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Validated to OP_CastSpell -- still causes a spell to unmem after cast
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@ -352,6 +352,7 @@ namespace TOB
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ENCODE(OP_CastSpell)
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{
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// I don't think the client handles this at all, it only sends the cast packet
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ENCODE_LENGTH_EXACT(CastSpell_Struct);
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SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
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@ -363,6 +364,7 @@ namespace TOB
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//OUT(inventoryslot);
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OUT(target_id);
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LogNetcode("S->C OP_CastSpell {}", DumpPacketToString(__packet));
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FINISH_ENCODE();
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}
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@ -3648,6 +3650,7 @@ namespace TOB
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IN(y_pos);
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IN(x_pos);
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IN(z_pos);
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LogNetcode("C->S OP_CastSpell {}", DumpPacketToString(__packet));
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FINISH_DIRECT_DECODE();
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}
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@ -330,7 +330,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
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| `OP_LFPCommand` | 🔴 Not-Set | | |
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| `OP_LFPGetMatchesRequest` | 🔴 Not-Set | | |
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| `OP_LFPGetMatchesResponse` | 🔴 Not-Set | | |
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| `OP_LinkedReuse` | 🟡 Unverified | | |
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| `OP_LinkedReuse` | 🟢 Verified | | |
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| `OP_LoadSpellSet` | 🔴 Not-Set | | |
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| `OP_LocInfo` | 🔴 Not-Set | | |
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| `OP_LockoutTimerInfo` | 🔴 Not-Set | | |
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@ -549,7 +549,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
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| `OP_Stamina` | 🟢 Verified | These values are 0-32k instead of 0-127 | |
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| `OP_Stun` | 🟡 Unverified | | |
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| `OP_Surname` | 🔴 Not-Set | | |
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| `OP_SwapSpell` | 🟡 Unverified | | |
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| `OP_SwapSpell` | 🟢 Verified | | |
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| `OP_SystemFingerprint` | 🔴 Not-Set | | |
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| `OP_TargetBuffs` | 🔴 Not-Set | | |
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| `OP_TargetCommand` | 🟡 Unverified | | |
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