eqemu-server/zone/lua_parser.cpp

634 lines
20 KiB
C++

#ifdef LUA_EQEMU
#include "lua_parser.h"
#include <ctype.h>
#include <sstream>
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <boost/any.hpp>
#include "masterentity.h"
#include "lua_entity.h"
#include "lua_mob.h"
#include "lua_client.h"
#include "lua_npc.h"
#include "lua_trade.h"
const char *LuaEvents[_LargestEventID] = {
"event_say",
"event_item",
"event_death",
"event_spawn",
"event_attack",
"event_combat",
"event_aggro",
"event_slay",
"event_npc_slay",
"event_waypoint_arrive",
"event_waypoint_depart",
"event_timer",
"event_signal",
"event_hp",
"event_enter",
"event_exit",
"event_enterzone",
"event_clickdoor",
"event_loot",
"event_zone",
"event_level_up",
"event_killed_merit",
"event_cast_on",
"event_taskaccepted",
"event_task_stage_complete",
"event_task_update",
"event_task_complete",
"event_task_fail",
"event_aggro_say",
"event_player_pickup",
"event_popup_response",
"event_proximity_say",
"event_cast",
"event_scale_calc",
"event_item_enterzone",
"event_target_change",
"event_hate_list",
"event_spell_effect_client",
"event_spell_effect_npc",
"event_spell_effect_buff_tic_client",
"event_spell_effect_buff_tic_npc",
"event_spell_effect_translocate_complete",
"event_combine_success",
"event_combine_failure",
"event_item_click",
"event_item_click_cast",
"event_group_change",
"event_forage_success",
"event_forage_failure",
"event_fish_start",
"event_fish_success",
"event_fish_failure",
"event_click_object",
"event_discover_item",
"event_disconnect",
"event_connect",
"event_item_tick",
"event_duel_win",
"event_duel_lose"
};
LuaParser::LuaParser() {
}
LuaParser::~LuaParser() {
ClearStates();
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!npc) {
return 0;
}
if(!HasQuestSub(npc->GetNPCTypeID(), LuaEvents[evt])) {
return 0;
}
std::stringstream package_name;
package_name << "npc_" << npc->GetNPCTypeID();
return _EventNPC(package_name.str(), evt, npc, init, data, extra_data);
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
if(!npc) {
return 0;
}
if(!HasGlobalQuestSub(LuaEvents[evt])) {
return 0;
}
return _EventNPC("global_npc", evt, npc, init, data, extra_data);
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
lua_State *L = nullptr;
auto iter = states_.find(package_name);
if(iter == states_.end()) {
return 0;
}
L = iter->second;
try {
lua_getfield(L, LUA_GLOBALSINDEX, sub_name);
//push self
Lua_NPC l_npc(npc);
luabind::object l_npc_o = luabind::object(L, l_npc);
l_npc_o.push(L);
int arg_count = 1;
int ret_count = 1;
if(init) {
Lua_Mob l_mob(init);
luabind::object l_mob_o = luabind::object(L, l_mob);
l_mob_o.push(L);
++arg_count;
}
switch(evt) {
case EVENT_SAY:
case EVENT_AGGRO_SAY:
case EVENT_PROXIMITY_SAY: {
//text
lua_pushstring(L, data.c_str());
//language
lua_pushinteger(L, extra_data);
arg_count += 2;
break;
}
case EVENT_ITEM: {
Lua_Trade trade;
std::stringstream ident;
ident << npc->GetNPCTypeID();
//std::string identifier = std::string(itoa(npc->GetNPCTypeID()));
trade.item1_ = std::stoul(GetVar("item1." + ident.str()));
trade.item2_ = std::stoul(GetVar("item2." + ident.str()));
trade.item3_ = std::stoul(GetVar("item3." + ident.str()));
trade.item4_ = std::stoul(GetVar("item4." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item1.charges." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item2.charges." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item3.charges." + ident.str()));
