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https://github.com/EQEmu/Server.git
synced 2025-12-13 06:21:28 +00:00
Exported a ton of functions to mob
This commit is contained in:
parent
7adcf6d3e5
commit
17954dd8fe
792
zone/lua_mob.cpp
792
zone/lua_mob.cpp
@ -1,11 +1,32 @@
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#ifdef LUA_EQEMU
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#include "masterentity.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_entry.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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Lua_Mob::Lua_Illusion::Lua_Illusion() {
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in_race = 0;
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in_gender = 255;
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in_texture = 255;
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in_helmtexture = 255;
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in_haircolor = 255;
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in_beardcolor = 255;
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in_eyecolor1 = 255;
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in_eyecolor2 = 255;
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in_hairstyle = 255;
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in_luclinface = 255;
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in_beard = 255;
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in_aa_title = 255;
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in_drakkin_heritage = 4294967295;
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in_drakkin_tattoo = 4294967295;
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in_drakkin_details = 4294967295;
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in_size = -1.0;
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}
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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@ -178,27 +199,27 @@ void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq, int filter) {
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void Lua_Mob::ChangeSize(double in_size) {
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Lua_Safe_Call_Void();
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self->ChangeSize(in_size);
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self->ChangeSize(static_cast<float>(in_size));
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}
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void Lua_Mob::ChangeSize(double in_size, bool no_restriction) {
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Lua_Safe_Call_Void();
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self->ChangeSize(in_size, no_restriction);
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self->ChangeSize(static_cast<float>(in_size), no_restriction);
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}
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void Lua_Mob::GMMove(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->GMMove(x, y, z);
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading) {
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Lua_Safe_Call_Void();
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self->GMMove(x, y, z, heading);
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading, bool send_update) {
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Lua_Safe_Call_Void();
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self->GMMove(x, y, z, heading, send_update);
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), send_update);
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}
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bool Lua_Mob::HasProcs() {
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@ -740,7 +761,7 @@ bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_use
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void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
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Lua_Safe_Call_Void();
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self->SpellEffect(caster, spell_id, partial);
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self->SpellEffect(caster, spell_id, static_cast<float>(partial));
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}
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Lua_Mob Lua_Mob::GetPet() {
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@ -768,4 +789,763 @@ Lua_HateList Lua_Mob::GetHateList() {
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return ret;
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}
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Lua_Mob Lua_Mob::GetHateTop() {
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Lua_Safe_Call_Mob();
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return Lua_Mob(self->GetHateTop());
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}
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Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
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Lua_Safe_Call_Mob();
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return Lua_Mob(self->GetHateDamageTop(other));
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}
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Lua_Mob Lua_Mob::GetHateRandom() {
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Lua_Safe_Call_Mob();
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return Lua_Mob(self->GetHateRandom());
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}
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void Lua_Mob::AddToHateList(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->AddToHateList(other);
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}
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void Lua_Mob::AddToHateList(Lua_Mob other, int hate) {
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Lua_Safe_Call_Void();
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self->AddToHateList(other, hate);
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}
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void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage) {
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Lua_Safe_Call_Void();
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self->AddToHateList(other, hate, damage);
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}
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void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help) {
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Lua_Safe_Call_Void();
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self->AddToHateList(other, hate, damage, yell_for_help);
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}
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void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy) {
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Lua_Safe_Call_Void();
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self->AddToHateList(other, hate, damage, yell_for_help, frenzy);
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}
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void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic) {
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Lua_Safe_Call_Void();
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self->AddToHateList(other, hate, damage, yell_for_help, frenzy, buff_tic);
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}
