Verified and corrected packets through character select

This commit is contained in:
dannuic
2026-04-14 13:39:28 -05:00
parent 865f619e21
commit b5cc8dfab1
5 changed files with 107 additions and 14 deletions
+47
View File
@@ -3532,6 +3532,20 @@ namespace TOB
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApproveName)
{
DECODE_LENGTH_EXACT(structs::NameApproval_Struct);
SETUP_DIRECT_DECODE(NameApproval_Struct, structs::NameApproval_Struct);
IN_str(name);
IN(race_id);
IN(class_id);
// TODO: expand the approval logic to include the rest of the TOB struct values (and remove the direct translation here)
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentInfo)
{
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
@@ -3630,6 +3644,39 @@ namespace TOB
delete[] __eq_buffer;
}
DECODE(OP_CharacterCreate) {
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(gender);
IN(race);
IN(class_);
IN(deity);
IN(start_zone);
IN(haircolor);
IN(beard);
IN(beardcolor);
IN(hairstyle);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
IN(tutorial);
// TODO: can handle the heroic type here as well (new member)
FINISH_DIRECT_DECODE();
}
DECODE(OP_ClickDoor)
{
DECODE_LENGTH_EXACT(structs::ClickDoor_Struct);
+2
View File
@@ -66,11 +66,13 @@ E(OP_ZoneSpawns)
//list of packets we need to decode on the way in:
D(OP_Animation)
D(OP_ApplyPoison)
D(OP_ApproveName)
D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_BlockedBuffs)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
D(OP_ClientUpdate)
D(OP_ClickDoor)
D(OP_Consider)
+44
View File
@@ -186,6 +186,50 @@ namespace TOB {
/*000*/ uint32 CharCount; //number of chars in this packet
};
/*
** Character Creation struct
** Length: 168 Bytes
** OpCode: 0x1859
*/
struct CharCreate_Struct
{
/*00*/ uint8 padding[72];
/*48*/ uint32 gender;
/*4c*/ uint32 race;
/*50*/ uint32 class_;
/*54*/ uint32 deity;
/*58*/ uint32 start_zone; // this is the zone ID of the start zone
/*5c*/ uint32 haircolor;
/*60*/ uint32 beard;
/*64*/ uint32 beardcolor;
/*68*/ uint32 hairstyle;
/*6c*/ uint32 face;
/*70*/ uint32 eyecolor1;
/*74*/ uint32 eyecolor2;
/*78*/ uint32 drakkin_heritage;
/*7c*/ uint32 drakkin_tattoo;
/*80*/ uint32 drakkin_details;
/*84*/ uint32 STR;
/*88*/ uint32 STA;
/*8c*/ uint32 AGI;
/*90*/ uint32 DEX;
/*94*/ uint32 WIS;
/*98*/ uint32 INT;
/*9c*/ uint32 CHA;
/*a0*/ uint32 tutorial;
/*a4*/ uint32 heroic_type;
/*a8*/
};
struct NameApproval_Struct {
char name[64];
uint32 race_id;
uint32 class_id;
uint32 deity_id;
uint32 heroic_type; // seen 0, client can also send 1-4
uint32 unknown; // always 0?
};
enum TOBAppearance : uint32
{
None,