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https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
More lua work, client should be completely exported barring any more bugs that crop up. Starting work on getting the rest of the general functions
This commit is contained in:
parent
1e7c5bb9b7
commit
49c3a81e18
@ -651,7 +651,7 @@ enum InventorySlot
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// Slot used in OP_TradeSkillCombine for world tradeskill containers
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SLOT_TRADESKILL = 1000,
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SLOT_AUGMENT = 1001,
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// SLOT_POWER_SOURCE = 9999,
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SLOT_POWER_SOURCE = 9999,
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// Value recognized by client for destroying an item
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SLOT_INVALID = (int16)0xFFFF
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};
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@ -136,6 +136,8 @@ SET(zone_headers
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lua_client.h
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lua_entity.h
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lua_general.h
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lua_hate_entry.h
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lua_hate_list.h
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lua_item.h
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lua_iteminst.h
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lua_mob.h
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@ -58,6 +58,7 @@ public:
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virtual void AddVar(std::string name, std::string val) { }
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virtual std::string GetVar(std::string name) { return std::string(); }
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virtual void Init() { }
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virtual void ReloadQuests() { }
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virtual uint32 GetIdentifier() = 0;
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@ -53,6 +53,14 @@ void QuestParserCollection::AddVar(std::string name, std::string val) {
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}
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}
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void QuestParserCollection::Init() {
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std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
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while(iter != _load_precedence.end()) {
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(*iter)->Init();
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iter++;
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}
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}
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void QuestParserCollection::ReloadQuests(bool reset_timers) {
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if(reset_timers) {
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quest_manager.ClearAllTimers();
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@ -41,6 +41,7 @@ public:
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void RegisterQuestInterface(QuestInterface *qi, std::string ext);
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void AddVar(std::string name, std::string val);
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void Init();
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void ReloadQuests(bool reset_timers = true);
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bool HasQuestSub(uint32 npcid, const char *subname);
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@ -18,6 +18,11 @@ void Lua_Client::SendSound() {
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self->SendSound();
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}
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void Lua_Client::Save() {
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Lua_Safe_Call_Void();
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self->Save();
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}
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void Lua_Client::Save(int commit_now) {
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Lua_Safe_Call_Void();
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self->Save(commit_now);
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@ -193,46 +198,106 @@ void Lua_Client::SetDeity(int v) {
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self->SetDeity(v);
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}
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void Lua_Client::AddEXP(uint32 add_exp) {
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Lua_Safe_Call_Void();
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self->AddEXP(add_exp);
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}
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void Lua_Client::AddEXP(uint32 add_exp, int conlevel) {
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Lua_Safe_Call_Void();
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self->AddEXP(add_exp, conlevel);
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}
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void Lua_Client::AddEXP(uint32 add_exp, int conlevel, bool resexp) {
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Lua_Safe_Call_Void();
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self->AddEXP(add_exp, conlevel, resexp);
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}
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void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp) {
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Lua_Safe_Call_Void();
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self->SetEXP(set_exp, set_aaxp);
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}
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void Lua_Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp) {
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Lua_Safe_Call_Void();
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self->SetEXP(set_exp, set_aaxp, resexp);
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}
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void Lua_Client::SetBindPoint() {
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Lua_Safe_Call_Void();
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self->SetBindPoint();
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}
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void Lua_Client::SetBindPoint(int to_zone) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(to_zone);
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}
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void Lua_Client::SetBindPoint(int to_zone, float new_x) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(to_zone, new_x);
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}
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void Lua_Client::SetBindPoint(int to_zone, float new_x, float new_y) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(to_zone, new_x, new_y);
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}
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void Lua_Client::SetBindPoint(int to_zone, float new_x, float new_y, float new_z) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(to_zone, new_x, new_y, new_z);
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}
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float Lua_Client::GetBindX(int index) {
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float Lua_Client::GetBindX() {
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Lua_Safe_Call_Real();
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return self->GetBindX();
