lua_pop(L, 2);
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} catch(std::exception &ex) {
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printf("Lua call exception: %s\n", ex.what());
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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}
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int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!item) {
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return 0;
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}
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if(!ItemHasQuestSub(item, LuaEvents[evt])) {
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return 0;
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}
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std::stringstream package_name;
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package_name << "item_";
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std::stringstream item_name;
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const Item_Struct* itm = item->GetItem();
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if(evt == EVENT_SCALE_CALC || evt == EVENT_ITEM_ENTER_ZONE)
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{
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item_name << itm->CharmFile;
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}
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else if(evt == EVENT_ITEM_CLICK || evt == EVENT_ITEM_CLICK_CAST)
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{
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item_name << "script_";
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item_name << itm->ScriptFileID;
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}
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else
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{
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item_name << "item_";
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item_name << itm->ID;
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}
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package_name << item_name;
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return _EventItem(package_name.str(), evt, client, item, objid, extra_data);
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}
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int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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try {
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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lua_createtable(L, 0, 0);
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//always push self
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Lua_Item l_item(item);
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luabind::object l_item_o = luabind::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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auto arg_function = ItemArgumentDispatch[evt];
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arg_function(this, L, client, item, objid, extra_data);
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if(lua_pcall(L, 1, 1, 0)) {
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printf("Error: %s\n", lua_tostring(L, -1));
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return 0;
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}
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, 2);
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return ret;
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}
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lua_pop(L, 2);
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} catch(std::exception &ex) {
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printf("Lua call exception: %s\n", ex.what());
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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}
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int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
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if(evt >= _LargestEventID) {
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return 0;
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}
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std::stringstream package_name;
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package_name << "spell_" << spell_id;
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if(!SpellHasQuestSub(spell_id, LuaEvents[evt])) {
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return 0;
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}
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return _EventSpell(package_name.str(), evt, npc, client, spell_id, extra_data);
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}
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int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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try {
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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lua_createtable(L, 0, 0);
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auto arg_function = SpellArgumentDispatch[evt];
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arg_function(this, L, npc, client, spell_id, extra_data);