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void Lua_Mob::SetHate(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->SetHate(other);
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}
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void Lua_Mob::SetHate(Lua_Mob other, int hate) {
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Lua_Safe_Call_Void();
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self->SetHate(other, hate);
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}
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void Lua_Mob::SetHate(Lua_Mob other, int hate, int damage) {
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Lua_Safe_Call_Void();
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self->SetHate(other, hate, damage);
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}
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uint32 Lua_Mob::GetHateAmount(Lua_Mob target) {
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Lua_Safe_Call_Int();
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return self->GetHateAmount(target);
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}
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uint32 Lua_Mob::GetHateAmount(Lua_Mob target, bool is_damage) {
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Lua_Safe_Call_Int();
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return self->GetHateAmount(target, is_damage);
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}
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uint32 Lua_Mob::GetDamageAmount(Lua_Mob target) {
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Lua_Safe_Call_Int();
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return self->GetDamageAmount(target);
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}
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void Lua_Mob::WipeHateList() {
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Lua_Safe_Call_Void();
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self->WipeHateList();
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}
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bool Lua_Mob::CheckAggro(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->CheckAggro(other);
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}
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void Lua_Mob::Stun(int duration) {
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Lua_Safe_Call_Void();
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self->Stun(duration);
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}
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void Lua_Mob::UnStun() {
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Lua_Safe_Call_Void();
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self->UnStun();
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}
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bool Lua_Mob::IsStunned() {
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Lua_Safe_Call_Bool();
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return self->IsStunned();
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}
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void Lua_Mob::Spin() {
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Lua_Safe_Call_Void();
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self->Spin();
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}
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void Lua_Mob::Kill() {
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Lua_Safe_Call_Void();
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self->Kill();
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}
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bool Lua_Mob::CanThisClassDoubleAttack() {
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Lua_Safe_Call_Bool();
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return self->CanThisClassDoubleAttack();
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}
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bool Lua_Mob::CanThisClassDualWield() {
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Lua_Safe_Call_Bool();
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return self->CanThisClassDualWield();
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}
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bool Lua_Mob::CanThisClassRiposte() {
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Lua_Safe_Call_Bool();
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return self->CanThisClassRiposte();
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}
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bool Lua_Mob::CanThisClassDodge() {
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Lua_Safe_Call_Bool();
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return self->CanThisClassDodge();
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}
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bool Lua_Mob::CanThisClassParry() {
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Lua_Safe_Call_Bool();
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return self->CanThisClassParry();
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}
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bool Lua_Mob::CanThisClassBlock() {
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Lua_Safe_Call_Bool();
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return self->CanThisClassBlock();
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}
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void Lua_Mob::SetInvul(bool value) {
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Lua_Safe_Call_Void();
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self->SetInvul(value);
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}
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bool Lua_Mob::GetInvul() {
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Lua_Safe_Call_Bool();
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return self->GetInvul();
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}
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void Lua_Mob::SetExtraHaste(int haste) {
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Lua_Safe_Call_Void();
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self->SetExtraHaste(haste);
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}
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int Lua_Mob::GetHaste() {
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Lua_Safe_Call_Int();
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return self->GetHaste();
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}
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int Lua_Mob::GetMonkHandToHandDamage() {
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Lua_Safe_Call_Int();
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return self->GetMonkHandToHandDamage();
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}
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int Lua_Mob::GetMonkHandToHandDelay() {
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Lua_Safe_Call_Int();
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return self->GetMonkHandToHandDelay();
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}
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void Lua_Mob::Mesmerize() {
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Lua_Safe_Call_Void();