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}
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float Lua_Client::GetBindY(int index) {
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float Lua_Client::GetBindX(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindX(index);
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}
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float Lua_Client::GetBindY() {
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Lua_Safe_Call_Real();
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return self->GetBindY();
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}
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float Lua_Client::GetBindZ(int index) {
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float Lua_Client::GetBindY(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindY(index);
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}
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float Lua_Client::GetBindZ() {
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Lua_Safe_Call_Real();
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return self->GetBindZ();
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}
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float Lua_Client::GetBindHeading(int index) {
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float Lua_Client::GetBindZ(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindZ(index);
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}
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float Lua_Client::GetBindHeading() {
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Lua_Safe_Call_Real();
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return self->GetBindHeading();
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}
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uint32 Lua_Client::GetBindZoneID(int index) {
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float Lua_Client::GetBindHeading(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindHeading(index);
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}
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uint32 Lua_Client::GetBindZoneID() {
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Lua_Safe_Call_Int();
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return self->GetBindZoneID();
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}
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uint32 Lua_Client::GetBindZoneID(int index) {
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Lua_Safe_Call_Int();
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return self->GetBindZoneID(index);
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}
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void Lua_Client::MovePC(int zone, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->MovePC(zone, x, y, z, heading);
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@ -303,6 +368,11 @@ int Lua_Client::GetFace() {
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return self->GetFace();
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}
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bool Lua_Client::TakeMoneyFromPP(uint64 copper) {
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Lua_Safe_Call_Bool();
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return self->TakeMoneyFromPP(copper);
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}
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bool Lua_Client::TakeMoneyFromPP(uint64 copper, bool update_client) {
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Lua_Safe_Call_Bool();
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return self->TakeMoneyFromPP(copper, update_client);
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@ -328,11 +398,21 @@ void Lua_Client::SetSkillPoints(int skill) {
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self->SetSkillPoints(skill);
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}
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void Lua_Client::IncreaseSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->IncreaseSkill(skill_id);
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}
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void Lua_Client::IncreaseSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->IncreaseSkill(skill_id, value);
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}
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void Lua_Client::IncreaseLanguageSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->IncreaseLanguageSkill(skill_id);
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}
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void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->IncreaseLanguageSkill(skill_id, value);
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@ -368,6 +448,11 @@ void Lua_Client::CheckSpecializeIncrease(int spell_id) {
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self->CheckSpecializeIncrease(spell_id);
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}
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void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
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Lua_Safe_Call_Void();
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self->CheckIncreaseSkill(static_cast<SkillType>(skill_id), target);
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}
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void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
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Lua_Safe_Call_Void();
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self->CheckIncreaseSkill(static_cast<SkillType>(skill_id), target, chance_mod);
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@ -413,41 +498,81 @@ void Lua_Client::ResetAA() {
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self->ResetAA();
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}
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void Lua_Client::MemSpell(int spell_id, int slot) {
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Lua_Safe_Call_Void();
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self->MemSpell(spell_id, slot);
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}
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void Lua_Client::MemSpell(int spell_id, int slot, bool update_client) {
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Lua_Safe_Call_Void();
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self->MemSpell(spell_id, slot, update_client);
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}
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void Lua_Client::UnmemSpell(int slot) {
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Lua_Safe_Call_Void();
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self->UnmemSpell(slot);
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}
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void Lua_Client::UnmemSpell(int slot, bool update_client) {
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Lua_Safe_Call_Void();
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self->UnmemSpell(slot, update_client);
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}
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void Lua_Client::UnmemSpellAll() {
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Lua_Safe_Call_Void();
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self->UnmemSpellAll();
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}
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void Lua_Client::UnmemSpellAll(bool update_client) {
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Lua_Safe_Call_Void();
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self->UnmemSpellAll(update_client);
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}
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void Lua_Client::ScribeSpell(int spell_id, int slot) {
