More work on lua parser - gonna get all events firing correctly by end of week also put all arguments into an event table object

This commit is contained in:
KimLS 2013-05-16 15:35:55 -07:00
parent f2e0f9cca5
commit b10de6f4e7
6 changed files with 447 additions and 231 deletions

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@ -37,6 +37,7 @@ SET(zone_sources
lua_mob.cpp
lua_npc.cpp
lua_parser.cpp
lua_parser_events.cpp
embperl.cpp
embxs.cpp
entity.cpp
@ -134,7 +135,7 @@ SET(zone_headers
lua_mob.h
lua_npc.h
lua_parser.h
lua_trade.h
lua_parser_events.h
map.h
masterentity.h
maxskill.h

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@ -1,24 +1,23 @@
#ifdef LUA_EQEMU
#include "lua.hpp"
#include "lua_parser.h"
#include <ctype.h>
#include <stdio.h>
#include <sstream>
#include <luabind/luabind.hpp>
#include <boost/any.hpp>
#include "../common/seperator.h"
#include "masterentity.h"
#include "../common/seperator.h"
#include "lua_entity.h"
#include "lua_mob.h"
#include "lua_client.h"
#include "lua_npc.h"
#include "lua_trade.h"
#include "lua_item.h"
#include "zone.h"
#include <ctype.h>
#include <stdio.h>
#include <sstream>
#include "lua_parser.h"
const char *LuaEvents[_LargestEventID] = {
"event_say",
"event_trade",
@ -84,6 +83,37 @@ const char *LuaEvents[_LargestEventID] = {
extern Zone *zone;
LuaParser::LuaParser() {
for(int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
PlayerArgumentDispatch[i] = handle_player_null;
ItemArgumentDispatch[i] = handle_item_null;
SpellArgumentDispatch[i] = handle_spell_null;
}
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
NPCArgumentDispatch[EVENT_ATTACK] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_AGGRO] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_NPC_SLAY] = handle_npc_single_npc;
NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
L = nullptr;
}
@ -137,183 +167,17 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//always push self
Lua_NPC l_npc(npc);
luabind::object l_npc_o = luabind::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, npc, init, data, extra_data);
int arg_count = 1;
int ret_count = 1;
//push arguments based on event
switch(evt) {
case EVENT_SAY:
case EVENT_AGGRO_SAY:
case EVENT_PROXIMITY_SAY: {
//client
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
//text
lua_pushstring(L, data.c_str());
//language
lua_pushinteger(L, extra_data);
arg_count += 3;
break;
}
case EVENT_TRADE: {
//client
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
//trade
Lua_Trade trade;
std::stringstream ident;
ident << npc->GetNPCTypeID();
trade.item1_ = std::stoul(GetVar("item1." + ident.str()));
trade.item2_ = std::stoul(GetVar("item2." + ident.str()));
trade.item3_ = std::stoul(GetVar("item3." + ident.str()));
trade.item4_ = std::stoul(GetVar("item4." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item1.charges." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item2.charges." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item3.charges." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item4.charges." + ident.str()));
trade.item1_attuned_ = std::stoi(GetVar("item1.attuned." + ident.str())) != 0 ? true : false;
trade.item2_attuned_ = std::stoi(GetVar("item2.attuned." + ident.str())) != 0 ? true : false;