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if(lua_pcall(L, 1, 1, 0)) {
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printf("Error: %s\n", lua_tostring(L, -1));
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return 0;
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}
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, 2);
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return ret;
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}
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lua_pop(L, 2);
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} catch(std::exception &ex) {
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printf("Lua call exception: %s\n", ex.what());
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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}
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bool LuaParser::HasQuestSub(uint32 npc_id, const char *subname) {
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std::stringstream package_name;
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package_name << "npc_" << npc_id;
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return HasFunction(subname, package_name.str());
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}
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bool LuaParser::HasGlobalQuestSub(const char *subname) {
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return HasFunction(subname, "global_npc");
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}
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|
bool LuaParser::PlayerHasQuestSub(const char *subname) {
|
|
return HasFunction(subname, "player");
|
|
}
|
|
|
|
bool LuaParser::GlobalPlayerHasQuestSub(const char *subname) {
|
|
return HasFunction(subname, "global_player");
|
|
}
|
|
|
|
bool LuaParser::SpellHasQuestSub(uint32 spell_id, const char *subname) {
|
|
std::stringstream package_name;
|
|
package_name << "spell_" << spell_id;
|
|
|
|
return HasFunction(subname, package_name.str());
|
|
}
|
|
|
|
bool LuaParser::ItemHasQuestSub(ItemInst *itm, const char *subname) {
|
|
std::stringstream package_name;
|
|
package_name << "item_";
|
|
|
|
std::stringstream item_name;
|
|
const Item_Struct* item = itm->GetItem();
|
|
if(strcmp("EVENT_SCALE_CALC", subname) == 0 || strcmp("EVENT_ITEM_ENTER_ZONE", subname) == 0)
|
|
{
|
|
item_name << item->CharmFile;
|
|
}
|
|
else if(strcmp("EVENT_ITEM_CLICK", subname) == 0 || strcmp("EVENT_ITEM_CLICK_CAST", subname) == 0 )
|
|
{
|
|
item_name << "script_";
|
|
item_name << item->ScriptFileID;
|
|
}
|
|
else
|
|
{
|
|
item_name << "item_";
|
|
item_name << item->ID;
|
|
}
|
|
|
|
package_name << item_name;
|
|
return HasFunction(subname, package_name.str());
|
|
}
|
|
|
|
void LuaParser::LoadNPCScript(std::string filename, int npc_id) {
|
|
std::stringstream package_name;
|
|
package_name << "npc_" << npc_id;
|
|
|
|
LoadScript(filename, package_name.str());
|
|
}
|
|
|
|
void LuaParser::LoadGlobalNPCScript(std::string filename) {
|
|
LoadScript(filename, "global_npc");
|
|
}
|
|
|
|
void LuaParser::LoadPlayerScript(std::string filename) {
|
|
LoadScript(filename, "player");
|
|
}
|
|
|
|
void LuaParser::LoadGlobalPlayerScript(std::string filename) {
|
|
LoadScript(filename, "global_player");
|
|
}
|
|
|
|
void LuaParser::LoadItemScript(std::string filename, std::string item_script) {
|
|
std::stringstream package_name;
|
|
package_name << "item_" << item_script;
|
|
|
|
LoadScript(filename, package_name.str());
|
|
}
|
|
|
|
void LuaParser::LoadSpellScript(std::string filename, uint32 spell_id) {
|
|
std::stringstream package_name;
|
|
package_name << "spell_" << spell_id;
|
|
|
|
LoadScript(filename, package_name.str());
|
|
}
|
|
|
|
void LuaParser::AddVar(std::string name, std::string val) {
|
|
vars_[name] = val;
|
|
}
|
|
|
|
std::string LuaParser::GetVar(std::string name) {
|
|
auto iter = vars_.find(name);
|
|
if(iter != vars_.end()) {
|
|
return iter->second;
|
|
}
|
|
|
|
return std::string();
|
|
}
|
|
|
|
void LuaParser::ReloadQuests() {
|
|
if(L) {
|
|
lua_close(L);
|
|
}
|
|
|
|
loaded_.clear();
|
|
|
|
L = luaL_newstate();
|
|
luaL_openlibs(L);
|
|
|
|
lua_pushnil(L);
|
|
lua_setglobal(L, "os");
|
|
|
|
lua_getglobal(L, "package");
|
|
lua_getfield(L, -1, "path");
|
|
char module_path[1024] = { 0 };
|
|
snprintf(module_path, 1023, "%s;%s", lua_tostring(L,-1), "quests/plugins/?.lua");
|
|
lua_pop(L, 1);
|
|
lua_pushstring(L, module_path);
|
|
lua_setfield(L, -2, "path");
|
|
lua_pop(L, 1);
|
|
|
|
//load init
|
|
FILE *f = fopen("quests/templates/script_init.lua", "r");
|
|
if(f) {
|
|
fclose(f);
|
|
|
|
if(luaL_dofile(L, "quests/templates/script_init.lua")) {
|
|
printf("Lua Error in Global Init: %s\n", lua_tostring(L, -1));
|
|
lua_close(L);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//zone init - always loads after global
|
|
if(zone) {
|
|
std::string zone_script = "quests/" + std::string(zone->GetShortName());
|
|
zone_script += "/script_init.lua";
|
|
f = fopen(zone_script.c_str(), "r");
|
|
if(f) {
|
|
fclose(f);
|
|
|
|
if(luaL_dofile(L, zone_script.c_str())) {
|
|
printf("Lua Error in Zone Init: %s\n", lua_tostring(L, -1));
|
|
lua_close(L);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
MapFunctions(L);
|
|
}
|
|
|
|
void LuaParser::LoadScript(std::string filename, std::string package_name) {