trade.item1_charges_ = std::stoul(GetVar("item4.charges." + ident.str()));
trade.item1_attuned_ = std::stoi(GetVar("item1.attuned." + ident.str())) != 0 ? true : false;
trade.item2_attuned_ = std::stoi(GetVar("item2.attuned." + ident.str())) != 0 ? true : false;
trade.item3_attuned_ = std::stoi(GetVar("item3.attuned." + ident.str())) != 0 ? true : false;
trade.item4_attuned_ = std::stoi(GetVar("item4.attuned." + ident.str())) != 0 ? true : false;
trade.platinum_ = std::stoul(GetVar("platinum." + ident.str()));
trade.gold_ = std::stoul(GetVar("gold." + ident.str()));
trade.silver_ = std::stoul(GetVar("silver." + ident.str()));
trade.copper_ = std::stoul(GetVar("copper." + ident.str()));
luabind::object l_trade_o = luabind::object(L, trade);
l_trade_o.push(L);
arg_count += 1;
break;
}
case EVENT_HP: {
if(extra_data == 1) {
lua_pushstring(L, "-1");
lua_pushstring(L, data.c_str());
}
else
{
lua_pushstring(L, data.c_str());
lua_pushstring(L, "-1");
}
arg_count += 2;
break;
}
case EVENT_WAYPOINT_ARRIVE:
case EVENT_WAYPOINT_DEPART:
case EVENT_TIMER:
case EVENT_SIGNAL:
case EVENT_COMBAT:
case EVENT_CAST_ON:
case EVENT_TASKACCEPTED:
case EVENT_POPUP_RESPONSE:
case EVENT_HATE_LIST: {
lua_pushstring(L, data.c_str());
arg_count += 1;
break;
}
case EVENT_NPC_SLAY: {
lua_pushinteger(L, init->GetNPCTypeID());
arg_count += 1;
break;
}
}
if(lua_pcall(L, arg_count, ret_count, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
return ret;
}
} catch(std::exception &ex) {
printf("%s\n", ex.what());
return 0;
}
return 0;
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
return 0;
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
return 0;
}
int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
return 0;
}
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
return 00;
}
bool LuaParser::HasQuestSub(uint32 npc_id, const char *subname) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
return HasFunction(subname, package_name.str());
}
bool LuaParser::HasGlobalQuestSub(const char *subname) {
return HasFunction(subname, "global_npc");
}
bool LuaParser::PlayerHasQuestSub(const char *subname) {
return HasFunction(subname, "player");
}
bool LuaParser::GlobalPlayerHasQuestSub(const char *subname) {
return HasFunction(subname, "global_player");
}
bool LuaParser::SpellHasQuestSub(uint32 spell_id, const char *subname) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
return HasFunction(subname, package_name.str());
}
bool LuaParser::ItemHasQuestSub(ItemInst *itm, const char *subname) {
std::stringstream package_name;
package_name << "item_";
std::stringstream item_name;
const Item_Struct* item = itm->GetItem();
if(strcmp("EVENT_SCALE_CALC", subname) == 0 || strcmp("EVENT_ITEM_ENTERZONE", subname) == 0)
{
item_name << item->CharmFile;
}
else if(strcmp("EVENT_ITEM_CLICK", subname) == 0 || strcmp("EVENT_ITEM_CLICK_CAST", subname) == 0 )
{
item_name << "script_";
item_name << item->ScriptFileID;
}
else
{
item_name << "item_";
item_name << item->ID;
}
package_name << item_name;
return HasFunction(subname, package_name.str());
}
void LuaParser::LoadNPCScript(std::string filename, int npc_id) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
LoadScript(filename, package_name.str());
}
void LuaParser::LoadGlobalNPCScript(std::string filename) {
LoadScript(filename, "global_npc");
}
void LuaParser::LoadPlayerScript(std::string filename) {
LoadScript(filename, "player");
}
void LuaParser::LoadGlobalPlayerScript(std::string filename) {