trade.item3_attuned_ = std::stoi(GetVar("item3.attuned." + ident.str())) != 0 ? true : false;
trade.item4_attuned_ = std::stoi(GetVar("item4.attuned." + ident.str())) != 0 ? true : false;
trade.platinum_ = std::stoul(GetVar("platinum." + ident.str()));
trade.gold_ = std::stoul(GetVar("gold." + ident.str()));
trade.silver_ = std::stoul(GetVar("silver." + ident.str()));
trade.copper_ = std::stoul(GetVar("copper." + ident.str()));
luabind::object l_trade_o = luabind::object(L, trade);
l_trade_o.push(L);
arg_count += 2;
break;
}
case EVENT_HP: {
if(extra_data == 1) {
lua_pushinteger(L, -1);
lua_pushinteger(L, std::stoi(data));
}
else
{
lua_pushinteger(L, std::stoi(data));
lua_pushinteger(L, -1);
}
arg_count += 2;
break;
}
case EVENT_ATTACK:
case EVENT_AGGRO:
case EVENT_TARGET_CHANGE:
case EVENT_CAST_ON: {
//mob
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
arg_count += 1;
break;
}
case EVENT_KILLED_MERIT:
case EVENT_SLAY:
case EVENT_ENTER:
case EVENT_EXIT:
case EVENT_TASK_ACCEPTED: {
//client
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
arg_count += 1;
break;
}
case EVENT_NPC_SLAY: {
//npc
Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
luabind::object l_npc_o = luabind::object(L, l_npc);
l_npc_o.push(L);
arg_count += 1;
break;
}
case EVENT_POPUP_RESPONSE:
case EVENT_WAYPOINT_ARRIVE:
case EVENT_WAYPOINT_DEPART: {
//client
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
//id
lua_pushinteger(L, std::stoi(data));
arg_count += 2;
break;
}
case EVENT_HATE_LIST:
case EVENT_COMBAT: {
//mob
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
//joined
lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
arg_count += 2;
break;
}
case EVENT_SIGNAL: {
//id
lua_pushinteger(L, std::stoi(data));
arg_count += 1;
break;
}
case EVENT_TIMER: {
//id
lua_pushstring(L, data.c_str());
arg_count += 1;
break;
}
case EVENT_DEATH: {
//mob
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, std::stoi(sep.arg[2]));
arg_count += 4;
break;
}
}
if(lua_pcall(L, arg_count, ret_count, 0)) {
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
@ -373,21 +237,23 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//push self
Lua_Client l_client(client);
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
int arg_count = 1;
int ret_count = 1;
lua_setfield(L, -2, "self");
switch(evt) {
auto arg_function = PlayerArgumentDispatch[evt];
arg_function(this, L, client, data, extra_data);
/*switch(evt) {
case EVENT_DEATH: {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
@ -474,9 +340,9 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
break;
}
}
}*/
if(lua_pcall(L, arg_count, ret_count, 0)) {
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
@ -503,11 +369,140 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
}
int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!item) {
return 0;
}
if(!ItemHasQuestSub(item, LuaEvents[evt])) {
return 0;
}
std::stringstream package_name;
package_name << "item_";
std::stringstream item_name;
const Item_Struct* itm = item->GetItem();
if(evt == EVENT_SCALE_CALC || evt == EVENT_ITEM_ENTER_ZONE)
{
item_name << itm->CharmFile;
}
else if(evt == EVENT_ITEM_CLICK || evt == EVENT_ITEM_CLICK_CAST)
{
item_name << "script_";
item_name << itm->ScriptFileID;
