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https://github.com/EQEmu/Server.git
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Validated SendCharInfo
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8dd24f4a70
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@ -2587,16 +2587,16 @@ namespace TOB
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
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eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
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eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
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eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material; // type
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1; // variation
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel; // material
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eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel; // new armor id
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eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2; // new armor type
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eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color; // tint
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}
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eq_cse->Unknown1 = 255;
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eq_cse->Unknown2 = 0;
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eq_cse->TextureType = 255;
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eq_cse->HeadType = 0;
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eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
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eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
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eq_cse->Deity = emu_cse->Deity;
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@ -2608,18 +2608,16 @@ namespace TOB
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eq_cse->EyeColor2 = emu_cse->EyeColor2;
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eq_cse->HairStyle = emu_cse->HairStyle;
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->PreFTP = 1;
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eq_cse->Tutorial = emu_cse->Tutorial;
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eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown3 = 0;
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eq_cse->Unknown4 = 0;
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eq_cse->Unknown5 = 0;
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eq_cse->Unknown6 = 0;
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eq_cse->Unknown7 = 0;
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eq_cse->TooHighLevel = 0;
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eq_cse->Usable = emu_cse->Enabled; // this doesn't seem to do anything
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eq_cse->Shrouded = 0;
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eq_cse->Unknown = 0;
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eq_cse->CharacterId = 0;
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eq_cse->Unknown8 = 1;
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emu_ptr += sizeof(CharacterSelectEntry_Struct);
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eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
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@ -98,16 +98,16 @@ namespace TOB {
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};
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/*
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* Visible equiptment.
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* Visible equipment.
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* Size: 20 Octets
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*/
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struct Texture_Struct
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{
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uint32 Material;
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uint32 Unknown1;
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uint32 EliteMaterial;
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uint32 HeroForgeModel;
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uint32 Material2; // Same as material?
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uint32 Material; // type
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uint32 Unknown1; // material
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uint32 EliteMaterial; // variation
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uint32 HeroForgeModel; // new armor ID
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uint32 Material2; // new armor type
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};
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/*
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@ -145,10 +145,10 @@ namespace TOB {
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uint8 Gender;
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uint8 Face;
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CharSelectEquip Equip[9];
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uint8 Unknown1; //Seen 256
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uint8 Unknown2; //Seen 0
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uint32 DrakkinTattoo;
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uint32 DrakkinDetails;
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uint8 TextureType; //Seen 256
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uint8 HeadType; //Seen 0
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uint32 DrakkinTattoo; // tattoo index
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uint32 DrakkinDetails; // face attachment index
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uint32 Deity;
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uint32 PrimaryIDFile;
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uint32 SecondaryIDFile;
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@ -158,18 +158,16 @@ namespace TOB {
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uint8 EyeColor2;
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uint8 HairStyle;
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uint8 Beard;
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uint8 Enabled;
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uint8 Tutorial;
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uint32 DrakkinHeritage;
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uint8 Unknown3;
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uint8 GoHome;
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uint8 Tutorial;
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uint32 DrakkinHeritage; // parent ID
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uint8 TooHighLevel;
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uint8 PreFTP;
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uint32 LastLogin;
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uint8 Unknown4; // Seen 0
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uint8 Unknown5; // Seen 0
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uint8 Unknown6; // Seen 0
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uint8 Unknown7; // Seen 0
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uint32 CharacterId; //A Guess, Character I made a little bit after has a number a few hundred after the first
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uint32 Unknown8; // Seen 1
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uint8 Usable;
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uint16 Shrouded;
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uint8 Unknown;
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uint64 CharacterId; // A Guess, Character I made a little bit after has a number a few hundred after the first
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};
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/*
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@ -479,7 +479,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
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| `OP_SelectTribute` | 🔴 Not-Set | | |
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| `OP_SendAAStats` | 🟡 Unverified | | |
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| `OP_SendAATable` | 🟡 Unverified | | |
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| `OP_SendCharInfo` | 🟢 Verified | Seems to largely work correctly | |
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| `OP_SendCharInfo` | 🟢 Verified | | |
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| `OP_SendExpZonein` | 🟡 Unverified | | |
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| `OP_SendFindableNPCs` | 🔴 Not-Set | | |
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| `OP_SendGuildTributes` | 🔴 Not-Set | | |
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