|
|
auto iter = loaded_.find(package_name);
|
|
if(iter != loaded_.end()) {
|
|
return;
|
|
}
|
|
|
|
if(luaL_loadfile(L, filename.c_str())) {
|
|
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
lua_createtable(L, 0, 0); // anon table
|
|
lua_getglobal(L, "_G"); // get _G
|
|
lua_setfield(L, -2, "__index"); //anon table.__index = _G
|
|
|
|
lua_pushvalue(L, -1); //copy table to top of stack
|
|
lua_setmetatable(L, -2); //setmetatable(anon_table, copied table)
|
|
|
|
lua_pushvalue(L, -1); //put the table we made into the registry
|
|
lua_setfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
|
|
lua_setfenv(L, -2); //set the env to the table we made
|
|
|
|
if(lua_pcall(L, 0, 0, 0)) {
|
|
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
loaded_[package_name] = true;
|
|
}
|
|
|
|
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
|
|
size_t sz = subname.length();
|
|
for(size_t i = 0; i < sz; ++i) {
|
|
char c = subname[i];
|
|
if(65 <= c && c <= 90) {
|
|
c += 32;
|
|
}
|
|
subname[i] = c;
|
|
}
|
|
|
|
auto iter = loaded_.find(package_name);
|
|
if(iter == loaded_.end()) {
|
|
return false;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
lua_getfield(L, -1, subname.c_str());
|
|
|
|
if(lua_isfunction(L, -1)) {
|
|
lua_pop(L, 2);
|
|
return true;
|
|
}
|
|
|
|
lua_pop(L, 2);
|
|
return false;
|
|
}
|
|
|
|
void LuaParser::MapFunctions(lua_State *L) {
|
|
|
|
try {
|
|
luabind::open(L);
|
|
|
|
luabind::module(L)
|
|
[
|
|
luabind::class_<Lua_Entity>("Entity")
|
|
.def(luabind::constructor<>())
|
|
.property("null", &Lua_Entity::Null)
|
|
.property("valid", &Lua_Entity::Valid)
|
|
.def("IsClient", &Lua_Entity::IsClient)
|
|
.def("IsNPC", &Lua_Entity::IsNPC)
|
|
.def("IsMob", &Lua_Entity::IsMob)
|
|
.def("IsMerc", &Lua_Entity::IsMerc)
|
|
.def("IsCorpse", &Lua_Entity::IsCorpse)
|
|
.def("IsPlayerCorpse", &Lua_Entity::IsPlayerCorpse)
|
|
.def("IsNPCCorpse", &Lua_Entity::IsNPCCorpse)
|
|
.def("IsObject", &Lua_Entity::IsObject)
|
|
.def("IsDoor", &Lua_Entity::IsDoor)
|
|
.def("IsTrap", &Lua_Entity::IsTrap)
|
|
.def("IsBeacon", &Lua_Entity::IsBeacon)
|
|
.def("GetID", &Lua_Entity::GetID)
|
|
.def("CastToClient", &Lua_Entity::CastToClient)
|
|
.def("CastToNPC", &Lua_Entity::CastToNPC)
|
|
.def("CastToMob", &Lua_Entity::CastToMob),
|
|
|
|
luabind::class_<Lua_Mob, Lua_Entity>("Mob")
|
|
.def(luabind::constructor<>())
|
|
.def("GetName", &Lua_Mob::GetName)
|
|
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
|
|
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
|
|
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
|
|
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
|
|
.def("IsMoving", &Lua_Mob::IsMoving)
|
|
.def("GotoBind", &Lua_Mob::GotoBind)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
|
|
.def("RangedAttack", &Lua_Mob::RangedAttack)
|
|
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
|
|
.def("Heal", &Lua_Mob::Heal)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
|
|
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
|
|
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
|
|
.def("SetHP", &Lua_Mob::SetHP)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
|
|
.def("HasProcs", &Lua_Mob::HasProcs)
|
|
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
|
|
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
|
|
.def("SetInvisible", &Lua_Mob::SetInvisible)
|
|
.def("FindBuff", &Lua_Mob::FindBuff)
|
|
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
|
|
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
|
|
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
|
|
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
|
|
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
|
|
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
|
|
.def("GetDeity", &Lua_Mob::GetDeity)
|
|
.def("GetRace", &Lua_Mob::GetRace)
|
|
.def("GetGender", &Lua_Mob::GetGender)
|
|
.def("GetTexture", &Lua_Mob::GetTexture)
|
|
.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
|
|
.def("GetHairColor", &Lua_Mob::GetHairColor)
|
|
.def("GetBeardColor", &Lua_Mob::GetBeardColor)
|
|
.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
|
|
.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
|
|
.def("GetHairStyle", &Lua_Mob::GetHairStyle)
|
|
.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
|
|
.def("GetBeard", &Lua_Mob::GetBeard)
|
|
.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
|
|
.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
|
|
.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
|
|
.def("GetClass", &Lua_Mob::GetClass)
|
|
.def("GetLevel", &Lua_Mob::GetLevel)
|
|
.def("GetCleanName", &Lua_Mob::GetCleanName)
|
|
.def("GetTarget", &Lua_Mob::GetTarget)
|
|
.def("SetTarget", &Lua_Mob::SetTarget)
|
|
.def("GetHPRatio", &Lua_Mob::GetHPRatio)
|
|
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
|
|
.def("GetHP", &Lua_Mob::GetHP)
|
|
.def("GetMaxHP", &Lua_Mob::GetMaxHP)
|
|
.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
|
|
.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
|
|
.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
|
|
.def("GetRunspeed", &Lua_Mob::GetRunspeed)
|
|
.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
|
|
.def("GetMaxMana", &Lua_Mob::GetMaxMana)
|
|
.def("GetMana", &Lua_Mob::GetMana)
|
|
.def("SetMana", &Lua_Mob::SetMana)
|
|
.def("GetManaRatio", &Lua_Mob::GetManaRatio)