LoadScript(filename, "global_player");
}
void LuaParser::LoadItemScript(std::string filename, std::string item_script) {
std::stringstream package_name;
package_name << "item_" << item_script;
LoadScript(filename, package_name.str());
}
void LuaParser::LoadSpellScript(std::string filename, uint32 spell_id) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
LoadScript(filename, package_name.str());
}
void LuaParser::AddVar(std::string name, std::string val) {
vars_[name] = val;
}
std::string LuaParser::GetVar(std::string name) {
auto iter = vars_.find(name);
if(iter != vars_.end()) {
return iter->second;
}
return std::string();
}
void LuaParser::ReloadQuests() {
ClearStates();
}
void LuaParser::LoadScript(std::string filename, std::string package_name) {
auto iter = states_.find(package_name);
if(iter != states_.end()) {
return;
}
lua_State *L = luaL_newstate();
luaL_openlibs(L);
//lua_pushnil(L);
//lua_setglobal(L, "os");
//
//lua_pushnil(L);
//lua_setglobal(L, "io");
MapFunctions(L);
if(luaL_dofile(L, filename.c_str())) {
printf("Lua Error: %s\n", lua_tostring(L, -1));
lua_close(L);
return;
}
states_[package_name] = L;
}
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
size_t sz = subname.length();
for(size_t i = 0; i < sz; ++i) {
char c = subname[i];
if(65 <= c && c <= 90) {
c += 32;
}
subname[i] = c;
}
auto iter = states_.find(package_name);
if(iter == states_.end()) {
return false;
}
lua_getfield(iter->second, LUA_GLOBALSINDEX, subname.c_str());
if(lua_isfunction(iter->second, -1)) {
return true;
}
return false;
}
void LuaParser::ClearStates() {
auto iter = states_.begin();
while(iter != states_.end()) {
if(iter->second) {
lua_close(iter->second);
}
++iter;
}
states_.clear();
}
void LuaParser::MapFunctions(lua_State *L) {
try {
luabind::open(L);
luabind::module(L)
[
luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
.property("null", &Lua_Entity::Null)
.property("valid", &Lua_Entity::Valid)
.def("IsClient", &Lua_Entity::IsClient)
.def("IsNPC", &Lua_Entity::IsNPC)
.def("IsMob", &Lua_Entity::IsMob)
.def("IsMerc", &Lua_Entity::IsMerc)
.def("IsCorpse", &Lua_Entity::IsCorpse)
.def("IsPlayerCorpse", &Lua_Entity::IsPlayerCorpse)
.def("IsNPCCorpse", &Lua_Entity::IsNPCCorpse)
.def("IsObject", &Lua_Entity::IsObject)
.def("IsDoor", &Lua_Entity::IsDoor)
.def("IsTrap", &Lua_Entity::IsTrap)
.def("IsBeacon", &Lua_Entity::IsBeacon)
.def("GetID", &Lua_Entity::GetID)
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToMob", &Lua_Entity::CastToMob),
luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
.def("GetName", &Lua_Mob::GetName)
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
.def("IsMoving", &Lua_Mob::IsMoving)
.def("GotoBind", &Lua_Mob::GotoBind)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
.def("RangedAttack", &Lua_Mob::RangedAttack)
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
.def("Heal", &Lua_Mob::Heal)
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
.def("SetHP", &Lua_Mob::SetHP)
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
.def("HasProcs", &Lua_Mob::HasProcs)
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
.def("SetInvisible", &Lua_Mob::SetInvisible)
.def("FindBuff", &Lua_Mob::FindBuff)
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
.def("GetDeity", &Lua_Mob::GetDeity)
.def("GetRace", &Lua_Mob::GetRace)
.def("GetGender", &Lua_Mob::GetGender)
.def("GetTexture", &Lua_Mob::GetTexture)