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self->Mesmerize();
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}
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bool Lua_Mob::IsMezzed() {
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Lua_Safe_Call_Bool();
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return self->IsMezzed();
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}
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bool Lua_Mob::IsEnraged() {
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Lua_Safe_Call_Bool();
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return self->IsEnraged();
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}
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int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
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Lua_Safe_Call_Int();
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return self->GetReverseFactionCon(other);
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}
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bool Lua_Mob::IsAIControlled() {
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Lua_Safe_Call_Bool();
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return self->IsAIControlled();
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}
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float Lua_Mob::GetAggroRange() {
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Lua_Safe_Call_Real();
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return self->GetAggroRange();
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}
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float Lua_Mob::GetAssistRange() {
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Lua_Safe_Call_Real();
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return self->GetAssistRange();
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}
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void Lua_Mob::SetPetOrder(int order) {
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Lua_Safe_Call_Void();
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self->SetPetOrder(static_cast<Mob::eStandingPetOrder>(order));
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}
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int Lua_Mob::GetPetOrder() {
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Lua_Safe_Call_Int();
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return self->GetPetOrder();
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}
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bool Lua_Mob::IsRoamer() {
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Lua_Safe_Call_Bool();
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return self->IsRoamer();
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}
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bool Lua_Mob::IsRooted() {
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Lua_Safe_Call_Bool();
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return self->IsRooted();
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}
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bool Lua_Mob::IsEngaged() {
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Lua_Safe_Call_Bool();
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return self->IsEngaged();
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}
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void Lua_Mob::FaceTarget(Lua_Mob target) {
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Lua_Safe_Call_Void();
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self->FaceTarget(target);
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}
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void Lua_Mob::SetHeading(double in) {
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Lua_Safe_Call_Void();
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self->SetHeading(static_cast<float>(in));
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}
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double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
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Lua_Safe_Call_Real();
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return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
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}
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bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
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Lua_Safe_Call_Bool();
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return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
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}
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bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed, bool check_z) {
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Lua_Safe_Call_Bool();
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return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
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check_z);
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}
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bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed) {
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Lua_Safe_Call_Bool();
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return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
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}
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bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed, bool check_z) {
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Lua_Safe_Call_Bool();
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return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
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check_z);
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}
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float Lua_Mob::CalculateDistance(double x, double y, double z) {
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Lua_Safe_Call_Real();
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return self->CalculateDistance(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::SendTo(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->SendTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::SendToFixZ(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->SendToFixZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm) {
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Lua_Safe_Call_Void();
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self->NPCSpecialAttacks(parse, perm);
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}
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void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset) {
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Lua_Safe_Call_Void();
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self->NPCSpecialAttacks(parse, perm, reset);
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}
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void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove) {
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Lua_Safe_Call_Void();
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self->NPCSpecialAttacks(parse, perm, reset, remove);
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}
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int Lua_Mob::GetResist(int type) {