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Lua_Safe_Call_Void();
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self->ScribeSpell(spell_id, slot);
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}
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void Lua_Client::ScribeSpell(int spell_id, int slot, bool update_client) {
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Lua_Safe_Call_Void();
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self->ScribeSpell(spell_id, slot, update_client);
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}
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void Lua_Client::UnscribeSpell(int slot) {
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Lua_Safe_Call_Void();
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self->UnscribeSpell(slot);
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}
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void Lua_Client::UnscribeSpell(int slot, bool update_client) {
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Lua_Safe_Call_Void();
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self->UnscribeSpell(slot, update_client);
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}
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void Lua_Client::UnscribeSpellAll() {
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Lua_Safe_Call_Void();
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self->UnscribeSpellAll();
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}
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void Lua_Client::UnscribeSpellAll(bool update_client) {
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Lua_Safe_Call_Void();
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self->UnscribeSpellAll(update_client);
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}
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void Lua_Client::UntrainDisc(int slot) {
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Lua_Safe_Call_Void();
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self->UntrainDisc(slot);
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}
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void Lua_Client::UntrainDisc(int slot, bool update_client) {
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Lua_Safe_Call_Void();
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self->UntrainDisc(slot, update_client);
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}
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void Lua_Client::UntrainDiscAll() {
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Lua_Safe_Call_Void();
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self->UntrainDiscAll();
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}
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void Lua_Client::UntrainDiscAll(bool update_client) {
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Lua_Safe_Call_Void();
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self->UntrainDiscAll(update_client);
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@ -513,6 +638,11 @@ int Lua_Client::GetAugmentIDAt(int slot_id, int aug_slot) {
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return self->GetAugmentIDAt(slot_id, aug_slot);
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}
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void Lua_Client::DeleteItemInInventory(int slot_id, int quantity) {
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Lua_Safe_Call_Void();
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self->DeleteItemInInventory(slot_id, quantity);
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}
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void Lua_Client::DeleteItemInInventory(int slot_id, int quantity, bool update_client) {
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Lua_Safe_Call_Void();
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self->DeleteItemInInventory(slot_id, quantity, update_client);
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@ -630,6 +760,11 @@ void Lua_Client::GoFish() {
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self->GoFish();
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}
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void Lua_Client::ForageItem() {
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Lua_Safe_Call_Void();
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self->ForageItem();
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}
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void Lua_Client::ForageItem(bool guarantee) {
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Lua_Safe_Call_Void();
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self->ForageItem(guarantee);
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@ -755,6 +890,21 @@ int Lua_Client::GetStartZone() {
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return self->GetStartZone();
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}
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void Lua_Client::SetStartZone(int zone_id) {
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Lua_Safe_Call_Void();
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self->SetStartZone(zone_id);
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}
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void Lua_Client::SetStartZone(int zone_id, float x) {
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Lua_Safe_Call_Void();
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self->SetStartZone(zone_id, x);
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}
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void Lua_Client::SetStartZone(int zone_id, float x, float y) {
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Lua_Safe_Call_Void();
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self->SetStartZone(zone_id, x, y);
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}
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void Lua_Client::SetStartZone(int zone_id, float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->SetStartZone(zone_id, x, y, z);
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@ -850,6 +1000,11 @@ uint32 Lua_Client::GetIP() {
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return self->GetIP();
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}
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void Lua_Client::AddLevelBasedExp(int exp_pct) {
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Lua_Safe_Call_Void();
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self->AddLevelBasedExp(exp_pct);
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}
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void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level) {
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Lua_Safe_Call_Void();
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self->AddLevelBasedExp(exp_pct, max_level);
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@ -860,11 +1015,21 @@ void Lua_Client::IncrementAA(int aa) {
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self->IncrementAA(aa);
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}
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void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z) {
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Lua_Safe_Call_Void();
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self->MarkSingleCompassLoc(in_x, in_y, in_z);
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}
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void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count) {
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Lua_Safe_Call_Void();
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self->MarkSingleCompassLoc(in_x, in_y, in_z, count);
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}
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int Lua_Client::GetNextAvailableSpellBookSlot() {