|
|
.def("GetAC", &Lua_Mob::GetAC)
|
|
.def("GetATK", &Lua_Mob::GetATK)
|
|
.def("GetSTR", &Lua_Mob::GetSTR)
|
|
.def("GetSTA", &Lua_Mob::GetSTA)
|
|
.def("GetDEX", &Lua_Mob::GetDEX)
|
|
.def("GetAGI", &Lua_Mob::GetAGI)
|
|
.def("GetINT", &Lua_Mob::GetINT)
|
|
.def("GetWIS", &Lua_Mob::GetWIS)
|
|
.def("GetCHA", &Lua_Mob::GetCHA)
|
|
.def("GetMR", &Lua_Mob::GetMR)
|
|
.def("GetFR", &Lua_Mob::GetFR)
|
|
.def("GetDR", &Lua_Mob::GetDR)
|
|
.def("GetPR", &Lua_Mob::GetPR)
|
|
.def("GetCR", &Lua_Mob::GetCR)
|
|
.def("GetCorruption", &Lua_Mob::GetCorruption)
|
|
.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
|
|
.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
|
|
.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
|
|
.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
|
|
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
|
|
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
|
|
.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
|
|
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
|
|
.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
|
|
.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
|
|
.def("IsTargeted", &Lua_Mob::IsTargeted)
|
|
.def("GetX", &Lua_Mob::GetX)
|
|
.def("GetY", &Lua_Mob::GetY)
|
|
.def("GetZ", &Lua_Mob::GetZ)
|
|
.def("GetHeading", &Lua_Mob::GetHeading)
|
|
.def("GetWaypointX", &Lua_Mob::GetWaypointX)
|
|
.def("GetWaypointY", &Lua_Mob::GetWaypointY)
|
|
.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
|
|
.def("GetWaypointH", &Lua_Mob::GetWaypointH)
|
|
.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
|
|
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
|
|
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
|
|
.def("GetSize", &Lua_Mob::GetSize)
|
|
.def("Message", &Lua_Mob::Message)
|
|
.def("Message_StringID", &Lua_Mob::Message_StringID)
|
|
.def("Say", &Lua_Mob::Say)
|
|
.def("Shout", &Lua_Mob::Shout)
|
|
.def("Emote", &Lua_Mob::Emote)
|
|
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
|
|
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
|
|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
|
|
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
|
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
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.def("SpellEffect", &Lua_Mob::SpellEffect)
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,
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luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>()),
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luabind::class_<Lua_NPC, Lua_Mob>("NPC")
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.def(luabind::constructor<>()),
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//luabind::class_<Lua_Trade>("Trade")
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// .def(luabind::constructor<>())
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// .def_readwrite("item1", &Lua_Trade::item1_)
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// .def_readwrite("item2", &Lua_Trade::item2_)
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// .def_readwrite("item3", &Lua_Trade::item3_)
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// .def_readwrite("item4", &Lua_Trade::item4_)
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// .def_readwrite("item1_charges", &Lua_Trade::item1_charges_)
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// .def_readwrite("item2_charges", &Lua_Trade::item2_charges_)
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// .def_readwrite("item3_charges", &Lua_Trade::item3_charges_)
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// .def_readwrite("item4_charges", &Lua_Trade::item4_charges_)
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// .def_readwrite("item1_attuned", &Lua_Trade::item1_attuned_)
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// .def_readwrite("item2_attuned", &Lua_Trade::item2_attuned_)
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// .def_readwrite("item3_attuned", &Lua_Trade::item3_attuned_)
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// .def_readwrite("item4_attuned", &Lua_Trade::item4_attuned_)
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// .def_readwrite("platinum", &Lua_Trade::platinum_)
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// .def_readwrite("gold", &Lua_Trade::gold_)
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// .def_readwrite("silver", &Lua_Trade::silver_)
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// .def_readwrite("copper", &Lua_Trade::copper_),
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luabind::class_<Lua_Item>("Item")
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.def(luabind::constructor<>())
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.property("null", &Lua_Entity::Null)
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.property("valid", &Lua_Entity::Valid)
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];
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} catch(std::exception &ex) {
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printf("Error: %s\n", ex.what());
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}
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}
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#endif
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