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Lua_Safe_Call_Int();
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return self->GetResist(type);
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}
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bool Lua_Mob::Charmed() {
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Lua_Safe_Call_Bool();
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return self->Charmed();
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}
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int Lua_Mob::CheckAggroAmount(int spell_id) {
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Lua_Safe_Call_Int();
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return self->CheckAggroAmount(spell_id);
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}
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int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
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Lua_Safe_Call_Int();
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return self->CheckAggroAmount(spell_id, is_proc);
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}
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int Lua_Mob::CheckHealAggroAmount(int spell_id) {
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Lua_Safe_Call_Int();
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return self->CheckHealAggroAmount(spell_id);
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}
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int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
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Lua_Safe_Call_Int();
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return self->CheckHealAggroAmount(spell_id, heal_possible);
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}
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int Lua_Mob::GetAA(int id) {
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Lua_Safe_Call_Int();
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return self->GetAA(id);
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}
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bool Lua_Mob::DivineAura() {
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Lua_Safe_Call_Bool();
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return self->DivineAura();
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}
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void Lua_Mob::SetOOCRegen(int regen) {
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Lua_Safe_Call_Void();
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self->SetOOCRegen(regen);
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}
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const char* Lua_Mob::GetEntityVariable(const char *name) {
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Lua_Safe_Call_String();
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return self->GetEntityVariable(name);
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}
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void Lua_Mob::SetEntityVariable(const char *name, const char *value) {
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Lua_Safe_Call_Void();
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self->SetEntityVariable(name, value);
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}
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bool Lua_Mob::EntityVariableExists(const char *name) {
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Lua_Safe_Call_Bool();
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return self->EntityVariableExists(name);
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}
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void Lua_Mob::Signal(uint32 id) {
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Lua_Safe_Call_Void();
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if(self->IsClient()) {
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self->CastToClient()->Signal(id);
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} else if(self->IsNPC()) {
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self->CastToNPC()->SignalNPC(id);
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}
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}
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bool Lua_Mob::CombatRange(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->CombatRange(other);
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}
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void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage) {
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Lua_Safe_Call_Void();
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self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage);
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}
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void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage) {
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Lua_Safe_Call_Void();
|
||||
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage, hate_override);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage, hate_override, reuse_time);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time,
|
||||
bool hit_chance) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage, hate_override, reuse_time, hit_chance);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoThrowingAttackDmg(other);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoThrowingAttackDmg(other, range_weapon);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoThrowingAttackDmg(other, range_weapon, item);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod,
|
||||
int focus) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod, focus);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill));
|
||||
}
|
||||
|
||||
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill), chance_mod);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill), chance_mod, focus);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill), chance_mod, focus, can_riposte);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoArcheryAttackDmg(other);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoArcheryAttackDmg(other, range_weapon);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoArcheryAttackDmg(other, range_weapon, ammo);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod,
|
||||
int focus) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod, focus);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CheckLoS(Lua_Mob other) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CheckLosFN(other);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 6.0f);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(mob_size));
|
||||
}
|
||||
|
||||
double Lua_Mob::FindGroundZ(double x, double y) {
|
||||
Lua_Safe_Call_Real();
|
||||
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y));
|
||||
}
|
||||
|
||||
double Lua_Mob::FindGroundZ(double x, double y, double z) {
|
||||
Lua_Safe_Call_Real();
|
||||
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
||||
}
|
||||
|
||||
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ProjectileAnimation(to, item_id);
|
||||
}
|
||||
|
||||
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ProjectileAnimation(to, item_id, is_arrow);
|
||||
}
|
||||
|
||||
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed));
|
||||
}
|
||||
|
||||
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle));
