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Validated up to OP_ExpUpdate
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@ -145,6 +145,20 @@ namespace TOB
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#include "ss_define.h"
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// ENCODE methods
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ENCODE(OP_AAExpUpdate) {
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ENCODE_LENGTH_EXACT(AltAdvStats_Struct);
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SETUP_DIRECT_ENCODE(AltAdvStats_Struct, structs::AltAdvStats_Struct);
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//later we should change the underlying server to use this more accurate value
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//and encode the 330 in the other patches
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eq->experience = emu->experience * 100000 / 330;
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OUT(unspent);
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OUT(percentage);
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FINISH_ENCODE();
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}
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ENCODE(OP_Action) {
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ENCODE_LENGTH_EXACT(Action_Struct);
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SETUP_DIRECT_ENCODE(Action_Struct, structs::MissileHitInfo);
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@ -1,4 +1,5 @@
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//list of packets we need to encode on the way out:
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E(OP_AAExpUpdate)
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E(OP_Action)
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E(OP_Animation)
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E(OP_ApplyPoison)
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@ -503,8 +503,8 @@ namespace TOB {
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struct ExpUpdate_Struct
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{
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/*000*/ uint64 exp; //This is exp % / 1000 now; eg 69250 = 69.25%
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/*008*/ uint64 unknown; //unclear, I didn't see the client actually read this value but i might have missed it
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/*000*/ uint64 exp; // This is exp % / 1000 now; eg 69250 = 69.25%
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/*008*/ uint64 unknown; // if this is the value "2", it opens up the tip window
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};
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struct DeleteSpawn_Struct
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@ -832,7 +832,7 @@ namespace TOB {
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/*000*/ uint32 experience;
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/*004*/ uint32 unspent;
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/*008*/ uint8 percentage;
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/*009*/ uint8 unknown009[3];
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/*009*/ uint8 padding[3];
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};
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struct ZonePlayerToBind_Struct {
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@ -9,7 +9,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
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| Opcode | Status | Notes | Working On |
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|:----------------------------------|:--------------|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:-----------|
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| `OP_AAAction` | 🟡 Unverified | | |
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| `OP_AAExpUpdate` | 🟡 Unverified | | |
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| `OP_AAExpUpdate` | 🟢 Verified | | |
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| `OP_AcceptNewTask` | 🔴 Not-Set | | |
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| `OP_AckPacket` | 🟢 Verified | | |
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| `OP_Action` | 🟡 Unverified | | |
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@ -170,7 +170,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
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| `OP_EnvDamage` | 🟡 Unverified | | |
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| `OP_EvolveItem` | 🔴 Not-Set | | |
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| `OP_ExpansionInfo` | 🟢 Verified | Updated from u32 to u64 and works now | |
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| `OP_ExpUpdate` | 🟡 Unverified | | |
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| `OP_ExpUpdate` | 🟢 Verified | | |
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| `OP_FaceChange` | 🔴 Not-Set | | |
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| `OP_Feedback` | 🔴 Not-Set | | |
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| `OP_FeignDeath` | 🟡 Unverified | | |
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@ -182,7 +182,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
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| `OP_FinishWindow2` | 🟡 Unverified | | |
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| `OP_Fishing` | 🟡 Unverified | | |
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| `OP_Fling` | 🟡 Unverified | | |
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| `OP_FloatListThing` | 🟢 Verified | Movement History. Sent from client, but emu doesn't use it so setting it as varified. Reference is 0x1402FFAD0 | |
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| `OP_FloatListThing` | 🟢 Verified | Movement History. Sent from client, but emu doesn't use it so setting it as verified. Reference is 0x1402FFAD0 | |
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| `OP_Forage` | 🟡 Unverified | | |
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| `OP_ForceFindPerson` | 🔴 Not-Set | | |
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| `OP_FormattedMessage` | 🟡 Unverified | | |
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@ -93,7 +93,7 @@ OP_ClearAA=0x6093
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OP_ClearLeadershipAbilities=0x0000 #removed; leadership abilities are baked in and always on
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OP_RespondAA=0x4449
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OP_UpdateAA=0x1655
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OP_SendAAStats=0x7416 #i'll be honest i think this was removed at some point but this is the op at the spot in the list
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OP_SendAAStats=0x7416 # Removed in TOB
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OP_AAExpUpdate=0x04c3 #need to look into whether this has changed; exp did
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OP_ExpUpdate=0x0e55
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OP_HPUpdate=0x2723
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