}
else
{
item_name << "item_";
item_name << itm->ID;
}
package_name << item_name;
return _EventItem(package_name.str(), evt, client, item, objid, extra_data);
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
//always push self
Lua_Item l_item(item);
luabind::object l_item_o = luabind::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
auto arg_function = ItemArgumentDispatch[evt];
arg_function(this, L, client, item, objid, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
return ret;
}
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
return 00;
if(evt >= _LargestEventID) {
return 0;
}
std::stringstream package_name;
package_name << "spell_" << spell_id;
if(!SpellHasQuestSub(spell_id, LuaEvents[evt])) {
return 0;
}
return _EventSpell(package_name.str(), evt, npc, client, spell_id, extra_data);
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_createtable(L, 0, 0);
auto arg_function = SpellArgumentDispatch[evt];
arg_function(this, L, npc, client, spell_id, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
return ret;
}
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
bool LuaParser::HasQuestSub(uint32 npc_id, const char *subname) {
@ -900,24 +895,24 @@ void LuaParser::MapFunctions(lua_State *L) {
luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>()),
luabind::class_<Lua_Trade>("Trade")
.def(luabind::constructor<>())
.def_readwrite("item1", &Lua_Trade::item1_)
.def_readwrite("item2", &Lua_Trade::item2_)
.def_readwrite("item3", &Lua_Trade::item3_)
.def_readwrite("item4", &Lua_Trade::item4_)
.def_readwrite("item1_charges", &Lua_Trade::item1_charges_)
.def_readwrite("item2_charges", &Lua_Trade::item2_charges_)
.def_readwrite("item3_charges", &Lua_Trade::item3_charges_)
.def_readwrite("item4_charges", &Lua_Trade::item4_charges_)
.def_readwrite("item1_attuned", &Lua_Trade::item1_attuned_)
.def_readwrite("item2_attuned", &Lua_Trade::item2_attuned_)
.def_readwrite("item3_attuned", &Lua_Trade::item3_attuned_)
.def_readwrite("item4_attuned", &Lua_Trade::item4_attuned_)
.def_readwrite("platinum", &Lua_Trade::platinum_)
.def_readwrite("gold", &Lua_Trade::gold_)
.def_readwrite("silver", &Lua_Trade::silver_)
.def_readwrite("copper", &Lua_Trade::copper_),
//luabind::class_<Lua_Trade>("Trade")
// .def(luabind::constructor<>())
// .def_readwrite("item1", &Lua_Trade::item1_)
// .def_readwrite("item2", &Lua_Trade::item2_)
// .def_readwrite("item3", &Lua_Trade::item3_)
// .def_readwrite("item4", &Lua_Trade::item4_)
// .def_readwrite("item1_charges", &Lua_Trade::item1_charges_)
// .def_readwrite("item2_charges", &Lua_Trade::item2_charges_)
// .def_readwrite("item3_charges", &Lua_Trade::item3_charges_)
// .def_readwrite("item4_charges", &Lua_Trade::item4_charges_)
// .def_readwrite("item1_attuned", &Lua_Trade::item1_attuned_)
// .def_readwrite("item2_attuned", &Lua_Trade::item2_attuned_)
// .def_readwrite("item3_attuned", &Lua_Trade::item3_attuned_)
// .def_readwrite("item4_attuned", &Lua_Trade::item4_attuned_)
// .def_readwrite("platinum", &Lua_Trade::platinum_)
// .def_readwrite("gold", &Lua_Trade::gold_)
// .def_readwrite("silver", &Lua_Trade::silver_)
// .def_readwrite("copper", &Lua_Trade::copper_),
luabind::class_<Lua_Item>("Item")
.def(luabind::constructor<>())

