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Fix compiler warnings
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f6e544a2e6
commit
9d0f7781b4
@ -448,7 +448,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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sitem = CorpseToUse->GetWornItem(x);
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if(sitem){
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const EQ::ItemData * itm = database.GetItem(sitem);
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npca->AddLootDrop(itm, &npca->itemlist, LootDropEntries_Struct{ .equip_item = 1 }, true);
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npca->AddLootDrop(itm, &npca->itemlist, NPC::NewLootDropEntry(), true);
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}
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}
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@ -277,6 +277,22 @@ bool NPC::MeetsLootDropLevelRequirements(LootDropEntries_Struct loot_drop)
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return true;
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}
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LootDropEntries_Struct NPC::NewLootDropEntry()
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{
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LootDropEntries_Struct loot_drop{};
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loot_drop.item_id = 0;
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loot_drop.item_charges = 1;
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loot_drop.equip_item = 1;
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loot_drop.chance = 0;
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loot_drop.trivial_min_level = 0;
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loot_drop.trivial_max_level = 0;
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loot_drop.npc_min_level = 0;
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loot_drop.npc_max_level = 0;
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loot_drop.multiplier = 0;
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return loot_drop;
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}
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//if itemlist is null, just send wear changes
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void NPC::AddLootDrop(
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const EQ::ItemData *item2,
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@ -509,7 +525,10 @@ void NPC::AddLootDrop(
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void NPC::AddItem(const EQ::ItemData* item, uint16 charges, bool equipitem) {
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//slot isnt needed, its determined from the item.
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AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = static_cast<uint8>(equipitem ? 1 : 0) }, true);
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auto loot_drop_entry = NPC::NewLootDropEntry();
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loot_drop_entry.equip_item = static_cast<uint8>(equipitem ? 1 : 0);
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AddLootDrop(item, &itemlist, loot_drop_entry, true);
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}
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void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
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@ -517,7 +536,11 @@ void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, ui
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const EQ::ItemData * i = database.GetItem(itemid);
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if(i == nullptr)
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return;
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AddLootDrop(i, &itemlist, LootDropEntries_Struct{ .equip_item = equipitem }, true, aug1, aug2, aug3, aug4, aug5, aug6);
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auto loot_drop_entry = NPC::NewLootDropEntry();
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loot_drop_entry.equip_item = static_cast<uint8>(equipitem ? 1 : 0);
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AddLootDrop(i, &itemlist, loot_drop_entry, true, aug1, aug2, aug3, aug4, aug5, aug6);
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}
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void NPC::AddLootTable() {
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@ -495,6 +495,7 @@ public:
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void RecalculateSkills();
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static LootDropEntries_Struct NewLootDropEntry();
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protected:
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const NPCType* NPCTypedata;
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@ -394,7 +394,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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for (int i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invslot::EQUIPMENT_END; i++)
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if (petinv[i]) {
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item = database.GetItem(petinv[i]);
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npc->AddLootDrop(item, &npc->itemlist, LootDropEntries_Struct{ .equip_item = 1 }, true);
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npc->AddLootDrop(item, &npc->itemlist, NPC::NewLootDropEntry(), true);
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}
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}
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@ -625,7 +625,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
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bool petCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) && _CLIENTPET(this) && GetPetType() <= petOther);
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if (!noDrop || petCanHaveNoDrop) {
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AddLootDrop(item2, &itemlist, LootDropEntries_Struct{.equip_item = 1}, true);
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AddLootDrop(item2, &itemlist, NPC::NewLootDropEntry(), true);
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}
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}
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}
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@ -899,10 +899,15 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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if (baginst) {
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const EQ::ItemData* bagitem = baginst->GetItem();
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if (bagitem && (GetGM() || (bagitem->NoDrop != 0 && baginst->IsAttuned() == false))) {
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auto loot_drop_entry = NPC::NewLootDropEntry();
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loot_drop_entry.equip_item = 1;
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loot_drop_entry.item_charges = static_cast<int8>(baginst->GetCharges());
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tradingWith->CastToNPC()->AddLootDrop(
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bagitem,
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&tradingWith->CastToNPC()->itemlist,
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LootDropEntries_Struct{.item_charges = static_cast<int8>(baginst->GetCharges()), .equip_item = 1 },
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loot_drop_entry,
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true
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);
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}
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@ -913,10 +918,14 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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}
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}
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auto new_loot_drop_entry = NPC::NewLootDropEntry();
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new_loot_drop_entry.equip_item = 1;
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new_loot_drop_entry.item_charges = static_cast<int8>(inst->GetCharges());
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tradingWith->CastToNPC()->AddLootDrop(
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item,
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&tradingWith->CastToNPC()->itemlist,
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LootDropEntries_Struct{.item_charges = static_cast<int8>(inst->GetCharges()), .equip_item = 1 },
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new_loot_drop_entry,
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true
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);
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}
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