mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 13:16:39 +00:00
WIP attempts at zoning in
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+10
-8
@@ -1017,16 +1017,14 @@ namespace TOB
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/*
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s32 ZoneType;
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s16 ZoneId;
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s16 ZoneInstance;
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s32 ZoneId;
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float ZoneExpModifier;
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s32 GroupLvlExpRelated;
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s32 FilterID;
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s32 Unknown1;
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*/
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buffer.WriteInt32(emu->ztype);
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buffer.WriteInt16(emu->zone_id);
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buffer.WriteInt16(emu->zone_instance);
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buffer.WriteInt32(emu->zone_id);
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buffer.WriteFloat(emu->zone_exp_multiplier);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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@@ -1202,6 +1200,7 @@ namespace TOB
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u8 bNoEncumber;
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u8 Unknown6;
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u8 Unknown7;
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u8 Unknown7a;
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*/
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buffer.WriteUInt8(1);
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buffer.WriteUInt8(0);
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@@ -1209,6 +1208,7 @@ namespace TOB
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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/*
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u8 bNoLevitate;
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@@ -3088,8 +3088,10 @@ namespace TOB
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buffer.WriteFloat(SpawnSize - 0.7f);
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}
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buffer.WriteFloat(1.0f); // This has something to do with collisions, generally between 1.0-1.1
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/*
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EqGuid HashKey;
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EqGuid HashKey; -- this is actually uint64 in the client
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*/
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buffer.WriteUInt32(emu->CharacterGuid.Id);
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buffer.WriteUInt16(emu->CharacterGuid.WorldId);
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@@ -3142,7 +3144,7 @@ namespace TOB
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buffer.WriteFloat(1.0f);
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buffer.WriteInt32(-1);
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if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
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if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure) // flags & interactiveobject
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{
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/*
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char InteractiveObjectModelName[];
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@@ -4580,11 +4582,11 @@ namespace TOB
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SerializeItemDefinition(buffer, item);
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//u32 RealEstateArrayCount;
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buffer.WriteInt32(0);
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// buffer.WriteInt32(0);
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//s32 RealEstateArray[RealEstateArrayCount];
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//bool bRealEstateItemPlaceable;
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buffer.WriteInt8(0);
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// buffer.WriteInt8(0);
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//u32 SubContentSize;
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uint32 subitem_count = 0;
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