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@ -12,6 +12,8 @@ class ItemInst;
class Client;
class NPC;
#include "lua_parser_events.h"
class LuaParser : public QuestInterface {
public:
LuaParser();
@ -46,6 +48,8 @@ public:
private:
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
void LoadScript(std::string filename, std::string package_name);
bool HasFunction(std::string function, std::string package_name);
void ClearStates();
@ -54,6 +58,11 @@ private:
std::map<std::string, std::string> vars_;
std::map<std::string, bool> loaded_;
lua_State *L;
NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
};
#endif

202
zone/lua_parser_events.cpp Normal file
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@ -0,0 +1,202 @@
#include <sstream>
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <boost/any.hpp>
#include "QuestParserCollection.h"
#include "QuestInterface.h"
#include "masterentity.h"
#include "../common/seperator.h"
#include "lua_entity.h"
#include "lua_mob.h"
#include "lua_client.h"
#include "lua_npc.h"
#include "lua_item.h"
#include "zone.h"
#include "lua_parser_events.h"
//NPC
void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "message");
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "language");
}
void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
lua_createtable(L, 0, 0);
std::stringstream ident;
ident << npc->GetNPCTypeID();
lua_pushinteger(L, std::stoul(parse->GetVar("item1." + ident.str())));
lua_setfield(L, -2, "item1");
lua_pushinteger(L, std::stoul(parse->GetVar("item2." + ident.str())));
lua_setfield(L, -2, "item2");
lua_pushinteger(L, std::stoul(parse->GetVar("item3." + ident.str())));
lua_setfield(L, -2, "item3");
lua_pushinteger(L, std::stoul(parse->GetVar("item4." + ident.str())));
lua_setfield(L, -2, "item4");
lua_pushinteger(L, std::stoul(parse->GetVar("item1.charges." + ident.str())));
lua_setfield(L, -2, "item1_charges");
lua_pushinteger(L, std::stoul(parse->GetVar("item2.charges." + ident.str())));
lua_setfield(L, -2, "item2_charges");
lua_pushinteger(L, std::stoul(parse->GetVar("item3.charges." + ident.str())));
lua_setfield(L, -2, "item3_charges");
lua_pushinteger(L, std::stoul(parse->GetVar("item4.charges." + ident.str())));
lua_setfield(L, -2, "item4_charges");
lua_pushboolean(L, std::stoul(parse->GetVar("item1.attuned." + ident.str())) != 0 ? true : false);
lua_setfield(L, -2, "item1_attuned");
lua_pushboolean(L, std::stoul(parse->GetVar("item2.attuned." + ident.str())) != 0 ? true : false);
lua_setfield(L, -2, "item1_attuned");
lua_pushboolean(L, std::stoul(parse->GetVar("item3.attuned." + ident.str())) != 0 ? true : false);
lua_setfield(L, -2, "item3_attuned");
lua_pushboolean(L, std::stoul(parse->GetVar("item4.attuned." + ident.str())) != 0 ? true : false);
lua_setfield(L, -2, "item4_attuned");
lua_pushinteger(L, std::stoul(parse->GetVar("platinum." + ident.str())));
lua_setfield(L, -2, "platinum");
lua_pushinteger(L, std::stoul(parse->GetVar("gold." + ident.str())));
lua_setfield(L, -2, "gold");
lua_pushinteger(L, std::stoul(parse->GetVar("silver." + ident.str())));
lua_setfield(L, -2, "silver");
lua_pushinteger(L, std::stoul(parse->GetVar("copper." + ident.str())));
lua_setfield(L, -2, "copper");
lua_setfield(L, -2, "trade");
}
void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
if(extra_data == 1) {
lua_pushinteger(L, -1);
lua_setfield(L, -2, "hp_event");
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "inc_hp_event");
}
else
{
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "hp_event");
lua_pushinteger(L, -1);
lua_setfield(L, -2, "inc_hp_event");
}
}
void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::object l_client_o = luabind::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
luabind::object l_npc_o = luabind::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "popup_id");
}
void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "wp");
}
void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
lua_setfield(L, -2, "joined");
}
void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "signal_id");
}
void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "damage");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_setfield(L, -2, "spell_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_setfield(L, -2, "skill_id");
}
void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
}
//Player
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
}
//Item
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data) {
}
//Spell
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
}

35
zone/lua_parser_events.h Normal file
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#ifndef _EQE_LUA_PARSER_EVENTS_H
#define _EQE_LUA_PARSER_EVENTS_H
#ifdef LUA_EQEMU
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, ItemInst*, uint32, uint32);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, NPC*, Client*, uint32, uint32);
//NPC
void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data);
//Player
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data);
//Item
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data);
//Spell
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data);
#endif
#endif

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#ifndef EQEMU_LUA_TRADE_H
#define EQEMU_LUA_TRADE_H
#ifdef LUA_EQEMU
struct Lua_Trade
{
uint32 item1_;
uint32 item2_;
uint32 item3_;
uint32 item4_;
uint32 item1_charges_;
uint32 item2_charges_;
uint32 item3_charges_;
uint32 item4_charges_;
uint32 item1_attuned_;
uint32 item2_attuned_;
uint32 item3_attuned_;
uint32 item4_attuned_;
uint32 platinum_;
uint32 gold_;
uint32 silver_;
uint32 copper_;
};
#endif
#endif