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Added up to DoN currency (not inclusive)
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@ -1017,14 +1017,15 @@ namespace TOB
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/*
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s32 ZoneType;
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s32 ZoneId;
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s32 ZoneId; // combine id + instance
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float ZoneExpModifier;
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s32 GroupLvlExpRelated;
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s32 FilterID;
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s32 Unknown1;
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*/
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buffer.WriteInt32(emu->ztype);
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buffer.WriteInt32(emu->zone_id);
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buffer.WriteUInt16(emu->zone_id);
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buffer.WriteUInt16(emu->zone_instance);
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buffer.WriteFloat(emu->zone_exp_multiplier);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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@ -1845,7 +1846,7 @@ namespace TOB
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}
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/*
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u32 current_zone;
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u32 current_zone; // combine id + instance
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float current_x;
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float current_y;
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float current_z;
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@ -1875,8 +1876,7 @@ namespace TOB
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u8 status;
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*/
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out.WriteInt32(emu->guild_id);
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out.WriteUInt32(0);
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out.WriteUInt64(emu->guild_id);
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out.WriteUInt8(0);
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out.WriteUInt8(5);
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@ -1903,19 +1903,17 @@ namespace TOB
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/*
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u32 BenefitTimer;
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s32 unknown1;
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s32 current_favor;
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s32 unknown2;
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s32 all_time_favor;
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s32 unknown3; //some of these are probably the bools on the pcclient;
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u16 unknown4;
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s64 current_favor;
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s64 all_time_favor;
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u8 unknown;
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u8 unknown;
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*/
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out.WriteUInt32(600000);
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out.WriteInt32(-1);
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out.WriteUInt32(emu->tribute_points);
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out.WriteUInt32(0);
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out.WriteUInt32(emu->career_tribute_points);
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out.WriteUInt32(0);
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out.WriteUInt16(0);
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out.WriteUInt64(emu->tribute_points);
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out.WriteUInt64(emu->career_tribute_points);
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out.WriteUInt8(0);
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out.WriteUInt8(0);
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//u32 tribute_benefit_count
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out.WriteUInt32(5);
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@ -1944,24 +1942,51 @@ namespace TOB
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out.WriteUInt32(0xFFFFFFFF);
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out.WriteUInt32(0);
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}
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const uint8_t task_data[137] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
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};
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//u8 tasks[137]; //on live and on xac's capture from 12/28/23 these both are the same size;
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for (int i = 0; i < 137; i++)
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{
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out.WriteUInt8(task_data[i]);
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// u32 BankItems type
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// u32 BankItems data1
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// u32 BankItems data2
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out.WriteUInt32(0);
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out.WriteUInt32(0);
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out.WriteUInt32(0);
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// s32 ActiveSharedTaskID
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// bool IsMonsterMission
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// s32 TaskID
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// s32 MovingStartTime
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// s32 InitialStartTime
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out.WriteInt32(0);
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out.WriteUInt8(0);
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out.WriteInt32(0);
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out.WriteInt32(0);
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out.WriteInt32(0);
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for (int i = 0; i < 2; ++i) {
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// these are the element active booleans, will want to set them all individually later
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for (int j = 0; j < 10; ++j)
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out.WriteUInt8(0);
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}
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for (int i = 0; i < 2; ++i) {
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// these are the current count integers, will want to set them all individually later
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for (int j = 0; j < 10; ++j)
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out.WriteUInt32(0);
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}
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// float RewardAdjustment
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out.WriteFloat(0.f);
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// monster mission count (set to 0 for now)
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// monster mission packets are as follows:
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// s32 template id
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// s32 min
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// s32 max
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// s32 num selected
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// bool can select
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// string template name
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out.WriteUInt32(0);
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/*
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u32 good_points_available;
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u32 good_points_earned;
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