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Change Older clients to not use persistant taunt button & default to taunt on.
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@ -1632,9 +1632,12 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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pet->CalcBonuses();
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pet->SetHP(m_petinfo.HP);
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pet->SetMana(m_petinfo.Mana);
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// 1st login, client takes care of this from button status
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if (!firstlogon) {
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pet->SetTaunting(m_petinfo.taunting);
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// Taunt persists when zoning on newer clients, overwrite default.
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if (m_ClientVersionBit & EQ::versions::maskUFAndLater) {
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if (!firstlogon) {
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pet->SetTaunting(m_petinfo.taunting);
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}
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}
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}
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m_petinfo.SpellID = 0;
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@ -433,7 +433,18 @@ Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 po
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petpower = power;
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SetOwnerID(owner->GetID());
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SetPetSpellID(spell_id);
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taunting = false;
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bool non_persistant_pet_states_client = false;
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// Deault to on in older clients, off in new clients that control state.
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if (owner && owner->IsClient()) {
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if (!(owner->CastToClient()->ClientVersionBit() & EQ::versions::maskUFAndLater)) {
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LogError("Titanium");
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non_persistant_pet_states_client = true;
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}
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taunting = non_persistant_pet_states_client;
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}
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// Class should use npc constructor to set light properties
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}
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