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Lua_Safe_Call_Int();
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return self->GetNextAvailableSpellBookSlot();
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}
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int Lua_Client::GetNextAvailableSpellBookSlot(int start) {
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Lua_Safe_Call_Int();
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return self->GetNextAvailableSpellBookSlot(start);
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@ -1061,7 +1226,6 @@ luabind::scope lua_register_client() {
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.def("GetFace", (int(Lua_Client::*)(void))&Lua_Client::GetFace)
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.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64))&Lua_Client::TakeMoneyFromPP)
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.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64,bool))&Lua_Client::TakeMoneyFromPP)
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.def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32))&Lua_Client::AddMoneyToPP)
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.def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32,bool))&Lua_Client::AddMoneyToPP)
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.def("TGB", (bool(Lua_Client::*)(void))&Lua_Client::TGB)
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.def("GetSkillPoints", (int(Lua_Client::*)(void))&Lua_Client::GetSkillPoints)
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@ -31,7 +31,8 @@ public:
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}
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void SendSound();
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void Save(int commit_now = 0);
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void Save();
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void Save(int commit_now);
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void SaveBackup();
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bool Connected();
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bool InZone();
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@ -66,14 +67,26 @@ public:
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uint32 GetTotalSecondsPlayed();
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void UpdateLDoNPoints(int points, uint32 theme);
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void SetDeity(int v);
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void AddEXP(uint32 add_exp, int conlevel = 255, bool resexp = false);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp = false);
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void SetBindPoint(int to_zone = -1, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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float GetBindX(int index = 0);
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float GetBindY(int index = 0);
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float GetBindZ(int index = 0);
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float GetBindHeading(int index = 0);
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uint32 GetBindZoneID(int index = 0);
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void AddEXP(uint32 add_exp);
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void AddEXP(uint32 add_exp, int conlevel);
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void AddEXP(uint32 add_exp, int conlevel, bool resexp);
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void SetEXP(uint32 set_exp, uint32 set_aaxp);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp);
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void SetBindPoint();
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void SetBindPoint(int to_zone);
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void SetBindPoint(int to_zone, float new_x);
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void SetBindPoint(int to_zone, float new_x, float new_y);
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void SetBindPoint(int to_zone, float new_x, float new_y, float new_z);
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float GetBindX();
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float GetBindX(int index);
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float GetBindY();
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float GetBindY(int index);
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float GetBindZ();
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float GetBindZ(int index);
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float GetBindHeading();
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float GetBindHeading(int index);
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uint32 GetBindZoneID();
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uint32 GetBindZoneID(int index);
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void ChangeLastName(const char *in);
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@ -88,21 +101,24 @@ public:
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int GuildRank();
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uint32 GuildID();
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int GetFace();
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bool TakeMoneyFromPP(uint64 copper, bool update_client = false);
|
||||
void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client = false);
|
||||
bool TakeMoneyFromPP(uint64 copper);
|
||||
bool TakeMoneyFromPP(uint64 copper, bool update_client);
|
||||
void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client);
|
||||
bool TGB();
|
||||
int GetSkillPoints();
|
||||
void SetSkillPoints(int skill);
|
||||
void IncreaseSkill(int skill_id, int value = 1);
|
||||
void IncreaseLanguageSkill(int skill_id, int value = 1);
|
||||
void IncreaseSkill(int skill_id);
|
||||
void IncreaseSkill(int skill_id, int value);
|
||||
void IncreaseLanguageSkill(int skill_id);
|
||||
void IncreaseLanguageSkill(int skill_id, int value);
|
||||
int GetRawSkill(int skill_id);
|
||||
bool HasSkill(int skill_id);
|
||||
bool CanHaveSkill(int skill_id);
|
||||
void SetSkill(int skill_id, int value);
|
||||
void AddSkill(int skill_id, int value);
|
||||
void CheckSpecializeIncrease(int spell_id);
|
||||
void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod = 0);
|
||||
void CheckIncreaseSkill(int skill_id, Lua_Mob target);
|
||||
void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod);
|
||||
void SetLanguageSkill(int language, int value);
|
||||
int MaxSkill(int skill_id);
|
||||
bool IsMedding();
|
||||
@ -111,14 +127,22 @@ public:
|
||||
void SetDuelTarget(int c);
|
||||
void SetDueling(bool v);
|
||||
void ResetAA();
|
||||
void MemSpell(int spell_id, int slot, bool update_client = true);
|
||||
void UnmemSpell(int slot, bool update_client = true);
|
||||
void UnmemSpellAll(bool update_client = true);
|
||||
void ScribeSpell(int spell_id, int slot, bool update_client = true);
|
||||
void UnscribeSpell(int slot, bool update_client = true);
|
||||
void UnscribeSpellAll(bool update_client = true);
|
||||
void UntrainDisc(int slot, bool update_client = true);
|
||||
void UntrainDiscAll(bool update_client = true);
|
||||
void MemSpell(int spell_id, int slot);
|
||||
void MemSpell(int spell_id, int slot, bool update_client);
|
||||
void UnmemSpell(int slot);
|
||||
void UnmemSpell(int slot, bool update_client);
|
||||
void UnmemSpellAll();
|
||||
void UnmemSpellAll(bool update_client);
|
||||
void ScribeSpell(int spell_id, int slot);
|
||||
void ScribeSpell(int spell_id, int slot, bool update_client);
|
||||
void UnscribeSpell(int slot);
|
||||
void UnscribeSpell(int slot, bool update_client);
|
||||
void UnscribeSpellAll();
|
||||
void UnscribeSpellAll(bool update_client);
|
||||
void UntrainDisc(int slot);
|
||||
void UntrainDisc(int slot, bool update_client);
