Alex King
3335cacac1
[Bots] Cleanup and remove preprocessors. ( #2757 )
...
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00
Aeadoin
7fa421d848
[Bug Fix] HasPet() Zone Crashes ( #2744 )
...
* [Bug Fixes] Fix for HasPet() Zone Crashes
* HasPets const
* Remove checking This
* formatting
2023-01-15 17:16:17 -05:00
Paul Coene
ca0ae3cb98
[Rule] Add rule for NPC Level Based Buff Restrictions. ( #2708 )
...
* [Rule] Add rule for NPC Level Based Buff Restrictions.
* Erroneous whitespace
* Change prefix on log message
* Added log message when GM casts
2023-01-15 15:30:42 -06:00
Aeadoin
f12090d109
[Bots] Cleanup various Bot Spell Focus methods ( #2649 )
...
* [Bots] Cleanup GetFocusEffect & GetActSpellDamage
* Remove unused CalcBotFocusEffect
* Cleanup unneeded derived class methods
* compile error
2022-12-16 17:21:37 -05:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor ( #2388 )
...
* [Code Cleanup] Zone data loading refactor
* Update client_packet.cpp
* strcpy adjustments
* Ensure safe points get reloaded properly
* Simplify GetPEQZone and getZoneShutDownDelay
* Bring in zone_store where needed
* Update client.cpp
* Signature
* Signature
* Convert helpers to using pointers
* PR comment
* Update worlddb.cpp
* Fix loading for instances
* Fix zoning with fallback as well
* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage ( #2305 )
...
* Initial commit checkpoint
* More functions converted
* Commify
* More functions
* Fin
* Sort declarations
* Split functions between files
* Bots
* Update strings.h
* Split
* Revert find replaces
* Repository template
* Money
* Misc function
* Update CMakeLists.txt
* Saylink
* Update strings.cpp
* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database
* API casings
2022-07-14 02:10:52 -05:00
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate ( #2091 )
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* Initial int64 work
* Hate 64 bit
* Update special_attacks.cpp
* Aggro / Damage / Hate int64
* NPC edit adjustments
* Fix bot compile
* More int64 adjustments
* More int64 references
* npcedit references
* aggrozone
* More int64 changes
* More int64 changes for damage
* Many more damage int64 references
* More spell damage int64 conversions
* HealDamage
* Damage fully working
* Remove debug
* Add migration
* More int64 adjustments
* Much wow, many int64
* More int64
* PR adjustments
2022-05-07 22:32:02 -05:00
Chris Miles
5b4aeaa457
[Code Cleanup] Remove this-> in code where its implied ( #2088 )
2022-05-01 10:22:09 -04:00
catapultam-habeo
751db6fffb
[Feature] Allow pets to zone with permanent (buffdurationformula 50) buffs to maintain them through zone transitions ( #2035 )
2022-03-06 20:17:25 -06:00
KayenEQ
71c53cb18b
[Spells] Updates and fixes to Target Locked Pets ( #1932 )
...
* start of rework
* reworked v2 no timer
* fix
* more mechanics
* Update pets.cpp
* move to pet.cpp
* [Spells] Updates and fixes to Target Locked Pets
* [Spells] Updates and fixes to Target Locked Pets
2022-01-18 21:48:36 -05:00
Natedog2012
176bfc8524
[Bug Fix] Loading pets from database will make unique name to not overlap existing pets with same name in zone ( #1933 )
2022-01-18 16:43:58 -06:00
KayenEQ
119b2d023f
[Spells] Throwing procs fixed and other proc updates ( #1871 )
...
* first updating sbindex defines
* updates
* updates
* proctypes added for organization
* debug
* updates
* range procs cleaned up
* skill proc clean up
* fix
* remove debugs
* [Spells] Throwing procs fixed and other proc updates
* [Spells] Throwing procs fixed and other proc updates
bot fix
* [Spells] Throwing procs fixed and other proc updates
proctype updates
2021-12-14 12:34:51 -05:00
KayenEQ
f1bfd6bc2a
[Spells] Implemented SPA 512 SE_Proc_Timer_Modifier, Fixed AA procs not working ( #1646 )
...
