4071 Commits

Author SHA1 Message Date
dannuic
743fd45b17
Added component-based patch system (#5070)
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2026-04-25 23:29:12 -07:00
Knightly
0ada77f340
Login Updates for TOB (#5068)
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2026-04-20 22:45:58 -07:00
KimLS
dceec36fad Merge branch 'master' into tob_patch 2026-04-20 18:41:45 -07:00
xJeris
5dc093fe5e
Add Multiple Mercenary Hire Functionality (#5059)
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2026-04-20 17:52:23 -07:00
ltroylove
348094b881
fix: correct off-by-one in GetSpellLevel for Berserker class (#5060)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-20 17:50:36 -07:00
dannuic
0e0162edc0 Added spell links to interrupt and fizzle messages 2026-04-19 23:07:02 -06:00
dannuic
c5d089de68 Validated message and interrupt packets, needs refactor for full functionality 2026-04-18 12:08:54 -06:00
dannuic
b8ee811ac6 Fixed unmemming spells on cast 2026-04-18 06:53:37 -06:00
dannuic
08cdd8234d Validated to OP_CastSpell -- still causes a spell to unmem after cast 2026-04-18 00:08:18 -06:00
dannuic
3bb7f94713 Fixed memorization for parity with RoF2 2026-04-17 23:35:34 -06:00
dannuic
ec5a9d0bd4 Validated up to OP_MemorizeSpell (still needs testing in client) 2026-04-17 18:07:39 -06:00
dannuic
2da6d3f37c Fixed item index mapping 2026-04-17 14:57:35 -06:00
dannuic
6a7baf8f1c Validated through OP_SetServerFilter 2026-04-17 11:56:46 -06:00
dannuic
a8e3ab41e1 Validated up to OP_ExpUpdate 2026-04-16 17:13:17 -06:00
dannuic
fe4146050f Validated up to OP_UpdateAA 2026-04-16 16:51:41 -06:00
dannuic
36ea946255 Attempt to fix opcodes formatting 2026-04-16 16:28:08 -06:00
dannuic
f29d87aced Validated up to OP_WorldObjectsSent 2026-04-16 15:59:54 -06:00
KimLS
767f04731b Merge fix 2026-04-15 22:06:39 -07:00
dannuic
a9333fb51b Added padding into client position struct 2026-04-15 22:52:21 -06:00
dannuic
27ad857ee5 Fixed spawn position struct 2026-04-15 22:51:23 -06:00
dannuic
5549daedb1 Some ZoneChange work 2026-04-15 21:10:41 -05:00
dannuic
b5cc8dfab1 Verified and corrected packets through character select 2026-04-14 13:39:28 -05:00
dannuic
865f619e21 Validated and filled out SendMaxCharacters 2026-04-13 22:56:49 -06:00
dannuic
a54711817d Validated EnterWorld (in & out) 2026-04-13 17:34:21 -05:00
dannuic
139575661d Validated SendCharInfo 2026-04-13 17:10:38 -05:00
dannuic
8dd24f4a70 Updated comments for LogServer 2026-04-13 15:47:13 -05:00
KimLS
6e1fe45090 Merge branch 'tob_patch' of https://github.com/EQEmu/EQEmu into tob_patch 2026-04-09 20:41:53 -07:00
KimLS
492d848f6a adjust offsets by 2 in OP_LogServer on tob, I had done it simply from assembly and misread the register and it's off by 2 for each one. 2026-04-09 20:41:40 -07:00
dannuic
7f42add39b Finished up player profile 2026-04-08 22:13:37 -05:00
dannuic
49161a618f Added up to DoN currency (not inclusive) 2026-04-08 17:57:08 -05:00
dannuic
aac7bbf48a Fixed enough to allow zoning 2026-04-08 15:57:37 -05:00
dannuic
2c4d82f1b9 Fixed packed structs 2026-04-08 10:26:36 -05:00
dannuic
dea5031d83 WIP attempts at zoning in 2026-04-07 23:35:16 -05:00
KimLS
30c9c6317f Update OP_LogServer
Fix the source group matching in common lib
Added a couple packet structure documentations I had looked at.
2026-04-06 20:51:52 -07:00
dannuic
28e6ef29d4 Corrected missing find/replace for steam_latest 2026-04-06 16:23:06 -05:00
dannuic
a6f4438c0d Removed the _t for consistency 2026-04-06 16:15:20 -05:00
dannuic
e5a111d8d8 Implemented through character creation packets 2026-04-06 16:09:59 -05:00
brainiac
491b1edd12
Warning fixes, general cleanup (#5053)
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2026-04-04 23:27:21 -07:00
KimLS
ccdc9f2e43 fix dumb compile errors from my hand merge 2026-04-04 15:48:43 -07:00
KimLS
a2b3b36cf1 WIP, porting old laurion changes to tob 2026-04-04 15:11:21 -07:00
Knightly
7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00
nytmyr
7c026ab25c [Bots] Make expansion settings universal
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Expansion Bitmask settings were saved by stances and should be universal for the bot.

This addresses that as well as moves the data back to the `bot_data` table instead of the `bot_settings` table.

This will check current settings saved and take the highest value of the stances to save to `bot_data`, if none are found (default), it will use the value from the rule `Bots:BotExpansionSettings`
2026-02-25 10:50:15 -08:00
Claude
024abf74a8 Fix inventory overflow bug overwriting equipment slot 0
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FindFirstFreeSlotThatFitsItem was returning 0 instead of INVALID_INDEX
when no free slot was found. This caused items to be placed in slot 0
(charm equipment slot) when inventory was full, overwriting equipped items.

Changes:
- Fix FindFirstFreeSlotThatFitsItem to return INVALID_INDEX when no slot found
- Add defensive check in PutItemInInventoryWithStacking to protect equipment
  slots 0-22 from being targeted for item placement
2026-01-27 18:42:02 -08:00
Knightly
be493435cb Fix Shared Memory in Windows
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- Windows does not allow paths as mutexes
- Remove the config directory from the mutex name
- This fix has the potential for collision of concerns on Windows when running multiple instances, but it is an unlikely scenario given port requirements
2025-12-26 21:28:43 -08:00
brainiac
af6c3ec97d Fix undefined behavior in log aliases
making an inline global variable doesn't work around the fact that this
variable still has to be initialized at some point.

Unfortunately, logging may be called upon during static init because we
use rules inside of static initializers, and rules can log.

So we must always retrieve the logger when we want to log something. it
should be fairly cheap anyways.
2025-12-26 20:58:07 -08:00
brainiac
3d7101876f normalize includes: common 2025-12-26 20:58:07 -08:00
brainiac
c191ec02d4 remove global_define.h and adjust platform header includes
- Remove unused MRMutex
- Remove unused generate_key
2025-12-26 20:58:07 -08:00
brainiac
360e01d824 add new platform headers to simplify including windows/posix headers 2025-12-26 20:58:07 -08:00
brainiac
ab1edbf537 Remove unused and unmaintained sources 2025-12-26 20:58:07 -08:00
brainiac
260042a429 normalize includes: common 2025-12-26 20:58:07 -08:00