|
||||
void UntrainDiscAll();
|
||||
void UntrainDiscAll(bool update_client);
|
||||
bool IsSitting();
|
||||
void SetFeigned(bool v);
|
||||
bool GetFeigned();
|
||||
@ -131,7 +155,8 @@ public:
|
||||
void Undye();
|
||||
int GetItemIDAt(int slot_id);
|
||||
int GetAugmentIDAt(int slot_id, int aug_slot);
|
||||
void DeleteItemInInventory(int slot_id, int quantity, bool update_client = true);
|
||||
void DeleteItemInInventory(int slot_id, int quantity);
|
||||
void DeleteItemInInventory(int slot_id, int quantity, bool update_client);
|
||||
void SummonItem(uint32 item_id);
|
||||
void SummonItem(uint32 item_id, int charges);
|
||||
void SummonItem(uint32 item_id, int charges, uint32 aug1);
|
||||
@ -156,7 +181,8 @@ public:
|
||||
bool DecreaseByID(uint32 type, int amt);
|
||||
void Escape();
|
||||
void GoFish();
|
||||
void ForageItem(bool guarantee = false);
|
||||
void ForageItem();
|
||||
void ForageItem(bool guarantee);
|
||||
float CalcPriceMod(Lua_Mob other, bool reverse);
|
||||
void ResetTrade();
|
||||
bool UseDiscipline(int spell_id, int target_id);
|
||||
@ -181,7 +207,10 @@ public:
|
||||
int GetLDoNLossesTheme(int theme);
|
||||
Lua_ItemInst GetItemAt(int slot);
|
||||
int GetStartZone();
|
||||
void SetStartZone(int zone_id, float x = 0.0f, float y = 0.0f, float z = 0.0f);
|
||||
void SetStartZone(int zone_id);
|
||||
void SetStartZone(int zone_id, float x);
|
||||
void SetStartZone(int zone_id, float x, float y);
|
||||
void SetStartZone(int zone_id, float x, float y, float z);
|
||||
void KeyRingAdd(uint32 item);
|
||||
bool KeyRingCheck(uint32 item);
|
||||
void AddPVPPoints(uint32 points);
|
||||
@ -200,10 +229,13 @@ public:
|
||||
void SetEndurance(int endur);
|
||||
void SendOPTranslocateConfirm(Lua_Mob caster, int spell_id);
|
||||
uint32 GetIP();
|
||||
void AddLevelBasedExp(int exp_pct, int max_level = 0);
|
||||
void AddLevelBasedExp(int exp_pct);
|
||||
void AddLevelBasedExp(int exp_pct, int max_level);
|
||||
void IncrementAA(int aa);
|
||||
void MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count = 1);
|
||||
int GetNextAvailableSpellBookSlot(int start = 0);
|
||||
void MarkSingleCompassLoc(float in_x, float in_y, float in_z);
|
||||
void MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count);
|
||||
int GetNextAvailableSpellBookSlot();
|
||||
int GetNextAvailableSpellBookSlot(int start);
|
||||
int FindSpellBookSlotBySpellID(int spell_id);
|
||||
void UpdateTaskActivity(int task, int activity, int count);
|
||||
void AssignTask(int task, int npc_id);
|
||||
|
||||
@ -207,6 +207,503 @@ Lua_Mob lua_spawn_from_spawn2(uint32 spawn2_id) {
|
||||
return Lua_Mob(quest_manager.spawn_from_spawn2(spawn2_id));
|
||||
}
|
||||
|
||||
void lua_enable_spawn2() {
|
||||
|
||||
}
|
||||
|
||||
void lua_disable_spawn2() {
|
||||
|
||||
}
|
||||
|
||||
void lua_cast_spell() {
|
||||
|
||||
}
|
||||
|
||||
void lua_self_cast() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_timer() {
|
||||
|
||||
}
|
||||
|
||||
void lua_stop_timer() {
|
||||
|
||||
}
|
||||
|
||||
void lua_stop_all_timers() {
|
||||
|
||||
}
|
||||
|
||||
void lua_emote() {
|
||||
|
||||
}
|
||||
|
||||
void lua_shout() {
|
||||
|
||||
}
|
||||
|
||||
void lua_gmsay() {
|
||||
|
||||
}
|
||||
|
||||
void lua_depop() {
|
||||
|
||||
}
|
||||
|
||||
void lua_depop_with_timer() {
|
||||
|
||||
}
|
||||
|
||||
void lua_follow() {
|
||||
|
||||
}
|
||||
|
||||
void lua_stop_follow() {
|
||||
|
||||
}
|
||||
|
||||
void lua_change_deity() {
|
||||
|
||||
}
|
||||
|
||||
void lua_is_disc_tome() {
|
||||
|
||||
}
|
||||
|
||||
void lua_safe_move() {
|
||||
|
||||
}
|
||||
|
||||
void lua_rain() {
|
||||
|
||||
}
|
||||
|
||||
void lua_snow() {
|
||||
|
||||
}
|
||||
|
||||
void lua_surname() {
|
||||
|
||||
}
|
||||
|
||||
void lua_perma_class() {
|
||||
|
||||
}
|
||||
|
||||
void lua_perma_race() {
|
||||
|
||||
}
|
||||
|
||||
void lua_perma_gender() {
|
||||
|
||||
}
|
||||
|
||||
void lua_scribe_spells() {
|
||||
|
||||
}
|
||||
|
||||
void lua_train_discs() {
|
||||
|
||||
}
|
||||
|
||||
void lua_give_cash() {
|
||||
|
||||
}
|
||||
|
||||
void lua_move_group() {
|
||||
|
||||
}
|
||||
|
||||
void lua_faction() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_sky() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_guild() {
|
||||
|
||||
}
|
||||
|
||||
void lua_create_guild() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_time() {
|
||||
|
||||
}
|
||||
|
||||
void lua_signal() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_global() {
|
||||
|
||||
}
|
||||
|
||||
void lua_target_global() {
|
||||
|
||||
}
|
||||
|
||||
void lua_delete_global() {
|
||||
|
||||
}
|
||||
|
||||
void lua_ding() {
|
||||
|
||||
}
|
||||
|
||||
void lua_bind() {
|
||||
|
||||
}
|
||||
|
||||
void lua_start() {
|
||||
|
||||
}
|
||||
|
||||
void lua_stop() {
|
||||
|
||||
}
|
||||
|
||||
void lua_pause() {
|
||||
|
||||
}
|
||||
|
||||
void lua_move_to() {
|
||||
|
||||
}
|
||||
|
||||
void lua_path_resume() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_next_hp_event() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_next_inc_hp_event() {
|
||||
|
||||
}
|
||||
|
||||
void lua_respawn() {
|
||||
|
||||
}
|
||||
|
||||
void lua_choose_random() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_proximity() {
|
||||
|
||||
}
|
||||
|
||||
void lua_clear_proximity() {
|
||||
|
||||
}
|
||||
|
||||
void lua_enable_proximity_say() {
|
||||
|
||||
}
|
||||
|
||||
void lua_disable_proximity_say() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_anim() {
|
||||
|
||||
}
|
||||
|
||||
void lua_spawn_condition() {
|
||||
|
||||
}
|
||||
|
||||
void lua_get_spawn_condition() {
|
||||
|
||||
}
|
||||
|
||||
void lua_toggle_spawn_event() {
|
||||
|
||||
}
|
||||
|
||||
void lua_has_zone_flag() {
|
||||
|
||||
}
|
||||
|
||||
void lua_set_zone_flag() {
|
||||
|
||||
}
|
||||
|
||||
void lua_clear_zone_flag() {
|
||||
|
||||
}
|
||||
|
||||
void lua_summon_burried_player_corpse() {
|
||||
|
||||
}
|
||||
|
||||
void lua_summon_all_player_corpses() {
|
||||
|
||||
}
|
||||
|
||||
void lua_get_player_burried_corpse_count() {
|
||||
|
||||
}
|
||||
|
||||
void lua_bury_player_corpse() {
|
||||
|
||||
}
|
||||
|
||||
void lua_depop_all() {
|
||||
|
||||
}
|
||||
|
||||
void lua_depop_zone() {
|
||||
|
||||
}
|
||||
|
||||
void lua_repop_zone() {
|
||||
|
||||
}
|
||||
|
||||
void lua_task_selector() {
|
||||
|
||||
}
|
||||
|
||||
void lua_task_set_selector() {
|
||||
|
||||
}
|
||||
|
||||
void lua_enable_task() {
|
||||
|
||||
}
|
||||
|
||||
void lua_disable_task() {
|
||||
|
||||
}
|
||||
|
||||
void lua_is_task_enabled() {
|
||||
|
||||
}
|
||||
|
||||
void lua_is_task_active() {
|
||||
|
||||
}
|
||||
|
||||
void lua_is_task_activity_active() {
|
||||
|
||||
}
|
||||
|
||||
void lua_get_task_activity_done_count() {
|
||||
|
||||
}
|
||||
|
||||
void lua_update_task_activity() {
|
||||
|
||||
}
|
||||
|
||||
void lua_reset_task_activity() {
|
||||
|
||||
}
|
||||
|
||||
void lua_task_explored_area() {
|
||||
|
||||
}
|
||||
|
||||
void lua_assign_task() {
|
||||
|
||||
}
|
||||
|
||||
void lua_fail_task() {
|
||||
|
||||
}
|
||||
|
||||
void lua_task_time_left() {
|
||||
|
||||
}
|
||||
|
||||
void lua_is_task_completed() {
|
||||
|
||||
}
|
||||
|
||||
void lua_enabled_task_count() {
|
||||
|
||||
}
|
||||
|
||||
void lua_first_task_in_set() {
|
||||
|
||||
}
|
||||
|
||||
void lua_last_task_in_set() {
|
||||
|
||||
}
|
||||
|
||||
void lua_next_task_in_set() {
|
||||
|
||||
}
|
||||
|
||||
void lua_active_speak_task() {
|
||||
|
||||
}
|
||||
|
||||
void lua_active_speak_activity() {
|
||||
|
||||
}
|
||||
|
||||
void lua_active_tasks_in_set() {
|
||||
|
||||
}
|
||||
|
||||
void lua_completed_tasks_in_set() {
|
||||
|
||||
}
|
||||
|
||||
void lua_is_task_appropriate() {
|
||||
|
||||
}
|
||||
|
||||
void lua_popup() {
|
||||
|
||||
}
|
||||
|
||||
void lua_clear_spawn_timers() {
|
||||
|
||||
}
|
||||
|
||||
void lua_zone_emote() {
|
||||
|
||||
}
|
||||
|
||||
void lua_world_emote() {
|
||||
|
||||
}
|
||||
|
||||