|
||||
}
|
||||
|
||||
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt));
|
||||
}
|
||||
|
||||
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt),
|
||||
static_cast<float>(arc));
|
||||
}
|
||||
|
||||
bool Lua_Mob::HasNPCSpecialAtk(const char *parse) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->HasNPCSpecialAtk(parse);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5, specific_target);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetFlyMode(int in) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetFlyMode(in);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetTexture(int in) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendIllusionPacket(self->GetRace(), 0xFF, in);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetRace(int in) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendIllusionPacket(in);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetGender(int in) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendIllusionPacket(self->GetRace(), in);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendIllusionPacket(Lua_Mob::Lua_Illusion ill) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendIllusionPacket(ill.in_race, ill.in_gender, ill.in_texture, ill.in_helmtexture, ill.in_haircolor, ill.in_beardcolor,
|
||||
ill.in_eyecolor1, ill.in_eyecolor2, ill.in_hairstyle, ill.in_luclinface, ill.in_beard, ill.in_aa_title,
|
||||
ill.in_drakkin_heritage, ill.in_drakkin_tattoo, ill.in_drakkin_details, static_cast<float>(ill.in_size));
|
||||
}
|
||||
|
||||
void Lua_Mob::QuestReward(Lua_Client c) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->QuestReward(c);
|
||||
}
|
||||
|
||||
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->QuestReward(c, silver);
|
||||
}
|
||||
|
||||
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->QuestReward(c, silver, gold);
|
||||
}
|
||||
|
||||
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold, uint32 platinum) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->QuestReward(c, silver, gold, platinum);
|
||||
}
|
||||
|
||||
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->CameraEffect(duration, intensity);
|
||||
}
|
||||
|
||||
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->CameraEffect(duration, intensity, c);
|
||||
}
|
||||
|
||||
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->CameraEffect(duration, intensity, c, global);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect,
|
||||
Lua_Client c) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect, c);
|
||||
}
|
||||
|
||||
void Lua_Mob::TempName() {
|
||||
Lua_Safe_Call_Void();
|
||||
self->TempName();
|
||||
}
|
||||
|
||||
void Lua_Mob::TempName(const char *newname) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->TempName(newname);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetGlobal(varname, newvalue, options, duration);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetGlobal(varname, newvalue, options, duration, other);
|
||||
}
|
||||
|
||||
void Lua_Mob::TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->TarGlobal(varname, value, duration, npc_id, char_id, zone_id);
|
||||
}
|
||||
|
||||
void Lua_Mob::DelGlobal(const char *varname) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DelGlobal(varname);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSlotTint(material_slot, red_tint, green_tint, blue_tint);
|
||||
}
|
||||
|
||||
void Lua_Mob::WearChange(int material_slot, int texture, uint32 color) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->WearChange(material_slot, texture, color);
|
||||
}
|
||||
|
||||
void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->DoKnockback(caster, pushback, pushup);
|
||||
}
|
||||
|
||||
void Lua_Mob::RemoveNimbusEffect(int effect_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->RemoveNimbusEffect(effect_id);
|
||||
}
|
||||
|
||||
bool Lua_Mob::IsRunning() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->IsRunning();
|
||||
}
|
||||
|
||||
void Lua_Mob::SetRunning(bool running) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetRunning(running);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetBodyType(int new_body, bool overwrite_orig) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetBodyType(static_cast<bodyType>(new_body), overwrite_orig);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetTargetable(bool on) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetTargetable(on);
|
||||
}
|
||||
|
||||
void Lua_Mob::ModSkillDmgTaken(int skill, int value) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ModSkillDmgTaken(static_cast<SkillType>(skill), value);
|
||||
}
|
||||
|
||||
int Lua_Mob::GetModSkillDmgTaken(int skill) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetModSkillDmgTaken(static_cast<SkillType>(skill));
|
||||
}
|
||||
|
||||
int Lua_Mob::GetSkillDmgTaken(int skill) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetSkillDmgTaken(static_cast<SkillType>(skill));
|
||||
}
|
||||
|
||||
void Lua_Mob::SetAllowBeneficial(bool value) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetAllowBeneficial(value);
|
||||
}
|
||||
|
||||
bool Lua_Mob::GetAllowBeneficial() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->GetAllowBeneficial();
|
||||
}
|
||||
|
||||
bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->IsBeneficialAllowed(target);
|
||||
}
|
||||
|
||||
void Lua_Mob::ModVulnerability(int resist, int value) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ModVulnerability(resist, value);
|
||||
}
|
||||
|
||||
int Lua_Mob::GetModVulnerability(int resist) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetModVulnerability(resist);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetDisableMelee(bool disable) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetDisableMelee(disable);
|
||||
}
|
||||
|
||||
bool Lua_Mob::IsMeleeDisabled() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return IsMeleeDisabled();
|
||||
}
|
||||
|
||||
void Lua_Mob::SetFlurryChance(int value) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetFlurryChance(value);
|
||||
}
|
||||
|
||||
int Lua_Mob::GetFlurryChance() {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetFlurryChance();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
175
zone/lua_mob.h
175
zone/lua_mob.h
@ -6,11 +6,33 @@
|
||||
|
||||
class Mob;
|
||||
struct Lua_HateList;
|
||||
class Lua_Item;
|
||||
class Lua_ItemInst;
|
||||
|
||||
class Lua_Mob : public Lua_Entity
|
||||
{
|
||||
typedef Mob NativeType;
|
||||
public:
|
||||
struct Lua_Illusion {
|
||||
Lua_Illusion();
|
||||
int in_race;
|
||||
int in_gender;
|
||||
int in_texture;
|
||||
int in_helmtexture;
|
||||
int in_haircolor;
|
||||
int in_beardcolor;
|
||||
int in_eyecolor1;
|
||||
int in_eyecolor2;
|
||||
int in_hairstyle;
|
||||
int in_luclinface;
|
||||
int in_beard;
|
||||
int in_aa_title;
|
||||
uint32 in_drakkin_heritage;
|
||||
uint32 in_drakkin_tattoo;
|
||||
uint32 in_drakkin_details;
|
||||
double in_size;
|
||||
};
|
||||
|
||||
Lua_Mob() { }
|
||||
Lua_Mob(Mob *d) { SetLuaPtrData(d); }
|
||||
virtual ~Lua_Mob() { }
|
||||
@ -174,6 +196,159 @@ public:
|
||||
Lua_Mob GetPet();
|
||||
Lua_Mob GetOwner();
|
||||
Lua_HateList GetHateList();
|
||||
|
||||
Lua_Mob GetHateTop();
|
||||
Lua_Mob GetHateDamageTop(Lua_Mob other);
|
||||
Lua_Mob GetHateRandom();
|
||||
void AddToHateList(Lua_Mob other);
|
||||
void AddToHateList(Lua_Mob other, int hate);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy);
|
||||
void AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic);
|
||||
void SetHate(Lua_Mob other);
|
||||
void SetHate(Lua_Mob other, int hate);
|
||||
void SetHate(Lua_Mob other, int hate, int damage);
|
||||
uint32 GetHateAmount(Lua_Mob target);
|
||||
uint32 GetHateAmount(Lua_Mob target, bool is_damage);
|
||||
uint32 GetDamageAmount(Lua_Mob target);
|
||||
void WipeHateList();
|
||||
bool CheckAggro(Lua_Mob other);
|
||||
void Stun(int duration);
|
||||
void UnStun();
|
||||
bool IsStunned();
|
||||
void Spin();
|
||||
void Kill();
|
||||
bool CanThisClassDoubleAttack();
|
||||
bool CanThisClassDualWield();
|
||||
bool CanThisClassRiposte();
|
||||
bool CanThisClassDodge();
|
||||
bool CanThisClassParry();
|
||||
bool CanThisClassBlock();
|
||||
void SetInvul(bool value);
|
||||
bool GetInvul();
|
||||
void SetExtraHaste(int haste);
|
||||
int GetHaste();
|
||||
int GetMonkHandToHandDamage();
|
||||
int GetMonkHandToHandDelay();
|
||||
void Mesmerize();
|
||||
bool IsMezzed();
|
||||
bool IsEnraged();
|
||||
int GetReverseFactionCon(Lua_Mob other);
|
||||
bool IsAIControlled();
|
||||
float GetAggroRange();
|
||||
float GetAssistRange();
|
||||
void SetPetOrder(int order);
|
||||
int GetPetOrder();
|
||||
bool IsRoamer();
|
||||
bool IsRooted();
|
||||
bool IsEngaged();
|
||||
void FaceTarget(Lua_Mob target);
|
||||
void SetHeading(double in);
|
||||
double CalculateHeadingToTarget(double in_x, double in_y);
|
||||
bool CalculateNewPosition(double x, double y, double z, double speed);
|
||||
bool CalculateNewPosition(double x, double y, double z, double speed, bool check_z);
|
||||
bool CalculateNewPosition2(double x, double y, double z, double speed);
|
||||
bool CalculateNewPosition2(double x, double y, double z, double speed, bool check_z);
|
||||
float CalculateDistance(double x, double y, double z);
|
||||
void SendTo(double x, double y, double z);
|
||||
void SendToFixZ(double x, double y, double z);
|
||||
void NPCSpecialAttacks(const char *parse, int perm);
|
||||
void NPCSpecialAttacks(const char *parse, int perm, bool reset);
|
||||
void NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove);
|
||||
int GetResist(int type);
|
||||
bool Charmed();
|
||||
int CheckAggroAmount(int spell_id);
|
||||
int CheckAggroAmount(int spell_id, bool is_proc);
|
||||
int CheckHealAggroAmount(int spell_id);
|
||||
int CheckHealAggroAmount(int spell_id, uint32 heal_possible);
|
||||
int GetAA(int id);
|
||||
bool DivineAura();
|
||||
void SetOOCRegen(int regen);
|
||||
const char* GetEntityVariable(const char *name);
|
||||
void SetEntityVariable(const char *name, const char *value);
|
||||
bool EntityVariableExists(const char *name);
|
||||
void Signal(uint32 id);
|
||||
bool CombatRange(Lua_Mob other);
|
||||
void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage);
|
||||
void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage);
|
||||
void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override);
|
||||
void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time);
|
||||
void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time, bool hit_chance);
|
||||
void DoThrowingAttackDmg(Lua_Mob other);
|
||||
void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon);
|
||||
void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item);
|
||||
void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage);
|
||||
void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod);
|
||||
void DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod, int focus);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus);
|
||||
void DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte);
|
||||
void DoArcheryAttackDmg(Lua_Mob other);
|
||||
void DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon);
|
||||
void DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo);
|
||||
void DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage);
|
||||
void DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod);
|
||||
void DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod, int focus);
|
||||
bool CheckLoS(Lua_Mob other);
|
||||
bool CheckLoSToLoc(double x, double y, double z);
|
||||
bool CheckLoSToLoc(double x, double y, double z, double mob_size);
|
||||
double FindGroundZ(double x, double y);
|
||||
double FindGroundZ(double x, double y, double z);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt);
|
||||
void ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc);
|
||||
bool HasNPCSpecialAtk(const char *parse);
|
||||
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5);
|
||||
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target);
|
||||
void SetFlyMode(int in);
|
||||
void SetTexture(int in);
|
||||
void SetRace(int in);
|
||||
void SetGender(int in);
|
||||
void SendIllusionPacket(Lua_Illusion illusion);
|
||||
void QuestReward(Lua_Client c);
|
||||
void QuestReward(Lua_Client c, uint32 silver);
|
||||
void QuestReward(Lua_Client c, uint32 silver, uint32 gold);
|
||||
void QuestReward(Lua_Client c, uint32 silver, uint32 gold, uint32 platinum);
|
||||
void CameraEffect(uint32 duration, uint32 intensity);
|
||||
void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c);
|
||||
void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global);
|
||||
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
|
||||
uint32 unk020);
|
||||
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
|
||||
uint32 unk020, bool perm_effect);
|
||||
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
|
||||
uint32 unk020, bool perm_effect, Lua_Client c);
|
||||
void TempName();
|
||||
void TempName(const char *newname);
|
||||
void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration);
|
||||
void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other);
|
||||
void TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id);
|
||||
void DelGlobal(const char *varname);
|
||||
void SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint);
|
||||
void WearChange(int material_slot, int texture, uint32 color);
|
||||
void DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup);
|
||||
void RemoveNimbusEffect(int effect_id);
|
||||
bool IsRunning();
|
||||
void SetRunning(bool running);
|
||||
void SetBodyType(int new_body, bool overwrite_orig);
|
||||
void SetTargetable(bool on);
|
||||
void ModSkillDmgTaken(int skill, int value);
|
||||
int GetModSkillDmgTaken(int skill);
|
||||
int GetSkillDmgTaken(int skill);
|
||||
void SetAllowBeneficial(bool value);
|
||||
bool GetAllowBeneficial();
|
||||
bool IsBeneficialAllowed(Lua_Mob target);
|
||||
void ModVulnerability(int resist, int value);
|
||||
int GetModVulnerability(int resist);
|
||||
void SetDisableMelee(bool disable);
|
||||
bool IsMeleeDisabled();
|
||||
void SetFlurryChance(int value);
|
||||
int GetFlurryChance();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -13,13 +13,13 @@
|
||||
#include "../common/spdat.h"
|
||||
#include "../common/seperator.h"
|
||||
#include "lua_entity.h"
|
||||
#include "lua_item.h"
|
||||
#include "lua_iteminst.h"
|
||||
#include "lua_mob.h"
|
||||
#include "lua_hate_entry.h"
|
||||
#include "lua_hate_list.h"
|
||||
#include "lua_client.h"
|
||||
#include "lua_npc.h"
|
||||
#include "lua_item.h"
|
||||
#include "lua_iteminst.h"
|
||||
#include "lua_spell.h"
|
||||
#include "zone.h"
|
||||
|
||||
@ -815,7 +815,156 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
|
||||
.def("SpellEffect", &Lua_Mob::SpellEffect)
|
||||
.def("GetHateList", &Lua_Mob::GetHateList),
|
||||
.def("GetHateList", &Lua_Mob::GetHateList)
|
||||