* update for SPA 511
* remove debugs, AA implemented
* update
* twinprocfix
* AA procs added
* format update
* update
* proctimer limits
* update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* pre merge
* variable updates
* Update spell_effects.cpp
* var rename
update var name to better represent its function.
* updated proc struct
added reuse timer
* reuse timer to spell procs
* updates
* debug remove
* Update mob.cpp
* fix
* merge
2021-11-05 14:14:11 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. ( #1631 )
...
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.
Exports $spell object references to spell events.
* Formatting.
* Remove comment.
* Update spdat.cpp
* Amplication typo.
* Fix conflicts.
* Remove repository changes.
* Fix typing.
* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
Alex
b87c5484b1
[Pets] Unhardcode Beastlord pet values. ( #1379 )
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* [Pets] Unhardcode Beastlord pet values.
- Create a Beastlord pets table to allow server operators to easily customize Beastlord pets without a source modification.
* Add table to schema.
2021-06-11 15:57:14 -05:00
Noudess
05dfe748d3
Use aabonuses.PetCommands instead of checking AA level
2020-09-08 19:10:48 -04:00
Noudess
ff6de1938b
Change older clients to default to taunting=true only for taunt eligble pets.
2020-09-03 15:38:35 -04:00
Noudess
d5451c5d77
Remove left over logging.
2020-09-02 14:56:12 -04:00
Noudess
96fb156c47
Change Older clients to not use persistant taunt button & default to taunt on.
2020-09-02 14:50:51 -04:00
Noudess
56afa0404b
Updates to fix taunt button on PET UI to match live behavior.
2020-09-02 12:50:11 -04:00
Akkadius
9d0f7781b4
Fix compiler warnings
2020-08-15 19:03:25 -05:00
Akkadius
45f08b4645
Cleanup some logic
2020-08-15 17:43:20 -05:00
Akkadius
94d87584aa
Lootdrop level filtering adjustments
2020-08-15 16:37:38 -05:00
Akkadius
3f62da4573
Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
373fb3f0e7
Decouple zone calls, cleanup logic
2020-04-19 04:36:39 -05:00
Akkadius
286c08b8d5
Migrate spawn tables [skip ci]
2020-03-12 00:00:39 -05:00
Michael Cook (mackal)
7ce88b30ad
Remove Bot::BotfocusType
...
This was just a maintenance burden keeping it in sync with focusType
(and it wasn't!)
2020-01-16 15:47:25 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00
KimLS
cd6fd2d2dc
Merge master to movement_manager, fix for merge failure
2018-10-14 17:23:11 -07:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
ca29cb037e
Add some more name filtering
2018-03-09 17:26:22 -05:00
Michael Cook (mackal)
d59931dc4d
Use an algorithm to generate pet names
2018-03-09 17:10:34 -05:00
Paul Coene
1471784035
Allow trading nodrop to pets via new rule.
2018-01-10 13:41:25 -05:00
Michael Cook (mackal)
37bedfe9ba
Move PetHoTT to NPC::SetTarget for charmed pets
2017-11-04 01:27:41 -04:00
Michael Cook (mackal)
34c535ef81
Fix Pet Equipment Sets
2017-05-01 15:11:57 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Uleat
f77f996c3f
Pass through zone code to fix uninitialized pointer declarations
2017-03-23 04:35:36 -04:00
Michael Cook (mackal)
0968ce0d60
Add petnaming type 5 (`s ward)
2017-02-24 15:28:22 -05:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Michael Cook (mackal)
bda4fcfb26
Fix up SpellBuff struct
...
Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Michael Cook (mackal)
8396f19e85
Add buff level restrictions for pets
2016-07-20 16:27:22 -04:00
Akkadius
1a2537f5d8
Adjust default lootdrop max level
2016-06-20 14:25:05 -05:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00