void lua_get_level() {
|
||||
|
||||
}
|
||||
|
||||
void lua_create_ground_object() {
|
||||
|
||||
}
|
||||
|
||||
void lua_create_ground_object_from_model() {
|
||||
|
||||
}
|
||||
|
||||
void lua_create_door() {
|
||||
|
||||
}
|
||||
|
||||
void lua_modify_npc_stat() {
|
||||
|
||||
}
|
||||
|
||||
void lua_count_items() {
|
||||
|
||||
}
|
||||
|
||||
void lua_update_spawn_timer() {
|
||||
|
||||
}
|
||||
|
||||
void lua_merchant_set_item() {
|
||||
|
||||
}
|
||||
|
||||
void lua_merchant_count_item() {
|
||||
|
||||
}
|
||||
|
||||
void lua_item_link() {
|
||||
|
||||
}
|
||||
|
||||
void lua_say_link() {
|
||||
|
||||
}
|
||||
|
||||
void lua_get_guild_name_by_id() {
|
||||
|
||||
}
|
||||
|
||||
void lua_create_instance() {
|
||||
|
||||
}
|
||||
|
||||
void lua_destroy_instance() {
|
||||
|
||||
}
|
||||
|
||||
void lua_get_instance_id() {
|
||||
|
||||
}
|
||||
|
||||
void lua_assign_to_instance() {
|
||||
|
||||
}
|
||||
|
||||
void lua_assign_group_to_instance() {
|
||||
|
||||
}
|
||||
|
||||
void lua_assign_raid_to_instance() {
|
||||
|
||||
}
|
||||
|
||||
void lua_flag_instance_by_group_leader() {
|
||||
|
||||
}
|
||||
|
||||
void lua_flag_instance_by_raid_leader() {
|
||||
|
||||
}
|
||||
|
||||
void lua_fly_mode() {
|
||||
|
||||
}
|
||||
|
||||
void lua_faction_value() {
|
||||
|
||||
}
|
||||
|
||||
void lua_check_title() {
|
||||
|
||||
}
|
||||
|
||||
void lua_enable_title() {
|
||||
|
||||
}
|
||||
|
||||
void lua_remove_title() {
|
||||
|
||||
}
|
||||
|
||||
void lua_wear_change() {
|
||||
|
||||
}
|
||||
|
||||
void lua_voice_tell() {
|
||||
|
||||
}
|
||||
|
||||
void lua_send_mail() {
|
||||
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_char_id() {
|
||||
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_name() {
|
||||
|
||||
}
|
||||
|
||||
void lua_cross_zone_message_player_by_name() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
luabind::scope lua_register_general() {
|
||||
return luabind::namespace_("eq")
|
||||
[
|
||||
@ -228,7 +725,131 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("spawn2", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_spawn2),
|
||||
luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double))&lua_unique_spawn),
|
||||
luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_unique_spawn),
|
||||
luabind::def("spawn_from_spawn2", (Lua_Mob(*)(uint32))&lua_spawn_from_spawn2)
|
||||
luabind::def("spawn_from_spawn2", (Lua_Mob(*)(uint32))&lua_spawn_from_spawn2),
|
||||
luabind::def("enable_spawn2", &lua_enable_spawn2),
|
||||
luabind::def("disable_spawn2", &lua_disable_spawn2),
|
||||
luabind::def("cast_spell", &lua_cast_spell),
|
||||
luabind::def("self_cast", &lua_self_cast),
|
||||
luabind::def("set_timer", &lua_set_timer),
|
||||
luabind::def("stop_timer", &lua_stop_timer),
|
||||
luabind::def("stop_all_timers", &lua_stop_all_timers),
|
||||
luabind::def("emote", &lua_emote),
|
||||
luabind::def("shout", &lua_shout),
|
||||
luabind::def("gmsay", &lua_gmsay),
|
||||
luabind::def("depop", &lua_depop),
|
||||
luabind::def("depop_with_timer", &lua_depop_with_timer),
|
||||
luabind::def("follow", &lua_follow),
|
||||
luabind::def("stop_follow", &lua_stop_follow),
|
||||
luabind::def("change_deity", &lua_change_deity),
|
||||
luabind::def("is_disc_tome", &lua_is_disc_tome),
|
||||
luabind::def("safe_move", &lua_safe_move),
|
||||
luabind::def("rain", &lua_rain),
|
||||
luabind::def("snow", &lua_snow),
|
||||
luabind::def("surname", &lua_surname),
|
||||
luabind::def("perma_class", &lua_perma_class),
|
||||
luabind::def("perma_race", &lua_perma_race),
|
||||
luabind::def("perma_gender", &lua_perma_gender),
|
||||
luabind::def("scribe_spells", &lua_scribe_spells),
|
||||
luabind::def("train_discs", &lua_train_discs),
|
||||
luabind::def("give_cash", &lua_give_cash),
|
||||
luabind::def("move_group", &lua_move_group),
|
||||
luabind::def("faction", &lua_faction),
|
||||
luabind::def("set_sky", &lua_set_sky),
|
||||
luabind::def("set_guild", &lua_set_guild),
|
||||
luabind::def("create_guild", &lua_create_guild),
|
||||
luabind::def("set_time", &lua_set_time),
|
||||
luabind::def("signal", &lua_signal),
|
||||
luabind::def("set_global", &lua_set_global),
|
||||
luabind::def("target_global", &lua_target_global),
|
||||
luabind::def("delete_global", &lua_delete_global),
|
||||
luabind::def("ding", &lua_ding),
|
||||
luabind::def("bind", &lua_bind),
|
||||
luabind::def("start", &lua_start),
|
||||
luabind::def("stop", &lua_stop),
|
||||
luabind::def("pause", &lua_pause),
|
||||
luabind::def("move_to", &lua_move_to),
|
||||
luabind::def("resume", &lua_path_resume),
|
||||
luabind::def("set_next_hp_event", &lua_set_next_hp_event),
|
||||
luabind::def("set_next_inc_hp_event", &lua_set_next_inc_hp_event),
|
||||
luabind::def("respawn", &lua_respawn),
|
||||
luabind::def("choose_random", &lua_choose_random),
|
||||
luabind::def("set_proximity", &lua_set_proximity),
|
||||
luabind::def("clear_proximity", &lua_clear_proximity),
|
||||
luabind::def("enable_proximity_say", &lua_enable_proximity_say),
|
||||
luabind::def("disable_proximity_say", &lua_disable_proximity_say),
|
||||
luabind::def("set_anim", &lua_set_anim),
|
||||
luabind::def("spawn_condition", &lua_spawn_condition),
|
||||
luabind::def("get_spawn_condition", &lua_get_spawn_condition),
|
||||
luabind::def("toggle_spawn_event", &lua_toggle_spawn_event),
|
||||
luabind::def("has_zone_flag", &lua_has_zone_flag),
|
||||
luabind::def("set_zone_flag", &lua_set_zone_flag),
|
||||
luabind::def("clear_zone_flag", &lua_clear_zone_flag),
|
||||
luabind::def("summon_burried_player_corpse", &lua_summon_burried_player_corpse),
|
||||
luabind::def("summon_all_player_corpses", &lua_summon_all_player_corpses),
|
||||
luabind::def("get_player_burried_corpse_count", &lua_get_player_burried_corpse_count),
|
||||
luabind::def("bury_player_corpse", &lua_bury_player_corpse),
|
||||
luabind::def("depop_all", &lua_depop_all),
|
||||
luabind::def("depop_zone", &lua_depop_zone),
|
||||
luabind::def("repop_zone", &lua_repop_zone),
|
||||
luabind::def("task_selector", &lua_task_selector),
|
||||
luabind::def("task_set_selector", &lua_task_set_selector),
|
||||
luabind::def("enable_task", &lua_enable_task),
|
||||
luabind::def("disable_task", &lua_disable_task),
|
||||
luabind::def("is_task_enabled", &lua_is_task_enabled),
|
||||
luabind::def("is_task_active", &lua_is_task_active),
|
||||
luabind::def("is_task_activity_active", &lua_is_task_activity_active),
|
||||
luabind::def("get_task_activity_done_count", &lua_get_task_activity_done_count),
|
||||
luabind::def("update_task_activity", &lua_update_task_activity),
|
||||
luabind::def("reset_task_activity", &lua_reset_task_activity),
|
||||
luabind::def("task_explored_area", &lua_task_explored_area),
|
||||
luabind::def("assign_task", &lua_assign_task),
|
||||
luabind::def("fail_task", &lua_fail_task),
|
||||
luabind::def("task_time_left", &lua_task_time_left),
|
||||
luabind::def("is_task_completed", &lua_is_task_completed),
|
||||
luabind::def("enabled_task_count", &lua_enabled_task_count),
|
||||
luabind::def("first_task_in_set", &lua_first_task_in_set),
|
||||
luabind::def("last_task_in_set", &lua_last_task_in_set),
|
||||
luabind::def("next_task_in_set", &lua_next_task_in_set),
|
||||
luabind::def("active_speak_task", &lua_active_speak_task),
|
||||
luabind::def("active_speak_activity", &lua_active_speak_activity),
|
||||
luabind::def("active_tasks_in_set", &lua_active_tasks_in_set),
|
||||
luabind::def("completed_tasks_in_set", &lua_completed_tasks_in_set),
|
||||
luabind::def("is_task_appropriate", &lua_is_task_appropriate),
|
||||
luabind::def("popup", &lua_popup),
|
||||
luabind::def("clear_spawn_timers", &lua_clear_spawn_timers),
|
||||
luabind::def("zone_emote", &lua_zone_emote),
|
||||
luabind::def("world_emote", &lua_world_emote),
|
||||
luabind::def("get_level", &lua_get_level),
|
||||
luabind::def("create_ground_object", &lua_create_ground_object),
|
||||
luabind::def("create_ground_object_from_model", &lua_create_ground_object_from_model),
|
||||