.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
|
||||
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
|
||||
.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
|
||||
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
|
||||
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
|
||||
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
|
||||
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
|
||||
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
|
||||
.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
|
||||
.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
|
||||
.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
|
||||
.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
|
||||
.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
|
||||
.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
|
||||
.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
|
||||
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
|
||||
.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
|
||||
.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
|
||||
.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
|
||||
.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
|
||||
.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
|
||||
.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
|
||||
.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
|
||||
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
|
||||
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
|
||||
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
|
||||
.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
|
||||
.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
|
||||
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
|
||||
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
|
||||
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
|
||||
.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
|
||||
.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
|
||||
.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
|
||||
.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
|
||||
.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
|
||||
.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
|
||||
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
|
||||
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
|
||||
.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
|
||||
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
|
||||
.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
|
||||
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
|
||||
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
|
||||
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
|
||||
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
|
||||
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
|
||||
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
|
||||
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
|
||||
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
|
||||
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
|
||||
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
|
||||
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
|
||||
.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
|
||||
.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
|
||||
.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
|
||||
.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
|
||||
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
|
||||
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
|
||||
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
|
||||
.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
|
||||
.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
|
||||
.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
|
||||
.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
|
||||
.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
|
||||
.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
|
||||
.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
|
||||
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
||||
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
||||
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
||||
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
|
||||
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
|
||||
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
|
||||
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
|
||||
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
|
||||
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
|
||||
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
|
||||
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
|
||||
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
||||
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
||||
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
|
||||
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
|
||||
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
|
||||
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
|
||||
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
|
||||
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
|
||||
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
|
||||
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
|
||||
.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
|
||||
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
|
||||
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
|
||||
.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
|
||||
.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
|
||||
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
|
||||
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
|
||||
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
|
||||
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
|
||||
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
|
||||
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
|
||||
.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
|
||||
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
|
||||
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
|
||||
.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
|
||||
.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
|
||||
.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
|
||||
.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
|
||||
.def("SendIllusionPacket", (void(Lua_Mob::*)(Lua_Mob::Lua_Illusion))&Lua_Mob::SendIllusionPacket)
|
||||
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client))&Lua_Mob::QuestReward)
|
||||
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32))&Lua_Mob::QuestReward)
|
||||
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32))&Lua_Mob::QuestReward)
|
||||
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32,uint32))&Lua_Mob::QuestReward)
|
||||
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
|
||||
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
|
||||
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
|
||||
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
|
||||
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
|
||||
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
|
||||
.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
|
||||
.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
|
||||
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
|
||||
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
|