.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
.def("GetHairColor", &Lua_Mob::GetHairColor)
.def("GetBeardColor", &Lua_Mob::GetBeardColor)
.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
.def("GetHairStyle", &Lua_Mob::GetHairStyle)
.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
.def("GetBeard", &Lua_Mob::GetBeard)
.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
.def("GetClass", &Lua_Mob::GetClass)
.def("GetLevel", &Lua_Mob::GetLevel)
.def("GetCleanName", &Lua_Mob::GetCleanName)
.def("GetTarget", &Lua_Mob::GetTarget)
.def("SetTarget", &Lua_Mob::SetTarget)
.def("GetHPRatio", &Lua_Mob::GetHPRatio)
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
.def("GetHP", &Lua_Mob::GetHP)
.def("GetMaxHP", &Lua_Mob::GetMaxHP)
.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
.def("GetRunspeed", &Lua_Mob::GetRunspeed)
.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
.def("GetMaxMana", &Lua_Mob::GetMaxMana)
.def("GetMana", &Lua_Mob::GetMana)
.def("SetMana", &Lua_Mob::SetMana)
.def("GetManaRatio", &Lua_Mob::GetManaRatio)
.def("GetAC", &Lua_Mob::GetAC)
.def("GetATK", &Lua_Mob::GetATK)
.def("GetSTR", &Lua_Mob::GetSTR)
.def("GetSTA", &Lua_Mob::GetSTA)
.def("GetDEX", &Lua_Mob::GetDEX)
.def("GetAGI", &Lua_Mob::GetAGI)
.def("GetINT", &Lua_Mob::GetINT)
.def("GetWIS", &Lua_Mob::GetWIS)
.def("GetCHA", &Lua_Mob::GetCHA)
.def("GetMR", &Lua_Mob::GetMR)
.def("GetFR", &Lua_Mob::GetFR)
.def("GetDR", &Lua_Mob::GetDR)
.def("GetPR", &Lua_Mob::GetPR)
.def("GetCR", &Lua_Mob::GetCR)
.def("GetCorruption", &Lua_Mob::GetCorruption)
.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
.def("IsTargeted", &Lua_Mob::IsTargeted)
.def("GetX", &Lua_Mob::GetX)
.def("GetY", &Lua_Mob::GetY)
.def("GetZ", &Lua_Mob::GetZ)
.def("GetHeading", &Lua_Mob::GetHeading)
.def("GetWaypointX", &Lua_Mob::GetWaypointX)
.def("GetWaypointY", &Lua_Mob::GetWaypointY)
.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
.def("GetWaypointH", &Lua_Mob::GetWaypointH)
.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
.def("GetSize", &Lua_Mob::GetSize)
.def("Message", &Lua_Mob::Message)
.def("Message_StringID", &Lua_Mob::Message_StringID)
.def("Say", &Lua_Mob::Say)
.def("Shout", &Lua_Mob::Shout)
.def("Emote", &Lua_Mob::Emote)
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
.def("SpellEffect", &Lua_Mob::SpellEffect)
,
luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>()),
luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>()),
luabind::class_<Lua_Trade>("Trade")
.def(luabind::constructor<>())
.def_readwrite("item1", &Lua_Trade::item1_)
.def_readwrite("item2", &Lua_Trade::item2_)
.def_readwrite("item3", &Lua_Trade::item3_)
.def_readwrite("item4", &Lua_Trade::item4_)
.def_readwrite("item1_charges", &Lua_Trade::item1_charges_)
.def_readwrite("item2_charges", &Lua_Trade::item2_charges_)
.def_readwrite("item3_charges", &Lua_Trade::item3_charges_)
.def_readwrite("item4_charges", &Lua_Trade::item4_charges_)
.def_readwrite("item1_attuned", &Lua_Trade::item1_attuned_)
.def_readwrite("item2_attuned", &Lua_Trade::item2_attuned_)
.def_readwrite("item3_attuned", &Lua_Trade::item3_attuned_)
.def_readwrite("item4_attuned", &Lua_Trade::item4_attuned_)
.def_readwrite("platinum", &Lua_Trade::platinum_)
.def_readwrite("gold", &Lua_Trade::gold_)
.def_readwrite("silver", &Lua_Trade::silver_)
.def_readwrite("copper", &Lua_Trade::copper_)
];
} catch(std::exception &ex) {
printf("Error: %s\n", ex.what());
}
}
#endif