luabind::def("create_door", &lua_create_door),
|
||||
luabind::def("modify_npc_stat", &lua_modify_npc_stat),
|
||||
luabind::def("count_items", &lua_count_items),
|
||||
luabind::def("update_spawn_timer", &lua_update_spawn_timer),
|
||||
luabind::def("merchant_set_item", &lua_merchant_set_item),
|
||||
luabind::def("merchant_count_item", &lua_merchant_count_item),
|
||||
luabind::def("item_link", &lua_item_link),
|
||||
luabind::def("say_link", &lua_say_link),
|
||||
luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
|
||||
luabind::def("create_instance", &lua_create_instance),
|
||||
luabind::def("destroy_instance", &lua_destroy_instance),
|
||||
luabind::def("get_instance_id", &lua_get_instance_id),
|
||||
luabind::def("assign_to_instance", &lua_assign_to_instance),
|
||||
luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
|
||||
luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
|
||||
luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
|
||||
luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
|
||||
luabind::def("fly_mode", &lua_fly_mode),
|
||||
luabind::def("faction_value", &lua_faction_value),
|
||||
luabind::def("check_title", &lua_check_title),
|
||||
luabind::def("enable_title", &lua_enable_title),
|
||||
luabind::def("remove_title", &lua_remove_title),
|
||||
luabind::def("wear_change", &lua_wear_change),
|
||||
luabind::def("voice_tell", &lua_voice_tell),
|
||||
luabind::def("send_mail", &lua_send_mail),
|
||||
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
|
||||
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
|
||||
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name)
|
||||
];
|
||||
}
|
||||
|
||||
@ -300,4 +921,88 @@ luabind::scope lua_register_events() {
|
||||
];
|
||||
}
|
||||
|
||||
luabind::scope lua_register_faction() {
|
||||
return luabind::class_<Events>("Faction")
|
||||
.enum_("constants")
|
||||
[
|
||||
luabind::value("Ally", static_cast<int>(FACTION_ALLY)),
|
||||
luabind::value("Warmly", static_cast<int>(FACTION_WARMLY)),
|
||||
luabind::value("Kindly", static_cast<int>(FACTION_KINDLY)),
|
||||
luabind::value("Amiable", static_cast<int>(FACTION_AMIABLE)),
|
||||
luabind::value("Indifferent", static_cast<int>(FACTION_INDIFFERENT)),
|
||||
luabind::value("Apprehensive", static_cast<int>(FACTION_APPREHENSIVE)),
|
||||
luabind::value("Dubious", static_cast<int>(FACTION_DUBIOUS)),
|
||||
luabind::value("Threatenly", static_cast<int>(FACTION_THREATENLY)),
|
||||
luabind::value("Scowls", static_cast<int>(FACTION_SCOWLS))
|
||||
];
|
||||
}
|
||||
|
||||
luabind::scope lua_register_slot() {
|
||||
return luabind::class_<Events>("Slot")
|
||||
.enum_("constants")
|
||||
[
|
||||
luabind::value("Charm", static_cast<int>(SLOT_CHARM)),
|
||||
luabind::value("Ear1", static_cast<int>(SLOT_EAR01)),
|
||||
luabind::value("Head", static_cast<int>(SLOT_HEAD)),
|
||||
luabind::value("Face", static_cast<int>(SLOT_FACE)),
|
||||
luabind::value("Ear2", static_cast<int>(SLOT_EAR02)),
|
||||
luabind::value("Neck", static_cast<int>(SLOT_NECK)),
|
||||
luabind::value("Shoulder", static_cast<int>(SLOT_SHOULDER)),
|
||||
luabind::value("Arms", static_cast<int>(SLOT_ARMS)),
|
||||
luabind::value("Back", static_cast<int>(SLOT_BACK)),
|
||||
luabind::value("Bracer1", static_cast<int>(SLOT_BRACER01)),
|
||||
luabind::value("Bracer2", static_cast<int>(SLOT_BRACER02)),
|
||||
luabind::value("Range", static_cast<int>(SLOT_RANGE)),
|
||||
luabind::value("Hands", static_cast<int>(SLOT_HANDS)),
|
||||
luabind::value("Primary", static_cast<int>(SLOT_PRIMARY)),
|
||||
luabind::value("Secondary", static_cast<int>(SLOT_SECONDARY)),
|
||||
luabind::value("Ring1", static_cast<int>(SLOT_RING01)),
|
||||
luabind::value("Ring2", static_cast<int>(SLOT_RING02)),
|
||||
luabind::value("Chest", static_cast<int>(SLOT_CHEST)),
|
||||
luabind::value("Legs", static_cast<int>(SLOT_LEGS)),
|
||||
luabind::value("Feet", static_cast<int>(SLOT_FEET)),
|
||||
luabind::value("Waist", static_cast<int>(SLOT_WAIST)),
|
||||
luabind::value("Ammo", static_cast<int>(SLOT_AMMO)),
|
||||
luabind::value("PersonalBegin", static_cast<int>(SLOT_PERSONAL_BEGIN)),
|
||||
luabind::value("PersonalEnd", static_cast<int>(SLOT_PERSONAL_END)),
|
||||
luabind::value("Cursor", static_cast<int>(SLOT_CURSOR)),
|
||||
luabind::value("CursorEnd", 0xFFFE),
|
||||
luabind::value("Tradeskill", static_cast<int>(SLOT_TRADESKILL)),
|
||||
luabind::value("Augment", static_cast<int>(SLOT_AUGMENT)),
|
||||
luabind::value("PowerSource", static_cast<int>(SLOT_POWER_SOURCE)),
|
||||
luabind::value("Invalid", 0xFFFF)
|
||||
];
|
||||
}
|
||||
|
||||
luabind::scope lua_register_material() {
|
||||
return luabind::class_<Events>("Material")
|
||||
.enum_("constants")
|
||||
[
|
||||
luabind::value("Head", MATERIAL_HEAD),
|
||||
luabind::value("Chest", MATERIAL_CHEST),
|
||||
luabind::value("Arms", MATERIAL_ARMS),
|
||||
luabind::value("Bracer", MATERIAL_BRACER),
|
||||
luabind::value("Hands", MATERIAL_HANDS),
|
||||
luabind::value("Legs", MATERIAL_LEGS),
|
||||
luabind::value("Feet", MATERIAL_FEET),
|
||||
luabind::value("Primary", MATERIAL_PRIMARY),
|
||||
luabind::value("Secondary", MATERIAL_SECONDARY),
|
||||
luabind::value("Max", MAX_MATERIALS)
|
||||
];
|
||||
}
|
||||
|
||||
luabind::scope lua_register_client_version() {
|
||||
return luabind::class_<Events>("ClientVersion")
|
||||
.enum_("constants")
|
||||
[
|
||||
luabind::value("Unknown", static_cast<int>(EQClientUnknown)),
|
||||
luabind::value("62", static_cast<int>(EQClient62)),
|
||||
luabind::value("Titanium", static_cast<int>(EQClientTitanium)),
|
||||
luabind::value("SoF", static_cast<int>(EQClientSoF)),
|
||||
luabind::value("SoD", static_cast<int>(EQClientSoD)),
|
||||
luabind::value("Underfoot", static_cast<int>(EQClientUnderfoot)),
|
||||
luabind::value("RoF", static_cast<int>(EQClientRoF))
|
||||
];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,9 +1,15 @@
|
||||
#ifdef LUA_EQEMU
|
||||
|
||||
#include "lua.hpp"
|
||||
#include <luabind/luabind.hpp>
|
||||
#include <luabind/object.hpp>
|
||||
#include <luabind/iterator_policy.hpp>
|
||||
|
||||
#include "masterentity.h"
|
||||
#include "hate_list.h"
|
||||
#include "lua_mob.h"
|
||||
#include "lua_hate_entry.h"
|
||||
#include "lua_hate_list.h"
|
||||
|
||||
Lua_Mob Lua_HateEntry::GetEnt() {
|
||||
Lua_Safe_Call_Mob();
|
||||
@ -45,4 +51,20 @@ void Lua_HateEntry::SetFrenzy(bool value) {
|
||||
self->bFrenzy = value;
|
||||
}
|
||||
|
||||
luabind::scope lua_register_hate_entry() {
|
||||
|
||||
return luabind::class_<Lua_HateEntry>("HateEntry")
|
||||
.property("null", &Lua_HateEntry::Null)
|
||||
.property("valid", &Lua_HateEntry::Valid)
|
||||
.property("ent", &Lua_HateEntry::GetEnt, &Lua_HateEntry::SetEnt)
|
||||
.property("damage", &Lua_HateEntry::GetDamage, &Lua_HateEntry::SetDamage)
|
||||
.property("hate", &Lua_HateEntry::GetHate, &Lua_HateEntry::SetHate)
|
||||
.property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy);
|
||||
}
|
||||
|
||||
luabind::scope lua_register_hate_list() {
|
||||
return luabind::class_<Lua_HateList>("HateList")
|
||||
.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
class Lua_Mob;
|
||||
struct tHateEntry;
|
||||
|
||||
luabind::scope lua_register_hate_entry();
|
||||
luabind::scope lua_register_hate_list();
|
||||
|
||||
class Lua_HateEntry : public Lua_Ptr<void>
|
||||
{
|
||||
typedef tHateEntry NativeType;
|
||||
|
||||
@ -3,7 +3,6 @@
|
||||
#include "lua.hpp"
|
||||
#include <luabind/luabind.hpp>
|
||||
#include <luabind/object.hpp>
|
||||
#include <luabind/iterator_policy.hpp>
|
||||
#include <boost/any.hpp>
|
||||
|
||||
#include <ctype.h>
|
||||
@ -674,6 +673,10 @@ std::string LuaParser::GetVar(std::string name) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
void LuaParser::Init() {
|
||||
ReloadQuests();
|
||||
}
|
||||
|
||||
void LuaParser::ReloadQuests() {
|
||||
loaded_.clear();
|
||||
errors_.clear();
|
||||
@ -795,6 +798,10 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
[
|
||||
lua_register_general(),
|
||||
lua_register_events(),
|
||||
lua_register_faction(),