||||
.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
|
||||
.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
|
||||
.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
|
||||
.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
|
||||
.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
|
||||
.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
|
||||
.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
|
||||
.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
|
||||
.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
|
||||
.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
|
||||
.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
|
||||
.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
|
||||
.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
|
||||
.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
|
||||
.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
|
||||
.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
|
||||
.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
|
||||
.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
|
||||
.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
|
||||
.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
|
||||
.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
|
||||
.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance),
|
||||
|
||||
luabind::class_<Lua_Client, Lua_Mob>("Client")
|
||||
.def(luabind::constructor<>()),
|
||||
@ -847,7 +996,26 @@ void LuaParser::MapFunctions(lua_State *L) {
|
||||
.property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy),
|
||||
|
||||
luabind::class_<Lua_HateList>("HateList")
|
||||
.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator)
|
||||
.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator),
|
||||
|
||||
luabind::class_<Lua_Mob::Lua_Illusion>("Illusion")
|
||||
.def(luabind::constructor<>())
|
||||
.def_readwrite("race", &Lua_Mob::Lua_Illusion::in_race)
|
||||
.def_readwrite("gender", &Lua_Mob::Lua_Illusion::in_gender)
|
||||
.def_readwrite("texture", &Lua_Mob::Lua_Illusion::in_texture)
|
||||
.def_readwrite("helmtexture", &Lua_Mob::Lua_Illusion::in_helmtexture)
|
||||
.def_readwrite("haircolor", &Lua_Mob::Lua_Illusion::in_haircolor)
|
||||
.def_readwrite("beardcolor", &Lua_Mob::Lua_Illusion::in_beardcolor)
|
||||
.def_readwrite("eyecolor1", &Lua_Mob::Lua_Illusion::in_eyecolor1)
|
||||
.def_readwrite("eyecolor2", &Lua_Mob::Lua_Illusion::in_eyecolor2)
|
||||
.def_readwrite("hairstyle", &Lua_Mob::Lua_Illusion::in_hairstyle)
|
||||
.def_readwrite("luclinface", &Lua_Mob::Lua_Illusion::in_luclinface)
|
||||
.def_readwrite("beard", &Lua_Mob::Lua_Illusion::in_beard)
|
||||
.def_readwrite("aa_title", &Lua_Mob::Lua_Illusion::in_aa_title)
|
||||
.def_readwrite("drakkin_heritage", &Lua_Mob::Lua_Illusion::in_drakkin_heritage)
|
||||
.def_readwrite("drakkin_tattoo", &Lua_Mob::Lua_Illusion::in_drakkin_tattoo)
|
||||
.def_readwrite("drakkin_details", &Lua_Mob::Lua_Illusion::in_drakkin_details)
|
||||
.def_readwrite("size", &Lua_Mob::Lua_Illusion::in_size)
|
||||
];
|
||||
|
||||
} catch(std::exception &ex) {
|
||||
|
||||
@ -9,12 +9,12 @@
|
||||
|
||||
#include "masterentity.h"
|
||||
#include "../common/seperator.h"
|
||||
#include "lua_item.h"
|
||||
#include "lua_iteminst.h"
|
||||
#include "lua_entity.h"
|
||||
#include "lua_mob.h"
|
||||
#include "lua_client.h"
|
||||
#include "lua_npc.h"
|
||||
#include "lua_item.h"
|
||||
#include "lua_iteminst.h"
|
||||
#include "lua_spell.h"
|
||||
#include "zone.h"
|
||||
#include "lua_parser_events.h"
|
||||
|
||||
@ -130,7 +130,7 @@ public:
|
||||
virtual void SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uint8 blue_tint);
|
||||
virtual void WearChange(uint8 material_slot, uint16 texture, uint32 color);
|
||||
void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone);
|
||||
void ProjectileAnimation(Mob* to, uint16 item_id, bool IsArrow = false, float speed = 0,
|
||||
void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0,
|
||||
float angle = 0, float tilt = 0, float arc = 0);
|
||||
void ChangeSize(float in_size, bool bNoRestriction = false);
|
||||
inline uint8 SeeInvisible() const { return see_invis; }
|
||||
@ -497,10 +497,13 @@ public:
|
||||
void QuestJournalledSay(Client *QuestInitiator, const char *str);
|
||||
uint32 GetItemStat(uint32 itemid, const char *identifier);
|
||||
|
||||
|
||||
int16 CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, bool best_focus=false);
|
||||
uint8 IsFocusEffect(uint16 spellid, int effect_index, bool AA=false,uint32 aa_effect=0);
|
||||
void SendIllusionPacket(uint16 in_race, uint8 in_gender = 0xFF, uint8 in_texture = 0xFF, uint8 in_helmtexture = 0xFF, uint8 in_haircolor = 0xFF, uint8 in_beardcolor = 0xFF, uint8 in_eyecolor1 = 0xFF, uint8 in_eyecolor2 = 0xFF, uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF, uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF, uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = 0xFFFFFFFF);
|
||||
void SendIllusionPacket(uint16 in_race, uint8 in_gender = 0xFF, uint8 in_texture = 0xFF, uint8 in_helmtexture = 0xFF,
|
||||
uint8 in_haircolor = 0xFF, uint8 in_beardcolor = 0xFF, uint8 in_eyecolor1 = 0xFF, uint8 in_eyecolor2 = 0xFF,
|
||||
uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF,
|
||||
uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF,
|
||||
uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = 0xFFFFFFFF);
|
||||
virtual void Stun(int duration);
|
||||
virtual void UnStun();
|
||||
inline void Silence(bool newval) { silenced = newval; }
|
||||
|
||||
@ -6796,7 +6796,7 @@ XS(XS_Mob_ProjectileAnim)
|
||||
{
|
||||
Mob * THIS;
|
||||
Mob* mob;
|
||||
uint16 item_id = (uint16)SvUV(ST(2));
|
||||
int item_id = SvUV(ST(2));
|
||||
bool IsArrow = false;
|
||||
float speed = 0;
|
||||
float angle = 0;
|
||||
|
||||
@ -129,29 +129,16 @@ void QuestManager::Process() {
|
||||
cur++;
|
||||
}
|
||||
|
||||
list<SignalTimer>::iterator curS, endS, tmpS;
|
||||
|
||||
curS = STimerList.begin();
|
||||
endS = STimerList.end();
|
||||
while (curS != endS) {
|
||||
if(!curS->Timer_.Enabled()) {
|
||||
//remove the timer
|
||||
tmpS = curS;
|
||||
tmpS++;
|
||||
STimerList.erase(curS);
|
||||
curS = tmpS;
|
||||
} else if(curS->Timer_.Check()) {
|
||||
//disable the timer so it gets deleted.
|
||||
curS->Timer_.Disable();
|
||||
|
||||
//signal the event...
|
||||
entity_list.SignalMobsByNPCID(curS->npc_id, curS->signal_id);
|
||||
|
||||
//restart for the same reasons as above.
|
||||
curS = STimerList.begin();
|
||||
endS = STimerList.end();
|
||||
} else
|
||||
curS++;
|
||||
auto cur_iter = STimerList.begin();
|
||||
while(cur_iter != STimerList.end()) {
|
||||
if(!cur_iter->Timer_.Enabled()) {
|
||||
cur_iter = STimerList.erase(cur_iter);
|
||||
} else if(cur_iter->Timer_.Check()) {
|
||||
entity_list.SignalMobsByNPCID(cur_iter->npc_id, cur_iter->signal_id);
|
||||
cur_iter = STimerList.erase(cur_iter);
|
||||
} else {
|
||||
++cur_iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1322,7 +1322,7 @@ void Mob::SendItemAnimation(Mob *to, const Item_Struct *item, SkillType skillInU
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Mob::ProjectileAnimation(Mob* to, uint16 item_id, bool IsArrow, float speed, float angle, float tilt, float arc) {
|
||||
void Mob::ProjectileAnimation(Mob* to, int item_id, bool IsArrow, float speed, float angle, float tilt, float arc) {
|
||||
|
||||
const Item_Struct* item = nullptr;
|
||||
uint8 item_type = 0;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user