|
||||
lua_register_slot(),
|
||||
lua_register_material(),
|
||||
lua_register_client_version(),
|
||||
lua_register_entity(),
|
||||
lua_register_mob(),
|
||||
lua_register_npc(),
|
||||
@ -803,17 +810,8 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
lua_register_iteminst(),
|
||||
lua_register_item(),
|
||||
lua_register_spell(),
|
||||
|
||||
luabind::class_<Lua_HateEntry>("HateEntry")
|
||||
.property("null", &Lua_HateEntry::Null)
|
||||
.property("valid", &Lua_HateEntry::Valid)
|
||||
.property("ent", &Lua_HateEntry::GetEnt, &Lua_HateEntry::SetEnt)
|
||||
.property("damage", &Lua_HateEntry::GetDamage, &Lua_HateEntry::SetDamage)
|
||||
.property("hate", &Lua_HateEntry::GetHate, &Lua_HateEntry::SetHate)
|
||||
.property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy),
|
||||
|
||||
luabind::class_<Lua_HateList>("HateList")
|
||||
.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator)
|
||||
lua_register_hate_entry(),
|
||||
lua_register_hate_list()
|
||||
];
|
||||
|
||||
} catch(std::exception &ex) {
|
||||
|
||||
@ -51,6 +51,7 @@ public:
|
||||
|
||||
virtual void AddVar(std::string name, std::string val);
|
||||
virtual std::string GetVar(std::string name);
|
||||
virtual void Init();
|
||||
virtual void ReloadQuests();
|
||||
virtual uint32 GetIdentifier() { return 0xb0712acc; }
|
||||
|
||||
|
||||
@ -9,6 +9,7 @@
|
||||
|
||||
#include "masterentity.h"
|
||||
#include "../common/seperator.h"
|
||||
#include "../common/MiscFunctions.h"
|
||||
#include "lua_item.h"
|
||||
#include "lua_iteminst.h"
|
||||
#include "lua_entity.h"
|
||||
@ -44,103 +45,28 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
|
||||
lua_createtable(L, 0, 0);
|
||||
std::stringstream ident;
|
||||
ident << npc->GetNPCTypeID();
|
||||
|
||||
for(int i = 1; i <= 4; ++i) {
|
||||
std::string prefix = "item" + std::to_string(i);
|
||||
|
||||
std::string cur = prefix;
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar(prefix + "." + ident.str())));
|
||||
lua_setfield(L, -2, prefix.c_str());
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar(prefix + ".charges." + ident.str())));
|
||||
lua_setfield(L, -2, std::string(prefix + "_charges").c_str());
|
||||
|
||||
lua_pushboolean(L, std::stoul(parse->GetVar(prefix + ".attuned." + ident.str())));
|
||||
lua_setfield(L, -2, std::string(prefix + "_attuned").c_str());
|
||||
|
||||
for(int j = 1; j <= 5; ++j) {
|
||||
std::string augment = "augment" + std::to_string(j);
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar(prefix + "." + augment + "." + ident.str())));
|
||||
lua_setfield(L, -2, std::string(prefix + "_" + augment).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1." + ident.str())));
|
||||
lua_setfield(L, -2, "item1");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2." + ident.str())));
|
||||
lua_setfield(L, -2, "item2");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3." + ident.str())));
|
||||
lua_setfield(L, -2, "item3");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4." + ident.str())));
|
||||
lua_setfield(L, -2, "item4");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1.charges." + ident.str())));
|
||||
lua_setfield(L, -2, "item1_charges");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2.charges." + ident.str())));
|
||||
lua_setfield(L, -2, "item2_charges");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3.charges." + ident.str())));
|
||||
lua_setfield(L, -2, "item3_charges");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4.charges." + ident.str())));
|
||||
lua_setfield(L, -2, "item4_charges");
|
||||
|
||||
lua_pushboolean(L, std::stoul(parse->GetVar("item1.attuned." + ident.str())) != 0 ? true : false);
|
||||
lua_setfield(L, -2, "item1_attuned");
|
||||
|
||||
lua_pushboolean(L, std::stoul(parse->GetVar("item2.attuned." + ident.str())) != 0 ? true : false);
|
||||
lua_setfield(L, -2, "item2_attuned");
|
||||
|
||||
lua_pushboolean(L, std::stoul(parse->GetVar("item3.attuned." + ident.str())) != 0 ? true : false);
|
||||
lua_setfield(L, -2, "item3_attuned");
|
||||
|
||||
lua_pushboolean(L, std::stoul(parse->GetVar("item4.attuned." + ident.str())) != 0 ? true : false);
|
||||
lua_setfield(L, -2, "item4_attuned");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1.augment1." + ident.str())));
|
||||
lua_setfield(L, -2, "item1_augment1");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1.augment2." + ident.str())));
|
||||
lua_setfield(L, -2, "item1_augment2");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1.augment3." + ident.str())));
|
||||
lua_setfield(L, -2, "item1_augment3");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1.augment4." + ident.str())));
|
||||
lua_setfield(L, -2, "item1_augment4");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item1.augment5." + ident.str())));
|
||||
lua_setfield(L, -2, "item1_augment5");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2.augment1." + ident.str())));
|
||||
lua_setfield(L, -2, "item2_augment1");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2.augment2." + ident.str())));
|
||||
lua_setfield(L, -2, "item2_augment2");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2.augment3." + ident.str())));
|
||||
lua_setfield(L, -2, "item2_augment3");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2.augment4." + ident.str())));
|
||||
lua_setfield(L, -2, "item2_augment4");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item2.augment5." + ident.str())));
|
||||
lua_setfield(L, -2, "item2_augment5");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3.augment1." + ident.str())));
|
||||
lua_setfield(L, -2, "item3_augment1");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3.augment2." + ident.str())));
|
||||
lua_setfield(L, -2, "item3_augment2");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3.augment3." + ident.str())));
|
||||
lua_setfield(L, -2, "item3_augment3");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3.augment4." + ident.str())));
|
||||
lua_setfield(L, -2, "item3_augment4");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item3.augment5." + ident.str())));
|
||||
lua_setfield(L, -2, "item3_augment5");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4.augment1." + ident.str())));
|
||||
lua_setfield(L, -2, "item4_augment1");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4.augment2." + ident.str())));
|
||||
lua_setfield(L, -2, "item4_augment2");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4.augment3." + ident.str())));
|
||||
lua_setfield(L, -2, "item4_augment3");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4.augment4." + ident.str())));
|
||||
lua_setfield(L, -2, "item4_augment4");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("item4.augment5." + ident.str())));
|
||||
lua_setfield(L, -2, "item4_augment5");
|
||||
|
||||
lua_pushinteger(L, std::stoul(parse->GetVar("platinum." + ident.str())));
|
||||
lua_setfield(L, -2, "platinum");
|
||||
|
||||
|
||||
@ -2451,9 +2451,7 @@ const char* QuestManager::varlink(char* perltext, int item_id) {
|
||||
char* link = 0;
|
||||
char* tempstr = 0;
|
||||
if (initiator->MakeItemLink(link, inst)) { // make a link to the item
|
||||
MakeAnyLenString(&tempstr, "%c%s%s%c", 0x12, link, inst->GetItem()->Name, 0x12);
|
||||
strn0cpy(perltext, tempstr, 250); // the perl string is only 250 chars, so make sure the link isn't too large
|
||||
safe_delete_array(tempstr); // MakeAnyLenString() uses new, so clean up after it
|
||||
snprintf(perltext, 250, "%c%s%s%c", 0x12, link, inst->GetItem()->Name, 0x12);
|
||||
}
|
||||
safe_delete_array(link); // MakeItemLink() uses new also
|
||||
safe_delete(inst);
|
||||
|
||||
@ -168,7 +168,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
|
||||
LogFile->write(EQEMuLog::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
|
||||
LogFile->write(EQEMuLog::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
|
||||
parse->ReloadQuests(true);
|
||||
parse->Init();
|
||||
UpdateWindowTitle();
|
||||
zone->GetTimeSync();
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user